<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.5.4.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-1013.571599 931.3805821 0"
	gui_network_view_size = "474 449 0"
	gui_network_view_zoom = "0.9919752479"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "440 100 0"
		gui_group = "Cameras"
		position = "4295.417034 395.00031 3707.268207"
		rotation = "-4.299999766 168.0999989 0"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "760 100 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "2020"
		lock_aspect_ratio = "1"
		image_height = "727"
		image_aspect_ratio = "2.7778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.77"
		anti-aliasing = "7"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "1"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "4"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "800"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:\Users\choronr\Documents\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\choronr\Documents\temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 02"
			gui_use_node_pos = "1"
			gui_node_pos = "960 340 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 02"
			gui_use_node_pos = "1"
			gui_node_pos = "960 280 0"
			gui_group = ""
			GI_relative_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\choronr\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "0"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 02"
			gui_use_node_pos = "1"
			gui_node_pos = "960 220 0"
			gui_group = ""
			anti-aliasing = "7"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.04285714286"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 02"
			gui_use_node_pos = "1"
			gui_node_pos = "960 160 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "760 40 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "2020"
		lock_aspect_ratio = "1"
		image_height = "727"
		image_aspect_ratio = "2.7778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.25"
		anti-aliasing = "2"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.2953471541"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "0.5641025305"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "4"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "800"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:\Users\choronr\Documents\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\choronr\Documents\temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			GI_relative_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\choronr\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "0"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			anti-aliasing = "2"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.15"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "120 160 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "120 100 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "137.9805046"
		elevation = "15.6918"
		colour = "1 1 1"
		strength = "5.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "0.859"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "0"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "1.05059"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 20 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 300 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Base Fake Stones 0.01m - 1m"
		atmosphere_shader = "Smoke layer 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 720 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "0.7"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "3"
		bluesky_horizon_colour = "0.150000006 0.23906295 0.3000000119"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05000000075 0.270938009 1"
		redsky_decay = "3"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 760 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.2158000022 0.1870000064 0.1767999977"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<heightfield_load
		name = "Heightfield load 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1080 0"
		gui_group = "Terrain"
		input_node = ""
		read_from_file = "1"
		filename = "C:\Users\choronr\Documents\Planetside Software\.ter files for TGD\Barney Rubble Lives Here.ter"
		georeference = "0"
		auto_georeference_from_file = "1"
		NW_corner_lat_long = "1 0"
		NE_corner_lat_long = "1 1"
		SE_corner_lat_long = "0 1"
		SW_corner_lat_long = "0 0"
		new_heightfield = "0"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		>
	</heightfield_load>
	<surface_layer
		name = "Base Slopes Surface layer 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 560 0"
		gui_group = ""
		enable = "1"
		input_node = "Upper Thick Snow Surface layer"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "Power fractal shader v3 02"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = "Power fractal shader v3 02"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 06"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "27"
		max_slope_fuzzy_zone = "15"
		limit_minimum_slope = "0"
		minimum_slope_angle = "20"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 920 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Heightfield shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-202 175 0"
		gui_group = ""
		gui_node_size = "248.6117448 417.4150018 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1066 0"
		gui_group = ""
		gui_node_size = "640 412.7294749 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 511 0"
		gui_group = ""
		gui_node_size = "632.4968519 586.067232 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "214 677 0"
		gui_group = ""
		gui_node_size = "268.5941699 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "-162 623 0"
		gui_group = ""
		gui_node_size = "329.3136392 355.4964059 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "117 106 0"
		gui_group = ""
		gui_node_size = "240 276.945516 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "437 77 0"
		gui_group = ""
		gui_node_size = "240 214.6292328 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "764 77 0"
		gui_group = ""
		gui_node_size = "254.7789195 214.3025386 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<heightfield_shader
		name = "Heightfield shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1020 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "beach adjustment"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield load 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position_upper_left = "0"
		position = "0 0"
		border_blending = "0.1"
		stitchable_border = "1"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "200 680 0"
		gui_group = "Water"
		enable = "0"
		handle_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		water_level = "8.3"
		centre = "0 8.3 0"
		max_radius = "100000"
		rotate = "0 0 0"
		import_motion_filename = ""
		planet = "Planet 01"
		surface_shader = "Water shader 01"
		displacement_tolerance = "0.5"
		>
	</lake>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "200 740 0"
		gui_group = "Water"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.02"
		wave_scale = "3"
		smallest_scale = "0.1"
		wind_patch_effect = "2"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "0.75"
		decay_distance = "10"
		decay_tint = "0.75 1 0.5"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "35341"
		>
	</water_shader>
	<constant_scalar
		name = "Constant scalar 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 1000 0"
		gui_group = "beach"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<power_fractal_shader_v3
		name = "Fractal breakup 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 620 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "40809"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<displacement_shader
		name = "beach displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 1000 0"
		gui_group = "beach"
		enable = "1"
		input_node = "Redirect x z"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Square scalar 01"
		displacement_direction = "1"
		displacement_multiplier = "50"
		>
	</displacement_shader>
	<displacement_shader
		name = "beach adjustment"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 940 0"
		gui_group = "beach"
		enable = "1"
		input_node = "beach displacement"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Constant scalar 1"
		displacement_direction = "1"
		displacement_multiplier = "-14"
		>
	</displacement_shader>
	<square_scalar
		name = "Square scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 1060 0"
		gui_group = "beach"
		enable = "1"
		input_node = "beach distribution"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</square_scalar>
	<distribution_shader_v4
		name = "beach distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 1120 0"
		gui_group = "beach"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "40"
		max_alt_fuzzy_zone = "40"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<group
		name = "beach"
		gui_use_node_pos = "1"
		gui_node_pos = "-1407 1040 0"
		gui_group = "High Elevation Lakes and Small Mountains"
