<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.4.32.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-97.69265868 1383.977124 0"
	gui_network_view_size = "1450 470 0"
	gui_network_view_zoom = "0.6642159224"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 760 0"
		gui_group = "Cameras"
		position = "2329.49514 52.82566138 261.5485674"
		rotation = "22.00000003 12 0"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "-160 740 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1820"
		lock_aspect_ratio = "1"
		image_height = "910"
		image_aspect_ratio = "2"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.9"
		anti-aliasing = "7"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "1"
		GI_relative_detail = "2"
		GI_sample_quality = "3"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.5058274865"
		crop_right = "0.749417305"
		crop_bottom = "0.1678322107"
		crop_top = "0.4568766356"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "4"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "800"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:\temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:\temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			anti-aliasing = "7"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.04285714286"
			>
		</render_pixel_sampler>
		<render_bucket_controls
			name = "Render bucket controls 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 700 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 640 0"
			gui_group = ""
			GI_relative_detail = "2"
			GI_sample_quality = "3"
			GI_blur_radius = "8"
			supersample_prepass = "1"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\choronr\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "0"
			>
		</render_GI_settings>
		<render_subdiv_settings
			name = "Render subdiv settings 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 580 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "-160 680 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "1820"
		lock_aspect_ratio = "1"
		image_height = "910"
		image_aspect_ratio = "2"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.8"
		anti-aliasing = "6"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "1"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.1888111532"
		crop_right = "0.3076923192"
		crop_bottom = "0.3101581335"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "4"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "1.9"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "800"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:\temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:\temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			anti-aliasing = "6"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.05"
			>
		</render_pixel_sampler>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 640 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 580 0"
			gui_group = ""
			GI_relative_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\choronr\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "0"
			>
		</render_GI_settings>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 520 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 760 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 700 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "74.25"
		elevation = "12"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 1140 0"
		gui_group = "Objects"
		enable = "0"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 1620 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Surface layer 05"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 1840 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1.5"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
		bluesky_additive = "0.05917500257"
		bluesky_additive_colour = "0 0.1093325391 1"
		redsky_decay = "2"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0 0.009021000005 0.06575000286"
		redsky_decay_colour = "1 0.991019547 0.9363649487"
		improved_glow_model = "1"
		number_of_samples = "32"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 1900 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.5625 0.5625 0.5625"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.08"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<heightfield_shader
		name = "Heightfield shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 2260 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield adjust vertical 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position_upper_left = "0"
		position = "0 0"
		border_blending = "0.1"
		stitchable_border = "0"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = "Power fractal shader v3 01"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_generate
		name = "Heightfield generate 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 2420 0"
		gui_group = "Terrain"
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		feature_scale = "2000"
		feature_steepness = "0.25"
		roughness = "0.875"
		seed = "36711"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "1"
		>
	</heightfield_generate>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 2080 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "10m Cracks v.2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-52 1384 0"
		gui_group = ""
		gui_node_size = "240 616.8884815 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-576 2257 0"
		gui_group = ""
		gui_node_size = "640 453.1652815 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-576 1434 0"
		gui_group = ""
		gui_node_size = "640 1055.813235 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<surface_layer
		name = "PGS - Evolution v2"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 1060 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0 0 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Grass Layer"
		coverage = "0.575"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "50"
		max_slope_fuzzy_zone = "5"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "1"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<fake_stones_shader
			name = "Grass Clump Shader (blade nodes inside)"
			gui_use_node_pos = "1"
			gui_node_pos = "-600 1400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "64985"
			surface_shader = "Colour and Specular"
			stone_scale = "0.2"
			stone_density = "1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "8926"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "0.06575000286 0.08463999629 0.02421999909"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
			<fake_stones_shader
				name = "Grass blade 1"
				gui_use_node_pos = "1"
				gui_node_pos = "-820 1820 0"
				gui_group = "b. Grass Shaders"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "28118"
				surface_shader = ""
				stone_scale = "0.015"
				stone_density = "1"
				vary_density = "1"
				density_variation = "1"
				density_seed = "28830"
				density_variation_scale = "1"
				stone_tallness = "10"
				pancake_effect = "0"
				separate_geometry = "0"
				only_displace_upwards = "0"
				diffuse_colour = "0.01201449987 0.02500000037 0.003032570006"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<fake_stones_shader
				name = "Grass blade 2"
				gui_use_node_pos = "1"
				gui_node_pos = "-820 1780 0"
				gui_group = "b. Grass Shaders"
				enable = "1"
				input_node = "Grass blade 1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "44664"
				surface_shader = ""
				stone_scale = "0.015"
