TerraMan package for Maya.

Copyright (C) 2013 Graham Cristie.
This software comes with absolutely no warranty.

You may not modify or sell it.

You may distribute it in its original form.


INSTALLATION:

1.	Copy the terraMan.mel and tgdUtils.mel file to your Maya scripts directory. 
2.	Add these lines to your userSetup.mel :

	source "tgdUtils";
	tgdUtils();

3.	To open in Maya - run this in the script editor

	terraMan;

CHANGELOG: 1.02:
1. Added a speed display for Camera rigs - to use select the camera and enable "Camera Speed" in the Maya head up display.
2. Fixed Camera export when using custom animation ranges.
3. Added an export function for animated nodes from Maya to Terragen. 

ChangeLog: v1.03:
1. Added check box "fix obj mesh" to Obj Import tab. This disables automatic face normal check on import which removes smoothing on the faces of the mesh. On high resolution meshes this can take some time and so is disabled by default. In general, leave this off for meshes exported from Terragen as a micro .obj. Can be left on for medium rez meshes exported from World Machine. 

ChangeLog v1.04:
1. Remove look through camera when baking camera data.

ChangeLog v1.05:
1. Added an option for importing Obj meshes from Geo Control.

ChangeLog v1.06:
1. Added an option for creating a projection camera.

ChangeLog v1.07:
1. Add a checkbox "Maintain terrain mult on reload". If a terrain needs to be scaled in a more precise way, the "ter mult" attribute on the master terrain Group can be adjusted. Check this box to ensure this value is not initialised when the terrain is reloaded. 
2. Fixed a rotation order attribute on camera export - in some cases this could cause the camera import in Terragen to flip axes.
3. Added Camera Import function. This allows a .chan file exported from a Terragen camera camera to be imported. Note this only works on a Camere Rig Basic. 

ChangeLog v1.08:
1. Fixed a translation issue on Geo Control mesh import. 











		