<terragen_clip>
	<note
		name = "Note 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1760 320 0"
		gui_group = "Five dense rings. Flat."
		gui_node_size = "240 220 1"
		gui_note_text = "about 1.4 milion rocks &#xD;&#xA;with 50 faces&#xD;&#xA;size: 3000 to 14000&#xA;"
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<populator_v3
		name = "Pop Rock 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1420 200 0"
		gui_group = "Five dense rings. Flat."
		enable = "1"
		preview_instances = "1"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "1"
		show_wireframes = "0"
		object_maker = "Rock 01"
		unique_variations = "100"
		render_quality = "4"
		area_centre = "0 -6378000 0"
		area_rotation = "0 0 0"
		area_length_a = "51000000"
		area_length_b = "51000000"
		object_spacing = "10000"
		area_size_xz = "51000000 51000000"
		object_spacing_xz = "10000 10000"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Merge shader 01_1_1_1_1_1_1_1_1_1_1"
		invert_density_shader = "0"
		sit_on_terrain = "0"
		terrain_shader = ""
		planet = ""
		minimum_scale = "3000"
		maximum_scale = "14000"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "0"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "0"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<get_position_in_geometry
			name = "Get position in geometry 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1660 500 0"
			gui_group = "Group 01"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_geometry>
		<constant_scalar
			name = "Constant scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "2040 440 0"
			gui_group = "Group 01"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "10"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1840 400 0"
			gui_group = "Group 01"
			enable = "1"
			input_node = "Get position in geometry 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 01"
			>
		</multiply_scalar>
		<mix_colour
			name = "Mix colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1620 60 0"
			gui_group = "Group 01"
			enable = "1"
			input_node = "Colour adjust shader 03_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16384000 16384000"
			input_2 = "Constant colour 01"
			mix_controller = ""
			>
		</mix_colour>
		<colour_adjust_shader
			name = "Colour adjust shader 03_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1440 120 0"
			gui_group = "Group 01"
			enable = "1"
			input_node = "Abs colour 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			black_point = "-1 -1 -1"
			black_point_adjust = "-1"
			white_point = "3 3 3"
			white_point_adjust = "3"
			gamma = "0.5437499881 0.5437499881 0.5437499881"
			gamma_adjust = "0.54375"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<rock
			name = "Rock 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1200 -200 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "0"
			use_smooth_normals = "0"
			flip_normals = "0"
			unique_variations = "100"
			seed = "62255"
			number_of_faces = "50"
			diameter = "1"
			shatter = "0"
			shatter_probability = "1"
			number_of_shatter_planes = "1"
			shatter_separation = "0.1"
			subdivide_mesh = "0"
			subdivision_level = "3"
			mesh_displacer = ""
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Reflective shader 01_1"
			displacement_tolerance = "1"
			>
		</rock>
		<constant_colour
			name = "Constant colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1860 140 0"
			gui_group = "Group 01"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "256000 256000"
			colour = "0.09568969905 0.1293819994 0.168750003"
			>
		</constant_colour>
		<constant_scalar
			name = "Constant scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1600 440 0"
			gui_group = "Group 01"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "9"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1360 400 0"
			gui_group = "Group 01"
			enable = "1"
			input_node = "Get position in geometry 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 02"
			>
		</multiply_scalar>
		<constant_scalar
			name = "Constant scalar 03"
			gui_use_node_pos = "1"
			gui_node_pos = "1600 380 0"
			gui_group = "Group 01"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "280000"
			>
		</constant_scalar>
		<constant_scalar
			name = "Constant scalar 03_1"
			gui_use_node_pos = "1"
			gui_node_pos = "2040 380 0"
			gui_group = "Group 01"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "250000"
			>
		</constant_scalar>
		<group
			name = "Group 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1700 200 0"
			gui_group = ""
			gui_node_size = "920 700 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<reflective_shader
			name = "Reflective shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1620 -100 0"
			gui_group = "Group 01"
			enable = "1"
			input_node = "Surface layer 02_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "0.400000006 0.400000006 0.400000006"
			reflection_tint = "1 1 1"
			transparency = "0 0 0"
			index_of_refraction = "3"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "0.05"
			specular_roughness = "0.05"
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "32"
			>
		</reflective_shader>
		<surface_layer
			name = "Surface layer 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1620 -40 0"
			gui_group = "Group 01"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16384000 16384000"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Mix colour 01"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 01_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "30"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2.5"
			smoothing_scale = "0"
			intersection_shift = "0"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1860 0 0"
			gui_group = "Group 01"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "17528"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<divide_scalar
			name = "Divide scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1420 340 0"
			gui_group = "Group 01"
			enable = "1"
			input_node = "Multiply scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 03"
			>
		</divide_scalar>
		<sin_scalar
			name = "Sin scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1420 300 0"
			gui_group = "Group 01"
			enable = "1"
			input_node = "Divide scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<divide_scalar
			name = "Divide scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1840 340 0"
			gui_group = "Group 01"
			enable = "1"
			input_node = "Multiply scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 03_1"
