<terragen_clip>
	<multi_shader
		name = "Tree Distribution Complex"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 -20 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_1 = "Distribution1Final"
		shader_2 = "Distribution2Final"
		shader_3 = "Distribution3Final"
		shader_4 = "Distribution4Final"
		shader_5 = "Distribution5Final"
		shader_6 = "Distribution6Final"
		shader_7 = "Distribution7Final"
		shader_8 = "Distribution8Final"
		shader_9 = "Distribution9Final"
		shader_10 = "Distribution10Final"
		shader_11 = ""
		shader_12 = ""
		shader_13 = ""
		shader_14 = ""
		shader_15 = ""
		shader_16 = ""
		>
		<subtract_colour
			name = "Distribution_10"
			gui_use_node_pos = "1"
			gui_node_pos = "3720 580 0"
			gui_group = ""
			enable = "1"
			input_node = "Nearest integer 10"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "DIstribution1_2_3_4_5_6_7_8_9 added"
			>
		</subtract_colour>
		<power_fractal_shader_v3
			name = "PF_10"
			gui_use_node_pos = "1"
			gui_node_pos = "3660 1540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "14816"
			feature_scale = "20"
			lead-in_scale = "45"
			smallest_scale = "5"
			noise_octaves = "4"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "1 1 1"
			colour_contrast = "0.5"
			colour_offset = "-0.04"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution For Slope"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<nearest_integer
			name = "Nearest integer 10"
			gui_use_node_pos = "1"
			gui_node_pos = "3660 1500 0"
			gui_group = ""
			enable = "1"
			input_node = "PF_10"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			>
		</nearest_integer>
		<power_fractal_shader_v3
			name = "PF_9"
			gui_use_node_pos = "1"
			gui_node_pos = "3480 1540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "26858"
			feature_scale = "20"
			lead-in_scale = "45"
			smallest_scale = "4"
			noise_octaves = "5"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.04"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution For Slope"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<nearest_integer
			name = "Nearest integer 09"
			gui_use_node_pos = "1"
			gui_node_pos = "3480 1500 0"
			gui_group = ""
			enable = "1"
			input_node = "PF_9"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			>
		</nearest_integer>
		<power_fractal_shader_v3
			name = "PF_8"
			gui_use_node_pos = "1"
			gui_node_pos = "3300 1540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "42878"
			feature_scale = "20"
			lead-in_scale = "45"
			smallest_scale = "5"
			noise_octaves = "4"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.08"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution For Slope"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<nearest_integer
			name = "Nearest integer 08"
			gui_use_node_pos = "1"
			gui_node_pos = "3300 1500 0"
			gui_group = ""
			enable = "1"
			input_node = "PF_8"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			>
		</nearest_integer>
		<power_fractal_shader_v3
			name = "PF_7"
			gui_use_node_pos = "1"
			gui_node_pos = "3120 1540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "39745"
			feature_scale = "25"
			lead-in_scale = "38"
			smallest_scale = "6"
			noise_octaves = "4"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.1"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution For Slope"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<nearest_integer
			name = "Nearest integer 07"
			gui_use_node_pos = "1"
			gui_node_pos = "3120 1500 0"
			gui_group = ""
			enable = "1"
			input_node = "PF_7"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			>
		</nearest_integer>
		<power_fractal_shader_v3
			name = "PF_6"
			gui_use_node_pos = "1"
			gui_node_pos = "2940 1540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "37624"
			feature_scale = "22"
			lead-in_scale = "35"
			smallest_scale = "4"
			noise_octaves = "5"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "-0.12"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution For Slope"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<nearest_integer
			name = "Nearest integer 06"
			gui_use_node_pos = "1"
			gui_node_pos = "2940 1500 0"
			gui_group = ""
			enable = "1"
			input_node = "PF_6"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			>
		</nearest_integer>
		<power_fractal_shader_v3
			name = "PF_5"
			gui_use_node_pos = "1"
