<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.5.5.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "900"
	gui_network_view_position = "-188.8082596 4080.76562 0"
	gui_network_view_size = "519 307 0"
	gui_network_view_zoom = "0.111770533"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 4920 0"
		gui_group = "Cameras"
		position = "15884.99035 479.832 5675.446531"
		rotation = "1.499999523 -32.70000015 0"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "78.57881373"
		use_vertical_fov = "0"
		vertical_fov = "57.22091933"
		focal_length_in_mm = "22"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "0.7402757122"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "80 4080 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1280"
		lock_aspect_ratio = "1"
		image_height = "538"
		image_aspect_ratio = "2.38"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.6"
		anti-aliasing = "4"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "0.1705076545"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "0"
		detail_blending = "1"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "0"
		soft_clip_softness = "0"
		compensate_soft_clip = "0"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "8"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "2"
		ray_detail_region_padding = "1"
		GI_prepass_padding = "0"
		output_image_filename = "Test ice planet\temp.%04d.exr"
		extra_output_images = "0"
		extra_output_image_filename = "B:\TerraGen\Extra output images\temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "1"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			anti-aliasing = "4"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.075"
			>
		</render_pixel_sampler>
		<render_bucket_controls
			name = "Render bucket controls 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			GI_relative_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "1"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "GI Test\GI cache file\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = "GI Test\GI cache file\gicache_0600.gic"
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "0"
			>
		</render_GI_settings>
		<render_subdiv_settings
			name = "Render subdiv settings 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "0"
			force_all_edges = "1"
			jitter_shading_points = "0"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "80 4020 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "1400"
		lock_aspect_ratio = "0"
		image_height = "586"
		image_aspect_ratio = "2.39"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.6"
		anti-aliasing = "4"
		ray_trace_objects = "0"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "0.2890174389"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "5"
		anti-aliasing_bloom = "0"
		detail_blending = "1"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "0"
		soft_clip_softness = "1"
		compensate_soft_clip = "0"
		contrast = "0"
		contrast_adjust = "0"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "8"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "2"
		ray_detail_region_padding = "1"
		GI_prepass_padding = "0"
		output_image_filename = "Animation-Tests\MB 0.4 SO 0 750f - 25 fps\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "B:\TerraGen\Extra output images\temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "750"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			anti-aliasing = "4"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.075"
			>
		</render_pixel_sampler>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			GI_relative_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "1"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "Temp\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "0"
			>
		</render_GI_settings>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			fully_adaptive = "0"
			force_all_edges = "1"
			jitter_shading_points = "0"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
		<micro_exporter
			name = "Micro exporter 01"
			gui_use_node_pos = "1"
			gui_node_pos = "662 -179 0"
			gui_group = ""
			normals = "1"
			texture_coords = "1"
			nearest_distance = "0"
			farthest_distance = "1000000"
			filename = ""
			>
		</micro_exporter>
	</render>
	<render
		name = "Test"
		gui_use_node_pos = "1"
		gui_node_pos = "80 3960 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "1920"
		lock_aspect_ratio = "1"
		image_height = "804"
		image_aspect_ratio = "2.38695"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "0"
		detail = "0.6"
		anti-aliasing = "4"
		ray_trace_objects = "0"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "0"
		GI_sample_quality = "0"
		GI_blur_radius = "0"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.254663974"
		crop_right = "0.5092273951"
		crop_bottom = "0.004454193637"
		crop_top = "0.5545660257"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "0"
		detail_blending = "1"
		displacement_filter = "1"
		microvertex_jittering = "0"
		detail_jittering = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "0"
		ray_trace_everything = "0"
		soft_clip_effect = "0"
		soft_clip_softness = "1"
		compensate_soft_clip = "0"
		contrast = "0"
		contrast_adjust = "0"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "8"
		size_of_subdiv_cache_in_Mb = "4000"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0.5"
		GI_prepass_padding = "0"
