<terragen
	name = "Example High Complexity Scene"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 3"
	written_by_version = "3.0.10.0"
	author = "Volker Haroon"
	comments = "A complete example scene featuring a complex terrain and texturing setup. Use it to learn from, or base your own scenes off of."
	current_frame = "1"
	start_frame = "1"
	end_frame = "240"
	gui_network_view_position = "1791.003927 -39.87663155 0"
	gui_network_view_size = "1066 391 0"
	gui_network_view_zoom = "0.09717008471"
	>
	<custom>
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</preview>	</custom>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "1760 160 0"
		gui_group = "Cameras"
		position = "-4973.382089 12.65753542 10600.25412"
		rotation = "-0.9904290105 -7.062453084 0"
		light_exposure = "2.37841423"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "33.145736"
		use_vertical_fov = "0"
		vertical_fov = "22.44332452"
		focal_length_in_mm = "60.48440078"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "197.754"
		aperture_diameter_in_mm = "18.5977"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		>
		<animationData param = "position" componentIndex = "0"	>
			<curve mode = "tcb"	>
				<key t = "1" value = "-4973.382089" tension = "0" continuity = "0" bias = "0" />
			</curve>
		</animationData>
		<animationData param = "position" componentIndex = "1"	>
			<curve mode = "tcb"	>
				<key t = "1" value = "12.65753542" tension = "0" continuity = "0" bias = "0" />
			</curve>
		</animationData>
		<animationData param = "position" componentIndex = "2"	>
			<curve mode = "tcb"	>
				<key t = "1" value = "10600.25412" tension = "0" continuity = "0" bias = "0" />
			</curve>
		</animationData>
		<animationData param = "rotation" componentIndex = "0"	>
			<curve mode = "tcb"	>
				<key t = "1" value = "-0.9904290105" tension = "0" continuity = "0" bias = "0" />
			</curve>
		</animationData>
		<animationData param = "rotation" componentIndex = "1"	>
			<curve mode = "tcb"	>
				<key t = "1" value = "-7.062453084" tension = "0" continuity = "0" bias = "0" />
			</curve>
		</animationData>
		<animationData param = "rotation" componentIndex = "2"	>
			<curve mode = "tcb"	>
				<key t = "1" value = "0" tension = "0" continuity = "0" bias = "0" />
			</curve>
		</animationData>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "2100 20 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "640"
		lock_aspect_ratio = "0"
		image_height = "360"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.55"
		anti-aliasing = "2"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		motion_blur = "0"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.3112837076"
		crop_right = "0.6666666269"
		crop_bottom = "0"
		crop_top = "0.3940095901"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "5"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.5"
		gamma_correction = "1.7"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "1000"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = "Render layer 01"
		output_image_filename = "E:\TG3 Output\temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "1"
		sequence_step = "1"
		>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "1"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Oshyan\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "3"
			GISD_radius = "24"
			GISD_falloff = "0"
			>
		</render_GI_settings>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "2"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.15"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "1460 200 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "0.196453"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "0.00477529"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "3.63779"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1.04279"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "3.63779"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1.04279"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1460 140 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "258.75"
		elevation = "8"
		colour = "0.8999999762 0.9359999895 1"
		strength = "3"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 -40 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 400 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Stone distribution II"
		atmosphere_shader = "Cirrus layer 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "20 680 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Planet atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "4.06629"
		haze_horizon_colour = "0.2348999977 0.1905000061 0.1733999997"
		bluesky_density = "1.83451"
		bluesky_horizon_colour = "0.129788205 0.1480191648 0.1650499254"
		bluesky_additive = "0.3027857309"
		bluesky_additive_colour = "0.3790242076 0.5973681211 1"
		redsky_decay = "1.83451"
		haze_exp_height = "1000"
		bluesky_exp_height = "5125"
		ceiling_adjust = "3.612903226"
		ceiling = "18516.12903"
		floor = "-16000"
		haze_glow_amount = "0.0126563"
		haze_glow_power = "1.275"
		bluesky_glow_amount = "0.00390625"
		bluesky_glow_power = "0.375"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.4819999933 0.6661000252 1"
		redsky_decay_colour = "0.6175470948 0.5137081146 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<surface_layer
		name = "ChertClaySilt-Stone"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 1860 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "vh_ccs_OUTPUT"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 14"
			gui_use_node_pos = "1"
			gui_node_pos = "460 -120 0"
			gui_group = "vh_ccs_Small colour variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "22766"
			feature_scale = "0.2"
			lead-in_scale = "19"
			smallest_scale = "0.05"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.18125"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 13"
			gui_use_node_pos = "1"
			gui_node_pos = "300 -180 0"
			gui_group = "vh_ccs_Small colour variations"
			enable = "1"
			input_node = "VH_CCS_PF 11"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49067"
			feature_scale = "0.05"
			lead-in_scale = "1.7"
			smallest_scale = "0.004994208046"
			noise_octaves = "9"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.6456000209 0.6524000168 0.5989000201"
			apply_low_colour = "1"
			low_colour = "0.1062000021 0.1220000014 0.1220000014"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.025"
			displacement_offset = "0"
			displacement_roughness = "0.6875"
			displacement_spike_limit = "0.875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "VH_CCS_PF 14"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 3"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -360 0"
			gui_group = "vh_ccs_Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "55436"
			feature_scale = "5"
			lead-in_scale = "10"
			smallest_scale = "0.1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.5 0.5 0.5"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "vh_ccs_OUTPUT"
			gui_use_node_pos = "1"
			gui_node_pos = "-280 -420 0"
			gui_group = "vh_ccs_Shaders"
			enable = "1"
			input_node = "VH_CCS_Layer 2"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.3941000104 0.09869000316 0.07383000106"
			colour_function = "VH_CCS_PF 13"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.56"
			fractal_breakup = "1"
			breakup_shader = "VH_CCS_PF 3"
			fractal_contrast = "1.1"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "30"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2.5"
			smoothing_scale = "0"
			intersection_shift = "0"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "VH_CCS_Layer 0"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 340 0"
			gui_group = "vh_ccs_Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "8028"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.3249999881 0.2960781455 0.2837029397"
			apply_low_colour = "1"
			low_colour = "0.08021999896 0.06575000286 0.06002999842"
			colour_contrast = "0.375"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 240 0"
			gui_group = "vh_ccs_Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "21747"
			feature_scale = "1"
			lead-in_scale = "10"
			smallest_scale = "0.1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "1.25"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "VH_CCS_Layer 1"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 80 0"
			gui_group = "vh_ccs_Shaders"
			enable = "1"
			input_node = "VH_CCS_Layer 0"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.193749994 0.1634031534 0.1358977854"
			colour_function = "VH_CCS_PF 7"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.75"
			fractal_breakup = "1"
			breakup_shader = "VH_CCS_PF 1"
			fractal_contrast = "0.875"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "30"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2.5"
			smoothing_scale = "0"
			intersection_shift = "0"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 4"
			gui_use_node_pos = "1"
			gui_node_pos = "320 400 0"
			gui_group = "vh_ccs_Large colour variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "8028"
			feature_scale = "19"
			lead-in_scale = "100"
			smallest_scale = "3"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7687500119 0.7281720042 0.5775189996"
			apply_low_colour = "1"
			low_colour = "0.08463999629 0.07806000113 0.0619099997"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "1.875"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.25"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.5625"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 6"
			gui_use_node_pos = "1"
			gui_node_pos = "480 380 0"
			gui_group = "vh_ccs_Large colour variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "25595"
			feature_scale = "7"
			lead-in_scale = "38"
			smallest_scale = "1.7"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 5"
			gui_use_node_pos = "1"
			gui_node_pos = "320 320 0"
			gui_group = "vh_ccs_Large colour variations"
			enable = "1"
			input_node = "VH_CCS_PF 4"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "35909"
			feature_scale = "17"
			lead-in_scale = "76"
			smallest_scale = "19"
			noise_octaves = "3"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.6800000072 0.6456000209 0.6320000291"
			apply_low_colour = "1"
			low_colour = "0.1380225867 0.193749994 0.1473914832"
			colour_contrast = "0.75"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.75"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "VH_CCS_PF 6"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 8"
			gui_use_node_pos = "1"
			gui_node_pos = "480 300 0"
			gui_group = "vh_ccs_Large colour variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "22766"
			feature_scale = "0.2"
			lead-in_scale = "19"
			smallest_scale = "0.05"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.24375"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 7"
			gui_use_node_pos = "1"
			gui_node_pos = "320 240 0"
			gui_group = "vh_ccs_Large colour variations"
			enable = "1"
