<terragen_clip>
<non_node>
<library_description>stacked oreos&#xD;&#xA;&#xD;&#xA;by Lane Henderson&#xD;&#xA;credits go to - Fank Basinski &amp; Jason Seward</library_description>

<clip_output_connection node="Redirect shader 01" index="0" />
</non_node>
	<displacement_shader
		name = "Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1660 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Colour adjust shader 01"
		displacement_direction = "1"
		displacement_multiplier = "3550"
		>
	</displacement_shader>
	<get_position
		name = "Get position 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 2120 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 1440 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "25567"
		feature_scale = "7"
		lead-in_scale = "12"
		smallest_scale = "0.1"
		noise_octaves = "9"
		noise_stretch_XYZ = "6 7 2"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "25"
		displacement_offset = "0"
		displacement_roughness = "0.1875"
		displacement_spike_limit = "0.375"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "2.5"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<constant_vector
		name = "Constant vector 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 1720 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "800 1442 895"
		>
	</constant_vector>
	<constant_vector
		name = "Constant vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 1980 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "1200 5502 1100"
		>
	</constant_vector>
	<constant_vector
		name = "Constant vector 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 2020 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "1700 8901 1700"
		>
	</constant_vector>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 1640 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = "Get position 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant vector 04"
		seed = "Constant scalar 02"
		>
	</voronoi_3D_diff_scalar>
	<constant_vector
		name = "Constant vector 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 1720 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "550 899 550"
		>
	</constant_vector>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-829.9517956 300.9476978 0"
		gui_group = ""
		gui_node_size = "918.6601745 653.2069628 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-605 1886 0"
		gui_group = ""
		gui_node_size = "955.4480333 1275.059122 1"
		gui_node_colour = "0.09627000242 0.4535000026 0.09387999773"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "3D Perlin Mix Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-595 1871 0"
		gui_group = "Terrain Shaders"
		gui_node_size = "891.0986725 1131.471775 1"
		gui_node_colour = "0.4199999869 0.09063600004 0.02006759867"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "wavy terraces or strata"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760.564645 706.839184 0"
		gui_group = ""
		gui_node_size = "673.3906535 386.1767152 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<constant_scalar
		name = "Constant scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 1760 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = "Twist and shear shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "62595"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 1980 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "5123"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 1920 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2254"
		>
	</constant_scalar>
	<compute_normal
		name = "Compute normal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1540 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = "Displacement shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		patch_size = "1"
		smooth_surface = "0"
		>
	</compute_normal>
	<constant_scalar
		name = "Constant scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 1760 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "248"
		>
	</constant_scalar>
	<displacement_shader
		name = "Lateral_Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 1400 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = "Compute normal 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Distribution shader v4 01"
		displacement_direction = "3"
		displacement_multiplier = "1500"
		>
	</displacement_shader>
	<distribution_shader_v4
		name = "Distribution shader v4 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 1480 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = "Compute normal 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = "Merge shader 08"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "55"
		min_alt_fuzzy_zone = "340"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<colour_adjust_shader
		name = "Colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 1740 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = "Merge shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		black_point = "0.1999999881 0.1999999881 0.1999999881"
		black_point_adjust = "0.1999999881"
		white_point = "0.8374999762 0.8374999762 0.8374999762"
		white_point_adjust = "0.8374999762"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<merge_shader
		name = "Merge shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 1800 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = "Perlin 3D scalar 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		shader_A = "Perlin 3D scalar 01_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "3"
		merge_displacement = "1"
		displace_merge_mode = "3"
		>
	</merge_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 1440 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "25567"
		feature_scale = "25"
		lead-in_scale = "8"
		smallest_scale = "0.1"
		noise_octaves = "11"
		noise_stretch_XYZ = "-9 -5 7"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "25"
		displacement_offset = "0"
		displacement_roughness = "0.9625"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.25"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 1500 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "25567"
		feature_scale = "8"
		lead-in_scale = "12"
		smallest_scale = "0.1"
		noise_octaves = "9"
		noise_stretch_XYZ = "1 -2 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "25"
		displacement_offset = "0"
		displacement_roughness = "0.9375"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.375"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<merge_shader
		name = "Merge shader 08"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1560 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = "Perlin 3D scalar 01_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		shader_A = "Voronoi 3D diff scalar 05"
		mix_to_A = "0.75"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "3"
		merge_displacement = "1"
		displace_merge_mode = "3"
		>
	</merge_shader>
	<perlin_3D_scalar
		name = "Perlin 3D scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 1900 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = "Get position 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "256000 256000"
		scale = "Constant vector 01_1"
		seed = "Constant scalar 01"
		>
	</perlin_3D_scalar>
	<perlin_3D_scalar
		name = "Perlin 3D scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 1860 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = "Get position 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant vector 01"
		seed = "Constant scalar 01_1"
		>
	</perlin_3D_scalar>
	<perlin_3D_scalar
		name = "Perlin 3D scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 1640 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = "Get position 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant vector 01_1_1_1"
		seed = "Constant scalar 01_1_1"
		>
	</perlin_3D_scalar>
	<redirect_shader
		name = "Redirect shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1340 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = "Lateral_Displacement shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "Power fractal shader v3 01"
		Y_shader = "Power fractal shader v3 01_1_1"
		Z_shader = "Power fractal shader v3 01_1"
		>
	</redirect_shader>
	<twist_and_shear_shader
		name = "Twist and shear shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 1820 0"
		gui_group = "3D Perlin Mix Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "0.1875"
		lean_direction = "-0.02 0.05 0.01"
		base_altitude = "0.1875"
		>
	</twist_and_shear_shader>
</terragen_clip>
