<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.4.32.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "921.452352 -179.4634397 0"
	gui_network_view_size = "519 307 0"
	gui_network_view_zoom = "0.7848120928"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 120 0"
		gui_group = "Cameras"
		position = "-73.12723248 -87.65800133 2241.64229"
		rotation = "0.6109049506 118.7160457 0"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "640"
		lock_aspect_ratio = "0"
		image_height = "480"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:\Users\Henry\Documents\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\Henry\Documents\temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -180 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "1920"
		lock_aspect_ratio = "1"
		image_height = "1080"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.7"
		anti-aliasing = "8"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "1"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "4"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.2457627207"
		crop_right = "0.6186440587"
		crop_bottom = "0.3721803725"
		crop_top = "0.7180451751"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "5"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:\Users\Henry\Documents\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\Henry\Documents\temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			GI_relative_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "4"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Henry\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "0"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			anti-aliasing = "8"
			customise_sampling = "1"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.0125"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 0.9657999873 0.9322999716"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 0.7893000245 0.7893000245"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 0.9657999873 0.9322999716"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 0.7893000245 0.7893000245"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "171"
		elevation = "11.25"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1200 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Fields"
		atmosphere_shader = "Altocumulus layer 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1540 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "3.64013"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05000000075 0.270938009 1"
		redsky_decay = "2"
		haze_exp_height = "2250"
		bluesky_exp_height = "5500"
		ceiling_adjust = "6.625"
		ceiling = "36437.5"
		floor = "-16000"
		haze_glow_amount = "0.36"
		haze_glow_power = "1.4"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2020 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.3000000119 0.3000000119 0.3000000119"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<heightfield_shader
		name = "Heightfield shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2520 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield generate 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position_upper_left = "0"
		position = "0 0"
		border_blending = "0.1"
		stitchable_border = "0"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_generate
		name = "Heightfield generate 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 2580 0"
		gui_group = "Terrain"
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		feature_scale = "2000"
		feature_steepness = "0.25"
		roughness = "0.875"
		seed = "22328"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "0"
		>
	</heightfield_generate>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2300 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 520 0"
		gui_group = ""
		gui_node_size = "240 1520 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 2460 0"
		gui_group = ""
		gui_node_size = "640 440 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1720 0"
		gui_group = ""
		gui_node_size = "640 880 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 1860 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 1490 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -20 0"
		gui_group = ""
		gui_node_size = "240 440 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2400 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Heightfield shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "11689"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "0.1"
		noise_octaves = "20"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1235.96"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "rock"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1900 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.1940000057 0.2195000052 0.2549000084"
		colour_function = "Power fractal shader v3 01"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1960 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "27980"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 1960 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "55188"
		feature_scale = "10"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.1940000057 0.2195000052 0.2549000084"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "sands"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1780 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "rock"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.4562500119 0.2215275615 0.09076619148"
		colour_function = "Power fractal shader v3 02"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.8125"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "42.75"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1840 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "11824"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 1840 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "32041"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.1975000054 0.1510999948 0.1138999984"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "grasses"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1540 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "sands"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.2388000041 0.3587000072 0.130400002"
		colour_function = "Power fractal shader v3 03"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Power fractal shader v3 04"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Distance shader 01"
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "750"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "1"
		maximum_slope_angle = "34.875"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1660 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "56465"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1600 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "9686"
		feature_scale = "10"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.3440000117 0.3838 0.1635999978"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1.6"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<populator_v3
		name = "Pop Ryegrass_variant1.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1140 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "1"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Ryegrass_variant1.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-10.93937788 -91.52690635 2209.474341"
		area_rotation = "0 29 0"
		area_length_a = "150"
		area_length_b = "150"
		object_spacing = "1"
		area_size_xz = "150 150"
		object_spacing_xz = "1 1"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Distribution shader v4 01"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1.3"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "0"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "18507"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Ryegrass_variant1.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "E:\Terragen2Plants\Archviz_grasses_vol1\SI3D_0035_Ryegrass-20120110\TGO\Ryegrass_variant1.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "240 40 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 880 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat"
					gui_use_node_pos = "1"
					gui_node_pos = "440 820 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader"
					>
				</object_part>
				<default_shader
					name = "si3d_0035_branch1 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 760 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.4499999881 0.4499999881 0.4499999881"
					colour_image = "si3d_0035_branch1.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0035_branch1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 700 0"
					gui_group = ""
					part = "si3d_0035_branch1"
					shader = "si3d_0035_branch1 shader"
					>
				</object_part>
				<default_shader
					name = "si3d_0035_branch2 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.4499999881 0.4499999881 0.4499999881"
					colour_image = "si3d_0035_branch2.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0035_branch2"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					part = "si3d_0035_branch2"
					shader = "si3d_0035_branch2 shader"
					>
				</object_part>
				<default_shader
					name = "si3d_0035_leaf1 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.4499999881 0.4499999881 0.4499999881"
					colour_image = "si3d_0035_leaf1.tif"
					colour_function = ""
					translucency = "0.8999999762 0.8999999762 0.8999999762"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.150000006 0.150000006 0.150000006"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "3"
					specular_roughness = "0.3"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0002"
					displacement_image = "si3d_0035_leaf1_rel.tif"
					displacement_function = ""
					displacement_offset = "-0.0001"
					opacity = "1 1 1"
					opacity_image = "si3d_0035_leaf1_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0035_leaf1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 460 0"
					gui_group = ""
					part = "si3d_0035_leaf1"
					shader = "si3d_0035_leaf1 shader"
					>
				</object_part>
				<default_shader
					name = "si3d_0035_leaf3 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 400 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.4499999881 0.4499999881 0.4499999881"
					colour_image = "si3d_0035_leaf3.tif"
					colour_function = ""
					translucency = "0.8999999762 0.8999999762 0.8999999762"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.1000000015 0.1000000015 0.1000000015"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "2"
					specular_roughness = "0.35"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0002"
					displacement_image = "si3d_0035_leaf3_rel.tif"
					displacement_function = ""
					displacement_offset = "-0.0001"
					opacity = "1 1 1"
					opacity_image = "si3d_0035_leaf3_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0035_leaf3"
					gui_use_node_pos = "1"
					gui_node_pos = "440 340 0"
					gui_group = ""
					part = "si3d_0035_leaf3"
					shader = "si3d_0035_leaf3 shader"
					>
				</object_part>
				<default_shader
					name = "si3d_0035_blos1 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 280 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.5 0.5 0.5"
					colour_image = "si3d_0035_blos1.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0002"
					displacement_image = "si3d_0035_blos1_rel.tif"
					displacement_function = ""
					displacement_offset = "-0.0001"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0035_blos1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 220 0"
					gui_group = ""
					part = "si3d_0035_blos1"
					shader = "si3d_0035_blos1 shader"
					>
				</object_part>
				<default_shader
					name = "si3d_0035_blos2 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 160 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.4500000179 0.4500000179 0.4500000179"
					colour_image = "si3d_0035_blos2.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.1000000015 0.1000000015 0.1000000015"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "2"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0035_blos2"
					gui_use_node_pos = "1"
					gui_node_pos = "440 100 0"
					gui_group = ""
					part = "si3d_0035_blos2"
					shader = "si3d_0035_blos2 shader"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
		<distribution_shader_v4
			name = "Distribution shader v4 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = "Fractal breakup 04"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			altitude_key = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "54"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "1"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Fractal breakup 04"
			gui_use_node_pos = "1"
			gui_node_pos = "40 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "2775"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</populator_v3>
	<compute_terrain
		name = "Compute terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-240 40 0"
		gui_group = ""
		enable = "1"
		input_node = "Fields"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<populator_v3
		name = "Pop Ryegrass_variant2.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1080 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "1"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Ryegrass_variant2.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-10.93937788 -91.52690635 2209.474341"
		area_rotation = "0 29 0"
		area_length_a = "150"
		area_length_b = "150"
		object_spacing = "1"
		area_size_xz = "150 150"
		object_spacing_xz = "1 1"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "/Pop Ryegrass_variant1.tgo/Distribution shader v4 01"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1.3"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "34808"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Ryegrass_variant2.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "E:\Terragen2Plants\Archviz_grasses_vol1\SI3D_0035_Ryegrass-20120110\TGO\Ryegrass_variant2.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "260 40 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "460 880 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
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					translucency_image = ""
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					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
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					specular_roughness_function = ""
					displacement_direction = "1"
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					displacement_image = ""
					displacement_function = ""
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					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
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					gui_use_node_pos = "1"
					gui_node_pos = "460 820 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0035_branch1 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "460 760 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.4499999881 0.4499999881 0.4499999881"
					colour_image = "si3d_0035_branch1.tif"
					colour_function = ""
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					translucency_image = ""
					translucency_function = ""
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					luminosity_image = ""
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					reflectivity_image = ""
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					reflection_tint = "1 1 1"
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					specular_roughness_image = ""
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					displacement_image = ""
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					invert_opacity_image = "0"
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				</default_shader>
				<object_part
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					gui_use_node_pos = "1"
					gui_node_pos = "460 700 0"
					gui_group = ""
