<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 3"
	written_by_version = "3.1.02.0"
	author = ""
	comments = ""
	current_frame = "6"
	start_frame = "1"
	end_frame = "6"
	gui_network_view_position = "-676.8135454 -281.6454149 0"
	gui_network_view_size = "1066 781 0"
	gui_network_view_zoom = "0.309031183"
	>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02 5978"
		gui_use_node_pos = "1"
		gui_node_pos = "2460 -880 0"
		gui_group = "DUNES MIX"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "40770"
		feature_scale = "16"
		lead-in_scale = "16"
		smallest_scale = "16"
		noise_octaves = "2"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0 0 0"
		apply_low_colour = "1"
		low_colour = "0.6999999881 0.6999999881 0.6999999881"
		colour_contrast = "2"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "460 -5040 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1200"
		lock_aspect_ratio = "1"
		image_height = "511"
		image_aspect_ratio = "2.34741784"
		pixel_aspect_ratio = "1"
		camera = "Render Camera_1_1"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.75"
		anti-aliasing = "4"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		motion_blur = "0"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "0.3698464036"
		crop_bottom = "0.1950207949"
		crop_top = "0.6279391646"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "5"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "\\DISKSTATION\General_Workspace\work.gregt\Terragen\project files\joshua_tree\renders\walkaround\walkaround_v03.%04d.exr"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\Administrator\Documents\temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "6"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1140 -320 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1140 -380 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Administrator\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1140 -440 0"
			gui_group = ""
			anti-aliasing = "4"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.075"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1140 -500 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "-180 -4920 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-180 -4980 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "85.5"
		elevation = "9"
		colour = "0.8999999762 0.9359999895 1"
		strength = "2.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 -4980 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "3000 -3680 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Fake stones shader 02_1_1"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -4580 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "64"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<get_position
		name = "Get position 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2580 1200 0"
		gui_group = "VECTOR TO POSITION_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<group
		name = "VECTOR TO POSITION_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2793 757 0"
		gui_group = ""
		gui_node_size = "767.3717787 1003.839715 1"
		gui_node_colour = "0.1449999958 0.2508000135 0.05818999931"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 2240 0"
		gui_group = "Rock Structures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "141"
		feature_scale = "100"
		lead-in_scale = "250"
		smallest_scale = "0.107881116"
		noise_octaves = "13"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "20"
		displacement_offset = "0"
		displacement_roughness = "0.475"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "5"
		variation_method = "2"
		buoyancy_from_variation = "1"
		clumping_of_variation = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<fractal_warp_shader
		name = "Fractal warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 2180 0"
		gui_group = "Rock Structures"
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "2000"
		warp_amount = "0.2"
		variation = "1.5"
		roughness = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</fractal_warp_shader>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 2040 0"
		gui_group = "Rock Structures"
		enable = "1"
		input_node = "Transform input shader 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-497 -5009 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Rock Structures"
		gui_use_node_pos = "1"
		gui_node_pos = "-788 2134 0"
		gui_group = ""
		gui_node_size = "640 440 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-411 -777 0"
		gui_group = ""
		gui_node_size = "1273.111174 4184.420432 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<default_shader
		name = "Default shader 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2980 -2180 0"
		gui_group = "DUNES COLOR"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		diffuse_colour = "1 1 1"
		colour_image = ""
		colour_function = "Sable_1_1_1"
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0.5375000238 0.5375000238 0.5375000238"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.67"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "71 -4581 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "-177 -5010 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "141 -5009 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "474 -5009 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<constant_scalar