				stone_density = "0.5"
				vary_density = "1"
				density_variation = "1"
				density_seed = "24596"
				density_variation_scale = "1"
				stone_tallness = "12"
				pancake_effect = "0"
				separate_geometry = "0"
				only_displace_upwards = "0"
				diffuse_colour = "0.2083999962 0.2508000135 0.04777999967"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<fake_stones_shader
				name = "Grass blade 3"
				gui_use_node_pos = "1"
				gui_node_pos = "-820 1740 0"
				gui_group = "b. Grass Shaders"
				enable = "1"
				input_node = "Grass blade 2"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				seed = "56864"
				surface_shader = ""
				stone_scale = "0.015"
				stone_density = "0.15"
				vary_density = "1"
				density_variation = "1"
				density_seed = "896"
				density_variation_scale = "1"
				stone_tallness = "15"
				pancake_effect = "0"
				separate_geometry = "0"
				only_displace_upwards = "0"
				diffuse_colour = "0.0898033008 0.181250006 0.02649310045"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<distance_shader
				name = "Distance shader - Specular gradient"
				gui_use_node_pos = "1"
				gui_node_pos = "-500 1520 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1000 1000"
				apply_far_colour = "1"
				far_colour = "0 0 0"
				apply_near_colour = "1"
				near_colour = "1 1 1"
				far_distance = "0"
				near_distance = "0"
				distance_mode = "0"
				camera = ""
				clamp_far_colour = "1"
				clamp_near_colour = "1"
				>
			</distance_shader>
			<surface_layer
				name = "patchiness - 2"
				gui_use_node_pos = "1"
				gui_node_pos = "-620 1600 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = "patchiness - 1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "1"
				diffuse_colour = "0.03423000127 0.1036000028 0"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = ""
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Fractal 02"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "0"
				min_alt_fuzzy_zone = "0"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "70"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				use_Y_for_slope = "0"
				slope_key = "1"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<power_fractal_shader_v3
				name = "Fractal 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-500 1740 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "1835"
				feature_scale = "5"
				lead-in_scale = "500"
				smallest_scale = "0.1"
				noise_octaves = "14"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "1"
				colour_offset = "0.25"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0.25"
				noise_stretch_XYZ = "1 1 1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "1"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				blend_by_shader = "1"
				blending_shader = "Distance shader - Patch gradient"
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<surface_layer
				name = "patchiness - 1"
				gui_use_node_pos = "1"
				gui_node_pos = "-620 1700 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = "Grass blade 3"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "1"
				diffuse_colour = "0.1635999978 0.1870000064 0.0414500013"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = ""
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Fractal 01"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "0"
				min_alt_fuzzy_zone = "0"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "70"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				use_Y_for_slope = "0"
				slope_key = "1"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<power_fractal_shader_v3
				name = "Fractal 02"
				gui_use_node_pos = "1"
				gui_node_pos = "-500 1640 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "43976"
				feature_scale = "5"
				lead-in_scale = "200"
				smallest_scale = "0.1"
				noise_octaves = "13"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "1"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0.25"
				noise_stretch_XYZ = "1 1 1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "1"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				blend_by_shader = "1"
				blending_shader = "Distance shader - Patch gradient"
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<group
				name = "b. Grass Shaders"
				gui_use_node_pos = "1"
				gui_node_pos = "-660 1656 0"
				gui_group = ""
				gui_node_size = "520 426.3579732 1"
				gui_node_colour = "0.505400002 0.1870000064 1"
				special_group = "0"
				global_bookmark = "1"
				>
			</group>
			<group
				name = "Patchiness"
				gui_use_node_pos = "1"
				gui_node_pos = "-564 1696 0"
				gui_group = "b. Grass Shaders"
				gui_node_size = "304.8644863 268.3373158 1"
				gui_node_colour = "0.5 0.5 0.5"
				special_group = "0"
				global_bookmark = "0"
				>
			</group>
			<distance_shader
				name = "Distance shader - Patch gradient"
				gui_use_node_pos = "1"
				gui_node_pos = "-500 1780 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1000 1000"
				apply_far_colour = "1"
				far_colour = "1 1 1"
				apply_near_colour = "1"
				near_colour = "0 0 0"
				far_distance = "0"
				near_distance = "0"
				distance_mode = "0"
				camera = ""
				clamp_far_colour = "1"
				clamp_near_colour = "1"
				>
			</distance_shader>
			<default_shader
				name = "Colour and Specular"
				gui_use_node_pos = "1"
				gui_node_pos = "-660 1480 0"
				gui_group = ""
				enable = "1"
				input_node = "patchiness - 2"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "1 1 1"
				colour_image = ""
				colour_function = "patchiness - 2"
				translucency = "0.1308999956 0.25 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.05000000075 0.05000000075 0.05000000075"
				reflectivity_image = ""
				reflectivity_function = "Distance shader - Specular gradient"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
		</fake_stones_shader>
		<surface_layer
			name = "Grass Layer"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1360 0"
			gui_group = ""
			enable = "1"
			input_node = "Mud Layer"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 1 0"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Grass Clump Shader (blade nodes inside)"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "1"
			maximum_slope_angle = "45"
			max_slope_fuzzy_zone = "5"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Mud Layer"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1480 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 0"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "0"
			child_layers = "Fake chunk shader 2"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "1"
			maximum_slope_angle = "47.5"
			max_slope_fuzzy_zone = "5"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "1"
			intersect_underlying = "0"
			intersection_mode = "2"
			intersection_zone = "0.0001"
			smoothing_scale = "0"
			intersection_shift = "0"
			min_intersection_shift = "0"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Mud Fractal 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1640 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = "Mud Fractal 1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "14049"
			feature_scale = "0.1"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "8"
			apply_high_colour = "0"
			high_colour = "0.03750000149 0.0294187516 0.01943625137"
			apply_low_colour = "1"
			low_colour = "0.009999999776 0.009999999776 0.009999999776"
			colour_contrast = "1"
