<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 3"
	written_by_version = "3.1.02.0"
	author = ""
	comments = ""
	current_frame = "4"
	start_frame = "1"
	end_frame = "10"
	gui_network_view_position = "733.7428254 506.0076095 0"
	gui_network_view_size = "1450 501 0"
	gui_network_view_zoom = "0.4857940669"
	>
	<custom>
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</preview>	</custom>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "103.864224 49.85549198 -305.8268609"
		rotation = "-12.90520266 -27.51005069 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "4.999999999"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "500"
		lock_aspect_ratio = "1"
		image_height = "333"
		image_aspect_ratio = "1.5"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		motion_blur = "0"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.2830817997"
		crop_right = "0.5477385521"
		crop_bottom = "0.1532662064"
		crop_top = "0.6482409835"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "1000"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "D:\tmp\temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "D:\tmp\temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "0"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "5"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Surfen\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "300"
		elevation = "25"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "0"
		shadows_of_surfaces = "0"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -220 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -100 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Base colours"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 -120 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 280 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1125930452"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.3000000119 0.3000000119 0.3000000119"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<simple_shape_shader
		name = "Simple shape shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 860 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "0 -14.66287074 0"
		size = "10000 10000"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "90"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 800 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "119"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "0.107881116"
		noise_octaves = "20"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2000"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<fractal_warp_shader
		name = "Fractal warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 720 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "1000"
		warp_amount = "0.25"
		variation = "1.5"
		roughness = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</fractal_warp_shader>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 560 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Simple shape shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-9 -201 0"
		gui_group = ""
		gui_node_size = "240 380 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 720 0"
		gui_group = ""
		gui_node_size = "640 440 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 280 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water (You may use this group only)"
		gui_use_node_pos = "1"
		gui_node_pos = "289.3509125 719.2392751 0"
		gui_group = "Ice Complex"
		gui_node_size = "1256.625753 569.4806329 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "-361 -109 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<simple_shape_shader
		name = "Simple shape shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 700 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal warp shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "0"
		position = "10.48811192 -43.7322647 114.0623158"
		size = "1000 1000"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "0"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "0"
		colour_edge_width = "50"
		colour_edge_units = "0"
		colour_position_key = "0"
		apply_displacement = "1"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "-300"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "50"
		displacement_edge_units = "1"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "840 140 0"
		gui_group = "Ice Complex"
		enable = "1"
		handle_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		water_level = "-24.97283081"
		centre = "0 -24.97283081 0"
		max_radius = "10000"
		rotate = "0 0 0"
		import_motion_filename = ""
		planet = "Planet 01"
		surface_shader = "Surface layer 03"
		displacement_tolerance = "0.5"
		>
	</lake>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 860 0"
		gui_group = "Decay tint"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.02"
		wave_scale = "10"
		smallest_scale = "0.1"
		wind_patch_effect = "1"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "0.75"
		decay_distance = "500"
		decay_tint = "0.6592000127 0.9240000248 1"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "1617"
		>
	</water_shader>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-140 780 0"
		gui_group = "Decay tint"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Water shader 01"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Fractal breakup 01"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "100 880 0"
		gui_group = "Decay tint"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "2798"
		feature_scale = "10"
		lead-in_scale = "500"
		smallest_scale = "19.96147494"
		noise_octaves = "6"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.2"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<water_shader
		name = "Water shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "140 800 0"
		gui_group = "Decay tint"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.02"
		wave_scale = "10"
		smallest_scale = "0.1"
		wind_patch_effect = "1"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "0.75"
		decay_distance = "500"
		decay_tint = "0.4647000134 0.9075000286 1"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "1617"
		>
	</water_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "360 820 0"
		gui_group = "Decay tint"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "61344"
		feature_scale = "10"
		lead-in_scale = "500"
		smallest_scale = "38.32603188"
		noise_octaves = "5"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.2"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "80 720 0"
		gui_group = "Decay tint"
		enable = "1"
		input_node = "Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Water shader 01_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Fractal breakup 01_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<water_shader
		name = "Water shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "340 740 0"