		name = "Constant scalar octaves _1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2120 2740 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "7.5"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar sd1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1940 2660 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2060 2560 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position in texture_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		scale = "Constant scalar octaves _1_1_1_1"
		seed = "Constant scalar sd1_1_1_1"
		>
	</voronoi_3D_diff_scalar>
	<constant_scalar
		name = "start_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1900 2380 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<smooth_step_scalar
		name = "Smooth step_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1980 2280 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi 3D diff scalar 1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		step_start = "start_1_1_1"
		step_end = ""
		>
	</smooth_step_scalar>
	<constant_scalar
		name = "Bias Octave_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1940 2180 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.95"
		>
	</constant_scalar>
	<bias_scalar
		name = "Bias scalar Octave_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2100 2060 0"
		gui_group = ""
		enable = "1"
		input_node = "Smooth step_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		bias = "Bias Octave_1_1_1_1"
		>
	</bias_scalar>
	<multiply_scalar
		name = "Multiply scalar_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2100 1940 0"
		gui_group = ""
		enable = "1"
		input_node = "Bias scalar Octave_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		input_2 = ""
		>
	</multiply_scalar>
	<displacement_shader
		name = "Displacement Octave_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2040 1600 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		function = "Multiply scalar_1_1_1_1"
		displacement_direction = "1"
		displacement_multiplier = "10"
		>
	</displacement_shader>
	<transform_input_shader
		name = "Transform input shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2120 1540 0"
		gui_group = ""
		enable = "1"
		input_node = "Displacement Octave_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "1"
		scale_by = "5 2 1"
		>
	</transform_input_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 04_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1880 1520 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "24937"
		feature_scale = "500"
		lead-in_scale = "2500"
		smallest_scale = "100"
		noise_octaves = "6"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0.7749999762 0.7749999762 0.7749999762"
		colour_contrast = "0.0875"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "5"
		variation_method = "2"
		buoyancy_from_variation = "1"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 1160 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Transform input shader 01"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 04_1_1"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<transform_input_shader
		name = "Transform input shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 2120 0"
		gui_group = ""
		enable = "1"
		input_node = "Fractal warp shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "1"
		scale_by = "1 1 1"
		>
	</transform_input_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 1120 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "1494"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<transform_input_shader
		name = "Transform input shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2140 1480 0"
		gui_group = ""
		enable = "1"
		input_node = "Transform input shader 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "1"
		scale_by = "2 22 2"
		>
	</transform_input_shader>
	<surface_layer
		name = "Surface layer 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 1000 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Null shader 04"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		apply_colour = "0"
		diffuse_colour = "0.400000006 0.400000006 0.400000006"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Surface layer_1_1_1_1"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "3.16631"
		min_alt_fuzzy_zone = "2"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "17"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<constant_scalar
		name = "Constant scalar 05_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2220 1000 0"
		gui_group = "Deform x and y"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "7"
		>
	</constant_scalar>
	<surface_layer
		name = "Surface layer 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2180 -2320 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "-1"
		smoothing_effect = "1"
		smoothing_amount = "0.2"
		child_layers = "Displacement shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "-100"
		max_alt_fuzzy_zone = "1"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "24.1875"
		max_slope_fuzzy_zone = "4.5"
		limit_minimum_slope = "0"
		minimum_slope_angle = "1.6875"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<constant_scalar
		name = "Constant scalar 04"
		gui_use_node_pos = "1"
		gui_node_pos = "2480 -1100 0"
		gui_group = "DUNES POWER"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.65"
		>
	</constant_scalar>
	<get_position_in_texture
		name = "Get position in texture_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1960 2860 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<power_fractal_shader_v3
