<terragen
	name = "_1"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.5.4.0"
	author = ""
	comments = ""
	current_frame = "61"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-786.0189393 360.7164365 0"
	gui_network_view_size = "519 307 0"
	gui_network_view_zoom = "0.0719915852"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		position = "-11157998.21 -5688029.068 -17602223.71"
		rotation = "1.1458495 22.97465686 17"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "70"
		use_vertical_fov = "0"
		vertical_fov = "50.04680568"
		focal_length_in_mm = "25.70666412"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "640"
		lock_aspect_ratio = "0"
		image_height = "480"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "1400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:\Users\freelancah\Documents\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\freelancah\Documents\temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -180 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "1600"
		lock_aspect_ratio = "1"
		image_height = "800"
		image_aspect_ratio = "2"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "4"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "1"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.1656441391"
		crop_right = "0.3670963347"
		crop_bottom = "0.04907976091"
		crop_top = "0.5071576834"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.5"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "11"
		size_of_subdiv_cache_in_Mb = "1100"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:\Users\freelancah\Documents\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\freelancah\Documents\temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			GI_relative_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\freelancah\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "0"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			anti-aliasing = "4"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.075"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "294.75"
		elevation = "27"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<cloud_layer_v2
		name = "Sun glow_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "120 340 0"
		gui_group = ""
		enable = "1"
		input_node = "Cloud layer v2 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "100000000"
		cloud_depth = "100000000"
		local_sphere = "0"
		local_sphere_centre = "0 100000000 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 01_1_1_1_1_1_1_1_1"
		edge_sharpness = "1"
		cloud_density = "3.90625e-011"
		coverage_adjust = "0"
		cloud_colour = "0.1902972013 0.5195583105 1"
		scattering_colour = "0.1902972013 0.5195583105 1"
		sun_glow_amount = "5"
		sun_glow_power = "1"
		light_propagation = "0.0264063"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.5"
		enviro_light = "0"
		enviro_light_tint = "0 0 0"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "1"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.62962963"
		number_of_samples = "11"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
		<cloud_fractal_shader_v3
			name = "Density fractal 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "220 -120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "63855"
			feature_scale = "20000"
			lead-in_scale = "50000"
			smallest_scale = "10"
			noise_octaves = "14"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			contrast = "1"
			coverage_adjust = "2"
			roughness = "1.5"
			clamp_high = "0"
			clamp_low = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</cloud_fractal_shader_v3>
	</cloud_layer_v2>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 -1280 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Surface layer 04"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "80 240 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Sun glow_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "0.5"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "0.5"
		bluesky_horizon_colour = "0.04500000179 0.07171888649 0.09000000358"
		bluesky_additive = "0.045"
		bluesky_additive_colour = "0.05000000075 0.270938009 1"
		redsky_decay = "0.5"
		haze_exp_height = "5000"
		bluesky_exp_height = "14000"
		ceiling_adjust = "11"
		ceiling = "154000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "32"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 440 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "22731"
		feature_scale = "500000"
		lead-in_scale = "1000000"
		smallest_scale = "100000"
		noise_octaves = "5"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "200000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<surface_layer
		name = "Surface layer 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1040 340 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 02_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "-2000000"
		max_alt_fuzzy_zone = "2000000"
		limit_minimum_altitude = "1"
		minimum_altitude = "-7000000"
		min_alt_fuzzy_zone = "2000000"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-1166 -14 0"
		gui_group = ""
		gui_node_size = "2006.13484 2683.811188 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<surface_layer
		name = "Surface layer 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "-2300000"
		max_alt_fuzzy_zone = "1000000"
		limit_minimum_altitude = "1"
		minimum_altitude = "-5000000"
		min_alt_fuzzy_zone = "2000000"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "655 1102 0"
		gui_group = ""
		gui_node_size = "1550.212331 1950.895508 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 420 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "29361"
		feature_scale = "1000000"
		lead-in_scale = "1000000"
		smallest_scale = "1"
		noise_octaves = "23"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0.2195000052 0.03847000003 0.02655000053"
		colour_contrast = "0.3"
		colour_offset = "-0.25"
		colour_roughness = "0.6875"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "30000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "100 1 100"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 340 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "29361"
