<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.4.32.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "1392.76095 684.0596337 0"
	gui_network_view_size = "1130 838 0"
	gui_network_view_zoom = "0.9627400886"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 60 0"
		gui_group = "Cameras"
		position = "5761.84 1549.42 6121.4"
		rotation = "6.65294 236.013 0"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "30"
		use_vertical_fov = "0"
		vertical_fov = "20.256158"
		focal_length_in_mm = "67.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1000"
		lock_aspect_ratio = "1"
		image_height = "500"
		image_aspect_ratio = "2"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.175"
		anti-aliasing = "4"
		ray_trace_objects = "0"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "2"
		GI_sample_quality = "4"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.08767491579"
		crop_right = "0.6388483047"
		crop_bottom = "0.109180212"
		crop_top = "0.6497501135"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "0"
		anti-aliasing_bloom = "0"
		detail_blending = "1"
		displacement_filter = "1"
		microvertex_jittering = "0"
		detail_jittering = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "2"
			GI_sample_quality = "4"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Ben\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "0"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "4"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.075"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -180 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "320"
		lock_aspect_ratio = "0"
		image_height = "160"
		image_aspect_ratio = "2"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "1"
		anti-aliasing = "6"
		ray_trace_objects = "0"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.04375"
		crop_right = "0.69375"
		crop_bottom = "0.404398"
		crop_top = "0.675"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "0"
		anti-aliasing_bloom = "0"
		detail_blending = "1"
		displacement_filter = "1"
		microvertex_jittering = "0"
		detail_jittering = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -100 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -160 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "94.5"
		elevation = "14.625"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 -100 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 -40 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "-3.8573e-022 -6378000 4.08252e-008"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "360"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Surface layer 10"
		atmosphere_shader = "Cumulus layer 01_1"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "20 340 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "-3.8573e-022 -6378000 4.08252e-008"
		radius = "6378000"
		seed = "0"
		haze_density = "4"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05000000075 0.270938009 1"
		redsky_decay = "2"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "0.75"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048370123 0.7117699981 0.3678790033"
		improved_glow_model = "1"
		number_of_samples = "64"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1420 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "3.7"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.399300009 0.2757999897 0.2083999962"
		apply_low_colour = "1"
		low_colour = "0.01346999966 0.008372999728 0.007751000114"
		colour_contrast = "0.1875"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<multiply_scalar
		name = "Mask (output)"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 2020 0"
		gui_group = "Blending Mask"
		enable = "1"
		input_node = "/Blending Mask/Multiply scalar lateral"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "/Blending Mask/Multiply scalar vertical"
		>
	</multiply_scalar>
	<heightfield_shader
		name = "us_mv_base_40970"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 1900 0"
		gui_group = "MVTerrain"
		enable = "1"
		input_node = "us_mv_base_81940"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "us_mv_base_40970.ter"
		flip_x = "0"
		flip_y = "0"
		position_centre = "1"
		position_lower_left = "0"
		position_upper_left = "0"
		position = "0 0"
		border_blending = "0"
		stitchable_border = "0"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "0"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "2"
		fractal_scale_adjust = "0.525"
		fractal_variation = "2"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "1"
		blending_shader = "Mask (output)"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<constant_scalar
		name = "TER Metres"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 2040 0"
		gui_group = "Blending Mask"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "40970"
		>
	</constant_scalar>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-11 -183 0"
		gui_group = ""
		gui_node_size = "240 440 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<compute_terrain
		name = "Compute Terrain_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 1680 0"
		gui_group = "MVTerrain"
		enable = "1"
		input_node = "us_mv_base_40970"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 880 0"
		gui_group = ""
		gui_node_size = "640 1360 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "198.0552901 667.4355026 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 283.4317454 0"
		gui_group = ""
		gui_node_size = "640 460.8834909 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "311 -182 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 70 0"
		gui_group = ""
		gui_node_size = "240 620 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -137 0"
		gui_group = ""
		gui_node_size = "240 205.994 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<constant_scalar
		name = "Border Blending"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 2000 0"
		gui_group = "Blending Mask"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.05"
		>
	</constant_scalar>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 940 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.0461499989 0.130400002 0.01607000083"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Surface layer 03"
		coverage = "0.4125"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1000 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "53893"
		feature_scale = "77.2476"
		lead-in_scale = "506.25"
		smallest_scale = "5"
		noise_octaves = "8"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.225"
		colour_roughness = "3.25"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1240 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.1767999977 0.409799993 0.01188000012"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.1875"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "0.125"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "20"
		max_slope_fuzzy_zone = "10"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 1300 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "20885"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1120 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface layer 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 0.2195000052"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.075"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "0.075"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 1180 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "32495"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 820 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = "Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "1"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "1red_outer"
		gui_use_node_pos = "1"
		gui_node_pos = "1480 2040 0"
		gui_group = "Primary Rainbow"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "42.20000076 42.20000076 42.20000076"
		black_point_adjust = "42.2"
		white_point = "42 42 42"
		white_point_adjust = "42"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<multiply_scalar
		name = "Multiply scalar 28"
		gui_use_node_pos = "1"
		gui_node_pos = "1700 1660 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 20"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Min_constant"
