<terragen_clip>
	<group
		name = "Five Rings Thick"
		gui_use_node_pos = "1"
		gui_node_pos = "1390 430 0"
		gui_group = ""
		gui_node_size = "1260 600 0"
		gui_node_colour = "0.4995000064 0.3249999881 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Thick Ring Displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "1513 267 0"
		gui_group = "Five Rings Thick"
		gui_node_size = "240 100 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<populator_v3
		name = "Lower Pop Rock"
		gui_use_node_pos = "1"
		gui_node_pos = "1740 180 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		preview_instances = "1"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "1"
		show_wireframes = "0"
		object_maker = "Rock 01_1"
		unique_variations = "100"
		render_quality = "4"
		area_centre = "0 -6378000 0"
		area_rotation = "0 0 0"
		area_length_a = "51000000"
		area_length_b = "51000000"
		object_spacing = "20000"
		area_size_xz = "51000000 51000000"
		object_spacing_xz = "20000 20000"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Merge shader 01_1_1_1_1_1_1_1_1_1_1"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Power fractal shader v3 01_1"
		planet = ""
		minimum_scale = "3000"
		maximum_scale = "14000"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "0"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "5196"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<rock
			name = "Rock 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1280 -240 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "0"
			use_smooth_normals = "1"
			flip_normals = "0"
			unique_variations = "100"
			seed = "62255"
			number_of_faces = "20"
			diameter = "1"
			shatter = "0"
			shatter_probability = "1"
			number_of_shatter_planes = "1"
			shatter_separation = "0.1"
			subdivide_mesh = "0"
			subdivision_level = "3"
			mesh_displacer = ""
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Reflective shader 01_1_1"
			displacement_tolerance = "1"
			>
		</rock>
		<reflective_shader
			name = "Reflective shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1220 -160 0"
			gui_group = ""
			enable = "1"
			input_node = "Rock Surface 3_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "0.400000006 0.400000006 0.400000006"
			reflection_tint = "1 1 1"
			transparency = "0 0 0"
			index_of_refraction = "3"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "0.05"
			specular_roughness = "0.05"
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "32"
			>
		</reflective_shader>
		<power_fractal_shader_v3
			name = "Rock Surface 2_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1220 -60 0"
			gui_group = ""
			enable = "1"
			input_node = "Rock Surface 1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "35343"
			feature_scale = "100"
			lead-in_scale = "1500"
			smallest_scale = "1.2"
			noise_octaves = "12"
			apply_high_colour = "1"
			high_colour = "0.06875000149 0.05661071464 0.0446992889"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.75"
			colour_offset = "0"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Rock Surface 1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1220 -20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "16873"
			feature_scale = "500"
			lead-in_scale = "7000"
			smallest_scale = "1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "0.193749994 0.17965132 0.1490614563"
			apply_low_colour = "1"
			low_colour = "0.05000000075 0.04564709961 0.03823240101"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "8"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Rock Surface 3_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1220 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Rock Surface 2_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "49074"
			feature_scale = "1000"
			lead-in_scale = "10000"
			smallest_scale = "0.1"
			noise_octaves = "19"
			apply_high_colour = "1"
			high_colour = "0.143749997 0.1271634698 0.1067288518"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.7"
			colour_offset = "0.1"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "500"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</populator_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1800 260 0"
		gui_group = "Thick Ring Displacement_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "62861"
		feature_scale = "1000"
		lead-in_scale = "100000"
		smallest_scale = "100000"
		noise_octaves = "1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "-1000000"
		displacement_offset = "-100000"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Thick Ring Displacement_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1783 261 0"
		gui_group = "Five Rings Thick"
		gui_node_size = "240 100 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1520 260 0"
		gui_group = "Thick Ring Displacement"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "62861"
		feature_scale = "1000"
		lead-in_scale = "100000"
		smallest_scale = "100000"
		noise_octaves = "1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1000000"
		displacement_offset = "100000"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<populator_v3
		name = "Upper Pop Rock"
		gui_use_node_pos = "1"
		gui_node_pos = "1460 180 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		preview_instances = "1"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "1"
		show_wireframes = "0"
		object_maker = "Rock 01"