		feature_scale = "1000000"
		lead-in_scale = "1000000"
		smallest_scale = "1"
		noise_octaves = "23"
		apply_high_colour = "1"
		high_colour = "0.3458999991 0.5443000197 0.5677999854"
		apply_low_colour = "1"
		low_colour = "0.08463999629 0.08463999629 0.1449999958"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "0.5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "30000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "100 1 100"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<warp_shader
		name = "Warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 320 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Twist and shear shader 01"
		shader = "Power fractal shader v3 01"
		>
	</warp_shader>
	<twist_and_shear_shader
		name = "Twist and shear shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 360 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "125"
		lean_direction = "1 0 1"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<merge_shader
		name = "Merge shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 220 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Power fractal shader v3 01_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "5"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1040 580 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 01_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "42062"
		feature_scale = "500000"
		lead-in_scale = "700000"
		smallest_scale = "1000"
		noise_octaves = "12"
		apply_high_colour = "0"
		high_colour = "0.4947059155 0.622941196 0.8000000715"
		apply_low_colour = "1"
		low_colour = "0.2046999931 0.3203999996 0.271600008"
		colour_contrast = "0.88125"
		colour_offset = "0"
		colour_roughness = "2"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "30000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "-1"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "100 1 100"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 01_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<merge_shader
		name = "Merge shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 80 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp shader 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Merge shader 01"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<warp_shader
		name = "Warp shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 480 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Twist and shear shader 01_1"
		shader = "Power fractal shader v3 01_1_1"
		>
	</warp_shader>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 560 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "125"
		lean_direction = "1 0 1"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 640 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "22731"
		feature_scale = "200000"
		lead-in_scale = "500000"
		smallest_scale = "10000"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "200000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 -20 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = "Colour adjust shader 01"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "0"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "-5000"
		displacement_function = "Merge shader 01_1"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<adjust_saturation_colour
		name = "Adjust saturation colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 120 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 01_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		saturation = "Constant colour 01"
		>
	</adjust_saturation_colour>
	<constant_colour
		name = "Constant colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 200 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1.25 1.25 1.25"
		>
	</constant_colour>
	<colour_adjust_shader
		name = "Colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 40 0"
		gui_group = ""
		enable = "1"
		input_node = "Merge shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.1000000015 0.1000000015 0.1000000015"
		black_point_adjust = "0.1000000015"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<sunlight
		name = "Sunlight 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -120 0"
		gui_group = ""
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "360"
		elevation = "0"
		colour = "0.4259000123 0.8513000011 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "440 -1200 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Transform shader 02_1"
		displacement_tolerance = "1"
		>
	</sphere>
	<group
		name = "Starfield Background v2"
		gui_use_node_pos = "1"
		gui_node_pos = "427 -813 0"
		gui_group = ""
		gui_node_size = "1057.148422 1070.343649 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "Space Dust Breakup_1"
		gui_use_node_pos = "1"
		gui_node_pos = "240 -740 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32768000 32768000"
		seed = "34279"
		feature_scale = "10000000"
		lead-in_scale = "100000000"
		smallest_scale = "100000"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.69375"
		colour_offset = "0.25"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Warp shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Space Dust Amount (optimal ~ 0.3)_1"
		gui_use_node_pos = "1"
		gui_node_pos = "180 -860 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32768000 32768000"
		seed = "15054"
		feature_scale = "1000000000"
		lead-in_scale = "1e+010"
		smallest_scale = "100000000"
		noise_octaves = "8"
		apply_high_colour = "1"
		high_colour = "0.3000000119 0.3000000119 0.3000000119"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0.3"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Space Dust Breakup_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "space dust color_1"
		gui_use_node_pos = "1"
		gui_node_pos = "140 -940 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "28803"
		feature_scale = "1000000"
		lead-in_scale = "10000000"
		smallest_scale = "10000"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "0.1571041346 0.243669048 0.4562500119"
		apply_low_colour = "1"
		low_colour = "0.02655000053 0.04777999967 0.1389999986"