		>
	</multiply_scalar>
	<group
		name = "Rainbow Masks"
		gui_use_node_pos = "1"
		gui_node_pos = "2097 2200 0"
		gui_group = ""
		gui_node_size = "2132.91 2262.09 1"
		gui_node_colour = "0.6800000072 0.0179399997 0.6456000209"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<colour_adjust_shader
		name = "1red_yellow_green"
		gui_use_node_pos = "1"
		gui_node_pos = "1500 2000 0"
		gui_group = "Primary Rainbow"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "40.5 40.5 40.5"
		black_point_adjust = "40.5"
		white_point = "41.20000076 41.20000076 41.20000076"
		white_point_adjust = "41.2"
		gamma = "1.200000048 1.200000048 1.200000048"
		gamma_adjust = "1.2"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<get_camera_position
		name = "Get camera position 01"
		gui_use_node_pos = "1"
		gui_node_pos = "2120 2700 0"
		gui_group = "anti-sun angle"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_camera_position>
	<get_position
		name = "Get position 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1940 2700 0"
		gui_group = "anti-sun angle"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<constant_vector
		name = "aSun Position at origin"
		gui_use_node_pos = "1"
		gui_node_pos = "2300 2840 0"
		gui_group = "anti-sun vector"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "764.178 -158.823 107.247"
		>
	</constant_vector>
	<subtract_vector
		name = "Subtract vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "2040 2620 0"
		gui_group = "anti-sun angle"
		enable = "1"
		input_node = "Get position 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Get camera position 01"
		>
	</subtract_vector>
	<negate_scalar
		name = "Negate scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "2280 2920 0"
		gui_group = "anti-sun vector"
		enable = "1"
		input_node = "Cos scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</negate_scalar>
	<dot_product
		name = "Dot product 01"
		gui_use_node_pos = "1"
		gui_node_pos = "2140 2460 0"
		gui_group = "anti-sun angle"
		enable = "1"
		input_node = "Subtract vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "anti-sun vector (output)"
		>
	</dot_product>
	<constant_scalar
		name = "1"
		gui_use_node_pos = "1"
		gui_node_pos = "2600 2900 0"
		gui_group = "Constants"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<constant_scalar
		name = "0"
		gui_use_node_pos = "1"
		gui_node_pos = "2600 2840 0"
		gui_group = "Constants"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<negate_scalar
		name = "Negate scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "2100 2920 0"
		gui_group = "anti-sun vector"
		enable = "1"
		input_node = "Tan scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</negate_scalar>
	<length_to_scalar
		name = "Length to scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "2300 2580 0"
		gui_group = "anti-sun angle"
		enable = "1"
		input_node = "anti-sun vector (output)"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</length_to_scalar>
	<length_to_scalar
		name = "Length to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "2100 2580 0"
		gui_group = "anti-sun angle"
		enable = "1"
		input_node = "Subtract vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</length_to_scalar>
	<multiply_scalar
		name = "Multiply scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "2720 1560 0"
		gui_group = "Secondary Rainbow"
		enable = "1"
		input_node = "2darkening_factor"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 20_1"
		>
	</multiply_scalar>
	<divide_scalar
		name = "Divide scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "2140 2380 0"
		gui_group = "anti-sun angle"
		enable = "1"
		input_node = "Divide scalar 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Length to scalar 01"
		>
	</divide_scalar>
	<divide_scalar
		name = "Divide scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "2140 2420 0"
		gui_group = "anti-sun angle"
		enable = "1"
		input_node = "Dot product 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Length to scalar 02"
		>
	</divide_scalar>
	<arccos_scalar
		name = "Arccos scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "2140 2320 0"
		gui_group = "anti-sun angle"
		enable = "1"
		input_node = "Divide scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</arccos_scalar>
	<cloud_layer_v2
		name = "Cumulus layer 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "20 180 0"
		gui_group = ""
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "-3.8573e-022 -6378000 4.08252e-008"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "5041"
		cloud_depth = "5000"
		local_sphere = "0"
		local_sphere_centre = "3.048706381e-025 5041 -3.226714224e-011"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Transform shader 01"
		edge_sharpness = "13.7323"
		cloud_density = "0.0150156"
		coverage_adjust = "0"
		cloud_colour = "0.5375000238 0.5375000238 0.5375000238"
		scattering_colour = "0.400000006 0.400000006 0.400000006"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "0.0826562"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "0.5 0.5 0.5"
		darker_unresolved_scattering = "0"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.004083211"
		number_of_samples = "207"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "1"
		acceleration_cache = "2"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<radians_to_degrees_scalar
		name = "Radians to degrees scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "2140 2200 0"
		gui_group = "anti-sun angle"
		enable = "1"
		input_node = "/Arccos scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</radians_to_degrees_scalar>
	<multiply_scalar
		name = "Multiply scalar 29"
		gui_use_node_pos = "1"
		gui_node_pos = "1900 1660 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 06"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Min_constant"
		>
	</multiply_scalar>
	<power_fractal_shader_v3
		name = "Fractal breakup 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 500 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "43216"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<heightfield_load
		name = "us_mv_base_40970.ter"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 1960 0"
		gui_group = "MVTerrain"
		input_node = ""
		read_from_file = "1"
		filename = "us_mv_base_40970.ter"
		georeference = "0"
		auto_georeference_from_file = "1"
		NW_corner_lat_long = "1 0"
		NE_corner_lat_long = "1 1"
		SE_corner_lat_long = "0 1"
		SW_corner_lat_long = "0 0"
		new_heightfield = "0"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		>
	</heightfield_load>
	<transform_shader
		name = "Transform shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "1660 800 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "Density fractal 02"
		use_world_space = "0"
		translate_shader = "1"
		translate_by = "-1000 0 200"
		rotate_shader = "1"
		rotate_by = "0 0 0"
		scale_shader = "1"
		scale_by = "1 1 1"
		>
	</transform_shader>
	<group
		name = "Constants"
		gui_use_node_pos = "1"
		gui_node_pos = "2576 3028 0"
		gui_group = "Rainbow Masks"
		gui_node_size = "261.574 466.1597208 1"
		gui_node_colour = "0 1 1"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<constant_scalar
		name = "2darkening_factor"
		gui_use_node_pos = "1"
		gui_node_pos = "2260 1620 0"
		gui_group = "Secondary Rainbow"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.5"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar 20_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2700 1860 0"
		gui_group = "Secondary Rainbow"
		enable = "1"
		input_node = "2green_red_yellow"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "2green_cyan_blue"
		>
	</multiply_scalar>
	<colour_adjust_shader
		name = "1red_inner"
		gui_use_node_pos = "1"
		gui_node_pos = "1500 1860 0"
		gui_group = "Primary Rainbow"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "39.79999924 39.79999924 39.79999924"
		black_point_adjust = "39.8"
		white_point = "40 40 40"
		white_point_adjust = "40"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<colour_adjust_shader
		name = "2inner_fade"
		gui_use_node_pos = "1"
		gui_node_pos = "2240 1820 0"