			colour_offset = "0.1"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.025"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "0"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Mud Fractal 1"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1680 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "4023"
			feature_scale = "1"
			lead-in_scale = "2.5"
			smallest_scale = "0.01"
			noise_octaves = "10"
			apply_high_colour = "1"
			high_colour = "0.1870000064 0.1112999991 0.0545900017"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake chunk shader"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1560 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = "Mud Fractal 2"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "37528"
			surface_shader = "Power fractal - chunks 2"
			stone_scale = "0.25"
			stone_density = "0.25"
			vary_density = "1"
			density_variation = "1"
			density_seed = "1618"
			density_variation_scale = "10"
			stone_tallness = "0.25"
			pancake_effect = "0.25"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "Power fractal - chunks 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-600 1600 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = "Mud Fractal 2"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "36174"
			feature_scale = "0.1"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "8"
			apply_high_colour = "1"
			high_colour = "0.07500000298 0.04157355055 0.03327532485"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake chunk shader 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1520 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = "Fake chunk shader"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "376"
			surface_shader = "Power fractal - chunks 2"
			stone_scale = "0.5"
			stone_density = "0.25"
			vary_density = "1"
			density_variation = "1"
			density_seed = "1618"
			density_variation_scale = "10"
			stone_tallness = "0.25"
			pancake_effect = "0.25"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<group
			name = "a. Mud Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "-642 1580 0"
			gui_group = ""
			gui_node_size = "314.3227832 298.3922775 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
	</surface_layer>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "-53 1862 0"
		gui_group = ""
		gui_node_size = "240.3946997 197.7169905 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "-765 708 0"
		gui_group = ""
		gui_node_size = "240 270.6301943 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "-461 708 0"
		gui_group = ""
		gui_node_size = "240 272.1426606 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "-144 706 0"
		gui_group = ""
		gui_node_size = "266.0336416 268.0951071 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<twist_and_shear_shader
		name = "Twist and shear shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 2200 0"
		gui_group = ""
		enable = "1"
		input_node = "Heightfield shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "1"
		lean_direction = "1 0 0"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 2300 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "38324"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "70"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 70"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = "Power fractal shader v3 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<heightfield_adjust_vertical
		name = "Heightfield adjust vertical 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 2380 0"
		gui_group = "Terrain"
		input_node = "Heightfield generate 01"
		set_height_range = "0"
		highest = "100"
		lowest = "0"
		multiply_height_by = "1"
		height_multiplier = "1"
		add_height = "1"
		add_height_value = "0"
		>
	</heightfield_adjust_vertical>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 2340 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "61358"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 70"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 1800 0"
		gui_group = ""
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "15"
		displacement_function = "Scalar to colour 01"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "113.809"
		min_alt_fuzzy_zone = "50"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 1860 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "54769"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "wavy terraces or strata"
		gui_use_node_pos = "1"
		gui_node_pos = "-346 2288 0"
		gui_group = ""
		gui_node_size = "412.7263246 254.1010695 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<sin_scalar
		name = "Sin scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 2300 0"
		gui_group = "wavy terraces or strata"
		enable = "1"
		input_node = "Divide scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</sin_scalar>
	<get_altitude_in_texture
		name = "Get altitude in texture 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 2380 0"
		gui_group = "wavy terraces or strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_altitude_in_texture>
	<constant_scalar
		name = "Constant scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 2380 0"
		gui_group = "wavy terraces or strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "16"
		>
	</constant_scalar>
	<divide_scalar
		name = "Divide scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 2340 0"
		gui_group = "wavy terraces or strata"
		enable = "1"
		input_node = "Get altitude in texture 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant scalar 01"
		>
	</divide_scalar>
	<exp_scalar
		name = "Exp scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 2260 0"
		gui_group = "wavy terraces or strata"
		enable = "1"
		input_node = "Sin scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</exp_scalar>
	<scalar_to_colour
		name = "Scalar to colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 2220 0"
		gui_group = "wavy terraces or strata"
		enable = "1"
		input_node = "Exp scalar 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		>
	</scalar_to_colour>
	<surface_layer
		name = "Surface layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 1700 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "78.636"
		max_alt_fuzzy_zone = "40"
		limit_minimum_altitude = "1"
		minimum_altitude = "86.278"
		min_alt_fuzzy_zone = "58"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 1760 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8368"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distribution_shader_v4
		name = "10m Cracks v.2"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 2140 0"
		gui_group = ""
		enable = "1"
		input_node = "Twist and shear shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = "Redirect shader 10m"
		coverage = "0.7"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "179.325"
		max_alt_fuzzy_zone = "25"
		limit_minimum_altitude = "1"
		minimum_altitude = "190.242"
		min_alt_fuzzy_zone = "25"
		use_Y_for_altitude = "1"
		altitude_key = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
		<group
			name = "10m Final Redirects"
			gui_use_node_pos = "1"
			gui_node_pos = "-108 -30 0"
			gui_group = "10m Crack Functions"
			gui_node_size = "370.6157905 247.9400076 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<power_fractal_shader_v3
			name = "PFS - X Z negative"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 40 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "46944"
			feature_scale = "1"