					part = "si3d_0035_branch1"
					shader = "si3d_0035_branch1 shader_1"
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				</object_part>
				<default_shader
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					gui_use_node_pos = "1"
					gui_node_pos = "460 640 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.4499999881 0.4499999881 0.4499999881"
					colour_image = "si3d_0035_branch2.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
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					reflectivity = "0 0 0"
					reflectivity_image = ""
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					reflection_tint = "1 1 1"
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					specular_roughness_image = ""
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					specular_roughness_function = ""
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					displacement_image = ""
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					opacity_image = ""
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					projection_camera = ""
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				</default_shader>
				<object_part
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					gui_node_pos = "460 580 0"
					gui_group = ""
					part = "si3d_0035_branch2"
					shader = "si3d_0035_branch2 shader_1"
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				<default_shader
					name = "si3d_0035_leaf1 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "460 520 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.4499999881 0.4499999881 0.4499999881"
					colour_image = "si3d_0035_leaf1.tif"
					colour_function = ""
					translucency = "0.8999999762 0.8999999762 0.8999999762"
					translucency_image = ""
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					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.1099999994 0.1099999994 0.1099999994"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
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					specular_roughness = "0.25"
					specular_roughness_image = ""
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					specular_roughness_function = ""
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					displacement_image = "si3d_0035_leaf1_rel.tif"
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					displacement_offset = "-0.0001"
					opacity = "1 1 1"
					opacity_image = "si3d_0035_leaf1_a.tif"
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					invert_opacity_image = "0"
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					image_projection = "4"
					projection_camera = ""
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					>
				</default_shader>
				<object_part
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					gui_group = ""
					part = "si3d_0035_leaf1"
					shader = "si3d_0035_leaf1 shader_1"
					>
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				<default_shader
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					gui_node_pos = "460 400 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
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					colour_image = "si3d_0035_leaf3.tif"
					colour_function = ""
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					translucency_image = ""
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					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.5019609928 0.5019609928 0.5019609928"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0002"
					displacement_image = "si3d_0035_leaf3_rel.tif"
					displacement_function = ""
					displacement_offset = "-0.0001"
					opacity = "1 1 1"
					opacity_image = "si3d_0035_leaf3_a.tif"
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					opacity_function = ""
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					projection_camera = ""
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					unpremultiply_luminosity = "0"
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					>
				</default_shader>
				<object_part
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					gui_use_node_pos = "1"
					gui_node_pos = "460 340 0"
					gui_group = ""
					part = "si3d_0035_leaf3"
					shader = "si3d_0035_leaf3 shader_1"
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				</object_part>
				<default_shader
					name = "si3d_0035_blos1 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "460 280 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.5 0.5 0.5"
					colour_image = "si3d_0035_blos1.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
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					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
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					specular_roughness_image = ""
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					displacement_image = "si3d_0035_blos1_rel.tif"
					displacement_function = ""
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					opacity = "1 1 1"
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					invert_opacity_image = "0"
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				</default_shader>
				<object_part
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					gui_node_pos = "460 220 0"
					gui_group = ""
					part = "si3d_0035_blos1"
					shader = "si3d_0035_blos1 shader_1"
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				<default_shader
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					gui_use_node_pos = "1"
					gui_node_pos = "460 160 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
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					colour_image = "si3d_0035_blos2.tif"
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					luminosity_image = ""
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					reflectivity_image = ""
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					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
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					displacement_image = ""
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				<object_part
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					gui_node_pos = "460 100 0"
					gui_group = ""
					part = "si3d_0035_blos2"
					shader = "si3d_0035_blos2 shader_1"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Ryegrass_variant3.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1020 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
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		preview_options_main_bounding_box = "0"
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		preview_options_wf_bounding_box = "0"
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		show_wireframes = "0"
		object_maker = "Ryegrass_variant3.tgo"
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		render_quality = "1"
		area_centre = "-10.93937788 -91.52690635 2209.474341"
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		area_length_b = "150"
		object_spacing = "1"
		area_size_xz = "150 150"
		object_spacing_xz = "1 1"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "/Pop Ryegrass_variant1.tgo/Distribution shader v4 01"
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		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1.3"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
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		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "2203"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Ryegrass_variant3.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
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			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "E:\Terragen2Plants\Archviz_grasses_vol1\SI3D_0035_Ryegrass-20120110\TGO\Ryegrass_variant3.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
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				gui_use_node_pos = "1"
				gui_node_pos = "280 40 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 880 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
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					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
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					gui_use_node_pos = "1"
					gui_node_pos = "480 820 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0035_branch1 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 760 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.4499999881 0.4499999881 0.4499999881"
					colour_image = "si3d_0035_branch1.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0035_branch1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 700 0"
					gui_group = ""
					part = "si3d_0035_branch1"
					shader = "si3d_0035_branch1 shader_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0035_branch2 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 640 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.4499999881 0.4499999881 0.4499999881"
					colour_image = "si3d_0035_branch2.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0035_branch2_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 580 0"
					gui_group = ""
					part = "si3d_0035_branch2"
					shader = "si3d_0035_branch2 shader_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0035_leaf1 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 520 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "si3d_0035_leaf1.tif"
					colour_function = ""
					translucency = "0.9499999881 0.9499999881 0.9499999881"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.1199999973 0.1199999973 0.1199999973"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "2.5"
					specular_roughness = "0.27"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0002"
					displacement_image = "si3d_0035_leaf1_rel.tif"
					displacement_function = ""
					displacement_offset = "-0.0001"
					opacity = "1 1 1"
					opacity_image = "si3d_0035_leaf1_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0035_leaf1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 460 0"
					gui_group = ""
					part = "si3d_0035_leaf1"
					shader = "si3d_0035_leaf1 shader_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0035_leaf3 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 400 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.4499999881 0.4499999881 0.4499999881"
					colour_image = "si3d_0035_leaf3.tif"
					colour_function = ""
					translucency = "0.9499999881 0.9499999881 0.9499999881"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.0700000003 0.0700000003 0.0700000003"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.33"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0002"
					displacement_image = "si3d_0035_leaf3_rel.tif"
					displacement_function = ""
					displacement_offset = "-0.0001"
					opacity = "1 1 1"
					opacity_image = "si3d_0035_leaf3_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0035_leaf3_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 340 0"
					gui_group = ""
					part = "si3d_0035_leaf3"
					shader = "si3d_0035_leaf3 shader_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0035_blos1 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 280 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.5 0.5 0.5"
					colour_image = "si3d_0035_blos1.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0004"
					displacement_image = "si3d_0035_blos1_rel.tif"
					displacement_function = ""
					displacement_offset = "-0.0002"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0035_blos1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 220 0"
					gui_group = ""
					part = "si3d_0035_blos1"
					shader = "si3d_0035_blos1 shader_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0035_blos2 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 160 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "si3d_0035_blos2.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0035_blos2_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 100 0"
					gui_group = ""
					part = "si3d_0035_blos2"
					shader = "si3d_0035_blos2 shader_1_1"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Weed1_v1.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 960 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "1"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Weed1_v1.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-33.0961663 -91.52690635 2219.047319"
		area_rotation = "0 29 0"
		area_length_a = "120"
		area_length_b = "150"
		object_spacing = "2.5"
		area_size_xz = "120 150"
		object_spacing_xz = "2.5 2.5"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "/Pop Ryegrass_variant1.tgo/Distribution shader v4 01"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1.2"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "17831"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Weed1_v1.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "E:\Terragen2Plants\WalliWeedPack\Weed1_v1.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 40 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 460 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1_1_1"
					>
				</object_part>
				<default_shader
					name = "ND13Leaf3 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 400 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.3924730122 0.3924730122 0.3924730122"
					colour_image = "nd13leaf3.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = "nd13leaf3_trans.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.150000006 0.150000006 0.150000006"
					reflectivity_image = "nd13leaf3_spec.tif"
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "4"
					specular_roughness = "0.4"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = "nd13leaf3_disp.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd13leaf3.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND13Leaf3"
					gui_use_node_pos = "1"
					gui_node_pos = "440 340 0"
					gui_group = ""
					part = "ND13Leaf3"
					shader = "ND13Leaf3 shader"
					>
				</object_part>
				<default_shader
					name = "ND13Leaf2 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 280 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.3924730122 0.3924730122 0.3924730122"
					colour_image = "nd13leaf2.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = "nd13leaf2_trans.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.1000000015 0.1000000015 0.1000000015"
					reflectivity_image = "nd13leaf2_spec.tif"
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "4.5"
					specular_roughness = "0.35"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = "nd13leaf2_disp.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd13leaf2.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND13Leaf2"
					gui_use_node_pos = "1"
					gui_node_pos = "440 220 0"
					gui_group = ""
					part = "ND13Leaf2"
					shader = "ND13Leaf2 shader"
					>
				</object_part>
				<default_shader
					name = "ND13Leaf1 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 160 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.3924730122 0.3924730122 0.3924730122"
					colour_image = "nd13leaf1.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = "nd13leaf1_trans.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.150000006 0.150000006 0.150000006"
					reflectivity_image = "nd13leaf1_spec.tif"
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "2.9"
					specular_roughness = "0.38"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = "nd13leaf1_disp.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd13leaf1.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND13Leaf1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 100 0"
					gui_group = ""
					part = "ND13Leaf1"
					shader = "ND13Leaf1 shader"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Weed1_v2.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 900 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "1"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Weed1_v2.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-33.0961663 -91.52690635 2219.047319"