			input_node = "VH_CCS_PF 5"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49067"
			feature_scale = "0.5"
			lead-in_scale = "17"
			smallest_scale = "0.05"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7299000025 0.7299000025 0.7154999971"
			apply_low_colour = "1"
			low_colour = "0.1062000021 0.1220000014 0.1247000024"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.25"
			displacement_offset = "0"
			displacement_roughness = "0.6875"
			displacement_spike_limit = "0.875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "VH_CCS_PF 8"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "VH_CCS_Displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 340 0"
			gui_group = "vh_ccs_Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "33155"
			feature_scale = "100"
			lead-in_scale = "90"
			smallest_scale = "1"
			noise_octaves = "9"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.23125"
			colour_offset = "-0.3"
			colour_roughness = "1.875"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0"
			gully_smoothing = "0.2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -140 0"
			gui_group = "vh_ccs_Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "1963"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "VH_CCS_Layer 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-280 -200 0"
			gui_group = "vh_ccs_Shaders"
			enable = "1"
			input_node = "VH_CCS_Layer 1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.3345000148 0.2673999965 0.2083999962"
			colour_function = "VH_CCS_PF 7"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "-1"
			displacement_function = "VH_CCS_PF 7"
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.375"
			fractal_breakup = "1"
			breakup_shader = "VH_CCS_PF 2"
			fractal_contrast = "1"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "30"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2.5"
			smoothing_scale = "0"
			intersection_shift = "0"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 10"
			gui_use_node_pos = "1"
			gui_node_pos = "300 0 0"
			gui_group = "vh_ccs_Small colour variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "8028"
			feature_scale = "1.9"
			lead-in_scale = "10"
			smallest_scale = "0.3"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7667000294 0.7226999998 0.5731999874"
			apply_low_colour = "1"
			low_colour = "0.08241000026 0.07806000113 0.0619099997"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "1.875"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.25"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.5625"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 12"
			gui_use_node_pos = "1"
			gui_node_pos = "460 -40 0"
			gui_group = "vh_ccs_Small colour variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "25595"
			feature_scale = "7"
			lead-in_scale = "38"
			smallest_scale = "1.7"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 11"
			gui_use_node_pos = "1"
			gui_node_pos = "300 -80 0"
			gui_group = "vh_ccs_Small colour variations"
			enable = "1"
			input_node = "VH_CCS_PF 10"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "35909"
			feature_scale = "1.7"
			lead-in_scale = "7.6"
			smallest_scale = "1.9"
			noise_octaves = "3"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.6729999781 0.6456000209 0.6252999902"
			apply_low_colour = "1"
			low_colour = "0.04943000153 0.06972999871 0.05283999816"
			colour_contrast = "0.75"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.75"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "VH_CCS_PF 12"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<group
			name = "vh_ccs_Large colour variations"
			gui_use_node_pos = "1"
			gui_node_pos = "393 317 0"
			gui_group = ""
			gui_node_size = "383 275 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "vh_ccs_Small colour variations"
			gui_use_node_pos = "1"
			gui_node_pos = "394 -82 0"
			gui_group = ""
			gui_node_size = "377 303 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "vh_ccs_Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "-170 -23 0"
			gui_group = ""
			gui_node_size = "465.1124494 886.509409 1"
			gui_node_colour = "0.2468000054 0.2046999931 0.1800999939"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Main features"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 2480 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "4992"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "5"
		noise_octaves = "14"
		noise_stretch_XYZ = "-1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "15.2588"
		displacement_offset = "0"
		displacement_roughness = "0.125"
		displacement_spike_limit = "0.06875"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "2"
		gully_smoothing = "0.1"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Terrain blender"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "2091 32 0"
		gui_group = ""
		gui_node_size = "289.0397726 380 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 2140 0"
		gui_group = ""
		enable = "1"
		input_node = "Heightfield shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-86 118 0"
		gui_group = ""
		gui_node_size = "1317.308935 679.7339047 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-779 2414 0"
		gui_group = ""
		gui_node_size = "734.5284745 680 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-788 1248 0"
		gui_group = ""
		gui_node_size = "1258.203841 1343.721146 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 960 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "141 675 0"
		gui_group = ""
		gui_node_size = "452.971551 280 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "1450 62 0"
		gui_group = ""
		gui_node_size = "240 440 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "1770 32 0"
		gui_group = ""
		gui_node_size = "240 380 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Terrain blender"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 2620 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "6871"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "500"
		noise_octaves = "7"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "-1 -1 -1"
		colour_contrast = "0.2875"
		colour_offset = "0"
		colour_roughness = "2.875"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "2000"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0.225"
		gully_smoothing = "0.5125"
		noise_variation = "0.775"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Secondary displacements"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 2360 0"
		gui_group = ""
		enable = "1"
		input_node = "Main features"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "15475"
		feature_scale = "50"
		lead-in_scale = "25"
		smallest_scale = "0.1"
		noise_octaves = "12"
		noise_stretch_XYZ = "1 -1 5"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "-20"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.03125"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.55"
		noise_variation = "3.825"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "higher contrast"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<colour_adjust_shader
		name = "higher contrast"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 2480 0"
		gui_group = ""
		enable = "1"
		input_node = "Terrain blender"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		black_point = "0.193749994 0.193749994 0.193749994"
		black_point_adjust = "0.193749994"
		white_point = "0.7124999762 0.7124999762 0.7124999762"
		white_point_adjust = "0.7125"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<surface_layer
		name = "Risen stone"
		gui_use_node_pos = "1"
		gui_node_pos = "-1040 1300 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Slopes"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.6625000238 0.6145775318 0.601339817"
		colour_function = "Shade and Displace I"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "-0.5"
		displacement_function = "Shade and Displace I"
		displacement_offset = "1"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Risen slopes"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "large Fake stones Blender"
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "1"
		intersection_mode = "1"
		intersection_zone = "0.625"
		smoothing_scale = "0"
		intersection_shift = "0.3"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1.3"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Shade and Displace I"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 1620 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "19855"
		feature_scale = "1"
		lead-in_scale = "750"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.24375"
		colour_offset = "0"
		colour_roughness = "3.25"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Stone distribution I"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 940 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Risen stone"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.9312499762 0.9312499762 0.9312499762"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "small Fake stones"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "large Fake stones Blender"
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "38"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "1"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "-0.9"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1.2"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "Colour adjust shader I"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 1800 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "ChertClaySilt-Stone"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.03125 0.03125 0.03125"
		black_point_adjust = "0.03125"
		white_point = "0.96875 0.96875 0.96875"
		white_point_adjust = "0.96875"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<fake_stones_shader
		name = "small Fake stones"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 1120 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "20689"
		surface_shader = "GreyStone_Shader"
		stone_scale = "0.5"
		stone_density = "0.21"
		vary_density = "1"
		density_variation = "1"
		density_seed = "32418"
		density_variation_scale = "10"
		stone_tallness = "0.70625"
		pancake_effect = "1.7875"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<surface_layer
		name = "Risen slopes"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 1520 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.07383000106 0.08690000325 0.09869000316"
		colour_function = "Shade and Displace I"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.71875"
		fractal_breakup = "1"
		breakup_shader = "Shade and Displace I"
		fractal_contrast = "0.8625"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "19"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "1"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Stone distribution II"
		gui_use_node_pos = "1"