		colour_contrast = "0.1"
		colour_offset = "-0.5"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Space Dust Amount (optimal ~ 0.3)_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "small star clumps_1"
		gui_use_node_pos = "1"
		gui_node_pos = "380 -780 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "28803"
		feature_scale = "100000"
		lead-in_scale = "100000"
		smallest_scale = "100000"
		noise_octaves = "2"
		apply_high_colour = "1"
		high_colour = "0.949000001 0.9914000034 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.9"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Warp shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Main Mask_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "600 -460 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "45821"
		feature_scale = "1e+011"
		lead-in_scale = "1000000000"
		smallest_scale = "500000"
		noise_octaves = "21"
		apply_high_colour = "1"
		high_colour = "0.875 0.875 0.875"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5625"
		colour_offset = "2"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "3"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "1"
		noise_stretch_XYZ = "2 1.3 1.5"
		distort_by_normal = "1"
		distortion_by_normal = "5.625"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<merge_shader
		name = "Merge shader 05_1"
		gui_use_node_pos = "1"
		gui_node_pos = "520 -540 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = "Main Mask_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Main Mask_1_1_1_1"
		mix_to_A = "0.5625"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "1"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<warp_shader
		name = "Warp shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "360 -680 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "65536000 65536000"
		warper = "Twist and shear shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		shader = "Merge shader 05_1"
		>
	</warp_shader>
	<power_fractal_shader_v3
		name = "medium star clumps_1"
		gui_use_node_pos = "1"
		gui_node_pos = "580 -780 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "28273"
		feature_scale = "500000"
		lead-in_scale = "500000"
		smallest_scale = "500000"
		noise_octaves = "2"
		apply_high_colour = "1"
		high_colour = "0.9743000269 0.9075000286 0.8671000004"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.9"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Warp shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<merge_shader
		name = "Merge shader 01_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "480 -820 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = "small star clumps_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "medium star clumps_1"
		mix_to_A = "1"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "7"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<power_fractal_shader_v3
		name = "small random stars_1"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -860 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "39405"
		feature_scale = "100000"
		lead-in_scale = "100000"
		smallest_scale = "100000"
		noise_octaves = "2"
		apply_high_colour = "1"
		high_colour = "1 0.9657999873 0.949000001"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.2"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<merge_shader
		name = "Merge shader 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "540 -900 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = "Merge shader 01_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "small random stars_1"
		mix_to_A = "1"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "7"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "460 -940 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = "Merge shader 01_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.1000000015 0.1000000015 0.1000000015"
		black_point_adjust = "0.1000000015"
		white_point = "0.6999999881 0.6999999881 0.6999999881"
		white_point_adjust = "0.7"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<merge_shader
		name = "Merge shader 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -980 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = "space dust color_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Colour adjust shader 01_1_1_1_1"
		mix_to_A = "1"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "1"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<default_shader
		name = "Add effects_1"
		gui_use_node_pos = "1"
		gui_node_pos = "360 -1040 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "1 1 1"
		colour_image = ""
		colour_function = "Merge shader 01_1_1_1_1_1_1_1"
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "8 8 8"
		luminosity_image = ""
		luminosity_function = "Merge shader 01_1_1_1_1_1_1_1"
		reflectivity = "0 0 0"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<transform_shader
		name = "Transform shader 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "380 -1120 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "Add effects_1"
		use_world_space = "1"
		translate_shader = "1"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "15 0 0"
		scale_shader = "1"
		scale_by = "1 1 1"
		>
	</transform_shader>
	<power_fractal_shader_v3
		name = "Main Mask_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "500 -400 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "42266"
		feature_scale = "10000000"
		lead-in_scale = "100000000"
		smallest_scale = "500000"
		noise_octaves = "9"
		apply_high_colour = "1"
		high_colour = "0.6125000119 0.6125000119 0.6125000119"
		apply_low_colour = "1"
		low_colour = "0.0625 0.0625 0.0625"
		colour_contrast = "0.45"
		colour_offset = "0.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "1"
		noise_stretch_XYZ = "1 0.7 0.7"
		distort_by_normal = "1"
		distortion_by_normal = "1"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "warper power fractal_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "300 -460 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "19226"
		feature_scale = "500000000"
		lead-in_scale = "10000000"