			lead-in_scale = "20"
			smallest_scale = "0.01"
			noise_octaves = "13"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "-1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "PFS - X Z positive"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 0 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = "PFS - X Z negative"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "59425"
			feature_scale = "1"
			lead-in_scale = "20"
			smallest_scale = "0.01"
			noise_octaves = "13"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "PFS - Y small"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -80 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = "PFS - Y big"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "26025"
			feature_scale = "1"
			lead-in_scale = "50"
			smallest_scale = "0.01"
			noise_octaves = "14"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.5"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.25"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "PFS - Y big"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -40 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "29175"
			feature_scale = "5"
			lead-in_scale = "250"
			smallest_scale = "0.1"
			noise_octaves = "13"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.5"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Redirect shader 10m"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 -120 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = "10m Cracks - displacement"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "PFS - X Z positive"
			Y_shader = "PFS - Y small"
			Z_shader = "PFS - X Z positive"
			>
		</redirect_shader>
		<group
			name = "10m Crack Functions"
			gui_use_node_pos = "1"
			gui_node_pos = "-109 125 0"
			gui_group = ""
			gui_node_size = "422.2350966 603.6131214 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<get_position
			name = "Get position 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 380 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<constant_scalar
			name = "Constant scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 380 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "10"
			>
		</constant_scalar>
		<voronoi_3D_diff_scalar
			name = "Voronoi 3D diff scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 340 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = "Get position 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			scale = "Constant scalar 01_1"
			seed = ""
			>
		</voronoi_3D_diff_scalar>
		<complement_colour
			name = "Complement colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 300 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			>
		</complement_colour>
		<power_fractal_shader_v3
			name = "10m Crack blender "
			gui_use_node_pos = "1"
			gui_node_pos = "-20 260 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "59425"
			feature_scale = "100"
			lead-in_scale = "1500"
			smallest_scale = "1"
			noise_octaves = "12"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "10m Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 220 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Complement colour 01"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "0"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.1"
			fractal_breakup = "1"
			breakup_shader = "Complement colour 01"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "10m Crack blender "
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1"
			max_alt_fuzzy_zone = "1"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "0"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "0"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "0"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<colour_adjust_shader
			name = "Colour adjust shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 180 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = "10m Cracks"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.05000000075 0.05000000075 0.05000000075"
			white_point_adjust = "0.05000000075"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "10m Cracks - displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 140 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Colour adjust shader 01"
			displacement_direction = "1"
			displacement_multiplier = "-10"
			>
		</displacement_shader>
	</distribution_shader_v4>
	<surface_layer
		name = "Surface layer 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 1460 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1.85977"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = "Reflective shader 01"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02_1"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "140.13"
		max_alt_fuzzy_zone = "65"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 1520 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "5183"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<reflective_shader
		name = "Reflective shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1580 0"
		gui_group = ""
		enable = "1"
		input_node = "Fake Stones 0.01m - 1m"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "0.006250000093 0.006250000093 0.006250000093"
		reflection_tint = "0.7372000217 0.7372000217 0.7372000217"
		transparency = "0 0 0"
		index_of_refraction = "1.33"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "1"
		specular_roughness = "0.1"
		specular_tweak = "0.5"
		ray_traced_reflections = "1"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<surface_layer
		name = "Fake Stones 0.01m - 1m"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1620 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Final Merge shader "
		coverage = "0.55"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "-658"
		max_alt_fuzzy_zone = "-300"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "20"
		max_slope_fuzzy_zone = "5"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<group
			name = "Stones 0.01m - 1m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1469 393 0"
			gui_group = ""
			gui_node_size = "937.639 434.036 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<fake_stones_shader
			name = "Fake stones shader .01m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1840 480 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "4392"
			surface_shader = "Stones texture algae"
			stone_scale = "0.01"
			stone_density = "1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader .025m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1840 440 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "73920"
			surface_shader = "Stones texture algae"
			stone_scale = "0.025"
			stone_density = "0.5"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.75"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge shader 1a"
			gui_use_node_pos = "1"
			gui_node_pos = "-1800 400 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Fake stones shader .01m"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Fake stones shader .025m"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<fake_stones_shader
			name = "Fake stones shader .075m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1580 480 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "43292"
			surface_shader = "Stones texture algae"
			stone_scale = "0.075"
			stone_density = "0.75"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "Stones texture"
			gui_use_node_pos = "1"
			gui_node_pos = "-1720 560 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.95313 1.95313"
