<terragen_clip>
	<water_shader
		name = "Water Shader Reflection, Refraction, Transparency."
		gui_use_node_pos = "1"
		gui_node_pos = "340 1200 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0"
		wave_scale = "0"
		smallest_scale = "0"
		wind_patch_effect = "0"
		wind_patch_size = "0"
		wind_patch_sharpness = "0"
		master_reflectivity = "2"
		index_of_refraction = "1.5"
		horizon_shift = "10"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.07"
		transparency = "1"
		decay_distance = "1e+050"
		decay_tint = "5 5 5"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "44034"
		>
	</water_shader>
</terragen_clip>