		gui_node_size = "492.6272511 286.709874 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<redirect_shader
		name = "Redirect x z"
		gui_use_node_pos = "1"
		gui_node_pos = "-1540 1260 0"
		gui_group = "redirection"
		enable = "1"
		input_node = "small structures"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		X_shader = "smal redirection x"
		Y_shader = ""
		Z_shader = "smal redirection z"
		>
	</redirect_shader>
	<power_fractal_shader_v3
		name = "smal redirection z"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 1320 0"
		gui_group = "redirection"
		enable = "1"
		input_node = "huge redirection z"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		seed = "48128"
		feature_scale = "1000"
		lead-in_scale = "2500"
		smallest_scale = "1"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "0.200000003 0.200000003 0.200000003"
		apply_low_colour = "1"
		low_colour = "0.200000003 0.200000003 0.200000003"
		colour_contrast = "0"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2500"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.775"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.50625"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "huge redirection z"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 1400 0"
		gui_group = "redirection"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		seed = "17445"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "20"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "0.200000003 0.200000003 0.200000003"
		apply_low_colour = "1"
		low_colour = "0.200000003 0.200000003 0.200000003"
		colour_contrast = "0"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2500"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.775"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.50625"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "smal redirection x"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 1360 0"
		gui_group = "redirection"
		enable = "1"
		input_node = "huge redirection x"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		seed = "45235"
		feature_scale = "1000"
		lead-in_scale = "2500"
		smallest_scale = "1"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "0.200000003 0.200000003 0.200000003"
		apply_low_colour = "1"
		low_colour = "0.200000003 0.200000003 0.200000003"
		colour_contrast = "0"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2500"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.775"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.50625"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "huge redirection x"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 1440 0"
		gui_group = "redirection"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		seed = "57590"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "20"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "0.200000003 0.200000003 0.200000003"
		apply_low_colour = "1"
		low_colour = "0.200000003 0.200000003 0.200000003"
		colour_contrast = "0"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2500"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.775"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.50625"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "redirection"
		gui_use_node_pos = "1"
		gui_node_pos = "-1407 1351 0"
		gui_group = "High Elevation Lakes and Small Mountains"
		gui_node_size = "496.8631829 286.933832 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<colour_adjust_shader
		name = "gamma adjust noise"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 1660 0"
		gui_group = "basic landscape"
		enable = "1"
		input_node = "initial noise"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "0.349999994 0.349999994 0.349999994"
		gamma_adjust = "0.349999994"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "huge structures"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 1660 0"
		gui_group = "basic landscape"
		enable = "1"
		input_node = "grey color"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		seed = "3812"
		feature_scale = "3500"
		lead-in_scale = "12500"
		smallest_scale = "5"
		noise_octaves = "13"
		apply_high_colour = "0"
		high_colour = "0.200000003 0.200000003 0.200000003"
		apply_low_colour = "0"
		low_colour = "0.200000003 0.200000003 0.200000003"
		colour_contrast = "0"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2000"
		displacement_offset = "100"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.775"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.50625"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "initial noise"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "small structures"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 1600 0"
		gui_group = "basic landscape"
		enable = "1"
		input_node = "huge structures"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		seed = "18056"
		feature_scale = "1250"
		lead-in_scale = "7500"
		smallest_scale = "0.5"
		noise_octaves = "16"
		apply_high_colour = "0"
		high_colour = "0.200000003 0.200000003 0.200000003"
		apply_low_colour = "0"
		low_colour = "0.200000003 0.200000003 0.200000003"
		colour_contrast = "0"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1000"
		displacement_offset = "500"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "0.775"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.50625"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "gamma adjust noise"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "basic landscape"
		gui_use_node_pos = "1"
		gui_node_pos = "-1408 1640 0"
		gui_group = "High Elevation Lakes and Small Mountains"
		gui_node_size = "497.8536519 253.7063597 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "High Elevation Lakes and Small Mountains"
		gui_use_node_pos = "1"
		gui_node_pos = "-1406 1336 0"
		gui_group = ""
		gui_node_size = "567.7921309 943.3512419 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "initial noise"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 1720 0"
		gui_group = "basic landscape"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		seed = "3812"
		feature_scale = "3500"
		lead-in_scale = "12500"
		smallest_scale = "10"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0.2"
		colour_roughness = "0.1"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1250"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.775"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.50625"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<constant_scalar
		name = "grey color"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 1720 0"
		gui_group = "basic landscape"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.125"
		>
	</constant_scalar>
	<surface_layer
		name = "Vertical Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 440 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base Slopes Surface layer 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "Power fractal shader v3 01"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = "Power fractal shader v3 01"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "20"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 500 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "25957"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 500 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "49062"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.7299000025 0.6121000051 0.4878000021"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Browns"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 1100 0"
		gui_group = "SIMPLE CAMOUFLAGE SURFACE"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.08690000325 0.0545900017 0.02095000073"
		colour_function = "Color Variation"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "150"
		min_alt_fuzzy_zone = "20"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "SIMPLE CAMOUFLAGE SURFACE"
		gui_use_node_pos = "1"
		gui_node_pos = "-484 1064 0"
		gui_group = ""
		gui_node_size = "420.5413004 308.0149678 1"
		gui_node_colour = "0.1870000064 0.02899000049 0.4878000021"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<surface_layer
		name = "Greens"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 940 0"
		gui_group = "SIMPLE CAMOUFLAGE SURFACE"
		enable = "1"
		input_node = "Browns"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.2158000022 0.2549000084 0.1062000021"
		colour_function = "Color Variation 2"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.05"
		displacement_function = "Fractal breakup 02"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "1"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "139"
		min_alt_fuzzy_zone = "30"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 1040 0"
		gui_group = "SIMPLE CAMOUFLAGE SURFACE"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "3505"
		feature_scale = "5"
		lead-in_scale = "100"
		smallest_scale = "0.01"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "2 2 2"
		apply_low_colour = "1"
