<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.4.32.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "627.4337627 419.3690637 0"
	gui_network_view_size = "1130 530 0"
	gui_network_view_zoom = "0.7589409947"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		position = "-12.87171767 1128.94201 -1419.81964"
		rotation = "352.9566009 311.5990034 -34.1131231"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "800"
		lock_aspect_ratio = "0"
		image_height = "480"
		image_aspect_ratio = "1.666666667"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "1"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "600"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:\Users\Landon\Documents\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\Landon\Documents\temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Landon\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "0"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -180 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "320"
		lock_aspect_ratio = "0"
		image_height = "240"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.25"
		anti-aliasing = "2"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "600"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:\Users\Landon\Documents\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\Landon\Documents\temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 180 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 120 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "300"
		elevation = "25"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Sphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		sorting_bias = "0"
		centre = "4.698463104 996.5797986 -1291.862023"
		radius = "100"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "179.7916179"
		elevation = "37.64745193"
		distance = "1631.594575"
		surface_shader = "Power fractal shader v3 10"
		displacement_tolerance = "2"
		>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01"
			gui_use_node_pos = "1"
			gui_node_pos = "60 80 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = "Displacement shader 01_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "42367"
			feature_scale = "100"
			lead-in_scale = "25600"
			smallest_scale = "1"
			noise_octaves = "17"
			apply_high_colour = "1"
			high_colour = "0.275000006 0.275000006 0.275000006"
			apply_low_colour = "1"
			low_colour = "0.07500000298 0.07500000298 0.07500000298"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "77.2476"
			displacement_offset = "0"
			displacement_roughness = "0.625"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<get_position_in_texture
			name = "Get position in texture 01"
			gui_use_node_pos = "1"
			gui_node_pos = "240 300 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<constant_scalar
			name = "Constant scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "40 300 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "25"
			>
		</constant_scalar>
		<voronoi_3D_A_vector
			name = "Voronoi 3D A vector 01"
			gui_use_node_pos = "1"
			gui_node_pos = "140 260 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = "Get position in texture 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01"
			seed = "Constant scalar 01"
			>
		</voronoi_3D_A_vector>
		<scalar_to_colour
			name = "Scalar to colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "140 220 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = "Voronoi 3D A vector 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</scalar_to_colour>
		<colour_adjust_shader
			name = "Colour adjust shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "140 180 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = "Scalar to colour 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.5124999881 0.5124999881 0.5124999881"
			white_point_adjust = "0.5124999881"
			gamma = "0.193749994 0.193749994 0.193749994"
			gamma_adjust = "0.193749994"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "Displacement shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "140 140 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = "Displacement shader 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Colour adjust shader 01"
			displacement_direction = "1"
			displacement_multiplier = "5"
			>
		</displacement_shader>
		<compute_normal
			name = "Compute normal 01"
			gui_use_node_pos = "1"
			gui_node_pos = "60 20 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = "Power fractal shader v3 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			patch_size = "1"
			smooth_surface = "0"
			>
		</compute_normal>
		<displacement_shader
			name = "Displacement shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 140 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = "Displacement shader 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Colour adjust shader 01_1"
			displacement_direction = "1"
			displacement_multiplier = "10"
			>
		</displacement_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 180 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = "Scalar to colour 01_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.5124999881 0.5124999881 0.5124999881"
			white_point_adjust = "0.5124999881"
			gamma = "0.193749994 0.193749994 0.193749994"
			gamma_adjust = "0.193749994"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<scalar_to_colour
			name = "Scalar to colour 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 220 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = "Voronoi 3D A vector 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</scalar_to_colour>
		<voronoi_3D_A_vector
			name = "Voronoi 3D A vector 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 260 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = "Get position in texture 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01_1"
			seed = "Constant scalar 01_1"
			>
		</voronoi_3D_A_vector>
		<constant_scalar
			name = "Constant scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 300 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "50"
			>
		</constant_scalar>
		<get_position_in_texture
			name = "Get position in texture 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 300 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<displacement_shader
			name = "Displacement shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-620 140 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Colour adjust shader 01_1_1"
			displacement_direction = "1"
			displacement_multiplier = "20"
			>
		</displacement_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-620 180 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = "Scalar to colour 01_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.5124999881 0.5124999881 0.5124999881"
			white_point_adjust = "0.5124999881"
			gamma = "0.193749994 0.193749994 0.193749994"
			gamma_adjust = "0.193749994"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<scalar_to_colour
			name = "Scalar to colour 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-620 220 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = "Voronoi 3D A vector 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</scalar_to_colour>
		<voronoi_3D_A_vector
			name = "Voronoi 3D A vector 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-620 260 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = "Get position in texture 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01_1_1"
			seed = "Constant scalar 01_1_1"
			>
		</voronoi_3D_A_vector>
		<constant_scalar
			name = "Constant scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-720 300 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "75"
			>
		</constant_scalar>
		<get_position_in_texture
			name = "Get position in texture 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-520 300 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<displacement_shader
