<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 3"
	written_by_version = "3.1.02.0"
	author = ""
	comments = ""
	current_frame = "12"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-173.6047771 165.2773363 0"
	gui_network_view_size = "1016 403 0"
	gui_network_view_zoom = "0.4572791994"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "0 1.39695175 -26.29339857"
		rotation = "-10 0 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "640"
		lock_aspect_ratio = "1"
		image_height = "480"
		image_aspect_ratio = "1.333333333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		motion_blur = "0"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.4192485213"
		crop_right = "0.888989687"
		crop_bottom = "0.1689024419"
		crop_top = "0.9646840692"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "Kum_ve_engel\Kum_ve_engeltemp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "Kum_ve_engel\Kum_ve_engeltemp.%04d.bmp"
		create_subfolders = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "12"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Kadri_Kadri\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "243"
		elevation = "25"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 300 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Base colours"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 520 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 520 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1125930452"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.3000000119 0.3000000119 0.3000000119"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1040 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "119"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "0.107881116"
		noise_octaves = "20"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2000"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<fractal_warp_shader
		name = "Fractal warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 920 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "1000"
		warp_amount = "0.25"
		variation = "1.5"
		roughness = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</fractal_warp_shader>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 800 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal warp shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 70 0"
		gui_group = ""
		gui_node_size = "240 620 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 960 0"
		gui_group = ""
		gui_node_size = "640 440 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 520 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 840 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 530 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<sphere
		name = "Above_Sphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 240 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		sorting_bias = "0"
		centre = "0 1.160846537 -20.0745"
		radius = "0.5"
		rotate = "0 0 0"
		scale = "0.182097 10 0.304031"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		import_motion_filename = ""
		heading = "180"
		elevation = "3.309552836"
		distance = "20.10803608"
		surface_shader = "Reflective shader 01_1_1"
		displacement_tolerance = "1"
		>
		<animationData param = "centre" componentIndex = "0"	>
			<curve mode = "tcb"	>
				<key t = "1" value = "0" tension = "0" continuity = "0" bias = "0" />
				<key t = "3" value = "0" tension = "0" continuity = "0" bias = "0" />
			</curve>
		</animationData>
		<animationData param = "centre" componentIndex = "1"	>
			<curve mode = "tcb"	>
				<key t = "1" value = "7" tension = "0" continuity = "0" bias = "0" />
				<key t = "3" value = "1.160846537" tension = "0" continuity = "0" bias = "0" />
			</curve>
		</animationData>
		<animationData param = "centre" componentIndex = "2"	>
			<curve mode = "tcb"	>
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			gui_use_node_pos = "1"
			gui_node_pos = "140 140 0"
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			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
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			colour_image = ""
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			translucency_image = ""
			translucency_function = ""
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			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
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			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
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			invert_opacity_image = "0"
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			projection_camera = ""
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		<fake_stones_shader
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			gui_use_node_pos = "1"
			gui_node_pos = "-140 320 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "6507"
			surface_shader = ""
			stone_scale = "0.02"
			stone_density = "1"
			vary_density = "1"
			density_variation = "0.2125"
			density_seed = "1795"
			density_variation_scale = "10"
			stone_tallness = "0.01"
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			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
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			blend_as_stone_density = "1"
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			gui_node_pos = "-140 260 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake stones shader 01"