		low_colour = "-0.5 -0.5 -0.5"
		colour_contrast = "0.75"
		colour_offset = "-0.1"
		colour_roughness = "2"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Color Variation 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 1040 0"
		gui_group = "SIMPLE CAMOUFLAGE SURFACE"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "62126"
		feature_scale = "3"
		lead-in_scale = "20"
		smallest_scale = "0.2"
		noise_octaves = "8"
		apply_high_colour = "1"
		high_colour = "0.3345000148 0.2508000135 0.0545900017"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.25"
		colour_roughness = "2"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Color Variation"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 1160 0"
		gui_group = "SIMPLE CAMOUFLAGE SURFACE"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "57690"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "2 2 2"
		apply_low_colour = "1"
		low_colour = "0.1000000015 0.1000000015 0.1000000015"
		colour_contrast = "0.5375"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 1160 0"
		gui_group = "SIMPLE CAMOUFLAGE SURFACE"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "51571"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Base Color Variation Surface layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 380 0"
		gui_group = ""
		enable = "1"
		input_node = "Vertical Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Greens"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 04"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "15"
		max_slope_fuzzy_zone = "7"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 440 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "46860"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Grasses PGS - Evolution v2"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 320 0"
		gui_group = ""
		enable = "1"
		input_node = "Base Color Variation Surface layer 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0 0 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Grass Layer"
		coverage = "0.51875"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "1"
		maximum_slope_angle = "22"
		max_slope_fuzzy_zone = "12"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "1"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<fake_stones_shader
			name = "Grass Clump Shader (blade nodes inside)"
			gui_use_node_pos = "1"
			gui_node_pos = "-600 1400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "64985"
			surface_shader = "Colour and Specular"
			stone_scale = "0.2"
			stone_density = "1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "8926"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.06575000286 0.08463999629 0.02421999909"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
			<fake_stones_shader
				name = "Grass blade 1"
				gui_use_node_pos = "1"
				gui_node_pos = "-820 1820 0"
				gui_group = "b. Grass Shaders"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "28118"
				surface_shader = ""
				stone_scale = "0.015"
				stone_density = "1"
				vary_density = "1"
				density_variation = "1"
				density_seed = "28830"
				density_variation_scale = "1"
				stone_tallness = "10"
				pancake_effect = "0"
				separate_geometry = "0"
				only_displace_upwards = "0"
				apply_colour = "1"
				diffuse_colour = "0.01201449987 0.02500000037 0.003032570006"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<fake_stones_shader
				name = "Grass blade 2"
				gui_use_node_pos = "1"
				gui_node_pos = "-820 1780 0"
				gui_group = "b. Grass Shaders"
				enable = "1"
				input_node = "Grass blade 1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "44664"
				surface_shader = ""
				stone_scale = "0.015"
				stone_density = "0.5"
				vary_density = "1"
				density_variation = "1"
				density_seed = "24596"
				density_variation_scale = "1"
				stone_tallness = "12"
				pancake_effect = "0"
				separate_geometry = "0"
				only_displace_upwards = "0"
				apply_colour = "1"
				diffuse_colour = "0.2083999962 0.2508000135 0.04777999967"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<fake_stones_shader
				name = "Grass blade 3"
				gui_use_node_pos = "1"
				gui_node_pos = "-820 1740 0"
				gui_group = "b. Grass Shaders"
				enable = "1"
				input_node = "Grass blade 2"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				seed = "56864"
				surface_shader = ""
				stone_scale = "0.015"
				stone_density = "0.15"
				vary_density = "1"
				density_variation = "1"
				density_seed = "896"
				density_variation_scale = "1"
				stone_tallness = "15"
				pancake_effect = "0"
				separate_geometry = "0"
				only_displace_upwards = "0"
				apply_colour = "1"
				diffuse_colour = "0.0898033008 0.181250006 0.02649310045"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<distance_shader
				name = "Distance shader - Specular gradient"
				gui_use_node_pos = "1"
				gui_node_pos = "-500 1520 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1000 1000"
				apply_far_colour = "1"
				far_colour = "0 0 0"
				apply_near_colour = "1"
				near_colour = "1 1 1"
				far_distance = "0"
				near_distance = "0"
				distance_mode = "0"
				camera = ""
				clamp_far_colour = "1"
				clamp_near_colour = "1"
				>
			</distance_shader>
			<surface_layer
				name = "patchiness - 2"
				gui_use_node_pos = "1"
				gui_node_pos = "-620 1600 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = "patchiness - 1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "1"
				diffuse_colour = "0.03423000127 0.1036000028 0"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = ""
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Fractal 02"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "0"
				min_alt_fuzzy_zone = "0"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "70"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				use_Y_for_slope = "0"
				slope_key = "1"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<power_fractal_shader_v3
				name = "Fractal 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-500 1740 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "1835"
				feature_scale = "5"
				lead-in_scale = "500"
				smallest_scale = "0.1"
				noise_octaves = "14"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "1"
				colour_offset = "0.25"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0.25"
				noise_stretch_XYZ = "1 1 1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "1"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				blend_by_shader = "1"
				blending_shader = "Distance shader - Patch gradient"
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<surface_layer
				name = "patchiness - 1"
				gui_use_node_pos = "1"
				gui_node_pos = "-620 1700 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = "Grass blade 3"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "1"
				diffuse_colour = "0.1635999978 0.1870000064 0.0414500013"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = ""
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Fractal 01"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "0"
				min_alt_fuzzy_zone = "0"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "70"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				use_Y_for_slope = "0"
				slope_key = "1"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<power_fractal_shader_v3
				name = "Fractal 02"
				gui_use_node_pos = "1"
				gui_node_pos = "-500 1640 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "43976"
				feature_scale = "5"
				lead-in_scale = "200"
				smallest_scale = "0.1"
				noise_octaves = "13"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "1"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0.25"
				noise_stretch_XYZ = "1 1 1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "1"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				blend_by_shader = "1"
				blending_shader = "Distance shader - Patch gradient"
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<group
				name = "b. Grass Shaders"
				gui_use_node_pos = "1"
				gui_node_pos = "-660 1656 0"
				gui_group = ""
				gui_node_size = "520 426.3579732 1"
				gui_node_colour = "0.505400002 0.1870000064 1"
				special_group = "0"
				global_bookmark = "1"
				>
			</group>
			<group
				name = "Patchiness"
				gui_use_node_pos = "1"
				gui_node_pos = "-564 1696 0"
				gui_group = "b. Grass Shaders"
				gui_node_size = "304.8644863 268.3373158 1"
				gui_node_colour = "0.5 0.5 0.5"
				special_group = "0"
				global_bookmark = "0"
				>
			</group>
			<distance_shader
				name = "Distance shader - Patch gradient"
				gui_use_node_pos = "1"
				gui_node_pos = "-500 1780 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1000 1000"
				apply_far_colour = "1"
				far_colour = "1 1 1"
				apply_near_colour = "1"
				near_colour = "0 0 0"
				far_distance = "0"
				near_distance = "0"
				distance_mode = "0"
				camera = ""
				clamp_far_colour = "1"
				clamp_near_colour = "1"
				>
			</distance_shader>
			<default_shader
