<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 3"
	written_by_version = "3.1.02.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-1970.709491 1004.521994 0"
	gui_network_view_size = "1130 527 0"
	gui_network_view_zoom = "0.1678502415"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "593.6075324 3.850948539 -1483.18125"
		rotation = "-16.90244834 -26.60540878 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "4.999999995"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "800"
		lock_aspect_ratio = "1"
		image_height = "450"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.65"
		anti-aliasing = "4"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "1"
		motion_blur = "0"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.3452673256"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "0.7246149778"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "C:\Users\Ben\Documents\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\Ben\Documents\temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Ben\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "4"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.075"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "300"
		elevation = "25"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 120 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "to planet"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 340 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 900 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1125930452"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.001625241246 0.01250000019 0.001625241246"
		apply_low_colour = "1"
		low_colour = "0.08851898462 0.131249994 0.05927183107"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "BBTT Global Constants"
		gui_use_node_pos = "1"
		gui_node_pos = "-1490.992373 2101.084616 0"
		gui_group = "BBTT curve"
		gui_node_size = "625.0629104 279.6393733 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "BBTT Global track parameters"
		gui_use_node_pos = "1"
		gui_node_pos = "-2131.992373 2103.084616 0"
		gui_group = ""
		gui_node_size = "587.4641751 273.1568328 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "BBTT Segement terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1405.992373 1692.084616 0"
		gui_group = ""
		gui_node_size = "452.2263217 483.0589736 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1100 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Merge shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -20 0"
		gui_group = ""
		gui_node_size = "240 440 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1380 0"
		gui_group = ""
		gui_node_size = "640 680 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 580 0"
		gui_group = ""
		gui_node_size = "640 760 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 660 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 350 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "BBTT curve"
		gui_use_node_pos = "1"
		gui_node_pos = "-1801.390416 1354 0"
		gui_group = ""
		gui_node_size = "1406.101269 1897.416182 1"
		gui_node_colour = "0 0 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<constant_scalar
		name = "One"
		gui_use_node_pos = "1"
		gui_node_pos = "-1500 2100 0"
		gui_group = "BBTT Global Constants"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<constant_scalar
		name = "Zero"
		gui_use_node_pos = "1"
		gui_node_pos = "-1500 2060 0"
		gui_group = "BBTT Global Constants"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<get_position
		name = "Get position"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 2180 0"
		gui_group = "BBTT Global Constants"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<length_to_scalar
		name = "Distance from curve centre"
		gui_use_node_pos = "1"
		gui_node_pos = "-2000 1800 0"
		gui_group = "BBTT Segment Variables"
		enable = "1"
		input_node = "Curve centre to position"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</length_to_scalar>
	<constant_vector
		name = "North"
		gui_use_node_pos = "1"
		gui_node_pos = "-1700 2180 0"
		gui_group = "BBTT Global Constants"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "0 0 1"
		>
	</constant_vector>
	<x_to_scalar
		name = "PositionX"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 2100 0"
		gui_group = "BBTT Global Constants"
		enable = "1"
		input_node = "Subtract vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<y_to_scalar
		name = "PositionY"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 2020 0"
		gui_group = "BBTT Global Constants"
		enable = "1"
		input_node = "Subtract vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<z_to_scalar
		name = "Position Z"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 2060 0"
		gui_group = "BBTT Global Constants"
		enable = "1"
		input_node = "Subtract vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<PI_scalar
		name = "Pi"
		gui_use_node_pos = "1"
		gui_node_pos = "-1700 2140 0"