		name = "TERRAIN HARD"
		gui_use_node_pos = "1"
		gui_node_pos = "2860 -1360 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "37"
		feature_scale = "70"
		lead-in_scale = "100"
		smallest_scale = "20"
		noise_octaves = "4"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "15"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 06_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 900 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 06"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		apply_colour = "0"
		diffuse_colour = "0.400000006 0.400000006 0.400000006"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "2"
		min_alt_fuzzy_zone = "2"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "17.4375"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 2300 0"
		gui_group = "Rock Structures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "25686"
		feature_scale = "100"
		lead-in_scale = "10000"
		smallest_scale = "282.5701678"
		noise_octaves = "7"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<length_to_scalar
		name = "Length to scalar 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2560 -160 0"
		gui_group = "DUNE TYPE 2"
		enable = "1"
		input_node = "Voronoi 3D A vector 01_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		>
	</length_to_scalar>
	<voronoi_3D_A_vector
		name = "Voronoi 3D A vector 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2560 -120 0"
		gui_group = "DUNE TYPE 2"
		enable = "1"
		input_node = "Get position OFF_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		scale = "DUNES SCALE 2"
		seed = ""
		>
	</voronoi_3D_A_vector>
	<gain_scalar
		name = "Gain scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "2560 -320 0"
		gui_group = ""
		enable = "1"
		input_node = "Length to scalar 01_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		gain = "Constant scalar 02"
		>
	</gain_scalar>
	<constant_scalar
		name = "Constant scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "2560 -260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.6"
		>
	</constant_scalar>
	<add_scalar
		name = "Add scalar 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2840 700 0"
		gui_group = "VECTOR TO POSITION_1"
		enable = "1"
		input_node = "Z to scalar 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 02_1_1_1"
		>
	</add_scalar>
	<build_vector
		name = "Build vector 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2800 400 0"
		gui_group = "VECTOR TO POSITION_1"
		enable = "1"
		input_node = "Get position 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		x_input = "Add scalar 01_1"
		y_input = ""
		z_input = "Add scalar 02_1"
		>
	</build_vector>
	<get_position
		name = "Get position OFF_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2800 320 0"
		gui_group = "VECTOR TO POSITION_1"
		enable = "0"
		input_node = "Build vector 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<constant_scalar
		name = "Constant scalar 05_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "3060 1000 0"
		gui_group = "Deform x and y_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "3"
		>
	</constant_scalar>
	<constant_scalar
		name = "DUNES SCALE 2"
		gui_use_node_pos = "1"
		gui_node_pos = "2560 -40 0"
		gui_group = "DUNE TYPE 2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2.5"
		>
	</constant_scalar>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2880 1120 0"
		gui_group = "Deform x and y_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "4227"
		feature_scale = "5"
		lead-in_scale = "5"
		smallest_scale = "5"
		noise_octaves = "2"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<multiply_scalar
		name = "Multiply scalar 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2880 940 0"
		gui_group = "Deform x and y_1"
		enable = "1"
		input_node = "Power fractal shader v3 01_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		input_2 = "Constant scalar 05_1_1"
		>
	</multiply_scalar>
	<z_to_scalar
		name = "Z to scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2840 780 0"
		gui_group = "VECTOR TO POSITION_1"
		enable = "1"
		input_node = "Get position 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<null_shader
		name = "Null shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "2740 -1440 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<null_shader
		name = "Null shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "3000 -1440 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<power_fractal_shader_v3
		name = "Sable_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2900 -2060 0"
		gui_group = "DUNES COLOR"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		seed = "45311"
		feature_scale = "0.02"
		lead-in_scale = "0.02"
		smallest_scale = "0.001"
		noise_octaves = "7"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.7749999762 0.5925340652 0.4607264102"
		apply_low_colour = "1"
		low_colour = "0.6312500238 0.6312500238 0.6312500238"
		colour_contrast = "0.35"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "10"
		displacement_offset = "-1.5"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "2"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "elongation"
		gui_use_node_pos = "1"
		gui_node_pos = "1729 543 0"
		gui_group = "VECTOR TO POSITION"
		gui_node_size = "200.8417185 146.0343573 1"
		gui_node_colour = "0.1940000057 0.4995000064 0.009696000256"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<add_scalar
