<terragen_clip>
<non_node>
</non_node>
	<simple_shape_shader
		name = "Simple shape shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		type_of_shape = "1"
		position = "0 0 0"
		size = "100 100"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "0"
		colour_edge_width = "50"
		colour_edge_units = "0"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<subtract_colour
		name = "Subtract colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 180 0"
		gui_group = ""
		enable = "1"
		input_node = "Simple shape shader 02_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		input_2 = "Simple shape shader 03_1"
		>
	</subtract_colour>
	<simple_shape_shader
		name = "Simple shape shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 200 0"
		gui_group = ""
		enable = "1"
		input_node = "Simple shape shader 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		type_of_shape = "1"
		position = "0 0 0"
		size = "60 60"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "0 0 0"
		apply_edge_colour = "1"
		edge_colour = "1 1 1"
		colour_edge_profile = "0"
		colour_edge_width = "50"
		colour_edge_units = "0"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<simple_shape_shader
		name = "Simple shape shader 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		type_of_shape = "1"
		position = "0 0 0"
		size = "100 100"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "0"
		colour_edge_width = "50"
		colour_edge_units = "0"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<simple_shape_shader
		name = "Simple shape shader 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		type_of_shape = "1"
		position = "0 0 0"
		size = "60 60"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "0"
		colour_edge_width = "50"
		colour_edge_units = "0"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
</terragen_clip>