			name = "Displacement shader 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "520 140 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = "Displacement shader 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Colour adjust shader 01_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "1.5"
			>
		</displacement_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "520 180 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = "Scalar to colour 01_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.5124999881 0.5124999881 0.5124999881"
			white_point_adjust = "0.5124999881"
			gamma = "0.193749994 0.193749994 0.193749994"
			gamma_adjust = "0.193749994"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<scalar_to_colour
			name = "Scalar to colour 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "520 220 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = "Voronoi 3D A vector 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</scalar_to_colour>
		<voronoi_3D_A_vector
			name = "Voronoi 3D A vector 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "520 260 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = "Get position in texture 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01_1_1_1"
			seed = "Constant scalar 01_1_1_1"
			>
		</voronoi_3D_A_vector>
		<constant_scalar
			name = "Constant scalar 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "420 300 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "12"
			>
		</constant_scalar>
		<get_position_in_texture
			name = "Get position in texture 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "620 300 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<displacement_shader
			name = "Displacement shader 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "900 140 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = "Displacement shader 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Colour adjust shader 01_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "1"
			>
		</displacement_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "900 180 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = "Scalar to colour 01_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.5124999881 0.5124999881 0.5124999881"
			white_point_adjust = "0.5124999881"
			gamma = "0.193749994 0.193749994 0.193749994"
			gamma_adjust = "0.193749994"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<scalar_to_colour
			name = "Scalar to colour 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "900 220 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = "Voronoi 3D A vector 01_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</scalar_to_colour>
		<voronoi_3D_A_vector
			name = "Voronoi 3D A vector 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "900 260 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = "Get position in texture 01_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01_1_1_1_1"
			seed = "Constant scalar 01_1_1_1_1"
			>
		</voronoi_3D_A_vector>
		<constant_scalar
			name = "Constant scalar 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "800 300 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "6"
			>
		</constant_scalar>
		<get_position_in_texture
			name = "Get position in texture 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1000 300 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -40 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = "Compute normal 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "52995"
			feature_scale = "10.0113"
			lead-in_scale = "31.6406"
			smallest_scale = "0.1"
			noise_octaves = "10"
			apply_high_colour = "1"
			high_colour = "0.2937000096 0.271600008 0.2508000135"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "3"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -100 0"
			gui_group = "TBH crater terrain"
			enable = "1"
			input_node = "Power fractal shader v3 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "123"
			feature_scale = "10.0113"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "0.1332113594 0.1421925426 0.15625"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<group
			name = "TBH crater terrain"
			gui_use_node_pos = "1"
			gui_node_pos = "140 90 0"
			gui_group = ""
			gui_node_size = "1960 500 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "3"
			global_bookmark = "0"
			>
		</group>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 10"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -260 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 02_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "44035"
			feature_scale = "0.3"
			lead-in_scale = "1000"
			smallest_scale = "6.25e-006"
			noise_octaves = "30"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.25"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</sphere>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 520 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1.5"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05000000075 0.270938009 1"
		redsky_decay = "2"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 220 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.3000000119 0.3000000119 0.3000000119"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<heightfield_shader
		name = "Heightfield shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 600 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield generate 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position_upper_left = "0"
		position = "0 0"
		border_blending = "0.1"
		stitchable_border = "0"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_generate
		name = "Heightfield generate 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 660 0"
		gui_group = "Terrain"
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		feature_scale = "2000"
		feature_steepness = "0.25"
		roughness = "0.875"
		seed = "22328"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "0"
		>
	</heightfield_generate>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 500 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Heightfield shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 70 0"
		gui_group = ""
		gui_node_size = "240 620 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 600 0"
		gui_group = ""
		gui_node_size = "640 320 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 220 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 840 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 530 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 10 0"
		gui_group = ""
		gui_node_size = "240 500 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<sphere
		name = "TheBlackHole's Star Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 240 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-199900000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Default shader 01"
		displacement_tolerance = "1"
		>
		<default_shader
			name = "Default shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0 0 0"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "1 1 1"
			luminosity_image = ""
			luminosity_function = "Colour adjust shader 01_1_1_1_1_1"
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 300 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "22770"
			feature_scale = "100000000"
			lead-in_scale = "1000000000"
			smallest_scale = "0.1"
			noise_octaves = "36"
			apply_high_colour = "1"
			high_colour = "0.02833000012 0.01528999954 0.06875000149"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "1.3125"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 260 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "15111"
			feature_scale = "1"
			lead-in_scale = "10000000"
			smallest_scale = "0.1"
			noise_octaves = "29"
			apply_high_colour = "1"
			high_colour = "0.4250000119 0.4250000119 0.4250000119"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.3625"
			colour_offset = "-2"