		gui_node_pos = "-1040 800 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Stone distribution I"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "large Fake stones"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "38"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "1"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<fake_stones_shader
		name = "large Fake stones Blender"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 1520 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "51790"
		surface_shader = ""
		stone_scale = "76"
		stone_density = "0.1"
		vary_density = "1"
		density_variation = "1"
		density_seed = "28565"
		density_variation_scale = "10"
		stone_tallness = "0.34375"
		pancake_effect = "0.725"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<fake_stones_shader
		name = "large Fake stones"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 1000 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "51790"
		surface_shader = "Colour adjust shader II"
		stone_scale = "76"
		stone_density = "0.025"
		vary_density = "1"
		density_variation = "1"
		density_seed = "28565"
		density_variation_scale = "10"
		stone_tallness = "0.55625"
		pancake_effect = "1.3375"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<surface_layer
		name = "GreyStone_Shader"
		gui_use_node_pos = "1"
		gui_node_pos = "-400 1860 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "vh_gs OUTPUT"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<surface_layer
			name = "vh_gs_layer 1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 300 0"
			gui_group = "vh_gs Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.3786999881 0.409799993 0.4259000123"
			colour_function = "vh_gs PF 4"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "-0.5"
			displacement_function = "vh_gs PF 4"
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "vh_gs PF 1"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 680 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "65324"
			feature_scale = "19"
			lead-in_scale = "100"
			smallest_scale = "3"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7012000084 0.7226999998 0.7299000025"
			apply_low_colour = "1"
			low_colour = "0.2432030588 0.2743580341 0.3249999881"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "1.875"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.25"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.5625"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.175"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "vh_gs PF 4"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 440 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = "vh_gs PF 2"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49067"
			feature_scale = "0.5"
			lead-in_scale = "17"
			smallest_scale = "0.05"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.6344068646 0.7136535645 0.7437499166"
			apply_low_colour = "1"
			low_colour = "0.3246892393 0.372995168 0.381249994"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.25"
			displacement_offset = "0"
			displacement_roughness = "0.6875"
			displacement_spike_limit = "0.875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "2.4375"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.35"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vh_gs PF 5"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "vh_gs PF 5"
			gui_use_node_pos = "1"
			gui_node_pos = "80 500 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "5859"
			feature_scale = "0.2"
			lead-in_scale = "19"
			smallest_scale = "0.05"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.24375"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "vh_gs PF 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 560 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = "vh_gs PF 1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "35909"
			feature_scale = "17"
			lead-in_scale = "76"
			smallest_scale = "19"
			noise_octaves = "3"
			noise_stretch_XYZ = "1 1 4"
			apply_high_colour = "1"
			high_colour = "0.6800000072 0.6456000209 0.6320000291"
			apply_low_colour = "1"
			low_colour = "0.1825459898 0.256249994 0.1949371248"
			colour_contrast = "0.75"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.75"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.275"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vh_gs PF 3"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "vh_gs PF 3"
			gui_use_node_pos = "1"
			gui_node_pos = "80 620 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "46962"
			feature_scale = "7"
			lead-in_scale = "38"
			smallest_scale = "1.7"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "vh_gs OUTPUT"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 -40 0"
			gui_group = "vh_gs Shaders"
			enable = "1"
			input_node = "vh_gs_layer 1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.15"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "vh_gs_layer 2"
			coverage = "0.3"
			fractal_breakup = "1"
			breakup_shader = "vh_gs colour adjust"
			fractal_contrast = "0.8"
			invert_breakup = "0"
			only_breakup_colour = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "vh_gs PF 6"
			gui_use_node_pos = "1"
			gui_node_pos = "200 180 0"
			gui_group = "vh_gs Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "12284"
			feature_scale = "5"
			lead-in_scale = "18"
			smallest_scale = "0.2"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "4 4 4"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.6625"
			colour_offset = "-0.4"
			colour_roughness = "0.9375"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "3"
			variation_method = "1"
			buoyancy_from_variation = "0.475"
			clumping_of_variation = "0.8625"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<default_shader
			name = "vh_gs_layer 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 100 0"
			gui_group = "vh_gs Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.6875 0.6875 0.6875"
			colour_image = ""
			colour_function = "vh_gs PF 4"
			translucency = "0.5 0.4642748833 0.3611954153"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.05"
			displacement_image = ""
			displacement_function = "vh_gs PF 6"
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<colour_adjust_shader
			name = "vh_gs colour adjust"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = "vh_gs Shaders"
			enable = "1"
			input_node = "vh_gs PF 6"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			black_point = "-0.25 -0.25 -0.25"
			black_point_adjust = "-0.25"
			white_point = "0.8374999762 0.8374999762 0.8374999762"
			white_point_adjust = "0.8375"
			gamma = "1.625620008 1.625620008 1.625620008"
			gamma_adjust = "1.62562"
			clamp_below_black = "0"
			clamp_above_white = "0"
			>
		</colour_adjust_shader>
		<group
			name = "vh_gs Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "-12 143 0"
			gui_group = ""
			gui_node_size = "648.0000068 435.0000036 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "vh_gs variations"
			gui_use_node_pos = "1"
			gui_node_pos = "28 567 0"
			gui_group = ""
			gui_node_size = "334.0000016 331.0000018 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
	</surface_layer>
	<cloud_layer_v2
		name = "Cirrus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "100 580 0"
		gui_group = "Atmosphere"
		enable = "0"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "0"
		enable_secondary = "0"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "12607"
		cloud_depth = "76"
		local_sphere = "0"
		local_sphere_centre = "0 12607 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 01"
		edge_sharpness = "1"
		cloud_density = "0.01"
		coverage_adjust = "0.24"
		cloud_colour = "0.25 0.25 0.25"
		scattering_colour = "0.25 0.25 0.25"
		sun_glow_amount = "1"
		sun_glow_power = "1"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "2"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "0"
		quality = "1.032721635"
		number_of_samples = "17"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "2"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "240 660 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "29816"
		feature_scale = "20000"
		lead-in_scale = "50000"
		smallest_scale = "10"
		noise_octaves = "14"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<note
		name = "Note I"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 1460 0"
		gui_group = "Shaders"
		gui_node_size = "240 220 1"
		gui_note_text = "The 'large Fake stones Blender' is an exact copy of the below 'large Fake stones' with its colour set to white. It is used as a negative blending for the other surface layers to avoid interaction with these surface layers."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<note
		name = "Note II"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 1140 0"
		gui_group = "Shaders"
		gui_node_size = "240 220 1"
		gui_note_text = "'Risen stone' and 'Stone distribution I' use the 'Intersect underlying' functionality for the distribution."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<note
		name = "Note III"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 820 0"
		gui_group = "Shaders"
		gui_node_size = "240 128.2247846 1"
		gui_note_text = "'Stone distribution II' does limit the large fake stones to flat areas."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<note
		name = "Note V"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 1480 0"
		gui_group = "Shaders"
		gui_node_size = "240 231.4596235 1"
		gui_note_text = "Similar colours for the slopes and fake stones.  The slopes of the terrain are used, not of the final displacements (the surface layers' displacements are ignored)."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<surface_layer
		name = "Slopes"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 1660 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Colour adjust shader I"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.1835000068 0.1940000057 0.2270999998"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Colour adjust shader II"
		coverage = "0.86875"
		fractal_breakup = "1"
		breakup_shader = "Slope Fractal"
		fractal_contrast = "0.9"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "19"
		min_slope_fuzzy_zone = "15"
		use_Y_for_slope = "0"
		slope_key = "1"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Slope Fractal"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1760 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "53334"
		feature_scale = "1"
		lead-in_scale = "10"
		smallest_scale = "0.1"
		noise_octaves = "8"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.3375"
		colour_offset = "0"
		colour_roughness = "2.5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1.575"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<colour_adjust_shader
		name = "Colour adjust shader II"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 1800 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "GreyStone_Shader"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.03125 0.03125 0.03125"
		black_point_adjust = "0.03125"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<note
		name = "Note 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 2420 0"