		gui_group = "BBTT Global Constants"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</PI_scalar>
	<constant_vector
		name = "Centre of curvature"
		gui_use_node_pos = "1"
		gui_node_pos = "-2000 1880 0"
		gui_group = "BBTT Segment Variables"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "451.153 0 -542.466"
		>
	</constant_vector>
	<constant_scalar
		name = "Curve end"
		gui_use_node_pos = "1"
		gui_node_pos = "-2180 1800 0"
		gui_group = "BBTT Segment Variables"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "25"
		>
	</constant_scalar>
	<sin_scalar
		name = "RADIAL SINE FUNCTION"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 1380 0"
		gui_group = "BBTT Segment sleepers"
		enable = "1"
		input_node = "Multiply scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</sin_scalar>
	<build_vector
		name = "PositionFloor"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 1980 0"
		gui_group = "BBTT Global Constants"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		x_input = "PositionX"
		y_input = "Zero"
		z_input = "Position Z"
		>
	</build_vector>
	<dot_product
		name = "Position dot centre"
		gui_use_node_pos = "1"
		gui_node_pos = "-2020 1540 0"
		gui_group = "BBTT Segment sleepers"
		enable = "1"
		input_node = "North"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Curve centre to position"
		>
	</dot_product>
	<arccos_scalar
		name = "Position bearing"
		gui_use_node_pos = "1"
		gui_node_pos = "-2020 1460 0"
		gui_group = "BBTT Segment sleepers"
		enable = "1"
		input_node = "Divide scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</arccos_scalar>
	<conditional_Boolean_scalar
		name = "Conditional Boolean scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2820 1720 0"
		gui_group = "Old sleeper length mask"
		enable = "1"
		input_node = "Boolean NOT scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "6"
		comparison_value = "Scalar to Boolean scalar 01"
		>
	</conditional_Boolean_scalar>
	<constant_scalar
		name = "Sleeper frequency"
		gui_use_node_pos = "1"
		gui_node_pos = "-2320 2060 0"
		gui_group = "BBTT Global track parameters"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1892.5"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 1420 0"
		gui_group = "BBTT Segment sleepers"
		enable = "1"
		input_node = "Sleeper frequency"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Position bearing"
		>
	</multiply_scalar>
	<constant_scalar
		name = "Sleeper length"
		gui_use_node_pos = "1"
		gui_node_pos = "-2320 2180 0"
		gui_group = "BBTT Global track parameters"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2.44"
		>
	</constant_scalar>
	<constant_scalar
		name = "Sleeper width"
		gui_use_node_pos = "1"
		gui_node_pos = "-2320 2140 0"
		gui_group = "BBTT Global track parameters"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.23"
		>
	</constant_scalar>
	<constant_scalar
		name = "Sleeper height"
		gui_use_node_pos = "1"
		gui_node_pos = "-2320 2100 0"
		gui_group = "BBTT Global track parameters"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.13"
		>
	</constant_scalar>
	<constant_scalar
		name = "Curve start"
		gui_use_node_pos = "1"
		gui_node_pos = "-2180 1840 0"
		gui_group = "BBTT Segment Variables"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "315"
		>
	</constant_scalar>
	<constant_scalar
		name = "Curve radius"
		gui_use_node_pos = "1"
		gui_node_pos = "-2140 2180 0"
		gui_group = "BBTT Global track parameters"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "500"
		>
	</constant_scalar>
	<subtract_vector
		name = "Subtract vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 2140 0"
		gui_group = "BBTT Global Constants"
		enable = "1"
		input_node = "Get position"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Centre of curvature"
		>
	</subtract_vector>
	<subtract_vector
		name = "Curve centre to position"
		gui_use_node_pos = "1"
		gui_node_pos = "-2000 1840 0"
		gui_group = "BBTT Segment Variables"
		enable = "1"
		input_node = "PositionFloor"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Centre of curvature"
		>
	</subtract_vector>
	<surface_layer
		name = "Sleepers"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 740 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.02500000037 0.02026999928 0.01542999968"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "0.08"
		displacement_function = "SLEEPER MASK WITH RAILS CUT OUT"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "SLEEPER MASK WITH RAILS CUT OUT"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<divide_scalar
		name = "Divide scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2020 1500 0"
		gui_group = "BBTT Segment sleepers"
		enable = "1"
		input_node = "Position dot centre"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Distance from curve centre"
		>
	</divide_scalar>
	<difference_scalar
		name = "Difference scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 1340 0"
		gui_group = "BBTT Segment sleepers"
		enable = "1"