			seed = "23002"
			feature_scale = "0.025"
			lead-in_scale = "0.25"
			smallest_scale = "0.0025"
			noise_octaves = "8"
			apply_high_colour = "1"
			high_colour = "0.3838 0.3488999903 0.3203999996"
			apply_low_colour = "1"
			low_colour = "0.03703000024 0.0277600009 0.01992000081"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.005"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Stones texture algae"
			gui_use_node_pos = "1"
			gui_node_pos = "-1720 520 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Stones texture"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "54794"
			feature_scale = "0.025"
			lead-in_scale = "0.1"
			smallest_scale = "0.01"
			noise_octaves = "5"
			apply_high_colour = "0"
			high_colour = "0.130400002 0.1220000014 0.09869000316"
			apply_low_colour = "1"
			low_colour = "0.03026000038 0.04298999906 0.02095000073"
			colour_contrast = "0.5"
			colour_offset = "0.25"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.0025"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake stones shader .1m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1580 440 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "46487"
			surface_shader = "Stones texture algae"
			stone_scale = "0.1"
			stone_density = "0.35"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.75"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge shader 2a"
			gui_use_node_pos = "1"
			gui_node_pos = "-1620 400 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Fake stones shader .075m"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Fake stones shader .1m"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<merge_shader
			name = "Merge shader 3a"
			gui_use_node_pos = "1"
			gui_node_pos = "-1700 360 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Merge shader 1a"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Merge shader 2a"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<surface_layer
			name = "Final Stones Surface 1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1560 300 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "1 1 1"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge shader 3a"
			coverage = "0.825"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "0"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "0"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "0"
			use_Y_for_slope = "0"
			slope_key = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<fake_stones_shader
			name = "Fake stones shader 0.25m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1380 480 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "4392"
			surface_shader = "Stones texture algae 2"
			stone_scale = "0.25"
			stone_density = "0.25"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader .75"
			gui_use_node_pos = "1"
			gui_node_pos = "-1380 440 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "73920"
			surface_shader = "Stones texture algae 2"
			stone_scale = "0.75"
			stone_density = "0.1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.75"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge shader 1b"
			gui_use_node_pos = "1"
			gui_node_pos = "-1340 400 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Fake stones shader 0.25m"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Fake stones shader .75"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<fake_stones_shader
			name = "Fake stones shader .5m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1120 480 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "43292"
			surface_shader = "Stones texture algae 2"
			stone_scale = "0.5"
			stone_density = "0.2"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "Stones texture 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-1260 560 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "54794"
			feature_scale = "0.075"
			lead-in_scale = "0.75"
			smallest_scale = "0.025"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.0619099997 0.03994999826 0.01992000081"
			apply_low_colour = "1"
			low_colour = "0.008372999728 0.003303000005 0.001201999956"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.015"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Stones texture algae 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-1260 520 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Stones texture 2"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "74694"
			feature_scale = "0.025"
			lead-in_scale = "0.25"
			smallest_scale = "0.01"
			noise_octaves = "6"
			apply_high_colour = "0"
			high_colour = "0.0545900017 0.0545900017 0.03703000024"
			apply_low_colour = "1"
			low_colour = "0.003303000005 0.004559999797 0.0025859999"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.0025"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake stones shader 1m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1120 440 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "46487"
			surface_shader = "Stones texture algae 2"
			stone_scale = "1"
			stone_density = "0.1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.75"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge shader 2b"
			gui_use_node_pos = "1"
			gui_node_pos = "-1160 400 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Fake stones shader .5m"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Fake stones shader 1m"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<merge_shader
			name = "Merge shader 3b"
			gui_use_node_pos = "1"
			gui_node_pos = "-1240 360 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Merge shader 1b"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Merge shader 2b"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<surface_layer
			name = "Final Stones Surface 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-1340 300 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "1 1 1"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge shader 3b"
			coverage = "0.825"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "0"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "0"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "0"
			use_Y_for_slope = "0"
			slope_key = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<merge_shader
			name = "Final Merge shader "
			gui_use_node_pos = "1"
			gui_node_pos = "-1440 240 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Final Stones Surface 1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Final Stones Surface 2"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
	</surface_layer>
	<image_map_shader
		name = "Image map shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 1240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "C:\Users\choronr\Documents\Planetside Software\Texture files\RockRed0049_1_thumbhuge.jpg"
		projection_type = "3"
		projection_camera = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0 0"
		size = "1 1"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "0"
		repeat_y = "0"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		apply_displacement = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		has_disp_param_bug = "1"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 08"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 1200 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "45226"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 1120 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Image map shader 02"