		gui_group = ""
		gui_node_size = "240 220 1"
		gui_note_text = "Noise Variation&#xD;&#xA;0.575"
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<null
		name = "Null 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 140 0"
		gui_group = "Objects"
		enable = "1"
		position = "-4995.37898 -12.69131071 10845.6014"
		rotation = "0 0 0"
		import_motion_filename = ""
		heading = "334.8803349"
		elevation = "0.06104202232"
		distance = "11718.47966"
		>
	</null>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 960 0"
		gui_group = "Water"
		enable = "0"
		handle_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		water_level = "1.015661841"
		centre = "-5016.331346 -10.13674688 10821.11102"
		max_radius = "100000"
		rotate = "0 0 0"
		import_motion_filename = ""
		planet = "Planet 01"
		surface_shader = "Water shader 01"
		displacement_tolerance = "0.5"
		>
	</lake>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1020 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.0001875"
		wave_scale = "0.0536377"
		smallest_scale = "0.00065918"
		wind_patch_effect = "2.75"
		wind_patch_size = "213.906"
		wind_patch_sharpness = "5"
		master_reflectivity = "0.85625"
		index_of_refraction = "1.61883"
		horizon_shift = "0.0875"
		highlight_intensity = "0.45125"
		min_highlight_spread = "0.110586"
		transparency = "0.29375"
		decay_distance = "1.95313"
		decay_tint = "0.0545900017 0.1062000021 0.1112999991"
		volume_1_density = "0"
		volume_1_colour = "0.59375 0.59375 0.59375"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "41571"
		>
	</water_shader>
	<render_layer
		name = "Render layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "2180 160 0"
		gui_group = ""
		object_group_1 = ""
		visibility_1 = "2"
		cast_shadows_and_other_rays_1 = "1"
		object_group_2 = ""
		visibility_2 = "2"
		cast_shadows_and_other_rays_2 = "1"
		object_group_3 = ""
		visibility_3 = "2"
		cast_shadows_and_other_rays_3 = "1"
		object_group_4 = ""
		visibility_4 = "2"
		cast_shadows_and_other_rays_4 = "1"
		object_group_5 = ""
		visibility_5 = "2"
		cast_shadows_and_other_rays_5 = "1"
		excluded_visibility = "0"
		excluded_cast_shadows_and_other_rays = "0"
		light_group_1 = ""
		light_group_2 = ""
		light_group_3 = ""
		light_group_4 = ""
		light_group_5 = ""
		always_include_enviro_lights = "0"
		near_clipping_distance = "0"
		far_clipping_distance = "1e+016"
		atmosphere_on_background = "1"
		allow_surfaces_visible = "1"
		allow_atmosphere_visible = "1"
		allow_shadows = "1"
		override_GI_settings = "0"
		rgb = "1"
		alpha = "1"
		surface_rgb = "1"
		surface_alpha = "0"
		cloud_rgb = "0"
		cloud_alpha = "0"
		atmosphere_rgb = "0"
		atmosphere_alpha = "0"
		surface_direct = "1"
		surface_indirect = "1"
		surface_direct_diffuse = "0"
		surface_indirect_diffuse = "1"
		surface_direct_specular = "1"
		surface_indirect_specular = "1"
		surface_emission = "0"
		cloud_direct = "0"
		cloud_indirect = "0"
		atmosphere_direct = "0"
		atmosphere_indirect = "0"
		surface_depth = "0"
		surface_position = "0"
		surface_2d_motion = "0"
		surface_normal = "0"
		surface_diffuse_colour = "0"
		cloud_depth = "0"
		cloud_position = "0"
		cloud_2d_motion = "0"
		>
	</render_layer>
	<power_fractal_shader_v3
		name = "Secondary displacements_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 1980 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "9592"
		feature_scale = "50"
		lead-in_scale = "25"
		smallest_scale = "0.1"
		noise_octaves = "12"
		noise_stretch_XYZ = "1 1 5"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "-20"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "0.575"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<planet
		name = "Planet 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 80 0"
		gui_group = "Objects"
		enable = "0"
		show_b-box_in_preview = "1"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "-15991785.78 2649943.312 62353357.22"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "352.9342839"
		elevation = "359.0097552"
		distance = "63791129.53"
		surface_shader = "Power fractal shader v3 01"
		atmosphere_shader = "Atmosphere 02"
		displacement_tolerance = "1"
		>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01"
			gui_use_node_pos = "1"
			gui_node_pos = "200 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "8925"
			feature_scale = "3189000"
			lead-in_scale = "3189000"
			smallest_scale = "374.0200219"
			noise_octaves = "16"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.3000000119 0.3000000119 0.3000000119"
			apply_low_colour = "1"
			low_colour = "0.1000000015 0.1000000015 0.1000000015"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "5000"
			displacement_offset = "0"
			displacement_roughness = "1.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<planet_atmosphere
			name = "Atmosphere 02"
			gui_use_node_pos = "1"
			gui_node_pos = "200 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "-15991785.78 2649943.312 62353357.22"
			radius = "6378000"
			seed = "0"
			haze_density = "1"
			haze_horizon_colour = "0.25 0.25 0.25"
			bluesky_density = "2.5"
			bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
			bluesky_additive = "0.75"
			bluesky_additive_colour = "0.1438666731 0.3779166639 1"
			redsky_decay = "2.5"
			haze_exp_height = "1200"
			bluesky_exp_height = "8000"
			ceiling_adjust = "7"
			ceiling = "56000"
			floor = "-16000"
			haze_glow_amount = "1.5"
			haze_glow_power = "1"
			bluesky_glow_amount = "0"
			bluesky_glow_power = "0.75"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			anisotropic_enviro_light = "1"
			shadow_function = ""
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			bluesky_density_colour = "0.2158000022 0.4535000026 1"
			redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
			improved_glow_model = "1"
			number_of_samples = "16"
			adjust_to_distance = "1"
			sample_jitter = "1"
			enable_ray_traced_shadows = "0"
			>
		</planet_atmosphere>
	</planet>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1040 1960 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "6101"
		feature_scale = "266877"
		lead-in_scale = "732094"
		smallest_scale = "0.01"
		noise_octaves = "29"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<camera
		name = "Camera 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1720 80 0"
		gui_group = ""
		position = "0 2 -10"
		rotation = "0 0 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		>
	</camera>
	<heightfield_shader
		name = "Heightfield shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 2180 0"
		gui_group = ""
		enable = "1"
		input_node = "Vortex warp shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield generate 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "1"
		position_lower_left = "0"
		position_upper_left = "0"
		position = "-13603.33144 74518.9292"
		border_blending = "0.6"
		stitchable_border = "0"
		apply_colour_and_shade = "1"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "1"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<surface_layer
		name = "Risen stone_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1340 1300 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.6625000238 0.6145775318 0.601339817"
		colour_function = ""
		enable_test_colour = "1"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "-0.5"
		displacement_function = ""
		displacement_offset = "1"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = ""
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "1"
		intersection_mode = "1"
		intersection_zone = "0.9"
		smoothing_scale = "0"
		intersection_shift = "-0.5"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1.3"
		>
	</surface_layer>
	<alpine_fractal_shader_v2
		name = "Alpine fractal shader v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 2420 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "29846"
		feature_scale = "8000"
		lead-in_octaves = "0"
		lead-in_scale = "8000"
		smallest_scale = "9"
		noise_octaves = "7"
		apply_displacement = "1"
		displacement_amplitude = "7500"
		displacement_offset = "0"
		displacement_roughness = "1.05"
		scale_step = "3"
		stretch_factor = "4"
		late_deposition = "0.219453"
		early_deposition = "0.25"
		early_deposition_rate = "1.25"
		warp_amount = "0.25"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		>
	</alpine_fractal_shader_v2>
	<heightfield_generate
		name = "Heightfield generate 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 2360 0"
		gui_group = ""
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "95000 50000"
		feature_scale = "2000"
		feature_steepness = "0.25"
		roughness = "0.875"
		seed = "3843"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = "Alpine fractal shader v2 01"
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "1"
		>
	</heightfield_generate>
	<render
		name = "Render 02"
		gui_use_node_pos = "1"
		gui_node_pos = "2100 -40 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "1920"
		lock_aspect_ratio = "0"
		image_height = "1080"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.89"
		anti-aliasing = "8"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "4"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "E:\ZLAIN\My Documents\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "E:\ZLAIN\My Documents\temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "1"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "E:\ZLAIN\My Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "8"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.0375"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<vortex_warp_shader
		name = "Vortex warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 2140 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		centre = "-5044.203192 -15.90257907 11302.70036"
		radius = "15"
		vorticity = "0.5"
		reverse_direction = "1"
		x_axis = "0"
		y_axis = "1"
		z_axis = "0"
		>
	</vortex_warp_shader>
	<populator_v4
		name = "Pop Phragmites_dry_variant1.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 360 0"
		gui_group = "Objects"
		enable = "0"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_use_preview_colour = "0"
		preview_options_preview_colour = "1 0 0.4980392158"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "1"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Phragmites_dry_variant1.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-5016.620358 -8.669668367 10889.52469"
		area_rotation = "0 0 0"
		area_length_a = "1000"
		area_length_b = "1000"
		object_spacing_xz = "10 10"
		randomness_xz = "1 1"
		use_density_shader = "0"
		density_shader = ""
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1"
		minimum_Y_rotation = "-244"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		tint_diffuse_colour = "0"
		colour_function = ""
		tint_luminosity = "0"
		luminosity_function = ""
		diffuse_colour_multiplier = "1"
		luminosity_multiplier = "1"
		seed = "47167"
		sample_before_transform = "0"
		highlight_modified_instances = "0"