		smallest_scale = "100000"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1000000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "0.1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "3 1 11"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "260 -560 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = "warper power fractal_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "25"
		lean_direction = "1 0 1"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<warp_shader
		name = "Warp shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 340 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Twist and shear shader 01_1_1"
		shader = "Warp shader 01_1"
		>
	</warp_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1340 500 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "22731"
		feature_scale = "500000"
		lead-in_scale = "1000000"
		smallest_scale = "100000"
		noise_octaves = "5"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "20000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "5 1 5"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1340 440 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "25"
		lean_direction = "1 0 1"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 720 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "29361"
		feature_scale = "1000000"
		lead-in_scale = "1000000"
		smallest_scale = "1000"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "0.4947059155 0.622941196 0.8000000715"
		apply_low_colour = "1"
		low_colour = "0.2232999951 0.2388000041 0.3203999996"
		colour_contrast = "0.88125"
		colour_offset = "0"
		colour_roughness = "2"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "30000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "100 1 100"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 700 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "29361"
		feature_scale = "1000000"
		lead-in_scale = "1000000"
		smallest_scale = "1000"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "0.4947059155 0.622941196 0.8000000715"
		apply_low_colour = "1"
		low_colour = "0.2232999951 0.2388000041 0.3203999996"
		colour_contrast = "0.88125"
		colour_offset = "-0.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "30000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "100 1 100"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<merge_shader
		name = "Merge shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 -80 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Surface layer 01"
		mix_to_A = "1"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "8"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<warp_shader
		name = "Warp shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 140 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Twist and shear shader 01_1_1_1_1"
		shader = "Power fractal shader v3 01_1_1_1_1_1_1"
		>
	</warp_shader>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 220 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "25"
		lean_direction = "1 0 1"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 280 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "22731"
		feature_scale = "500000"
		lead-in_scale = "1000000"
		smallest_scale = "100000"
		noise_octaves = "5"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.25"
		colour_roughness = "2"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1250000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 340 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "-4000000"
		max_alt_fuzzy_zone = "1000000"
		limit_minimum_altitude = "1"
		minimum_altitude = "-6000000"
		min_alt_fuzzy_zone = "1000000"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 200 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "53659"
		feature_scale = "2110000"
		lead-in_scale = "1000000"
		smallest_scale = "1000"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "0.399300009 0.4762000144 0.7893000245"
		apply_low_colour = "1"
		low_colour = "0.08220732957 0.09803939611 0.162499994"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "30000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.125"
		clumping_of_variation = "1"
		noise_stretch_XYZ = "125 1 125"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<colour_adjust_shader
		name = "Colour adjust shader 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 420 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.4250000119 0.4250000119 0.4250000119"
		black_point_adjust = "0.4250000119"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<surface_layer
		name = "Surface layer 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = "Warp shader 01_1_1"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Surface layer 02_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<merge_shader
		name = "Merge shader 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 -200 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp shader 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Merge shader 02"
		mix_to_A = "1"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "8"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<warp_shader
		name = "Warp shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1600 40 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Twist and shear shader 01_1_1_1"
		shader = "Adjust saturation colour 01"
		>
	</warp_shader>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 200 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "75"
		lean_direction = "1 0 1"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "22731"
		feature_scale = "500000"
		lead-in_scale = "1000000"
		smallest_scale = "100000"
		noise_octaves = "5"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1250000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "5 1 5"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "29361"
		feature_scale = "500000"
		lead-in_scale = "1300000"
		smallest_scale = "1"
		noise_octaves = "23"
		apply_high_colour = "1"
		high_colour = "0.5479999781 0.9240000248 1"
		apply_low_colour = "0"
		low_colour = "0.07614917308 0.1198265329 0.125"
		colour_contrast = "1"