		coverage = "0.65625"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 08"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "113"
		min_alt_fuzzy_zone = "80"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<image_map_shader
		name = "Image map shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 1400 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "C:\Users\choronr\Documents\Planetside Software\Texture files\RockLayeredBrown_L.jpg"
		projection_type = "3"
		projection_camera = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0 0"
		size = "1 1"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "0"
		repeat_y = "0"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		apply_displacement = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		has_disp_param_bug = "1"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 07"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 1360 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "24160"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 1300 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Image map shader 01"
		coverage = "0.70625"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 07"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "127.723"
		min_alt_fuzzy_zone = "80"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<multiply_scalar
		name = "Multiply scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 1480 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "Multiply scalar 01_1_1"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2640 1500 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = ""
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2160 1480 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 01"
		>
	</multiply_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1500 860 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 01_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.07500000298 0.07500000298 0.07500000298"
		white_point_adjust = "0.07500000298"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<multiply_scalar
		name = "Multiply scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1680 1480 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 01_1"
		>
	</multiply_scalar>
	<warp_shader
		name = "Warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 980 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		warper = "Power fractal shader v3 02_1"
		shader = "Transform shader 01"
		>
	</warp_shader>
	<group
		name = "Voronoi Fractalized"
		gui_use_node_pos = "1"
		gui_node_pos = "-1989 1316 0"
		gui_group = ""
		gui_node_size = "2024.369795 2337.035906 1"
		gui_node_colour = "0.0619099997 0.3786999881 1"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Octave_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2731 2193 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "417.7972384 274.1576106 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Octave_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2283 2194 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "433.8085015 270.7727599 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Octave_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-1834 2191 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "413.3467627 270.7727599 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Octave_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1390 2191 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "423.0434105 275.907274 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<constant_scalar
		name = "Constant scalar octaves _1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2860 2260 0"
		gui_group = "Octave_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar sd1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2720 2180 0"
		gui_group = "Octave_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2576"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2800 2080 0"
		gui_group = "Octave_1"
		enable = "1"
		input_node = "Get position in texture_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		scale = "Constant scalar octaves _1"
		seed = "Constant scalar sd1"
		>
	</voronoi_3D_diff_scalar>
	<smooth_step_scalar
		name = "Smooth step_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2720 1800 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		step_start = "start"
		step_end = "end"
		>
	</smooth_step_scalar>
	<constant_scalar
		name = "Bias Octave_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2760 1680 0"
		gui_group = "Bias settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.86875"
		>
	</constant_scalar>
	<bias_scalar
		name = "Bias scalar Octave_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2840 1580 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Smooth step_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		bias = "Bias Octave_1"
		>
	</bias_scalar>
	<multiply_scalar
		name = "Multiply scalar_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2840 1460 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Bias scalar Octave_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "over all displacement"
		>
	</multiply_scalar>
	<displacement_shader
		name = "Displacement Octave_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2840 1360 0"
		gui_group = "Per Octave Displacement settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		function = "Multiply scalar_1"
		displacement_direction = "1"
		displacement_multiplier = "8"
		>
	</displacement_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-2840 1240 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "24937"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2840 1160 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Displacement Octave_1"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 04"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<constant_scalar
		name = "Bias Octave_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2280 1680 0"
		gui_group = "Bias settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.875"
		>
	</constant_scalar>
	<bias_scalar
		name = "Bias scalar Octave_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2380 1580 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Smooth step_2"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		bias = "Bias Octave_2"
		>
	</bias_scalar>
	<multiply_scalar
		name = "Multiply scalar_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2380 1480 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Bias scalar Octave_2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "over all displacement"
		>
	</multiply_scalar>
	<displacement_shader
		name = "Displacement Octave_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2360 1360 0"
		gui_group = "Per Octave Displacement settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		function = "Multiply scalar_2"
		displacement_direction = "1"
		displacement_multiplier = "5.75"
		>
	</displacement_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-2380 1240 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "30731"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2380 1180 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Surface layer_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Displacement Octave_2"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<multiply_scalar
