<terragen_clip>
<non_node>
<library_description>Voronoi cracks</library_description>

<clip_input_connection node="Cracks" param="input_node" />
<clip_output_connection node="Cracks" index="0" />
</non_node>
	<surface_layer
		name = "Cracks"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 720 0"
		gui_group = "cracks"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "-100"
		displacement_function = "Transform input shader 01_1_1_1_1_1_1"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 01_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "30"
		min_alt_fuzzy_zone = "30"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<voronoi_3D_diff_scalar
			name = "Voronoi 3D diff scalar 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "0 220 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position in texture 01_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1"
			seed = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</voronoi_3D_diff_scalar>
		<transform_input_shader
			name = "Transform input shader 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -340 0"
			gui_group = ""
			enable = "1"
			input_node = "Warp shader 04_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "1"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "1"
			rotate_by = "22 0 0"
			scale = "1"
			scale_by = "1 6 0.5"
			>
		</transform_input_shader>
		<merge_shader
			name = "Merge shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			shader_A = "Multiply colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<get_position_in_texture
			name = "Get position in texture 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<constant_scalar
			name = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 300 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "100"
			>
		</constant_scalar>
		<constant_scalar
			name = "Constant scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.05"
			>
		</constant_scalar>
		<merge_shader
			name = "Merge shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 20 0"
			gui_group = ""
			enable = "1"
			input_node = "Colour adjust thin_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Multiply colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<colour_adjust_shader
			name = "Colour adjust wide_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Complement colour 01_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			black_point = "0.5 0.5 0.5"
			black_point_adjust = "0.5"
			white_point = "1 1 1"
			white_point_adjust = "1"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<colour_adjust_shader
			name = "Colour adjust med_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Complement colour 01_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			black_point = "0.8000000119 0.8000000119 0.8000000119"
			black_point_adjust = "0.8000000119"
			white_point = "1 1 1"
			white_point_adjust = "1"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<colour_adjust_shader
			name = "Colour adjust thin_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Complement colour 01_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			black_point = "0.9499999881 0.9499999881 0.9499999881"
			black_point_adjust = "0.9499999881"
			white_point = "1 1 1"
			white_point_adjust = "1"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<multiply_colour
			name = "Multiply colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -60 0"
			gui_group = ""
			enable = "1"
			input_node = "Constant scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Colour adjust wide_1_1"
			>
		</multiply_colour>
		<multiply_colour
			name = "Multiply colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Constant scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Colour adjust med_1_1"
			>
		</multiply_colour>
		<constant_scalar
			name = "Constant scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.5"
			>
		</constant_scalar>
		<constant_scalar
			name = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "160 260 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "1311"
			>
		</constant_scalar>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 07_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "9840"
			feature_scale = "25"
			lead-in_scale = "100"
			smallest_scale = "25"
			noise_octaves = "3"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "50"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Redirect shader 03_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "Power fractal shader v3 07_1_1_1_1_1"
			Y_shader = ""
			Z_shader = "Power fractal shader v3 07_1_1_1_1_1"
			>
		</redirect_shader>
		<warp_shader
			name = "Warp shader 04_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -260 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			warper = "Redirect shader 03_1_1_1_1_1"
			shader = "Merge shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</warp_shader>
		<complement_colour
			name = "Complement colour 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 180 0"
			gui_group = ""
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</complement_colour>
		<complement_colour
			name = "Complement colour 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 180 0"
			gui_group = ""
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</complement_colour>
		<complement_colour
			name = "Complement colour 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 180 0"
			gui_group = ""
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</complement_colour>
	</surface_layer>
</terragen_clip>
