<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.5.4.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "352.9414869 6060.27001 0"
	gui_network_view_size = "535 324 0"
	gui_network_view_zoom = "0.6477250498"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "60 6240 0"
		gui_group = "Cameras"
		position = "-148975.7378 -2298.935852 145998.1446"
		rotation = "10.19999932 8.000000202 0"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "44"
		use_vertical_fov = "0"
		vertical_fov = "30.14980267"
		focal_length_in_mm = "44.55156336"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "400 6120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1777"
		lock_aspect_ratio = "1"
		image_height = "918"
		image_aspect_ratio = "1.935483871"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.8"
		anti-aliasing = "7"
		ray_trace_objects = "0"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.2800872028"
		crop_right = "0.3335519731"
		crop_bottom = "0.4130434394"
		crop_top = "0.7210145593"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "0"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "3"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			anti-aliasing = "7"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.04285714286"
			>
		</render_pixel_sampler>
		<render_bucket_controls
			name = "Render bucket controls 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "/Users/pierrechartier/Documents/gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "0"
			>
		</render_GI_settings>
		<render_subdiv_settings
			name = "Render subdiv settings 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "400 6060 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "300"
		lock_aspect_ratio = "0"
		image_height = "155"
		image_aspect_ratio = "1.935483871"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.42"
		anti-aliasing = "4"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "1"
		GI_sample_quality = "1"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.4211304188"
		crop_right = "0.501126647"
		crop_bottom = "0"
		crop_top = "0.1725254059"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "0"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "3"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			anti-aliasing = "4"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.075"
			>
		</render_pixel_sampler>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_sample_quality = "1"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "/Users/pierrechartier/Documents/gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "0"
			>
		</render_GI_settings>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "-240 6420 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<group
		name = "Atmosphere_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-264 7264 0"
		gui_group = ""
		gui_node_size = "640 324.7745162 1"
		gui_node_colour = "1 1 0"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "-400 6740 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 6820 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Snow_1_1"
		atmosphere_shader = "nuages"
		displacement_tolerance = "1"
		>
	</planet>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 06_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1340 5980 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1.95313 1.95313"
		seed = "53684"
		feature_scale = "0.5"
		lead-in_scale = "5"
		smallest_scale = "0.01"
		noise_octaves = "11"
		apply_high_colour = "1"
		high_colour = "0.3158000112 0.2195000052 0.2195000052"
		apply_low_colour = "1"
		low_colour = "0.03703000024 0.01699000038 0.004116000142"
		colour_contrast = "0.59375"
		colour_offset = "-0.2"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.5"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 7380 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "0.6"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.6437500119 0.6437500119 0.6437500119"
		apply_low_colour = "1"
		low_colour = "0.2011000067 0.2011000067 0.1767999977"
		colour_contrast = "0.925"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.4"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Snow_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 4840 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 08"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.9657999873 0.9743000269 0.9828000069"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.525"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01_1_1"
		fractal_contrast = "0.375"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "2222"
		min_alt_fuzzy_zone = "462.5"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "58.5"
		max_slope_fuzzy_zone = "12.375"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "1"
		intersection_mode = "0"
		intersection_zone = "2.37656"
		smoothing_scale = "0"
		intersection_shift = "4.8"
		min_intersection_shift = "-1.5"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "vert pres de lo"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 6040 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 04 vert"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.005443333182 0.02500000037 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.3"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 17"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "688"
		max_alt_fuzzy_zone = "20"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 7660 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "/terrain alpine mod."