		name = "Multiply scalar_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-1920 1480 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Bias scalar Octave_3"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "over all displacement"
		>
	</multiply_scalar>
	<displacement_shader
		name = "Displacement Octave_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-1900 1360 0"
		gui_group = "Per Octave Displacement settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		function = "Multiply scalar_3"
		displacement_direction = "1"
		displacement_multiplier = "2"
		>
	</displacement_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-1920 1240 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "7942"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-1920 1180 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Surface layer_2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Displacement Octave_3"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 05"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<constant_scalar
		name = "Bias Octave_4_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 1680 0"
		gui_group = "Bias settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.8"
		>
	</constant_scalar>
	<bias_scalar
		name = "Bias scalar Octave_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 1580 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Smooth step_4"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		bias = "Bias Octave_4_1"
		>
	</bias_scalar>
	<constant_scalar
		name = "over all displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-2540 1080 0"
		gui_group = "Misc"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.8"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 1460 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Bias scalar Octave_4"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		input_2 = "over all displacement"
		>
	</multiply_scalar>
	<displacement_shader
		name = "Displacement Octave_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 1360 0"
		gui_group = "Per Octave Displacement settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		function = "Multiply scalar_4"
		displacement_direction = "1"
		displacement_multiplier = "1.5"
		>
	</displacement_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 1240 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "51278"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 1180 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Surface layer_3"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Displacement Octave_4"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 06"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<transform_shader
		name = "Transform shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1900 1080 0"
		gui_group = "Misc"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		shader = "Surface layer_4"
		use_world_space = "0"
		translate_shader = "1"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "0 0 0"
		scale_shader = "1"
		scale_by = "30 30 30"
		>
	</transform_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 1080 0"
		gui_group = "Misc"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "46468"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "10"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<constant_scalar
		name = "start"
		gui_use_node_pos = "1"
		gui_node_pos = "-2820 1900 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<constant_scalar
		name = "end"
		gui_use_node_pos = "1"
		gui_node_pos = "-2640 1900 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.19375"
		>
	</constant_scalar>
	<group
		name = "Bias settings"
		gui_use_node_pos = "1"
		gui_node_pos = "-1995 1707 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "1859.815935 123.3573475 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<constant_scalar
		name = "Bias Octave_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-1820 1680 0"
		gui_group = "Bias settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.8"
		>
	</constant_scalar>
	<bias_scalar
		name = "Bias scalar Octave_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-1920 1580 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Smooth step_3"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		bias = "Bias Octave_3"
		>
	</bias_scalar>
	<group
		name = "Smoothstep settings"
		gui_use_node_pos = "1"
		gui_node_pos = "-1993 1938 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "1856.354546 156.6945619 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Per Octave Displacement settings"
		gui_use_node_pos = "1"
		gui_node_pos = "-1991 1368 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "1856.354546 123.3573475 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<constant_scalar
		name = "Constant scalar octaves 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2420 2240 0"
		gui_group = "Octave_2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1.5"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar sd2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2300 2180 0"
		gui_group = "Octave_2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "3482"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2420 2080 0"
		gui_group = "Octave_2"
		enable = "1"
		input_node = "Get position in texture_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		scale = "Constant scalar octaves 2"
		seed = "Constant scalar sd2"
		>
	</voronoi_3D_diff_scalar>
	<constant_scalar
		name = "start_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2400 1900 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<constant_scalar
		name = "end_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2220 1900 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.21875"
		>
	</constant_scalar>
	<smooth_step_scalar
		name = "Smooth step_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2300 1800 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 2"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		step_start = "start_2"
		step_end = "end_2"
		>
	</smooth_step_scalar>
	<constant_scalar
		name = "Constant scalar octaves_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-1940 2240 0"
		gui_group = "Octave_3"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar sd3"
		gui_use_node_pos = "1"
		gui_node_pos = "-1840 2180 0"
		gui_group = "Octave_3"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "7925"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 3"
		gui_use_node_pos = "1"
		gui_node_pos = "-1900 2080 0"
		gui_group = "Octave_3"
		enable = "1"
		input_node = "Get position in texture_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		scale = "Constant scalar octaves_3"
		seed = "Constant scalar sd3"
		>
	</voronoi_3D_diff_scalar>
	<constant_scalar
		name = "end_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 1900 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.25"
		>
	</constant_scalar>
	<smooth_step_scalar
		name = "Smooth step_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-1820 1800 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 3"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		step_start = "start_3"
		step_end = "end_3"
		>
	</smooth_step_scalar>
	<constant_scalar
		name = "start_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-1940 1900 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<get_position_in_texture
		name = "Get position in texture_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2060 2400 0"