			colour_roughness = "1.6875"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 220 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 02_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "5513"
			feature_scale = "10000000"
			lead-in_scale = "1000000000"
			smallest_scale = "0.1"
			noise_octaves = "36"
			apply_high_colour = "1"
			high_colour = "0 0 0"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0.4"
			colour_roughness = "2.0625"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 04"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 180 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 03"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "50111"
			feature_scale = "100000000"
			lead-in_scale = "1000000000"
			smallest_scale = "0.1"
			noise_octaves = "36"
			apply_high_colour = "1"
			high_colour = "1 0.1449999958 0.0461499989"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.25"
			colour_offset = "-0.475"
			colour_roughness = "1.8125"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.1625"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 05"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 04"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "61364"
			feature_scale = "1000000"
			lead-in_scale = "1000000000"
			smallest_scale = "0.1"
			noise_octaves = "36"
			apply_high_colour = "1"
			high_colour = "10 10 10"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.35625"
			colour_offset = "-2"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<multiply_colour
			name = "Multiply colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "80 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 05"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Power fractal shader v3 06"
			>
		</multiply_colour>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06"
			gui_use_node_pos = "1"
			gui_node_pos = "160 140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "26650"
			feature_scale = "1000000000"
			lead-in_scale = "1e+010"
			smallest_scale = "0.1"
			noise_octaves = "40"
			apply_high_colour = "1"
			high_colour = "0.5174000263 0.6869999766 1"
			apply_low_colour = "1"
			low_colour = "1 0.6869999766 0.5174000263"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 07"
			gui_use_node_pos = "1"
			gui_node_pos = "80 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply colour 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "64714"
			feature_scale = "100000000"
			lead-in_scale = "1e+010"
			smallest_scale = "0.1"
			noise_octaves = "40"
			apply_high_colour = "1"
			high_colour = "1.630813956 2.95813942 3"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.01875"
			colour_offset = "-0.525"
			colour_roughness = "1.875"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 20 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 07"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "1 1 1"
			white_point_adjust = "1"
			gamma = "0.59375 0.59375 0.59375"
			gamma_adjust = "0.59375"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 180 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		render_surface = "0"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 0 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "21.39263611"
		elevation = "2.795801428"
		distance = "63778466.03"
		surface_shader = "Power fractal shader v3 08"
		atmosphere_shader = "Cloud layer v2 01"
		displacement_tolerance = "1"
		>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 08"
			gui_use_node_pos = "1"
			gui_node_pos = "200 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "58760"
			feature_scale = "3189000"
			lead-in_scale = "3189000"
			smallest_scale = "374.0200219"
			noise_octaves = "16"
			apply_high_colour = "1"
			high_colour = "0.3000000119 0.3000000119 0.3000000119"
			apply_low_colour = "1"
			low_colour = "0.1000000015 0.1000000015 0.1000000015"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "5000"
			displacement_offset = "0"
			displacement_roughness = "1.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<planet_atmosphere
			name = "Atmosphere 02"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "0"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "0 0 0"
			radius = "6378000"
			seed = "0"
			haze_density = "0"
			haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
			bluesky_density = "0"
			bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
			bluesky_additive = "0"
			bluesky_additive_colour = "0.05000000075 0.270938009 1"
			redsky_decay = "0"
			haze_exp_height = "3000"
			bluesky_exp_height = "8000"
			ceiling_adjust = "7"
			ceiling = "56000"
			floor = "-16000"
			haze_glow_amount = "1"
			haze_glow_power = "1.25"
			bluesky_glow_amount = "0.25"
			bluesky_glow_power = "0.75"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			anisotropic_enviro_light = "1"
			shadow_function = ""
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			bluesky_density_colour = "0.1000000015 0.3400000036 1"
			redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
			improved_glow_model = "1"
			number_of_samples = "16"
			adjust_to_distance = "1"
			sample_jitter = "1"
			enable_ray_traced_shadows = "0"
			>
		</planet_atmosphere>
		<cloud_layer_v2
			name = "Cloud layer v2 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-55 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			move_textures_with_cloud = "0"
			centre = "0 0 0"
			radius = "6378000"
			seed = "0"
			cloud_altitude = "1500"
			cloud_depth = "500"
			local_sphere = "0"
			local_sphere_centre = "0 0 0"
			local_sphere_radius = "10000"
			local_sphere_falloff = "1"
			local_sphere_value_at_radius = "-0.5"
			density_shader = "Density fractal 01"
			edge_sharpness = "0.1"
			cloud_density = "9.76563e-005"
			coverage_adjust = "0"
			cloud_colour = "1 1 1"
			scattering_colour = "0 0 0"
			sun_glow_amount = "100"
			sun_glow_power = "0.159375"
			light_propagation = "4"
			light_propagation_mix = "0.175"
			fake_internal_scattering = "0"
			enviro_light = "0"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "0"
			anisotropic_enviro_light = "0"
			altitude_offset_function = ""
			altitude_offset_multiplier = "1"
			depth_modulator = ""
			depth_modulator_centre = "0"
			final_density_modulator = ""
			shadow_function = ""
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "0"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "0"
			quality = "0.8009469331"
			number_of_samples = "6"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "0"
			enable_ray_traced_shadows = "0"
			acceleration_cache = "2"
			use_2D_shadow_map = "0"
			shadow_map_resolution = "200 200"
			shadow_map_blur_radius = "2 2"
			>
		</cloud_layer_v2>
		<cloud_fractal_shader_v3
			name = "Density fractal 01"
			gui_use_node_pos = "1"
			gui_node_pos = "145 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "59493"
			feature_scale = "500"
			lead-in_scale = "20000"
			smallest_scale = "10"
			noise_octaves = "13"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			contrast = "0"
			coverage_adjust = "0.075"
			roughness = "1.5"
			clamp_high = "0"
			clamp_low = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</cloud_fractal_shader_v3>
	</planet>
	<planet
		name = "Planet 02"
		gui_use_node_pos = "1"
		gui_node_pos = "0 120 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		render_surface = "1"
		translate_textures_with_planet = "1"
		render_atmosphere = "1"
		rotate_textures_with_planet = "1"
		lat_long_at_apex = "0 0"
		centre = "-2002624.447 -5736167.505 3267986.083"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "328.5"
		elevation = "-56.25"
		distance = "6898830"
		surface_shader = "Power fractal shader v3 09"
		atmosphere_shader = "Cirrus"
		displacement_tolerance = "1"
		>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 09"
			gui_use_node_pos = "1"
			gui_node_pos = "200 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "31000"
			feature_scale = "3189000"
			lead-in_scale = "3189000"