				name = "Colour and Specular"
				gui_use_node_pos = "1"
				gui_node_pos = "-660 1480 0"
				gui_group = ""
				enable = "1"
				input_node = "patchiness - 2"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "1 1 1"
				colour_image = ""
				colour_function = "patchiness - 2"
				translucency = "0.1308999956 0.25 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.05000000075 0.05000000075 0.05000000075"
				reflectivity_image = ""
				reflectivity_function = "Distance shader - Specular gradient"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
		</fake_stones_shader>
		<surface_layer
			name = "Grass Layer"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1360 0"
			gui_group = ""
			enable = "1"
			input_node = "Mud Layer"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 1 0"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Grass Clump Shader (blade nodes inside)"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "1"
			maximum_slope_angle = "45"
			max_slope_fuzzy_zone = "5"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Mud Layer"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1480 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 0"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "0"
			child_layers = "Fake chunk shader 2"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "1"
			maximum_slope_angle = "47.5"
			max_slope_fuzzy_zone = "5"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "1"
			intersect_underlying = "0"
			intersection_mode = "2"
			intersection_zone = "0.0001"
			smoothing_scale = "0"
			intersection_shift = "0"
			min_intersection_shift = "0"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Mud Fractal 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1640 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = "Mud Fractal 1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "14049"
			feature_scale = "0.1"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "8"
			apply_high_colour = "0"
			high_colour = "0.03750000149 0.0294187516 0.01943625137"
			apply_low_colour = "1"
			low_colour = "0.009999999776 0.009999999776 0.009999999776"
			colour_contrast = "1"
			colour_offset = "0.1"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.025"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "0"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Mud Fractal 1"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1680 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "4023"
			feature_scale = "1"
			lead-in_scale = "2.5"
			smallest_scale = "0.01"
			noise_octaves = "10"
			apply_high_colour = "1"
			high_colour = "0.1870000064 0.1112999991 0.0545900017"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake chunk shader"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1560 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = "Mud Fractal 2"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "37528"
			surface_shader = "Power fractal - chunks 2"
			stone_scale = "0.25"
			stone_density = "0.25"
			vary_density = "1"
			density_variation = "1"
			density_seed = "1618"
			density_variation_scale = "10"
			stone_tallness = "0.25"
			pancake_effect = "0.25"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "Power fractal - chunks 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-600 1600 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = "Mud Fractal 2"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "36174"
			feature_scale = "0.1"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "8"
			apply_high_colour = "1"
			high_colour = "0.07500000298 0.04157355055 0.03327532485"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake chunk shader 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1520 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = "Fake chunk shader"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "376"
			surface_shader = "Power fractal - chunks 2"
			stone_scale = "0.5"
			stone_density = "0.25"
			vary_density = "1"
			density_variation = "1"
			density_seed = "1618"
			density_variation_scale = "10"
			stone_tallness = "0.25"
			pancake_effect = "0.25"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<group
			name = "a. Mud Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "-642 1580 0"
			gui_group = ""
			gui_node_size = "314.3227832 298.3922775 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 620 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "10855"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.5795000196 0.353700012 0.2310000062"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Base Fake Stones 0.01m - 1m"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 260 0"
		gui_group = ""
		enable = "1"
		input_node = "Grasses PGS - Evolution v2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Final Merge shader "
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Painted shader 01"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<group
			name = "Stones 0.01m - 1m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1774.700926 426.7614025 0"
			gui_group = ""
			gui_node_size = "937.639 434.036 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<fake_stones_shader
			name = "Fake stones shader .01m"
			gui_use_node_pos = "1"
			gui_node_pos = "-2140 520 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "4392"
			surface_shader = "Stones texture algae"
			stone_scale = "0.45"
			stone_density = "1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader .025m"
			gui_use_node_pos = "1"
			gui_node_pos = "-2140 480 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "73920"
			surface_shader = "Stones texture algae"
			stone_scale = "1.125"
			stone_density = "0.5"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.75"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge shader 1a"
			gui_use_node_pos = "1"
			gui_node_pos = "-2100 440 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Fake stones shader .01m"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Fake stones shader .025m"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<fake_stones_shader
			name = "Fake stones shader .075m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1880 520 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "43292"
			surface_shader = "Stones texture algae"
			stone_scale = "3.375"
			stone_density = "0.75"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "Stones texture"
			gui_use_node_pos = "1"
			gui_node_pos = "-2020 600 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.95313 1.95313"
			seed = "5957"
			feature_scale = "0.025"
			lead-in_scale = "0.25"
			smallest_scale = "0.0025"
			noise_octaves = "8"
			apply_high_colour = "1"
			high_colour = "0.2195000052 0.2011000067 0.1604000032"
			apply_low_colour = "1"
			low_colour = "0.01607000083 0.0151800001 0.01265999954"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.005"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Stones texture algae"
			gui_use_node_pos = "1"
			gui_node_pos = "-2020 560 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Stones texture"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "54794"
			feature_scale = "0.025"
			lead-in_scale = "0.1"
			smallest_scale = "0.01"
			noise_octaves = "5"
			apply_high_colour = "0"
			high_colour = "0.2195000052 0.2011000067 0.1604000032"
			apply_low_colour = "1"
			low_colour = "0.03026000038 0.04298999906 0.02201000042"
			colour_contrast = "0.5"
			colour_offset = "0.25"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.0025"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake stones shader .1m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1880 480 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "46487"
			surface_shader = "Stones texture algae"
			stone_scale = "2.25"
			stone_density = "0.35"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.75"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge shader 2a"
			gui_use_node_pos = "1"
			gui_node_pos = "-1920 440 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Fake stones shader .075m"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Fake stones shader .1m"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<merge_shader
			name = "Merge shader 3a"
			gui_use_node_pos = "1"
			gui_node_pos = "-2000 400 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Merge shader 1a"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Merge shader 2a"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<surface_layer
			name = "Final Stones Surface 1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1860 340 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "1 1 1"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge shader 3a"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "0"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "0"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "0"
			use_Y_for_slope = "0"
			slope_key = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<fake_stones_shader