		area_rotation = "0 29 0"
		area_length_a = "120"
		area_length_b = "150"
		object_spacing = "2.5"
		area_size_xz = "120 150"
		object_spacing_xz = "2.5 2.5"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "/Pop Ryegrass_variant1.tgo/Distribution shader v4 01"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1.2"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "1852"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Weed1_v2.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "E:\Terragen2Plants\WalliWeedPack\Weed1_v2.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "ND13Leaf1 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 460 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.3686000109 0.4151000082 0.3587000072"
					colour_image = "nd13leaf1.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = "nd13leaf1_trans.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.3000000119 0.3000000119 0.3000000119"
					reflectivity_image = "nd13leaf1_spec.tif"
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "2.5"
					specular_roughness = "0.25"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.005"
					displacement_image = "nd13leaf1_disp.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd13leaf1.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND13Leaf1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 400 0"
					gui_group = ""
					part = "ND13Leaf1"
					shader = "ND13Leaf1 shader_1"
					>
				</object_part>
				<default_shader
					name = "ND13Leaf3 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 340 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.3203999996 0.4045000076 0.3111999929"
					colour_image = "nd13leaf3.tif"
					colour_function = ""
					translucency = "0.875 0.875 0.875"
					translucency_image = "nd13leaf3_trans.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.25 0.25 0.25"
					reflectivity_image = "nd13leaf3_spec.tif"
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "3"
					specular_roughness = "0.25"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.005"
					displacement_image = "nd13leaf3_disp.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd13leaf3.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND13Leaf3_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 280 0"
					gui_group = ""
					part = "ND13Leaf3"
					shader = "ND13Leaf3 shader_1"
					>
				</object_part>
				<default_shader
					name = "ND13Leaf2 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 220 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.3488999903 0.4151000082 0.33919999"
					colour_image = "nd13leaf2.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = "nd13leaf2_trans.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.2700000107 0.2700000107 0.2700000107"
					reflectivity_image = "nd13leaf2_spec.tif"
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "4"
					specular_roughness = "0.33"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.006"
					displacement_image = "nd13leaf2_disp.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd13leaf2.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND13Leaf2_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 160 0"
					gui_group = ""
					part = "ND13Leaf2"
					shader = "ND13Leaf2 shader_1"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Weed1_v3.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 840 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "1"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Weed1_v3.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-33.0961663 -91.52690635 2219.047319"
		area_rotation = "0 29 0"
		area_length_a = "120"
		area_length_b = "150"
		object_spacing = "2.5"
		area_size_xz = "120 150"
		object_spacing_xz = "2.5 2.5"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "/Pop Ryegrass_variant1.tgo/Distribution shader v4 01"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1.25"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "11661"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Weed1_v3.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "E:\Terragen2Plants\WalliWeedPack\Weed1_v3.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "ND13Leaf3 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.3736000061 0.4151000082 0.3587000072"
					colour_image = "nd13leaf3.tif"
					colour_function = ""
					translucency = "0.9624999762 0.9624999762 0.9624999762"
					translucency_image = "nd13leaf3_trans.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.400000006 0.400000006 0.400000006"
					reflectivity_image = "nd13leaf3_spec.tif"
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "3"
					specular_roughness = "0.33"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.006"
					displacement_image = "nd13leaf3_disp.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd13leaf3.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND13Leaf3_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 460 0"
					gui_group = ""
					part = "ND13Leaf3"
					shader = "ND13Leaf3 shader_1_1"
					>
				</object_part>
				<default_shader
					name = "ND13Leaf2 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 400 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.3786999881 0.409799993 0.3686000109"
					colour_image = "nd13leaf2.tif"
					colour_function = ""
					translucency = "0.9437500238 0.9437500238 0.9437500238"
					translucency_image = "nd13leaf2_trans.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.3300000131 0.3300000131 0.3300000131"
					reflectivity_image = "nd13leaf2_spec.tif"
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "3"
					specular_roughness = "0.35"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.005"
					displacement_image = "nd13leaf2_disp.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd13leaf2.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND13Leaf2_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 340 0"
					gui_group = ""
					part = "ND13Leaf2"
					shader = "ND13Leaf2 shader_1_1"
					>
				</object_part>
				<default_shader
					name = "ND13Leaf1 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 280 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.3786999881 0.399300009 0.3786999881"
					colour_image = "nd13leaf1.tif"
					colour_function = ""
					translucency = "0.96875 0.96875 0.96875"
					translucency_image = "nd13leaf1_trans.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.3000000119 0.3000000119 0.3000000119"
					reflectivity_image = "nd13leaf1_spec.tif"
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "4"
					specular_roughness = "0.27"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.006"
					displacement_image = "nd13leaf1_disp.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd13leaf1.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND13Leaf1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 220 0"
					gui_group = ""
					part = "ND13Leaf1"
					shader = "ND13Leaf1 shader_1_1"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Weed3_v1.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 780 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "1"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Weed3_v1.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-33.0961663 -91.52690635 2219.047319"
		area_rotation = "0 29 0"
		area_length_a = "120"
		area_length_b = "150"
		object_spacing = "0.4"
		area_size_xz = "120 150"
		object_spacing_xz = "0.4 0.4"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "/Pop Ryegrass_variant1.tgo/Distribution shader v4 01"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "1.3"
		maximum_scale = "2.3"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "42138"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Weed3_v1.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "E:\Terragen2Plants\WalliWeedPack\Weed3_v1.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1_1_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 460 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1180 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1120 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1_1_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "nd15leaf1 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1060 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd15leaf1.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.004"
					displacement_image = "nd15leaf1_rel.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd15leaf1.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "nd15leaf1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1000 0"
					gui_group = ""
					part = "nd15leaf1"
					shader = "nd15leaf1 shader"
					>
				</object_part>
				<default_shader
					name = "nd15leaf2 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 940 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd15leaf2.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.004"
					displacement_image = "nd15leaf2_rel.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd15leaf2.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "nd15leaf2"
					gui_use_node_pos = "1"
					gui_node_pos = "440 880 0"
					gui_group = ""
					part = "nd15leaf2"
					shader = "nd15leaf2 shader"
					>
				</object_part>
				<default_shader
					name = "nd15leaf3 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 820 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd15leaf3.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.003"
					displacement_image = "nd15leaf3_rel.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd15leaf3.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "nd15leaf3"
					gui_use_node_pos = "1"
					gui_node_pos = "440 760 0"
					gui_group = ""
					part = "nd15leaf3"
					shader = "nd15leaf3 shader"
					>
				</object_part>
				<default_shader
					name = "nd15branch1 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 700 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.3924730122 0.3924730122 0.3924730122"
					colour_image = "nd15branch1.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "nd15branch1.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "nd15branch1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					part = "nd15branch1"
					shader = "nd15branch1 shader"
					>
				</object_part>
				<default_shader
					name = "nd15branch2 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.3924730122 0.3924730122 0.3924730122"
					colour_image = "nd15branch2.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "nd15branch2.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "nd15branch2"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					part = "nd15branch2"
					shader = "nd15branch2 shader"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Weed3_v2.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 720 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "1"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Weed3_v2.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-33.0961663 -91.52690635 2219.047319"
		area_rotation = "0 29 0"
		area_length_a = "120"
		area_length_b = "150"
		object_spacing = "0.4"
		area_size_xz = "120 150"
		object_spacing_xz = "0.4 0.4"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "/Pop Ryegrass_variant1.tgo/Distribution shader v4 01"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "1.3"
		maximum_scale = "2.3"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "7420"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Weed3_v2.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "E:\Terragen2Plants\WalliWeedPack\Weed3_v2.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1_1_1_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 520 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1240 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1180 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1_1_1_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "nd15leaf3 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1120 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd15leaf3.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.003"
					displacement_image = "nd15leaf3_rel.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd15leaf3.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "nd15leaf3_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1060 0"
					gui_group = ""
					part = "nd15leaf3"
					shader = "nd15leaf3 shader_1"
					>
				</object_part>
				<default_shader
					name = "nd15leaf1 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1000 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd15leaf1.tif"
					colour_function = ""
					translucency = "0.9624999762 0.9624999762 0.9624999762"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.004"
					displacement_image = "nd15leaf1_rel.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd15leaf1.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "nd15leaf1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 940 0"
					gui_group = ""
					part = "nd15leaf1"
					shader = "nd15leaf1 shader_1"
					>
				</object_part>
				<default_shader
					name = "nd15leaf2 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 880 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd15leaf2.tif"
					colour_function = ""
					translucency = "0.9312499762 0.9312499762 0.9312499762"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.1000000015 0.1000000015 0.1000000015"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "2"
					specular_roughness = "0.5"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.005"
					displacement_image = "nd15leaf2_rel.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd15leaf2.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "nd15leaf2_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 820 0"
					gui_group = ""
					part = "nd15leaf2"
					shader = "nd15leaf2 shader_1"
					>
				</object_part>
				<default_shader
					name = "nd15branch2 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 760 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.3924730122 0.3924730122 0.3924730122"
					colour_image = "nd15branch2.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.002"
					displacement_image = "nd15branch2.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "nd15branch2_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 700 0"
					gui_group = ""
					part = "nd15branch2"
					shader = "nd15branch2 shader_1"
					>
				</object_part>
				<default_shader
					name = "nd15branch1 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.3924730122 0.3924730122 0.3924730122"
					colour_image = "nd15branch1.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.003"
					displacement_image = "nd15branch1.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "nd15branch1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					part = "nd15branch1"
					shader = "nd15branch1 shader_1"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Weed4_v1.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 660 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "1"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Weed4_v1.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-33.0961663 -91.52690635 2219.047319"
		area_rotation = "0 29 0"
		area_length_a = "120"
		area_length_b = "150"
		object_spacing = "1"
		area_size_xz = "120 150"
