<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.4.32.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-198.230456 1073.258933 0"
	gui_network_view_size = "831 414 0"
	gui_network_view_zoom = "0.3411201095"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "920 120 0"
		gui_group = "Cameras"
		position = "9216.183529 53.46365177 7421.19939"
		rotation = "2.155253372 -74.19897371 0"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "33.21309856"
		use_vertical_fov = "0"
		vertical_fov = "22.49036321"
		focal_length_in_mm = "60.3546"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "900 20 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "800"
		lock_aspect_ratio = "1"
		image_height = "1200"
		image_aspect_ratio = "0.6666666667"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		ray_trace_objects = "0"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "4"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "1"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0.01373013016"
		crop_top = "0.3783950806"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "5"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.375"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:\Users\Abubaker\Documents\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\Abubaker\Documents\temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "4"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Abubaker\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "0"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "1"
			first_sampling_level = "0"
			pixel_noise_threshold = "0.03"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "900 -40 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "1400"
		lock_aspect_ratio = "1"
		image_height = "672"
		image_aspect_ratio = "2.083333333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.3"
		anti-aliasing = "3"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "1"
		crop_left = "0"
		crop_right = "0.9999999404"
		crop_bottom = "0.2528408766"
		crop_top = "0.6564913988"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.375"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:\Users\Abubaker\Documents\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\Abubaker\Documents\temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Michael\Desktop\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "0"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "280 140 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "0.75"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "0.25"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "0.75"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "0.25"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "280 80 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "24.75"
		elevation = "30"
		colour = "1 1 1"
		strength = "4"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 220 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 280 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "General Fake Stones_1"
		atmosphere_shader = "Cumulus layer 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 600 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "0.25"
		haze_horizon_colour = "0.193749994 0.193749994 0.193749994"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
		bluesky_additive = "0.8328545232"
		bluesky_additive_colour = "0.05405339226 0.2751537561 1"
		redsky_decay = "2"
		haze_exp_height = "5000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000413597 0.3195299506 0.925393939"
		redsky_decay_colour = "0.9047999978 0.726490438 0.3963752389"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<default_shader
		name = "Waterplane opacity"
		gui_use_node_pos = "1"
		gui_node_pos = "40 1360 0"
		gui_group = ""
		enable = "1"
		input_node = "Displacement shader 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		diffuse_colour = "0 0 0"
		colour_image = ""
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = "Warp shader 01_1"
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<power_fractal_shader_v3
		name = "strata displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 1420 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "47645"
		feature_scale = "500"
		lead-in_scale = "25000"
		smallest_scale = "100"
		noise_octaves = "10"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "400"
		displacement_offset = "-150"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "Fake stones shader 03_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "560 860 0"
		gui_group = " fake stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "696796"
		surface_shader = "Fake stones colour"
		stone_scale = "25"
		stone_density = "0.075"
		vary_density = "1"
		density_variation = "1"
		density_seed = "7868"
		density_variation_scale = "1000"
		stone_tallness = "0.5"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0.2632000148 0.2158000022 0.1386000067"
		colour_variation = "1"
		variation_in_red = "0"
		variation_in_green = "0.2"
		variation_in_blue = "0.1"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 06_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<compute_terrain
		name = "Compute terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 400 0"
		gui_group = "Shaders_1"
		enable = "1"
		input_node = "rock"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-6 132 0"
		gui_group = ""
		gui_node_size = "240 440 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-755 1406 0"
		gui_group = ""
		gui_node_size = "1096.133534 1018.908392 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<surface_layer
		name = "Water surface layer"
		gui_use_node_pos = "1"
		gui_node_pos = "100 1140 0"
		gui_group = ""
		enable = "1"
		input_node = "Waterplane opacity"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		apply_colour = "0"
		diffuse_colour = "0.01250000019 0.01250000019 0.01250000019"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "3"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Power fractal shader v3 01_1_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "1"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "0"