		show_deleted_instances = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		use_instance_cache = "0"
		instance_cache_file_to_read = ""
		>
		<tgo_reader
			name = "Phragmites_dry_variant1.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "-400 2560 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_use_preview_colour = "0"
			preview_options_preview_colour = "1 1 1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "0"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			preview_options_main_textured = "1"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visibility = "2"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			sorting_bias = "0"
			filename = "D:\TG2\Objects\SI3D_0030_Dry_reeds_20111217\SI3D_0030_Dry_reeds_20111217\TGO\Phragmites_dry_variant1.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			mesh_displacer = ""
			surface_shader = "Parts shader 01_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 40 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0030_flower01 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1 1 1"
					colour_image = "si3d_0030_blos01.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0030_blos01_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0030_flower01"
					gui_use_node_pos = "1"
					gui_node_pos = "440 460 0"
					gui_group = ""
					part = "si3d_0030_flower01"
					shader = "si3d_0030_flower01 shader"
					>
				</object_part>
				<default_shader
					name = "si3d_0030_leaf02 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 400 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.6999999881 0.6999999881 0.6999999881"
					colour_image = "si3d_0030_leaf02.tif"
					colour_function = ""
					translucency = "0.9562500119 0.9562500119 0.9562500119"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.02999999933 0.02999999933 0.02999999933"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.5"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0030_leaf02_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0030_leaf02"
					gui_use_node_pos = "1"
					gui_node_pos = "440 340 0"
					gui_group = ""
					part = "si3d_0030_leaf02"
					shader = "si3d_0030_leaf02 shader"
					>
				</object_part>
				<default_shader
					name = "si3d_0030_leaf01 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 280 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.6999999881 0.6999999881 0.6999999881"
					colour_image = "si3d_0030_leaf01.tif"
					colour_function = ""
					translucency = "0.9437500238 0.9437500238 0.9437500238"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.02999999933 0.02999999933 0.02999999933"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.5"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0030_leaf01_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0030_leaf01"
					gui_use_node_pos = "1"
					gui_node_pos = "440 220 0"
					gui_group = ""
					part = "si3d_0030_leaf01"
					shader = "si3d_0030_leaf01 shader"
					>
				</object_part>
				<default_shader
					name = "si3d_0030_branch01 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 160 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.6000000238 0.6000000238 0.6000000238"
					colour_image = "si3d_0030_branch01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "1 1 1"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0002"
					displacement_image = "si3d_0030_branch01_rel.tif"
					displacement_function = ""
					displacement_offset = "-0.0001"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0030_branch01"
					gui_use_node_pos = "1"
					gui_node_pos = "440 100 0"
					gui_group = ""
					part = "si3d_0030_branch01"
					shader = "si3d_0030_branch01 shader"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
		<populator_v4_cache_settings
			name = "Pop Phragmites_dry_variant1.tgo cache settings"
			gui_use_node_pos = "1"
			gui_node_pos = "-400 2500 0"
			gui_group = ""
			instance_cache_file_to_read = ""
			>
		</populator_v4_cache_settings>
	</populator_v4>
	<cloud_fractal_shader_v3
		name = "Soft Large"
		gui_use_node_pos = "1"
		gui_node_pos = "480 740 0"
		gui_group = "Patchy Cirrus"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "15140"
		feature_scale = "2000"
		lead-in_scale = "1000"
		smallest_scale = "10"
		noise_octaves = "10"
		noise_stretch_XYZ = "2 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.625"
		coverage_adjust = "0.5"
		roughness = "1.2"
		clamp_high = "1"
		clamp_low = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "0.75"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.875"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Bigger Shapes"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_fractal_shader_v3
		name = "Bigger Shapes"
		gui_use_node_pos = "1"
		gui_node_pos = "480 820 0"
		gui_group = "Patchy Cirrus"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "19031"
		feature_scale = "3000"
		lead-in_scale = "30000"
		smallest_scale = "2000"
		noise_octaves = "5"
		noise_stretch_XYZ = "2 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0.25"
		roughness = "1.5"
		clamp_high = "1"
		clamp_low = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "0.75"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.875"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = "Multiply colour 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<multiply_colour
		name = "Multiply colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "800 940 0"
		gui_group = "Restrict distance (optional, default disabled)"
		enable = "1"
		input_node = "Near Distance"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Far Distance"
		>
	</multiply_colour>
	<distance_shader
		name = "Far Distance"
		gui_use_node_pos = "1"
		gui_node_pos = "940 1020 0"
		gui_group = "Restrict distance (optional, default disabled)"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "0 0 0"
		apply_near_colour = "1"
		near_colour = "1 1 1"
		far_distance = "280000"
		near_distance = "250000"
		distance_mode = "0"
		camera = ""
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<distance_shader
		name = "Near Distance"
		gui_use_node_pos = "1"
		gui_node_pos = "740 1020 0"
		gui_group = "Restrict distance (optional, default disabled)"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "5000"
		near_distance = "3000"
		distance_mode = "1"
		camera = ""
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<cloud_fractal_shader_v3
		name = "small billowry shapes"
		gui_use_node_pos = "1"
		gui_node_pos = "760 640 0"
		gui_group = "Patchy Cirrus"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "13415"
		feature_scale = "100"
		lead-in_scale = "600"
		smallest_scale = "20"
		noise_octaves = "6"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.875"
		coverage_adjust = "0.7"
		roughness = "0.8125"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "0"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.875"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Warp shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<warp_shader
		name = "Warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "760 680 0"
		gui_group = "Patchy Cirrus"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Redirect shader 01"
		shader = "Bigger Shapes"
		>
	</warp_shader>
	<redirect_shader
		name = "Redirect shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "760 720 0"
		gui_group = "Patchy Cirrus"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "small warper displacement"
		Y_shader = ""
		Z_shader = "small warper displacement"
		>
	</redirect_shader>
	<power_fractal_shader_v3
		name = "small warper displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "760 760 0"
		gui_group = "Patchy Cirrus"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "9122"
		feature_scale = "500"
		lead-in_scale = "1000"
		smallest_scale = "10"
		noise_octaves = "8"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "800"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<note
		name = "Re-Seed"
		gui_use_node_pos = "1"
		gui_node_pos = "500 980 0"
		gui_group = "Patchy Cirrus"
		gui_node_size = "191.0094933 220 1"
		gui_note_text = "Re-seed the general appearance of the clouds by hitting the random seed button on the node named Bigger Shapes"
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<merge_shader
		name = "Merge shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "480 600 0"
		gui_group = "Patchy Cirrus"
		enable = "1"
		input_node = "Soft Large"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "small billowry shapes"
		mix_to_A = "0.25"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "1"
		merge_displacement = "0"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<cloud_layer_v2
		name = "Cirrus layer 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "560 520 0"
		gui_group = "Patchy Cirrus"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "11000"
		cloud_depth = "15"
		local_sphere = "0"
		local_sphere_centre = "0 11000 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Merge shader 01"
		edge_sharpness = "0.5"
		cloud_density = "0.005"
		coverage_adjust = "0.1"
		cloud_colour = "0.9125000238 0.9125000238 0.9125000238"
		scattering_colour = "0.7875000238 0.7875000238 0.7875000238"
		sun_glow_amount = "0.9"
		sun_glow_power = "2"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "0.53125"
		rendering_method = "1"
		quality = "1.02699073"
		number_of_samples = "9"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
	</cloud_layer_v2>
	<group
		name = "Restrict distance (optional, default disabled)"
		gui_use_node_pos = "1"
		gui_node_pos = "905 975 0"
		gui_group = "Patchy Cirrus"
		gui_node_size = "500.346 220 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Patchy Cirrus"
		gui_use_node_pos = "1"
		gui_node_pos = "789 791 0"
		gui_group = ""
		gui_node_size = "803.236242 682.2676184 1"
		gui_node_colour = "0.1112999991 0.5418000221 0.6661000252"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 2540 0"
		gui_group = ""
		enable = "1"
		input_node = "Redirect shader 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "23715"
		feature_scale = "77.2576"
		lead-in_scale = "296.764"
		smallest_scale = "0.004719329669"
		noise_octaves = "17"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "25"
		displacement_offset = "0"
		displacement_roughness = "0.46875"
		displacement_spike_limit = "0.0875"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.725"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.6"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<redirect_shader
		name = "Redirect shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 2600 0"
		gui_group = ""
		enable = "1"
		input_node = "Twist and shear shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "x"
		Y_shader = "y_1"
		Z_shader = "z"
		>
	</redirect_shader>
	<power_fractal_shader_v3
		name = "z"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 2800 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "385"
		feature_scale = "21"
		lead-in_scale = "24"