		object_spacing_xz = "1 1"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "/Pop Ryegrass_variant1.tgo/Distribution shader v4 01"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1.3"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "22840"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Weed4_v1.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "E:\Terragen2Plants\WalliWeedPack\Weed4_v1.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1_1_1_1_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 580 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1300 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1240 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1_1_1_1_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "nd16leaf1 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1180 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.3924730122 0.3924730122 0.3924730122"
					colour_image = "nd16leaf1.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.150000006 0.150000006 0.150000006"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "2"
					specular_roughness = "0.5"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd16leaf1.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "nd16leaf1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1120 0"
					gui_group = ""
					part = "nd16leaf1"
					shader = "nd16leaf1 shader"
					>
				</object_part>
				<default_shader
					name = "nd16leaf2 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1060 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.3924730122 0.3924730122 0.3924730122"
					colour_image = "nd16leaf2.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd16leaf2.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "nd16leaf2"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1000 0"
					gui_group = ""
					part = "nd16leaf2"
					shader = "nd16leaf2 shader"
					>
				</object_part>
				<default_shader
					name = "nd16fruit1 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 940 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd16fruit1.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.150000006 0.150000006 0.150000006"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "3"
					specular_roughness = "0.35"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "nd16fruit1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 880 0"
					gui_group = ""
					part = "nd16fruit1"
					shader = "nd16fruit1 shader"
					>
				</object_part>
				<default_shader
					name = "nd16branch1 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 820 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd16branch1.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.150000006 0.150000006 0.150000006"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "3"
					specular_roughness = "0.35"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "nd16branch1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 760 0"
					gui_group = ""
					part = "nd16branch1"
					shader = "nd16branch1 shader"
					>
				</object_part>
				<default_shader
					name = "nd16branch2 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 700 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd16branch2.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.150000006 0.150000006 0.150000006"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "3"
					specular_roughness = "0.35"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "nd16branch2"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					part = "nd16branch2"
					shader = "nd16branch2 shader"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Weed4_v2.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 600 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "1"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Weed4_v2.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-33.0961663 -91.52690635 2219.047319"
		area_rotation = "0 29 0"
		area_length_a = "120"
		area_length_b = "150"
		object_spacing = "1"
		area_size_xz = "120 150"
		object_spacing_xz = "1 1"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "/Pop Ryegrass_variant1.tgo/Distribution shader v4 01"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1.3"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "55852"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Weed4_v2.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "E:\Terragen2Plants\WalliWeedPack\Weed4_v2.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1_1_1_1_1_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1_1_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 640 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1360 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1300 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1_1_1_1_1_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "nd16branch1 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1240 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.3300000131 0.3300000131 0.3300000131"
					colour_image = "nd16branch1.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.1000000015 0.1000000015 0.1000000015"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.33"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.002"
					displacement_image = "nd16branch1.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "nd16branch1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1180 0"
					gui_group = ""
					part = "nd16branch1"
					shader = "nd16branch1 shader_1"
					>
				</object_part>
				<default_shader
					name = "nd16leaf1 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1120 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.3300000131 0.3300000131 0.3300000131"
					colour_image = "nd16leaf1.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd16leaf1.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "nd16leaf1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1060 0"
					gui_group = ""
					part = "nd16leaf1"
					shader = "nd16leaf1 shader_1"
					>
				</object_part>
				<default_shader
					name = "nd16leaf2 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1000 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.3300000131 0.3300000131 0.3300000131"
					colour_image = "nd16leaf2.tif"
					colour_function = ""
					translucency = "0.9125000238 0.9125000238 0.9125000238"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd16leaf2.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "nd16leaf2_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 940 0"
					gui_group = ""
					part = "nd16leaf2"
					shader = "nd16leaf2 shader_1"
					>
				</object_part>
				<default_shader
					name = "nd16branch2 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 880 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.3300000131 0.3300000131 0.3300000131"
					colour_image = "nd16branch2.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.1000000015 0.1000000015 0.1000000015"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.33"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.002"
					displacement_image = "nd16branch2.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "nd16branch2_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 820 0"
					gui_group = ""
					part = "nd16branch2"
					shader = "nd16branch2 shader_1"
					>
				</object_part>
				<default_shader
					name = "nd16fruit1 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 760 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.3300000131 0.3300000131 0.3300000131"
					colour_image = "nd16fruit1.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.1000000015 0.1000000015 0.1000000015"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "2"
					specular_roughness = "0.33"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.002"
					displacement_image = "nd16fruit1.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "nd16fruit1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 700 0"
					gui_group = ""
					part = "nd16fruit1"
					shader = "nd16fruit1 shader_1"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
	</populator_v3>
	<distance_shader
		name = "Distance shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1600 0"
		gui_group = ""
		enable = "1"
		input_node = "/Pop Pine_forest_10mt.tgo/Distribution shader v4 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "0 0 0"
		apply_near_colour = "1"
		near_colour = "1 1 1"
		far_distance = "35.7446"
		near_distance = "0"
		distance_mode = "0"
		camera = "Render Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1700 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "49395"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.1389999986 0.1701000035 0.0545900017"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.6125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.00152588"
		displacement_offset = "0"
		displacement_roughness = "0.7875"
		displacement_spike_limit = "0.5375"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1.775"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<cloud_layer_v2
		name = "Altocumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1420 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "4389"
		cloud_depth = "27.5"
		local_sphere = "0"
		local_sphere_centre = "0 4389 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 01"
		edge_sharpness = "1"
		cloud_density = "0.01"
		coverage_adjust = "0"
		cloud_colour = "0.349999994 0.349999994 0.349999994"
		scattering_colour = "0.349999994 0.349999994 0.349999994"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "1"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0.98125"
		base_softness = "0.29375"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.3253923211"
		number_of_samples = "4"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "200 1480 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "28262"
		feature_scale = "1250"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0.25"
		roughness = "1.75"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "1.15"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "2.45 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<surface_layer
		name = "Fields"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1420 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "grasses"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.4704000056 0.4704000056 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 05"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 05"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "25.875"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1480 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "35363"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 1560 0"
		gui_group = ""
		enable = "1"
		input_node = "Colour to greyscale colour 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "23310"
		feature_scale = "750"
		lead-in_scale = "5000"
		smallest_scale = "10"
		noise_octaves = "11"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0.3"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1.825"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Colour to greyscale colour 01"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<colour_to_greyscale_colour
		name = "Colour to greyscale colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 1620 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi 3D cell scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</colour_to_greyscale_colour>
	<get_position_in_texture
		name = "Get position in texture 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 1780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<constant_scalar
		name = "Constant scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 1780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "750"
		>
	</constant_scalar>
	<voronoi_3D_cell_scalar
		name = "Voronoi 3D cell scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 1720 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position in texture 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 01"
		seed = "5447"
		>
	</voronoi_3D_cell_scalar>
	<populator_v3
		name = "Pop Pine_forest_10mt.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 540 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Pine_forest_10mt.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "1321.82251 -182.0621481 1571.101457"
		area_rotation = "0 29 0"
		area_length_a = "20000"
		area_length_b = "15000"
		object_spacing = "10"
		area_size_xz = "20000 15000"
		object_spacing_xz = "10 10"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Distribution shader v4 02"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1.3"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "1136"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Pine_forest_10mt.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "E:\Terragen2Plants\SI3D_0010_Pine_trees_Bundle1\Pine_forest_10mt.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1_1_1_1_1_1_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1_1_1_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 40 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1_1_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 880 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1_1_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 820 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1_1_1_1_1_1_1_1_1_1"
					>
				</object_part>
				<merge_shader
					name = "Merge shader 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-140 700 0"
					gui_group = ""
					enable = "1"
					input_node = "Image map shader bark1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					shader_A = "Image map shader branch3"
					mix_to_A = "0.5"
					mix_controller = "Image map shader gradient"
					choose_by_altitude = "0"
					merge_colour = "1"
					colour_merge_mode = "0"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<object_part
					name = "si3d_0010_bark1"
					gui_use_node_pos = "1"
					gui_node_pos = "-120 540 0"
					gui_group = ""
					part = "si3d_0010_bark1"
					shader = "Merge shader 01"
					>
				</object_part>
				<image_map_shader
					name = "Image map shader branch3"
					gui_use_node_pos = "1"
					gui_node_pos = "-140 820 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					image_filename = "si3d_0010_branch3.tif"
					projection_type = "4"
					projection_camera = ""
					position_center = "0"
					position_lower_left = "1"
					position = "0 0 0"
					size = "1 0.2"
					flip_x = "0"
					flip_y = "0"
					repeat_x = "1"
					repeat_y = "1"
					apply_colour = "1"
					smooth_interpolation = "1"
					unpremultiply = "1"
					convert_to_linear = "1"
					data_is_linear = "0"
					conversion_gamma = "2.2"
					apply_displacement = "0"
					displacement_amplitude = "1"
					displacement_offset = "0"
					smooth_disp_interpolation = "1"
					convert_disp_to_linear = "0"
					disp_data_is_linear = "1"
					disp_conversion_gamma = "2.2"
					has_disp_param_bug = "1"
					alpha_as_opacity = "0"
					alpha_as_colour = "0"
					create_transparency = "0"
					transparency_key = "0 0 0"
					key_tolerance = "0.1"
					translucent = "0"
					translucency_amount = "1"
					translucency_tint = "1 1 1"
					border_blending = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "1"
					invert_blendshader = "0"
					>
				</image_map_shader>
				<object_part
					name = "si3d_0010_branch3"
					gui_use_node_pos = "1"
					gui_node_pos = "80 540 0"
					gui_group = ""
					part = "si3d_0010_branch3"
					shader = "Image map shader branch3"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle1 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.75 0.75 0.75"
					colour_image = "si3d_0010_needle1.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle1_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 460 0"
					gui_group = ""
					part = "si3d_0010_needle1"
					shader = "si3d_0010_needle1 shader"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle2a shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 400 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.75 0.75 0.75"
					colour_image = "si3d_0010_needle2a.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle2a_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle2a"
					gui_use_node_pos = "1"