		gui_group = "Secondary Rainbow"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "49.59999847 49.59999847 49.59999847"
		black_point_adjust = "49.6"
		white_point = "50 50 50"
		white_point_adjust = "50"
		gamma = "1.100000024 1.100000024 1.100000024"
		gamma_adjust = "1.1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<surface_layer
		name = "Surface layer 10"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 320 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = "Surface layer 07"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Build colour for surface preview"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "2red_outer"
		gui_use_node_pos = "1"
		gui_node_pos = "2500 1840 0"
		gui_group = "Secondary Rainbow"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "53.59999847 53.59999847 53.59999847"
		black_point_adjust = "53.6"
		white_point = "53 53 53"
		white_point_adjust = "53"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<multiply_scalar
		name = "Multiply scalar 06"
		gui_use_node_pos = "1"
		gui_node_pos = "1880 1860 0"
		gui_group = "Primary Rainbow"
		enable = "1"
		input_node = "1red_inner"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "1blue_green_cyan"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar 16"
		gui_use_node_pos = "1"
		gui_node_pos = "2720 1680 0"
		gui_group = "Primary Rainbow"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Min_constant"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar 04"
		gui_use_node_pos = "1"
		gui_node_pos = "2920 1560 0"
		gui_group = "Secondary Rainbow"
		enable = "1"
		input_node = "2darkening_factor"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 06_1"
		>
	</multiply_scalar>
	<colour_adjust_shader
		name = "2red_blue_violet"
		gui_use_node_pos = "1"
		gui_node_pos = "2480 1880 0"
		gui_group = "Secondary Rainbow"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "52.70000076 52.70000076 52.70000076"
		black_point_adjust = "52.7"
		white_point = "53 53 53"
		white_point_adjust = "53"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<multiply_scalar
		name = "Multiply scalar 21"
		gui_use_node_pos = "1"
		gui_node_pos = "2920 1680 0"
		gui_group = "Primary Rainbow"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Min_constant"
		>
	</multiply_scalar>
	<planet
		name = "Planet 02"
		gui_use_node_pos = "1"
		gui_node_pos = "1020 220 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		render_surface = "0"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "5761.84 1549.42 6121.4"
		rotation = "0 0 0"
		radius = "1"
		import_motion_filename = ""
		heading = "236.0146777"
		elevation = "6.655176167"
		distance = "63772035.39"
		surface_shader = "Power fractal shader v3 02"
		atmosphere_shader = "Cumulus layer 01"
		displacement_tolerance = "1"
		>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 -80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "41602"
			feature_scale = "3189000"
			lead-in_scale = "3189000"
			smallest_scale = "374.0200219"
			noise_octaves = "16"
			apply_high_colour = "1"
			high_colour = "0.3000000119 0.3000000119 0.3000000119"
			apply_low_colour = "1"
			low_colour = "0.1000000015 0.1000000015 0.1000000015"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "5000"
			displacement_offset = "0"
			displacement_roughness = "1.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</planet>
	<colour_adjust_shader
		name = "1blue_green_cyan"
		gui_use_node_pos = "1"
		gui_node_pos = "1880 1900 0"
		gui_group = "Primary Rainbow"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "41.40000153 41.40000153 41.40000153"
		black_point_adjust = "41.4"
		white_point = "40.5 40.5 40.5"
		white_point_adjust = "40.5"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<add_scalar
		name = "Add scalar 07_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2500 1720 0"
		gui_group = "Secondary Rainbow"
		enable = "1"
		input_node = "Multiply scalar 18_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 26"
		>
	</add_scalar>
	<cloud_layer_v2
		name = "Red1"
		gui_use_node_pos = "1"
		gui_node_pos = "1020 680 0"
		gui_group = ""
		enable = "1"
		input_node = "Lighten1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "-5.489e-022 -6378000 4.08252e-008"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "4000"
		cloud_depth = "5000"
		local_sphere = "0"
		local_sphere_centre = "3.442458451e-025 4000 -2.560376293e-011"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Multiply scalar 10"
		edge_sharpness = "0.1"
		cloud_density = "0.0004"
		coverage_adjust = "0"
		cloud_colour = "15 0 0"
		scattering_colour = "20 0 0"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "20"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.4"
		enviro_light = "0"
		enviro_light_tint = "0 0 0"
		darker_unresolved_scattering = "0"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "1"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.431449306"
		number_of_samples = "23"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "1"
		acceleration_cache = "2"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<multiply_scalar
		name = "Multiply scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2240 1740 0"
		gui_group = "Secondary Rainbow"
		enable = "1"
		input_node = "2inner_fade"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "2outer_fade"
		>
	</multiply_scalar>
	<colour_adjust_shader
		name = "2outer_fade"
		gui_use_node_pos = "1"
		gui_node_pos = "2280 1780 0"
		gui_group = "Secondary Rainbow"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "53.20000076 53.20000076 53.20000076"
		black_point_adjust = "53.2"
		white_point = "53 53 53"
		white_point_adjust = "53"
		gamma = "1.100000024 1.100000024 1.100000024"
		gamma_adjust = "1.1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<constant_scalar
		name = "Border Blending_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 2260 0"
		gui_group = "Blending Mask_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.05"
		>
	</constant_scalar>
	<constant_scalar
		name = "TER Metres_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 2300 0"
		gui_group = "Blending Mask_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "81940"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar 09"
		gui_use_node_pos = "1"
		gui_node_pos = "2240 1260 0"
		gui_group = "Outer Lighten"
		enable = "1"
		input_node = "Colour adjust shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Colour adjust shader 03"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar 17"
		gui_use_node_pos = "1"
		gui_node_pos = "2240 1180 0"
		gui_group = "Outer Lighten"
		enable = "1"
		input_node = "Multiply scalar 09"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "2darkening_factor"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar 27"
		gui_use_node_pos = "1"
		gui_node_pos = "1480 1660 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar 07"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Min_constant"
		>
	</multiply_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "2240 1380 0"
		gui_group = "Outer Lighten"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "53 53 53"
		black_point_adjust = "53"
		white_point = "53.59999847 53.59999847 53.59999847"
		white_point_adjust = "53.6"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<group
		name = "Manual Inputs"
		gui_use_node_pos = "1"
		gui_node_pos = "2602 3171 0"
		gui_group = ""
		gui_node_size = "186.7239421 119.489499 1"
		gui_node_colour = "1 1 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<multiply_scalar
		name = "Multiply scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "2520 1560 0"
		gui_group = "Secondary Rainbow"
		enable = "1"
		input_node = "2darkening_factor"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Add scalar 07_1"
		>
	</multiply_scalar>
	<colour_adjust_shader
		name = "1red_blue_violet"
		gui_use_node_pos = "1"
		gui_node_pos = "1480 1900 0"
		gui_group = "Primary Rainbow"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "40.5 40.5 40.5"
		black_point_adjust = "40.5"
		white_point = "40 40 40"
		white_point_adjust = "40"
		gamma = "0.8000000119 0.8000000119 0.8000000119"