		unique_variations = "100"
		render_quality = "4"
		area_centre = "0 -6378000 0"
		area_rotation = "0 0 0"
		area_length_a = "51000000"
		area_length_b = "51000000"
		object_spacing = "20000"
		area_size_xz = "51000000 51000000"
		object_spacing_xz = "20000 20000"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Merge shader 01_1_1_1_1_1_1_1_1_1_1"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Power fractal shader v3 01"
		planet = ""
		minimum_scale = "3000"
		maximum_scale = "14000"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "0"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "0"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<rock
			name = "Rock 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1240 -220 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "0"
			use_smooth_normals = "1"
			flip_normals = "0"
			unique_variations = "100"
			seed = "62255"
			number_of_faces = "20"
			diameter = "1"
			shatter = "0"
			shatter_probability = "1"
			number_of_shatter_planes = "1"
			shatter_separation = "0.1"
			subdivide_mesh = "0"
			subdivision_level = "3"
			mesh_displacer = ""
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Reflective shader 01_1"
			displacement_tolerance = "1"
			>
		</rock>
		<reflective_shader
			name = "Reflective shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 -140 0"
			gui_group = ""
			enable = "1"
			input_node = "Rock Surface 3"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "0.400000006 0.400000006 0.400000006"
			reflection_tint = "1 1 1"
			transparency = "0 0 0"
			index_of_refraction = "3"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "0.05"
			specular_roughness = "0.05"
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "32"
			>
		</reflective_shader>
		<power_fractal_shader_v3
			name = "Rock Surface 2"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 -40 0"
			gui_group = ""
			enable = "1"
			input_node = "Rock Surface 1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "35343"
			feature_scale = "100"
			lead-in_scale = "1500"
			smallest_scale = "1.2"
			noise_octaves = "12"
			apply_high_colour = "1"
			high_colour = "0.06875000149 0.05661071464 0.0446992889"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.75"
			colour_offset = "0"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Rock Surface 1"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "16873"
			feature_scale = "500"
			lead-in_scale = "7000"
			smallest_scale = "1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "0.193749994 0.17965132 0.1490614563"
			apply_low_colour = "1"
			low_colour = "0.05000000075 0.04564709961 0.03823240101"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "8"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Rock Surface 3"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 -80 0"
			gui_group = ""
			enable = "1"
			input_node = "Rock Surface 2"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "49074"
			feature_scale = "1000"
			lead-in_scale = "10000"
			smallest_scale = "0.1"
			noise_octaves = "19"
			apply_high_colour = "1"
			high_colour = "0.143749997 0.1271634698 0.1067288518"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.7"
			colour_offset = "0.1"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "500"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</populator_v3>
	<distance_shader
		name = "Ring 15-17 Mm"
		gui_use_node_pos = "1"
		gui_node_pos = "900 580 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "0 0 0"
		apply_near_colour = "1"
		near_colour = "1 1 1"
		far_distance = "17000000"
		near_distance = "15000000"
		distance_mode = "0"
		camera = "Ring Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<distance_shader
		name = "Ring 15-17 Mm_1"
		gui_use_node_pos = "1"
		gui_node_pos = "900 540 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "17000000"
		near_distance = "15000000"
		distance_mode = "0"
		camera = "Ring Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<multiply_colour
		name = "Multiply colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "900 500 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = "Ring 15-17 Mm"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Ring 15-17 Mm_1"
		>
	</multiply_colour>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "900 460 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = "Multiply colour 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.25 0.25 0.25"
		white_point_adjust = "0.25"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<distance_shader
		name = "Ring 17.1-19 Mm"
		gui_use_node_pos = "1"
		gui_node_pos = "1160 580 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "0 0 0"
		apply_near_colour = "1"
		near_colour = "1 1 1"
		far_distance = "19000000"
		near_distance = "17100000"
		distance_mode = "0"
		camera = "Ring Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<distance_shader
		name = "Ring 17.1-19 Mm_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1160 540 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "19000000"
		near_distance = "17100000"
		distance_mode = "0"
		camera = "Ring Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<multiply_colour
		name = "Multiply colour 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1160 500 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = "Ring 17.1-19 Mm"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Ring 17.1-19 Mm_1"