		colour_offset = "-0.1"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "30000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "100 1 100"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Surface layer 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1500 180 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 01_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "27407"
		feature_scale = "500000"
		lead-in_scale = "1300000"
		smallest_scale = "1"
		noise_octaves = "23"
		apply_high_colour = "1"
		high_colour = "0.7299000025 0.2673999965 0.409799993"
		apply_low_colour = "0"
		low_colour = "0.07614917308 0.1198265329 0.125"
		colour_contrast = "1"
		colour_offset = "-0.5"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "30000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "100 1 100"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Surface layer 02_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<populator_v3
		name = "Planet Ring Rock Pop"
		gui_use_node_pos = "1"
		gui_node_pos = "520 260 0"
		gui_group = ""
		enable = "0"
		preview_instances = "1"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "1"
		show_wireframes = "0"
		object_maker = "Rock 02"
		unique_variations = "100"
		render_quality = "4"
		area_centre = "0 -5765000 0"
		area_rotation = "0 0 0"
		area_length_a = "85000000"
		area_length_b = "85000000"
		object_spacing = "10000"
		area_size_xz = "85000000 85000000"
		object_spacing_xz = "10000 10000"
		randomness_xz = "2500 2500"
		use_density_shader = "1"
		density_shader = "Multiply colour 01"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 02"
		planet = ""
		minimum_scale = "55"
		maximum_scale = "250"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "0"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "0"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<rock
			name = "Rock 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -260 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "0"
			use_smooth_normals = "0"
			flip_normals = "0"
			unique_variations = "100"
			seed = "62619"
			number_of_faces = "150"
			diameter = "1"
			shatter = "1"
			shatter_probability = "1"
			number_of_shatter_planes = "1"
			shatter_separation = "0.1"
			subdivide_mesh = "1"
			subdivision_level = "3"
			mesh_displacer = "Power fractal shader v3 06"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Power fractal shader v3 06_1"
			displacement_tolerance = "1"
			>
			<power_fractal_shader_v3
				name = "Power fractal shader v3 06_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-140 -240 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "34103"
				feature_scale = "2"
				lead-in_scale = "5"
				smallest_scale = "0.1"
				noise_octaves = "7"
				apply_high_colour = "1"
				high_colour = "0.1535787284 0.1787309051 0.2937499881"
				apply_low_colour = "1"
				low_colour = "0.01188000012 0.0179399997 0.03703000024"
				colour_contrast = "1"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "1"
				displacement_direction = "1"
				displacement_amplitude = "2"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "3"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				noise_stretch_XYZ = "1 1 1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
		</rock>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "34103"
			feature_scale = "5"
			lead-in_scale = "15"
			smallest_scale = "0.1"
			noise_octaves = "9"
			apply_high_colour = "1"
			high_colour = "0.1870000064 0.1870000064 0.1870000064"
			apply_low_colour = "1"
			low_colour = "0.0619099997 0.0619099997 0.0619099997"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "18"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			noise_variation = "2.4"
			variation_method = "2"
			buoyancy_from_variation = "1"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "2 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</populator_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 07"
		gui_use_node_pos = "1"
		gui_node_pos = "540 400 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "131072000 131072000"
		seed = "47337"
		feature_scale = "50000"
		lead-in_scale = "70000"
		smallest_scale = "1"
		noise_octaves = "19"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "300000"
		displacement_offset = "0"
		displacement_roughness = "3"
		displacement_spike_limit = "2"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "4"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Surface layer 03_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<compute_terrain
		name = "Compute terrain 02"
		gui_use_node_pos = "1"
		gui_node_pos = "580 340 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 07"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<cloud_layer_v2
		name = "Cloud layer v2 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "140 420 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "60000000"
		cloud_depth = "120000000"
		local_sphere = "0"
		local_sphere_centre = "0 60000000 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Surface layer 03_1"
		edge_sharpness = "1"
		cloud_density = "5e-006"
		coverage_adjust = "0"
		cloud_colour = "0.06380999833 0.06772000343 0.09869000316"
		scattering_colour = "0.5395920277 0.5959711075 1"
		sun_glow_amount = "0.765625"
		sun_glow_power = "0.75"
		light_propagation = "0"
		light_propagation_mix = "0"
		fake_internal_scattering = "0"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.050214352"
		number_of_samples = "315"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "1"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<surface_layer
		name = "Surface layer 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "140 540 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "65536000 65536000"
		apply_colour = "1"
		diffuse_colour = "0.381249994 0.381249994 0.381249994"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Transform shader 01"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 04_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "-5690000"
		max_alt_fuzzy_zone = "50000"
		limit_minimum_altitude = "1"
		minimum_altitude = "-5800000"