		smallest_scale = "0.0109537"
		noise_octaves = "14"
		noise_stretch_XYZ = "1 1 5"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "8"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.375"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "x"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 2800 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "385"
		feature_scale = "22"
		lead-in_scale = "25"
		smallest_scale = "0.01"
		noise_octaves = "14"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "12"
		displacement_offset = "0"
		displacement_roughness = "0.83125"
		displacement_spike_limit = "0.5875"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0.2875"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.625"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "y"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 3060 0"
		gui_group = "shader backups"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "385"
		feature_scale = "45"
		lead-in_scale = "35"
		smallest_scale = "0.005629652258"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "3.125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2"
		displacement_offset = "0"
		displacement_roughness = "0.5625"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.625"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<populator_v4
		name = "Pop Phragmites_dry_variant2.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 360 0"
		gui_group = ""
		enable = "0"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_use_preview_colour = "0"
		preview_options_preview_colour = "1 0.4980392158 0"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Phragmites_dry_variant2.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-4988.656264 -8.274163428 10749.49769"
		area_rotation = "0 0 0"
		area_length_a = "20"
		area_length_b = "20"
		object_spacing_xz = "0.5 0.5"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Cloud fractal shader v3 01"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "0.30625"
		maximum_scale = "0.5"
		minimum_Y_rotation = "-234"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.66875"
		slope_of_min_lean = "7.3125"
		slope_of_full_lean = "3.375"
		tint_diffuse_colour = "0"
		colour_function = ""
		tint_luminosity = "0"
		luminosity_function = ""
		diffuse_colour_multiplier = "1"
		luminosity_multiplier = "1"
		seed = "24570"
		sample_before_transform = "0"
		highlight_modified_instances = "0"
		show_deleted_instances = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		use_instance_cache = "0"
		instance_cache_file_to_read = ""
		>
		<tgo_reader
			name = "Phragmites_dry_variant2.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 180 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_use_preview_colour = "0"
			preview_options_preview_colour = "1 1 1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "0"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			preview_options_main_textured = "1"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visibility = "2"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			sorting_bias = "0"
			filename = "D:\TG2\Objects\SI3D_0030_Dry_reeds_20111217\SI3D_0030_Dry_reeds_20111217\TGO\Phragmites_dry_variant2.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "3 3 3"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			mesh_displacer = ""
			surface_shader = "Parts shader 01"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "240 100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 940 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
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					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
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					gui_use_node_pos = "1"
					gui_node_pos = "440 880 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader"
					>
				</object_part>
				<default_shader
					name = "si3d_0030_leaf03 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 820 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.6499999762 0.6499999762 0.6499999762"
					colour_image = "si3d_0030_leaf03.tif"
					colour_function = ""
					translucency = "0.96875 0.96875 0.96875"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0030_leaf03_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
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					gui_use_node_pos = "1"
					gui_node_pos = "440 760 0"
					gui_group = ""
					part = "si3d_0030_leaf03"
					shader = "si3d_0030_leaf03 shader"
					>
				</object_part>
				<default_shader
					name = "si3d_0030_leaf02 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 700 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.6499999762 0.6499999762 0.6499999762"
					colour_image = "si3d_0030_leaf02.tif"
					colour_function = ""
					translucency = "0.9624999762 0.9624999762 0.9624999762"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0030_leaf02_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
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					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					part = "si3d_0030_leaf02"
					shader = "si3d_0030_leaf02 shader_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0030_leaf01 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.6499999762 0.6499999762 0.6499999762"
					colour_image = "si3d_0030_leaf01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0030_leaf01_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
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					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					part = "si3d_0030_leaf01"
					shader = "si3d_0030_leaf01 shader_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0030_flower01 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 460 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1 1 1"
					colour_image = "si3d_0030_blos01.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0030_blos01_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0030_flower01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 400 0"
					gui_group = ""
					part = "si3d_0030_flower01"
					shader = "si3d_0030_flower01 shader_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0030_branch01 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 340 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.6000000238 0.6000000238 0.6000000238"
					colour_image = "si3d_0030_branch01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0002"
					displacement_image = "si3d_0030_branch01_rel.tif"
					displacement_function = ""
					displacement_offset = "-0.0001"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0030_branch01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 280 0"
					gui_group = ""
					part = "si3d_0030_branch01"
					shader = "si3d_0030_branch01 shader_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0030_branch02 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 220 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.6000000238 0.6000000238 0.6000000238"
					colour_image = "si3d_0030_branch02.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0002"
					displacement_image = "si3d_0030_branch01_rel.tif"
					displacement_function = ""
					displacement_offset = "-0.0001"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0030_branch02"
					gui_use_node_pos = "1"
					gui_node_pos = "440 160 0"
					gui_group = ""
					part = "si3d_0030_branch02"
					shader = "si3d_0030_branch02 shader"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
		<populator_v4_cache_settings
			name = "Pop Phragmites_dry_variant2.tgo cache settings"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 120 0"
			gui_group = ""
			instance_cache_file_to_read = ""
			>
		</populator_v4_cache_settings>
	</populator_v4>
	<cloud_fractal_shader_v3
		name = "Cloud fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 400 0"
		gui_group = "Objects"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "39178"
		feature_scale = "3.67364"
		lead-in_scale = "15.2688"
		smallest_scale = "10"
		noise_octaves = "2"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.4375"
		coverage_adjust = "0.5"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<sphere
		name = "Sphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 0 0"
		gui_group = ""
		enable = "0"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		sorting_bias = "0"
		centre = "-4979.283746 -10.89913898 10837.54844"
		radius = "1"
		rotate = "0 0 0"
		scale = "50 50 50"
		import_motion_filename = ""
		heading = "334.8803349"
		elevation = "0.06104202232"
		distance = "11718.47966"
		surface_shader = "Default shader 01"
		displacement_tolerance = "1"
		>
		<default_shader
			name = "Default shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 240 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
	</sphere>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 420 0"
		gui_group = "Objects"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "1"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.875"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "6.1875"
		max_slope_fuzzy_zone = "18"
		limit_minimum_slope = "0"
		minimum_slope_angle = "7.3125"
		min_slope_fuzzy_zone = "3"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "1"
		intersection_zone = "3.75156"
		smoothing_scale = "0"
		intersection_shift = "-4.3"
		min_intersection_shift = "3"
		fuzzy_zone_softness = "0.5625"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 740 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "3181"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<populator_v4
		name = "Pop Phragmites_dry_variant3.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 300 0"
		gui_group = ""
		enable = "0"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_use_preview_colour = "0"
		preview_options_preview_colour = "0.4980392158 0 1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Phragmites_dry_variant3.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-4988.656264 -8.274163428 10760.4612"
		area_rotation = "0 0 0"
		area_length_a = "200"
		area_length_b = "200"
		object_spacing_xz = "0.3 0.3"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Cloud fractal shader v3 02"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "0.375"
		maximum_scale = "0.5"
		minimum_Y_rotation = "-256"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.8125"
		slope_of_min_lean = "5.625"
		slope_of_full_lean = "3.375"
		tint_diffuse_colour = "0"
		colour_function = ""
		tint_luminosity = "0"
		luminosity_function = ""
		diffuse_colour_multiplier = "1"
		luminosity_multiplier = "1"
		seed = "33516"
		sample_before_transform = "0"
		highlight_modified_instances = "0"
		show_deleted_instances = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		use_instance_cache = "0"
		instance_cache_file_to_read = ""
		>
		<tgo_reader
			name = "Phragmites_dry_variant3.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "80 280 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_use_preview_colour = "0"