		gamma_adjust = "0.8"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<multiply_scalar
		name = "Multiply scalar 20"
		gui_use_node_pos = "1"
		gui_node_pos = "1680 1860 0"
		gui_group = "Primary Rainbow"
		enable = "1"
		input_node = "1green_red_yellow"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "1green_cyan_blue"
		>
	</multiply_scalar>
	<colour_adjust_shader
		name = "1green_cyan_blue"
		gui_use_node_pos = "1"
		gui_node_pos = "1700 1900 0"
		gui_group = "Primary Rainbow"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "40.09999847 40.09999847 40.09999847"
		black_point_adjust = "40.1"
		white_point = "40.5 40.5 40.5"
		white_point_adjust = "40.5"
		gamma = "0.8000000119 0.8000000119 0.8000000119"
		gamma_adjust = "0.8"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<colour_adjust_shader
		name = "1green_red_yellow"
		gui_use_node_pos = "1"
		gui_node_pos = "1680 1940 0"
		gui_group = "Primary Rainbow"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "41.79999924 41.79999924 41.79999924"
		black_point_adjust = "41.8"
		white_point = "41.40000153 41.40000153 41.40000153"
		white_point_adjust = "41.4"
		gamma = "0.8000000119 0.8000000119 0.8000000119"
		gamma_adjust = "0.8"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<multiply_scalar
		name = "Multiply scalar 18"
		gui_use_node_pos = "1"
		gui_node_pos = "1480 1960 0"
		gui_group = "Primary Rainbow"
		enable = "1"
		input_node = "1red_outer"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "1red_yellow_green"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar 19"
		gui_use_node_pos = "1"
		gui_node_pos = "1480 1820 0"
		gui_group = "Primary Rainbow"
		enable = "1"
		input_node = "1red_blue_violet"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "1red_inner"
		>
	</multiply_scalar>
	<add_scalar
		name = "Add scalar 07"
		gui_use_node_pos = "1"
		gui_node_pos = "1480 1720 0"
		gui_group = "Primary Rainbow"
		enable = "1"
		input_node = "Multiply scalar 18"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 22"
		>
	</add_scalar>
	<add_scalar
		name = "Add scalar 05"
		gui_use_node_pos = "1"
		gui_node_pos = "1700 1600 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 28"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Min_constant"
		>
	</add_scalar>
	<colour_adjust_shader
		name = "1outer_boundary"
		gui_use_node_pos = "1"
		gui_node_pos = "1260 1780 0"
		gui_group = "Primary Rainbow"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "42.59999847 42.59999847 42.59999847"
		black_point_adjust = "42.6"
		white_point = "42 42 42"
		white_point_adjust = "42"
		gamma = "1.100000024 1.100000024 1.100000024"
		gamma_adjust = "1.1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<cloud_layer_v2
		name = "Green1"
		gui_use_node_pos = "1"
		gui_node_pos = "1020 560 0"
		gui_group = ""
		enable = "1"
		input_node = "Red1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "-5.489e-022 -6378000 4.08252e-008"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "4000"
		cloud_depth = "5000"
		local_sphere = "0"
		local_sphere_centre = "3.442458451e-025 4000 -2.560376293e-011"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Multiply scalar 23"
		edge_sharpness = "0.1"
		cloud_density = "0.0004"
		coverage_adjust = "0"
		cloud_colour = "0 15 0"
		scattering_colour = "0 20 0"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "20"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.4"
		enviro_light = "0"
		enviro_light_tint = "0 0 0"
		darker_unresolved_scattering = "0"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "1"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.431449306"
		number_of_samples = "23"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "1"
		acceleration_cache = "2"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<transform_shader
		name = "Transform shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "200 220 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "Density fractal 01"
		use_world_space = "0"
		translate_shader = "1"
		translate_by = "1500 -1000 3000"
		rotate_shader = "1"
		rotate_by = "0 0 0"
		scale_shader = "1"
		scale_by = "1 1 1"
		>
	</transform_shader>
	<multiply_scalar
		name = "Multiply scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1220 1740 0"
		gui_group = "Primary Rainbow"
		enable = "1"
		input_node = "1inner_boundary"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "1outer_boundary"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar 08"
		gui_use_node_pos = "1"
		gui_node_pos = "2500 1680 0"
		gui_group = "Primary Rainbow"
		enable = "1"
		input_node = "Add scalar 07_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Min_constant"
		>
	</multiply_scalar>
	<colour_adjust_shader
		name = "1inner_boundary"
		gui_use_node_pos = "1"
		gui_node_pos = "1220 1820 0"
		gui_group = "Primary Rainbow"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "39.59999847 39.59999847 39.59999847"
		black_point_adjust = "39.6"
		white_point = "40 40 40"
		white_point_adjust = "40"
		gamma = "1.100000024 1.100000024 1.100000024"
		gamma_adjust = "1.1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<cloud_layer_v2
		name = "Lighten1"
		gui_use_node_pos = "1"
		gui_node_pos = "1020 800 0"
		gui_group = ""
		enable = "1"
		input_node = "Planet atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "-5.489e-022 -6378000 4.08252e-008"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "4000"
		cloud_depth = "5000"
		local_sphere = "0"
		local_sphere_centre = "3.442458451e-025 4000 -2.560376293e-011"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Multiply scalar 25"
		edge_sharpness = "0.1"
		cloud_density = "0.0004"
		coverage_adjust = "0"
		cloud_colour = "10 10 10"
		scattering_colour = "10 10 10"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "20"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.4"
		enviro_light = "0"
		enviro_light_tint = "0 0 0"
		darker_unresolved_scattering = "0"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "1"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.431449306"
		number_of_samples = "23"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "1"
		acceleration_cache = "2"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<planet_atmosphere
		name = "Planet atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1020 900 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "0"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05000000075 0.270938009 1"
		redsky_decay = "2"
		haze_exp_height = "0"
		bluesky_exp_height = "0"
		ceiling_adjust = "7"
		ceiling = "0"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<add_scalar
		name = "Red out"
		gui_use_node_pos = "1"
		gui_node_pos = "1200 1400 0"
		gui_group = "Rainbow output"
		enable = "1"
		input_node = "Multiply scalar 11"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 02"
		>
	</add_scalar>
	<add_scalar
		name = "Green out"
		gui_use_node_pos = "1"
		gui_node_pos = "1200 1340 0"
		gui_group = "Rainbow output"
		enable = "1"
		input_node = "Multiply scalar 12"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 03"
		>
	</add_scalar>
	<add_scalar
		name = "Blue out"
		gui_use_node_pos = "1"
		gui_node_pos = "1200 1280 0"
		gui_group = "Rainbow output"
		enable = "1"
		input_node = "Multiply scalar 13"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 04"
		>
	</add_scalar>
	<group
		name = "Primary Rainbow"
		gui_use_node_pos = "1"
		gui_node_pos = "1580 1809 0"
		gui_group = "Rainbow Masks"
		gui_node_size = "986.028 595.876 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Rain and rainbow"
		gui_use_node_pos = "1"
		gui_node_pos = "1349.426272 561.2477851 0"
		gui_group = ""
		gui_node_size = "922.5931629 791.7447006 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "1"
		>
	</group>
	<colour_adjust_shader
		name = "2green_red_yellow"
		gui_use_node_pos = "1"
		gui_node_pos = "2700 1940 0"
		gui_group = "Secondary Rainbow"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "50 50 50"
		black_point_adjust = "50"
		white_point = "51.65000153 51.65000153 51.65000153"
		white_point_adjust = "51.65"
		gamma = "1.100000024 1.100000024 1.100000024"