		name = "Add scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1700 700 0"
		gui_group = "VECTOR TO POSITION"
		enable = "1"
		input_node = "X to scalar 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 01_1_1"
		>
	</add_scalar>
	<multiply_scalar
		name = "Multiply scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2880 1000 0"
		gui_group = "Deform x and y_1"
		enable = "1"
		input_node = "Power fractal shader v3 01_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		input_2 = "Constant scalar 04_1_1_1_1_1"
		>
	</multiply_scalar>
	<constant_scalar
		name = "Constant scalar 04_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "3060 1060 0"
		gui_group = "Deform x and y_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "3"
		>
	</constant_scalar>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 800 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "39832"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "Fake stones shader 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2480 -2820 0"
		gui_group = "SAND MICRO ROCKS"
		enable = "1"
		input_node = "Fake stones shader 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		seed = "233"
		surface_shader = ""
		stone_scale = "0.4"
		stone_density = "0.016"
		vary_density = "1"
		density_variation = "1"
		density_seed = "64983"
		density_variation_scale = "50"
		stone_tallness = "1"
		pancake_effect = "2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "0.6687499881 0.602432251 0.5394583344"
		colour_variation = "1"
		variation_in_red = "1"
		variation_in_green = "1"
		variation_in_blue = "1"
		blend_by_shader = "1"
		blending_shader = "Smooth step scalar 07"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<add_scalar
		name = "Add scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2540 700 0"
		gui_group = "VECTOR TO POSITION_1"
		enable = "1"
		input_node = "X to scalar 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 01_1_1_1"
		>
	</add_scalar>
	<get_position
		name = "Get position 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1740 1200 0"
		gui_group = "VECTOR TO POSITION"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<fake_stones_shader
		name = "Fake stones shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "2480 -2760 0"
		gui_group = "SAND MICRO ROCKS"
		enable = "1"
		input_node = "SAND FAKE STONES"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		seed = "133"
		surface_shader = ""
		stone_scale = "0.2"
		stone_density = "0.03"
		vary_density = "1"
		density_variation = "1"
		density_seed = "64983"
		density_variation_scale = "50"
		stone_tallness = "1"
		pancake_effect = "2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "0.7749999762 0.6980424523 0.6251924634"
		colour_variation = "1"
		variation_in_red = "1"
		variation_in_green = "1"
		variation_in_blue = "1"
		blend_by_shader = "1"
		blending_shader = "Smooth step scalar 07"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<x_to_scalar
		name = "X to scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1700 780 0"
		gui_group = "VECTOR TO POSITION"
		enable = "1"
		input_node = "Get position 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<constant_scalar
		name = "Constant scalar 14"
		gui_use_node_pos = "1"
		gui_node_pos = "1740 560 0"
		gui_group = "elongation"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "5"
		>
	</constant_scalar>
	<z_to_scalar
		name = "Z to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "2000 780 0"
		gui_group = "VECTOR TO POSITION"
		enable = "1"
		input_node = "Get position 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<multiply_scalar
		name = "Multiply scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "1740 500 0"
		gui_group = "elongation"
		enable = "1"
		input_node = "Add scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant scalar 14"
		>
	</multiply_scalar>
	<constant_scalar
		name = "Constant scalar 08_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2200 -380 0"
		gui_group = "DUNE TYPE 1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.1"
		>
	</constant_scalar>
	<bias_scalar
		name = "Bias scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "2560 -440 0"
		gui_group = "DUNE TYPE 2"
		enable = "1"
		input_node = "Gain scalar 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		bias = "Constant scalar 01"
		>
	</bias_scalar>
	<constant_scalar
		name = "Constant scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "2560 -400 0"
		gui_group = "DUNE TYPE 2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.18125"
		>
	</constant_scalar>
	<group
		name = "DUNE TYPE 2"
		gui_use_node_pos = "1"
		gui_node_pos = "2568 -220 0"
		gui_group = ""
		gui_node_size = "286.076399 534.1366265 1"
		gui_node_colour = "0.6524000168 0.3203999996 0.05818999931"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Deform x and y_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2959 1060 0"
		gui_group = "VECTOR TO POSITION_1"
		gui_node_size = "385.5474662 324.6633465 1"
		gui_node_colour = "0.3111999929 0.4995000064 0.004116000142"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<surface_layer
		name = "Surface layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 740 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 06_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "Null shader 04"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<constant_scalar
		name = "Constant scalar 09_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2200 -340 0"