					gui_node_pos = "440 340 0"
					gui_group = ""
					part = "si3d_0010_needle2a"
					shader = "si3d_0010_needle2a shader"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle2b shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 280 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.75 0.75 0.75"
					colour_image = "si3d_0010_needle2b.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle2b_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle2b"
					gui_use_node_pos = "1"
					gui_node_pos = "440 220 0"
					gui_group = ""
					part = "si3d_0010_needle2b"
					shader = "si3d_0010_needle2b shader"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle2c shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 160 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.75 0.75 0.75"
					colour_image = "si3d_0010_needle2c.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle2c_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle2c"
					gui_use_node_pos = "1"
					gui_node_pos = "440 100 0"
					gui_group = ""
					part = "si3d_0010_needle2c"
					shader = "si3d_0010_needle2c shader"
					>
				</object_part>
				<image_map_shader
					name = "Image map shader bark1"
					gui_use_node_pos = "1"
					gui_node_pos = "-380 820 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					image_filename = "si3d_0010_bark1.tif"
					projection_type = "4"
					projection_camera = ""
					position_center = "0"
					position_lower_left = "1"
					position = "0 0 0"
					size = "1 0.2"
					flip_x = "0"
					flip_y = "0"
					repeat_x = "1"
					repeat_y = "1"
					apply_colour = "1"
					smooth_interpolation = "1"
					unpremultiply = "1"
					convert_to_linear = "1"
					data_is_linear = "0"
					conversion_gamma = "2.2"
					apply_displacement = "0"
					displacement_amplitude = "1"
					displacement_offset = "0"
					smooth_disp_interpolation = "1"
					convert_disp_to_linear = "0"
					disp_data_is_linear = "1"
					disp_conversion_gamma = "2.2"
					has_disp_param_bug = "1"
					alpha_as_opacity = "0"
					alpha_as_colour = "0"
					create_transparency = "0"
					transparency_key = "0 0 0"
					key_tolerance = "0.1"
					translucent = "0"
					translucency_amount = "1"
					translucency_tint = "1 1 1"
					border_blending = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "1"
					invert_blendshader = "0"
					>
				</image_map_shader>
				<image_map_shader
					name = "Image map shader gradient"
					gui_use_node_pos = "1"
					gui_node_pos = "100 820 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					image_filename = "si3d_0010_gradient1.tif"
					projection_type = "4"
					projection_camera = ""
					position_center = "0"
					position_lower_left = "1"
					position = "0 0 0"
					size = "1 1"
					flip_x = "0"
					flip_y = "1"
					repeat_x = "0"
					repeat_y = "0"
					apply_colour = "1"
					smooth_interpolation = "1"
					unpremultiply = "1"
					convert_to_linear = "1"
					data_is_linear = "0"
					conversion_gamma = "2.2"
					apply_displacement = "0"
					displacement_amplitude = "1"
					displacement_offset = "0"
					smooth_disp_interpolation = "1"
					convert_disp_to_linear = "0"
					disp_data_is_linear = "1"
					disp_conversion_gamma = "2.2"
					has_disp_param_bug = "1"
					alpha_as_opacity = "0"
					alpha_as_colour = "0"
					create_transparency = "0"
					transparency_key = "0 0 0"
					key_tolerance = "0.1"
					translucent = "0"
					translucency_amount = "1"
					translucency_tint = "1 1 1"
					border_blending = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "1"
					invert_blendshader = "0"
					>
				</image_map_shader>
			</parts_shader>
		</tgo_reader>
		<distribution_shader_v4
			name = "Distribution shader v4 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = "Fractal breakup 06"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "1"
			blending_shader = "/Power fractal shader v3 05"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "1125"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "1"
			altitude_key = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "1"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Fractal breakup 06"
			gui_use_node_pos = "1"
			gui_node_pos = "20 140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "40347"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</populator_v3>
	<populator_v3
		name = "Pop Pine_forest_12mt.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 480 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Pine_forest_12mt.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "1321.82251 -182.0621481 1571.101457"
		area_rotation = "0 29 0"
		area_length_a = "20000"
		area_length_b = "15000"
		object_spacing = "10"
		area_size_xz = "20000 15000"
		object_spacing_xz = "10 10"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "/Pop Pine_forest_10mt.tgo/Distribution shader v4 02"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1.3"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "28094"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Pine_forest_12mt.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "E:\Terragen2Plants\SI3D_0010_Pine_trees_Bundle1\Pine_forest_12mt.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1_1_1_1_1_1_1_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1_1_1_1_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1_1_1_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 940 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1_1_1_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 880 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1_1_1_1_1_1_1_1_1_1_1"
					>
				</object_part>
				<image_map_shader
					name = "Image map shader bark1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-360 860 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					image_filename = "si3d_0010_bark1.tif"
					projection_type = "4"
					projection_camera = ""
					position_center = "0"
					position_lower_left = "1"
					position = "0 0 0"
					size = "1 0.2"
					flip_x = "0"
					flip_y = "0"
					repeat_x = "1"
					repeat_y = "1"
					apply_colour = "1"
					smooth_interpolation = "1"
					unpremultiply = "1"
					convert_to_linear = "1"
					data_is_linear = "0"
					conversion_gamma = "2.2"
					apply_displacement = "0"
					displacement_amplitude = "1"
					displacement_offset = "0"
					smooth_disp_interpolation = "1"
					convert_disp_to_linear = "0"
					disp_data_is_linear = "1"
					disp_conversion_gamma = "2.2"
					has_disp_param_bug = "1"
					alpha_as_opacity = "0"
					alpha_as_colour = "0"
					create_transparency = "0"
					transparency_key = "0 0 0"
					key_tolerance = "0.1"
					translucent = "0"
					translucency_amount = "1"
					translucency_tint = "1 1 1"
					border_blending = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "1"
					invert_blendshader = "0"
					>
				</image_map_shader>
				<object_part
					name = "si3d_0010_bark1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-120 600 0"
					gui_group = ""
					part = "si3d_0010_bark1"
					shader = "Merge shader 01_1"
					>
				</object_part>
				<image_map_shader
					name = "Image map shader gradient_1"
					gui_use_node_pos = "1"
					gui_node_pos = "120 860 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					image_filename = "si3d_0010_gradient1.tif"
					projection_type = "4"
					projection_camera = ""
					position_center = "0"
					position_lower_left = "1"
					position = "0 0 0"
					size = "1 1"
					flip_x = "0"
					flip_y = "1"
					repeat_x = "0"
					repeat_y = "0"
					apply_colour = "1"
					smooth_interpolation = "1"
					unpremultiply = "1"
					convert_to_linear = "1"
					data_is_linear = "0"
					conversion_gamma = "2.2"
					apply_displacement = "0"
					displacement_amplitude = "1"
					displacement_offset = "0"
					smooth_disp_interpolation = "1"
					convert_disp_to_linear = "0"
					disp_data_is_linear = "1"
					disp_conversion_gamma = "2.2"
					has_disp_param_bug = "1"
					alpha_as_opacity = "0"
					alpha_as_colour = "0"
					create_transparency = "0"
					transparency_key = "0 0 0"
					key_tolerance = "0.1"
					translucent = "0"
					translucency_amount = "1"
					translucency_tint = "1 1 1"
					border_blending = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "1"
					invert_blendshader = "0"
					>
				</image_map_shader>
				<object_part
					name = "si3d_0010_branch3_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					part = "si3d_0010_branch3"
					shader = "Image map shader branch3_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle1 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.6999999881 0.6999999881 0.6999999881"
					colour_image = "si3d_0010_needle1.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle1_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					part = "si3d_0010_needle1"
					shader = "si3d_0010_needle1 shader_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle2a shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 460 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.8000000119 0.8000000119 0.8000000119"
					colour_image = "si3d_0010_needle2a.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle2a_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle2a_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 400 0"
					gui_group = ""
					part = "si3d_0010_needle2a"
					shader = "si3d_0010_needle2a shader_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle2b shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 340 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.8000000119 0.8000000119 0.8000000119"
					colour_image = "si3d_0010_needle2b.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle2b_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle2b_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 280 0"
					gui_group = ""
					part = "si3d_0010_needle2b"
					shader = "si3d_0010_needle2b shader_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle2c shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 220 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.8000000119 0.8000000119 0.8000000119"
					colour_image = "si3d_0010_needle2c.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle2c_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle2c_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 160 0"
					gui_group = ""
					part = "si3d_0010_needle2c"
					shader = "si3d_0010_needle2c shader_1"
					>
				</object_part>
				<merge_shader
					name = "Merge shader 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-120 740 0"
					gui_group = ""
					enable = "1"
					input_node = "Image map shader bark1_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					shader_A = "Image map shader branch3_1"
					mix_to_A = "0.5"
					mix_controller = "Image map shader gradient_1"
					choose_by_altitude = "0"
					merge_colour = "1"
					colour_merge_mode = "0"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<image_map_shader
					name = "Image map shader branch3_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-120 860 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					image_filename = "si3d_0010_branch3.tif"
					projection_type = "4"
					projection_camera = ""
					position_center = "0"
					position_lower_left = "1"
					position = "0 0 0"
					size = "1 0.2"
					flip_x = "0"
					flip_y = "0"
					repeat_x = "1"
					repeat_y = "1"
					apply_colour = "1"
					smooth_interpolation = "1"
					unpremultiply = "1"
					convert_to_linear = "1"
					data_is_linear = "0"
					conversion_gamma = "2.2"
					apply_displacement = "0"
					displacement_amplitude = "1"
					displacement_offset = "0"
					smooth_disp_interpolation = "1"
					convert_disp_to_linear = "0"
					disp_data_is_linear = "1"
					disp_conversion_gamma = "2.2"
					has_disp_param_bug = "1"
					alpha_as_opacity = "0"
					alpha_as_colour = "0"
					create_transparency = "0"
					transparency_key = "0 0 0"
					key_tolerance = "0.1"
					translucent = "0"
					translucency_amount = "1"
					translucency_tint = "1 1 1"
					border_blending = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "1"
					invert_blendshader = "0"
					>
				</image_map_shader>
			</parts_shader>
		</tgo_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Pine_forest_14mt.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 420 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Pine_forest_14mt.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "1321.82251 -182.0621481 1571.101457"
		area_rotation = "0 29 0"
		area_length_a = "20000"
		area_length_b = "15000"
		object_spacing = "10"
		area_size_xz = "20000 15000"
		object_spacing_xz = "10 10"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "/Pop Pine_forest_10mt.tgo/Distribution shader v4 02"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1.3"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "31029"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Pine_forest_14mt.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "E:\Terragen2Plants\SI3D_0010_Pine_trees_Bundle1\Pine_forest_14mt.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1_1_1_1_1_1_1_1_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1_1_1_1_1_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1_1_1_1_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1000 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1_1_1_1_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 940 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1_1_1_1_1_1_1_1_1_1_1_1"
					>
				</object_part>
				<image_map_shader
					name = "Image map shader bark1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-320 920 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					image_filename = "si3d_0010_bark1.tif"
					projection_type = "4"
					projection_camera = ""
					position_center = "0"
					position_lower_left = "1"
					position = "0 0 0"
					size = "1 0.2"
					flip_x = "0"
					flip_y = "0"
					repeat_x = "1"
					repeat_y = "1"
					apply_colour = "1"
					smooth_interpolation = "1"
					unpremultiply = "1"
					convert_to_linear = "1"
					data_is_linear = "0"
					conversion_gamma = "2.2"
					apply_displacement = "0"
					displacement_amplitude = "1"
					displacement_offset = "0"
					smooth_disp_interpolation = "1"
					convert_disp_to_linear = "0"
					disp_data_is_linear = "1"
					disp_conversion_gamma = "2.2"
					has_disp_param_bug = "1"
					alpha_as_opacity = "0"
					alpha_as_colour = "0"
					create_transparency = "0"
					transparency_key = "0 0 0"
					key_tolerance = "0.1"
					translucent = "0"
					translucency_amount = "1"
					translucency_tint = "1 1 1"
					border_blending = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "1"
					invert_blendshader = "0"
					>
				</image_map_shader>
				<object_part
					name = "si3d_0010_bark1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-220 640 0"
					gui_group = ""
					part = "si3d_0010_bark1"
					shader = "Merge shader 01_1_1"
					>
				</object_part>
				<image_map_shader
					name = "Image map shader gradient_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "160 920 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					image_filename = "si3d_0010_gradient1.tif"
					projection_type = "4"
					projection_camera = ""
					position_center = "0"
					position_lower_left = "1"
					position = "0 0 0"
					size = "1 1"
					flip_x = "0"
					flip_y = "1"
					repeat_x = "0"
					repeat_y = "0"
					apply_colour = "1"
					smooth_interpolation = "1"
					unpremultiply = "1"
					convert_to_linear = "1"
					data_is_linear = "0"
					conversion_gamma = "2.2"
					apply_displacement = "0"
					displacement_amplitude = "1"
					displacement_offset = "0"
					smooth_disp_interpolation = "1"
					convert_disp_to_linear = "0"
					disp_data_is_linear = "1"
					disp_conversion_gamma = "2.2"
					has_disp_param_bug = "1"
					alpha_as_opacity = "0"