			gui_node_pos = "2760 1540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "27766"
			feature_scale = "18"
			lead-in_scale = "40"
			smallest_scale = "5"
			noise_octaves = "4"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "-0.15"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution For Slope"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<nearest_integer
			name = "Nearest integer 05"
			gui_use_node_pos = "1"
			gui_node_pos = "2760 1500 0"
			gui_group = ""
			enable = "1"
			input_node = "PF_5"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			>
		</nearest_integer>
		<power_fractal_shader_v3
			name = "PF_4"
			gui_use_node_pos = "1"
			gui_node_pos = "2580 1540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "8718"
			feature_scale = "22"
			lead-in_scale = "44"
			smallest_scale = "5"
			noise_octaves = "4"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "-0.18"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution For Slope"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<nearest_integer
			name = "Nearest integer 04"
			gui_use_node_pos = "1"
			gui_node_pos = "2580 1500 0"
			gui_group = ""
			enable = "1"
			input_node = "PF_4"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			>
		</nearest_integer>
		<power_fractal_shader_v3
			name = "PF_3"
			gui_use_node_pos = "1"
			gui_node_pos = "2400 1540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "21444"
			feature_scale = "20"
			lead-in_scale = "50"
			smallest_scale = "5"
			noise_octaves = "5"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "-0.24"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution For Slope"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<nearest_integer
			name = "Nearest integer 03"
			gui_use_node_pos = "1"
			gui_node_pos = "2400 1500 0"
			gui_group = ""
			enable = "1"
			input_node = "PF_3"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			>
		</nearest_integer>
		<power_fractal_shader_v3
			name = "PF_2"
			gui_use_node_pos = "1"
			gui_node_pos = "2220 1540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "43810"
			feature_scale = "25"
			lead-in_scale = "45"
			smallest_scale = "8"
			noise_octaves = "4"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "-0.22"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution For Slope"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<nearest_integer
			name = "Nearest integer 02"
			gui_use_node_pos = "1"
			gui_node_pos = "2220 1500 0"
			gui_group = ""
			enable = "1"
			input_node = "PF_2"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			>
		</nearest_integer>
		<distribution_shader_v4
			name = "Distribution For Slope"
			gui_use_node_pos = "1"
			gui_node_pos = "2760 1760 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution For Altitude"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "420"
			max_alt_fuzzy_zone = "100"
			limit_minimum_altitude = "0"
			minimum_altitude = "40"
			min_alt_fuzzy_zone = "0"
			use_Y_for_altitude = "0"
			altitude_key = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "12"
			min_slope_fuzzy_zone = "2"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "0.7"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "PF_1"
			gui_use_node_pos = "1"
			gui_node_pos = "2040 1540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49347"
			feature_scale = "20"
			lead-in_scale = "40"
			smallest_scale = "5"
			noise_octaves = "4"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution For Slope"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<nearest_integer
			name = "Distribution_1"
			gui_use_node_pos = "1"
			gui_node_pos = "2040 1500 0"
			gui_group = ""
			enable = "1"
			input_node = "PF_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			>
		</nearest_integer>
		<subtract_colour
			name = "Distribution_2"
			gui_use_node_pos = "1"
			gui_node_pos = "2220 1380 0"
			gui_group = ""
			enable = "1"
			input_node = "Nearest integer 02"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			input_2 = "Distribution1Final"
			>
		</subtract_colour>
		<clamp_0_1_colour
			name = "Distribution2Final"
			gui_use_node_pos = "1"
			gui_node_pos = "2220 1340 0"
			gui_group = ""
			enable = "1"
			input_node = "Distribution_2"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			>
		</clamp_0_1_colour>
		<add_colour
			name = "Distribution1_2_added"
			gui_use_node_pos = "1"
			gui_node_pos = "2040 1300 0"