		gui_group = "DUNE TYPE 1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1.5"
		>
	</constant_scalar>
	<complement_scalar
		name = "Complement scalar 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2200 -260 0"
		gui_group = "DUNE TYPE 1"
		enable = "1"
		input_node = "Length to scalar 01_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		>
	</complement_scalar>
	<get_position
		name = "Get position OFF"
		gui_use_node_pos = "1"
		gui_node_pos = "1960 320 0"
		gui_group = "VECTOR TO POSITION"
		enable = "0"
		input_node = "Build vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<multiply_scalar
		name = "Multiply scalar 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2040 940 0"
		gui_group = "Deform x and y"
		enable = "1"
		input_node = "Power fractal shader v3 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		input_2 = "Constant scalar 05_1"
		>
	</multiply_scalar>
	<build_vector
		name = "Build vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1960 400 0"
		gui_group = "VECTOR TO POSITION"
		enable = "1"
		input_node = "Get position 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		x_input = "Multiply scalar 03"
		y_input = ""
		z_input = "Add scalar 02"
		>
	</build_vector>
	<constant_scalar
		name = "DUNES SCALE"
		gui_use_node_pos = "1"
		gui_node_pos = "2200 -40 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "10"
		>
	</constant_scalar>
	<planet
		name = "Planet 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "3300 -3680 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Surface layer 01_1_1"
		atmosphere_shader = ""
		displacement_tolerance = "1"
		>
	</planet>
	<camera
		name = "Render Camera_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "120 -4800 0"
		gui_group = ""
		show_camera_body_in_preview = "1"
		position = "1731.17202 -1.95272318 -387.4083906"
		rotation = "-5.347746353 161.791798 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "96.73292133"
		use_vertical_fov = "0"
		vertical_fov = "73.73979529"
		focal_length_in_mm = "16"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "18.984375"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		>
	</camera>
	<surface_layer
		name = "Merge Rocks to Main Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 -140 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Null shader 04"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Surface layer 02"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 06"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "200"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "2"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 540 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "36264"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2040 1120 0"
		gui_group = "Deform x and y"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "18092"
		feature_scale = "10"
		lead-in_scale = "10"
		smallest_scale = "10"
		noise_octaves = "2"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Sable_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2900 -2120 0"
		gui_group = "DUNES COLOR"
		enable = "1"
		input_node = "Sable_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		seed = "45311"
		feature_scale = "0.02"
		lead-in_scale = "0.02"
		smallest_scale = "0.001"
		noise_octaves = "7"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.75 0.6938333511 0.6475000381"
		apply_low_colour = "1"
		low_colour = "0.5625 0.5625 0.5625"
		colour_contrast = "0.35"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "10"
		displacement_offset = "-1.5"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "2"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Smooth step scalar 07"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<multiply_scalar
		name = "Multiply scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2040 1000 0"
		gui_group = "Deform x and y"
		enable = "1"
		input_node = "Power fractal shader v3 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		input_2 = "Constant scalar 04_1_1_1_1"
		>
	</multiply_scalar>
	<constant_scalar
		name = "Constant scalar 16"
		gui_use_node_pos = "1"
		gui_node_pos = "2900 -1900 0"
		gui_group = "DUNES COLOR"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.6375"
		>
	</constant_scalar>
	<smooth_step_scalar
		name = "Smooth step scalar 07"
		gui_use_node_pos = "1"
		gui_node_pos = "2900 -1960 0"
		gui_group = "DUNES COLOR"
		enable = "1"
		input_node = "Bias scalar 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		step_start = ""
		step_end = "Constant scalar 16"
		>
	</smooth_step_scalar>
	<null_shader
		name = "Null shader 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1520 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<plane
		name = "PLANE SAND"
		gui_use_node_pos = "1"
		gui_node_pos = "2480 -3220 0"
		gui_group = ""
		enable = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "0 0 0"
		length_a = "100"
		length_b = "100"
		edge_vector_a = "1 0 0"
		edge_vector_b = "0 0 1"
		surface_shader = "Fake stones shader 02_1_1"
		displacement_tolerance = "1"
		sorting_bias = "0"
		>
		<default_shader
			name = "Default shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 -180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
	</plane>
	<bias_scalar
		name = "Bias scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "2480 -1160 0"
		gui_group = "DUNES POWER"
		enable = "1"
		input_node = "Mix scalar 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		bias = "Constant scalar 04"