			>
		</divide_scalar>
		<sin_scalar
			name = "Sin scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1800 300 0"
			gui_group = "Group 01"
			enable = "1"
			input_node = "Divide scalar 02"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4096000 4096000"
			>
		</sin_scalar>
		<add_scalar
			name = "Add scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1620 260 0"
			gui_group = "Group 01"
			enable = "1"
			input_node = "Sin scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Sin scalar 01"
			>
		</add_scalar>
		<scalar_to_colour
			name = "Scalar to colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1620 220 0"
			gui_group = "Group 01"
			enable = "1"
			input_node = "Add scalar 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4096000 4096000"
			>
		</scalar_to_colour>
		<abs_colour
			name = "Abs colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1620 180 0"
			gui_group = "Group 01"
			enable = "1"
			input_node = "Scalar to colour 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_colour>
		<get_position
			name = "Get position 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "740 220 0"
			gui_group = "Voronoi_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<group
			name = "Voronoi_1"
			gui_use_node_pos = "1"
			gui_node_pos = "851 63 0"
			gui_group = ""
			gui_node_size = "436.6555733 478.2351546 1"
			gui_node_colour = "0.7667000294 0.3066000044 0"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<displacement_shader
			name = "Displacement shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "780 20 0"
			gui_group = "Voronoi_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Voronoi 3D diff scalar 01_1"
			displacement_direction = "1"
			displacement_multiplier = "200"
			>
		</displacement_shader>
		<voronoi_3D_diff_scalar
			name = "Voronoi 3D diff scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "840 60 0"
			gui_group = "Voronoi_1"
			enable = "1"
			input_node = "Multiply vector 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = ""
			seed = ""
			>
		</voronoi_3D_diff_scalar>
		<multiply_vector
			name = "Multiply vector 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "840 140 0"
			gui_group = "Voronoi_1"
			enable = "1"
			input_node = "Get position 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant vector 01_1"
			>
		</multiply_vector>
		<constant_vector
			name = "Constant vector 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "960 220 0"
			gui_group = "Voronoi_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			vector = "0.002 0.002 0.002"
			>
		</constant_vector>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "780 -20 0"
			gui_group = "Voronoi_1"
			enable = "1"
			input_node = "Displacement shader 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "61335"
			feature_scale = "50"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "50"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Voronoi surfacelayer_1"
			gui_use_node_pos = "1"
			gui_node_pos = "760 -100 0"
			gui_group = "Voronoi_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = "Power fractal shader v3 02_1_1_1_1_1"
			enable_test_colour = "0"
			test_colour = "1 0.4151000082 0.06380999833"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Power fractal shader v3 01_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "325"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "580 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "50262"
			feature_scale = "10"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 0.4151000082 0.06380999833"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "8"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<default_shader
			name = "Default shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "920 -160 0"
			gui_group = ""
			enable = "1"
			input_node = "Voronoi surfacelayer_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = ""
			translucency = "10 10 10"
			translucency_image = ""
			translucency_function = "Voronoi surfacelayer_1"
			luminosity = "1 1 1"
			luminosity_image = ""
			luminosity_function = "Power fractal shader v3 02_1_1_1_1_1_1"
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "960 -60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "18381"
			feature_scale = "10"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 0.4151000082 0.06380999833"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "8"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</populator_v3>
	<distance_shader
		name = "Ring 20.6-22 Mm_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1620 600 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "0 0 0"
		apply_near_colour = "1"
		near_colour = "1 1 1"
		far_distance = "20600000"
		near_distance = "22000000"
		distance_mode = "0"
		camera = "Ring Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<group
		name = "Five dense rings. Flat."
		gui_use_node_pos = "1"
		gui_node_pos = "1437 461 0"
		gui_group = ""
		gui_node_size = "1400 580 1"
		gui_node_colour = "0.4995000064 0.4704000056 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<distance_shader
		name = "Ring 15-17 Mm"
		gui_use_node_pos = "1"
		gui_node_pos = "860 600 0"
		gui_group = "Five dense rings. Flat."
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "0 0 0"
		apply_near_colour = "1"
		near_colour = "1 1 1"
		far_distance = "17000000"
		near_distance = "15000000"
		distance_mode = "0"
		camera = "Ring Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<distance_shader
		name = "Ring 15-17 Mm_1"
		gui_use_node_pos = "1"
		gui_node_pos = "860 560 0"
		gui_group = "Five dense rings. Flat."
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "17000000"
		near_distance = "15000000"
		distance_mode = "0"
		camera = "Ring Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<multiply_colour
		name = "Multiply colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "860 520 0"
		gui_group = "Five dense rings. Flat."
		enable = "1"
		input_node = "Ring 15-17 Mm"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Ring 15-17 Mm_1"
		>
	</multiply_colour>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "860 480 0"
		gui_group = "Five dense rings. Flat."
		enable = "1"
		input_node = "Multiply colour 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.25 0.25 0.25"
		white_point_adjust = "0.25"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<distance_shader
		name = "Ring 17.1-19 Mm"
		gui_use_node_pos = "1"
		gui_node_pos = "1120 600 0"
		gui_group = "Five dense rings. Flat."