					alpha_as_colour = "0"
					create_transparency = "0"
					transparency_key = "0 0 0"
					key_tolerance = "0.1"
					translucent = "0"
					translucency_amount = "1"
					translucency_tint = "1 1 1"
					border_blending = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "1"
					invert_blendshader = "0"
					>
				</image_map_shader>
				<object_part
					name = "si3d_0010_branch3_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "40 640 0"
					gui_group = ""
					part = "si3d_0010_branch3"
					shader = "Image map shader branch3_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle1 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.6999999881 0.6999999881 0.6999999881"
					colour_image = "si3d_0010_needle1.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle1_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					part = "si3d_0010_needle1"
					shader = "si3d_0010_needle1 shader_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle2a shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.8199999928 0.8199999928 0.8199999928"
					colour_image = "si3d_0010_needle2a.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle2a_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle2a_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 460 0"
					gui_group = ""
					part = "si3d_0010_needle2a"
					shader = "si3d_0010_needle2a shader_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle2b shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 400 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.8199999928 0.8199999928 0.8199999928"
					colour_image = "si3d_0010_needle2b.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle2b_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle2b_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 340 0"
					gui_group = ""
					part = "si3d_0010_needle2b"
					shader = "si3d_0010_needle2b shader_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle2c shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 280 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.8199999928 0.8199999928 0.8199999928"
					colour_image = "si3d_0010_needle2c.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle2c_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle2c_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 220 0"
					gui_group = ""
					part = "si3d_0010_needle2c"
					shader = "si3d_0010_needle2c shader_1_1"
					>
				</object_part>
				<merge_shader
					name = "Merge shader 01_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-80 800 0"
					gui_group = ""
					enable = "1"
					input_node = "Image map shader bark1_1_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					shader_A = "Image map shader branch3_1_1"
					mix_to_A = "0.5"
					mix_controller = "Image map shader gradient_1_1"
					choose_by_altitude = "0"
					merge_colour = "1"
					colour_merge_mode = "0"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<image_map_shader
					name = "Image map shader branch3_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-80 920 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					image_filename = "si3d_0010_branch3.tif"
					projection_type = "4"
					projection_camera = ""
					position_center = "0"
					position_lower_left = "1"
					position = "0 0 0"
					size = "1 0.2"
					flip_x = "0"
					flip_y = "0"
					repeat_x = "1"
					repeat_y = "1"
					apply_colour = "1"
					smooth_interpolation = "1"
					unpremultiply = "1"
					convert_to_linear = "1"
					data_is_linear = "0"
					conversion_gamma = "2.2"
					apply_displacement = "0"
					displacement_amplitude = "1"
					displacement_offset = "0"
					smooth_disp_interpolation = "1"
					convert_disp_to_linear = "0"
					disp_data_is_linear = "1"
					disp_conversion_gamma = "2.2"
					has_disp_param_bug = "1"
					alpha_as_opacity = "0"
					alpha_as_colour = "0"
					create_transparency = "0"
					transparency_key = "0 0 0"
					key_tolerance = "0.1"
					translucent = "0"
					translucency_amount = "1"
					translucency_tint = "1 1 1"
					border_blending = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "1"
					invert_blendshader = "0"
					>
				</image_map_shader>
			</parts_shader>
		</tgo_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Pine_forest_18mt.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 360 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Pine_forest_18mt.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "1321.82251 -182.0621481 1571.101457"
		area_rotation = "0 29 0"
		area_length_a = "20000"
		area_length_b = "15000"
		object_spacing = "10"
		area_size_xz = "20000 15000"
		object_spacing_xz = "10 10"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "/Pop Pine_forest_10mt.tgo/Distribution shader v4 02"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1.3"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "52314"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Pine_forest_18mt.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "E:\Terragen2Plants\SI3D_0010_Pine_trees_Bundle1\Pine_forest_18mt.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 220 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1_1_1_1_1_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1060 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1_1_1_1_1_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1000 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1_1_1_1_1_1_1_1_1_1_1_1_1"
					>
				</object_part>
				<image_map_shader
					name = "Image map shader bark1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-380 1000 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					image_filename = "si3d_0010_bark1.tif"
					projection_type = "4"
					projection_camera = ""
					position_center = "0"
					position_lower_left = "1"
					position = "0 0 0"
					size = "1 0.2"
					flip_x = "0"
					flip_y = "0"
					repeat_x = "1"
					repeat_y = "1"
					apply_colour = "1"
					smooth_interpolation = "1"
					unpremultiply = "1"
					convert_to_linear = "1"
					data_is_linear = "0"
					conversion_gamma = "2.2"
					apply_displacement = "0"
					displacement_amplitude = "1"
					displacement_offset = "0"
					smooth_disp_interpolation = "1"
					convert_disp_to_linear = "0"
					disp_data_is_linear = "1"
					disp_conversion_gamma = "2.2"
					has_disp_param_bug = "1"
					alpha_as_opacity = "0"
					alpha_as_colour = "0"
					create_transparency = "0"
					transparency_key = "0 0 0"
					key_tolerance = "0.1"
					translucent = "0"
					translucency_amount = "1"
					translucency_tint = "1 1 1"
					border_blending = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "1"
					invert_blendshader = "0"
					>
				</image_map_shader>
				<object_part
					name = "si3d_0010_bark1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-120 740 0"
					gui_group = ""
					part = "si3d_0010_bark1"
					shader = "Merge shader 01_1_1_1"
					>
				</object_part>
				<image_map_shader
					name = "Image map shader gradient_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "100 1000 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					image_filename = "si3d_0010_gradient1.tif"
					projection_type = "4"
					projection_camera = ""
					position_center = "0"
					position_lower_left = "1"
					position = "0 0 0"
					size = "1 1"
					flip_x = "0"
					flip_y = "1"
					repeat_x = "0"
					repeat_y = "0"
					apply_colour = "1"
					smooth_interpolation = "1"
					unpremultiply = "1"
					convert_to_linear = "1"
					data_is_linear = "0"
					conversion_gamma = "2.2"
					apply_displacement = "0"
					displacement_amplitude = "1"
					displacement_offset = "0"
					smooth_disp_interpolation = "1"
					convert_disp_to_linear = "0"
					disp_data_is_linear = "1"
					disp_conversion_gamma = "2.2"
					has_disp_param_bug = "1"
					alpha_as_opacity = "0"
					alpha_as_colour = "0"
					create_transparency = "0"
					transparency_key = "0 0 0"
					key_tolerance = "0.1"
					translucent = "0"
					translucency_amount = "1"
					translucency_tint = "1 1 1"
					border_blending = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "1"
					invert_blendshader = "0"
					>
				</image_map_shader>
				<object_part
					name = "si3d_0010_branch3_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "80 740 0"
					gui_group = ""
					part = "si3d_0010_branch3"
					shader = "Image map shader branch3_1_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle1 shader_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 700 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.6999999881 0.6999999881 0.6999999881"
					colour_image = "si3d_0010_needle1.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle1_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					part = "si3d_0010_needle1"
					shader = "si3d_0010_needle1 shader_1_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle2a shader_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.8299999237 0.8299999237 0.8299999237"
					colour_image = "si3d_0010_needle2a.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle2a_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle2a_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					part = "si3d_0010_needle2a"
					shader = "si3d_0010_needle2a shader_1_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle2b shader_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 460 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.8299999237 0.8299999237 0.8299999237"
					colour_image = "si3d_0010_needle2b.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle2b_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle2b_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 400 0"
					gui_group = ""
					part = "si3d_0010_needle2b"
					shader = "si3d_0010_needle2b shader_1_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle2c shader_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 340 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.8299999237 0.8299999237 0.8299999237"
					colour_image = "si3d_0010_needle2c.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle2c_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle2c_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 280 0"
					gui_group = ""
					part = "si3d_0010_needle2c"
					shader = "si3d_0010_needle2c shader_1_1_1"
					>
				</object_part>
				<merge_shader
					name = "Merge shader 01_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-140 880 0"
					gui_group = ""
					enable = "1"
					input_node = "Image map shader bark1_1_1_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					shader_A = "Image map shader branch3_1_1_1"
					mix_to_A = "0.5"
					mix_controller = "Image map shader gradient_1_1_1"
					choose_by_altitude = "0"
					merge_colour = "1"
					colour_merge_mode = "0"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<image_map_shader
					name = "Image map shader branch3_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-140 1000 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					image_filename = "si3d_0010_branch3.tif"
					projection_type = "4"
					projection_camera = ""
					position_center = "0"
					position_lower_left = "1"
					position = "0 0 0"
					size = "1 0.2"
					flip_x = "0"
					flip_y = "0"
					repeat_x = "1"
					repeat_y = "1"
					apply_colour = "1"
					smooth_interpolation = "1"
					unpremultiply = "1"
					convert_to_linear = "1"
					data_is_linear = "0"
					conversion_gamma = "2.2"
					apply_displacement = "0"
					displacement_amplitude = "1"
					displacement_offset = "0"
					smooth_disp_interpolation = "1"
					convert_disp_to_linear = "0"
					disp_data_is_linear = "1"
					disp_conversion_gamma = "2.2"
					has_disp_param_bug = "1"
					alpha_as_opacity = "0"
					alpha_as_colour = "0"
					create_transparency = "0"
					transparency_key = "0 0 0"
					key_tolerance = "0.1"
					translucent = "0"
					translucency_amount = "1"
					translucency_tint = "1 1 1"
					border_blending = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "1"
					invert_blendshader = "0"
					>
				</image_map_shader>
			</parts_shader>
		</tgo_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Pine_forest_20mt.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 300 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Pine_forest_20mt.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "1321.82251 -182.0621481 1571.101457"
		area_rotation = "0 29 0"
		area_length_a = "20000"
		area_length_b = "15000"
		object_spacing = "10"
		area_size_xz = "20000 15000"
		object_spacing_xz = "10 10"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "/Pop Pine_forest_10mt.tgo/Distribution shader v4 02"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1.3"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "45309"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Pine_forest_20mt.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "E:\Terragen2Plants\SI3D_0010_Pine_trees_Bundle1\Pine_forest_20mt.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 340 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1300 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1240 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
					>
				</object_part>
				<merge_shader
					name = "Merge shader 01_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-220 1140 0"
					gui_group = ""
					enable = "1"
					input_node = "Image map shader bark1_1_1_1_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					shader_A = "Image map shader branch3_1_1_1_1"
					mix_to_A = "0.5"
					mix_controller = "Image map shader gradient_1_1_1_1"
					choose_by_altitude = "0"
					merge_colour = "1"
					colour_merge_mode = "0"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<object_part
					name = "si3d_0010_bark1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-200 1020 0"
					gui_group = ""
					part = "si3d_0010_bark1"
					shader = "Merge shader 01_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_branch2 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1060 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "si3d_0010_branch2.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_branch2"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1000 0"
					gui_group = ""
					part = "si3d_0010_branch2"
					shader = "si3d_0010_branch2 shader"
					>
				</object_part>
				<image_map_shader
					name = "Image map shader branch3_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-220 1260 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					image_filename = "si3d_0010_branch3.tif"
					projection_type = "4"
					projection_camera = ""
					position_center = "0"
					position_lower_left = "1"
					position = "0 0 0"
					size = "1 0.125"
					flip_x = "0"
					flip_y = "0"
					repeat_x = "1"
					repeat_y = "1"
					apply_colour = "1"
					smooth_interpolation = "1"
					unpremultiply = "1"
					convert_to_linear = "1"
					data_is_linear = "0"
					conversion_gamma = "2.2"
					apply_displacement = "0"
					displacement_amplitude = "1"
					displacement_offset = "0"
					smooth_disp_interpolation = "1"
					convert_disp_to_linear = "0"
					disp_data_is_linear = "1"
					disp_conversion_gamma = "2.2"
					has_disp_param_bug = "1"
					alpha_as_opacity = "0"
					alpha_as_colour = "0"
					create_transparency = "0"
					transparency_key = "0 0 0"
					key_tolerance = "0.1"
					translucent = "0"
					translucency_amount = "1"
					translucency_tint = "1 1 1"
					border_blending = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "1"
					invert_blendshader = "0"
					>
				</image_map_shader>
				<object_part
					name = "si3d_0010_branch3_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "40 1020 0"
					gui_group = ""
					part = "si3d_0010_branch3"
