<terragen_clip>
<non_node>
<clip_category type="Shaders" />
<library_description>inky's marblesque&#xA;have fun!&#xA;:)</library_description>

</non_node>
	<group
		name = "Inkys_Marblesque"
		gui_use_node_pos = "1"
		gui_node_pos = "-89 488 0"
		gui_group = ""
		gui_node_size = "436.0919179 220 1"
		gui_node_colour = "0.4819999933 0.09387999773 0.02201000042"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<default_shader
		name = "Default shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-120 540 0"
		gui_group = "Inkys_Marblesque"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.25 0.25 0.25"
		colour_image = ""
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0.1875 0.1875 0.1875"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.04"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 500 0"
		gui_group = "Inkys_Marblesque"
		enable = "1"
		input_node = "Default shader 01_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		seed = "20647"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.7082999945 0.6320000291 0.459100008"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.01"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<reflective_shader
		name = "Reflective shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-140 420 0"
		gui_group = "Inkys_Marblesque"
		enable = "1"
		input_node = "Power fractal shader v3 02_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "0.8000000119 0.8000000119 0.8000000119"
		reflection_tint = "1 1 1"
		transparency = "0 0 0"
		index_of_refraction = "1.6"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "0.81"
		specular_roughness = "0.0001"
		specular_tweak = "0.5"
		ray_traced_reflections = "0"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 460 0"
		gui_group = "Inkys_Marblesque"
		enable = "1"
		input_node = "Power fractal shader v3 01_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "37793"
		feature_scale = "0.5"
		lead-in_scale = "60"
		smallest_scale = "0.01"
		noise_octaves = "14"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.3345000148 0.06380999833 0.001963000046"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.375"
		colour_roughness = "4"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0.001"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "7.4375"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.925"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
</terragen_clip>
