<terragen_clip>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 580 0"
		gui_group = "Fake Water - No refraction"
		enable = "1"
		input_node = "Reflective shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = "Multiply colour 02"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Heightfield shader 01"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<heightfield_generate
		name = "Heightfield generate 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 900 0"
		gui_group = "Fake Water - No refraction"
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "2000 2000"
		size_in_metres = "100 100"
		feature_scale = "2000"
		feature_steepness = "0.25"
		roughness = "0.875"
		seed = "22328"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = "Terrain Input"
		position_center = "1"
		position_lower_left = "0"
		position = "660.5896746 652.5432322"
		auto_generate = "0"
		>
	</heightfield_generate>
	<heightfield_shader
		name = "Heightfield shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 820 0"
		gui_group = "Fake Water - No refraction"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield clip vertical 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "1"
		position_lower_left = "0"
		position_upper_left = "0"
		position = "653.8826055 671.3077157"
		border_blending = "0.1"
		stitchable_border = "0"
		apply_colour_and_shade = "1"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "0"
		shade_by_height = "1"
		height_multiplier = "1"
		flatten_surface_first = "0"
		interpolation_method = "3"
		add_fractal_detail = "0"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_clip_vertical
		name = "Heightfield clip vertical 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 860 0"
		gui_group = "Fake Water - No refraction"
		input_node = "Heightfield generate 01"
		clip_peaks = "1"
		clip_peaks_value = "5"
		clip_valleys = "1"
		clip_valleys_value = "-2"
		>
	</heightfield_clip_vertical>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 500 0"
		gui_group = "Fake Water - No refraction"
		enable = "1"
		handle_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		water_level = "0"
		centre = "0 0 0"
		max_radius = "100000"
		rotate = "0 0 0"
		import_motion_filename = ""
		planet = "Planet 01"
		surface_shader = "Surface layer 01"
		displacement_tolerance = "0.5"
		>
	</lake>
	<group
		name = "Fake Water - No refraction"
		gui_use_node_pos = "1"
		gui_node_pos = "-218.9963226 763.0680775 0"
		gui_group = ""
		gui_node_size = "660.23118 591.3471447 1"
		gui_node_colour = "0.08690000325 0.1800999939 0.4819999933"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<note
		name = "Note 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 860 0"
		gui_group = "Fake Water - No refraction"
		gui_node_size = "240 147.3508249 1"
		gui_note_text = "PRESS GENERATE TERRAIN in the Heightfield Generate node&#xD;&#xA;&#xD;&#xA;We need to create a mask of your water line by generating a heightfield from your terrain. This is clamped atm to 2 and -2, the HF is then shaded to height to give us a ramp that we use to determine a depth mask.&#xD;&#xA;&#xD;&#xA;I shifted the water line up 2m in the clip verticle node to get the fall-off to work at the part of terrain you are looking at.&#xD;&#xA;&#xD;&#xA;"
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<reflective_shader
		name = "Reflective shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 620 0"
		gui_group = "Fake Water - No refraction"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "1 1 1"
		reflection_tint = "1 1 1"
		transparency = "0 0 0"
		index_of_refraction = "1.33"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "1"
		specular_roughness = "0.1"
		specular_tweak = "0.5"
		ray_traced_reflections = "1"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<constant_colour
		name = "Depth Colour"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 740 0"
		gui_group = "Fake Water - No refraction"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.03703000024 0.3111999929 0.166899994"
		>
	</constant_colour>
	<null_shader
		name = "Terrain Input"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 1000 0"
		gui_group = "Fake Water - No refraction"
		enable = "1"
		input_node = "Surface layer 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<multiply_colour
		name = "Multiply colour 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 620 0"
		gui_group = "Fake Water - No refraction"
		enable = "1"
		input_node = "Add colour 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Heightfield shader 01"
		>
	</multiply_colour>
	<add_colour
		name = "Add colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 660 0"
		gui_group = "Fake Water - No refraction"
		enable = "1"
		input_node = "Terrain Input"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply colour 01"
		>
	</add_colour>
	<multiply_colour
		name = "Multiply colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 700 0"
		gui_group = "Fake Water - No refraction"
		enable = "1"
		input_node = "Complement scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Depth Colour"
		>
	</multiply_colour>
	<complement_scalar
		name = "Complement scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 740 0"
		gui_group = "Fake Water - No refraction"
		enable = "1"
		input_node = "Heightfield shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</complement_scalar>
</terragen_clip>