		minimum_altitude = "0"
		min_alt_fuzzy_zone = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<get_altitude
		name = "Get altitude 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 1620 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_altitude>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "39 561 0"
		gui_group = ""
		gui_node_size = "468.8764715 235.6707651 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "286 35 0"
		gui_group = ""
		gui_node_size = "240 380 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "586 2 0"
		gui_group = ""
		gui_node_size = "213.1185998 380 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "906 23 0"
		gui_group = ""
		gui_node_size = "266.0336416 380 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Fake stones colour"
		gui_use_node_pos = "1"
		gui_node_pos = "560 980 0"
		gui_group = " fake stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		seed = "16583"
		feature_scale = "0.5"
		lead-in_scale = "2"
		smallest_scale = "0.1"
		noise_octaves = "6"
		apply_high_colour = "1"
		high_colour = "0.349999994 0.337515384 0.2072160691"
		apply_low_colour = "1"
		low_colour = "0.125 0.1036770567 0.04998480529"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "0.9375"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.05"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "2 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "1"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "20"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "140 600 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		seed = "52382"
		feature_scale = "5000"
		lead-in_scale = "50000"
		smallest_scale = "25"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0.5"
		roughness = "5.25"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1.425"
		variation_method = "2"
		buoyancy_from_variation = "0.3125"
		clumping_of_variation = "0.6125"
		noise_stretch_XYZ = "2 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 500 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "2996"
		cloud_depth = "800"
		local_sphere = "0"
		local_sphere_centre = "0 2996 0"
		local_sphere_radius = "45232.2"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.075"
		density_shader = "Transform shader 01"
		edge_sharpness = "1.96453"
		cloud_density = "0.006"
		coverage_adjust = "0"
		cloud_colour = "0.349999994 0.349999994 0.349999994"
		scattering_colour = "0.349999994 0.349999994 0.349999994"
		sun_glow_amount = "0.787656"
		sun_glow_power = "1.25"
		light_propagation = "2.225"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "1.175"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "1"
		invert_profile = "0"
		base_wispiness = "0.1"
		base_softness = "0.1"
		coverage_gamma = "0.5"
		rendering_method = "1"
		quality = "0.8619409299"
		number_of_samples = "32"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "2"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<power_fractal_shader_v3
		name = "Warper"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 1600 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "40291"
		feature_scale = "250"
		lead-in_scale = "1000"
		smallest_scale = "50"
		noise_octaves = "6"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.90625"
		colour_offset = "-0.45"
		colour_roughness = "4.75"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<twist_and_shear_shader
		name = "Twist and shear shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1040 1260 0"
		gui_group = ""
		enable = "1"
		input_node = "Redirect shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "0.25"
		lean_direction = "1 0 0"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 1780 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8804"
		feature_scale = "15000"
		lead-in_scale = "5000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "5000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "0.5"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Distance shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 820 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "26046"
		feature_scale = "150"
		lead-in_scale = "500"
		smallest_scale = "100"
		noise_octaves = "4"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.15"
		colour_roughness = "2.3125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "50"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<transform_shader
		name = "Transform shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "100 560 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "Density fractal 01"
		use_world_space = "1"
		translate_shader = "1"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "0 40 0"
		scale_shader = "0"
		scale_by = "1 1 1"
		>
	</transform_shader>
	<power_fractal_shader_v3
		name = "Blend Layer 3_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 360 0"
		gui_group = "Rock Color_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "22766"
		feature_scale = "5"
		lead-in_scale = "50"
		smallest_scale = "1"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.825"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<obj_reader
		name = "RoundtowerFini.obj_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = ""
		enable = "0"
		population_mode = "0"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-box_in_preview = "1"
		show_wireframe = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		sorting_bias = "0"
		double-sided_surface = "1"
		use_smooth_normals = "0"
		flip_normals = "0"
		filename = "RoundtowerFini.obj"
		translate = "1884.720747 1170.689477 10802.81872"
		rotate = "0 90 0"
		scale = "30 30 30"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "1"
		surface_shader = "Parts shader 01_1_1"
		displacement_tolerance = "1"
		source_in_cm = "0"
		source_Z_up = "0"
		>
		<parts_shader
			name = "Parts shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "340 940 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<default_shader
				name = "stone shader_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "540 1300 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "basic023.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "stone_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "540 1240 0"