			name = "Fake stones shader 0.25m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1680 520 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "4392"
			surface_shader = "Stones texture algae 2"
			stone_scale = "11.25"
			stone_density = "0.25"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader .75"
			gui_use_node_pos = "1"
			gui_node_pos = "-1680 480 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "73920"
			surface_shader = "Stones texture algae 2"
			stone_scale = "54"
			stone_density = "0.1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.75"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge shader 1b"
			gui_use_node_pos = "1"
			gui_node_pos = "-1640 440 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Fake stones shader 0.25m"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Fake stones shader .75"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<fake_stones_shader
			name = "Fake stones shader .5m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1420 520 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "43292"
			surface_shader = "Stones texture algae 2"
			stone_scale = "22.5"
			stone_density = "0.2"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "Stones texture 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-1560 600 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "54794"
			feature_scale = "0.075"
			lead-in_scale = "0.75"
			smallest_scale = "0.025"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.2195000052 0.2011000067 0.1604000032"
			apply_low_colour = "1"
			low_colour = "0.01607000083 0.0151800001 0.01265999954"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.015"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Stones texture algae 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-1560 560 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Stones texture 2"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "74694"
			feature_scale = "0.025"
			lead-in_scale = "0.25"
			smallest_scale = "0.01"
			noise_octaves = "6"
			apply_high_colour = "0"
			high_colour = "0.2195000052 0.2011000067 0.1604000032"
			apply_low_colour = "1"
			low_colour = "0.03026000038 0.04298999906 0.02201000042"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.0025"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake stones shader 1m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1420 480 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "46487"
			surface_shader = "Stones texture algae 2"
			stone_scale = "45"
			stone_density = "0.1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.75"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge shader 2b"
			gui_use_node_pos = "1"
			gui_node_pos = "-1460 440 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Fake stones shader .5m"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Fake stones shader 1m"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<merge_shader
			name = "Merge shader 3b"
			gui_use_node_pos = "1"
			gui_node_pos = "-1540 400 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Merge shader 1b"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Merge shader 2b"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<surface_layer
			name = "Final Stones Surface 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-1640 340 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "1 1 1"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge shader 3b"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "0"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "0"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "0"
			use_Y_for_slope = "0"
			slope_key = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<merge_shader
			name = "Final Merge shader "
			gui_use_node_pos = "1"
			gui_node_pos = "-1740 280 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Final Stones Surface 1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Final Stones Surface 2"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
	</surface_layer>
	<painted_shader
		name = "Painted shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 320 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_absolute_brush = "0"
		brush_size_in_metres = "1000"
		use_view-relative_brush = "1"
		view-relative_brush_size = "0.025"
		brush_falloff = "1"
		flow = "0.25"
		colour = "1 1 1"
		projection = "1"
		coordinates = "0"
		translate = "0 0 0"
		>
		<custom>
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				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
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				specular_roughness_function = ""
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				displacement_image = ""
				displacement_function = ""
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				opacity_image = ""
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				invert_opacity_image = "0"
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				image_projection = "4"
				projection_camera = ""
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				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
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			</default_shader>
			<object_part
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				gui_use_node_pos = "1"
				gui_node_pos = "440 9460 0"
				gui_group = ""
				part = "PlatformLeg"
				shader = "PlatformLeg shader"
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			</object_part>
			<default_shader
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				gui_use_node_pos = "1"
				gui_node_pos = "440 9400 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
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				colour_image = "Maps\LC1_PLATBASE.jpg"
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				translucency_image = ""
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			<object_part
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				gui_use_node_pos = "1"
				gui_node_pos = "440 9340 0"
				gui_group = ""
				part = "PlatformBase"
				shader = "PlatformBase shader"
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			</object_part>
			<default_shader
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				gui_node_pos = "440 9280 0"
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				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_PLATFORM.jpg"
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				translucency_image = ""
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			<object_part
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				gui_node_pos = "440 9220 0"
				gui_group = ""
				part = "Platform"
				shader = "Platform shader"
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			</object_part>
			<default_shader
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				gui_node_pos = "440 9160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
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				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
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				colour_function = ""
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			<object_part
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				gui_node_pos = "440 9100 0"
				gui_group = ""
				part = "PlatformStep"
				shader = "PlatformStep shader"
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			<default_shader
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				gui_node_pos = "440 9040 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_DRHINGE.jpg"
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				translucency_image = ""
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				gui_node_pos = "440 8980 0"
				gui_group = ""
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				gui_node_pos = "440 8920 0"
				gui_group = ""
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				input_node = ""
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				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_DOORBRCE.jpg"
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				translucency_image = ""
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				gui_node_pos = "440 8860 0"
				gui_group = ""
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			<default_shader
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				gui_node_pos = "440 8800 0"
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				gui_preview_patch_size = "1000 1000"
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				colour_image = "Maps\LC1_HANDLE1.jpg"
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			<object_part
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				gui_node_pos = "440 8740 0"
				gui_group = ""
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			<default_shader
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				gui_node_pos = "440 8680 0"