		gamma_adjust = "1.1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<colour_adjust_shader
		name = "2red_yellow_green"
		gui_use_node_pos = "1"
		gui_node_pos = "2520 2000 0"
		gui_group = "Secondary Rainbow"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "52.25 52.25 52.25"
		black_point_adjust = "52.25"
		white_point = "50.90000153 50.90000153 50.90000153"
		white_point_adjust = "50.9"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<group
		name = "Surface Preview"
		gui_use_node_pos = "1"
		gui_node_pos = "1994 43 0"
		gui_group = ""
		gui_node_size = "287.879 220 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<multiply_scalar
		name = "Multiply scalar 18_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2500 1960 0"
		gui_group = "Secondary Rainbow"
		enable = "1"
		input_node = "2red_inner"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "2red_yellow_green"
		>
	</multiply_scalar>
	<colour_adjust_shader
		name = "2green_cyan_blue"
		gui_use_node_pos = "1"
		gui_node_pos = "2720 1900 0"
		gui_group = "Secondary Rainbow"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "53 53 53"
		black_point_adjust = "53"
		white_point = "52.25 52.25 52.25"
		white_point_adjust = "52.25"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<multiply_scalar
		name = "Multiply scalar 19_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2480 1800 0"
		gui_group = "Secondary Rainbow"
		enable = "1"
		input_node = "2red_blue_violet"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "2red_outer"
		>
	</multiply_scalar>
	<colour_adjust_shader
		name = "2red_inner"
		gui_use_node_pos = "1"
		gui_node_pos = "2500 2040 0"
		gui_group = "Secondary Rainbow"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "49.59999847 49.59999847 49.59999847"
		black_point_adjust = "49.6"
		white_point = "50 50 50"
		white_point_adjust = "50"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<group
		name = "Inner Lighten"
		gui_use_node_pos = "1"
		gui_node_pos = "1949 1264 0"
		gui_group = "Rainbow Masks"
		gui_node_size = "240 383.777 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<multiply_scalar
		name = "Multiply scalar 07"
		gui_use_node_pos = "1"
		gui_node_pos = "1920 1260 0"
		gui_group = "Inner Lighten"
		enable = "1"
		input_node = "Colour adjust shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Colour adjust shader 04"
		>
	</multiply_scalar>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "200 260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "64787"
		feature_scale = "2289.77"
		lead-in_scale = "9536.74"
		smallest_scale = "10"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "2"
		coverage_adjust = "-0.5"
		roughness = "1.5"
		clamp_high = "1"
		clamp_low = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<colour_adjust_shader
		name = "Colour adjust shader 04"
		gui_use_node_pos = "1"
		gui_node_pos = "1920 1320 0"
		gui_group = "Inner Lighten"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "20 20 20"
		black_point_adjust = "20"
		white_point = "39.79999924 39.79999924 39.79999924"
		white_point_adjust = "39.8"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1920 1380 0"
		gui_group = "Inner Lighten"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "40 40 40"
		black_point_adjust = "40"
		white_point = "39.79999924 39.79999924 39.79999924"
		white_point_adjust = "39.8"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<cloud_fractal_shader_v3
		name = "Density fractal 02"
		gui_use_node_pos = "1"
		gui_node_pos = "1660 860 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "19879"
		feature_scale = "9536.74"
		lead-in_scale = "18489.6"
		smallest_scale = "34.5873"
		noise_octaves = "11"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.5"
		coverage_adjust = "0.275"
		roughness = "6.1875"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<add_scalar
		name = "Add scalar 06"
		gui_use_node_pos = "1"
		gui_node_pos = "1900 1600 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 29"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Min_constant"
		>
	</add_scalar>
	<constant_scalar
		name = "TER Offset Z"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 1920 0"
		gui_group = "Blending Mask"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<surface_layer
		name = "Surface layer 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 560 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = "Surface layer 08"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.3000000119 0.3000000119 0.3000000119"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "1"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<add_scalar
		name = "Lighten outside rainbow"
		gui_use_node_pos = "1"
		gui_node_pos = "1180 1160 0"
		gui_group = "Rainbow output"
		enable = "1"
		input_node = "Multiply scalar 07"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 17"
		>
	</add_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "2240 1320 0"
		gui_group = "Outer Lighten"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "57 57 57"
		black_point_adjust = "57"
		white_point = "53.59999847 53.59999847 53.59999847"
		white_point_adjust = "53.6"
		gamma = "0.8000000119 0.8000000119 0.8000000119"
		gamma_adjust = "0.8"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<clamp_0_1_scalar
		name = "Combined mask (Output)_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 2180 0"
		gui_group = "Blending Mask_1"
		enable = "1"
		input_node = "Subtract overlapping mask_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</clamp_0_1_scalar>
	<heightfield_shader
		name = "us_mv_base_81940"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 2060 0"
		gui_group = "MVTerrain"
		enable = "1"
		input_node = "us_mv_base_409700"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "us_mv_base_81940.ter"
		flip_x = "0"
		flip_y = "0"
		position_centre = "1"
		position_lower_left = "0"
		position_upper_left = "0"
		position = "0 0"
		border_blending = "0"
		stitchable_border = "0"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "0"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "1"
		blending_shader = "Combined mask (Output)_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<group
		name = "Secondary Rainbow"
		gui_use_node_pos = "1"
		gui_node_pos = "2619 1815 0"
		gui_group = ""
		gui_node_size = "978.225 598.01 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<cloud_layer_v2
		name = "Blue1"
		gui_use_node_pos = "1"
		gui_node_pos = "1020 440 0"
		gui_group = ""
		enable = "1"
		input_node = "Green1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "-5.489e-022 -6378000 4.08252e-008"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "4000"
		cloud_depth = "5000"
		local_sphere = "0"
		local_sphere_centre = "3.442458451e-025 4000 -2.560376293e-011"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Multiply scalar 24"
		edge_sharpness = "0.1"
		cloud_density = "0.0008"
		coverage_adjust = "0"
		cloud_colour = "0 0 15"
		scattering_colour = "0 0 20"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "20"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.4"
		enviro_light = "0"
		enviro_light_tint = "0 0 0"
		darker_unresolved_scattering = "0"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "1"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.9593214175"
		number_of_samples = "19"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "1"
		acceleration_cache = "2"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<multiply_scalar
		name = "Multiply scalar 06_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2900 1860 0"
		gui_group = "Secondary Rainbow"
		enable = "1"
		input_node = "2red_outer"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "1blue_green_cyan_1"
		>
	</multiply_scalar>
	<group
		name = "Outer Lighten"
		gui_use_node_pos = "1"
		gui_node_pos = "2273 1280 0"
		gui_group = "Rainbow Masks"
		gui_node_size = "240 344.268 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<surface_layer
		name = "Surface layer 07"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 440 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = "Surface layer 06"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "1blue_green_cyan_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2900 1900 0"