				gui_group = ""
				part = "stone"
				shader = "stone shader_1_1"
				>
			</object_part>
			<default_shader
				name = "stones shader_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "540 1180 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Stucco_6_seamless_1024v2.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.200000003 0.200000003 0.200000003"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "stones_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "540 1120 0"
				gui_group = ""
				part = "stones"
				shader = "stones shader_1_1"
				>
			</object_part>
			<default_shader
				name = "cement shader_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "540 1060 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.3333333433 0.3333333433 0.249019593"
				colour_image = "1266528497kle59b.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.6666666865 0.6666666865 0.498039186"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "cement_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "540 1000 0"
				gui_group = ""
				part = "cement"
				shader = "cement shader_1_1"
				>
			</object_part>
		</parts_shader>
	</obj_reader>
	<strata_and_outcrops_shader_v2
		name = "Strata and outcrops shader v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1040 1420 0"
		gui_group = ""
		enable = "1"
		input_node = "Merge shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		hard_layer_altitude = "-1000"
		hard_layer_depth = "125"
		hard_layer_steepness = "5"
		plateau_buildup = "0.5"
		hard_layer_spacing = "500"
		num_octaves = "8"
		degree_fix = "1"
		strata_tilt_direction = "90"
		strata_tilt_angle = "0"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 01_1"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
	<distance_shader
		name = "Distance shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 1860 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "0"
		near_distance = "35000"
		distance_mode = "0"
		camera = ""
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<merge_shader
		name = "Merge shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 1480 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Warp shader 02"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<redirect_shader
		name = "Redirect shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 1600 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "Transform shader 01_1_1_1_1_1"
		Y_shader = "Transform shader 01_1_1_1_1_1"
		Z_shader = "Transform shader 01_1_1_1_1"
		>
	</redirect_shader>
	<redirect_shader
		name = "Redirect shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 1600 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "Transform shader 01_1_1_1_1_1_1_1"
		Y_shader = "Transform shader 01_1_1_1_1_1_1_1"
		Z_shader = "Transform shader 01_1_1_1_1_1_1"
		>
	</redirect_shader>
	<transform_shader
		name = "Transform shader 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 1660 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "L cracks"
		use_world_space = "0"
		translate_shader = "0"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "0 0 115"
		scale_shader = "1"
		scale_by = "1 1 1"
		>
	</transform_shader>
	<transform_shader
		name = "Transform shader 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 1660 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "R cracks"
		use_world_space = "0"
		translate_shader = "0"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "115 0 0"
		scale_shader = "1"
		scale_by = "1 1 1"
		>
	</transform_shader>
	<transform_shader
		name = "Transform shader 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 1660 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "cracks_1_1_1_1_1"
		use_world_space = "0"
		translate_shader = "0"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "0 0 -45"
		scale_shader = "1"
		scale_by = "1 1 1"
		>
	</transform_shader>
	<transform_shader
		name = "Transform shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 1660 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "cracks_1_1_1_1"
		use_world_space = "0"
		translate_shader = "0"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "-45 0 0"
		scale_shader = "1"
		scale_by = "1 1 1"
		>
	</transform_shader>
	<power_fractal_shader_v3
		name = "cracks_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 1700 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "43000"
		feature_scale = "25"
		lead-in_scale = "365"
		smallest_scale = "2.5"
		noise_octaves = "9"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.825"
		colour_offset = "-0.75"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "-500"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "5 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 01_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "cracks_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 1700 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "45481"
		feature_scale = "25"
		lead-in_scale = "250"
		smallest_scale = "2.5"
		noise_octaves = "8"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.825"
		colour_offset = "-0.75"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "-750"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 5"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 01_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "R cracks"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 1700 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "41688"
		feature_scale = "250"
		lead-in_scale = "750"
		smallest_scale = "150"
		noise_octaves = "4"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.825"
		colour_offset = "-0.75"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "-2500"
		displacement_offset = "15"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "20 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 01_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "L cracks"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 1700 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "34007"
		feature_scale = "150"
		lead-in_scale = "450"
		smallest_scale = "50"