		input_node = "RADIAL SINE FUNCTION"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Zero"
		>
	</difference_scalar>
	<colour_adjust_shader
		name = "SLEEPER WIDTH"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 1260 0"
		gui_group = "BBTT Segment sleepers"
		enable = "1"
		input_node = "Difference scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.9060999751 0.9060999751 0.9060999751"
		black_point_adjust = "0.9061"
		white_point = "0.9064999819 0.9064999819 0.9064999819"
		white_point_adjust = "0.9064999819"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<constant_scalar
		name = "half"
		gui_use_node_pos = "1"
		gui_node_pos = "-1500 2140 0"
		gui_group = "BBTT Global Constants"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.5"
		>
	</constant_scalar>
	<multiply_scalar
		name = "SLEEPER DISPLACEMENT"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 1200 0"
		gui_group = "BBTT Segment sleepers"
		enable = "1"
		input_node = "SLEEPER LENGTH"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "SLEEPER WIDTH"
		>
	</multiply_scalar>
	<cos_scalar
		name = "COSINE FROM CURVE CENTRE"
		gui_use_node_pos = "1"
		gui_node_pos = "-1880 1420 0"
		gui_group = "BBTT Segment sleepers"
		enable = "1"
		input_node = "Position bearing"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</cos_scalar>
	<multiply_scalar
		name = "Half sleeper length"
		gui_use_node_pos = "1"
		gui_node_pos = "-1700 2040 0"
		gui_group = "BBTT Global Constants"
		enable = "1"
		input_node = "Sleeper length"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "half"
		>
	</multiply_scalar>
	<subtract_scalar
		name = "Subtract scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2900 1920 0"
		gui_group = "Old sleeper length mask"
		enable = "1"
		input_node = "Curve radius"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Half sleeper length"
		>
	</subtract_scalar>
	<add_scalar
		name = "Add scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2720 1920 0"
		gui_group = "Old sleeper length mask"
		enable = "1"
		input_node = "Curve radius"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Half sleeper length"
		>
	</add_scalar>
	<scalar_to_Boolean_scalar
		name = "Scalar to Boolean scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2900 1860 0"
		gui_group = "Old sleeper length mask"
		enable = "1"
		input_node = "Distance from curve centre"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_threshold_value = "1"
		threshold_value = "Subtract scalar 01"
		>
	</scalar_to_Boolean_scalar>
	<scalar_to_Boolean_scalar
		name = "Scalar to Boolean scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2720 1860 0"
		gui_group = "Old sleeper length mask"
		enable = "1"
		input_node = "Distance from curve centre"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_threshold_value = "1"
		threshold_value = "Add scalar 01"
		>
	</scalar_to_Boolean_scalar>
	<boolean_NOT_scalar
		name = "Boolean NOT scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2900 1800 0"
		gui_group = "Old sleeper length mask"
		enable = "1"
		input_node = "Scalar to Boolean scalar 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</boolean_NOT_scalar>
	<constant_scalar
		name = "Max mask contour radius"
		gui_use_node_pos = "1"
		gui_node_pos = "-1960 2180 0"
		gui_group = "BBTT Global track parameters"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "100"
		>
	</constant_scalar>
	<divide_scalar
		name = "Outer mask gradient"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 1760 0"
		gui_group = "BBTT Segement terrain"
		enable = "1"
		input_node = "Subtract scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Max mask contour radius"
		>
	</divide_scalar>
	<add_scalar
		name = "Outer mask limit"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 1880 0"
		gui_group = "BBTT Segement terrain"
		enable = "1"
		input_node = "Curve radius"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Max mask contour radius"
		>
	</add_scalar>
	<subtract_scalar
		name = "Subtract scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 1820 0"
		gui_group = "BBTT Segement terrain"
		enable = "1"
		input_node = "Outer mask limit"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Distance from curve centre"
		>
	</subtract_scalar>
	<clamp_0_1_scalar
		name = "Clamp 0 1 scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 1700 0"
		gui_group = "BBTT Segement terrain"
		enable = "1"
		input_node = "Outer mask gradient"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</clamp_0_1_scalar>
	<clamp_0_1_scalar
		name = "Clamp 0 1 scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 1700 0"
		gui_group = "BBTT Segement terrain"
		enable = "1"
		input_node = "Outer mask gradient_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</clamp_0_1_scalar>
	<subtract_scalar
		name = "Subtract scalar 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 1820 0"
		gui_group = "BBTT Segement terrain"
		enable = "1"
		input_node = "Distance from curve centre"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Inner mask limit"