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			gui_preview_patch_size = "1000 1000"
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			translate = "1"
			translate_by = "0 -1.667638484 0"
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			scale_by = "1 1 1"
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			gui_use_node_pos = "1"
			gui_node_pos = "-140 200 0"
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			enable = "1"
			input_node = ""
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			gui_preview_patch_size = "1000 1000"
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			colour_function = "Transform input shader 01"
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		<reflective_shader
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			gui_node_pos = "-140 100 0"
			gui_group = ""
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			displacement_image = ""
			displacement_function = ""
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			gui_node_pos = "120 180 0"
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			input_node = "Reflective shader 01_1"
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			gui_preview_patch_size = "1000 1000"
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			merge_displacement = "1"
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			gui_node_pos = "0 680 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "6507"
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			density_variation = "0.2125"
			density_seed = "1795"
			density_variation_scale = "10"
			stone_tallness = "0.01"
			pancake_effect = "1"
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			apply_colour = "1"
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			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
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			blend_by_shader = "0"
			blending_shader = ""
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			invert_blendshader = "0"
			blend_as_stone_density = "0"
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			gui_node_pos = "60 520 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform input shader 01_1_1"
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			gui_preview_patch_size = "1000 1000"
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			x_axis = "0"
			y_axis = "1"
			z_axis = "0"
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			<animationData param = "vorticity" componentIndex = "0"	>
				<curve mode = "tcb"	>
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			gui_use_node_pos = "1"
			gui_node_pos = "340 240 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "9751"
			feature_scale = "2"
			lead-in_scale = "1"
			smallest_scale = "0.1"
			noise_octaves = "7"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
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			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
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			apply_displacement = "1"
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			displacement_amplitude = "2"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "2"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "2"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "1"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Simple shape shader 01"
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
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				<curve mode = "tcb"	>
					<key t = "2" value = "0" tension = "0" continuity = "0" bias = "0" />
					<key t = "3" value = "1" tension = "0" continuity = "0" bias = "0" />
					<key t = "4" value = "1" tension = "0" continuity = "0" bias = "0" />
					<key t = "5" value = "1" tension = "0" continuity = "0" bias = "0" />
					<key t = "7" value = "1.5" tension = "0" continuity = "0" bias = "0" />
					<key t = "12" value = "2" tension = "0" continuity = "0" bias = "0" />
				</curve>
			</animationData>
			<animationData param = "displacement_roughness" componentIndex = "0"	>
				<curve mode = "tcb"	>
					<key t = "2" value = "1" tension = "0" continuity = "0" bias = "0" />
					<key t = "3" value = "2" tension = "0" continuity = "0" bias = "0" />
					<key t = "5" value = "1" tension = "0" continuity = "0" bias = "0" />
				</curve>
			</animationData>
			<animationData param = "lead-in_warp_amount" componentIndex = "0"	>
				<curve mode = "tcb"	>
					<key t = "1" value = "0" tension = "0" continuity = "0" bias = "0" />
					<key t = "12" value = "0.5" tension = "0" continuity = "0" bias = "0" />
				</curve>
			</animationData>
		</power_fractal_shader_v3>
		<transform_input_shader
			name = "Transform input shader 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 460 0"
			gui_group = ""
			enable = "1"
			input_node = "Vortex warp shader 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "1"
			translate = "1"
			translate_by = "0 -0.833819242 0"
			rotate = "1"
			rotate_by = "5 0 5"
			scale = "0"
			scale_by = "1 1 1"
			>
			<animationData param = "translate_by" componentIndex = "0"	>
				<curve mode = "tcb"	>
					<key t = "1" value = "0" tension = "0" continuity = "0" bias = "0" />
					<key t = "15" value = "0" tension = "0" continuity = "0" bias = "0" />
				</curve>
			</animationData>
			<animationData param = "translate_by" componentIndex = "1"	>
