<terragen_clip>
	<cloud_fractal_shader_v3
		name = "Cloud fractal shader v3 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 1520 0"
		gui_group = "Gas Giant Clouds"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "65536000 65536000"
		seed = "44956"
		feature_scale = "185472"
		lead-in_scale = "950738"
		smallest_scale = "21.1271"
		noise_octaves = "17"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.6625"
		coverage_adjust = "0.475"
		roughness = "1.4375"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "0.75"
		variation_method = "1"
		buoyancy_from_variation = "-0.05491474978"
		clumping_of_variation = "0.5375"
		noise_stretch_XYZ = "14 5 17"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.7866513025"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Warp shader 02_1"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
		<animationData param="buoyancy_from_variation" componentIndex="0">
			<curve mode="tcb">
				<key t="1" value="0.775" tension="0" continuity="0" bias="0" />
				<key t="960" value="-0.1125" tension="0" continuity="0" bias="0" />
			</curve>
		</animationData>
		<animationData param="lead-in_warp_amount" componentIndex="0">
			<curve mode="tcb">
				<key t="1" value="0.85" tension="0" continuity="0" bias="0" />
				<key t="426" value="1.075" tension="0" continuity="0" bias="0" />
				<key t="960" value="0.7375" tension="0" continuity="0" bias="0" />
			</curve>
		</animationData>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "upper layer 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 1320 0"
		gui_group = "Gas Giant Clouds"
		enable = "1"
		input_node = "upper layer 3"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "62000"
		cloud_depth = "18781.5"
		local_sphere = "0"
		local_sphere_centre = "0 62000 0"
		local_sphere_radius = "9597.04"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Transform shader 01_1"
		edge_sharpness = "0.0706118"
		cloud_density = "0.0165039"
		coverage_adjust = "0.05"
		cloud_colour = "0.5190315843 0.6953082085 0.7437499762"
		scattering_colour = "0.02344000153 0.06191111729 0.1000000015"
		sun_glow_amount = "2.17563"
		sun_glow_power = "1.33125"
		light_propagation = "2.675"
		light_propagation_mix = "0.45625"
		fake_internal_scattering = "0.8375"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "0"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "1"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.000486665"
		number_of_samples = "115"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "1"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<transform_shader
		name = "Transform shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 1220 0"
		gui_group = "Gas Giant Clouds"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "Cloud fractal shader v3 02_1"
		use_world_space = "1"
		translate_shader = "1"
		translate_by = "2247132.43 0 0"
		rotate_shader = "0"
		rotate_by = "0 0 0"
		scale_shader = "0"
		scale_by = "1 1 1"
		>
		<animationData param="translate_by" componentIndex="0">
			<curve mode="linear">
				<key t="1" value="0" tension="0" continuity="0" bias="0" />
				<key t="960" value="2.5e+006" tension="0" continuity="0" bias="0" />
			</curve>
		</animationData>
		<animationData param="translate_by" componentIndex="1">
			<curve mode="linear">
				<key t="1" value="0" tension="0" continuity="0" bias="0" />
				<key t="960" value="0" tension="0" continuity="0" bias="0" />
			</curve>
		</animationData>
		<animationData param="translate_by" componentIndex="2">
			<curve mode="linear">
				<key t="1" value="0" tension="0" continuity="0" bias="0" />
				<key t="960" value="0" tension="0" continuity="0" bias="0" />
			</curve>
		</animationData>
	</transform_shader>
	<cloud_layer_v2
		name = "upper layer 3"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 1720 0"
		gui_group = "Gas Giant Clouds"
		enable = "0"
		input_node = "Planet atmosphere RIGHT"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		enable_primary = "0"
		enable_secondary = "0"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "63000"
		cloud_depth = "9781.74"
		local_sphere = "0"
		local_sphere_centre = "0 63000 0"
		local_sphere_radius = "9597.04"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Cloud fractal shader v3 02_1_1_1"
		edge_sharpness = "0.0137589"
		cloud_density = "0.05625"
		coverage_adjust = "-0.05"
		cloud_colour = "0.5667999983 0.7592999935 0.8122000098"
		scattering_colour = "0.02344000153 0.06191111729 0.1000000015"
		sun_glow_amount = "2.56"
		sun_glow_power = "1.32187"
		light_propagation = "0.425"
		light_propagation_mix = "0.7"
		fake_internal_scattering = "1.5875"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "0"
		anisotropic_enviro_light = "0"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "1"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.8007474687"
		number_of_samples = "82"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<twist_and_shear_shader
		name = "Twist and shear shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 1500 0"
		gui_group = "Gas Giant Clouds"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "1"
		lean_direction = "1 1 1"
		base_altitude = "1"
		>
	</twist_and_shear_shader>
	<cloud_layer_v2
		name = "upper layer 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 1100 0"