		output_image_filename = "C:\Users\Hans\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\Hans\Documents\temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_GI_settings
			name = "Render GI settings 03"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			GI_relative_detail = "0"
			GI_sample_quality = "0"
			GI_blur_radius = "0"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Hans\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "0"
			>
		</render_GI_settings>
		<render_bucket_controls
			name = "Render bucket controls 03"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_subdiv_settings
			name = "Render subdiv settings 03"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			fully_adaptive = "0"
			force_all_edges = "1"
			jitter_shading_points = "0"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 03"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			anti-aliasing = "4"
			customise_sampling = "1"
			first_sampling_level = "3"
			pixel_noise_threshold = "0.02"
			>
		</render_pixel_sampler>
	</render>
	<sunlight
		name = "Sunlight"
		gui_use_node_pos = "1"
		gui_node_pos = "80 3580 0"
		gui_group = ""
		enable = "1"
		light_surfaces = "0"
		light_atmosphere = "1"
		heading = "308"
		elevation = "15"
		colour = "1 1 1"
		strength = "0.3"
		cast_shadows = "0"
		shadows_of_surfaces = "0"
		shadows_of_atmosphere = "0"
		soft_shadows = "0"
		soft_shadow_diameter = "0"
		soft_shadow_samples = "0"
		soft_shadow_sample_jitter = "0"
		glow_in_atmosphere = "1"
		specular_highlights = "0"
		visible_disc = "0"
		angular_diameter = "0.02"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 3080 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
		<image_map_shader
			name = "Image map shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 2980 0"
			gui_group = ""
			enable = "0"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			image_filename = "Planet-Test.tif"
			projection_type = "3"
			projection_camera = ""
			position_center = "0"
			position_lower_left = "1"
			position = "0 0 0"
			size = "0.4 0.4"
			flip_x = "0"
			flip_y = "0"
			repeat_x = "0"
			repeat_y = "0"
			apply_colour = "1"
			smooth_interpolation = "1"
			unpremultiply = "1"
			convert_to_linear = "1"
			data_is_linear = "0"
			conversion_gamma = "2"
			apply_displacement = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			smooth_disp_interpolation = "1"
			convert_disp_to_linear = "0"
			disp_data_is_linear = "1"
			disp_conversion_gamma = "2.2"
			has_disp_param_bug = "0"
			alpha_as_opacity = "0"
			alpha_as_colour = "0"
			create_transparency = "0"
			transparency_key = "0 0 0"
			key_tolerance = "0.1"
			translucent = "1"
			translucency_amount = "0.35"
			translucency_tint = "0.8993999958 0.8993999958 0.8993999958"
			border_blending = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</image_map_shader>
		<transform_shader
			name = "Transform shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-460 3160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = ""
			use_world_space = "0"
			translate_shader = "1"
			translate_by = "0 0 0"
			rotate_shader = "1"
			rotate_by = "0 0 0"
			scale_shader = "1"
			scale_by = "1 1 1"
			>
		</transform_shader>
		<image_map_shader
			name = "Image map shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-460 3160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			image_filename = "Planet-Test.tif"
			projection_type = "3"
			projection_camera = ""
			position_center = "0"
			position_lower_left = "1"
			position = "0 0 0"
			size = "1 1"
			flip_x = "0"
			flip_y = "0"
			repeat_x = "0"
			repeat_y = "0"
			apply_colour = "1"
			smooth_interpolation = "1"
			unpremultiply = "1"
			convert_to_linear = "1"
			data_is_linear = "0"
			conversion_gamma = "2.2"
			apply_displacement = "0"
			displacement_amplitude = "1"
			displacement_offset = "0"
			smooth_disp_interpolation = "1"
			convert_disp_to_linear = "0"
			disp_data_is_linear = "1"
			disp_conversion_gamma = "2.2"
			has_disp_param_bug = "0"
			alpha_as_opacity = "0"
			alpha_as_colour = "0"
			create_transparency = "0"
			transparency_key = "0 0 0"
			key_tolerance = "0.1"
			translucent = "0"
			translucency_amount = "1"
			translucency_tint = "1 1 1"
			border_blending = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</image_map_shader>
		<redirect_shader
			name = "Redirect shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-940 3760 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = ""
			Y_shader = ""
			Z_shader = ""
			>
		</redirect_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 3240 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -71492000 0"
		rotation = "0 0 0"
		radius = "71492000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "/Surface snow"
		atmosphere_shader = "/Planet atmosphere 01"
		displacement_tolerance = "1"
		>
	</planet>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 4620 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		seed = "19668"
		feature_scale = "5000"
		lead-in_scale = "25500"
		smallest_scale = "0.1"
		noise_octaves = "20"
		apply_high_colour = "1"
		high_colour = "0.474999994 0.474999994 0.474999994"
		apply_low_colour = "1"
		low_colour = "0.25 0.25 0.25"
		colour_contrast = "0.535"
		colour_offset = "0"
		colour_roughness = "8"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1500"
		displacement_offset = "0"
		displacement_roughness = "0.85"