				<curve mode = "tcb"	>
					<key t = "1" value = "0" tension = "0" continuity = "0" bias = "0" />
					<key t = "15" value = "-1" tension = "0" continuity = "0" bias = "0" />
				</curve>
			</animationData>
			<animationData param = "translate_by" componentIndex = "2"	>
				<curve mode = "tcb"	>
					<key t = "1" value = "0" tension = "0" continuity = "0" bias = "0" />
					<key t = "15" value = "0" tension = "0" continuity = "0" bias = "0" />
				</curve>
			</animationData>
			<animationData param = "rotate_by" componentIndex = "0"	>
				<curve mode = "tcb"	>
					<key t = "1" value = "0" tension = "0" continuity = "0" bias = "0" />
					<key t = "12" value = "5" tension = "0" continuity = "0" bias = "0" />
				</curve>
			</animationData>
			<animationData param = "rotate_by" componentIndex = "1"	>
				<curve mode = "tcb"	>
					<key t = "1" value = "0" tension = "0" continuity = "0" bias = "0" />
					<key t = "12" value = "0" tension = "0" continuity = "0" bias = "0" />
				</curve>
			</animationData>
			<animationData param = "rotate_by" componentIndex = "2"	>
				<curve mode = "tcb"	>
					<key t = "1" value = "0" tension = "0" continuity = "0" bias = "0" />
					<key t = "12" value = "5" tension = "0" continuity = "0" bias = "0" />
				</curve>
			</animationData>
		</transform_input_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01"
			gui_use_node_pos = "1"
			gui_node_pos = "60 620 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake stones shader 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "9751"
			feature_scale = "2"
			lead-in_scale = "1"
			smallest_scale = "0.1"
			noise_octaves = "7"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.2"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "50"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "2"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
			<animationData param = "lead-in_warp_amount" componentIndex = "0"	>
				<curve mode = "tcb"	>
					<key t = "1" value = "0.5" tension = "0" continuity = "0" bias = "0" />
					<key t = "12" value = "2" tension = "0" continuity = "0" bias = "0" />
				</curve>
			</animationData>
		</power_fractal_shader_v3>
		<transform_input_shader
			name = "Transform input shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 560 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			translate = "1"
			translate_by = "0 -0.833819242 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "0"
			scale_by = "1 1 1"
			>
			<animationData param = "translate_by" componentIndex = "0"	>
				<curve mode = "tcb"	>
					<key t = "1" value = "0" tension = "0" continuity = "0" bias = "0" />
					<key t = "15" value = "0" tension = "0" continuity = "0" bias = "0" />
				</curve>
			</animationData>
			<animationData param = "translate_by" componentIndex = "1"	>
				<curve mode = "tcb"	>
					<key t = "1" value = "0" tension = "0" continuity = "0" bias = "0" />
					<key t = "15" value = "-1" tension = "0" continuity = "0" bias = "0" />
				</curve>
			</animationData>
			<animationData param = "translate_by" componentIndex = "2"	>
				<curve mode = "tcb"	>
					<key t = "1" value = "0" tension = "0" continuity = "0" bias = "0" />
					<key t = "15" value = "0" tension = "0" continuity = "0" bias = "0" />
				</curve>
			</animationData>
		</transform_input_shader>
		<surface_layer
			name = "Surface layer 01"
			gui_use_node_pos = "1"
			gui_node_pos = "60 380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.05"
			displacement_function = "Transform input shader 01_1_1_1"
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Transform input shader 01_1_1_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = "Fractal breakup 01"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "0"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 01"
			gui_use_node_pos = "1"
			gui_node_pos = "260 460 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "57143"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<simple_shape_shader
			name = "Simple shape shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "400 300 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			type_of_shape = "1"
			position = "0.0434096 -0.2017037152 -20.0745"
			size = "3 3"
			rotation = "0"
			polygon_sides = "5"
			draw_shape_edges_in_preview = "1"
			apply_colour = "1"
			apply_main_colour = "1"
			colour = "1 1 1"
			apply_edge_colour = "1"
			edge_colour = "0 0 0"
			colour_edge_profile = "1"
			colour_edge_width = "1"
			colour_edge_units = "0"
			colour_position_key = "0"
			apply_displacement = "0"
			displace_relative_to_surface = "1"
			displace_relative_to_shader_position = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_edge_profile = "0"
			displacement_edge_width = "50"
			displacement_edge_units = "0"
			displacement_position_key = "0"
			>
			<animationData param = "size" componentIndex = "0"	>
				<curve mode = "tcb"	>
					<key t = "3" value = "1" tension = "0" continuity = "0" bias = "0" />
					<key t = "4" value = "1.3" tension = "0" continuity = "0" bias = "0" />
					<key t = "12" value = "3" tension = "0" continuity = "0" bias = "0" />
				</curve>
			</animationData>
			<animationData param = "size" componentIndex = "1"	>
				<curve mode = "tcb"	>
					<key t = "3" value = "1" tension = "0" continuity = "0" bias = "0" />
					<key t = "4" value = "1.3" tension = "0" continuity = "0" bias = "0" />