		noise_octaves = "4"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.825"
		colour_offset = "-0.75"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "-2500"
		displacement_offset = "15"
		displacement_roughness = "5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 20"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 01_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distribution_shader_v4
		name = "Distribution shader v4 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 1780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "500"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "-100"
		min_alt_fuzzy_zone = "100"
		use_Y_for_altitude = "0"
		altitude_key = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<warp_shader
		name = "Warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1040 1540 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Warper"
		shader = "Redirect shader 01_1_1"
		>
	</warp_shader>
	<warp_shader
		name = "Warp shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 1540 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Warper"
		shader = "Redirect shader 01_1_1_1"
		>
	</warp_shader>
	<displacement_shader
		name = "Displacement shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 1080 0"
		gui_group = ""
		enable = "1"
		input_node = "Simple shape shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Conditional &lt;0"
		displacement_direction = "1"
		displacement_multiplier = "-1"
		>
	</displacement_shader>
	<constant_scalar
		name = "Constant 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 1560 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1.2"
		>
	</constant_scalar>
	<divide_scalar
		name = "Divide scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 1500 0"
		gui_group = ""
		enable = "1"
		input_node = "Get altitude 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant 2"
		>
	</divide_scalar>
	<conditional_scalar
		name = "Conditional &lt;0"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 1440 0"
		gui_group = ""
		enable = "1"
		input_node = "Get altitude 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "4"
		comparison_value = "Zero Constant"
		if_result = "Divide scalar 01_1"
		else_result = "Zero Constant"
		>
	</conditional_scalar>
	<constant_scalar
		name = "Zero Constant"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 1560 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<group
		name = "River and Path SSS"
		gui_use_node_pos = "1"
		gui_node_pos = "43 1601 0"
		gui_group = ""
		gui_node_size = "451.9435117 309.460661 1"
		gui_node_colour = "1 1 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<fake_stones_shader
		name = "Fake stones shader 03_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "380 860 0"
		gui_group = " fake stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "5474"
		surface_shader = "Fake stones colour"
		stone_scale = "55"
		stone_density = "0.05"
		vary_density = "1"
		density_variation = "1"
		density_seed = "23300"
		density_variation_scale = "100"
		stone_tallness = "0.5"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0.2232999951 0.2158000022 0.1386000067"
		colour_variation = "1"
		variation_in_red = "0"
		variation_in_green = "0.2"
		variation_in_blue = "0.1"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 06_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<fake_stones_shader
		name = "Fake stones shader 03_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "740 860 0"
		gui_group = " fake stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "34639"
		surface_shader = "Fake stones colour"
		stone_scale = "15"
		stone_density = "0.25"
		vary_density = "1"
		density_variation = "1"
		density_seed = "4745"
		density_variation_scale = "1500"
		stone_tallness = "0.5"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0.2549000084 0.2310000062 0.1870000064"
		colour_variation = "1"
		variation_in_red = "0"
		variation_in_green = "0.2"
		variation_in_blue = "0.1"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 06_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<simple_shape_shader
		name = "SSS River"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 1600 0"
		gui_group = "River and Path SSS"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		type_of_shape = "0"
		position = "9096.6 -101.058 7823.6"
		size = "10000 500"
		rotation = "-10"
		polygon_sides = "5"
		apply_colour = "1"
		colour = "1 1 1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "250"
		colour_edge_units = "0"
		colour_position_key = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "150"
		displacement_edge_units = "0"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<warp_shader
		name = "Warp shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 1500 0"
		gui_group = "River and Path SSS"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		warper = "Redirect shader 01"
		shader = "SSS River"
		>
	</warp_shader>
	<power_fractal_shader_v3
		name = "small warp"
		gui_use_node_pos = "1"
		gui_node_pos = "40 1720 0"
		gui_group = "River and Path SSS"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "65473"
		feature_scale = "50"
		lead-in_scale = "250"
		smallest_scale = "5"
		noise_octaves = "7"
		apply_high_colour = "0"
		high_colour = "0.5562000275 0.3795000017 0.243599996"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "500"
		displacement_offset = "1"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "0"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "big warp"
		gui_use_node_pos = "1"
		gui_node_pos = "40 1680 0"
		gui_group = "River and Path SSS"
		enable = "1"
		input_node = "small warp"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "20146"
		feature_scale = "1000"
		lead-in_scale = "5000"
		smallest_scale = "1"
		noise_octaves = "14"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.3"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "3000"
		displacement_offset = "0"
		displacement_roughness = "0"
		displacement_spike_limit = "1"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<redirect_shader
		name = "Redirect shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "40 1640 0"