			smallest_scale = "374.0200219"
			noise_octaves = "16"
			apply_high_colour = "1"
			high_colour = "0.2508000135 0.3000000119 0.2046999931"
			apply_low_colour = "1"
			low_colour = "0.03750000149 0.03750000149 0.03750000149"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "5000"
			displacement_offset = "0"
			displacement_roughness = "1.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<planet_atmosphere
			name = "Atmosphere 03"
			gui_use_node_pos = "1"
			gui_node_pos = "1060 720 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "-2002624.447 -5736167.505 3267986.083"
			radius = "6378000"
			seed = "0"
			haze_density = "0.583659"
			haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
			bluesky_density = "2"
			bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
			bluesky_additive = "0.9"
			bluesky_additive_colour = "0.05000000075 0.270938009 1"
			redsky_decay = "2"
			haze_exp_height = "3000"
			bluesky_exp_height = "8000"
			ceiling_adjust = "7"
			ceiling = "56000"
			floor = "-16000"
			haze_glow_amount = "1"
			haze_glow_power = "1.25"
			bluesky_glow_amount = "0.25"
			bluesky_glow_power = "0.75"
			enviro_light = "0"
			enviro_light_tint = "0 0 0"
			anisotropic_enviro_light = "1"
			shadow_function = ""
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			bluesky_density_colour = "0.1000000015 0.3400000036 1"
			redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
			improved_glow_model = "1"
			number_of_samples = "32"
			adjust_to_distance = "0"
			sample_jitter = "1"
			enable_ray_traced_shadows = "0"
			>
		</planet_atmosphere>
		<group
			name = "Cloud fractals"
			gui_use_node_pos = "1"
			gui_node_pos = "824 482 0"
			gui_group = "TBH's Planetary Clouds"
			gui_node_size = "249.09877 407.0768211 1"
			gui_node_colour = "1 0.06597853452 0.07099917531"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "Cloud layers"
			gui_use_node_pos = "1"
			gui_node_pos = "1073 482 0"
			gui_group = "TBH's Planetary Clouds"
			gui_node_size = "240 408.0877956 1"
			gui_node_colour = "0.2549999952 0.4390000105 1"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "TBH's Planetary Clouds"
			gui_use_node_pos = "1"
			gui_node_pos = "945 488 0"
			gui_group = ""
			gui_node_size = "540.2828763 482.568212 1"
			gui_node_colour = "0.03125 0.03125 0.03125"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<cloud_fractal_shader_v3
			name = "Large-scale formations"
			gui_use_node_pos = "1"
			gui_node_pos = "820 580 0"
			gui_group = "Cloud fractals"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32000 32000"
			seed = "12829"
			feature_scale = "2000000"
			lead-in_scale = "5000000"
			smallest_scale = "10"
			noise_octaves = "21"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			contrast = "1"
			coverage_adjust = "0.525"
			roughness = "1.5"
			clamp_high = "0"
			clamp_low = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.4875"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</cloud_fractal_shader_v3>
		<cloud_layer_v2
			name = "Planet-scale clouds"
			gui_use_node_pos = "1"
			gui_node_pos = "1080 640 0"
			gui_group = "Cloud layers"
			enable = "1"
			input_node = "Atmosphere 03"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "512000 512000"
			enable_primary = "1"
			enable_secondary = "1"
			move_textures_with_cloud = "1"
			centre = "0 -6378000 0"
			radius = "6378000"
			seed = "0"
			cloud_altitude = "2851.49"
			cloud_depth = "858.381"
			local_sphere = "0"
			local_sphere_centre = "0 2851.49 0"
			local_sphere_radius = "10000"
			local_sphere_falloff = "1"
			local_sphere_value_at_radius = "-0.5"
			density_shader = "Large-scale formations"
			edge_sharpness = "5"
			cloud_density = "0.006"
			coverage_adjust = "-0.55"
			cloud_colour = "0.349999994 0.349999994 0.349999994"
			scattering_colour = "0.349999994 0.349999994 0.349999994"
			sun_glow_amount = "1"
			sun_glow_power = "1.25"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "1"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			anisotropic_enviro_light = "1"
			altitude_offset_function = ""
			altitude_offset_multiplier = "1"
			depth_modulator = ""
			depth_modulator_centre = "0"
			final_density_modulator = ""
			shadow_function = ""
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "0"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "0.4494577509"
			number_of_samples = "21"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "0"
			enable_ray_traced_shadows = "0"
			acceleration_cache = "2"
			use_2D_shadow_map = "0"
			shadow_map_resolution = "200 200"
			shadow_map_blur_radius = "2 2"
			>
		</cloud_layer_v2>
		<cloud_layer_v2
			name = "Large-scale clouds"
			gui_use_node_pos = "1"
			gui_node_pos = "1080 580 0"
			gui_group = "Cloud layers"
			enable = "1"
			input_node = "Planet-scale clouds"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "512000 512000"
			enable_primary = "1"
			enable_secondary = "1"
			move_textures_with_cloud = "1"
			centre = "0 -6378000 0"
			radius = "6378000"
			seed = "0"
			cloud_altitude = "2131"
			cloud_depth = "500"
			local_sphere = "0"
			local_sphere_centre = "0 2131 0"
			local_sphere_radius = "10000"
			local_sphere_falloff = "1"
			local_sphere_value_at_radius = "-0.5"
			density_shader = "Slightly smaller clouds"
			edge_sharpness = "3.84909"
			cloud_density = "0.006"
			coverage_adjust = "-0.8"
			cloud_colour = "0.349999994 0.349999994 0.349999994"
			scattering_colour = "0.349999994 0.349999994 0.349999994"
			sun_glow_amount = "1"
			sun_glow_power = "1.25"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "1"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			anisotropic_enviro_light = "1"
			altitude_offset_function = ""
			altitude_offset_multiplier = "1"
			depth_modulator = ""
			depth_modulator_centre = "0"
			final_density_modulator = ""
			shadow_function = ""
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "0"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "0.4556765345"
			number_of_samples = "16"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "0"
			enable_ray_traced_shadows = "0"
			acceleration_cache = "2"
			use_2D_shadow_map = "0"
			shadow_map_resolution = "200 200"
			shadow_map_blur_radius = "2 2"
			>
		</cloud_layer_v2>
		<cloud_layer_v2
			name = "Smaller clouds"
			gui_use_node_pos = "1"
			gui_node_pos = "1080 520 0"
			gui_group = "Cloud layers"
			enable = "1"
			input_node = "Large-scale clouds"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "512000 512000"
			enable_primary = "1"
			enable_secondary = "1"
			move_textures_with_cloud = "1"
			centre = "0 -6378000 0"
			radius = "6378000"
			seed = "0"
			cloud_altitude = "1346.41"
			cloud_depth = "500"
			local_sphere = "0"
			local_sphere_centre = "0 1346.41 0"
			local_sphere_radius = "10000"
			local_sphere_falloff = "1"
			local_sphere_value_at_radius = "-0.5"
			density_shader = "Small clouds"
			edge_sharpness = "5"
			cloud_density = "0.006"
			coverage_adjust = "-0.925"
			cloud_colour = "0.349999994 0.349999994 0.349999994"
			scattering_colour = "0.349999994 0.349999994 0.349999994"
			sun_glow_amount = "1"
			sun_glow_power = "1.25"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "1"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			anisotropic_enviro_light = "1"
			altitude_offset_function = ""
			altitude_offset_multiplier = "1"
			depth_modulator = ""
			depth_modulator_centre = "0"
			final_density_modulator = ""
			shadow_function = ""
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "0"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "0.4314966588"
			number_of_samples = "16"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "0"
			enable_ray_traced_shadows = "0"
			acceleration_cache = "2"
			use_2D_shadow_map = "0"
			shadow_map_resolution = "200 200"
			shadow_map_blur_radius = "2 2"
			>
		</cloud_layer_v2>
		<cloud_fractal_shader_v3
			name = "Slightly smaller clouds"
			gui_use_node_pos = "1"