		gui_group = "Decay tint"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.02"
		wave_scale = "10"
		smallest_scale = "0.1"
		wind_patch_effect = "1"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "0.75"
		decay_distance = "300"
		decay_tint = "4 4 4"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "1617"
		>
	</water_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "540 780 0"
		gui_group = "Decay tint"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "62856"
		feature_scale = "10"
		lead-in_scale = "500"
		smallest_scale = "5.41489663"
		noise_octaves = "8"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.7062500119 0.7062500119 0.7062500119"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.43125"
		colour_offset = "-0.375"
		colour_roughness = "2.9375"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "0"
		variation_method = "0"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "280 660 0"
		gui_group = "Decay tint"
		enable = "1"
		input_node = "Surface layer 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Water shader 01_1_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Fractal breakup 01_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<sphere
		name = "Sphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -160 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		sorting_bias = "0"
		centre = "-24.85860007 -64.85830258 22.7881"
		radius = "1"
		rotate = "0 0 0"
		scale = "80 40 80"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		import_motion_filename = ""
		heading = "272.9849248"
		elevation = "17.05645159"
		distance = "457.751041"
		surface_shader = "Default shader 01"
		displacement_tolerance = "1"
		>
		<default_shader
			name = "Default shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0 0 0"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
	</sphere>
	<water_shader
		name = "Water shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "480 660 0"
		gui_group = "Decay tint"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.02"
		wave_scale = "10"
		smallest_scale = "0.1"
		wind_patch_effect = "1"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "1"
		decay_distance = "550"
		decay_tint = "0.4878000021 0.7667000294 1"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "1617"
		>
	</water_shader>
	<surface_layer
		name = "Surface layer 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "400 580 0"
		gui_group = "Decay tint"
		enable = "1"
		input_node = "Surface layer 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Water shader 01_1_1_1"
		coverage = "0.5"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "1.4875"
		invert_breakup = "1"
		only_breakup_colour = "0"
		blend_by_shader = "1"
		blending_shader = "Fractal breakup 01_1_1_1"
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "760 780 0"
		gui_group = "Mask black dots"
		enable = "1"
		input_node = "Fractal breakup 01_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "62856"
		feature_scale = "10"
		lead-in_scale = "500"
		smallest_scale = "5.41489663"
		noise_octaves = "8"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.7062500119 0.7062500119 0.7062500119"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.43125"
		colour_offset = "-0.375"
		colour_roughness = "2.9375"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "0"
		variation_method = "0"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "780 840 0"
		gui_group = "Mask black dots"
		enable = "1"
		input_node = "Fractal breakup 01_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "61344"
		feature_scale = "10"
		lead-in_scale = "500"
		smallest_scale = "38.32603188"
		noise_octaves = "5"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.2"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "760 900 0"
		gui_group = "Mask black dots"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "2798"
		feature_scale = "10"
		lead-in_scale = "500"
		smallest_scale = "19.96147494"
		noise_octaves = "6"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.2"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<water_shader
		name = "Water shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "520 520 0"
		gui_group = "Water (You may use this group only)"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.02"
		wave_scale = "10"
		smallest_scale = "0.1"
		wind_patch_effect = "1"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "0.75"
		decay_distance = "500"
		decay_tint = "0.75 1 0.5"
		volume_1_density = "2.37656"
		volume_1_colour = "0.2427999973 0.399300009 0.4995000064"
		volume_1_density_function = "Fractal breakup 01_1_1_1"
		volume_1_colour_function = ""
		seed = "35229"
		>
	</water_shader>
	<merge_shader
		name = "Merge shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "360 460 0"
		gui_group = "Water (You may use this group only)"
		enable = "1"
		input_node = "Surface layer 01_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		shader_A = "Water shader 02"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "1"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<group
		name = "Mask black dots"
		gui_use_node_pos = "1"
		gui_node_pos = "768.2339416 838.0584854 0"
		gui_group = "Water (You may use this group only)"
		gui_node_size = "260 220 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Decay tint"
		gui_use_node_pos = "1"
		gui_node_pos = "154.2339416 729.0584854 0"
		gui_group = "Water (You may use this group only)"
		gui_node_size = "929.663274 400 1"
		gui_node_colour = "0.4995000064 0.4762000144 0.005028000101"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "1720 640 0"
		gui_group = "Water_1 (You may use this group only)"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "62406"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1360 660 0"
		gui_group = "Water_1 (You may use this group only)"
		enable = "1"
		input_node = "Default shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Water shader 01_1_1_1_1"
		coverage = "0.75625"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01_1_1_1_1_1_1"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1720 800 0"
		gui_group = "Water_1 (You may use this group only)"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "1792"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<water_shader
		name = "Water shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1360 780 0"
		gui_group = "Ice"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0"
		wave_scale = "0"
		smallest_scale = "0"
		wind_patch_effect = "0"
		wind_patch_size = "0"
		wind_patch_sharpness = "0"
		master_reflectivity = "0"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "1"
		decay_distance = "500"
		decay_tint = "0.4878000021 1 1"
		volume_1_density = "10"
		volume_1_colour = "1 1 1"
		volume_1_density_function = "Volume Density v3 01"
		volume_1_colour_function = "Colour funktion v3 01"
		seed = "19421"
