<terragen_clip>
<non_node>
<clip_category type="Objects" />
<clip_input_connection node="Surface layer 01" param="input_node" />
<clip_output_connection node="Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" index="0" />
</non_node>
	<group
		name = "Coter_gauche"
		gui_use_node_pos = "1"
		gui_node_pos = "-1201 112 0"
		gui_group = ""
		gui_node_size = "244.1153278 220 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Plan"
		gui_use_node_pos = "1"
		gui_node_pos = "-1205.003843 396.9615707 0"
		gui_group = ""
		gui_node_size = "233.6134007 196.9026574 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 80 0"
		gui_group = "Coter_gauche"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "200"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "2"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<default_shader
		name = "Default shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 -60 0"
		gui_group = "Texture"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.5 0.5 0.5"
		colour_image = "Asphalt.jpg"
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<camera
		name = "Camera 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 440 0"
		gui_group = "Plan"
		position = "0 200 0"
		rotation = "-90 0 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "90"
		use_vertical_fov = "0"
		vertical_fov = "67.38013505"
		focal_length_in_mm = "18"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		>
	</camera>
	<group
		name = "Coter_droit"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 -120 0"
		gui_group = ""
		gui_node_size = "240 198.2401149 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Coter_gauche_arriere"
		gui_use_node_pos = "1"
		gui_node_pos = "-1192 -352 0"
		gui_group = ""
		gui_node_size = "244.1153278 220 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Coter_droit_arriere"
		gui_use_node_pos = "1"
		gui_node_pos = "-1186 -579 0"
		gui_group = ""
		gui_node_size = "240 198.2401149 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Coter_droit_arriere_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-919 -583 0"
		gui_group = ""
		gui_node_size = "240 198.2401149 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Coter_droit_devant"
		gui_use_node_pos = "1"
		gui_node_pos = "-638 -585 0"
		gui_group = ""
		gui_node_size = "240 198.2401149 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Coter_gauche_devant"
		gui_use_node_pos = "1"
		gui_node_pos = "-932 -347 0"
		gui_group = ""
		gui_node_size = "229.1200574 198.2401149 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Coter_gauche_arriere_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 -350 0"
		gui_group = ""
		gui_node_size = "240 196.4267911 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Coter_mur_gauche"
		gui_use_node_pos = "1"
		gui_node_pos = "-370 -351 0"
		gui_group = ""
		gui_node_size = "240 196.4267911 1"
		gui_node_colour = "0.1010999978 0.1086999997 0.4995000064"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Coter_mur_droit"
		gui_use_node_pos = "1"
		gui_node_pos = "-361 -583 0"
		gui_group = ""
		gui_node_size = "240 196.4267911 1"
		gui_node_colour = "0.1010999978 0.1086999997 0.4995000064"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Coter_mur_derriere"
		gui_use_node_pos = "1"
		gui_node_pos = "-56 -359 0"
		gui_group = ""
		gui_node_size = "242.6548873 196.4267911 1"
		gui_node_colour = "0.1010999978 0.1086999997 0.4995000064"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Coter_mur_devant"
		gui_use_node_pos = "1"
		gui_node_pos = "-55 -579 0"
		gui_group = ""
		gui_node_size = "240 196.4267911 1"
		gui_node_colour = "0.1010999978 0.1086999997 0.4995000064"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Mur_gros_blocs"
		gui_use_node_pos = "1"
		gui_node_pos = "222 -576 0"
		gui_group = ""
		gui_node_size = "240 196.4267911 1"
		gui_node_colour = "0.1010999978 0.1086999997 0.4995000064"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Coter_mur_derriere_1"
		gui_use_node_pos = "1"
		gui_node_pos = "218 -362 0"
		gui_group = ""
		gui_node_size = "242.6548873 196.4267911 1"
		gui_node_colour = "0.1010999978 0.1086999997 0.4995000064"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<image_map_shader
		name = "Plan_du_chateau"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 340 0"
		gui_group = "Plan"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "C:\Users\Bastien\Desktop\Chateau\Plan-chateau.jpg"
		projection_type = "3"
		projection_camera = "Camera 01"
		position_center = "0"
		position_lower_left = "1"
		position = "0 0 0"
		size = "1 1"
		lock_size_to_image_aspect_ratio = "1"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "0"
		repeat_y = "0"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		multiply_RGB = "0"
		RGB_multiplier = "1 1 1"
		offset_RGB = "0"
		RGB_offset_value = "0 0 0"
		apply_displacement = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		has_disp_param_bug = "0"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<simple_shape_shader
		name = "Simple shape shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 160 0"
		gui_group = "Coter_gauche"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "-45 0 -15"
		size = "55 55"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "2"
		colour_edge_width = "1"
		colour_edge_units = "0"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 80 0"
		gui_group = "Coter_gauche_toit_1"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "1"
		displacement_function = "Default shader 02"
		displacement_offset = "1000"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "10"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "2"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<simple_shape_shader