			gui_node_pos = "820 520 0"
			gui_group = "Cloud fractals"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			seed = "64258"
			feature_scale = "477449"
			lead-in_scale = "2000000"
			smallest_scale = "10"
			noise_octaves = "20"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			contrast = "1"
			coverage_adjust = "0"
			roughness = "1.5"
			clamp_high = "0"
			clamp_low = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.4875"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			blend_by_shader = "1"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</cloud_fractal_shader_v3>
		<cloud_fractal_shader_v3
			name = "Small clouds"
			gui_use_node_pos = "1"
			gui_node_pos = "820 460 0"
			gui_group = "Cloud fractals"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			seed = "64258"
			feature_scale = "1235.96"
			lead-in_scale = "2000000"
			smallest_scale = "10"
			noise_octaves = "20"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			contrast = "1"
			coverage_adjust = "0"
			roughness = "1.5"
			clamp_high = "0"
			clamp_low = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.4875"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			blend_by_shader = "1"
			blending_shader = "Slightly smaller clouds"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</cloud_fractal_shader_v3>
		<cloud_fractal_shader_v3
			name = "Tiny clouds"
			gui_use_node_pos = "1"
			gui_node_pos = "820 400 0"
			gui_group = "Cloud fractals"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			seed = "64258"
			feature_scale = "596.046"
			lead-in_scale = "2000000"
			smallest_scale = "10"
			noise_octaves = "20"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			contrast = "1"
			coverage_adjust = "0"
			roughness = "1.5"
			clamp_high = "0"
			clamp_low = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.4875"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			blend_by_shader = "1"
			blending_shader = "Small clouds"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</cloud_fractal_shader_v3>
		<cloud_layer_v2
			name = "Cumulus"
			gui_use_node_pos = "1"
			gui_node_pos = "1080 460 0"
			gui_group = "Cloud layers"
			enable = "1"
			input_node = "Smaller clouds"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "512000 512000"
			enable_primary = "1"
			enable_secondary = "1"
			move_textures_with_cloud = "1"
			centre = "0 -6378000 0"
			radius = "6378000"
			seed = "0"
			cloud_altitude = "813.257"
			cloud_depth = "500"
			local_sphere = "0"
			local_sphere_centre = "0 813.257 0"
			local_sphere_radius = "10000"
			local_sphere_falloff = "1"
			local_sphere_value_at_radius = "-0.5"
			density_shader = "Tiny clouds"
			edge_sharpness = "5"
			cloud_density = "0.006"
			coverage_adjust = "-0.175"
			cloud_colour = "0.349999994 0.349999994 0.349999994"
			scattering_colour = "0.349999994 0.349999994 0.349999994"
			sun_glow_amount = "1"
			sun_glow_power = "1.25"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "1"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			anisotropic_enviro_light = "1"
			altitude_offset_function = ""
			altitude_offset_multiplier = "1"
			depth_modulator = ""
			depth_modulator_centre = "0"
			final_density_modulator = ""
			shadow_function = ""
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "0"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "0.4314966588"
			number_of_samples = "16"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "0"
			enable_ray_traced_shadows = "0"
			acceleration_cache = "2"
			use_2D_shadow_map = "0"
			shadow_map_resolution = "200 200"
			shadow_map_blur_radius = "2 2"
			>
		</cloud_layer_v2>
		<cloud_layer_v2
			name = "Cirrus"
			gui_use_node_pos = "1"
			gui_node_pos = "1080 400 0"
			gui_group = "Cloud layers"
			enable = "1"
			input_node = "Cumulus"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			move_textures_with_cloud = "1"
			centre = "-2002624.447 -5736167.505 3267986.083"
			radius = "6378000"
			seed = "0"
			cloud_altitude = "10330"
			cloud_depth = "10"
			local_sphere = "0"
			local_sphere_centre = "-150496.8623 -421518.2405 245588.5587"
			local_sphere_radius = "10000"
			local_sphere_falloff = "1"
			local_sphere_value_at_radius = "-0.5"
			density_shader = ""
			edge_sharpness = "1"
			cloud_density = "0.01"
			coverage_adjust = "0"
			cloud_colour = "0.349999994 0.349999994 0.349999994"
			scattering_colour = "0.349999994 0.349999994 0.349999994"
			sun_glow_amount = "1"
			sun_glow_power = "1.25"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "1"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			anisotropic_enviro_light = "1"
			altitude_offset_function = ""
			altitude_offset_multiplier = "1"
			depth_modulator = ""
			depth_modulator_centre = "0"
			final_density_modulator = ""
			shadow_function = ""
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "0"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "0.5104784277"
			number_of_samples = "5"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "0"
			enable_ray_traced_shadows = "0"
			acceleration_cache = "0"
			use_2D_shadow_map = "0"
			shadow_map_resolution = "200 200"
			shadow_map_blur_radius = "2 2"
			>
		</cloud_layer_v2>
	</planet>
	<sphere
		name = "Sphere 02"
		gui_use_node_pos = "1"
		gui_node_pos = "0 60 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		centre = "-2002624.447 -5736167.505 3267986.083"
		radius = "6378000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "181.6998214"
		elevation = "26.21642469"
		distance = "2273.895883"
		surface_shader = "Water shader 01"
		displacement_tolerance = "1"
		>
		<default_shader
			name = "Default shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<water_shader
			name = "Water shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-55 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			roughness = "0.02"
			wave_scale = "10"
			smallest_scale = "0.1"
			wind_patch_effect = "1"
			wind_patch_size = "100"
			wind_patch_sharpness = "5"
			master_reflectivity = "1"
			index_of_refraction = "1.33"
			horizon_shift = "0.5"
			highlight_intensity = "0.5"
			min_highlight_spread = "0.01"
			transparency = "0.75"
			decay_distance = "10"
			decay_tint = "0.75 1 0.5"
			volume_1_density = "0"
			volume_1_colour = "0.5 0.5 0.5"
			volume_1_density_function = ""
			volume_1_colour_function = ""
			seed = "9312"
			>
		</water_shader>
	</sphere>
	<sunlight
		name = "Sunlight 02"
		gui_use_node_pos = "1"
		gui_node_pos = "320 60 0"
		gui_group = "Lighting"
		enable = "0"
		light_surfaces = "0"
		light_atmosphere = "1"
		heading = "20.25"
		elevation = "11.25"
		colour = "0.8671000004 0.9322999716 1"
		strength = "0.306288"
		cast_shadows = "0"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "0"
		visible_disc = "1"
		angular_diameter = "0.024766"
		>
	</sunlight>
	<sunlight
		name = "Sunlight 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = ""
		enable = "0"
		light_surfaces = "0"
		light_atmosphere = "1"
		heading = "22.5"
		elevation = "10.125"
		colour = "0.4704000056 0.6729999781 1"
		strength = "0.477222"
		cast_shadows = "0"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "0"
		visible_disc = "1"
		angular_diameter = "0.00330849"
		>
	</sunlight>
	<light_source
		name = "Light source 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = ""
		enable = "0"
		source_centre = "49.31985638 980.1371643 -1433.751546"
		source_radius = "0"
		rotate = "0 0 0"
		colour = "0.3249999881 0.2632000148 1"
		strength = "24.4141"
		max_distance = "1000000"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_object = "0"
		import_motion_filename = ""
		>
	</light_source>
	<sunlight
		name = "Sunlight 03"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -120 0"
		gui_group = ""
		enable = "0"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "202.5"
		elevation = "-19.125"
		colour = "0.409799993 0.5605000257 1"
		strength = "1"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<planet