					shader = "Image map shader branch3_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle1 shader_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 820 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.6600000262 0.6600000262 0.6600000262"
					colour_image = "si3d_0010_needle1.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle1_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 760 0"
					gui_group = ""
					part = "si3d_0010_needle1"
					shader = "si3d_0010_needle1 shader_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle2a shader_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 700 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.8000000119 0.8000000119 0.8000000119"
					colour_image = "si3d_0010_needle2a.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle2a_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle2a_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					part = "si3d_0010_needle2a"
					shader = "si3d_0010_needle2a shader_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle2b shader_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.8000000119 0.8000000119 0.8000000119"
					colour_image = "si3d_0010_needle2b.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle2b_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle2b_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					part = "si3d_0010_needle2b"
					shader = "si3d_0010_needle2b shader_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle2c shader_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 460 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.8000000119 0.8000000119 0.8000000119"
					colour_image = "si3d_0010_needle2c.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle2c_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle2c_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 400 0"
					gui_group = ""
					part = "si3d_0010_needle2c"
					shader = "si3d_0010_needle2c shader_1_1_1_1"
					>
				</object_part>
				<image_map_shader
					name = "Image map shader bark1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-460 1260 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					image_filename = "si3d_0010_bark1.tif"
					projection_type = "4"
					projection_camera = ""
					position_center = "0"
					position_lower_left = "1"
					position = "0 0 0"
					size = "1 0.125"
					flip_x = "0"
					flip_y = "0"
					repeat_x = "1"
					repeat_y = "1"
					apply_colour = "1"
					smooth_interpolation = "1"
					unpremultiply = "1"
					convert_to_linear = "1"
					data_is_linear = "0"
					conversion_gamma = "2.2"
					apply_displacement = "0"
					displacement_amplitude = "1"
					displacement_offset = "0"
					smooth_disp_interpolation = "1"
					convert_disp_to_linear = "0"
					disp_data_is_linear = "1"
					disp_conversion_gamma = "2.2"
					has_disp_param_bug = "1"
					alpha_as_opacity = "0"
					alpha_as_colour = "0"
					create_transparency = "0"
					transparency_key = "0 0 0"
					key_tolerance = "0.1"
					translucent = "0"
					translucency_amount = "1"
					translucency_tint = "1 1 1"
					border_blending = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "1"
					invert_blendshader = "0"
					>
				</image_map_shader>
				<image_map_shader
					name = "Image map shader gradient_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "20 1260 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					image_filename = "si3d_0010_gradient1.tif"
					projection_type = "4"
					projection_camera = ""
					position_center = "0"
					position_lower_left = "1"
					position = "0 0 0"
					size = "1 1"
					flip_x = "0"
					flip_y = "1"
					repeat_x = "0"
					repeat_y = "0"
					apply_colour = "1"
					smooth_interpolation = "1"
					unpremultiply = "1"
					convert_to_linear = "1"
					data_is_linear = "0"
					conversion_gamma = "2.2"
					apply_displacement = "0"
					displacement_amplitude = "1"
					displacement_offset = "0"
					smooth_disp_interpolation = "1"
					convert_disp_to_linear = "0"
					disp_data_is_linear = "1"
					disp_conversion_gamma = "2.2"
					has_disp_param_bug = "1"
					alpha_as_opacity = "0"
					alpha_as_colour = "0"
					create_transparency = "0"
					transparency_key = "0 0 0"
					key_tolerance = "0.1"
					translucent = "0"
					translucency_amount = "1"
					translucency_tint = "1 1 1"
					border_blending = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "1"
					invert_blendshader = "0"
					>
				</image_map_shader>
			</parts_shader>
		</tgo_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Pine_forest_22mt.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 240 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Pine_forest_22mt.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "1321.82251 -182.0621481 1571.101457"
		area_rotation = "0 29 0"
		area_length_a = "20000"
		area_length_b = "15000"
		object_spacing = "10"
		area_size_xz = "20000 15000"
		object_spacing_xz = "10 10"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "/Pop Pine_forest_10mt.tgo/Distribution shader v4 02"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1.3"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "63340"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Pine_forest_22mt.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "E:\Terragen2Plants\SI3D_0010_Pine_trees_Bundle1\Pine_forest_22mt.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 460 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 940 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 880 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
					>
				</object_part>
				<image_map_shader
					name = "Image map shader gradient_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "260 900 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					image_filename = "si3d_0010_gradient1.tif"
					projection_type = "4"
					projection_camera = ""
					position_center = "0"
					position_lower_left = "1"
					position = "0 0 0"
					size = "1 1"
					flip_x = "0"
					flip_y = "1"
					repeat_x = "0"
					repeat_y = "0"
					apply_colour = "1"
					smooth_interpolation = "1"
					unpremultiply = "1"
					convert_to_linear = "1"
					data_is_linear = "0"
					conversion_gamma = "2.2"
					apply_displacement = "0"
					displacement_amplitude = "1"
					displacement_offset = "0"
					smooth_disp_interpolation = "1"
					convert_disp_to_linear = "0"
					disp_data_is_linear = "1"
					disp_conversion_gamma = "2.2"
					has_disp_param_bug = "1"
					alpha_as_opacity = "0"
					alpha_as_colour = "0"
					create_transparency = "0"
					transparency_key = "0 0 0"
					key_tolerance = "0.1"
					translucent = "0"
					translucency_amount = "1"
					translucency_tint = "1 1 1"
					border_blending = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "1"
					invert_blendshader = "0"
					>
				</image_map_shader>
				<object_part
					name = "si3d_0010_bark1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "20 680 0"
					gui_group = ""
					part = "si3d_0010_bark1"
					shader = "Merge shader 01_1_1_1_1_1"
					>
				</object_part>
				<image_map_shader
					name = "Image map shader bark1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-220 900 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					image_filename = "si3d_0010_bark1.tif"
					projection_type = "4"
					projection_camera = ""
					position_center = "0"
					position_lower_left = "1"
					position = "0 0 0"
					size = "1 0.125"
					flip_x = "0"
					flip_y = "0"
					repeat_x = "1"
					repeat_y = "1"
					apply_colour = "1"
					smooth_interpolation = "1"
					unpremultiply = "1"
					convert_to_linear = "1"
					data_is_linear = "0"
					conversion_gamma = "2.2"
					apply_displacement = "0"
					displacement_amplitude = "1"
					displacement_offset = "0"
					smooth_disp_interpolation = "1"
					convert_disp_to_linear = "0"
					disp_data_is_linear = "1"
					disp_conversion_gamma = "2.2"
					has_disp_param_bug = "1"
					alpha_as_opacity = "0"
					alpha_as_colour = "0"
					create_transparency = "0"
					transparency_key = "0 0 0"
					key_tolerance = "0.1"
					translucent = "0"
					translucency_amount = "1"
					translucency_tint = "1 1 1"
					border_blending = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "1"
					invert_blendshader = "0"
					>
				</image_map_shader>
				<object_part
					name = "si3d_0010_branch1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					part = "si3d_0010_branch1"
					shader = "Image map shader branch1"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle1 shader_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.6999999881 0.6999999881 0.6999999881"
					colour_image = "si3d_0010_needle1.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle1_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					part = "si3d_0010_needle1"
					shader = "si3d_0010_needle1 shader_1_1_1_1_1"
					>
				</object_part>
				<merge_shader
					name = "Merge shader 01_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "20 780 0"
					gui_group = ""
					enable = "1"
					input_node = "Image map shader bark1_1_1_1_1_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					shader_A = "Image map shader branch1"
					mix_to_A = "0.5"
					mix_controller = "Image map shader gradient_1_1_1_1_1"
					choose_by_altitude = "0"
					merge_colour = "1"
					colour_merge_mode = "0"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<image_map_shader
					name = "Image map shader branch1"
					gui_use_node_pos = "1"
					gui_node_pos = "20 900 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					image_filename = "si3d_0010_branch1.tif"
					projection_type = "4"
					projection_camera = ""
					position_center = "0"
					position_lower_left = "1"
					position = "0 0 0"
					size = "1 0.125"
					flip_x = "0"
					flip_y = "0"
					repeat_x = "1"
					repeat_y = "1"
					apply_colour = "1"
					smooth_interpolation = "1"
					unpremultiply = "1"
					convert_to_linear = "1"
					data_is_linear = "0"
					conversion_gamma = "2.2"
					apply_displacement = "0"
					displacement_amplitude = "1"
					displacement_offset = "0"
					smooth_disp_interpolation = "1"
					convert_disp_to_linear = "0"
					disp_data_is_linear = "1"
					disp_conversion_gamma = "2.2"
					has_disp_param_bug = "1"
					alpha_as_opacity = "0"
					alpha_as_colour = "0"
					create_transparency = "0"
					transparency_key = "0 0 0"
					key_tolerance = "0.1"
					translucent = "0"
					translucency_amount = "1"
					translucency_tint = "1 1 1"
					border_blending = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "1"
					invert_blendshader = "0"
					>
				</image_map_shader>
			</parts_shader>
		</tgo_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Pine_forest_25mt.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 180 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Pine_forest_25mt.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "1321.82251 -182.0621481 1571.101457"
		area_rotation = "0 29 0"
		area_length_a = "20000"
		area_length_b = "15000"
		object_spacing = "10"
		area_size_xz = "20000 15000"
		object_spacing_xz = "10 10"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "/Pop Pine_forest_10mt.tgo/Distribution shader v4 02"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1.3"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "33054"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Pine_forest_25mt.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "E:\Terragen2Plants\SI3D_0010_Pine_trees_Bundle1\Pine_forest_25mt.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 580 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1540 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1480 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
					>
				</object_part>
				<merge_shader
					name = "Merge shader 01_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-120 1360 0"
					gui_group = ""
					enable = "1"
					input_node = "Image map shader bark1_1_1_1_1_1_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					shader_A = "Image map shader branch3_1_1_1_1_1"
					mix_to_A = "0.5"
					mix_controller = "Image map shader gradient_1_1_1_1_1_1"
					choose_by_altitude = "0"
					merge_colour = "1"
					colour_merge_mode = "0"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<object_part
					name = "si3d_0010_bark1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-100 1240 0"
					gui_group = ""
					part = "si3d_0010_bark1"
					shader = "Merge shader 01_1_1_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_branch2 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1300 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "si3d_0010_branch2.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_branch2_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1240 0"
					gui_group = ""
					part = "si3d_0010_branch2"
					shader = "si3d_0010_branch2 shader_1"
					>
				</object_part>
				<image_map_shader
					name = "Image map shader gradient_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "120 1480 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					image_filename = "si3d_0010_gradient1.tif"
					projection_type = "4"
					projection_camera = ""
					position_center = "0"
					position_lower_left = "1"
					position = "0 0 0"
					size = "1 1"
					flip_x = "0"
					flip_y = "1"
					repeat_x = "0"
					repeat_y = "0"
					apply_colour = "1"
					smooth_interpolation = "1"
					unpremultiply = "1"
					convert_to_linear = "1"
					data_is_linear = "0"
					conversion_gamma = "2.2"
					apply_displacement = "0"
					displacement_amplitude = "1"
					displacement_offset = "0"
					smooth_disp_interpolation = "1"
					convert_disp_to_linear = "0"
					disp_data_is_linear = "1"
					disp_conversion_gamma = "2.2"
					has_disp_param_bug = "1"
					alpha_as_opacity = "0"
					alpha_as_colour = "0"
					create_transparency = "0"
					transparency_key = "0 0 0"
					key_tolerance = "0.1"
					translucent = "0"
					translucency_amount = "1"
					translucency_tint = "1 1 1"
					border_blending = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "1"
					invert_blendshader = "0"
					>
				</image_map_shader>
				<object_part
					name = "si3d_0010_branch3_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "140 1140 0"
					gui_group = ""
					part = "si3d_0010_branch3"
					shader = "Image map shader branch3_1_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle1 shader_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1060 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.6999999881 0.6999999881 0.6999999881"
					colour_image = "si3d_0010_needle1.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle1_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1000 0"
					gui_group = ""
					part = "si3d_0010_needle1"
					shader = "si3d_0010_needle1 shader_1_1_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle2a shader_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 940 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.8800000548 0.8800000548 0.8800000548"
					colour_image = "si3d_0010_needle2a.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle2a_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle2a_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 880 0"
					gui_group = ""
					part = "si3d_0010_needle2a"
					shader = "si3d_0010_needle2a shader_1_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle2b shader_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 820 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.8800000548 0.8800000548 0.8800000548"
					colour_image = "si3d_0010_needle2b.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle2b_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle2b_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 760 0"
					gui_group = ""
					part = "si3d_0010_needle2b"
					shader = "si3d_0010_needle2b shader_1_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0010_needle2c shader_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 700 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.8800000548 0.8800000548 0.8800000548"
