<terragen_clip>
<non_node>
<clip_category type="Atmosphere" />
<library_description>Animated Vortex</library_description>

<clip_output_connection node="Low Thin Cloud" index="0" />
</non_node>
	<transform_input_shader
		name = "Transform input shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "40 860 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Surface layer 05"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		use_world_space = "0"
		translate = "0"
		translate_by = "2348.421326 2158.641258 282.9423284"
		rotate = "1"
		rotate_by = "0 -45 0"
		scale = "0"
		scale_by = "1 1 1"
		>
		<animationData param="rotate_by" componentIndex="0">
			<curve mode="linear">
				<key t="200" value="0" tension="0" continuity="0" bias="0" />
			</curve>
		</animationData>
		<animationData param="rotate_by" componentIndex="1">
			<curve mode="linear">
				<key t="1" value="0" tension="0" continuity="0" bias="0" />
				<key t="200" value="-45" tension="0" continuity="0" bias="0" />
			</curve>
		</animationData>
		<animationData param="rotate_by" componentIndex="2">
			<curve mode="linear">
				<key t="200" value="0" tension="0" continuity="0" bias="0" />
			</curve>
		</animationData>
	</transform_input_shader>
	<transform_input_shader
		name = "Transform input shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "300 600 0"
		gui_group = ""
		enable = "1"
		input_node = "Transform input shader 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		use_world_space = "0"
		translate = "1"
		translate_by = "0 1000 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "0"
		scale_by = "1 1 1"
		>
		<animationData param="translate_by" componentIndex="1">
			<curve mode="linear">
				<key t="1" value="0" tension="0" continuity="0" bias="0" />
				<key t="200" value="1000" tension="0" continuity="0" bias="0" />
			</curve>
		</animationData>
	</transform_input_shader>
	<transform_input_shader
		name = "Transform input shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "320 680 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Merge shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		use_world_space = "1"
		translate = "1"
		translate_by = "2600 0 2500"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "0"
		scale_by = "1 1 1"
		>
	</transform_input_shader>
	<transform_input_shader
		name = "Transform input shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "180 480 0"
		gui_group = "Atmosphere"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		translate = "1"
		translate_by = "-500 0 -500"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "0"
		scale_by = "1 1 1"
		>
		<animationData param="translate_by" componentIndex="0">
			<curve mode="linear">
				<key t="1" value="0" tension="0" continuity="0" bias="0" />
				<key t="200" value="-500" tension="0" continuity="0" bias="0" />
			</curve>
		</animationData>
		<animationData param="translate_by" componentIndex="1">
			<curve mode="linear">
				<key t="1" value="0" tension="0" continuity="0" bias="0" />
				<key t="200" value="0" tension="0" continuity="0" bias="0" />
			</curve>
		</animationData>
		<animationData param="translate_by" componentIndex="2">
			<curve mode="linear">
				<key t="1" value="0" tension="0" continuity="0" bias="0" />
				<key t="200" value="-500" tension="0" continuity="0" bias="0" />
			</curve>
		</animationData>
	</transform_input_shader>
	<vortex_warp_shader
		name = "Vortex warp shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "40 980 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Fractal warp shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		centre = "0 1835 0"
		radius = "1000"
		vorticity = "-1"
		reverse_direction = "1"
		x_axis = "0"
		y_axis = "1"
		z_axis = "0"
		>
	</vortex_warp_shader>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-120 1040 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1.5"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "0.271442"
		bluesky_horizon_colour = "0.08796150982 0.1401911229 0.1759230345"
		bluesky_additive = "0.0477529"
		bluesky_additive_colour = "0.04999999702 0.270942241 1"
		redsky_decay = "0.271442"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "24"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "1"
		>
	</planet_atmosphere>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "229 686 0"
		gui_group = ""
		gui_node_size = "891.3359172 811.4974297 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<cloud_layer_v2
		name = "Cumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "100 520 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "1835"
		cloud_depth = "500"
		local_sphere = "0"
		local_sphere_centre = "0 1835 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Transform input shader 03"
		edge_sharpness = "9"
		cloud_density = "0.01"
		coverage_adjust = "0"
		cloud_colour = "0.349999994 0.349999994 0.349999994"
		scattering_colour = "0.349999994 0.349999994 0.349999994"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "1"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = "Transform input shader 03"
		direct_light_modulator = "Transform input shader 03"
		enviro_light_modulator = "Transform input shader 03"
		ambient_light_modulator = "Transform input shader 03"
		shadow_function = "Transform input shader 03"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "1"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.8003689296"
		number_of_samples = "42"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "1"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
	</cloud_layer_v2>
	<merge_shader
		name = "Merge shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "300 780 0"
		gui_group = ""
		enable = "1"
		input_node = "Transform input shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Surface layer 05_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "1"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "200 1060 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "32006"
		feature_scale = "500"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.5625"
		coverage_adjust = "0.325"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "-0.5"
		variation_method = "2"
		buoyancy_from_variation = "0.35"
		clumping_of_variation = "0.7875"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "1"
		four-d_noise_speed = "0.3"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Low Thin Cloud"
		gui_use_node_pos = "1"
		gui_node_pos = "80 400 0"
		gui_group = "Atmosphere"
		enable = "0"
		input_node = "Cumulus layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "700"
		cloud_depth = "100"
		local_sphere = "0"
		local_sphere_centre = "0 700 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Transform input shader 01_1"
		edge_sharpness = "7"
		cloud_density = "0.004"
		coverage_adjust = "0"
		cloud_colour = "0.2046999931 0.2270999998 0.2158000022"
		scattering_colour = "0.349999994 0.349999994 0.349999994"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "1"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = "Transform input shader 01_1"
		depth_modulator_centre = "0.5"
		final_density_modulator = "Transform input shader 01_1"
		direct_light_modulator = "Transform input shader 01_1"
		enviro_light_modulator = "Transform input shader 01_1"
		ambient_light_modulator = "Transform input shader 01_1"
		shadow_function = "Transform input shader 01_1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.5451121713"
		number_of_samples = "10"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "2"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
	</cloud_layer_v2>
	<distance_shader
		name = "Distance shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "440 940 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		apply_far_colour = "1"
		far_colour = "0 0 0"
		apply_near_colour = "1"
		near_colour = "1 1 1"
		far_distance = "12000"
		near_distance = "6000"
		distance_mode = "0"
		camera = "Camera 01"
		clamp_far_colour = "0"
		clamp_near_colour = "0"
		>
	</distance_shader>
	<camera
		name = "Camera 01"
		gui_use_node_pos = "1"
		gui_node_pos = "440 980 0"
		gui_group = "Atmosphere"
		position = "0 0 0"
		rotation = "0 0 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		>
	</camera>
	<surface_layer
		name = "Surface layer 05_1"
		gui_use_node_pos = "1"
		gui_node_pos = "380 840 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Fractal warp shader 01"
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = "Distance shader 01"
		fractal_contrast = "1"
		invert_breakup = "1"
		only_breakup_colour = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Surface layer 05"
		gui_use_node_pos = "1"
		gui_node_pos = "40 920 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Vortex warp shader 02"
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = "Distance shader 01"
		fractal_contrast = "1"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<fractal_warp_shader
		name = "Fractal warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "220 1000 0"
		gui_group = ""
		enable = "1"
		input_node = "Density fractal 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		scale = "1000"
		warp_amount = "1"
		variation = "1.5"
		roughness = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</fractal_warp_shader>
</terragen_clip>