		>
	</bias_scalar>
	<x_to_scalar
		name = "X to scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2540 780 0"
		gui_group = "VECTOR TO POSITION_1"
		enable = "1"
		input_node = "Get position 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<constant_scalar
		name = "Constant scalar 04_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2220 1060 0"
		gui_group = "Deform x and y"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "7"
		>
	</constant_scalar>
	<fake_stones_shader
		name = "SAND FAKE STONES"
		gui_use_node_pos = "1"
		gui_node_pos = "2480 -2600 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 02_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		seed = "20184"
		surface_shader = "Default shader 03_1"
		stone_scale = "0.007"
		stone_density = "2"
		vary_density = "0"
		density_variation = "1"
		density_seed = "38556"
		density_variation_scale = "10"
		stone_tallness = "1"
		pancake_effect = "2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 08"
		gui_use_node_pos = "1"
		gui_node_pos = "60 -1180 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "28686"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<voronoi_3D_A_vector
		name = "Voronoi 3D A vector 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2200 -120 0"
		gui_group = "DUNE TYPE 1"
		enable = "1"
		input_node = "Get position OFF"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		scale = "DUNES SCALE"
		seed = ""
		>
	</voronoi_3D_A_vector>
	<mix_scalar
		name = "Mix scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "2460 -940 0"
		gui_group = "DUNES MIX"
		enable = "1"
		input_node = "Smooth step scalar 04_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		input_2 = "Bias scalar 01"
		mix_controller = "Power fractal shader v3 02 5978"
		>
	</mix_scalar>
	<fake_stones_shader
		name = "Fake stones shader 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2480 -2880 0"
		gui_group = "SAND MICRO ROCKS"
		enable = "1"
		input_node = "Fake stones shader 02_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "333"
		surface_shader = ""
		stone_scale = "0.8"
		stone_density = "0.008"
		vary_density = "1"
		density_variation = "1"
		density_seed = "64983"
		density_variation_scale = "50"
		stone_tallness = "1"
		pancake_effect = "2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "0.7937499881 0.7148419023 0.6401360035"
		colour_variation = "1"
		variation_in_red = "1"
		variation_in_green = "1"
		variation_in_blue = "1"
		blend_by_shader = "1"
		blending_shader = "Smooth step scalar 07"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<add_scalar
		name = "Add scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "2000 700 0"
		gui_group = "VECTOR TO POSITION"
		enable = "1"
		input_node = "Z to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 02_1_1"
		>
	</add_scalar>
	<smooth_step_scalar
		name = "Smooth step scalar 04_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2200 -420 0"
		gui_group = "DUNE TYPE 1"
		enable = "1"
		input_node = "Complement scalar 02_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		step_start = "Constant scalar 08_1_1_1_1"
		step_end = "Constant scalar 09_1_1_1_1"
		>
	</smooth_step_scalar>
	<length_to_scalar
		name = "Length to scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2200 -220 0"
		gui_group = "DUNE TYPE 1"
		enable = "1"
		input_node = "Voronoi 3D A vector 01_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		>
	</length_to_scalar>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -1320 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Merge Rocks to Main Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 08"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "14.0625"
		max_slope_fuzzy_zone = "11.8125"
		limit_minimum_slope = "0"
		minimum_slope_angle = "5.0625"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<fractal_warp_shader
		name = "Fractal warp shader 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 -1260 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Transform input shader 04_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "1000"
		warp_amount = "3"
		variation = "3"
		roughness = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</fractal_warp_shader>
	<transform_input_shader
		name = "Transform input shader 04_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 -1180 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Power fractal shader v3 03_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "1"
		rotate_by = "0 90 0"
		scale = "0"
		scale_by = "1 1 1"
		>
	</transform_input_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 -1100 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "63004"
		feature_scale = "15"
		lead-in_scale = "500"
		smallest_scale = "0.25"
		noise_octaves = "13"
		noise_stretch_XYZ = "1 1 2"
		apply_high_colour = "0"
		high_colour = "0.6800000072 0.5479999781 0.4762000144"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "5"
		displacement_offset = "0"
		displacement_roughness = "0.1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-80 -1560 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "-5"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Fractal warp shader 03_1"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 08_1"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "2.28304"
		max_alt_fuzzy_zone = "2"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "14.0625"