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-283 6751 0"
		gui_group = ""
		gui_node_size = "520.1669776 297.5253511 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 7924 0"
		gui_group = ""
		gui_node_size = "640 720.828993 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-1185 6079 0"
		gui_group = ""
		gui_node_size = "775.0038429 2706.445666 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<distribution_shader_v4
		name = "Distribution shader v4 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 6020 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "1333"
		max_alt_fuzzy_zone = "2"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<painted_shader
		name = "Painted shader 09"
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 6220 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_absolute_brush = "1"
		brush_size_in_metres = "1000"
		use_view-relative_brush = "0"
		view-relative_brush_size = "0.1"
		brush_falloff = "1"
		flow = "0.25"
		colour = "1 1 1"
		projection = "1"
		coordinates = "0"
		translate = "0 0 0"
		>
		<custom>
			<blobData version="1" numItems="1">GAAAAAAAAAB42mNgaLBnYGiwY4DQcAwANEUEeg==</blobData>
		</custom>
	</painted_shader>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "-229 6201 0"
		gui_group = ""
		gui_node_size = "240 558.2132821 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "90 6172 0"
		gui_group = ""
		gui_node_size = "240 500 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "410 6112 0"
		gui_group = ""
		gui_node_size = "240 380 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<enviro_light
		name = "Enviro light 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-240 6300 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "0"
		ambient_strength_on_surfaces = "0.66"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "0"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "0.66"
		colour_on_surfaces = "0.6499999762 0.8000000119 1"
		strength_in_atmosphere = "0"
		colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		>
	</enviro_light>
	<fake_stones_shader
		name = "Fake stones shader 04_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 5740 0"
		gui_group = ""
		enable = "1"
		input_node = "Fake stones shader 05"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "176"
		surface_shader = "Power fractal shader v3 02_1"
		stone_scale = "2"
		stone_density = "0.07"
		vary_density = "1"
		density_variation = "1"
		density_seed = "64461"
		density_variation_scale = "10"
		stone_tallness = "1"
		pancake_effect = "2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 19"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 5280 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "23738"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1340 5440 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1.95313 1.95313"
		seed = "5556"
		feature_scale = "10"
		lead-in_scale = "100"
		smallest_scale = "0.01"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.206249997 0.206249997 0.206249997"
		apply_low_colour = "1"
		low_colour = "0.06249999627 0.03920597956 2.672177834e-05"
		colour_contrast = "0.68125"
		colour_offset = "-0.25"
		colour_roughness = "5.9375"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "Fake stones shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 7100 0"
		gui_group = ""
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "49771"
		surface_shader = ""
		stone_scale = "0.2"
		stone_density = "1"
		vary_density = "1"
		density_variation = "1"
		density_seed = "40299"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "0.2158000022 0.2158000022 0.2158000022"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = "Distribution shader v4 06"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 7020 0"
		gui_group = ""
		enable = "1"
		input_node = "Fake stones shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "4135"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.459100008 0.459100008 0.459100008"
		apply_low_colour = "1"
		low_colour = "0.1635999978 0.07806000113 0.02655000053"
		colour_contrast = "0.7"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.22"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 05_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 5900 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1.95313 1.95313"
		seed = "48731"
		feature_scale = "1"
		lead-in_scale = "10"
		smallest_scale = "0.01"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "0.06972999871 0.06972999871 0.06972999871"
		apply_low_colour = "1"
		low_colour = "0.106250003 0.07337103039 0.05676500499"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<sunlight
		name = "Sunlight 02 ok"
		gui_use_node_pos = "1"
		gui_node_pos = "-240 6240 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "69.75"
		elevation = "22.5"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<power_fractal_shader_v3
		name = "Fractal breakup 23"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 6440 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "11315"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 6700 0"
		gui_group = ""
		enable = "1"
		input_node = "Snow"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.09375 0.03841999918 0.008361999877"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "11 0 11"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.4"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 14"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Painted shader 11"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "60"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<distance_shader
		name = "Distance shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-220 7340 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "15555"
		near_distance = "555"
		distance_mode = "0"
		camera = "Camera 01 "