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "0 0 0"
		apply_near_colour = "1"
		near_colour = "1 1 1"
		far_distance = "19000000"
		near_distance = "17100000"
		distance_mode = "0"
		camera = "Ring Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<distance_shader
		name = "Ring 17.1-19 Mm_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1120 560 0"
		gui_group = "Five dense rings. Flat."
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "19000000"
		near_distance = "17100000"
		distance_mode = "0"
		camera = "Ring Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<multiply_colour
		name = "Multiply colour 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1120 520 0"
		gui_group = "Five dense rings. Flat."
		enable = "1"
		input_node = "Ring 17.1-19 Mm"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Ring 17.1-19 Mm_1"
		>
	</multiply_colour>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1120 480 0"
		gui_group = "Five dense rings. Flat."
		enable = "1"
		input_node = "Multiply colour 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.25 0.25 0.25"
		white_point_adjust = "0.25"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<merge_shader
		name = "Merge shader 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "860 360 0"
		gui_group = "Five dense rings. Flat."
		enable = "1"
		input_node = "Colour adjust shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Colour adjust shader 01_1_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<distance_shader
		name = "Ring 19.1-20.5 Mm"
		gui_use_node_pos = "1"
		gui_node_pos = "1380 600 0"
		gui_group = "Five dense rings. Flat."
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "0 0 0"
		apply_near_colour = "1"
		near_colour = "1 1 1"
		far_distance = "19100000"
		near_distance = "20500000"
		distance_mode = "0"
		camera = "Ring Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<distance_shader
		name = "Ring 19.1-20.5 Mm_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1380 560 0"
		gui_group = "Five dense rings. Flat."
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "19100000"
		near_distance = "20500000"
		distance_mode = "0"
		camera = "Ring Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<multiply_colour
		name = "Multiply colour 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1380 520 0"
		gui_group = "Five dense rings. Flat."
		enable = "1"
		input_node = "Ring 19.1-20.5 Mm"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Ring 19.1-20.5 Mm_1"
		>
	</multiply_colour>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1380 480 0"
		gui_group = "Five dense rings. Flat."
		enable = "1"
		input_node = "Multiply colour 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.25 0.25 0.25"
		white_point_adjust = "0.25"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<merge_shader
		name = "Merge shader 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "980 320 0"
		gui_group = "Five dense rings. Flat."
		enable = "1"
		input_node = "Merge shader 01_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Colour adjust shader 01_1_1_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1620 480 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply colour 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.25 0.25 0.25"
		white_point_adjust = "0.25"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<merge_shader
		name = "Merge shader 01_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1100 280 0"
		gui_group = "Five dense rings. Flat."
		enable = "1"
		input_node = "Merge shader 01_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Colour adjust shader 01_1_1_1_1_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<distance_shader
		name = "Ring 22.1-23.7 Mm"
		gui_use_node_pos = "1"
		gui_node_pos = "1860 600 0"
		gui_group = "Five dense rings. Flat."
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "0 0 0"
		apply_near_colour = "1"
		near_colour = "1 1 1"
		far_distance = "22100000"
		near_distance = "23700000"
		distance_mode = "0"
		camera = "Ring Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<distance_shader
		name = "Ring 22.1-23.7 Mm_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1860 560 0"
		gui_group = "Five dense rings. Flat."
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "22100000"
		near_distance = "23700000"
		distance_mode = "0"
		camera = "Ring Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<multiply_colour
		name = "Multiply colour 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1860 520 0"
		gui_group = "Five dense rings. Flat."
		enable = "1"
		input_node = "Ring 22.1-23.7 Mm"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Ring 22.1-23.7 Mm_1"
		>
	</multiply_colour>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1860 480 0"
		gui_group = "Five dense rings. Flat."
		enable = "1"
		input_node = "Multiply colour 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.25 0.25 0.25"
		white_point_adjust = "0.25"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<merge_shader
		name = "Merge shader 01_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1220 220 0"
		gui_group = "Five dense rings. Flat."
		enable = "1"
		input_node = "Merge shader 01_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Colour adjust shader 01_1_1_1_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<camera
		name = "Ring Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "840 700 0"
		gui_group = "Five dense rings. Flat."
		position = "0 -6378000 0"
		rotation = "-90 0 0"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "3000000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<distance_shader
		name = "Ring 20.6-22 Mm_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1620 560 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "20600000"
		near_distance = "22000000"
		distance_mode = "0"
		camera = "Ring Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<multiply_colour
		name = "Multiply colour 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1620 520 0"
		gui_group = ""
		enable = "1"
		input_node = "Ring 20.6-22 Mm_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Ring 20.6-22 Mm_1_1_1"
		>
	</multiply_colour>
</terragen_clip>