		>
	</subtract_scalar>
	<divide_scalar
		name = "Outer mask gradient_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 1760 0"
		gui_group = "BBTT Segement terrain"
		enable = "1"
		input_node = "Subtract scalar 02_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Max mask contour radius"
		>
	</divide_scalar>
	<subtract_scalar
		name = "Inner mask limit"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 1880 0"
		gui_group = "BBTT Segement terrain"
		enable = "1"
		input_node = "Curve radius"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Max mask contour radius"
		>
	</subtract_scalar>
	<multiply_scalar
		name = "RADIAL GRADIENT"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 1620 0"
		gui_group = "BBTT Segement terrain"
		enable = "1"
		input_node = "Clamp 0 1 scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Clamp 0 1 scalar 01_1"
		>
	</multiply_scalar>
	<surface_layer
		name = "Embankment"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1540 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Constant scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.15625 0.1231070235 0.1231070235"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "2"
		displacement_function = "EMBANKMENT DISPLACEMENT"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "EMBANKMENT EXTENT"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "EMBANKMENT DISPLACEMENT"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 1560 0"
		gui_group = "BBTT Segement terrain"
		enable = "1"
		input_node = "RADIAL GRADIENT"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.8500000238 0.8500000238 0.8500000238"
		black_point_adjust = "0.85"
		white_point = "0.9700000286 0.9700000286 0.9700000286"
		white_point_adjust = "0.9700000286"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<colour_adjust_shader
		name = "EMBANKMENT EXTENT"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 1500 0"
		gui_group = "BBTT Segement terrain"
		enable = "1"
		input_node = "EMBANKMENT DISPLACEMENT"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0 0 0"
		white_point_adjust = "0"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<colour_adjust_shader
		name = "TRACK BASE DISPLACEMENT"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 1560 0"
		gui_group = "BBTT Segement terrain"
		enable = "1"
		input_node = "RADIAL GRADIENT"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.9779999852 0.9779999852 0.9779999852"
		black_point_adjust = "0.9779999852"
		white_point = "0.9850000143 0.9850000143 0.9850000143"
		white_point_adjust = "0.9850000143"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<surface_layer
		name = "Gravel base"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1480 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Embankment"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.1112999991 0.1604000032 0.2119999975"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "0.2"
		displacement_function = "TRACK BASE DISPLACEMENT"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "TRACK BASE EXTENT"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "TRACK BASE EXTENT"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 1500 0"
		gui_group = "BBTT Segement terrain"
		enable = "1"
		input_node = "TRACK BASE DISPLACEMENT"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0 0 0"
		white_point_adjust = "0"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<colour_adjust_shader
		name = "SLEEPER MASK"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 1160 0"
		gui_group = ""
		enable = "1"
		input_node = "SLEEPER DISPLACEMENT"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0 0 0"
		white_point_adjust = "0"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<group
		name = "Old sleeper length mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-2810.992373 1837.084616 0"
		gui_group = ""
		gui_node_size = "477.3709889 322.7642696 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<surface_layer
		name = "Tracks"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 560 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Track merge"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<null_shader
		name = "to planet"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 240 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 05"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<colour_adjust_shader
		name = "RAIL MASK"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 1160 0"
		gui_group = "BBTT Segment rails"
		enable = "1"
		input_node = "RAIL DISPLACEMENT"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0 0 0"
		white_point_adjust = "0"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<surface_layer
		name = "Rails"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 660 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.08918999881 0.08690000325 0.1112999991"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "0.15"