		min_alt_fuzzy_zone = "50000"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<constant_colour
		name = "Constant colour 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 -960 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0 0 0"
		>
	</constant_colour>
	<adjust_saturation_colour
		name = "Adjust saturation colour 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 -1040 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		saturation = "Constant colour 01_1_1"
		>
	</adjust_saturation_colour>
	<colour_adjust_shader
		name = "Colour adjust shader 04_1"
		gui_use_node_pos = "1"
		gui_node_pos = "460 800 0"
		gui_group = ""
		enable = "1"
		input_node = "Merge shader 01_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32768000 32768000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.25 0.25 0.25"
		white_point_adjust = "0.25"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1040 -1080 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 02_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.125 0.125 0.125"
		black_point_adjust = "0.125"
		white_point = "0.5 0.5 0.5"
		white_point_adjust = "0.5"
		gamma = "0.625 0.625 0.625"
		gamma_adjust = "0.625"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<merge_shader
		name = "Merge shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "220 820 0"
		gui_group = ""
		enable = "1"
		input_node = "Scalar to colour 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4096000 4096000"
		shader_A = "Scalar to colour 01"
		mix_to_A = "0.45"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "0"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 1060 0"
		gui_group = ""
		enable = "1"
		input_node = "Transform shader 02_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1024000 1024000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.05624999851 0.05624999851 0.05624999851"
		white_point_adjust = "0.05624999851"
		gamma = "4 4 4"
		gamma_adjust = "4"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<scalar_to_colour
		name = "Scalar to colour 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 920 0"
		gui_group = ""
		enable = "1"
		input_node = "Colour adjust shader 01_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		>
	</scalar_to_colour>
	<transform_shader
		name = "Transform shader 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 1320 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		shader = "Transform shader 02_1_1_1_1"
		use_world_space = "0"
		translate_shader = "1"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "0 0 0"
		scale_shader = "1"
		scale_by = "0.5 0.5 0.5"
		>
	</transform_shader>
	<cos_scalar
		name = "Cos scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 1620 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position in texture 02_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</cos_scalar>
	<constant_scalar
		name = "Constant scalar 02_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 1680 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		scalar = "0.1875"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar 02_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "40 1600 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "5"
		>
	</constant_scalar>
	<perlin_3D_scalar
		name = "Perlin 3D scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 1540 0"
		gui_group = ""
		enable = "1"
		input_node = "Cos scalar 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		scale = "Constant scalar 02_1_1_1_1_1_1_1_1"
		seed = "Constant scalar 02_1_1_1_1_1_1_1"
		>
	</perlin_3D_scalar>
	<transform_shader
		name = "Transform shader 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-160 1480 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		shader = "Perlin 3D scalar 01_1"
		use_world_space = "0"
		translate_shader = "1"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "0 0 0"
		scale_shader = "1"
		scale_by = "100000 100000 100000"
		>
	</transform_shader>
	<transform_shader
		name = "Transform shader 02_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-160 1420 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		shader = "Transform shader 02_1_1"
		use_world_space = "0"
		translate_shader = "1"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "0 0 0"
		scale_shader = "1"
		scale_by = "5 5 5"
		>
	</transform_shader>
	<get_position_in_texture
		name = "Get position in texture 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1840 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<sin_scalar
		name = "Sin scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "220 1600 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position in texture 02_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		>
	</sin_scalar>
	<constant_scalar
		name = "Constant scalar 02_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "380 1620 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.1625"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar 02_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "560 1580 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "666"
		>
	</constant_scalar>
	<perlin_3D_scalar
		name = "Perlin 3D scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "380 1460 0"
		gui_group = ""
		enable = "1"
		input_node = "Sin scalar 01_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		scale = "Constant scalar 02_1_1_1_1_1_1"
		seed = "Constant scalar 02_1_1_1_1_1"
		>
	</perlin_3D_scalar>
	<merge_shader
		name = "Merge shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "380 1320 0"
		gui_group = ""
		enable = "1"
		input_node = "Transform shader 02_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		shader_A = "Perlin 3D scalar 01"
		mix_to_A = "0.2"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "2"
		merge_displacement = "0"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<merge_shader
		name = "Merge shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "320 1220 0"
		gui_group = ""
		enable = "1"
		input_node = "Transform shader 02_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Merge shader 01_1_1"