		gui_group = "Gas Giant Clouds"
		enable = "1"
		input_node = "upper layer 2"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "55000"
		cloud_depth = "10035.8"
		local_sphere = "0"
		local_sphere_centre = "0 55000 0"
		local_sphere_radius = "9597.04"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Transform shader 01"
		edge_sharpness = "0.0306485"
		cloud_density = "0.0175352"
		coverage_adjust = "0.1"
		cloud_colour = "0.4788142443 0.6247214079 0.6875"
		scattering_colour = "0.1875199974 0.4952799976 0.8000000119"
		sun_glow_amount = "1.50063"
		sun_glow_power = "1.33125"
		light_propagation = "0.75"
		light_propagation_mix = "0.5125"
		fake_internal_scattering = "0.7125"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "0"
		anisotropic_enviro_light = "0"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "1"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.9090127889"
		number_of_samples = "66"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Cloud fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 1120 0"
		gui_group = "Gas Giant Clouds"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1048576000 1048576000"
		seed = "54999"
		feature_scale = "409600"
		lead-in_scale = "223404"
		smallest_scale = "49.55864982"
		noise_octaves = "16"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.79375"
		coverage_adjust = "1.45"
		roughness = "0.75"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "2.95"
		variation_method = "0"
		buoyancy_from_variation = "0.625"
		clumping_of_variation = "0.6875"
		noise_stretch_XYZ = "55 3 2"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "mid layer"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 1000 0"
		gui_group = "Gas Giant Clouds"
		enable = "1"
		input_node = "upper layer 1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "35000"
		cloud_depth = "10035.8"
		local_sphere = "0"
		local_sphere_centre = "0 35000 0"
		local_sphere_radius = "55492.3"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Cloud fractal shader v3 02"
		edge_sharpness = "0.0845003"
		cloud_density = "0.0180625"
		coverage_adjust = "0.3"
		cloud_colour = "0.5356000066 0.7372000217 0.8122000098"
		scattering_colour = "0.1142379269 0.1307172477 0.168750003"
		sun_glow_amount = "2.68141"
		sun_glow_power = "1.40625"
		light_propagation = "2.275"
		light_propagation_mix = "0.34375"
		fake_internal_scattering = "1.325"
		enviro_light = "0.99375"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "1"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.85625"
		number_of_samples = "80"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<planet_atmosphere
		name = "Planet atmosphere RIGHT"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 2000 0"
		gui_group = "Gas Giant Clouds"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 -2.94956294e-008"
		radius = "6378000"
		seed = "0"
		haze_density = "0.117817"
		haze_horizon_colour = "0.4024404585 0.4973452985 0.5187500119"
		bluesky_density = "0.306288"
		bluesky_horizon_colour = "0.1781646609 0.2838730514 0.3562499881"
		bluesky_additive = "0.1091151015"
		bluesky_additive_colour = "0.05001113191 0.2709244192 1"
		redsky_decay = "0.306288"
		haze_exp_height = "23000"
		bluesky_exp_height = "35000"
		ceiling_adjust = "12"
		ceiling = "420000"
		floor = "-100000"
		haze_glow_amount = "0.926406"
		haze_glow_power = "0.871875"
		bluesky_glow_amount = "0.0264063"
		bluesky_glow_power = "0.375"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "0"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<cloud_fractal_shader_v3
		name = "Cloud fractal shader v3 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 1940 0"
		gui_group = "Gas Giant Clouds"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8192000 8192000"
		seed = "64745"
		feature_scale = "449371"
		lead-in_scale = "349253"
		smallest_scale = "10"
		noise_octaves = "19"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "-0.8"
		roughness = "1.875"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1.325"
		variation_method = "0"
		buoyancy_from_variation = "0.5375"
		clumping_of_variation = "0.625"
		noise_stretch_XYZ = "55 5 12"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.625"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<warp_shader
		name = "Warp shader 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 1880 0"
		gui_group = "Gas Giant Clouds"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = ""
		shader = "Cloud fractal shader v3 01_1_1"
		>
	</warp_shader>
	<cloud_fractal_shader_v3
		name = "Cloud fractal shader v3 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 1820 0"
		gui_group = "Gas Giant Clouds"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "131072000 131072000"
		seed = "6433"
		feature_scale = "158784"
		lead-in_scale = "305990"
		smallest_scale = "56.4805"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.6625"
		coverage_adjust = "-0.075"
		roughness = "1.125"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "0.4902672817"
		variation_method = "1"
		buoyancy_from_variation = "0.6875"
		clumping_of_variation = "0.96875"
		noise_stretch_XYZ = "1 10 -25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.575"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Warp shader 02_1_1"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