		displacement_function = "RAIL DISPLACEMENT"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "RAIL MASK"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<subtract_scalar
		name = "Subtract scalar 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 1100 0"
		gui_group = ""
		enable = "1"
		input_node = "SLEEPER MASK"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "RAIL DISPLACEMENT"
		>
	</subtract_scalar>
	<merge_shader
		name = "Track merge"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 620 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Sleepers"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Rails"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<surface_layer
		name = "Surface layer 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 340 0"
		gui_group = ""
		enable = "0"
		input_node = "Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "1"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "SLEEPER LENGTH"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "BBTT Segment rails"
		gui_use_node_pos = "1"
		gui_node_pos = "-1379.992373 1160.084616 0"
		gui_group = ""
		gui_node_size = "448.8096294 537.2531205 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<constant_scalar
		name = "Constant scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1600 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 400 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.1000000015 0.1000000015 0.1000000015"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Merge shader 01"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<constant_vector
		name = "Track start position"
		gui_use_node_pos = "1"
		gui_node_pos = "-2140 2060 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "0 0 0"
		>
	</constant_vector>
	<constant_scalar
		name = "Segment end altitude"
		gui_use_node_pos = "1"
		gui_node_pos = "-2180 1880 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<clamp_0_scalar
		name = "SLEEPER MASK WITH RAILS CUT OUT"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 1040 0"
		gui_group = ""
		enable = "1"
		input_node = "Subtract scalar 06"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</clamp_0_scalar>
	<fake_stones_shader
		name = "Fake stones shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 600 0"
		gui_group = ""
		enable = "1"
		input_node = "Fake stones shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "7754"
		surface_shader = ""
		stone_scale = "0.12"
		stone_density = "0.8"
		vary_density = "1"
		density_variation = "0.35625"
		density_seed = "4412"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "0.5"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "0.0545900017 0.05637000129 0.06002999842"
		colour_variation = "1"
		variation_in_red = "0.2"
		variation_in_green = "0.2"
		variation_in_blue = "0.3"
		blend_by_shader = "1"
		blending_shader = "Null shader 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<fake_stones_shader
		name = "Fake stones shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 660 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Fake stones shader 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "7747"
		surface_shader = ""
		stone_scale = "0.12"
		stone_density = "0.9"
		vary_density = "1"
		density_variation = "0.35625"
		density_seed = "4421"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "0.5"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "0.0461499989 0.04943000153 0.0545900017"
		colour_variation = "1"
		variation_in_red = "0.2"
		variation_in_green = "0.2"
		variation_in_blue = "0.3"
		blend_by_shader = "1"
		blending_shader = "Null shader 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<fake_stones_shader
		name = "Fake stones shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 720 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "7768"
		surface_shader = ""
		stone_scale = "0.12"
		stone_density = "1"
		vary_density = "1"
		density_variation = "0.35625"
		density_seed = "1000"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "0.5"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "0.03847000003 0.0414500013 0.04298999906"
		colour_variation = "1"
		variation_in_red = "0.2"
		variation_in_green = "0.2"
		variation_in_blue = "0.3"
		blend_by_shader = "1"
		blending_shader = "Null shader 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<merge_shader
		name = "Merge shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 480 0"
		gui_group = ""
		enable = "1"
		input_node = "Tracks"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Fake stones shader 01"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<colour_adjust_shader
		name = "GRAVEL DISTRIBUTION"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 1100 0"
		gui_group = ""
		enable = "1"
		input_node = "RADIAL GRADIENT"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.9749999642 0.9749999642 0.9749999642"
		black_point_adjust = "0.9749999642"
		white_point = "0.9850000143 0.9850000143 0.9850000143"
		white_point_adjust = "0.9850000143"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<null_shader