			preview_options_preview_colour = "1 1 1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "0"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			preview_options_main_textured = "1"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visibility = "2"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "1"
			sorting_bias = "0"
			filename = "D:\TG2\Objects\SI3D_0030_Dry_reeds_20111217\SI3D_0030_Dry_reeds_20111217\TGO\Phragmites_dry_variant3.tgo"
			translate = "0 1 0"
			rotate = "0 0 0"
			scale = "3 3 3"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			mesh_displacer = ""
			surface_shader = "Parts shader 01_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "280 140 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 980 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 920 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0030_leaf02 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 860 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.6999999881 0.6999999881 0.6999999881"
					colour_image = "si3d_0030_leaf02.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = "si3d_0030_leaf02_lum.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.02999999933 0.02999999933 0.02999999933"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.7"
					specular_roughness = "0.5"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0002"
					displacement_image = "si3d_0030_leaf02_lum.tif"
					displacement_function = ""
					displacement_offset = "-0.0001"
					opacity = "1 1 1"
					opacity_image = "si3d_0030_leaf02_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0030_leaf02_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 800 0"
					gui_group = ""
					part = "si3d_0030_leaf02"
					shader = "si3d_0030_leaf02 shader_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0030_leaf01 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 740 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.6999999881 0.6999999881 0.6999999881"
					colour_image = "si3d_0030_leaf01.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = "si3d_0030_leaf01_lum.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.02999999933 0.02999999933 0.02999999933"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.8"
					specular_roughness = "0.5"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0002"
					displacement_image = "si3d_0030_leaf01_lum.tif"
					displacement_function = ""
					displacement_offset = "-0.0001"
					opacity = "1 1 1"
					opacity_image = "si3d_0030_leaf01_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0030_leaf01_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 680 0"
					gui_group = ""
					part = "si3d_0030_leaf01"
					shader = "si3d_0030_leaf01 shader_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0030_leaf03 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 620 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.6999999881 0.6999999881 0.6999999881"
					colour_image = "si3d_0030_leaf03.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = "si3d_0030_leaf03_lum.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.01999999955 0.01999999955 0.01999999955"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "2"
					specular_roughness = "0.45"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0002"
					displacement_image = "si3d_0030_leaf03_lum.tif"
					displacement_function = ""
					displacement_offset = "-0.0001"
					opacity = "1 1 1"
					opacity_image = "si3d_0030_leaf03_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0030_leaf03_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 560 0"
					gui_group = ""
					part = "si3d_0030_leaf03"
					shader = "si3d_0030_leaf03 shader_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0030_flower01 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 500 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1 1 1"
					colour_image = "si3d_0030_blos01.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0030_blos01_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0030_flower01_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 440 0"
					gui_group = ""
					part = "si3d_0030_flower01"
					shader = "si3d_0030_flower01 shader_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0030_branch01 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 380 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.6499999762 0.6499999762 0.6499999762"
					colour_image = "si3d_0030_branch01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.05000000075 0.05000000075 0.05000000075"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "2"
					specular_roughness = "0.38"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0002"
					displacement_image = "si3d_0030_branch01_rel.tif"
					displacement_function = ""
					displacement_offset = "-0.0001"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0030_branch01_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 320 0"
					gui_group = ""
					part = "si3d_0030_branch01"
					shader = "si3d_0030_branch01 shader_1_1"
					>
				</object_part>
				<default_shader
					name = "si3d_0030_branch02 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 260 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.6499999762 0.6499999762 0.6499999762"
					colour_image = "si3d_0030_branch02.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.05000000075 0.05000000075 0.05000000075"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "2"
					specular_roughness = "0.38"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0002"
					displacement_image = "si3d_0030_branch01_rel.tif"
					displacement_function = ""
					displacement_offset = "-0.0001"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0030_branch02_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 200 0"
					gui_group = ""
					part = "si3d_0030_branch02"
					shader = "si3d_0030_branch02 shader_1"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
		<populator_v4_cache_settings
			name = "Pop Phragmites_dry_variant3.tgo cache settings"
			gui_use_node_pos = "1"
			gui_node_pos = "80 220 0"
			gui_group = ""
			instance_cache_file_to_read = ""
			>
		</populator_v4_cache_settings>
	</populator_v4>
	<cloud_fractal_shader_v3
		name = "Cloud fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 340 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "3306"
		feature_scale = "43.5906"
		lead-in_scale = "127.453"
		smallest_scale = "10"
		noise_octaves = "5"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.1875"
		coverage_adjust = "0.175"
		roughness = "3.875"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0.7875"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0.775"
		clumping_of_variation = "0.23125"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Surface layer 01"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<distribution_shader_v4
		name = "Distribution shader v4 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 500 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "1"
		limit_maximum_slope = "1"
		maximum_slope_angle = "10.125"
		max_slope_fuzzy_zone = "29.25"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "49341"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<populator_v4
		name = "Pop blob orb var1.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "-80 320 0"
		gui_group = ""
		enable = "0"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_use_preview_colour = "0"
		preview_options_preview_colour = "0.4470588267 0.4980392158 0"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "blob orb var1.obj"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-4993.91386 -9.787942612 10749.35871"
		area_rotation = "0 0 0"
		area_length_a = "200"
		area_length_b = "100"
		object_spacing_xz = "13 13"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Cloud fractal shader v3 03"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "0.6875"
		maximum_scale = "0.9375"
		minimum_Y_rotation = "-225"
		maximum_Y_rotation = "388"
		lean_to_terrain_normal = "1"
		lean_effect = "0.625"
		slope_of_min_lean = "5.625"
		slope_of_full_lean = "3.375"
		tint_diffuse_colour = "0"
		colour_function = ""
		tint_luminosity = "0"
		luminosity_function = ""
		diffuse_colour_multiplier = "1"
		luminosity_multiplier = "1"
		seed = "25826"
		sample_before_transform = "0"
		highlight_modified_instances = "0"
		show_deleted_instances = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		use_instance_cache = "0"
		instance_cache_file_to_read = ""
		>
		<obj_reader
			name = "blob orb var1.obj"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 360 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_use_preview_colour = "0"
			preview_options_preview_colour = "1 1 1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "0"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			preview_options_main_textured = "1"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visibility = "2"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			sorting_bias = "0"
			filename = "D:\TG2\Objects\Zlain\blob orb var1.obj"
			translate = "0 0.45 0"
			rotate = "0 0 0"
			scale = "3 3 3"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			mesh_displacer = ""
			surface_shader = "Parts shader 02"
			displacement_tolerance = "1"
			source_in_cm = "0"
			source_Z_up = "0"
			>
			<parts_shader
				name = "Parts shader 02"
				gui_use_node_pos = "1"
				gui_node_pos = "120 420 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "None shader"
					gui_use_node_pos = "1"
					gui_node_pos = "760 540 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.8000000119 0.8000000119 0.8000000119"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "None"
					gui_use_node_pos = "1"
					gui_node_pos = "320 480 0"
					gui_group = ""
					part = "None"
					shader = "Reflective shader 01_1_1"
					>
				</object_part>
				<power_fractal_shader_v3
					name = "Power fractal shader v3 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "180 700 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "31.25 31.25"
					seed = "64607"
					feature_scale = "5"
					lead-in_scale = "5"
					smallest_scale = "0.0252586"
					noise_octaves = "10"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "0.200000003 0.004346181639 0.004346181639"
					apply_low_colour = "1"
					low_colour = "0.04298999906 0.002263000002 0.0003671000013"
					colour_contrast = "0.6875"
					colour_offset = "0.25"
					colour_roughness = "2.125"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "0"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "0"
					variation_method = "2"
					buoyancy_from_variation = "-0.625"
					clumping_of_variation = "0.6875"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "1"
					lead-in_warp_amount = "0.0125"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<default_shader
					name = "None shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "320 640 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.5187500119 7.693394582e-005 7.693394582e-005"