		>
	</multiply_colour>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1160 460 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = "Multiply colour 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.25 0.25 0.25"
		white_point_adjust = "0.25"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<merge_shader
		name = "Merge shader 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "900 340 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = "Colour adjust shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Colour adjust shader 01_1_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<distance_shader
		name = "Ring 19.1-20.5 Mm"
		gui_use_node_pos = "1"
		gui_node_pos = "1420 580 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "0 0 0"
		apply_near_colour = "1"
		near_colour = "1 1 1"
		far_distance = "19100000"
		near_distance = "20500000"
		distance_mode = "0"
		camera = "Ring Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<distance_shader
		name = "Ring 19.1-20.5 Mm_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1420 540 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "19100000"
		near_distance = "20500000"
		distance_mode = "0"
		camera = "Ring Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<multiply_colour
		name = "Multiply colour 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1420 500 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = "Ring 19.1-20.5 Mm"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Ring 19.1-20.5 Mm_1"
		>
	</multiply_colour>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1420 460 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = "Multiply colour 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.25 0.25 0.25"
		white_point_adjust = "0.25"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<merge_shader
		name = "Merge shader 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1020 300 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = "Merge shader 01_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Colour adjust shader 01_1_1_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1660 460 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = "Multiply colour 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.25 0.25 0.25"
		white_point_adjust = "0.25"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<merge_shader
		name = "Merge shader 01_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1140 260 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = "Merge shader 01_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Colour adjust shader 01_1_1_1_1_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<distance_shader
		name = "Ring 22.1-23.7 Mm"
		gui_use_node_pos = "1"
		gui_node_pos = "1900 580 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "0 0 0"
		apply_near_colour = "1"
		near_colour = "1 1 1"
		far_distance = "22100000"
		near_distance = "23700000"
		distance_mode = "0"
		camera = "Ring Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<distance_shader
		name = "Ring 22.1-23.7 Mm_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1900 540 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "22100000"
		near_distance = "23700000"
		distance_mode = "0"
		camera = "Ring Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<multiply_colour
		name = "Multiply colour 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1900 500 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = "Ring 22.1-23.7 Mm"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Ring 22.1-23.7 Mm_1"
		>
	</multiply_colour>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1900 460 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = "Multiply colour 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.25 0.25 0.25"
		white_point_adjust = "0.25"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<merge_shader
		name = "Merge shader 01_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1260 200 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = "Merge shader 01_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Colour adjust shader 01_1_1_1_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<distance_shader
		name = "Ring 20.6-22 Mm_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1660 580 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "0 0 0"
		apply_near_colour = "1"
		near_colour = "1 1 1"
		far_distance = "20600000"
		near_distance = "22000000"
		distance_mode = "0"
		camera = "Ring Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<camera
		name = "Ring Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "880 680 0"
		gui_group = "Five Rings Thick"
		position = "0 -6378000 0"
		rotation = "-90 0 0"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "3000000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<distance_shader
		name = "Ring 20.6-22 Mm_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1660 540 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "20600000"
		near_distance = "22000000"
		distance_mode = "0"
		camera = "Ring Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<multiply_colour
		name = "Multiply colour 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1660 500 0"
		gui_group = "Five Rings Thick"
		enable = "1"
		input_node = "Ring 20.6-22 Mm_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Ring 20.6-22 Mm_1_1_1"
		>
	</multiply_colour>
</terragen_clip>