		name = "Planet 03"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "0"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "30198331.66 15731785.09 94158344.42"
		rotation = "0 0 0"
		radius = "3098010"
		import_motion_filename = ""
		heading = "18"
		elevation = "9"
		distance = "100000000"
		surface_shader = "Compute normal 01_1_1"
		atmosphere_shader = "Atmosphere 04"
		displacement_tolerance = "1"
		>
		<planet_atmosphere
			name = "Atmosphere 04"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "0"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "30198331.66 15731785.09 94158344.42"
			radius = "3098010"
			seed = "0"
			haze_density = "1.5"
			haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
			bluesky_density = "2"
			bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
			bluesky_additive = "0.9"
			bluesky_additive_colour = "0.05000000075 0.270938009 1"
			redsky_decay = "2"
			haze_exp_height = "3000"
			bluesky_exp_height = "8000"
			ceiling_adjust = "7"
			ceiling = "56000"
			floor = "-16000"
			haze_glow_amount = "1"
			haze_glow_power = "1.25"
			bluesky_glow_amount = "0.25"
			bluesky_glow_power = "0.75"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			anisotropic_enviro_light = "1"
			shadow_function = ""
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			bluesky_density_colour = "0.1000000015 0.3400000036 1"
			redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
			improved_glow_model = "1"
			number_of_samples = "16"
			adjust_to_distance = "1"
			sample_jitter = "1"
			enable_ray_traced_shadows = "0"
			>
		</planet_atmosphere>
		<get_position_in_texture
			name = "Get position in texture 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 620 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<constant_scalar
			name = "Constant scalar 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-700 620 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "75"
			>
		</constant_scalar>
		<voronoi_3D_A_vector
			name = "Voronoi 3D A vector 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-600 580 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = "Get position in texture 01_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01_1_1_1_1_1"
			seed = "Constant scalar 01_1_1_1_1_1"
			>
		</voronoi_3D_A_vector>
		<scalar_to_colour
			name = "Scalar to colour 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-600 540 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = "Voronoi 3D A vector 01_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</scalar_to_colour>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-600 500 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = "Scalar to colour 01_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.5124999881 0.5124999881 0.5124999881"
			white_point_adjust = "0.5124999881"
			gamma = "0.193749994 0.193749994 0.193749994"
			gamma_adjust = "0.193749994"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "Displacement shader 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-600 460 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Colour adjust shader 01_1_1_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "20000"
			>
		</displacement_shader>
		<get_position_in_texture
			name = "Get position in texture 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 620 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<constant_scalar
			name = "Constant scalar 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-320 620 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "50"
			>
		</constant_scalar>
		<voronoi_3D_A_vector
			name = "Voronoi 3D A vector 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 580 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = "Get position in texture 01_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01_1_1_1_1_1_1"
			seed = "Constant scalar 01_1_1_1_1_1_1"
			>
		</voronoi_3D_A_vector>
		<scalar_to_colour
			name = "Scalar to colour 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 540 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = "Voronoi 3D A vector 01_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</scalar_to_colour>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 500 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = "Scalar to colour 01_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.5124999881 0.5124999881 0.5124999881"
			white_point_adjust = "0.5124999881"
			gamma = "0.193749994 0.193749994 0.193749994"
			gamma_adjust = "0.193749994"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "Displacement shader 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 460 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = "Displacement shader 01_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Colour adjust shader 01_1_1_1_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "10000"
			>
		</displacement_shader>
		<get_position_in_texture
			name = "Get position in texture 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "260 620 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<constant_scalar
			name = "Constant scalar 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 620 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "25"
			>
		</constant_scalar>
		<voronoi_3D_A_vector
			name = "Voronoi 3D A vector 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "160 580 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = "Get position in texture 01_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01_1_1_1_1_1_1_1"
			seed = "Constant scalar 01_1_1_1_1_1_1_1"
			>
		</voronoi_3D_A_vector>
		<scalar_to_colour
			name = "Scalar to colour 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "160 540 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = "Voronoi 3D A vector 01_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</scalar_to_colour>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "160 500 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = "Scalar to colour 01_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.5124999881 0.5124999881 0.5124999881"
			white_point_adjust = "0.5124999881"
			gamma = "0.193749994 0.193749994 0.193749994"
			gamma_adjust = "0.193749994"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "Displacement shader 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "160 460 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = "Displacement shader 01_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Colour adjust shader 01_1_1_1_1_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "5000"
			>
		</displacement_shader>
		<get_position_in_texture
			name = "Get position in texture 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "640 620 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<constant_scalar
			name = "Constant scalar 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "440 620 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "12"
			>
		</constant_scalar>
		<voronoi_3D_A_vector
			name = "Voronoi 3D A vector 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "540 580 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = "Get position in texture 01_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01_1_1_1_1_1_1_1_1"
			seed = "Constant scalar 01_1_1_1_1_1_1_1_1"
			>
		</voronoi_3D_A_vector>
		<scalar_to_colour
			name = "Scalar to colour 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "540 540 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = "Voronoi 3D A vector 01_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</scalar_to_colour>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "540 500 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = "Scalar to colour 01_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.5124999881 0.5124999881 0.5124999881"
			white_point_adjust = "0.5124999881"
			gamma = "0.193749994 0.193749994 0.193749994"