		gui_group = "Secondary Rainbow"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "50.90000153 50.90000153 50.90000153"
		black_point_adjust = "50.9"
		white_point = "52.25 52.25 52.25"
		white_point_adjust = "52.25"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<group
		name = "Alexander's band"
		gui_use_node_pos = "1"
		gui_node_pos = "2593 1348 0"
		gui_group = "Rainbow Masks"
		gui_node_size = "240 220.759 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<multiply_scalar
		name = "Multiply scalar 05"
		gui_use_node_pos = "1"
		gui_node_pos = "2600 1300 0"
		gui_group = "Alexander's band"
		enable = "1"
		input_node = "Colour adjust shader 06"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Colour adjust shader 05"
		>
	</multiply_scalar>
	<negate_scalar
		name = "Negate scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1920 2920 0"
		gui_group = "anti-sun vector"
		enable = "1"
		input_node = "Sin scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</negate_scalar>
	<surface_layer
		name = "Surface layer 08"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 700 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = "Surface layer 04"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "anti-sun angle"
		gui_use_node_pos = "1"
		gui_node_pos = "2120 2450 0"
		gui_group = ""
		gui_node_size = "565.8098197 635.5683674 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Rainbow output"
		gui_use_node_pos = "1"
		gui_node_pos = "1194 1294 0"
		gui_group = ""
		gui_node_size = "240 389.386 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "anti-sun vector"
		gui_use_node_pos = "1"
		gui_node_pos = "2118 2932 0"
		gui_group = ""
		gui_node_size = "566.326 270.2543013 1"
		gui_node_colour = "1 0.2195000052 0.04777999967"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<constant_scalar
		name = "Sun Heading"
		gui_use_node_pos = "1"
		gui_node_pos = "2600 3180 0"
		gui_group = "Manual Inputs"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "94.5"
		>
	</constant_scalar>
	<constant_scalar
		name = "Sun Altitude"
		gui_use_node_pos = "1"
		gui_node_pos = "2600 3140 0"
		gui_group = "Manual Inputs"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "14.625"
		>
	</constant_scalar>
	<degrees_to_radians_scalar
		name = "sunH"
		gui_use_node_pos = "1"
		gui_node_pos = "2600 3040 0"
		gui_group = "Constants"
		enable = "1"
		input_node = "/Sun Heading"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</degrees_to_radians_scalar>
	<degrees_to_radians_scalar
		name = "sunA"
		gui_use_node_pos = "1"
		gui_node_pos = "2600 2980 0"
		gui_group = "Constants"
		enable = "1"
		input_node = "/Sun Altitude"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</degrees_to_radians_scalar>
	<build_vector
		name = "anti-sun vector (output)"
		gui_use_node_pos = "1"
		gui_node_pos = "2100 2820 0"
		gui_group = "anti-sun vector"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		x_input = "Negate scalar 01"
		y_input = "Negate scalar 02"
		z_input = "Negate scalar 03"
		>
	</build_vector>
	<sin_scalar
		name = "Sin scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1920 2980 0"
		gui_group = "anti-sun vector"
		enable = "1"
		input_node = "sunH"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</sin_scalar>
	<tan_scalar
		name = "Tan scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "2100 2980 0"
		gui_group = "anti-sun vector"
		enable = "1"
		input_node = "sunA"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</tan_scalar>
	<cos_scalar
		name = "Cos scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "2280 2980 0"
		gui_group = "anti-sun vector"
		enable = "1"
		input_node = "sunH"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</cos_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 05"
		gui_use_node_pos = "1"
		gui_node_pos = "2600 1400 0"
		gui_group = "Alexander's band"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 06"
		gui_use_node_pos = "1"
		gui_node_pos = "2600 1340 0"
		gui_group = "Alexander's band"
		enable = "1"
		input_node = "Radians to degrees scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<constant_scalar
		name = "Min_constant"
		gui_use_node_pos = "1"
		gui_node_pos = "2080 1780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.5"
		>
	</constant_scalar>
	<add_scalar
		name = "Add scalar 04"
		gui_use_node_pos = "1"
		gui_node_pos = "1480 1600 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 27"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Min_constant"
		>
	</add_scalar>
	<build_colour
		name = "Build colour for surface preview"
		gui_use_node_pos = "1"
		gui_node_pos = "840 1260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		red_input = "Red out"
		green_input = "Green out"
		blue_input = "Blue out"
		>
	</build_colour>
	<multiply_scalar
		name = "Mask (output)_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 2300 0"
		gui_group = "Blending Mask_1"
		enable = "1"
		input_node = "/Blending Mask_1/Multiply scalar lateral_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "/Blending Mask_1/Multiply scalar vertical_1"
		>
	</multiply_scalar>
	<add_scalar
		name = "Add scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "2500 1620 0"
		gui_group = ""
		enable = "1"
		input_node = "Min_constant"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 08"
		>
	</add_scalar>
	<add_scalar
		name = "Add scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "2720 1620 0"
		gui_group = ""
		enable = "1"
		input_node = "Min_constant"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 16"
		>
	</add_scalar>
	<add_scalar
		name = "Add scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "2920 1620 0"
		gui_group = ""
		enable = "1"
		input_node = "Min_constant"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 21"
		>
	</add_scalar>
	<subtract_scalar
		name = "Subtract overlapping mask_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 2240 0"
		gui_group = "Blending Mask_1"
		enable = "1"
		input_node = "Mask (output)_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Mask (output)"
		>
	</subtract_scalar>
	<multiply_scalar
		name = "Multiply scalar 11"
		gui_use_node_pos = "1"
		gui_node_pos = "1480 1540 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Add scalar 04"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar 12"
		gui_use_node_pos = "1"
		gui_node_pos = "1700 1540 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Add scalar 05"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar 13"
		gui_use_node_pos = "1"
		gui_node_pos = "1900 1540 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Add scalar 06"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar 22"
		gui_use_node_pos = "1"
		gui_node_pos = "1480 1780 0"
		gui_group = ""
		enable = "1"
		input_node = "Min_constant"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 19"
		>
	</multiply_scalar>
	<constant_scalar
		name = "TER Offset X"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 1960 0"
		gui_group = "Blending Mask"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<group
		name = "MVTerrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-566 2059 0"
		gui_group = ""
		gui_node_size = "1123.12 893.132 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<clamp_0_1_scalar
		name = "Combined mask (Output)"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 1920 0"
		gui_group = "Blending Mask"
		enable = "1"
		input_node = "Subtract overlapping mask"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</clamp_0_1_scalar>
	<group
		name = "Blending Mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-341 1974 0"
		gui_group = "MVTerrain"
		gui_node_size = "494.184 218.66 1"
		gui_node_colour = "1 0 1"
		special_group = "0"
		global_bookmark = "0"
		>
		<multiply_scalar
			name = "Multiply scalar vertical"
			gui_use_node_pos = "1"
			gui_node_pos = "-2300 360 0"
			gui_group = ""
			enable = "1"
			input_node = "Clamp 0 1 scalar B"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Clamp 0 1 scalar T"
			>
		</multiply_scalar>
		<multiply_scalar