					colour_image = ""
					colour_function = "Power fractal shader v3 01_1"
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "1 1 1"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.7766"
					specular_roughness = "0"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<reflective_shader
					name = "Reflective shader 01_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "320 580 0"
					gui_group = ""
					enable = "1"
					input_node = "None shader_1_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					reflectivity = "1 1 1"
					reflection_tint = "1 1 1"
					transparency = "0 0 0"
					index_of_refraction = "1.33785"
					specular_highlights = "1"
					highlight_model = "1"
					highlight_intensity = "0.330625"
					specular_roughness = "0.021125"
					specular_tweak = "0.5"
					ray_traced_reflections = "1"
					reflection_softness = "0.0195313"
					number_of_samples = "4"
					>
				</reflective_shader>
			</parts_shader>
		</obj_reader>
		<populator_v4_cache_settings
			name = "Pop blob orb var1.obj cache settings"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 300 0"
			gui_group = ""
			instance_cache_file_to_read = ""
			>
		</populator_v4_cache_settings>
	</populator_v4>
	<cloud_fractal_shader_v3
		name = "Cloud fractal shader v3 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-80 380 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "11239"
		feature_scale = "43.5906"
		lead-in_scale = "244.151"
		smallest_scale = "10"
		noise_octaves = "6"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.5625"
		coverage_adjust = "0.5"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<twist_and_shear_shader
		name = "Twist and shear shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 2720 0"
		gui_group = ""
		enable = "1"
		input_node = "Redirect shader 02_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "1"
		lean_direction = "2 0 0"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<vortex_warp_shader
		name = "Vortex warp shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1040 2300 0"
		gui_group = "Terrain"
		enable = "0"
		input_node = "Secondary displacements"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		centre = "-4979.283746 -13.24094871 10837.54844"
		radius = "50"
		vorticity = "0.2"
		reverse_direction = "0"
		x_axis = "0"
		y_axis = "1"
		z_axis = "0"
		>
	</vortex_warp_shader>
	<power_fractal_shader_v3
		name = "y_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 2840 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "385"
		feature_scale = "50"
		lead-in_scale = "35"
		smallest_scale = "0.005629652258"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "3.125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "8"
		displacement_offset = "0"
		displacement_roughness = "0.5625"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.625"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2060 3020 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "2"
		lean_direction = "3 0 0"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<power_fractal_shader_v3
		name = "z_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 3100 0"
		gui_group = "shader backups"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "385"
		feature_scale = "21"
		lead-in_scale = "24"
		smallest_scale = "0.0109537"
		noise_octaves = "14"
		noise_stretch_XYZ = "1 1 5"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "8"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.375"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "x_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 3140 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "385"
		feature_scale = "24"
		lead-in_scale = "25"
		smallest_scale = "0.01"
		noise_octaves = "14"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "12"
		displacement_offset = "0"
		displacement_roughness = "0.83125"
		displacement_spike_limit = "0.5875"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.625"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<planet_atmosphere
		name = "Planet atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "0.023962"
		haze_horizon_colour = "0.303526938 0.337500006 0.1573087871"
		bluesky_density = "2.39312"
		bluesky_horizon_colour = "0.2255827636 0.3889558911 0.4643051922"
		bluesky_additive = "1.111138026"
		bluesky_additive_colour = "0.1048464701 0.3799042106 1"
		redsky_decay = "2.39312"
		haze_exp_height = "1200"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "0.213906"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2180 2880 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "1"
		lean_direction = "-2 0 0"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<fractal_warp_shader
		name = "Fractal warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 2980 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "77.2476"
		warp_amount = "1.125"
		variation = "1.625"
		roughness = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</fractal_warp_shader>
	<group
		name = "shader backups"
		gui_use_node_pos = "1"
		gui_node_pos = "-1193 3025 0"
		gui_group = ""
		gui_node_size = "428.464046 335.0364956 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "x_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 3140 0"
		gui_group = "shader backups"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "385"
		feature_scale = "22"
		lead-in_scale = "25"
		smallest_scale = "0.01"
		noise_octaves = "14"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "12"
		displacement_offset = "0"
		displacement_roughness = "0.83125"
		displacement_spike_limit = "0.5875"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0.2875"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.625"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "z_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 3060 0"
		gui_group = "shader backups"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "385"
		feature_scale = "21"
		lead-in_scale = "24"
		smallest_scale = "0.0109537"
		noise_octaves = "14"
		noise_stretch_XYZ = "1 1 5"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "8"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.375"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "y_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 3100 0"
		gui_group = "shader backups"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "385"
		feature_scale = "50"
		lead-in_scale = "35"
		smallest_scale = "0.005629652258"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "3.125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "8"
		displacement_offset = "0"
		displacement_roughness = "0.5625"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.625"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "x_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1720 2900 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "64392"
		feature_scale = "31"
		lead-in_scale = "35"
		smallest_scale = "0.01"
		noise_octaves = "14"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "12"
		displacement_offset = "0"
		displacement_roughness = "0.83125"
		displacement_spike_limit = "0.5875"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0.2875"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.625"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "z_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 2900 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "385"
		feature_scale = "21"
		lead-in_scale = "24"
		smallest_scale = "0.0109537"
		noise_octaves = "14"
		noise_stretch_XYZ = "1 1 5"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "8"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "2.25"
		variation_method = "2"
		buoyancy_from_variation = "-0.125"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.375"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<redirect_shader
		name = "Redirect shader 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1640 2800 0"
		gui_group = ""
		enable = "1"
		input_node = "Transform input shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "x_1_1_1"
		Y_shader = "y_1_1_1"
		Z_shader = "z_1_1_1"
		>
	</redirect_shader>
	<power_fractal_shader_v3
		name = "y_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1620 2940 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "385"
		feature_scale = "55"
		lead-in_scale = "35"
		smallest_scale = "0.005629652258"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "3.125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "12"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.3125"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "3.25"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.625"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<transform_input_shader
		name = "Transform input shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 2940 0"
		gui_group = ""
		enable = "1"
		input_node = "Redirect shader 02_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		translate = "1"
		translate_by = "25 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "0"
		scale_by = "1 1 1"
		>
	</transform_input_shader>
	<redirect_shader
		name = "Redirect shader 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 2980 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "x_1_1_1_1"
		Y_shader = "y_1_1_1_1"
		Z_shader = "z_1_1_1_1"
		>
	</redirect_shader>
	<power_fractal_shader_v3
		name = "z_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 3080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "385"
		feature_scale = "21"
		lead-in_scale = "24"
		smallest_scale = "0.0109537"
		noise_octaves = "14"
		noise_stretch_XYZ = "1 1 5"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "8"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "2.25"
		variation_method = "2"
		buoyancy_from_variation = "-0.125"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.375"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "x_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1940 3080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "59347"
		feature_scale = "31"
		lead-in_scale = "35"
		smallest_scale = "0.01"
		noise_octaves = "14"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "12"
		displacement_offset = "0"
		displacement_roughness = "0.83125"
		displacement_spike_limit = "0.5875"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0.2875"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.625"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "y_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1840 3120 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "385"
		feature_scale = "55"
		lead-in_scale = "35"
		smallest_scale = "0.005629652258"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "3.125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "12"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.3125"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "3.25"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.625"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
</terragen>