		name = "Simple shape shader 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 -80 0"
		gui_group = "Coter_droit"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "55 0 -15"
		size = "55 55"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "2"
		colour_edge_width = "1"
		colour_edge_units = "0"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<surface_layer
		name = "Surface layer 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 -160 0"
		gui_group = "Coter_droit"
		enable = "1"
		input_node = "Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "200"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "2"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<simple_shape_shader
		name = "Simple shape shader 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 -300 0"
		gui_group = "Coter_gauche_arriere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "-45 0 130"
		size = "55 55"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "2"
		colour_edge_width = "1"
		colour_edge_units = "0"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<surface_layer
		name = "Surface layer 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 -380 0"
		gui_group = "Coter_gauche_arriere"
		enable = "1"
		input_node = "Surface layer 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "200"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "2"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<simple_shape_shader
		name = "Simple shape shader 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 -540 0"
		gui_group = "Coter_droit_arriere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "55 0 130"
		size = "55 55"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "2"
		colour_edge_width = "1"
		colour_edge_units = "0"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<surface_layer
		name = "Surface layer 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 -620 0"
		gui_group = "Coter_droit_arriere"
		enable = "1"
		input_node = "Surface layer 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "200"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "2"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<simple_shape_shader
		name = "Simple shape shader 02_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 -540 0"
		gui_group = "Coter_droit_arriere_2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "162.8314942 0 131.1081903"
		size = "55 55"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "2"
		colour_edge_width = "1"
		colour_edge_units = "0"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<surface_layer
		name = "Surface layer 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 -620 0"
		gui_group = "Coter_droit_arriere_2"
		enable = "1"
		input_node = "Surface layer 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "200"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "2"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<simple_shape_shader
		name = "Simple shape shader 02_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 -540 0"
		gui_group = "Coter_droit_devant"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "160 0 -160"
		size = "55 55"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "2"
		colour_edge_width = "1"
		colour_edge_units = "0"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 -620 0"
		gui_group = "Coter_droit_devant"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "200"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "2"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<simple_shape_shader
		name = "Simple shape shader 02_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 -300 0"
		gui_group = "Coter_gauche_devant"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "-163 0 -161"
		size = "55 55"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "2"
		colour_edge_width = "1"
		colour_edge_units = "1"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 -380 0"
		gui_group = "Coter_gauche_devant"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "200"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02_1_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "2"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<simple_shape_shader
		name = "Simple shape shader 02_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 -300 0"
		gui_group = "Coter_gauche_arriere_2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "-160 0 130"
		size = "55 55"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "2"
		colour_edge_width = "1"
		colour_edge_units = "0"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 -380 0"
		gui_group = "Coter_gauche_arriere_2"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "200"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02_1_1_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "2"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<simple_shape_shader
		name = "Simple shape shader 02_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 -300 0"
		gui_group = "Coter_mur_gauche"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "0"
		position = "-159.6460614 0 -15.41078734"
		size = "55 230"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "2"
		colour_edge_width = "1"
		colour_edge_units = "0"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 -380 0"
		gui_group = "Coter_mur_gauche"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "100"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02_1_1_1_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "2"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<simple_shape_shader
		name = "Simple shape shader 02_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 -540 0"
		gui_group = "Coter_mur_droit"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "0"