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<fake_stones_shader
		name = "Fake stones shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 5620 0"
		gui_group = ""
		enable = "1"
		input_node = "Fake stones shader 04_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "14333"
		surface_shader = "Power fractal shader v3 04_1"
		stone_scale = "5"
		stone_density = "0.014"
		vary_density = "1"
		density_variation = "1"
		density_seed = "3561"
		density_variation_scale = "10"
		stone_tallness = "1"
		pancake_effect = "2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 6140 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "48406"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "Fake stones shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 5340 0"
		gui_group = ""
		enable = "1"
		input_node = "Fake stones shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "32502"
		surface_shader = "Power fractal shader v3 01_1_1"
		stone_scale = "10"
		stone_density = "0.005"
		vary_density = "1"
		density_variation = "1"
		density_seed = "16762"
		density_variation_scale = "10"
		stone_tallness = "1"
		pancake_effect = "2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 14"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 6820 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "30734"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<cloud_fractal_shader_v3
		name = "Density fractal 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 7280 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "16986"
		feature_scale = "500"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 2"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<fake_stones_shader
		name = "Fake stones shader 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 5920 0"
		gui_group = ""
		enable = "1"
		input_node = "vert pres de lo"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "29954"
		surface_shader = "Power fractal shader v3 06_1"
		stone_scale = "0.5"
		stone_density = "0.02"
		vary_density = "1"
		density_variation = "1"
		density_seed = "37375"
		density_variation_scale = "10"
		stone_tallness = "0.4"
		pancake_effect = "2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<planet_atmosphere
		name = "Atmosphere "
		gui_use_node_pos = "1"
		gui_node_pos = "-500 7380 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "0.5"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
		bluesky_additive = "0.3408299625"
		bluesky_additive_colour = "0.08174017072 0.3789736032 1"
		redsky_decay = "2"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "0.9"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "1.5"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.0619099997 0.1800999939 0.3786999881"
		redsky_decay_colour = "0.9399674535 0.8351867199 0.6847510338"
		improved_glow_model = "1"
		number_of_samples = "64"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Fractal breakup 12"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 6280 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "60034"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 5580 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1.95313 1.95313"
		seed = "22936"
		feature_scale = "8"
		lead-in_scale = "80"
		smallest_scale = "0.01"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.2624999881 0.2624999881 0.2624999881"
		apply_low_colour = "1"
		low_colour = "0.09375 0.07029926777 0.006546624936"
		colour_contrast = "0.5"
		colour_offset = "-0.25"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 5680 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1.95313 1.95313"
		seed = "16256"
		feature_scale = "5"
		lead-in_scale = "50"
		smallest_scale = "0.01"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "0.224999994 0.224999994 0.224999994"
		apply_low_colour = "1"
		low_colour = "0.09374999255 0.08269615471 0.04151538387"
		colour_contrast = "0.5"
		colour_offset = "-0.2"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "Fake stones shader 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 5840 0"
		gui_group = ""
		enable = "1"
		input_node = "Fake stones shader 06"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "29203"
		surface_shader = "Power fractal shader v3 05_1"
		stone_scale = "1"
		stone_density = "0.01"
		vary_density = "1"
		density_variation = "1"
		density_seed = "19963"
		density_variation_scale = "10"
		stone_tallness = "1"
		pancake_effect = "2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<camera
		name = "Camera 01 "
		gui_use_node_pos = "1"
		gui_node_pos = "60 6320 0"
		gui_group = "Cameras"
		position = "-149218.3458 -2285.257767 146344.7761"
		rotation = "3 13 0"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "54.99999999"
		use_vertical_fov = "0"
		vertical_fov = "38.27812009"
		focal_length_in_mm = "34.57767829"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<surface_layer
		name = "Surface layer 08"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 5080 0"
		gui_group = ""
		enable = "1"
		input_node = "noir sol"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0 0 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.39"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 18"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Painted shader 16"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<painted_shader
		name = "Painted shader 11"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 6760 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_absolute_brush = "1"
		brush_size_in_metres = "22"
		use_view-relative_brush = "0"
		view-relative_brush_size = "0.1"
		brush_falloff = "1"
		flow = "0.25"
		colour = "1 1 1"
		projection = "1"
		coordinates = "0"
		translate = "0 0 0"
		>
		<custom>
			<blobData version="1" numItems="9">2AAAAAAAAAB42mNgaLBnYGiwY4DQ6HjIigMA770oQg==</blobData>
		</custom>
	</painted_shader>
	<painted_shader