			gamma_adjust = "0.193749994"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "Displacement shader 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "540 460 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = "Displacement shader 01_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Colour adjust shader 01_1_1_1_1_1_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "1500"
			>
		</displacement_shader>
		<get_position_in_texture
			name = "Get position in texture 01_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1020 620 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<constant_scalar
			name = "Constant scalar 01_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "820 620 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "6"
			>
		</constant_scalar>
		<voronoi_3D_A_vector
			name = "Voronoi 3D A vector 01_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "920 580 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = "Get position in texture 01_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01_1_1_1_1_1_1_1_1_1"
			seed = "Constant scalar 01_1_1_1_1_1_1_1_1_1"
			>
		</voronoi_3D_A_vector>
		<scalar_to_colour
			name = "Scalar to colour 01_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "920 540 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = "Voronoi 3D A vector 01_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</scalar_to_colour>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "920 500 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = "Scalar to colour 01_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.5124999881 0.5124999881 0.5124999881"
			white_point_adjust = "0.5124999881"
			gamma = "0.193749994 0.193749994 0.193749994"
			gamma_adjust = "0.193749994"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "Displacement shader 01_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "920 460 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = "Displacement shader 01_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Colour adjust shader 01_1_1_1_1_1_1_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "1000"
			>
		</displacement_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 400 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = "Displacement shader 01_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "42367"
			feature_scale = "100"
			lead-in_scale = "25600"
			smallest_scale = "1"
			noise_octaves = "17"
			apply_high_colour = "1"
			high_colour = "0.275000006 0.275000006 0.275000006"
			apply_low_colour = "1"
			low_colour = "0.07500000298 0.07500000298 0.07500000298"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "770"
			displacement_offset = "0"
			displacement_roughness = "0.625"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<transform_shader
			name = "Transform shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -500 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = "Power fractal shader v3 02_1_1_1_1_1_1"
			use_world_space = "0"
			translate_shader = "1"
			translate_by = "0 0 0"
			rotate_shader = "1"
			rotate_by = "0 0 0"
			scale_shader = "1"
			scale_by = "1000 1000 1000"
			>
		</transform_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 280 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = "Power fractal shader v3 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "52995"
			feature_scale = "10.0113"
			lead-in_scale = "31.6406"
			smallest_scale = "0.1"
			noise_octaves = "10"
			apply_high_colour = "1"
			high_colour = "0.2937000096 0.271600008 0.2508000135"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "3000"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 220 0"
			gui_group = "TBH crater terrain_1"
			enable = "1"
			input_node = "Power fractal shader v3 02_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "123"
			feature_scale = "10.0113"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "0.1332113594 0.1421925426 0.15625"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2000"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<group
			name = "TBH crater terrain_1"
			gui_use_node_pos = "1"
			gui_node_pos = "154 416 0"
			gui_group = ""
			gui_node_size = "1960 500 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "3"
			global_bookmark = "0"
			>
		</group>
		<transform_shader
			name = "Transform shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -580 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform shader 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = "Power fractal shader v3 02_1_1_1_1"
			use_world_space = "0"
			translate_shader = "1"
			translate_by = "0 0 0"
			rotate_shader = "1"
			rotate_by = "0 0 0"
			scale_shader = "1"
			scale_by = "9000 9000 9000"
			>
		</transform_shader>
		<get_position_in_texture
			name = "Get position in texture 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 -20 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<constant_scalar
			name = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-700 -20 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "750000"
			>
		</constant_scalar>
		<voronoi_3D_A_vector
			name = "Voronoi 3D A vector 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-600 -60 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = "Get position in texture 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1"
			seed = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1"
			>
		</voronoi_3D_A_vector>
		<scalar_to_colour
			name = "Scalar to colour 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-600 -100 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = "Voronoi 3D A vector 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</scalar_to_colour>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-600 -140 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = "Scalar to colour 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.5124999881 0.5124999881 0.5124999881"
			white_point_adjust = "0.5124999881"
			gamma = "0.193749994 0.193749994 0.193749994"
			gamma_adjust = "0.193749994"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "Displacement shader 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-600 -180 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Colour adjust shader 01_1_1_1_1_1_1_1_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "2000"
			>
		</displacement_shader>
		<get_position_in_texture
			name = "Get position in texture 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 -20 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<constant_scalar
			name = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-320 -20 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "500000"
			>
		</constant_scalar>
		<voronoi_3D_A_vector
			name = "Voronoi 3D A vector 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -60 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = "Get position in texture 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1"
			seed = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1"
			>
		</voronoi_3D_A_vector>
		<scalar_to_colour
			name = "Scalar to colour 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -100 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = "Voronoi 3D A vector 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</scalar_to_colour>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -140 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = "Scalar to colour 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.5124999881 0.5124999881 0.5124999881"
			white_point_adjust = "0.5124999881"
			gamma = "0.193749994 0.193749994 0.193749994"
			gamma_adjust = "0.193749994"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "Displacement shader 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -180 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = "Displacement shader 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Colour adjust shader 01_1_1_1_1_1_1_1_1_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "1000"