			gui_group = ""
			enable = "1"
			input_node = "Distribution1Final"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			input_2 = "Distribution2Final"
			>
		</add_colour>
		<subtract_colour
			name = "Distribution_3"
			gui_use_node_pos = "1"
			gui_node_pos = "2420 1280 0"
			gui_group = ""
			enable = "1"
			input_node = "Nearest integer 03"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Distribution1_2_added"
			>
		</subtract_colour>
		<clamp_0_1_colour
			name = "Distribution3Final"
			gui_use_node_pos = "1"
			gui_node_pos = "2420 1240 0"
			gui_group = ""
			enable = "1"
			input_node = "Distribution_3"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			>
		</clamp_0_1_colour>
		<add_colour
			name = "Distribution1_2_3_added"
			gui_use_node_pos = "1"
			gui_node_pos = "2040 1200 0"
			gui_group = ""
			enable = "1"
			input_node = "Distribution1_2_added"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			input_2 = "Distribution3Final"
			>
		</add_colour>
		<subtract_colour
			name = "Distribution_4"
			gui_use_node_pos = "1"
			gui_node_pos = "2600 1180 0"
			gui_group = ""
			enable = "1"
			input_node = "Nearest integer 04"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Distribution1_2_3_added"
			>
		</subtract_colour>
		<clamp_0_1_colour
			name = "Distribution4Final"
			gui_use_node_pos = "1"
			gui_node_pos = "2600 1140 0"
			gui_group = ""
			enable = "1"
			input_node = "Distribution_4"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			>
		</clamp_0_1_colour>
		<add_colour
			name = "Distribution1_2_3_4_added"
			gui_use_node_pos = "1"
			gui_node_pos = "2040 1100 0"
			gui_group = ""
			enable = "1"
			input_node = "Distribution1_2_3_added"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Distribution4Final"
			>
		</add_colour>
		<subtract_colour
			name = "Distribution_5"
			gui_use_node_pos = "1"
			gui_node_pos = "2780 1080 0"
			gui_group = ""
			enable = "1"
			input_node = "Nearest integer 05"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Distribution1_2_3_4_added"
			>
		</subtract_colour>
		<clamp_0_1_colour
			name = "Distribution5Final"
			gui_use_node_pos = "1"
			gui_node_pos = "2780 1040 0"
			gui_group = ""
			enable = "1"
			input_node = "Distribution_5"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			>
		</clamp_0_1_colour>
		<add_colour
			name = "Distribution1_2_3_4_5_added"
			gui_use_node_pos = "1"
			gui_node_pos = "2040 1000 0"
			gui_group = ""
			enable = "1"
			input_node = "Distribution1_2_3_4_added"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Distribution5Final"
			>
		</add_colour>
		<subtract_colour
			name = "Distribution_6"
			gui_use_node_pos = "1"
			gui_node_pos = "2960 980 0"
			gui_group = ""
			enable = "1"
			input_node = "Nearest integer 06"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Distribution1_2_3_4_5_added"
			>
		</subtract_colour>
		<clamp_0_1_colour
			name = "Distribution6Final"
			gui_use_node_pos = "1"
			gui_node_pos = "2960 940 0"
			gui_group = ""
			enable = "1"
			input_node = "Distribution_6"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			>
		</clamp_0_1_colour>
		<add_colour
			name = "Distribution1_2_3_4_5_6_added"
			gui_use_node_pos = "1"
			gui_node_pos = "2040 900 0"
			gui_group = ""
			enable = "1"
			input_node = "Distribution1_2_3_4_5_added"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Distribution6Final"
			>
		</add_colour>
		<subtract_colour
			name = "Distribution_7"
			gui_use_node_pos = "1"
			gui_node_pos = "3140 880 0"
			gui_group = ""
			enable = "1"
			input_node = "Nearest integer 07"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Distribution1_2_3_4_5_6_added"
			>
		</subtract_colour>
		<clamp_0_1_colour
			name = "Distribution7Final"
			gui_use_node_pos = "1"
			gui_node_pos = "3140 840 0"
			gui_group = ""
			enable = "1"
			input_node = "Distribution_7"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			>
		</clamp_0_1_colour>
		<add_colour
			name = "DIstribution1_2_3_4_5_6_7 added"
			gui_use_node_pos = "1"
			gui_node_pos = "2040 800 0"
			gui_group = ""
			enable = "1"
			input_node = "Distribution1_2_3_4_5_6_added"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Distribution7Final"
			>
		</add_colour>
		<subtract_colour
			name = "Distribution_8"
			gui_use_node_pos = "1"
			gui_node_pos = "3360 780 0"
			gui_group = ""
			enable = "1"
