<terragen_clip>
	<power_fractal_shader_v3
		name = "Wisp Depth Modulator"
		gui_use_node_pos = "1"
		gui_node_pos = "120 2060 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "44502"
		feature_scale = "25"
		lead-in_scale = "10.0113"
		smallest_scale = "0.02183481642"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "0.9375 0.9375 0.9375"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.85625"
		colour_offset = "1.3"
		colour_roughness = "7.875"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "77.2476"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "2.5"
		variation_method = "2"
		buoyancy_from_variation = "-0.75"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.85"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<lambert_shader
		name = "Lambert shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "280 1880 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.1875 0.1875 0.1875"
		use_existing_colour = "0"
		translucent = "1"
		translucency_amount = "0.93125"
		translucency_tint = "0.84375 0.84375 0.84375"
		>
	</lambert_shader>
	<cloud_fractal_shader_v3
		name = "Wisp Final Density"
		gui_use_node_pos = "1"
		gui_node_pos = "200 1940 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		seed = "64424"
		feature_scale = "3.66364"
		lead-in_scale = "3.66364"
		smallest_scale = "0.427003"
		noise_octaves = "5"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.71875"
		coverage_adjust = "0.575"
		roughness = "9.625"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "3.3"
		variation_method = "2"
		buoyancy_from_variation = "-0.2625"
		clumping_of_variation = "0.86875"
		noise_stretch_XYZ = "3 1 4"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2.6"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-120 2080 0"
		gui_group = "Wisp"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "0.0183687"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "7.72389"
		bluesky_horizon_colour = "0.03905018792 0.06557585299 0.07968372852"
		bluesky_additive = "0.615468336"
		bluesky_additive_colour = "0.049006477 0.2798035443 1"
		redsky_decay = "7.72389"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "0.25"
		haze_glow_power = "0.684375"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "32"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 2000 0"
		gui_group = "Wisp"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		seed = "2265"
		feature_scale = "15"
		lead-in_scale = "6.25"
		smallest_scale = "1.07923"
		noise_octaves = "6"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.375"
		coverage_adjust = "0.025"
		roughness = "6.6875"
		clamp_high = "1"
		clamp_low = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "2.275"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.275"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "spook fog"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1800 0"
		gui_group = "Wisp"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "-77.00009992"
		cloud_depth = "100"
		local_sphere = "1"
		local_sphere_centre = "122.921151 -77.01790871 -460.4959335"
		local_sphere_radius = "100"
		local_sphere_falloff = "0.55625"
		local_sphere_value_at_radius = "-0.39375"
		density_shader = "Density fractal 01"
		edge_sharpness = "2.5494"
		cloud_density = "0.0150156"
		coverage_adjust = "0.3"
		cloud_colour = "0.7437499762 0.7437499762 0.7437499762"
		scattering_colour = "0.03125 0.03125 0.03125"
		sun_glow_amount = "4"
		sun_glow_power = "1.07813"
		light_propagation = "1.5"
		light_propagation_mix = "0.9375"
		fake_internal_scattering = "0.6125"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = "Wisp Depth Modulator"
		depth_modulator_centre = "0"
		final_density_modulator = "Wisp Final Density"
		shadow_function = "Lambert shader 01"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.728043209"
		number_of_samples = "43"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<group
		name = "Wisp"
		gui_use_node_pos = "1"
		gui_node_pos = "159.2163563 1933.873352 0"
		gui_group = ""
		gui_node_size = "733.5039636 427.2190064 1"
		gui_node_colour = "0.5924000144 0.8671000004 0.7893000245"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
</terragen_clip>