		gui_group = "Octave_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<constant_scalar
		name = "Constant scalar octaves_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 2240 0"
		gui_group = "Octave_4"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.5"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar sd4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 2180 0"
		gui_group = "Octave_4"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2345"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 2080 0"
		gui_group = "Octave_4"
		enable = "1"
		input_node = "Get position in texture_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		scale = "Constant scalar octaves_4"
		seed = "Constant scalar sd4"
		>
	</voronoi_3D_diff_scalar>
	<constant_scalar
		name = "start_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 1900 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<constant_scalar
		name = "end_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 1900 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.125"
		>
	</constant_scalar>
	<smooth_step_scalar
		name = "Smooth step_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 1800 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 4"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		step_start = "start_4"
		step_end = "end_4"
		>
	</smooth_step_scalar>
	<group
		name = "Misc"
		gui_use_node_pos = "1"
		gui_node_pos = "-1992 378 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "1843.189264 88.38741966 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<sphere
		name = "Night Background"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 1540 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Default shader 2"
		displacement_tolerance = "1"
		>
		<power_fractal_shader_v3
			name = "Stars 1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "47290"
			feature_scale = "0.5"
			lead-in_scale = "0.5"
			smallest_scale = "0.5"
			noise_octaves = "2"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.8"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<default_shader
			name = "Default shader 1"
			gui_use_node_pos = "1"
			gui_node_pos = "160 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "1 0 0"
			colour_image = ""
			colour_function = "Stars 1"
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "7 7 7"
			luminosity_image = ""
			luminosity_function = "Stars 1"
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<power_fractal_shader_v3
			name = "Stars 2"
			gui_use_node_pos = "1"
			gui_node_pos = "240 -20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "7092"
			feature_scale = "0.5"
			lead-in_scale = "0.5"
			smallest_scale = "0.5"
			noise_octaves = "2"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.8"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<default_shader
			name = "Default shader 2"
			gui_use_node_pos = "1"
			gui_node_pos = "160 -80 0"
			gui_group = ""
			enable = "1"
			input_node = "Default shader 1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0 0.0002660769969 1"
			colour_image = ""
			colour_function = "Stars 2"
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "7 7 7"
			luminosity_image = ""
			luminosity_function = "Stars 2"
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<planet
			name = "The Moon"
			gui_use_node_pos = "1"
			gui_node_pos = "80 80 0"
			gui_group = ""
			enable = "0"
			show_b-box_in_preview = "1"
			render_surface = "1"
			translate_textures_with_planet = "0"
			render_atmosphere = "1"
			rotate_textures_with_planet = "0"
			lat_long_at_apex = "0 0"
			centre = "24368500 36053400 51671000"
			rotation = "0 0 0"
			radius = "3378000"
			import_motion_filename = ""
			heading = "45"
			elevation = "23.9801"
			distance = "63780000"
			surface_shader = "Moon Texture"
			atmosphere_shader = "Moon Atmosphere"
			displacement_tolerance = "1"
			>
			<power_fractal_shader_v3
				name = "Moon Texture"
				gui_use_node_pos = "1"
				gui_node_pos = "-1020 280 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "32240"
				feature_scale = "500000"
				lead-in_scale = "2000000"
				smallest_scale = "375"
				noise_octaves = "14"
				apply_high_colour = "1"
				high_colour = "0.3000000119 0.3000000119 0.3000000119"
				apply_low_colour = "1"
				low_colour = "0.1000000015 0.1000000015 0.1000000015"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "2.5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "1"
				displacement_direction = "1"
				displacement_amplitude = "7000"
				displacement_offset = "0"
				displacement_roughness = "1.5"
				displacement_spike_limit = "0.25"
				continue_spike_limit = "1"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "3"
				noise_variation = "1.5"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				noise_stretch_XYZ = "1 1 1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "1"
				allow_vertical_warp = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<planet_atmosphere
				name = "Moon Atmosphere"
				gui_use_node_pos = "1"
				gui_node_pos = "-840 280 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				enable_primary = "1"
				enable_secondary = "1"
				centre = "24368500 36053400 51671000"
				radius = "3378000"
				seed = "0"
				haze_density = "2"
				haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
				bluesky_density = "2"
				bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
				bluesky_additive = "0.18"
				bluesky_additive_colour = "0.05000000075 0.270938009 1"
				redsky_decay = "2"
				haze_exp_height = "3000"
				bluesky_exp_height = "8000"
				ceiling_adjust = "7"
				ceiling = "56000"
				floor = "-16000"
				haze_glow_amount = "1.5"
				haze_glow_power = "0.75"
				bluesky_glow_amount = "0.25"
				bluesky_glow_power = "0.75"
				enviro_light = "0.5"
				enviro_light_tint = "1 1 1"
				anisotropic_enviro_light = "1"
				shadow_function = ""
				ambient = "0 0 0"
				fake_dark_power = "0"
				fake_dark_sharpness = "10"
				bluesky_density_colour = "0.01999999955 0.0680000037 0.200000003"
				redsky_decay_colour = "0.9801989794 0.9342600107 0.81873101"
				improved_glow_model = "1"
				number_of_samples = "16"
				adjust_to_distance = "1"
				sample_jitter = "1"
				enable_ray_traced_shadows = "0"
				>
			</planet_atmosphere>
		</planet>
	</sphere>
	<sunlight
		name = "Fill light 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 640 0"
		gui_group = ""
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "182.25"
		elevation = "9"
		colour = "0.4499999881 0.6999999881 1"
		strength = "0.175"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "0"
		soft_shadows = "1"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "0"
		specular_highlights = "0"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<surface_layer
		name = "Surface layer 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 980 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 04"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.2845000029 0.1767999977 0.1165999994"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "PGS - Evolution v2"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 10"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "145"
		max_alt_fuzzy_zone = "65"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 10"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 1040 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "48023"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
</terragen>