			input_node = "Nearest integer 08"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "DIstribution1_2_3_4_5_6_7 added"
			>
		</subtract_colour>
		<clamp_0_1_colour
			name = "Distribution8Final"
			gui_use_node_pos = "1"
			gui_node_pos = "3360 740 0"
			gui_group = ""
			enable = "1"
			input_node = "Distribution_8"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			>
		</clamp_0_1_colour>
		<add_colour
			name = "DIstribution1_2_3_4_5_6_7_8 added"
			gui_use_node_pos = "1"
			gui_node_pos = "2040 700 0"
			gui_group = ""
			enable = "1"
			input_node = "DIstribution1_2_3_4_5_6_7 added"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Distribution8Final"
			>
		</add_colour>
		<subtract_colour
			name = "Distribution_9"
			gui_use_node_pos = "1"
			gui_node_pos = "3540 680 0"
			gui_group = ""
			enable = "1"
			input_node = "Nearest integer 09"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "DIstribution1_2_3_4_5_6_7_8 added"
			>
		</subtract_colour>
		<clamp_0_1_colour
			name = "Distribution1Final"
			gui_use_node_pos = "1"
			gui_node_pos = "2040 1460 0"
			gui_group = ""
			enable = "1"
			input_node = "Distribution_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			>
		</clamp_0_1_colour>
		<add_colour
			name = "DIstribution1_2_3_4_5_6_7_8_9 added"
			gui_use_node_pos = "1"
			gui_node_pos = "2040 600 0"
			gui_group = ""
			enable = "1"
			input_node = "DIstribution1_2_3_4_5_6_7_8 added"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Distribution9Final"
			>
		</add_colour>
		<add_colour
			name = "If you want to combine distributions"
			gui_use_node_pos = "1"
			gui_node_pos = "1460 1100 0"
			gui_group = ""
			enable = "1"
			input_node = "Distribution1Final"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			input_2 = "Distribution2Final"
			>
		</add_colour>
		<clamp_0_1_colour
			name = "Distribution10Final"
			gui_use_node_pos = "1"
			gui_node_pos = "3720 540 0"
			gui_group = ""
			enable = "1"
			input_node = "Distribution_10"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			>
		</clamp_0_1_colour>
		<clamp_0_1_colour
			name = "Distribution9Final"
			gui_use_node_pos = "1"
			gui_node_pos = "3540 640 0"
			gui_group = ""
			enable = "1"
			input_node = "Distribution_9"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			>
		</clamp_0_1_colour>
		<distribution_shader_v4
			name = "Distribution For Altitude"
			gui_use_node_pos = "1"
			gui_node_pos = "2760 1840 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "500"
			max_alt_fuzzy_zone = "100"
			limit_minimum_altitude = "0"
			minimum_altitude = "40"
			min_alt_fuzzy_zone = "0"
			use_Y_for_altitude = "0"
			altitude_key = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "12"
			min_slope_fuzzy_zone = "2"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<note
			name = "Using the distribution network"
			gui_use_node_pos = "1"
			gui_node_pos = "1500 1700 0"
			gui_group = ""
			gui_node_size = "671.183795 476.0153783 1"
			gui_note_text = "This network will permit distribution of vegetation with some control. There are 10 final distribution output with the appropriate numbers. The Distribution#Final is simply linked to the Blenshader restriction and will ensure that the vegetation is distributed along those limitations. There is no overlay of these distribution patterns and you can combine several by puting them into an &quot;Add Colour&quot; node.&#xA;&#xA;At the top are Altitude and Slope Restriction nodes and a Painted or Distance shader can me attached at the top for additional limitations. &#xA;&#xA;&#xA;The Distribution finals were all attached to a multishader to permit an internal network for convenience and prevent clutter. The Distribution final are accessed from the Population node &quot;Density Shader&quot; option at the bottom, clicking the green croos and assigning the appropriate DistributionFinal node in the list under &quot;Tree Distribution Complex&quot;.&#xA;&#xA;If you connect it and populate and nothing happens, it is likely that an unwanted restricition is imposed such as Altitude or Slope...as as occured with my first trial with some nasty words coming out ! Check them to make sure !"
			gui_note_text_colour = "0 0 0"
			gui_note_use_custom_text_size = "0"
			gui_note_custom_text_size = "10"
			gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
			>
		</note>
	</multi_shader>
</terragen_clip>