		name = "Painted shader 16"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 7300 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_absolute_brush = "1"
		brush_size_in_metres = "9"
		use_view-relative_brush = "0"
		view-relative_brush_size = "0.1"
		brush_falloff = "1"
		flow = "0.25"
		colour = "1 1 1"
		projection = "1"
		coordinates = "0"
		translate = "0 0 0"
		>
		<custom>
			<blobs version="1" 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			<strokeIndices version="1" numItems="3">DAAAAAAAAAB42mNiYGBgZoAAAAA8AAY=</strokeIndices>
		</custom>
	</painted_shader>
	<surface_layer
		name = "noir sol"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 5200 0"
		gui_group = ""
		enable = "1"
		input_node = "Fake stones shader 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0 0 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.46"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 19"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<camera
		name = "Camera 02 ok 2eversion"
		gui_use_node_pos = "1"
		gui_node_pos = "80 6180 0"
		gui_group = "Cameras"
		position = "-57028.6 -463 77146"
		rotation = "-3 -29 0"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<power_fractal_shader_v3
		name = "Fractal breakup 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 4960 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "39350"
		feature_scale = "6.25"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "3.125"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "3.75"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distance_shader
		name = "Distance shader 01 cum. noir T de chien"
		gui_use_node_pos = "1"
		gui_node_pos = "240 6540 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "12222"
		near_distance = "555"
		distance_mode = "0"
		camera = "Render Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<distribution_shader_v4
		name = "Distribution shader v4 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 7180 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = "Fractal breakup 11"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "Painted shader 08"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<camera
		name = "Camera dist"
		gui_use_node_pos = "1"
		gui_node_pos = "100 6120 0"
		gui_group = "Cameras"
		position = "-149231.311 -2317.693506 146440.0823"
		rotation = "10.00000006 13 0"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "63"
		use_vertical_fov = "0"
		vertical_fov = "44.44335469"
		focal_length_in_mm = "29.37333037"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<fake_stones_shader
		name = "Fake stones shader 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 6320 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 09"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "21709"
		surface_shader = "Surface layer 07"
		stone_scale = "0.2"
		stone_density = "0.05"
		vary_density = "1"
		density_variation = "1"
		density_seed = "28278"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "0.1247000024 0.06972999871 0"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = "Distribution shader v4 08"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 6940 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.2882483304 0.3249999881 0.2142363191"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.28"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 04"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "-660"
		max_alt_fuzzy_zone = "2"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 6980 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "44516"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distribution_shader_v4
		name = "Distribution shader v4 08"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 6480 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = "Fractal breakup 15"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "Painted shader 12"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<power_fractal_shader_v3
		name = "Fractal breakup 11"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 7240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "6435"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<painted_shader
		name = "Painted shader 08"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 7200 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_absolute_brush = "1"
		brush_size_in_metres = "100"
		use_view-relative_brush = "0"
		view-relative_brush_size = "0.1"
		brush_falloff = "1"
		flow = "0.25"
		colour = "1 1 1"
		projection = "1"
		coordinates = "0"
		translate = "0 0 0"
		>
		<custom>
			<blobData version="1" numItems="1">GAAAAAAAAAB42mNgaLBnYGiwY4DQcAwANEUEeg==</blobData>
		</custom>
	</painted_shader>
	<distance_shader
		name = "Distance shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 8040 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "23000"
		near_distance = "11111"
		distance_mode = "0"
		camera = "Camera dist"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 18"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 5120 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "14265"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 17"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 6120 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "39402"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 5800 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1.95313 1.95313"
		seed = "28392"
		feature_scale = "2"
		lead-in_scale = "20"
		smallest_scale = "0.01"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "0.206249997 0.206249997 0.206249997"
		apply_low_colour = "1"
		low_colour = "0.06972999871 0.06972999871 0.06972999871"
		colour_contrast = "0.6875"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 8120 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "21334"
		feature_scale = "55000"
		lead-in_scale = "2"
		smallest_scale = "0.09113796676"
