<terragen_clip>
	<colour_adjust_shader
		name = "West face"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 680 0"
		gui_group = "Face masks"
		enable = "1"
		input_node = "Negate colour W"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.5 0.5 0.5"
		black_point_adjust = "0.5"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<colour_adjust_shader
		name = "East face"
		gui_use_node_pos = "1"
		gui_node_pos = "-220 680 0"
		gui_group = "Face masks"
		enable = "1"
		input_node = "FM_colourE"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.5 0.5 0.5"
		black_point_adjust = "0.5"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<colour_adjust_shader
		name = "South face"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 680 0"
		gui_group = "Face masks"
		enable = "1"
		input_node = "Negate colour N"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.5 0.5 0.5"
		black_point_adjust = "0.5"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<colour_adjust_shader
		name = "North face"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 680 0"
		gui_group = "Face masks"
		enable = "1"
		input_node = "FM_colourN"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.5 0.5 0.5"
		black_point_adjust = "0.5"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<get_normal
		name = "FM Get normal"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 800 0"
		gui_group = "Face masks"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_normal>
	<negate_colour
		name = "Negate colour W"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 740 0"
		gui_group = "Face masks"
		enable = "1"
		input_node = "FM_colourE"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</negate_colour>
	<scalar_to_colour
		name = "FM_colourE"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 740 0"
		gui_group = "Face masks"
		enable = "1"
		input_node = "Conditional scalar 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</scalar_to_colour>
	<conditional_scalar
		name = "Conditional scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 740 0"
		gui_group = "Face masks"
		enable = "1"
		input_node = "Y to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "2"
		comparison_value = "1"
		if_result = "0"
		else_result = "Divide scalar E"
		>
	</conditional_scalar>
	<negate_colour
		name = "Negate colour N"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 740 0"
		gui_group = "Face masks"
		enable = "1"
		input_node = "FM_colourN"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</negate_colour>
	<scalar_to_colour
		name = "FM_colourN"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 740 0"
		gui_group = "Face masks"
		enable = "1"
		input_node = "Conditional scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</scalar_to_colour>
	<conditional_scalar
		name = "Conditional scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 740 0"
		gui_group = "Face masks"
		enable = "1"
		input_node = "Y to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "2"
		comparison_value = "1"
		if_result = "0"
		else_result = "Divide scalar N"
		>
	</conditional_scalar>
	<constant_scalar
		name = "0"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 740 0"
		gui_group = "Face masks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<constant_scalar
		name = "1"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 740 0"
		gui_group = "Face masks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<y_to_scalar
		name = "Y to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 740 0"
		gui_group = "Face masks"
		enable = "1"
		input_node = "FM Get normal"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<divide_scalar
		name = "Divide scalar N"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 740 0"
		gui_group = "Face masks"
		enable = "1"
		input_node = "FM Z scalar"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Square root scalar 01"
		>
	</divide_scalar>
	<divide_scalar
		name = "Divide scalar E"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 740 0"
		gui_group = "Face masks"
		enable = "1"
		input_node = "FM X scalar"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Square root scalar 01"
		>
	</divide_scalar>
	<square_root_scalar
		name = "Square root scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 740 0"
		gui_group = "Face masks"
		enable = "1"
		input_node = "Add scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</square_root_scalar>
	<add_scalar
		name = "Add scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 740 0"
		gui_group = "Face masks"
		enable = "1"
		input_node = "Z squared"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "X squared"
		>
	</add_scalar>
	<square_scalar
		name = "X squared"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 740 0"
		gui_group = "Face masks"
		enable = "1"
		input_node = "FM X scalar"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</square_scalar>
	<square_scalar
		name = "Z squared"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 740 0"
		gui_group = "Face masks"
		enable = "1"
		input_node = "FM Z scalar"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</square_scalar>
	<x_to_scalar
		name = "FM X scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 740 0"
		gui_group = "Face masks"
		enable = "1"
		input_node = "FM Get normal"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<group
		name = "Face masks"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 739.515 0"
		gui_group = ""
		gui_node_size = "810.999 195.576 1"
		gui_node_colour = "0 0.04778 0.04778"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<z_to_scalar
		name = "FM Z scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 740 0"
		gui_group = "Face masks"
		enable = "1"
		input_node = "FM Get normal"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
</terragen_clip>