		mix_to_A = "0.2"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "2"
		merge_displacement = "0"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<constant_scalar
		name = "Constant scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "580 1300 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.025"
		>
	</constant_scalar>
	<modulo_scalar
		name = "Modulo scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "380 1160 0"
		gui_group = ""
		enable = "1"
		input_node = "Merge shader 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant scalar 02"
		>
	</modulo_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "220 1040 0"
		gui_group = ""
		enable = "1"
		input_node = "Modulo scalar 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1024000 1024000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.05624999851 0.05624999851 0.05624999851"
		white_point_adjust = "0.05624999851"
		gamma = "4 4 4"
		gamma_adjust = "4"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<clamp_0_1_colour
		name = "Clamp 0 1 colour 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "220 960 0"
		gui_group = ""
		enable = "1"
		input_node = "Colour adjust shader 01_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "512000 512000"
		>
	</clamp_0_1_colour>
	<scalar_to_colour
		name = "Scalar to colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "220 900 0"
		gui_group = ""
		enable = "1"
		input_node = "Clamp 0 1 colour 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		>
	</scalar_to_colour>
	<simple_shape_shader
		name = "Simple shape shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "380 960 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "0 -5378000 0"
		size = "50000000 50000000"
		rotation = "0"
		polygon_sides = "5"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "10000000"
		colour_edge_units = "0"
		colour_position_key = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<simple_shape_shader
		name = "Simple shape shader 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "460 1020 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "0 -5378000 0"
		size = "40000000 40000000"
		rotation = "0"
		polygon_sides = "5"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "1000000"
		colour_edge_units = "0"
		colour_position_key = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<merge_shader
		name = "Merge shader 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "460 880 0"
		gui_group = ""
		enable = "1"
		input_node = "Simple shape shader 01_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32768000 32768000"
		shader_A = "Simple shape shader 01_1_1_1_1_1"
		mix_to_A = "1"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "2"
		merge_displacement = "0"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<surface_layer
		name = "Surface layer 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 -1200 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = "Surface layer 02_1_1_1_1_1_1_1"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "1"
		luminosity_multiplier = "0.05"
		luminosity_tint = "1 0.9322999716 0.9574000239"
		luminosity_function = "Colour adjust shader 02_1_1"
		displacement_direction = "1"
		displacement_multiplier = "45000"
		displacement_function = "Colour adjust shader 02"
		displacement_offset = "15000"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "Colour adjust shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 -1120 0"
		gui_group = ""
		enable = "1"
		input_node = "Adjust saturation colour 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.125 0.125 0.125"
		black_point_adjust = "0.125"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 -180 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "2651"
		feature_scale = "500000"
		lead-in_scale = "1000000"
		smallest_scale = "100000"
		noise_octaves = "5"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1250000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "5 1 5"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 -240 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "75"
		lean_direction = "1 0 1"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<surface_layer
		name = "Surface layer 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 -100 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "-10000000"
		max_alt_fuzzy_zone = "1000000"
		limit_minimum_altitude = "0"
		minimum_altitude = "-6000000"
		min_alt_fuzzy_zone = "1000000"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 -180 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "29361"
		feature_scale = "500000"
		lead-in_scale = "1300000"
		smallest_scale = "1"
		noise_octaves = "23"
		apply_high_colour = "1"
		high_colour = "0.5479999781 0.9240000248 1"
		apply_low_colour = "0"
		low_colour = "0.07614917308 0.1198265329 0.125"
		colour_contrast = "1"
		colour_offset = "-0.35"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "30000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "100 1 100"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Surface layer 02_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 02_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 -180 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "-7000000"
		max_alt_fuzzy_zone = "1000000"
		limit_minimum_altitude = "1"
		minimum_altitude = "-10000000"
		min_alt_fuzzy_zone = "2000000"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 -260 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 01_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "27407"
		feature_scale = "500000"
		lead-in_scale = "1300000"
		smallest_scale = "1"
		noise_octaves = "23"
		apply_high_colour = "1"
		high_colour = "0.3786999881 0.1542000026 0.7226999998"
		apply_low_colour = "0"
		low_colour = "0.07614917308 0.1198265329 0.125"
		colour_contrast = "1"
		colour_offset = "-0.5"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "30000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "100 1 100"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Surface layer 02_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<constant_colour