		noise_octaves = "23"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "3333"
		displacement_offset = "697.29"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 6980 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "39350"
		feature_scale = "6.25"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "3.125"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "3.75"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Snow"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 6860 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.3587000072 0.2468000054 0.1193000004"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.4"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01_1"
		fractal_contrast = "0.375"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "250"
		min_alt_fuzzy_zone = "262.5"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "58.5"
		max_slope_fuzzy_zone = "12.375"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "1"
		intersection_mode = "0"
		intersection_zone = "2.37656"
		smoothing_scale = "0"
		intersection_shift = "4.8"
		min_intersection_shift = "-1.5"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<painted_shader
		name = "Painted shader 12"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 6540 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_absolute_brush = "1"
		brush_size_in_metres = "10"
		use_view-relative_brush = "0"
		view-relative_brush_size = "0.1"
		brush_falloff = "1"
		flow = "0.25"
		colour = "1 1 1"
		projection = "1"
		coordinates = "0"
		translate = "0 0 0"
		>
		<custom>
			<blobData version="1" numItems="7">qAAAAAAAAAB42mNgaLBnYGiwY4DQ6HjQiAMAPLEfUA==</blobData>
		</custom>
	</painted_shader>
	<cloud_layer_v2
		name = "nuages"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 7220 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = "Atmosphere "
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "1499"
		cloud_depth = "777"
		local_sphere = "0"
		local_sphere_centre = "0 1499 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 01_1"
		edge_sharpness = "5"
		cloud_density = "0.0072"
		coverage_adjust = "-0.875"
		cloud_colour = "0.237499997 0.237499997 0.237499997"
		scattering_colour = "0.462500006 0.462500006 0.462500006"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.672086989"
		number_of_samples = "81"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<fake_stones_shader
		name = "Fake stones shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 5520 0"
		gui_group = ""
		enable = "1"
		input_node = "Fake stones shader 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "111"
		surface_shader = "Power fractal shader v3 03_1_1"
		stone_scale = "8"
		stone_density = "0.01"
		vary_density = "1"
		density_variation = "1"
		density_seed = "42430"
		density_variation_scale = "10"
		stone_tallness = "1"
		pancake_effect = "2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<surface_layer
		name = "Surface layer 04 vert"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 6160 0"
		gui_group = ""
		enable = "1"
		input_node = "Fake stones shader 04"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.2632000148 0.130400002 0.04943000153"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "11 0 11"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 12"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Painted shader 09"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "88"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "60"
		min_alt_fuzzy_zone = "2"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Surface layer 07"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 6420 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.6121000051 0.6121000051 0.6121000051"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.4"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 23"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<twist_and_shear_shader
		name = "Twist and shear shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-2540 1680 0"
		gui_group = ""
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "1"
		lean_direction = "1 0 0"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<surface_layer
		name = "Surface layer 09"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 6600 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 04"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0 0 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "9 0 9"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.6"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 06"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "63.9"
		max_alt_fuzzy_zone = "2"
		limit_minimum_altitude = "1"
		minimum_altitude = "66"
		min_alt_fuzzy_zone = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<alpine_fractal_shader_v2
		name = "terrain alpine mod."
		gui_use_node_pos = "1"
		gui_node_pos = "-900 7920 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "50438"
		feature_scale = "4000"
		lead-in_octaves = "0"
		lead-in_scale = "4000"
		smallest_scale = "0.2032210537"
		noise_octaves = "10"
		apply_displacement = "1"
		displacement_amplitude = "4000"
		displacement_offset = "4000"
		displacement_roughness = "1"
		scale_step = "3"
		stretch_factor = "3"
		late_deposition = "0.06125"
		early_deposition = "0.25"
		early_deposition_rate = "2"
		warp_amount = "0.25"
		blend_by_shader = "1"
		blending_shader = "Distance shader 03"
		invert_blendshader = "0"
		>
	</alpine_fractal_shader_v2>
	<power_fractal_shader_v3
		name = "Fractal breakup 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 6680 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "54858"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 15"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 6520 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "3189"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
</terragen>