			name = "Multiply scalar lateral"
			gui_use_node_pos = "1"
			gui_node_pos = "-2660 360 0"
			gui_group = ""
			enable = "1"
			input_node = "Clamp 0 1 scalar L"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Clamp 0 1 scalar R"
			>
		</multiply_scalar>
		<add_scalar
			name = "Add scalar 1T"
			gui_use_node_pos = "1"
			gui_node_pos = "-2220 640 0"
			gui_group = ""
			enable = "1"
			input_node = "/TER Offset Z"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "TER radius"
			>
		</add_scalar>
		<subtract_scalar
			name = "Subtract scalar 2T"
			gui_use_node_pos = "1"
			gui_node_pos = "-2220 580 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 1T"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Z to scalar"
			>
		</subtract_scalar>
		<divide_scalar
			name = "Divide scalar T"
			gui_use_node_pos = "1"
			gui_node_pos = "-2220 500 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 2T"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Blending metres"
			>
		</divide_scalar>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar T"
			gui_use_node_pos = "1"
			gui_node_pos = "-2220 420 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar T"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<subtract_scalar
			name = "Subtract scalar 1B"
			gui_use_node_pos = "1"
			gui_node_pos = "-2400 640 0"
			gui_group = ""
			enable = "1"
			input_node = "/TER Offset Z"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "TER radius"
			>
		</subtract_scalar>
		<subtract_scalar
			name = "Subtract scalar 2B"
			gui_use_node_pos = "1"
			gui_node_pos = "-2400 580 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Subtract scalar 1B"
			>
		</subtract_scalar>
		<divide_scalar
			name = "Divide scalar B"
			gui_use_node_pos = "1"
			gui_node_pos = "-2400 500 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 2B"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Blending metres"
			>
		</divide_scalar>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar B"
			gui_use_node_pos = "1"
			gui_node_pos = "-2400 420 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar B"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<add_scalar
			name = "Add scalar 1R"
			gui_use_node_pos = "1"
			gui_node_pos = "-2580 640 0"
			gui_group = ""
			enable = "1"
			input_node = "/TER Offset X"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "TER radius"
			>
		</add_scalar>
		<subtract_scalar
			name = "Subtract scalar 2R"
			gui_use_node_pos = "1"
			gui_node_pos = "-2580 580 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 1R"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "X to scalar"
			>
		</subtract_scalar>
		<divide_scalar
			name = "Divide scalar R"
			gui_use_node_pos = "1"
			gui_node_pos = "-2580 500 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 2R"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Blending metres"
			>
		</divide_scalar>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar R"
			gui_use_node_pos = "1"
			gui_node_pos = "-2580 420 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar R"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<subtract_scalar
			name = "Subtract scalar 1L"
			gui_use_node_pos = "1"
			gui_node_pos = "-2760 640 0"
			gui_group = ""
			enable = "1"
			input_node = "/TER Offset X"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "TER radius"
			>
		</subtract_scalar>
		<subtract_scalar
			name = "Subtract scalar 2L"
			gui_use_node_pos = "1"
			gui_node_pos = "-2760 580 0"
			gui_group = ""
			enable = "1"
			input_node = "X to scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Subtract scalar 1L"
			>
		</subtract_scalar>
		<divide_scalar
			name = "Divide scalar L"
			gui_use_node_pos = "1"
			gui_node_pos = "-2760 500 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 2L"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Blending metres"
			>
		</divide_scalar>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar L"
			gui_use_node_pos = "1"
			gui_node_pos = "-2760 420 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar L"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<z_to_scalar
			name = "Z to scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "-2640 960 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<x_to_scalar
			name = "X to scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "-2820 960 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</x_to_scalar>
		<multiply_scalar
			name = "Blending metres"
			gui_use_node_pos = "1"
			gui_node_pos = "-2440 860 0"
			gui_group = ""
			enable = "1"
			input_node = "/TER Metres"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "/Border Blending"
			>
		</multiply_scalar>
		<get_position
			name = "Get position 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2740 1040 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<constant_scalar
			name = "2"
			gui_use_node_pos = "1"
			gui_node_pos = "-2620 900 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<divide_scalar
			name = "TER radius"
			gui_use_node_pos = "1"
			gui_node_pos = "-2620 860 0"
			gui_group = ""
			enable = "1"
			input_node = "/TER Metres"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "2"
			>
		</divide_scalar>
	</group>
	<subtract_scalar
		name = "Subtract overlapping mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 1980 0"
		gui_group = "Blending Mask"
		enable = "1"
		input_node = "Mask (output)"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = ""
		>
	</subtract_scalar>
	<group
		name = "Blending Mask_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-344 2247 0"
		gui_group = "MVTerrain"
		gui_node_size = "494.184 205.628 1"
		gui_node_colour = "1 0 1"
		special_group = "0"
		global_bookmark = "0"
		>
		<multiply_scalar
			name = "Multiply scalar vertical_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2260 340 0"
			gui_group = ""
			enable = "1"
			input_node = "Clamp 0 1 scalar B_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Clamp 0 1 scalar T_1"
			>
		</multiply_scalar>
		<multiply_scalar
			name = "Multiply scalar lateral_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2620 340 0"
			gui_group = ""
			enable = "1"
			input_node = "Clamp 0 1 scalar L_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Clamp 0 1 scalar R_1"
			>
		</multiply_scalar>
		<add_scalar
			name = "Add scalar 1T_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2180 620 0"
			gui_group = ""
			enable = "1"
			input_node = "/TER Offset Z_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "TER radius_1"
			>
		</add_scalar>
		<subtract_scalar
			name = "Subtract scalar 2T_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2180 560 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 1T_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Z to scalar_1"
			>
		</subtract_scalar>
		<divide_scalar
			name = "Divide scalar T_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2180 480 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 2T_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Blending metres_1"
			>
		</divide_scalar>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar T_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2180 400 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar T_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<subtract_scalar
			name = "Subtract scalar 1B_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2360 620 0"
			gui_group = ""
			enable = "1"
			input_node = "/TER Offset Z_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "TER radius_1"
			>
		</subtract_scalar>
		<subtract_scalar
			name = "Subtract scalar 2B_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2360 560 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Subtract scalar 1B_1"
			>
		</subtract_scalar>
		<divide_scalar
			name = "Divide scalar B_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2360 480 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 2B_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Blending metres_1"
			>