		position = "159 0 -16"
		size = "55 225"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "2"
		colour_edge_width = "1"
		colour_edge_units = "0"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 -620 0"
		gui_group = "Coter_mur_droit"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "100"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02_1_1_1_1_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "2"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<simple_shape_shader
		name = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 -320 0"
		gui_group = "Coter_mur_derriere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "0"
		position = "-101.9540973 0 130"
		size = "55 55"
		rotation = "90"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "2"
		colour_edge_width = "1"
		colour_edge_units = "0"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 -400 0"
		gui_group = "Coter_mur_derriere"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "100"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "2"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<simple_shape_shader
		name = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 -540 0"
		gui_group = "Coter_mur_devant"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "0"
		position = "0 0 -145"
		size = "55 260"
		rotation = "90"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "2"
		colour_edge_width = "1"
		colour_edge_units = "0"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-80 -620 0"
		gui_group = "Coter_mur_devant"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "100"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "2"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<simple_shape_shader
		name = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "200 -540 0"
		gui_group = "Mur_gros_blocs"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "0"
		position = "8 0 65.16266292"
		size = "65 120"
		rotation = "90"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "2"
		colour_edge_width = "1"
		colour_edge_units = "0"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "180 -620 0"
		gui_group = "Mur_gros_blocs"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "140"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "2"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<simple_shape_shader
		name = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "240 -320 0"
		gui_group = "Coter_mur_derriere_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "0"
		position = "108 0 130"
		size = "55 45"
		rotation = "90"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "2"
		colour_edge_width = "1"
		colour_edge_units = "0"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "220 -400 0"
		gui_group = "Coter_mur_derriere_1"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "100"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "2"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "Coter_mur_derriere_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "489 -361 0"
		gui_group = ""
		gui_node_size = "242.6548873 196.4267911 1"
		gui_node_colour = "0.1010999978 0.1086999997 0.4995000064"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Coter_droit_devant_toit"
		gui_use_node_pos = "1"
		gui_node_pos = "-639 -813 0"
		gui_group = ""
		gui_node_size = "240 198.2401149 1"
		gui_node_colour = "0.02500000037 0.02500000037 0.02500000037"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Coter_droit_arrirere_toit"
		gui_use_node_pos = "1"
		gui_node_pos = "-913 -809 0"
		gui_group = ""
		gui_node_size = "240 198.2401149 1"
		gui_node_colour = "0.02500000037 0.02500000037 0.02500000037"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Coter_droit_arrirere_toit_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1179 -810 0"
		gui_group = ""
		gui_node_size = "240 198.2401149 1"
		gui_node_colour = "0.02500000037 0.02500000037 0.02500000037"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Coter_arriere_toit"
		gui_use_node_pos = "1"
		gui_node_pos = "-1451 -809 0"
		gui_group = ""
		gui_node_size = "240 198.2401149 1"
		gui_node_colour = "0.02500000037 0.02500000037 0.02500000037"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Coter_droit_toit"
		gui_use_node_pos = "1"
		gui_node_pos = "-1455 -121 0"
		gui_group = ""
		gui_node_size = "240 198.2401149 1"
		gui_node_colour = "0.02500000037 0.02500000037 0.02500000037"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Coter_gauche_devant_toit"
		gui_use_node_pos = "1"
		gui_node_pos = "-1453 -580 0"
		gui_group = ""
		gui_node_size = "240 198.2401149 1"
		gui_node_colour = "0.02500000037 0.02500000037 0.02500000037"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Coter_gauche_toit_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1462 113 0"
		gui_group = ""
		gui_node_size = "240 211.4048454 1"
		gui_node_colour = "0.02500000037 0.02500000037 0.02500000037"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Texture"
		gui_use_node_pos = "1"
		gui_node_pos = "-773 -108 0"
		gui_group = ""
		gui_node_size = "493.7806788 220 1"
		gui_node_colour = "1 1 1"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Coter_gauche_arriere_toit"
		gui_use_node_pos = "1"
		gui_node_pos = "-1451 -350 0"
		gui_group = ""
		gui_node_size = "240 198.2401149 1"
		gui_node_colour = "0.02500000037 0.02500000037 0.02500000037"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<simple_shape_shader
		name = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "520 -320 0"
		gui_group = "Coter_mur_derriere_1_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "0"
		position = "5 0 130"
		size = "55 40"
		rotation = "90"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "2"
		colour_edge_width = "1"