					colour_image = "si3d_0010_needle2c.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0010_needle2c_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0010_needle2c_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					part = "si3d_0010_needle2c"
					shader = "si3d_0010_needle2c shader_1_1_1_1_1"
					>
				</object_part>
				<image_map_shader
					name = "Image map shader branch3_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-100 1500 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					image_filename = "si3d_0010_branch3.tif"
					projection_type = "4"
					projection_camera = ""
					position_center = "0"
					position_lower_left = "1"
					position = "0 0 0"
					size = "0.5 0.125"
					flip_x = "0"
					flip_y = "0"
					repeat_x = "1"
					repeat_y = "1"
					apply_colour = "1"
					smooth_interpolation = "1"
					unpremultiply = "1"
					convert_to_linear = "1"
					data_is_linear = "0"
					conversion_gamma = "2.2"
					apply_displacement = "0"
					displacement_amplitude = "1"
					displacement_offset = "0"
					smooth_disp_interpolation = "1"
					convert_disp_to_linear = "0"
					disp_data_is_linear = "1"
					disp_conversion_gamma = "2.2"
					has_disp_param_bug = "1"
					alpha_as_opacity = "0"
					alpha_as_colour = "0"
					create_transparency = "0"
					transparency_key = "0 0 0"
					key_tolerance = "0.1"
					translucent = "0"
					translucency_amount = "1"
					translucency_tint = "1 1 1"
					border_blending = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "1"
					invert_blendshader = "0"
					>
				</image_map_shader>
				<image_map_shader
					name = "Image map shader bark1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-360 1480 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					image_filename = "si3d_0010_bark1.tif"
					projection_type = "4"
					projection_camera = ""
					position_center = "0"
					position_lower_left = "1"
					position = "0 0 0"
					size = "0.5 0.125"
					flip_x = "0"
					flip_y = "0"
					repeat_x = "1"
					repeat_y = "1"
					apply_colour = "1"
					smooth_interpolation = "1"
					unpremultiply = "1"
					convert_to_linear = "1"
					data_is_linear = "0"
					conversion_gamma = "2.2"
					apply_displacement = "0"
					displacement_amplitude = "1"
					displacement_offset = "0"
					smooth_disp_interpolation = "1"
					convert_disp_to_linear = "0"
					disp_data_is_linear = "1"
					disp_conversion_gamma = "2.2"
					has_disp_param_bug = "1"
					alpha_as_opacity = "0"
					alpha_as_colour = "0"
					create_transparency = "0"
					transparency_key = "0 0 0"
					key_tolerance = "0.1"
					translucent = "0"
					translucency_amount = "1"
					translucency_tint = "1 1 1"
					border_blending = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "1"
					invert_blendshader = "0"
					>
				</image_map_shader>
			</parts_shader>
		</tgo_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Sweet_seduction.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 120 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Sweet_seduction.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "1321.82251 -182.0621481 1571.101457"
		area_rotation = "0 29 0"
		area_length_a = "20000"
		area_length_b = "15000"
		object_spacing = "71.28814768"
		area_size_xz = "20000 15000"
		object_spacing_xz = "66 77"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "/Pop Ryegrass_variant1.tgo/Distribution shader v4 01"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1.4"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "1932"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Sweet_seduction.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "E:\Terragen2Plants\SweetSeductionCherryTrees\Sweet_seduction.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 280 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1600 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1540 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "ND17Bark02 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1480 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.5 0.5 0.5"
					colour_image = "nd17bark02.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.002"
					displacement_image = "nd17bark02_rel.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND17Bark02"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1420 0"
					gui_group = ""
					part = "ND17Bark02"
					shader = "ND17Bark02 shader"
					>
				</object_part>
				<default_shader
					name = "ND17TrunkMain shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1360 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd17trunk01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.002"
					displacement_image = "nd17trunk01_rel.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND17TrunkMain"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1300 0"
					gui_group = ""
					part = "ND17TrunkMain"
					shader = "ND17TrunkMain shader"
					>
				</object_part>
				<default_shader
					name = "ND17TrunkTrans shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1240 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.3117645085"
					colour_image = "ND17trunktrans01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.002"
					displacement_image = "ND17trunktrans01_rel.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND17TrunkTrans"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1180 0"
					gui_group = ""
					part = "ND17TrunkTrans"
					shader = "ND17TrunkTrans shader"
					>
				</object_part>
				<default_shader
					name = "ND17Bark03 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1120 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd17bark03.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.01999999955 0.01999999955 0.01999999955"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.8"
					specular_roughness = "0.45"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.002"
					displacement_image = "nd17bark03.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND17Bark03"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1060 0"
					gui_group = ""
					part = "ND17Bark03"
					shader = "ND17Bark03 shader"
					>
				</object_part>
				<default_shader
					name = "ND17Leaf06 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1000 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.4499999881 0.4499999881 0.4499999881"
					colour_image = "nd17leaf06.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = "nd17leaf03_lum.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.05000000075 0.05000000075 0.05000000075"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "2"
					specular_roughness = "0.4"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "nd17leaf06_rel.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd17leaf06.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND17Leaf06"
					gui_use_node_pos = "1"
					gui_node_pos = "440 940 0"
					gui_group = ""
					part = "ND17Leaf06"
					shader = "ND17Leaf06 shader"
					>
				</object_part>
				<default_shader
					name = "ND17Leaf05 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 880 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.4499999881 0.4499999881 0.4499999881"
					colour_image = "nd17leaf05.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = "nd17leaf02_lum.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.05999999866 0.05999999866 0.05999999866"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "3"
					specular_roughness = "0.3"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "nd17leaf05_rel.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd17leaf05.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND17Leaf05"
					gui_use_node_pos = "1"
					gui_node_pos = "440 820 0"
					gui_group = ""
					part = "ND17Leaf05"
					shader = "ND17Leaf05 shader"
					>
				</object_part>
				<default_shader
					name = "ND17Leaf04 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 760 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.4499999881 0.4499999881 0.4499999881"
					colour_image = "nd17leaf04.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = "nd17leaf01_lum.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.0700000003 0.0700000003 0.0700000003"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "3"
					specular_roughness = "0.3"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "nd17leaf04_rel.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd17leaf04.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND17Leaf04"
					gui_use_node_pos = "1"
					gui_node_pos = "440 700 0"
					gui_group = ""
					part = "ND17Leaf04"
					shader = "ND17Leaf04 shader"
					>
				</object_part>
				<default_shader
					name = "ND17Leaf01 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.5500000119 0.5500000119 0.5500000119"
					colour_image = "nd17leaf01.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = "nd17leaf01_lum.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "nd17leaf04_rel.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd17leaf01.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND17Leaf01"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					part = "ND17Leaf01"
					shader = "ND17Leaf01 shader"
					>
				</object_part>
				<default_shader
					name = "ND17Leaf02 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.5500000119 0.5500000119 0.5500000119"
					colour_image = "nd17leaf02.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = "nd17leaf02_lum.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "nd17leaf05_rel.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd17leaf02.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND17Leaf02"
					gui_use_node_pos = "1"
					gui_node_pos = "440 460 0"
					gui_group = ""
					part = "ND17Leaf02"
					shader = "ND17Leaf02 shader"
					>
				</object_part>
				<default_shader
					name = "ND17Leaf03 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 400 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.5500000119 0.5500000119 0.5500000119"
					colour_image = "nd17leaf03.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = "nd17leaf03_lum.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "nd17leaf06_rel.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd17leaf03.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND17Leaf03"
					gui_use_node_pos = "1"
					gui_node_pos = "440 340 0"
					gui_group = ""
					part = "ND17Leaf03"
					shader = "ND17Leaf03 shader"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Dry_Grasspatch1.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 60 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Dry_Grasspatch1.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-10.93937788 -91.52690635 2209.474341"
		area_rotation = "0 29 0"
		area_length_a = "150"
		area_length_b = "150"
		object_spacing = "3.6"
		area_size_xz = "150 150"
		object_spacing_xz = "3.6 3.6"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "/Pop Ryegrass_variant1.tgo/Distribution shader v4 01"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "1.2"
		maximum_scale = "1.45"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "50154"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Dry_Grasspatch1.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "E:\Terragen2Plants\DryGrass\Dry_Grasspatch1.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 40 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 460 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "ND11_Branch01 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 400 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_branch01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "nd11_branch01.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Branch01"
					gui_use_node_pos = "1"
					gui_node_pos = "440 340 0"
					gui_group = ""
					part = "ND11_Branch01"
					shader = "ND11_Branch01 shader"
					>
				</object_part>
				<default_shader
					name = "ND11_Leaf1 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 280 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_leaf01.tif"
					colour_function = ""
					translucency = "0.9250000119 0.9250000119 0.9250000119"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "nd11_leaf01.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd11_leaf01.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Leaf1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 220 0"
					gui_group = ""
					part = "ND11_Leaf1"
					shader = "ND11_Leaf1 shader"
					>
				</object_part>
				<default_shader
					name = "ND11_Leaf2 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 160 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_leaf02.tif"
					colour_function = ""
					translucency = "0.9250000119 0.9250000119 0.9250000119"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.01875000075 0.01875000075 0.01875000075"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.7"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "nd11_leaf02.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd11_leaf02.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Leaf2"
					gui_use_node_pos = "1"
					gui_node_pos = "440 100 0"
					gui_group = ""
					part = "ND11_Leaf2"
					shader = "ND11_Leaf2 shader"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Dry_Grasspatch2.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Dry_Grasspatch2.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-10.93937788 -91.52690635 2209.474341"
		area_rotation = "0 29 0"
		area_length_a = "150"
		area_length_b = "150"
		object_spacing = "3.6"
		area_size_xz = "150 150"
		object_spacing_xz = "3.6 3.6"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "/Pop Ryegrass_variant1.tgo/Distribution shader v4 01"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "1.3"
		maximum_scale = "1.6"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "20461"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Dry_Grasspatch2.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "E:\Terragen2Plants\DryGrass\Dry_Grasspatch2.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "ND11_Branch01 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 460 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_branch01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Branch01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 400 0"
					gui_group = ""
					part = "ND11_Branch01"
					shader = "ND11_Branch01 shader_1"
					>
				</object_part>
				<default_shader
					name = "ND11_Leaf1 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 340 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_leaf01.tif"
					colour_function = ""
					translucency = "0.875 0.875 0.875"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0005"
					displacement_image = "nd11_leaf01.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd11_leaf01.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Leaf1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 280 0"
					gui_group = ""
					part = "ND11_Leaf1"
					shader = "ND11_Leaf1 shader_1"
					>
				</object_part>
				<default_shader
					name = "ND11_Leaf2 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 220 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_leaf02.tif"
					colour_function = ""
					translucency = "0.9312499762 0.9312499762 0.9312499762"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0002"
					displacement_image = "nd11_leaf02.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd11_leaf02.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Leaf2_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 160 0"
					gui_group = ""
					part = "ND11_Leaf2"
					shader = "ND11_Leaf2 shader_1"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
	</populator_v3>
</terragen>
