<terragen_clip>
	<constant_scalar
		name = "Strata Step-Size"
		gui_use_node_pos = "1"
		gui_node_pos = "300 1220 0"
		gui_group = "Wild Strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.2"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "240 1160 0"
		gui_group = "Wild Strata"
		enable = "1"
		input_node = "Height Variation"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Strata Step-Size"
		>
	</multiply_scalar>
	<constant_scalar
		name = "Constant = 360"
		gui_use_node_pos = "1"
		gui_node_pos = "100 1260 0"
		gui_group = "Wild Strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "360"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1220 0"
		gui_group = "Wild Strata"
		enable = "1"
		input_node = "Luminance to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant = 360"
		>
	</multiply_scalar>
	<power_fractal_shader_v3
		name = "Height Variation"
		gui_use_node_pos = "1"
		gui_node_pos = "180 1400 0"
		gui_group = "Wild Strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "27839"
		feature_scale = "100"
		lead-in_scale = "100"
		smallest_scale = "0.159384"
		noise_octaves = "12"
		apply_high_color = "1"
		high_color = "0.8875 0.8875 0.8875"
		apply_low_color = "1"
		low_color = "0.4375 0.4375 0.4375"
		color_contrast = "0.125"
		color_offset = "0.025"
		color_roughness = "1.25"
		clamp_high_color = "0"
		clamp_low_color = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.1"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Strata-Output"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 860 0"
		gui_group = "Wild Strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.2549 0.2047 0.1247"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "-0.2"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Strata"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		intersect_underlying = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "30"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Strata"
		gui_use_node_pos = "1"
		gui_node_pos = "20 920 0"
		gui_group = "Wild Strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.08464 0.07806 0.06191"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "-3"
		displacement_function = "Add scalar 02"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.4375"
		fractal_breakup = "1"
		breakup_shader = "Add scalar 02"
		fractal_contrast = "0.875"
		invert_breakup = "0"
		only_breakup_colour = "1"
		intersect_underlying = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "30"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<add_scalar
		name = "Add scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "60 980 0"
		gui_group = "Wild Strata"
		enable = "1"
		input_node = "Sin scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Depth Variation"
		>
	</add_scalar>
	<luminance_to_scalar
		name = "Luminance to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "60 1340 0"
		gui_group = "Wild Strata"
		enable = "1"
		input_node = "Height Variation"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</luminance_to_scalar>
	<get_altitude_in_texture
		name = "Get altitude in texture 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-120 1360 0"
		gui_group = "Wild Strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_altitude_in_texture>
	<y_to_scalar
		name = "Y to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-120 1280 0"
		gui_group = "Wild Strata"
		enable = "1"
		input_node = "Get altitude in texture 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<add_scalar
		name = "Add scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 1160 0"
		gui_group = "Wild Strata"
		enable = "1"
		input_node = "Y to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 01"
		>
	</add_scalar>
	<multiply_scalar
		name = "Multiply scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1100 0"
		gui_group = "Wild Strata"
		enable = "1"
		input_node = "Add scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 02"
		>
	</multiply_scalar>
	<sin_scalar
		name = "Sin scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1040 0"
		gui_group = "Wild Strata"
		enable = "1"
		input_node = "Multiply scalar 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</sin_scalar>
	<power_fractal_shader_v3
		name = "Depth Variation"
		gui_use_node_pos = "1"
		gui_node_pos = "180 1040 0"
		gui_group = "Wild Strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "27839"
		feature_scale = "5"
		lead-in_scale = "100"
		smallest_scale = "0.07"
		noise_octaves = "12"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "1"
		low_color = "0.75 0.75 0.75"
		color_contrast = "0.25"
		color_offset = "0.025"
		color_roughness = "2.5"
		clamp_high_color = "0"
		clamp_low_color = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.1"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Wild Strata"
		gui_use_node_pos = "1"
		gui_node_pos = "88.0147 1130 0"
		gui_group = ""
		gui_node_size = "625.424 620.355 1"
		gui_node_colour = "0.5795 0.5418 0.4259"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
</terragen_clip>