		colour_edge_units = "0"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "500 -400 0"
		gui_group = "Coter_mur_derriere_1_1"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "100"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "2"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<simple_shape_shader
		name = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 -760 0"
		gui_group = "Coter_droit_devant_toit"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "160 200.024 -160"
		size = "85 85"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "356.25"
		colour_edge_units = "1"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "1"
		displacement_edge_units = "1"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 -840 0"
		gui_group = "Coter_droit_devant_toit"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "1000"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "10"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "2"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 -840 0"
		gui_group = "Coter_droit_arrirere_toit"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "1000"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "10"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "2"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<simple_shape_shader
		name = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 -760 0"
		gui_group = "Coter_droit_arrirere_toit"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "162.831 200 131.108"
		size = "85 85"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "356.25"
		colour_edge_units = "1"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "1"
		displacement_edge_units = "1"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<simple_shape_shader
		name = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 -760 0"
		gui_group = "Coter_droit_arrirere_toit_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "55 200 130"
		size = "85 85"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "356.25"
		colour_edge_units = "1"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "1"
		displacement_edge_units = "1"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<simple_shape_shader
		name = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 -760 0"
		gui_group = "Coter_arriere_toit"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "-45 200 130"
		size = "85 85"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "356.25"
		colour_edge_units = "1"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "1"
		displacement_edge_units = "1"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<simple_shape_shader
		name = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 -540 0"
		gui_group = "Coter_gauche_devant_toit"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "-160 200.024 -160"
		size = "85 85"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "356.25"
		colour_edge_units = "1"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "1"
		displacement_edge_units = "1"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<simple_shape_shader
		name = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 -320 0"
		gui_group = "Coter_gauche_arriere_toit"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "-160 200 130"
		size = "85 85"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "356.25"
		colour_edge_units = "1"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "1"
		displacement_edge_units = "1"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<simple_shape_shader
		name = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 -80 0"
		gui_group = "Coter_droit_toit"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "-45 200 -15"
		size = "85 85"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "356.25"
		colour_edge_units = "1"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "1"
		displacement_edge_units = "1"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<simple_shape_shader
		name = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 160 0"
		gui_group = "Coter_gauche_toit_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "55 200 -15"
		size = "85 85"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "356.25"
		colour_edge_units = "1"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "1"
		displacement_edge_units = "1"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 -840 0"
		gui_group = "Coter_droit_arrirere_toit_1"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "1000"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "10"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "2"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 -840 0"
		gui_group = "Coter_arriere_toit"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "1000"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "10"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "2"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 -620 0"
		gui_group = "Coter_gauche_devant_toit"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "1000"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "10"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "2"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 -400 0"
		gui_group = "Coter_gauche_arriere_toit"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "1000"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "10"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "2"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 -160 0"
		gui_group = "Coter_droit_toit"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "1000"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "10"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "2"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
</terragen_clip>