			>
		</displacement_shader>
		<get_position_in_texture
			name = "Get position in texture 01_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "260 -20 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<constant_scalar
			name = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -20 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "250000"
			>
		</constant_scalar>
		<voronoi_3D_A_vector
			name = "Voronoi 3D A vector 01_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "160 -60 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = "Get position in texture 01_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1_1"
			seed = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</voronoi_3D_A_vector>
		<scalar_to_colour
			name = "Scalar to colour 01_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "160 -100 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = "Voronoi 3D A vector 01_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</scalar_to_colour>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "160 -140 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = "Scalar to colour 01_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.5124999881 0.5124999881 0.5124999881"
			white_point_adjust = "0.5124999881"
			gamma = "0.193749994 0.193749994 0.193749994"
			gamma_adjust = "0.193749994"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "Displacement shader 01_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "160 -180 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = "Displacement shader 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Colour adjust shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "500"
			>
		</displacement_shader>
		<get_position_in_texture
			name = "Get position in texture 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "640 -20 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<constant_scalar
			name = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "440 -20 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "120000"
			>
		</constant_scalar>
		<voronoi_3D_A_vector
			name = "Voronoi 3D A vector 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "540 -60 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = "Get position in texture 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			seed = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</voronoi_3D_A_vector>
		<scalar_to_colour
			name = "Scalar to colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "540 -100 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = "Voronoi 3D A vector 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</scalar_to_colour>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "540 -140 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = "Scalar to colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.5124999881 0.5124999881 0.5124999881"
			white_point_adjust = "0.5124999881"
			gamma = "0.193749994 0.193749994 0.193749994"
			gamma_adjust = "0.193749994"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "Displacement shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "540 -180 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = "Displacement shader 01_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Colour adjust shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "1500"
			>
		</displacement_shader>
		<get_position_in_texture
			name = "Get position in texture 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1020 -20 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<constant_scalar
			name = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "820 -20 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "60000"
			>
		</constant_scalar>
		<voronoi_3D_A_vector
			name = "Voronoi 3D A vector 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "920 -60 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = "Get position in texture 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			seed = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</voronoi_3D_A_vector>
		<scalar_to_colour
			name = "Scalar to colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "920 -100 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = "Voronoi 3D A vector 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</scalar_to_colour>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "920 -140 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = "Scalar to colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.5124999881 0.5124999881 0.5124999881"
			white_point_adjust = "0.5124999881"
			gamma = "0.193749994 0.193749994 0.193749994"
			gamma_adjust = "0.193749994"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "Displacement shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "920 -180 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = "Displacement shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Colour adjust shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "100"
			>
		</displacement_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -240 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = "Displacement shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "42367"
			feature_scale = "285932"
			lead-in_scale = "25600"
			smallest_scale = "1"
			noise_octaves = "21"
			apply_high_colour = "1"
			high_colour = "0.275000006 0.275000006 0.275000006"
			apply_low_colour = "1"
			low_colour = "0.07500000298 0.07500000298 0.07500000298"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1235.96"
			displacement_offset = "0"
			displacement_roughness = "0.625"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_normal
			name = "Compute normal 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -640 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = "Transform shader 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			patch_size = "1"
			smooth_surface = "0"
			>
		</compute_normal>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -360 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = "Power fractal shader v3 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "52995"
			feature_scale = "109313"
			lead-in_scale = "31.6406"
			smallest_scale = "0.1"
			noise_octaves = "23"
			apply_high_colour = "1"
			high_colour = "0.2937000096 0.271600008 0.2508000135"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "100"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -420 0"
			gui_group = "TBH crater terrain_1_1"
			enable = "1"
			input_node = "Power fractal shader v3 02_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "123"
			feature_scale = "91506.3"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "23"
			apply_high_colour = "1"
			high_colour = "0.1332113594 0.1421925426 0.15625"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "160.181"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<group
			name = "TBH crater terrain_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "154 -210 0"
			gui_group = ""
			gui_node_size = "1960 500 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "3"
			global_bookmark = "0"
			>
		</group>
	</planet>
	<camera
		name = "Render Camera_1"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -40 0"
		gui_group = ""
		position = "-368.4575239 1004.209968 -1660.261265"
		rotation = "1.794830229 37.39224532 8.999999985"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<camera
		name = "Render Camera_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		position = "25205538.55 14053415.21 87311575.98"
		rotation = "11.79483023 37.39224532 8.999999985"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<camera
		name = "Render Camera_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -120 0"
		gui_group = ""
		position = "-12.87171767 1128.94201 -1419.81964"
		rotation = "352.9566009 311.5990034 -34.1131231"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
</terragen>