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				gui_preview_patch_size = "1000 1000"
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				colour_image = "Maps\LC1_HANDLE2.jpg"
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				gui_group = ""
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				gui_node_pos = "440 8560 0"
				gui_group = ""
				enable = "1"
				input_node = ""
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				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_DRPLATE.jpg"
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				translucency_image = ""
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				luminosity_image = ""
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				reflectivity_image = ""
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				reflection_tint = "1 1 1"
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				specular_roughness_image = ""
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				specular_roughness_function = ""
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				displacement_image = ""
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				opacity_image = ""
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				image_projection = "4"
				projection_camera = ""
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				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
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				gui_use_node_pos = "1"
				gui_node_pos = "440 8500 0"
				gui_group = ""
				part = "DoorPlate"
				shader = "DoorPlate shader"
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			<default_shader
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				gui_node_pos = "440 8440 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_DOOR.jpg"
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				translucency_image = ""
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				luminosity_image = ""
				luminosity_function = ""
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				reflectivity_image = ""
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				reflection_tint = "1 1 1"
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				specular_roughness_image = ""
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				displacement_image = ""
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				opacity_image = ""
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				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
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				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
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				gui_use_node_pos = "1"
				gui_node_pos = "440 8380 0"
				gui_group = ""
				part = "Door"
				shader = "Door shader"
				>
			</object_part>
			<default_shader
				name = "Logend1 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 8320 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_LOGEND1.jpg"
				colour_function = ""
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				translucency_image = ""
				translucency_function = ""
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				luminosity_image = ""
				luminosity_function = ""
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				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
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				specular_roughness_image = ""
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				specular_roughness_function = ""
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				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
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				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
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				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
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				gui_use_node_pos = "1"
				gui_node_pos = "440 8260 0"
				gui_group = ""
				part = "Logend1"
				shader = "Logend1 shader"
				>
			</object_part>
			<default_shader
				name = "Mainlog1 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 8200 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_MAINLOG1.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Mainlog1"
				gui_use_node_pos = "1"
				gui_node_pos = "440 8140 0"
				gui_group = ""
				part = "Mainlog1"
				shader = "Mainlog1 shader"
				>
			</object_part>
			<default_shader
				name = "Logend3 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 8080 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_LOGEND3.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Logend3"
				gui_use_node_pos = "1"
				gui_node_pos = "440 8020 0"
				gui_group = ""
				part = "Logend3"
				shader = "Logend3 shader"
				>
			</object_part>
			<default_shader
				name = "Mainlog3 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 7960 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_MAINLOG3.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
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				gui_use_node_pos = "1"
				gui_node_pos = "440 7900 0"
				gui_group = ""
				part = "Mainlog3"
				shader = "Mainlog3 shader"
				>
			</object_part>
			<default_shader
				name = "Logend2 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 7840 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_LOGEND2.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
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				gui_use_node_pos = "1"
				gui_node_pos = "440 7780 0"
				gui_group = ""
				part = "Logend2"
				shader = "Logend2 shader"
				>
			</object_part>
			<default_shader
				name = "Mainlog2 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 7720 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_MAINLOG2.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
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				gui_use_node_pos = "1"
				gui_node_pos = "440 7660 0"
				gui_group = ""
				part = "Mainlog2"
				shader = "Mainlog2 shader"
				>
			</object_part>
			<default_shader
				name = "Packing shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 7600 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_PACKING.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
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				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
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				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
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				gui_use_node_pos = "1"
				gui_node_pos = "440 7540 0"
				gui_group = ""
				part = "Packing"
				shader = "Packing shader"
				>
			</object_part>
			<default_shader
				name = "WindowGlass shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 7480 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_WINGLS1.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.2470590025 0.2470590025 0.2470590025"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
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				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
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				gui_use_node_pos = "1"
				gui_node_pos = "440 7420 0"
				gui_group = ""
				part = "WindowGlass"
				shader = "WindowGlass shader"
				>
			</object_part>
			<default_shader
				name = "DoorFrame shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 7360 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_DOORFRM.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
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				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
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				gui_use_node_pos = "1"
				gui_node_pos = "440 7300 0"
				gui_group = ""
				part = "DoorFrame"
				shader = "DoorFrame shader"
				>
			</object_part>
			<default_shader
				name = "WindowFrame2 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 7240 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_WINFRM2.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
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				gui_use_node_pos = "1"
				gui_node_pos = "440 7180 0"
				gui_group = ""
				part = "WindowFrame2"
				shader = "WindowFrame2 shader"
				>
			</object_part>
			<default_shader
				name = "WindowFrame1 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 7120 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_WINFRM1.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "WindowFrame1"
				gui_use_node_pos = "1"
				gui_node_pos = "440 7060 0"
				gui_group = ""
				part = "WindowFrame1"
				shader = "WindowFrame1 shader"
				>
			</object_part>
			<default_shader
				name = "PostHinge1 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 7000 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_PTHINGE1.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "PostHinge1"
				gui_use_node_pos = "1"
				gui_node_pos = "440 6940 0"
				gui_group = ""