		max_slope_fuzzy_zone = "11.8125"
		limit_minimum_slope = "0"
		minimum_slope_angle = "5.0625"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 08_1"
		gui_use_node_pos = "1"
		gui_node_pos = "80 -1420 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "28686"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<simple_shape_shader
		name = "Simple shape shader 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 -1020 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "1708.873318 1.647811305 -436.8073606"
		size = "100 100"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "2"
		colour_edge_width = "50"
		colour_edge_units = "0"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<displacement_shader
		name = "Displacement shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "2160 -1800 0"
		gui_group = "DUMES DISPLACEMENT"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		function = "Bias scalar 02"
		displacement_direction = "1"
		displacement_multiplier = "0.253"
		>
	</displacement_shader>
	<group
		name = "DUNES COLOR"
		gui_use_node_pos = "1"
		gui_node_pos = "2991 -2040 0"
		gui_group = ""
		gui_node_size = "396.0592052 442.0842536 1"
		gui_node_colour = "0.4995000064 0.1112999991 0.01992000081"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "DUNE TYPE 1"
		gui_use_node_pos = "1"
		gui_node_pos = "2204 -220 0"
		gui_group = ""
		gui_node_size = "286.076399 530.0644646 1"
		gui_node_colour = "0.6524000168 0.5924000144 0.06002999842"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "texture terrain 1"
		gui_use_node_pos = "1"
		gui_node_pos = "3700 -1759 0"
		gui_group = "ROCKS"
		gui_node_size = "695.7030592 398.0561622 1"
		gui_node_colour = "0.03561000153 0.03423000127 0.03288000077"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "FUSION SAND ROCKS"
		gui_use_node_pos = "1"
		gui_node_pos = "3032 -3021 0"
		gui_group = ""
		gui_node_size = "240 263.6517687 1"
		gui_node_colour = "0 0 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<plane
		name = "PLANE"
		gui_use_node_pos = "1"
		gui_node_pos = "3720 -3220 0"
		gui_group = ""
		enable = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "0 0 0"
		length_a = "100"
		length_b = "100"
		edge_vector_a = "1 0 0"
		edge_vector_b = "0 0 1"
		surface_shader = "Surface layer 03"
		displacement_tolerance = "1"
		sorting_bias = "0"
		>
		<default_shader
			name = "Default shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 -160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
	</plane>
	<group
		name = "Deform x and y"
		gui_use_node_pos = "1"
		gui_node_pos = "2116 1066 0"
		gui_group = "VECTOR TO POSITION"
		gui_node_size = "385.5474662 324.6633465 1"
		gui_node_colour = "0.3111999929 0.4995000064 0.004116000142"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<merge_shader
		name = "Merge shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "3060 -3060 0"
		gui_group = "FUSION SAND ROCKS"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		shader_A = "Surface layer 01_1_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<group
		name = "ROCKS"
		gui_use_node_pos = "1"
		gui_node_pos = "3695 -1795 0"
		gui_group = ""
		gui_node_size = "765.1147835 647.2617945 1"
		gui_node_colour = "0.4205000103 0.4368000031 0.4368000031"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<surface_layer
		name = "Surface layer 03"
		gui_use_node_pos = "1"
		gui_node_pos = "3540 -2660 0"
		gui_group = "ROCKS FAKE STONES"
		enable = "1"
		input_node = "Surface layer 01_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Fake stones shader 01_1_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<fake_stones_shader
		name = "Fake stones shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "3660 -2420 0"
		gui_group = "ROCKS FAKE STONES"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		seed = "22105"
		surface_shader = "Default shader 01"
		stone_scale = "0.5"
		stone_density = "0.075"
		vary_density = "1"
		density_variation = "1"
		density_seed = "47417"
		density_variation_scale = "10"
		stone_tallness = "1"
		pancake_effect = "2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<fake_stones_shader
		name = "Fake stones shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "3660 -2500 0"
		gui_group = "ROCKS FAKE STONES"
		enable = "1"
		input_node = "Fake stones shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		seed = "22105"
		surface_shader = "Default shader 01"
		stone_scale = "0.7"
		stone_density = "0.033"
		vary_density = "1"
		density_variation = "1"
		density_seed = "47417"
		density_variation_scale = "10"
		stone_tallness = "1"
		pancake_effect = "1.5"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<transform_shader
		name = "Transform shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "3800 -2260 0"
		gui_group = "ROCKS FAKE STONES"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		shader = "Surface layer 01_1_1"
		use_world_space = "0"
		translate_shader = "1"
		translate_by = "7 7 7"
		rotate_shader = "1"
		rotate_by = "0 0 0"
		scale_shader = "1"
		scale_by = "0.5 0.5 0.5"
		>
	</transform_shader>
	<default_shader
		name = "Default shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "3880 -2320 0"
		gui_group = "ROCKS FAKE STONES"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		diffuse_colour = "0.8000000119 0.8000000119 0.8000000119"
		colour_image = ""
		colour_function = "Transform shader 01"