		gui_group = "River and Path SSS"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		X_shader = ""
		Y_shader = ""
		Z_shader = "big warp"
		>
	</redirect_shader>
	<power_fractal_shader_v3
		name = "Blend Layer 2_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 440 0"
		gui_group = "Rock Color_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "25595"
		feature_scale = "10"
		lead-in_scale = "100"
		smallest_scale = "1.7"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.725"
		colour_offset = "0"
		colour_roughness = "2.5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Layer 2_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 400 0"
		gui_group = "Rock Color_1"
		enable = "1"
		input_node = "Layer 1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "35909"
		feature_scale = "10"
		lead-in_scale = "100"
		smallest_scale = "2"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "0.353700012 0.2275999933 0.1220000014"
		apply_low_colour = "1"
		low_colour = "0.01329144649 0.01875000075 0.01420837548"
		colour_contrast = "0.75"
		colour_offset = "-0.225"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0.1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "1.75"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.375"
		noise_stretch_XYZ = "1 100 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Blend Layer 2_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "56 1234 0"
		gui_group = ""
		gui_node_size = "453.0837214 385.8989274 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<merge_shader
		name = "Merge shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "500 800 0"
		gui_group = " fake stones"
		enable = "1"
		input_node = "Fake stones shader 03_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Fake stones shader 03_1_1_1_1_1_1_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<plane
		name = "River"
		gui_use_node_pos = "1"
		gui_node_pos = "60 1100 0"
		gui_group = "Water"
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		center = "-5006.44 -20 9334.42"
		length_a = "100000"
		length_b = "6500"
		edge_vector_a = "1 0 0"
		edge_vector_b = "0 0 1"
		surface_shader = "Water surface layer"
		displacement_tolerance = "5"
		>
	</plane>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "40 1220 0"
		gui_group = ""
		enable = "1"
		input_node = "Water shader 02_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "51491"
		feature_scale = "20"
		lead-in_scale = "80"
		smallest_scale = "0.1"
		noise_octaves = "11"
		apply_high_colour = "1"
		high_colour = "0.8812500238 0.8812500238 0.8812500238"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.65"
		colour_roughness = "8.125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "4"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.5"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "1"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "200 1280 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "7026"
		feature_scale = "30"
		lead-in_scale = "150"
		smallest_scale = "7.5"
		noise_octaves = "6"
		apply_high_colour = "1"
		high_colour = "5 5 5"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.35625"
		colour_offset = "-0.45"
		colour_roughness = "1.75"
		clamp_high_colour = "0"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 2"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 06_1"
		gui_use_node_pos = "1"
		gui_node_pos = "380 920 0"
		gui_group = " fake stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		seed = "54046"
		feature_scale = "50"
		lead-in_scale = "10000"
		smallest_scale = "5"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "2 2 2"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.475"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0.075"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "5 0.25 3"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Shaders_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-698 352 0"
		gui_group = ""
		gui_node_size = "876.7979093 1020.986961 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<water_shader
		name = "Water shader 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "20 1280 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.225"
		wave_scale = "4"
		smallest_scale = "0.1"
		wind_patch_effect = "1"
		wind_patch_size = "50"
		wind_patch_sharpness = "1"
		master_reflectivity = "0.75"
		index_of_refraction = "1.5"
		horizon_shift = "0.5"
		highlight_intensity = "2"
		min_highlight_spread = "0.1"
		transparency = "1"
		decay_distance = "60"
		decay_tint = "0.7667000294 1 0.7742000222"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "1715"
		>
	</water_shader>
	<redirect_shader
		name = "Redirect shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1040 1360 0"
		gui_group = ""
		enable = "1"
		input_node = "Strata and outcrops shader v2 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = ""
		Y_shader = "strata displacement"
		Z_shader = ""
		>
	</redirect_shader>
	<surface_layer
		name = "rock"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 460 0"
		gui_group = ""
		enable = "1"
		input_node = "Path"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Layer 3 (final)_1_1"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "20"
		min_slope_fuzzy_zone = "0"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<simple_shape_shader
		name = "Simple shape shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 1220 0"
		gui_group = ""
		enable = "1"
		input_node = "Twist and shear shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "0 1165.91 11204"
		size = "7500 9000"
		rotation = "0"
		polygon_sides = "5"
		apply_colour = "1"
		colour = "1 1 1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "150"
		colour_edge_units = "0"
		colour_position_key = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "-1000"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "2000"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<surface_layer
		name = "General Fake Stones_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 160 0"
		gui_group = "Shaders_1"
		enable = "1"
		input_node = "RiverFS"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Merge shader 01_1_1_1_1_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "1"