		displacement_spike_limit = "0.85"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.15"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface snow"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 3780 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		apply_colour = "1"
		diffuse_colour = "0.8000000119 0.8000000119 0.8000000119"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "1"
		luminosity_multiplier = "0.325"
		luminosity_tint = "0.639349997 0.7715899944 0.9499999881"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Power fractal shader v3 01"
		fractal_contrast = "0.4"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "54"
		max_slope_fuzzy_zone = "60"
		limit_minimum_slope = "0"
		minimum_slope_angle = "0"
		min_slope_fuzzy_zone = "0"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "2"
		intersection_zone = "0.2"
		smoothing_scale = "0"
		intersection_shift = "1"
		min_intersection_shift = "-1"
		fuzzy_zone_softness = "0.55"
		>
	</surface_layer>
	<sunlight
		name = "Orange dwarf"
		gui_use_node_pos = "1"
		gui_node_pos = "80 3220 0"
		gui_group = ""
		enable = "1"
		light_surfaces = "0"
		light_atmosphere = "1"
		heading = "317"
		elevation = "12"
		colour = "1 0.409799993 0"
		strength = "0.003"
		cast_shadows = "0"
		shadows_of_surfaces = "0"
		shadows_of_atmosphere = "0"
		soft_shadows = "0"
		soft_shadow_diameter = "0"
		soft_shadow_samples = "0"
		soft_shadow_sample_jitter = "0"
		glow_in_atmosphere = "1"
		specular_highlights = "0"
		visible_disc = "0"
		angular_diameter = "0.025"
		>
	</sunlight>
	<twist_and_shear_shader
		name = "Twist and shear shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 4220 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "/Fractal terrain 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		lean_factor = "1.2"
		lean_direction = "0.1 0 0"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 3980 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Twist and shear shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "30"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-361 3053 0"
		gui_group = ""
		gui_node_size = "290.7437844 539.9395709 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1272 3772 0"
		gui_group = ""
		gui_node_size = "316.461919 1966.921969 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-772 3766 0"
		gui_group = ""
		gui_node_size = "453.1135097 1969.305693 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "70 4501 0"
		gui_group = ""
		gui_node_size = "222.2267511 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 3950 0"
		gui_group = ""
		gui_node_size = "290.1811633 880 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "78 3325 0"
		gui_group = ""
		gui_node_size = "230.0356856 1083.83422 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "-361 4776 0"
		gui_group = ""
		gui_node_size = "290.1943649 430.4639127 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "73 4110 0"
		gui_group = ""
		gui_node_size = "226.8488749 380 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<planet_atmosphere
		name = "Planet atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 3740 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -71492000 0"
		radius = "71492000"
		seed = "0"
		haze_density = "0.55"
		haze_horizon_colour = "1 1 1"
		bluesky_density = "0.5"
		bluesky_horizon_colour = "0.9130308628 1.202749133 1.399999976"
		bluesky_additive = "0.6999999874"
		bluesky_additive_colour = "0.06521648914 0.2920962274 1"
		redsky_decay = "0.5"
		haze_exp_height = "3000"
		bluesky_exp_height = "9000"
		ceiling_adjust = "7"
		ceiling = "63000"
		floor = "-16000"
		haze_glow_amount = "0.25"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0.400000006 0.400000006 0.400000006"
		fake_dark_power = "0.3"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "8"
		adjust_to_distance = "1"
		sample_jitter = "0"
		enable_ray_traced_shadows = "1"
		>
	</planet_atmosphere>
	<sunlight
		name = "Fill light back 13"
		gui_use_node_pos = "1"
		gui_node_pos = "80 3400 0"
		gui_group = ""
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "0"
		heading = "119"
		elevation = "14"
		colour = "0.9157999754 0.9743000269 1"
		strength = "0.215"
		cast_shadows = "0"
		shadows_of_surfaces = "0"
		shadows_of_atmosphere = "0"
		soft_shadows = "0"
		soft_shadow_diameter = "0"
		soft_shadow_samples = "0"
		soft_shadow_sample_jitter = "0"
		glow_in_atmosphere = "0"
		specular_highlights = "0"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sunlight
		name = "Fill light sun shadows lower"
		gui_use_node_pos = "1"
		gui_node_pos = "80 3520 0"
		gui_group = ""
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "0"
		heading = "308"
		elevation = "15"
		colour = "1 1 1"
		strength = "2.2"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "0.25"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "0"
		glow_in_atmosphere = "0"
		specular_highlights = "1"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<enviro_light
		name = "Enviro light 01"
		gui_use_node_pos = "1"
		gui_node_pos = "80 3280 0"
		gui_group = ""
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "0.5"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "0"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "0.5"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "0"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 3900 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "53596"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "4"
		clamp_high_colour = "1"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
</terragen>