					<key t = "12" value = "3" tension = "0" continuity = "0" bias = "0" />
				</curve>
			</animationData>
			<animationData param = "colour_edge_width" componentIndex = "0"	>
				<curve mode = "tcb"	>
					<key t = "3" value = "0.1" tension = "0" continuity = "0" bias = "0" />
					<key t = "4" value = "0.3" tension = "0" continuity = "0" bias = "0" />
					<key t = "12" value = "1" tension = "0" continuity = "0" bias = "0" />
				</curve>
			</animationData>
		</simple_shape_shader>
		<reflective_shader
			name = "Reflective shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 240 0"
			gui_group = ""
			enable = "1"
			input_node = "Simple shape shader 02_1 yandaki"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "1 1 1"
			reflection_tint = "1 1 1"
			transparency = "0.8312500119 0.8312500119 0.8312500119"
			index_of_refraction = "1.33"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "1"
			specular_roughness = "0.1"
			specular_tweak = "0.5"
			ray_traced_reflections = "1"
			reflection_softness = "0"
			number_of_samples = "4"
			>
		</reflective_shader>
		<simple_shape_shader
			name = "Simple shape shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "60 320 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			type_of_shape = "0"
			position = "0.8973659879 -3.586629281e-005 -21.37063298"
			size = "1 1"
			rotation = "0"
			polygon_sides = "5"
			draw_shape_edges_in_preview = "1"
			apply_colour = "0"
			apply_main_colour = "1"
			colour = "1 1 1"
			apply_edge_colour = "1"
			edge_colour = "0 0 0"
			colour_edge_profile = "1"
			colour_edge_width = "0.3"
			colour_edge_units = "0"
			colour_position_key = "1"
			apply_displacement = "1"
			displace_relative_to_surface = "1"
			displace_relative_to_shader_position = "0"
			displacement_direction = "1"
			displacement_amplitude = "1.5"
			displacement_offset = "0"
			displacement_edge_profile = "1"
			displacement_edge_width = "1"
			displacement_edge_units = "0"
			displacement_position_key = "1"
			>
			<animationData param = "displacement_amplitude" componentIndex = "0"	>
				<curve mode = "tcb"	>
					<key t = "3" value = "0" tension = "0" continuity = "0" bias = "0" />
					<key t = "5" value = "-2" tension = "0" continuity = "0" bias = "0" />
					<key t = "7" value = "0.5" tension = "0" continuity = "0" bias = "0" />
					<key t = "9" value = "1.2" tension = "0" continuity = "0" bias = "0" />
					<key t = "12" value = "1.5" tension = "0" continuity = "0" bias = "0" />
				</curve>
			</animationData>
			<animationData param = "displacement_edge_width" componentIndex = "0"	>
				<curve mode = "tcb"	>
					<key t = "3" value = "0" tension = "0" continuity = "0" bias = "0" />
					<key t = "5" value = "1" tension = "0" continuity = "0" bias = "0" />
				</curve>
			</animationData>
		</simple_shape_shader>
		<simple_shape_shader
			name = "Simple shape shader 02_1 yandaki"
			gui_use_node_pos = "1"
			gui_node_pos = "60 280 0"
			gui_group = ""
			enable = "1"
			input_node = "Simple shape shader 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			type_of_shape = "0"
			position = "1.7457062 -3.883009016e-005 -22.04022378"
			size = "1.2 1.2"
			rotation = "0"
			polygon_sides = "5"
			draw_shape_edges_in_preview = "1"
			apply_colour = "0"
			apply_main_colour = "1"
			colour = "1 1 1"
			apply_edge_colour = "1"
			edge_colour = "0 0 0"
			colour_edge_profile = "1"
			colour_edge_width = "0.3"
			colour_edge_units = "0"
			colour_position_key = "1"
			apply_displacement = "1"
			displace_relative_to_surface = "1"
			displace_relative_to_shader_position = "0"
			displacement_direction = "1"
			displacement_amplitude = "-2"
			displacement_offset = "0"
			displacement_edge_profile = "1"
			displacement_edge_width = "2"
			displacement_edge_units = "0"
			displacement_position_key = "1"
			>
			<animationData param = "displacement_amplitude" componentIndex = "0"	>
				<curve mode = "tcb"	>
					<key t = "5" value = "-2" tension = "0" continuity = "0" bias = "0" />
					<key t = "12" value = "-2" tension = "0" continuity = "0" bias = "0" />
				</curve>
			</animationData>
			<animationData param = "displacement_edge_width" componentIndex = "0"	>
				<curve mode = "tcb"	>
					<key t = "3" value = "1" tension = "0" continuity = "0" bias = "0" />
					<key t = "12" value = "2" tension = "0" continuity = "0" bias = "0" />
				</curve>
			</animationData>
		</simple_shape_shader>
	</sphere>
	<cube
		name = "Cube 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 120 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		sorting_bias = "0"
		centre = "0.8973659879 -0.3395300267 -21.37063298"
		rotate = "0 0 0"
		size = "0.5718636585 1.764958014 0.6030936034"
		round_radius = "0.1"
		scale = "1 1 1"
		import_motion_filename = ""
		heading = "180"
		elevation = "358.8172396"
		distance = "16.44882563"
		surface_shader = "Default shader 03"
		displacement_tolerance = "1"
		>
		<default_shader
			name = "Default shader 03"
			gui_use_node_pos = "1"
			gui_node_pos = "200 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
	</cube>
	<camera
		name = "Render Camera_1_asil_yer"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -120 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "0 1.39695175 -26.29339857"
		rotation = "-10 0 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		>
	</camera>
</terragen>