		blend_as_coverage = "0"
		limit_maximum_altitude = "1"
		maximum_altitude = "100"
		max_alt_fuzzy_zone = "100"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "40"
		max_slope_fuzzy_zone = "10"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<camera
		name = "Camera 01"
		gui_use_node_pos = "1"
		gui_node_pos = "580 140 0"
		gui_group = ""
		position = "10435.4 1500 -6257.18"
		rotation = "-90 0 0"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "121.8907918"
		use_vertical_fov = "0"
		vertical_fov = "100.3888578"
		focal_length_in_mm = "10"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "4.355624447"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<surface_layer
		name = "groundgrass"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 740 0"
		gui_group = "Shaders_1"
		enable = "1"
		input_node = "Displacement shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.75 0.75 0.75"
		colour_function = "Colour adjust shader 01"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "5"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Power fractal shader v3 03"
		coverage = "0.75"
		fractal_breakup = "1"
		breakup_shader = "Layer 3 (final)_1_1"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Warp shader 01_1"
		invert_blendshader = "1"
		blend_as_coverage = "0"
		limit_maximum_altitude = "1"
		maximum_altitude = "600"
		max_alt_fuzzy_zone = "100"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "20"
		max_slope_fuzzy_zone = "0"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "1"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "river bed"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 620 0"
		gui_group = "Shaders_1"
		enable = "1"
		input_node = "groundgrass"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = "Mud Colour"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "-45"
		displacement_function = "Warp shader 01_1"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Warp shader 01_1"
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<obj_reader
		name = "RoundtowerFini.obj_1"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -20 0"
		gui_group = ""
		enable = "0"
		population_mode = "0"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-box_in_preview = "1"
		show_wireframe = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		sorting_bias = "0"
		double-sided_surface = "1"
		use_smooth_normals = "0"
		flip_normals = "0"
		filename = "RoundtowerFini.obj"
		translate = "-3828.109498 696.0071056 11289.07008"
		rotate = "0 90 0"
		scale = "40 40 40"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "1"
		surface_shader = "Parts shader 01_1"
		displacement_tolerance = "1"
		source_in_cm = "0"
		source_Z_up = "0"
		>
		<parts_shader
			name = "Parts shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "300 960 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<default_shader
				name = "stone shader_1"
				gui_use_node_pos = "1"
				gui_node_pos = "500 1320 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "basic023.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "stone_1"
				gui_use_node_pos = "1"
				gui_node_pos = "500 1260 0"
				gui_group = ""
				part = "stone"
				shader = "stone shader_1"
				>
			</object_part>
			<default_shader
				name = "stones shader_1"
				gui_use_node_pos = "1"
				gui_node_pos = "500 1200 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Stucco_6_seamless_1024v2.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.200000003 0.200000003 0.200000003"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "stones_1"
				gui_use_node_pos = "1"
				gui_node_pos = "500 1140 0"
				gui_group = ""
				part = "stones"
				shader = "stones shader_1"
				>
			</object_part>
			<default_shader
				name = "cement shader_1"
				gui_use_node_pos = "1"
				gui_node_pos = "500 1080 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.3333333433 0.3333333433 0.249019593"
				colour_image = "1266528497kle59b.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.6666666865 0.6666666865 0.498039186"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "cement_1"
				gui_use_node_pos = "1"
				gui_node_pos = "500 1020 0"
				gui_group = ""
				part = "cement"
				shader = "cement shader_1"
				>
			</object_part>
		</parts_shader>
	</obj_reader>
	<power_fractal_shader_v3
		name = "Mud Colour"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 680 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.337500006 0.337500006 0.2469857335"
		apply_low_colour = "1"
		low_colour = "0.06875000149 0.05596999824 0.0293099992"
		colour_contrast = "0.61875"
		colour_offset = "-0.475"
		colour_roughness = "10"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = " fake stones"
		gui_use_node_pos = "1"
		gui_node_pos = "338.0399585 869.4108874 0"
		gui_group = ""
		gui_node_size = "1042.9803 307.4012207 1"
		gui_node_colour = "0.5 0.1010999978 0.007751000114"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<merge_shader
		name = "Merge shader 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "600 740 0"
		gui_group = " fake stones"
		enable = "1"
		input_node = "Merge shader 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Fake stones shader 03_1_1_1_1_1_1_1_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 06_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "740 920 0"
		gui_group = " fake stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		seed = "57950"
		feature_scale = "10"
		lead-in_scale = "10000"
		smallest_scale = "2"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "2 2 2"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.875"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Path"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 520 0"
		gui_group = ""
		enable = "1"
		input_node = "river bed"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = "Path colour"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "-10"
		displacement_function = "Transform shader 01_1"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Transform shader 01_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Path colour"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 580 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "100"