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<fake_stones_shader
		name = "Fake stones shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "3660 -2580 0"
		gui_group = "ROCKS FAKE STONES"
		enable = "1"
		input_node = "Fake stones shader 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		seed = "22105"
		surface_shader = "Default shader 01"
		stone_scale = "1"
		stone_density = "0.017"
		vary_density = "1"
		density_variation = "1"
		density_seed = "47417"
		density_variation_scale = "10"
		stone_tallness = "1"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<group
		name = "DUMES DISPLACEMENT"
		gui_use_node_pos = "1"
		gui_node_pos = "2246 -2047 0"
		gui_group = ""
		gui_node_size = "423.0694523 640.6748974 1"
		gui_node_colour = "0.4995000064 0.07383000106 0.009696000256"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "DUNES POWER"
		gui_use_node_pos = "1"
		gui_node_pos = "2465 -1126 0"
		gui_group = ""
		gui_node_size = "232.8993078 148.9930778 1"
		gui_node_colour = "0.4995000064 0.03423000127 0.0009923999896"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "ROCKS FAKE STONES"
		gui_use_node_pos = "1"
		gui_node_pos = "3750 -2445 0"
		gui_group = ""
		gui_node_size = "641.384914 500.7231914 1"
		gui_node_colour = "0.1010999978 0.0189100001 0.0009923999896"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "Base colours_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "3560 -1720 0"
		gui_group = "texture terrain 1"
		enable = "1"
		input_node = "MICRO Displacement"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "8028"
		feature_scale = "4"
		lead-in_scale = "50"
		smallest_scale = "0.01"
		noise_octaves = "14"
		noise_stretch_XYZ = "1.3 1 1"
		apply_high_colour = "1"
		high_colour = "0.25 0.25 0.25"
		apply_low_colour = "1"
		low_colour = "0.009999999776 0.009083842859 0.005752359983"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1.5"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "0.7"
		variation_method = "0"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "1"
		distortion_by_normal = "2"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "MICRO Displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "3560 -1660 0"
		gui_group = "texture terrain 1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		seed = "36126"
		feature_scale = "4"
		lead-in_scale = "4"
		smallest_scale = "0.05"
		noise_octaves = "9"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.7"
		displacement_offset = "-0.35"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "0.4"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours 2_1"
		gui_use_node_pos = "1"
		gui_node_pos = "3740 -1720 0"
		gui_group = "texture terrain 1"
		enable = "1"
		input_node = "MICRO Displacement"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		seed = "55673"
		feature_scale = "4"
		lead-in_scale = "50"
		smallest_scale = "0.01"
		noise_octaves = "14"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.3000000119 0.2670000196 0.2359714508"
		apply_low_colour = "1"
		low_colour = "0.008423999883 0.007652000058 0.01865999959"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1.5"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "0.7"
		variation_method = "0"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "1"
		distortion_by_normal = "2"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours mix_1"
		gui_use_node_pos = "1"
		gui_node_pos = "3920 -1720 0"
		gui_group = "texture terrain 1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "43244"
		feature_scale = "10"
		lead-in_scale = "100"
		smallest_scale = "1"
		noise_octaves = "8"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "3"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1.5"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "-0.5"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "1"
		distortion_by_normal = "0.5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<merge_shader
		name = "Merge shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "3740 -1800 0"
		gui_group = "texture terrain 1"
		enable = "1"
		input_node = "Base colours_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		shader_A = "Base colours 2_1"
		mix_to_A = "0.5"
		mix_controller = "Base colours mix_1"
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "7"
		>
	</merge_shader>
	<surface_layer
		name = "Surface layer 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "3460 -2040 0"
		gui_group = "ROCKS"
		enable = "1"
		input_node = "Null shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		apply_colour = "1"
		diffuse_colour = "0.2176000029 0.2176000029 0.9240000248"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Merge shader 01_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "SAND MICRO ROCKS"
		gui_use_node_pos = "1"
		gui_node_pos = "2475 -2815 0"
		gui_group = ""
		gui_node_size = "240 220 1"
		gui_node_colour = "0.1510999948 0.004559999797 0.003303000005"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "VECTOR TO POSITION"
		gui_use_node_pos = "1"
		gui_node_pos = "1950 763 0"
		gui_group = ""
		gui_node_size = "767.3717787 1003.839715 1"
		gui_node_colour = "0.1449999958 0.2508000135 0.05818999931"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "DUNES MIX"
		gui_use_node_pos = "1"
		gui_node_pos = "2468 -922 0"
		gui_group = ""
		gui_node_size = "240 177.7952394 1"
		gui_node_colour = "0.4995000064 0.1940000057 0.02899000049"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
</terragen>
