<?xml version="1.0" encoding="utf-8"?>
<terragen_clip>

	
	
	
	
	
	
<non_node>



<clip_category type="Shaders"/><clip_input_connection node="Fake stones shader Small" param="input_node"/><clip_output_connection node="Fake stones shader Large" index="0"/><library_connection_tips/></non_node><fake_stones_shader name="Fake stones shader Med" gui_use_node_pos="1" gui_node_pos="-980 1740 0" gui_group="Shaders" enable="1" input_node="Fake stones shader HalfMed" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="10709" surface_shader="Power fractal shader v3 04_1" stone_scale="2.5" stone_density="0.2" vary_density="1" density_variation="10" density_seed="9193" density_variation_scale="30" stone_tallness="0.5" pancake_effect="1" separate_geometry="0" only_displace_upwards="0" apply_colour="1" diffuse_colour="0.200000003 0.1978799999 0.1609999985" colour_variation="1" variation_in_red="0.5" variation_in_green="0.5" variation_in_blue="0.5" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0" blend_as_stone_density="1">
	</fake_stones_shader><fake_stones_shader name="Fake stones shader Large" gui_use_node_pos="1" gui_node_pos="-980 1640 0" gui_group="Shaders" enable="1" input_node="Fake stones shader Med" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="26283" surface_shader="Power fractal shader v3 04" stone_scale="5" stone_density="0.1" vary_density="1" density_variation="5" density_seed="27066" density_variation_scale="25" stone_tallness="0.5" pancake_effect="1" separate_geometry="0" only_displace_upwards="0" apply_colour="1" diffuse_colour="0.1000000015 0.1000000015 0.1000000015" colour_variation="1" variation_in_red="0.5" variation_in_green="0.5" variation_in_blue="0.5" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0" blend_as_stone_density="1">
	</fake_stones_shader><fake_stones_shader name="Fake stones shader Small" gui_use_node_pos="1" gui_node_pos="-980 1940 0" gui_group="Shaders" enable="1" input_node="Sand" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="54132" surface_shader="" stone_scale="0.3" stone_density="0.9" vary_density="1" density_variation="1" density_seed="32798" density_variation_scale="20" stone_tallness="0.5" pancake_effect="1" separate_geometry="0" only_displace_upwards="0" apply_colour="1" diffuse_colour="0.200000003 0.1733167022 0.1387780607" colour_variation="1" variation_in_red="0.5" variation_in_green="0.5" variation_in_blue="0.5" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0" blend_as_stone_density="1">
	</fake_stones_shader><fake_stones_shader name="Fake stones shader HalfMed" gui_use_node_pos="1" gui_node_pos="-980 1880 0" gui_group="Shaders" enable="1" input_node="Fake stones shader Small" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="63247" surface_shader="" stone_scale="1" stone_density="0.5" vary_density="1" density_variation="1" density_seed="58848" density_variation_scale="10" stone_tallness="0.5" pancake_effect="1" separate_geometry="0" only_displace_upwards="0" apply_colour="1" diffuse_colour="0.3000000119 0.3000000119 0.3000000119" colour_variation="1" variation_in_red="0.5" variation_in_green="0.5" variation_in_blue="0.5" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0" blend_as_stone_density="1">
	</fake_stones_shader><power_fractal_shader_v3 name="Power fractal shader v3 04_1" gui_use_node_pos="1" gui_node_pos="-920 1820 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="44985" feature_scale="0.5" lead-in_scale="400" smallest_scale="0.01" noise_octaves="17" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.3000000119 0.3000000119 0.3000000119" apply_low_colour="1" low_colour="0.1000000015 0.1000000015 0.1000000015" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.6" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="Power fractal shader v3 04" gui_use_node_pos="1" gui_node_pos="-920 1700 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="44985" feature_scale="0.5" lead-in_scale="400" smallest_scale="0.01" noise_octaves="17" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.3000000119 0.3000000119 0.3000000119" apply_low_colour="1" low_colour="0.1000000015 0.1000000015 0.1000000015" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.6" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3></terragen_clip>