		smallest_scale = "0.1"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "0.368750006 0.368750006 0.2698020935"
		apply_low_colour = "1"
		low_colour = "0.1875 0.1526454538 0.0799363628"
		colour_contrast = "0.26875"
		colour_offset = "-0.475"
		colour_roughness = "8.9375"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<warp_shader
		name = "Warp shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "160 1540 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		warper = "Redirect shader 01"
		shader = "SSS path"
		>
	</warp_shader>
	<simple_shape_shader
		name = "SSS path"
		gui_use_node_pos = "1"
		gui_node_pos = "160 1600 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		type_of_shape = "0"
		position = "10096.57 -101.058 7823.6"
		size = "10000 150"
		rotation = "-10"
		polygon_sides = "5"
		apply_colour = "1"
		colour = "1 1 1"
		edge_colour = "0 0 0"
		colour_edge_profile = "3"
		colour_edge_width = "100"
		colour_edge_units = "0"
		colour_position_key = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "150"
		displacement_edge_units = "0"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<transform_shader
		name = "Transform shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "160 1480 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "Warp shader 01_1_1"
		use_world_space = "1"
		translate_shader = "1"
		translate_by = "0 0 150"
		rotate_shader = "1"
		rotate_by = "0 -2 0"
		scale_shader = "0"
		scale_by = "1 1 1"
		>
	</transform_shader>
	<obj_reader
		name = "RoundtowerFini.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "0 140 0"
		gui_group = "Water"
		enable = "0"
		population_mode = "0"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-box_in_preview = "1"
		show_wireframe = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		sorting_bias = "0"
		double-sided_surface = "1"
		use_smooth_normals = "0"
		flip_normals = "0"
		filename = "RoundtowerFini.obj"
		translate = "3271.974997 1114.465932 8317.433254"
		rotate = "0 270 0"
		scale = "60 60 60"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "1"
		surface_shader = "Parts shader 01"
		displacement_tolerance = "1"
		source_in_cm = "0"
		source_Z_up = "0"
		>
		<parts_shader
			name = "Parts shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "260 980 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<default_shader
				name = "stone shader"
				gui_use_node_pos = "1"
				gui_node_pos = "460 1340 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "basic023.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "stone"
				gui_use_node_pos = "1"
				gui_node_pos = "460 1280 0"
				gui_group = ""
				part = "stone"
				shader = "stone shader"
				>
			</object_part>
			<default_shader
				name = "stones shader"
				gui_use_node_pos = "1"
				gui_node_pos = "460 1220 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Stucco_6_seamless_1024v2.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.200000003 0.200000003 0.200000003"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "stones"
				gui_use_node_pos = "1"
				gui_node_pos = "460 1160 0"
				gui_group = ""
				part = "stones"
				shader = "stones shader"
				>
			</object_part>
			<default_shader
				name = "cement shader"
				gui_use_node_pos = "1"
				gui_node_pos = "460 1100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.3333333433 0.3333333433 0.249019593"
				colour_image = "1266528497kle59b.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.6666666865 0.6666666865 0.498039186"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "cement"
				gui_use_node_pos = "1"
				gui_node_pos = "460 1040 0"
				gui_group = ""
				part = "cement"
				shader = "cement shader"
				>
			</object_part>
		</parts_shader>
	</obj_reader>
	<surface_layer
		name = "RiverFS"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 260 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute terrain"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Merge shader 01"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Warp shader 01_1"
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "100"
		max_alt_fuzzy_zone = "100"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "40"
		max_slope_fuzzy_zone = "10"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<fake_stones_shader
		name = "River FS"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 840 0"
		gui_group = " fake stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "57194"
		surface_shader = "Fake stones colour"
		stone_scale = "60"
		stone_density = "0.1"
		vary_density = "1"
		density_variation = "1"
		density_seed = "45940"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0.2232999951 0.2158000022 0.1386000067"
		colour_variation = "1"
		variation_in_red = "0.1"
		variation_in_green = "0.2"
		variation_in_blue = "0.1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<fake_stones_shader
		name = "River FS_1"
		gui_use_node_pos = "1"
		gui_node_pos = "160 840 0"
		gui_group = " fake stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "57194"
		surface_shader = "Fake stones colour"
		stone_scale = "30"
		stone_density = "0.1"
		vary_density = "1"
		density_variation = "1"
		density_seed = "45940"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0.2232999951 0.2158000022 0.1386000067"
		colour_variation = "1"
		variation_in_red = "0.1"
		variation_in_green = "0.2"
		variation_in_blue = "0.1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<merge_shader
		name = "Merge shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "100 780 0"
		gui_group = " fake stones"
		enable = "1"
		input_node = "River FS"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "River FS_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<power_fractal_shader_v3
		name = "Layer 3 (final)_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 320 0"
		gui_group = "Rock Color_1"
		enable = "1"
		input_node = "Layer 2_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "49067"
		feature_scale = "0.5"
		lead-in_scale = "17"