		>
	</water_shader>
	<power_fractal_shader_v3
		name = "Colour funktion v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1500 880 0"
		gui_group = "Ice"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "32447"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.5626999736 0.8625000119 0.8258000016"
		apply_low_colour = "1"
		low_colour = "0.6524000168 1 0.949000001"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Volume Density v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1320 880 0"
		gui_group = "Ice"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "7672"
		feature_scale = "10"
		lead-in_scale = "1000"
		smallest_scale = "0.4150630017"
		noise_octaves = "13"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.36875"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<default_shader
		name = "Default shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1140 720 0"
		gui_group = "Water_1 (You may use this group only)"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "1 1 1"
		colour_image = ""
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "1 1 1"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_image = ""
		displacement_function = "Displace Ice Power fractal shader v3 01"
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<power_fractal_shader_v3
		name = "Displace Ice Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1120 820 0"
		gui_group = "Water_1 (You may use this group only)"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "39276"
		feature_scale = "5"
		lead-in_scale = "50"
		smallest_scale = "3.992294987"
		noise_octaves = "5"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.5625"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Ice"
		gui_use_node_pos = "1"
		gui_node_pos = "1415.233942 819.2924271 0"
		gui_group = "Water_1 (You may use this group only)"
		gui_node_size = "420 200 1"
		gui_node_colour = "0 0.4647000134 0.4995000064"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<distribution_shader_v4
		name = "Distribution shader v4 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1360 560 0"
		gui_group = "Water_1 (You may use this group only)"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = "Reflective shader 01"
		coverage = "0.6"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "Fractal breakup 02"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<reflective_shader
		name = "Reflective shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1420 620 0"
		gui_group = "Water_1 (You may use this group only)"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "1 1 1"
		reflection_tint = "1 1 1"
		transparency = "0 0 0"
		index_of_refraction = "1.33"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "1"
		specular_roughness = "0.1"
		specular_tweak = "0.5"
		ray_traced_reflections = "1"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<group
		name = "Water_1 (You may use this group only)"
		gui_use_node_pos = "1"
		gui_node_pos = "1406.233942 724.2924271 0"
		gui_group = "Ice Complex"
		gui_node_size = "876.8771551 512.4065438 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<merge_shader
		name = "Merge shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "620 380 0"
		gui_group = "change merge mode for different ICE"
		enable = "1"
		input_node = "Merge shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Distribution shader v4 01"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "1"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<default_shader
		name = "Default shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "960 360 0"
		gui_group = "illumiation (You may turn this off)"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0 0 0"
		colour_image = ""
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0.3021000028 1 0.940599978"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<surface_layer
		name = "Surface layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "940 300 0"
		gui_group = "illumiation (You may turn this off)"
		enable = "1"
		input_node = "Merge shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Default shader 02"
		coverage = "0.75"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 01"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<water_shader
		name = "Blue Water shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "240 280 0"
		gui_group = "Blue water (You may turn this off)"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.01"
		wave_scale = "5"
		smallest_scale = "0.1"
		wind_patch_effect = "0"
		wind_patch_size = "0"
		wind_patch_sharpness = "0"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "0.75"
		decay_distance = "10"
		decay_tint = "0.75 1 0.5"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "3063"
		>
	</water_shader>
	<group
		name = "illumiation (You may turn this off)"
		gui_use_node_pos = "1"
		gui_node_pos = "954 312 0"
		gui_group = "Ice Complex"
		gui_node_size = "400 160 0"
		gui_node_colour = "0.05637000129 0.4995000064 0.1332000047"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<merge_shader
		name = "Merge shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "460 220 0"
		gui_group = "Blue water (You may turn this off)"
		enable = "1"
		input_node = "Blue Water shader 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Surface layer 02"
		mix_to_A = "0.4"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "4"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<group
		name = "Ice Complex"
		gui_use_node_pos = "1"
		gui_node_pos = "754 574 0"
		gui_group = ""
		gui_node_size = "2290.808741 951.228909 0"
		gui_node_colour = "0.03288000077 0.03994999826 1"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Blue water (You may turn this off)"
		gui_use_node_pos = "1"
		gui_node_pos = "334.1212499 248.8686836 0"
		gui_group = "Ice Complex"
		gui_node_size = "460 136.7718063 0"
		gui_node_colour = "0.1247000024 0 0.4995000064"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<surface_layer
		name = "Surface layer 03"
		gui_use_node_pos = "1"
		gui_node_pos = "500 140 0"
		gui_group = "Ice Complex"
		enable = "1"
		input_node = "Blue Water shader 03"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Merge shader 03"
		coverage = "0.8"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "700 200 0"
		gui_group = "Ice Complex"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		seed = "10043"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1125930452"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.4"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "change merge mode for different ICE"
		gui_use_node_pos = "1"
		gui_node_pos = "519.1239224 380 0"
		gui_group = "Ice Complex"
		gui_node_size = "441.7521552 100 0"
		gui_node_colour = "0.4995000064 0.004559999797 0.004116000142"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
</terragen>