		<animationData param="noise_variation" componentIndex="0">
			<curve mode="tcb">
				<key t="1" value="0.35" tension="0" continuity="0" bias="0" />
				<key t="960" value="0.5" tension="0" continuity="0" bias="0" />
			</curve>
		</animationData>
	</cloud_fractal_shader_v3>
	<cloud_fractal_shader_v3
		name = "Cloud fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 1400 0"
		gui_group = "Gas Giant Clouds"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "64745"
		feature_scale = "449371"
		lead-in_scale = "119133"
		smallest_scale = "10"
		noise_octaves = "19"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "-0.05"
		roughness = "2.0625"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.975"
		variation_method = "0"
		buoyancy_from_variation = "-0.6125"
		clumping_of_variation = "0.625"
		noise_stretch_XYZ = "13 5 4"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.625"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<warp_shader
		name = "Warp shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 1360 0"
		gui_group = "Gas Giant Clouds"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = ""
		shader = "Cloud fractal shader v3 01"
		>
	</warp_shader>
	<cloud_fractal_shader_v3
		name = "Cloud fractal shader v3 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 1300 0"
		gui_group = "Gas Giant Clouds"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4096000 4096000"
		seed = "44956"
		feature_scale = "200750"
		lead-in_scale = "638064"
		smallest_scale = "109.313"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.59375"
		coverage_adjust = "-0.2"
		roughness = "1.0625"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "0.025"
		variation_method = "1"
		buoyancy_from_variation = "0.9375"
		clumping_of_variation = "0.05"
		noise_stretch_XYZ = "45 1 2"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Warp shader 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 05_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 1700 0"
		gui_group = "Gas Giant Clouds"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "512000 512000"
		seed = "57614"
		feature_scale = "814506"
		lead-in_scale = "569612"
		smallest_scale = "1"
		noise_octaves = "23"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "0.3125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "316406"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "2 1 5"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.625"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1660 0"
		gui_group = "Gas Giant Clouds"
		enable = "1"
		input_node = "Power fractal shader v3 05_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "11"
		lean_direction = "-5 2 47"
		base_altitude = "0.3125"
		>
	</twist_and_shear_shader>
	<cloud_fractal_shader_v3
		name = "Cloud fractal shader v3 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 1660 0"
		gui_group = "Gas Giant Clouds"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "64745"
		feature_scale = "903688"
		lead-in_scale = "276282"
		smallest_scale = "135.085"
		noise_octaves = "16"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.25"
		coverage_adjust = "-0.7"
		roughness = "0.4375"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1.325"
		variation_method = "0"
		buoyancy_from_variation = "0.5375"
		clumping_of_variation = "0.1875"
		noise_stretch_XYZ = "2 5 48"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.8625"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<warp_shader
		name = "Warp shader 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 1600 0"
		gui_group = "Gas Giant Clouds"
		enable = "1"
		input_node = "Twist and shear shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = ""
		shader = "Cloud fractal shader v3 01_1"
		>
	</warp_shader>
	<transform_shader
		name = "Transform shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 1460 0"
		gui_group = "Gas Giant Clouds"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "Cloud fractal shader v3 02_1_1"
		use_world_space = "1"
		translate_shader = "1"
		translate_by = "1348279.458 0 0"
		rotate_shader = "0"
		rotate_by = "0 0 0"
		scale_shader = "0"
		scale_by = "1 1 1"
		>
		<animationData param="translate_by" componentIndex="0">
			<curve mode="linear">
				<key t="1" value="0" tension="0" continuity="0" bias="0" />
				<key t="960" value="1.5e+006" tension="0" continuity="0" bias="0" />
			</curve>
		</animationData>
		<animationData param="translate_by" componentIndex="1">
			<curve mode="linear">
				<key t="1" value="0" tension="0" continuity="0" bias="0" />
				<key t="960" value="0" tension="0" continuity="0" bias="0" />
			</curve>
		</animationData>
		<animationData param="translate_by" componentIndex="2">
			<curve mode="linear">
				<key t="1" value="0" tension="0" continuity="0" bias="0" />
				<key t="960" value="0" tension="0" continuity="0" bias="0" />
			</curve>
		</animationData>
	</transform_shader>
	<group
		name = "Gas Giant Clouds"
		gui_use_node_pos = "1"
		gui_node_pos = "-625 1508.758516 0"
		gui_group = ""
		gui_node_size = "739.260899 1091.600495 1"
		gui_node_colour = "0.02201000042 0.2158000022 0.7667000294"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
</terragen_clip>