		smallest_scale = "0.05"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "0.1193000004 0.2388000041 0.1247000024"
		apply_low_colour = "1"
		low_colour = "0.1604000032 0.1220000014 0.03026000038"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.025"
		displacement_offset = "0"
		displacement_roughness = "0.6875"
		displacement_spike_limit = "0.875"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 30 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Blend Layer 3_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Rock Color_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1289 405 0"
		gui_group = ""
		gui_node_size = "262.682556 254.8050951 1"
		gui_node_colour = "0.4995000064 0.01113000046 0.007155000232"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "Layer 1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 480 0"
		gui_group = "Rock Color_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "8028"
		feature_scale = "50"
		lead-in_scale = "500"
		smallest_scale = "0.3"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "0.15625 0.1539740264 0.1494715661"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "1.875"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0.1"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1.25"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.5625"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<populator_v3
		name = "Pop Grass clump 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 80 0"
		gui_group = "Water"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Grass clump 01"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "7953.627443 -142.4506527 7806.386702"
		area_rotation = "0 0 0"
		area_length_a = "1000"
		area_length_b = "1000"
		object_spacing = "30"
		area_size_xz = "1000 1000"
		object_spacing_xz = "30 30"
		randomness_xz = "3 3"
		use_density_shader = "0"
		density_shader = ""
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain"
		planet = "Planet 01"
		minimum_scale = "2"
		maximum_scale = "3"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "0"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "26351"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<grass_clump
			name = "Grass clump 01"
			gui_use_node_pos = "1"
			gui_node_pos = "200 140 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			number_of_blades = "10000"
			clump_diameter = "10"
			blade_length = "0.1"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Default shader 01"
			displacement_tolerance = "1"
			>
			<default_shader
				name = "Default shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "400 200 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
		</grass_clump>
	</populator_v3>
	<power_fractal_shader_v3
		name = "Blend Layer 2_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 780 0"
		gui_group = "grass colour"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "25595"
		feature_scale = "10"
		lead-in_scale = "100"
		smallest_scale = "1.7"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.725"
		colour_offset = "0"
		colour_roughness = "2.5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Layer 2_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 740 0"
		gui_group = "grass colour"
		enable = "1"
		input_node = "Layer 1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "35909"
		feature_scale = "1"
		lead-in_scale = "10"
		smallest_scale = "0.1"
		noise_octaves = "8"
		apply_high_colour = "1"
		high_colour = "0.2282859981 0.2624999881 0.04969121143"
		apply_low_colour = "1"
		low_colour = "0.1000000015 0.06856387109 0.009404367767"
		colour_contrast = "0.75"
		colour_offset = "-0.225"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "1.75"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.375"
		noise_stretch_XYZ = "1 100 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Blend Layer 2_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Blend Layer 3_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 700 0"
		gui_group = "grass colour"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "22766"
		feature_scale = "5"
		lead-in_scale = "50"
		smallest_scale = "1"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.825"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Layer 3 (final)_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 660 0"
		gui_group = "grass colour"
		enable = "1"
		input_node = "Layer 2_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "49067"
		feature_scale = "0.5"
		lead-in_scale = "15"
		smallest_scale = "0.05"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "0.1389999986 0.1870000064 0.001963000046"
		apply_low_colour = "1"
		low_colour = "0.2937499881 0.2234258056 0.05541692674"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "0.6875"
		displacement_spike_limit = "0.875"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 30 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Blend Layer 3_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "grass colour"
		gui_use_node_pos = "1"
		gui_node_pos = "-1292 717 0"
		gui_group = ""
		gui_node_size = "262.682556 296.7863571 1"
		gui_node_colour = "0.4995000064 0.7667000294 0.007155000232"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "Layer 1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 820 0"
		gui_group = "grass colour"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "10"
		smallest_scale = "0.1"
		noise_octaves = "8"
		apply_high_colour = "1"
		high_colour = "0.1929599792 0.224999994 0.04311599955"
		apply_low_colour = "1"
		low_colour = "0.06875000149 0.06399371475 0.01359557547"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "1.875"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1.25"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.5625"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<colour_adjust_shader
		name = "Colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 600 0"
		gui_group = ""
		enable = "1"
		input_node = "Layer 3 (final)_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.8000000715 0.8000000715 0.8000000715"
		white_point_adjust = "0.8000000715"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
</terragen>