		</divide_scalar>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar B_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2360 400 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar B_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<add_scalar
			name = "Add scalar 1R_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2540 620 0"
			gui_group = ""
			enable = "1"
			input_node = "/TER Offset X_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "TER radius_1"
			>
		</add_scalar>
		<subtract_scalar
			name = "Subtract scalar 2R_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2540 560 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 1R_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "X to scalar_1"
			>
		</subtract_scalar>
		<divide_scalar
			name = "Divide scalar R_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2540 480 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 2R_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Blending metres_1"
			>
		</divide_scalar>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar R_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2540 400 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar R_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<subtract_scalar
			name = "Subtract scalar 1L_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2720 620 0"
			gui_group = ""
			enable = "1"
			input_node = "/TER Offset X_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "TER radius_1"
			>
		</subtract_scalar>
		<subtract_scalar
			name = "Subtract scalar 2L_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2720 560 0"
			gui_group = ""
			enable = "1"
			input_node = "X to scalar_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Subtract scalar 1L_1"
			>
		</subtract_scalar>
		<divide_scalar
			name = "Divide scalar L_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2720 480 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 2L_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Blending metres_1"
			>
		</divide_scalar>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar L_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2720 400 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar L_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<z_to_scalar
			name = "Z to scalar_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2600 940 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<x_to_scalar
			name = "X to scalar_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2780 940 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</x_to_scalar>
		<multiply_scalar
			name = "Blending metres_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2400 840 0"
			gui_group = ""
			enable = "1"
			input_node = "/TER Metres_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "/Border Blending_1"
			>
		</multiply_scalar>
		<get_position
			name = "Get position 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2700 1020 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<constant_scalar
			name = "2_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2580 880 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<divide_scalar
			name = "TER radius_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2580 840 0"
			gui_group = ""
			enable = "1"
			input_node = "/TER Metres_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "2_1"
			>
		</divide_scalar>
	</group>
	<heightfield_load
		name = "us_mv_base_409700.ter"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 2260 0"
		gui_group = "MVTerrain"
		input_node = ""
		read_from_file = "1"
		filename = "us_mv_base_409700.ter"
		georeference = "0"
		auto_georeference_from_file = "1"
		NW_corner_lat_long = "1 0"
		NE_corner_lat_long = "1 1"
		SE_corner_lat_long = "0 1"
		SW_corner_lat_long = "0 0"
		new_heightfield = "0"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		>
	</heightfield_load>
	<heightfield_shader
		name = "us_mv_base_409700"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 2200 0"
		gui_group = "MVTerrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "us_mv_base_409700.ter"
		flip_x = "0"
		flip_y = "0"
		position_centre = "1"
		position_lower_left = "0"
		position_upper_left = "0"
		position = "5000 15000"
		border_blending = "0"
		stitchable_border = "0"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "0"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "1"
		blending_shader = "Mask (output)_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</heightfield_shader>
	<heightfield_load
		name = "us_mv_base_81940.ter"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 2120 0"
		gui_group = "MVTerrain"
		input_node = ""
		read_from_file = "1"
		filename = "us_mv_base_81940.ter"
		georeference = "0"
		auto_georeference_from_file = "1"
		NW_corner_lat_long = "1 0"
		NE_corner_lat_long = "1 1"
		SE_corner_lat_long = "0 1"
		SW_corner_lat_long = "0 0"
		new_heightfield = "0"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		>
	</heightfield_load>
	<constant_scalar
		name = "TER Offset X_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 2220 0"
		gui_group = "Blending Mask_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<constant_scalar
		name = "TER Offset Z_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 2180 0"
		gui_group = "Blending Mask_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar 10"
		gui_use_node_pos = "1"
		gui_node_pos = "1200 720 0"
		gui_group = ""
		enable = "1"
		input_node = "Red out"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Transform shader 02"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar 23"
		gui_use_node_pos = "1"
		gui_node_pos = "1200 600 0"
		gui_group = ""
		enable = "1"
		input_node = "Green out"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Transform shader 02"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar 24"
		gui_use_node_pos = "1"
		gui_node_pos = "1200 480 0"
		gui_group = ""
		enable = "1"
		input_node = "Blue out"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Transform shader 02"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar 25"
		gui_use_node_pos = "1"
		gui_node_pos = "1200 840 0"
		gui_group = ""
		enable = "1"
		input_node = "Lighten outside rainbow"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Transform shader 02"
		>
	</multiply_scalar>
	<cloud_layer_v2
		name = "Cumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1020 340 0"
		gui_group = ""
		enable = "0"
		input_node = "Blue1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "5761.84 1549.42 6121.4"
		radius = "1"
		seed = "0"
		cloud_altitude = "3000"
		cloud_depth = "3000"
		local_sphere = "0"
		local_sphere_centre = "3842.095742 2626.845579 4081.856642"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Transform shader 02"
		edge_sharpness = "0.920541"
		cloud_density = "0.01225"
		coverage_adjust = "0"
		cloud_colour = "0.349999994 0.349999994 0.349999994"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "0.113906"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.4"
		enviro_light = "1"
		enviro_light_tint = "0.5 0.5 0.5"
		darker_unresolved_scattering = "0"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "1"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.009631901"
		number_of_samples = "78"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "1"
		acceleration_cache = "2"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<multiply_scalar
		name = "Multiply scalar 26"
		gui_use_node_pos = "1"
		gui_node_pos = "2500 1760 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 19_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Min_constant"
		>
	</multiply_scalar>
	<note
		name = "Note 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1260 320 0"
		gui_group = ""
		gui_node_size = "240 107.741448 1"
		gui_note_text = "Final cumulus layer needs re-masking to remove &quot;rainbow cloud&quot;"
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<note
		name = "Note 02"
		gui_use_node_pos = "1"
		gui_node_pos = "2460 2440 0"
		gui_group = ""
		gui_node_size = "318.9413476 146.2521621 1"
		gui_note_text = "Angle between camera -&gt; position and camera-&gt; away from sun vectors"
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
</terragen>