				part = "PostHinge1"
				shader = "PostHinge1 shader"
				>
			</object_part>
			<default_shader
				name = "PostHinge2 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 6880 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_PTHINGE2.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
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				gui_node_pos = "440 5560 0"
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				input_node = ""
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				gui_preview_patch_size = "1000 1000"
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				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Bracket"
				gui_use_node_pos = "1"
				gui_node_pos = "440 5500 0"
				gui_group = ""
				part = "Bracket"
				shader = "Bracket shader"
				>
			</object_part>
			<default_shader
				name = "Hearth2 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 5440 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_HEARTH2.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Hearth2"
				gui_use_node_pos = "1"
				gui_node_pos = "440 5380 0"
				gui_group = ""
				part = "Hearth2"
				shader = "Hearth2 shader"
				>
			</object_part>
			<default_shader
				name = "Hearth1 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 5320 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_HEARTH1.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Hearth1"
				gui_use_node_pos = "1"
				gui_node_pos = "440 5260 0"
				gui_group = ""
				part = "Hearth1"
				shader = "Hearth1 shader"
				>
			</object_part>
			<default_shader
				name = "FireHood shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 5200 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_FIREHOOD.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "FireHood"
				gui_use_node_pos = "1"
				gui_node_pos = "440 5140 0"
				gui_group = ""
				part = "FireHood"
				shader = "FireHood shader"
				>
			</object_part>
			<default_shader
				name = "FireSurround shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 5080 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_FIRESURR.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "FireSurround"
				gui_use_node_pos = "1"
				gui_node_pos = "440 5020 0"
				gui_group = ""
				part = "FireSurround"
				shader = "FireSurround shader"
				>
			</object_part>
			<default_shader
				name = "HearthWood shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 4960 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_FIREWOOD.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "HearthWood"
				gui_use_node_pos = "1"
				gui_node_pos = "440 4900 0"
				gui_group = ""
				part = "HearthWood"
				shader = "HearthWood shader"
				>
			</object_part>
			<default_shader
				name = "ChimneyTop shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 4840 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_CHIMNEY2.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "ChimneyTop"
				gui_use_node_pos = "1"
				gui_node_pos = "440 4780 0"
				gui_group = ""
				part = "ChimneyTop"
				shader = "ChimneyTop shader"
				>
			</object_part>
			<default_shader
				name = "Chimney shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 4720 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_CHIMNEY1.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Chimney"
				gui_use_node_pos = "1"
				gui_node_pos = "440 4660 0"
				gui_group = ""
				part = "Chimney"
				shader = "Chimney shader"
				>
			</object_part>
			<default_shader
				name = "Logend3_sm_Chimney_1 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 4600 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_LOGEND3.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Logend3_sm_Chimney_1"
				gui_use_node_pos = "1"
				gui_node_pos = "440 4540 0"
				gui_group = ""
				part = "Logend3_sm_Chimney_1"
				shader = "Logend3_sm_Chimney_1 shader"
				>
			</object_part>
			<default_shader
				name = "Mainlog3_sm_Chimney_1 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 4480 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_MAINLOG3.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Mainlog3_sm_Chimney_1"
				gui_use_node_pos = "1"
				gui_node_pos = "440 4420 0"
				gui_group = ""
				part = "Mainlog3_sm_Chimney_1"
				shader = "Mainlog3_sm_Chimney_1 shader"
				>
			</object_part>
			<default_shader
				name = "Logend2_sm_Chimney_1 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 4360 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_LOGEND2.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Logend2_sm_Chimney_1"
				gui_use_node_pos = "1"
				gui_node_pos = "440 4300 0"
				gui_group = ""
				part = "Logend2_sm_Chimney_1"
				shader = "Logend2_sm_Chimney_1 shader"
				>
			</object_part>
			<default_shader
				name = "Mainlog2_sm_Chimney_1 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 4240 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_MAINLOG2.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
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				gui_group = ""
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				gui_node_pos = "440 460 0"
				gui_group = ""
				part = "SmallRoofBeam_sm_RoofChimB_1"
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				gui_node_pos = "440 400 0"
				gui_group = ""
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				gui_preview_patch_size = "1000 1000"
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				translucency_image = ""
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				gui_node_pos = "440 340 0"
				gui_group = ""
				part = "RoofLath_sm_RoofChimB_1"
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			<default_shader
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				gui_node_pos = "440 280 0"
				gui_group = ""
				enable = "1"
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				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_WBOARD.jpg"
				colour_function = ""
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				translucency_image = ""
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				luminosity_image = ""
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				specular_roughness_image = ""
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				displacement_image = ""
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				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "WeatherBoard_sm_RoofChimB_1"
				gui_use_node_pos = "1"
				gui_node_pos = "440 220 0"
				gui_group = ""
				part = "WeatherBoard_sm_RoofChimB_1"
				shader = "WeatherBoard_sm_RoofChimB_1 shader"
				>
			</object_part>
			<default_shader
				name = "ChimneyEdge_sm_RoofChimB_1 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\LC1_CHIMEDGE.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "ChimneyEdge_sm_RoofChimB_1"
				gui_use_node_pos = "1"
				gui_node_pos = "440 100 0"
				gui_group = ""
				part = "ChimneyEdge_sm_RoofChimB_1"
				shader = "ChimneyEdge_sm_RoofChimB_1 shader"
				>
			</object_part>
		</parts_shader>
	</tgo_reader>
	<cloud_layer_v2
		name = "Smoke layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 500 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "110"
		cloud_depth = "142"
		local_sphere = "0"
		local_sphere_centre = "0 110 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 01"
		edge_sharpness = "5"
		cloud_density = "0.006"
		coverage_adjust = "0"
		cloud_colour = "0.0625 0.0625 0.0625"
		scattering_colour = "0.0625 0.0625 0.0625"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "1"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.418240229"
		number_of_samples = "32"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "2"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-120 580 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "14135"
		feature_scale = "500"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Painted shader 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<painted_shader
		name = "Painted shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-120 640 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_absolute_brush = "0"
		brush_size_in_metres = "1000"
		use_view-relative_brush = "1"
		view-relative_brush_size = "0.01875"
		brush_falloff = "1"
		flow = "0.25"
		colour = "1 1 1"
		projection = "1"
		coordinates = "0"
		translate = "0 0 0"
		>
		<custom>
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</blobs>
			<blobData version="1" numItems="125">uAsAAAAAAAB42u3IMQ0AIBDAwCoDay+dgQ0FDDc0Ta5m16zu3zjnnHPOOecf+AHvpi80</blobData>
			<strokeIndices version="1" numItems="125">9AEAAAAAAAB42g3DA3IgAQAAsK1t27bNu9q2bbuPbzKTIAiCEEMNM9wII40y2hhjjTPeBBNNMtkUU00z3QwzzTLbHHPNM98CCy2y2BJLLbPcCiutstoaa62z3gYbbbLZFltts90OO+2y2x577bPfAQcdctgRR/3nf8ccd8JJp5x2xlnnnHfBRZdcdsVV11x3w0233HbHXffc98BDjzz2xFPPPPfCS6+89sZb77z3wUeffPbFV99898NPv/z2x1//AOEBHkc=</strokeIndices>
		</custom>
