<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 3"
	written_by_version = "3.1.02.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-2545.654298 182.9626106 0"
	gui_network_view_size = "1450 470 0"
	gui_network_view_zoom = "0.7129127979"
	>
	<custom>
		<preview format="jpeg" sizeX="300" sizeY="300">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</preview>	</custom>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "0 9.108871034 -22.74233699"
		rotation = "-7 0 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "4.999999999"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1000"
		lock_aspect_ratio = "0"
		image_height = "1000"
		image_aspect_ratio = "1"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.8"
		anti-aliasing = "8"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "1"
		motion_blur = "0"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.8321676254"
		crop_right = "1"
		crop_bottom = "0.839161396"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "1000"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "D:\tmp\temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "D:\tmp\temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "0"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "1"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Surfen\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "8"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.0375"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "171"
		elevation = "25"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 -180 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Surface layer 02_1"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 -60 0"
		gui_group = "Objects"
		enable = "0"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Base colours"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 280 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 280 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1125930452"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.3000000119 0.3000000119 0.3000000119"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<simple_shape_shader
		name = "Simple shape shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 860 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "0 0 0"
		size = "10000 10000"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "90"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 800 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "119"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "0.107881116"
		noise_octaves = "20"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2000"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<fractal_warp_shader
		name = "Fractal warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 680 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "1000"
		warp_amount = "0.25"
		variation = "1.5"
		roughness = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</fractal_warp_shader>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 560 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal warp shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-1269 -179 0"
		gui_group = ""
		gui_node_size = "240 380 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 720 0"
		gui_group = ""
		gui_node_size = "640 440 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 280 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 600 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 290 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "stars eigen"
		gui_use_node_pos = "1"
		gui_node_pos = "-2504 183 0"
		gui_group = ""
		gui_node_size = "1551.757696 575.0681146 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<merge_shader
		name = "Merge shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-2600 60 0"
		gui_group = "stars eigen"
		enable = "1"
		input_node = "Colour adjust shader 02_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8192000 8192000"
		shader_A = "Colour adjust shader 02"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "1"
		merge_displacement = "0"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-2420 280 0"
		gui_group = "stars 01"
		enable = "1"
		input_node = "Stars_Eigen"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "512000 512000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0 0 0"
		white_point_adjust = "0"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "Stars_Eigen"
		gui_use_node_pos = "1"
		gui_node_pos = "-2420 320 0"
		gui_group = "stars 01"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "131072000 131072000"
		seed = "2629"
		feature_scale = "0.0001"
		lead-in_scale = "0.5"
		smallest_scale = "0.5208333333"
		noise_octaves = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0 0 0"
		apply_low_colour = "1"
		low_colour = "1 1 1"
		colour_contrast = "1"
		colour_offset = "0.685"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "0"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Mask stars Power fractal shader v3 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Mask stars Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2280 360 0"
		gui_group = "stars 01"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "262144000 262144000"
		seed = "39772"
		feature_scale = "100000"
		lead-in_scale = "1000000000"
		smallest_scale = "1530088.249"
		noise_octaves = "11"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.675"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "stars 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2338 264.7649507 0"
		gui_group = "stars eigen"
		gui_node_size = "460 282.5125646 1"
		gui_node_colour = "1 1 1"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "stars 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2879 265 0"
		gui_group = "stars eigen"
		gui_node_size = "460 287.5461652 1"
		gui_node_colour = "1 1 1"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "Mask stars Power fractal shader v3 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2820 360 0"
		gui_group = "stars 01_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "131072000 131072000"
		seed = "61547"
		feature_scale = "100000"
		lead-in_scale = "100000000"
		smallest_scale = "2079320.306"
		noise_octaves = "7"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "100"
		colour_offset = "-0.515"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Stars_Eigen_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2980 300 0"
		gui_group = "stars 01_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		seed = "5652"
		feature_scale = "0.1"
		lead-in_scale = "1"
		smallest_scale = "1.041666667"
		noise_octaves = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0 0 0"
		apply_low_colour = "1"
		low_colour = "1 1 1"
		colour_contrast = "1"
		colour_offset = "0.685"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "0"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Mask stars Power fractal shader v3 01_1"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<colour_adjust_shader
		name = "Colour adjust shader 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2980 240 0"
		gui_group = "stars 01_1"
		enable = "1"
		input_node = "Stars_Eigen_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "256000 256000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0 0 0"
		white_point_adjust = "0"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<surface_layer
		name = "Surface layer 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2440 -60 0"
		gui_group = "stars eigen"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.244140625 0.244140625"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "1"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = "Colour adjust shader 01"
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "Colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2600 0 0"
		gui_group = "stars eigen"
		enable = "1"
		input_node = "Merge shader 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.244140625 0.244140625"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1000 1000 1000"
		gamma_adjust = "1000"
		clamp_below_black = "0"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
</terragen>