		name = "Constant colour 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 -260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1.25 1.25 1.25"
		>
	</constant_colour>
	<adjust_saturation_colour
		name = "Adjust saturation colour 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 -320 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		saturation = "Constant colour 01_1"
		>
	</adjust_saturation_colour>
	<warp_shader
		name = "Warp shader 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 -400 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Twist and shear shader 01_1_1_1_1_1"
		shader = "Adjust saturation colour 01_1"
		>
	</warp_shader>
	<merge_shader
		name = "Merge shader 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 -560 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp shader 01_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Merge shader 02_1"
		mix_to_A = "1"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "8"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<transform_shader
		name = "Transform shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "200 660 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "Merge shader 01_1_1_1_1"
		use_world_space = "0"
		translate_shader = "1"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "0 0 0"
		scale_shader = "1"
		scale_by = "0.5 0.1 0.5"
		>
	</transform_shader>
	<camera
		name = "Render Camera_1"
		gui_use_node_pos = "1"
		gui_node_pos = "620 -80 0"
		gui_group = ""
		position = "-11157998.21 -5688029.068 -17602223.71"
		rotation = "0.2458494861 30.07465697 17"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "70"
		use_vertical_fov = "0"
		vertical_fov = "50.04680568"
		focal_length_in_mm = "25.70666412"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<distance_shader
		name = "Distance shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "760 520 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "0 0 0"
		apply_near_colour = "1"
		near_colour = "1 1 1"
		far_distance = "30000000"
		near_distance = "15000000"
		distance_mode = "0"
		camera = "Render Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<multiply_colour
		name = "Multiply colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "480 480 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 03_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Distance shader 01"
		>
	</multiply_colour>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 -580 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "11159"
		feature_scale = "550000"
		lead-in_scale = "1500000"
		smallest_scale = "10000"
		noise_octaves = "9"
		apply_high_colour = "1"
		high_colour = "0 0.3941000104 1"
		apply_low_colour = "0"
		low_colour = "0 0.3941000104 1"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "2"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "30000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "100 1 100"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Surface layer 02_1_1_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 -460 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "18354"
		feature_scale = "2500000"
		lead-in_scale = "1000000"
		smallest_scale = "100000"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2000000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "1"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 2"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 -520 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "125"
		lean_direction = "1 0 0"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<warp_shader
		name = "Warp shader 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1600 -680 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Twist and shear shader 01_1_1_1_1_1_1"
		shader = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1"
		>
	</warp_shader>
	<merge_shader
		name = "Merge shader 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 -740 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp shader 01_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Merge shader 02_1_1"
		mix_to_A = "1"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "8"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<surface_layer
		name = "Surface layer 02_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 -520 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "-9000000"
		max_alt_fuzzy_zone = "2000000"
		limit_minimum_altitude = "1"
		minimum_altitude = "-12000000"
		min_alt_fuzzy_zone = "1000000"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Surface layer 02_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 -980 0"
		gui_group = ""
		enable = "1"
		input_node = "Merge shader 02_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Warp shader 01_1_1_1_1_1_1_1"
		coverage = "0.31875"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "1"
		minimum_altitude = "-450000"
		min_alt_fuzzy_zone = "250000"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 -760 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "44085"
		feature_scale = "100000"
		lead-in_scale = "200000"
		smallest_scale = "10000"
		noise_octaves = "6"
		apply_high_colour = "1"
		high_colour = "0.3941000104 0.7226999998 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5625"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "112 1 112"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<warp_shader
		name = "Warp shader 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 -920 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Twist and shear shader 01_1_1_1_1_1_1_1"
		shader = "Power fractal shader v3 03"
		>
	</warp_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 -740 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "18354"
		feature_scale = "2500000"
		lead-in_scale = "1000000"
		smallest_scale = "100000"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "200000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "1"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 -820 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "25"
		lean_direction = "1 0 0"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
</terragen>