	</painted_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 720 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "43037"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Upper Thick Snow Surface layer"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 680 0"
		gui_group = ""
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "1"
		luminosity_multiplier = "0.0660156"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1.5"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01_1"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1279"
		max_alt_fuzzy_zone = "660"
		limit_minimum_altitude = "1"
		minimum_altitude = "1279"
		min_alt_fuzzy_zone = "600"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "1"
		maximum_slope_angle = "50"
		max_slope_fuzzy_zone = "0.3"
		limit_minimum_slope = "0"
		minimum_slope_angle = "19"
		min_slope_fuzzy_zone = "12"
		use_Y_for_slope = "1"
		slope_key = "0"
		intersect_underlying = "1"
		intersection_mode = "2"
		intersection_zone = "10"
		smoothing_scale = "0"
		intersection_shift = "10"
		min_intersection_shift = "-5"
		fuzzy_zone_softness = "0.1"
		>
	</surface_layer>
	<populator_v3
		name = "Pop The_Noble_One_v1winter.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 160 0"
		gui_group = ""
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "The_Noble_One_v1winter.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "4295.417034 395.00031 3707.268207"
		area_rotation = "0 0 0"
		area_length_a = "3000"
		area_length_b = "3000"
		object_spacing = "12"
		area_size_xz = "3000 3000"
		object_spacing_xz = "12 12"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Painted shader 03"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "3.9"
		maximum_scale = "6.11"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "351"
		lean_to_terrain_normal = "0"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "59671"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "The_Noble_One_v1winter.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 80 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "C:\Users\choronr\Documents\Planetside Software\.tgo files\The_Noble_One\The_Noble_One_v1winter.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 460 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "ND07_Branch01 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 940 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1 1 1"
					colour_image = "nd07_Branch01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND07_Branch01"
					gui_use_node_pos = "1"
					gui_node_pos = "440 880 0"
					gui_group = ""
					part = "ND07_Branch01"
					shader = "ND07_Branch01 shader"
					>
				</object_part>
				<default_shader
					name = "ND07_Bark02b shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 820 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1 1 1"
					colour_image = "nd07_Bark02.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "nd07_Bark02.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND07_Bark02b"
					gui_use_node_pos = "1"
					gui_node_pos = "440 760 0"
					gui_group = ""
					part = "ND07_Bark02b"
					shader = "ND07_Bark02b shader"
					>
				</object_part>
				<default_shader
					name = "ND07_Bark02a shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 700 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1 1 1"
					colour_image = "nd07_Bark02.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.005"
					displacement_image = "nd07_Bark02.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND07_Bark02a"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					part = "ND07_Bark02a"
					shader = "ND07_Bark02a shader"
					>
				</object_part>
				<default_shader
					name = "ND07_Bark1 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1 1 1"
					colour_image = "nd07_Bark01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.005"
					displacement_image = "nd07_Bark01.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND07_Bark1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					part = "ND07_Bark1"
					shader = "ND07_Bark1 shader"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
		<painted_shader
			name = "Painted shader 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_absolute_brush = "0"
			brush_size_in_metres = "1000"
			use_view-relative_brush = "1"
			view-relative_brush_size = "0.01875"
			brush_falloff = "1"
			flow = "0.25"
			colour = "1 1 1"
			projection = "1"
			coordinates = "0"
			translate = "0 0 0"
			>
			<custom>
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		</painted_shader>
	</populator_v3>
	<populator_v3
		name = "Pop Shrub08.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 100 0"
		gui_group = ""
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Shrub08.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "4295.417034 395.00031 3707.268207"
		area_rotation = "0 0 0"
		area_length_a = "10500"
		area_length_b = "10500"
		object_spacing = "3"
		area_size_xz = "10500 10500"
		object_spacing_xz = "3 3"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Distribution shader v4 01"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "8"
		maximum_scale = "8.8"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "351"
		lean_to_terrain_normal = "0"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "56944"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Shrub08.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "0 160 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "C:\Users\choronr\Documents\Planetside Software\WalliDryBushes\Dry_plants_Srubs_vol1\Dry_plants_Srubs_vol1\Dry_plants_Srubs_vol1\Shrub08.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 460 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "ND02_Bark04 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1060 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.5 0.5 0.5"
					colour_image = "nd02_bark04.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "nd02_bark04.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Bark04"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1000 0"
					gui_group = ""
					part = "ND02_Bark04"
					shader = "ND02_Bark04 shader"
					>
				</object_part>
				<default_shader
					name = "ND02_Branch01 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 940 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.5 0.5 0.5"
					colour_image = "nd02_branch02.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.07500000298 0.07500000298 0.07500000298"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.5"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Branch01"
					gui_use_node_pos = "1"
					gui_node_pos = "440 880 0"
					gui_group = ""
					part = "ND02_Branch01"
					shader = "ND02_Branch01 shader"
					>
				</object_part>
				<default_shader
					name = "ND02_Leaf07 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 820 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.875 0.875 0.875"
					colour_image = "nd02_leaf07.tif"
					colour_function = ""
					translucency = "0.9375 0.9375 0.9375"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd02_leaf07.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Leaf07"
					gui_use_node_pos = "1"
					gui_node_pos = "440 760 0"
					gui_group = ""
					part = "ND02_Leaf07"
					shader = "ND02_Leaf07 shader"
					>
				</object_part>
				<default_shader
					name = "ND02_Leaf08 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 700 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1 1 1"
					colour_image = "nd02_leaf08.tif"
					colour_function = ""
					translucency = "0.96875 0.96875 0.96875"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd02_leaf08.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Leaf08"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					part = "ND02_Leaf08"
					shader = "ND02_Leaf08 shader"
					>
				</object_part>
				<default_shader
					name = "ND02_Leaf06 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1 1 1"
					colour_image = "nd02_leaf06.tif"
					colour_function = ""
					translucency = "0.8874999881 0.8874999881 0.8874999881"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd02_leaf06.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Leaf06"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					part = "ND02_Leaf06"
					shader = "ND02_Leaf06 shader"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
		<distribution_shader_v4
			name = "Distribution shader v4 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = "Fractal breakup 05"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "108"
			max_alt_fuzzy_zone = "58"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "1"
			altitude_key = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "35"
			max_slope_fuzzy_zone = "18"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "1"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Fractal breakup 05"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "31525"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</populator_v3>
</terragen>