		name = "Null shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 800 0"
		gui_group = ""
		enable = "1"
		input_node = "GRAVEL MASK"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<colour_adjust_shader
		name = "RAIL EDGE OUTER"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 1280 0"
		gui_group = "BBTT Segment rails"
		enable = "1"
		input_node = "RADIAL GRADIENT"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.991599977 0.991599977 0.991599977"
		black_point_adjust = "0.991599977"
		white_point = "0.9916999936 0.9916999936 0.9916999936"
		white_point_adjust = "0.9916999936"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<colour_adjust_shader
		name = "RAIL EDGE INNER"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 1340 0"
		gui_group = "BBTT Segment rails"
		enable = "1"
		input_node = "RADIAL GRADIENT"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.9930999875 0.9930999875 0.9930999875"
		black_point_adjust = "0.9930999875"
		white_point = "0.9932000041 0.9932000041 0.9932000041"
		white_point_adjust = "0.9932"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<subtract_scalar
		name = "RAIL DISPLACEMENT"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 1220 0"
		gui_group = "BBTT Segment rails"
		enable = "1"
		input_node = "RAIL EDGE OUTER"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "RAIL EDGE INNER"
		>
	</subtract_scalar>
	<subtract_scalar
		name = "GRAVEL MASK"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 1060 0"
		gui_group = ""
		enable = "1"
		input_node = "GRAVEL DISTRIBUTION"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "RAIL DISPLACEMENT"
		>
	</subtract_scalar>
	<surface_layer
		name = "Surface layer 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 800 0"
		gui_group = ""
		enable = "0"
		input_node = "Surface layer 04"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.06772000343 0.06575000286 0.09869000316"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "RAIL DISPLACEMENT"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Surface layer 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 860 0"
		gui_group = ""
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.6054999828 0.5860000253 0.2673999965"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "EMBANKMENT DISPLACEMENT"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 920 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "43085"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal terrain 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 1480 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "61558"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "0.01"
		noise_octaves = "24"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "0"
		displacement_amplitude = "360"
		displacement_offset = "-190"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<merge_shader
		name = "Merge shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 1300 0"
		gui_group = ""
		enable = "1"
		input_node = "Fractal terrain 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Gravel base"
		mix_to_A = "0.5"
		mix_controller = "EMBANKMENT DISPLACEMENT"
		choose_by_altitude = "0"
		merge_colour = "0"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<difference_scalar
		name = "Difference scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-2300 1540 0"
		gui_group = "BBTT Segment sleepers"
		enable = "1"
		input_node = "Curve radius"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Distance from curve centre"
		>
	</difference_scalar>
	<divide_scalar
		name = "Divide scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-2300 1500 0"
		gui_group = "BBTT Segment sleepers"
		enable = "1"
		input_node = "Difference scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Half sleeper length"
		>
	</divide_scalar>
	<colour_adjust_shader
		name = "SLEEPER LENGTH"
		gui_use_node_pos = "1"
		gui_node_pos = "-2300 1380 0"
		gui_group = "BBTT Segment sleepers"
		enable = "1"
		input_node = "Clamp 0 1 scalar 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "1 1 1"
		black_point_adjust = "1"
		white_point = "0.9800000191 0.9800000191 0.9800000191"
		white_point_adjust = "0.98"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<clamp_0_1_scalar
		name = "Clamp 0 1 scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-2300 1440 0"
		gui_group = "BBTT Segment sleepers"
		enable = "1"
		input_node = "Divide scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</clamp_0_1_scalar>
	<group
		name = "BBTT Segment sleepers"
		gui_use_node_pos = "1"
		gui_node_pos = "-2084.992373 1329.084616 0"
		gui_group = "BBTT curve"
		gui_node_size = "649.7676064 656.6092219 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "BBTT Segment Variables"
		gui_use_node_pos = "1"
		gui_node_pos = "-2156.992373 1813.084616 0"
		gui_group = "BBTT curve"
		gui_node_size = "527.7412236 244.4013903 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
</terragen>
