<terragen
	name = "_1"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 3"
	written_by_version = "3.1.02.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "62.06057752 1712.362453 0"
	gui_network_view_size = "780 671 0"
	gui_network_view_zoom = "0.3268403822"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "46.80474289 6.318702455 -36.15545004"
		rotation = "-14.22302322 -12.80933192 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "4.999999995"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1200"
		lock_aspect_ratio = "0"
		image_height = "600"
		image_aspect_ratio = "2"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.96"
		anti-aliasing = "2"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.01616628096"
		crop_right = "0.5600463152"
		crop_bottom = "0"
		crop_top = "0.7551962733"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "C:\Documents and Settings\lavenel-cp\Mes documents\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Documents and Settings\lavenel-cp\Mes documents\temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "1"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Documents and Settings\lavenel-cp\Mes documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			>
		</render_GI_settings>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "2"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.15"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "90"
		elevation = "12"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Base colours"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 220 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "0.75"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 220 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1125930452"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.8831999898 0.7968999743 0.3889000118"
		apply_low_colour = "1"
		low_colour = "1 0.8277000189 0.2158000022"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<simple_shape_shader
		name = "Simple shape shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 800 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "0 0 0"
		size = "10000 10000"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "90"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 740 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "119"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "0.107881116"
		noise_octaves = "20"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2000"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<fractal_warp_shader
		name = "Fractal warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 620 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		scale = "1000"
		warp_amount = "0.25"
		variation = "1.5"
		roughness = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</fractal_warp_shader>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 500 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Displacement shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "0"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 660 0"
		gui_group = ""
		gui_node_size = "640 440 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 220 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "901 284 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 230 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<get_position
		name = "Get position 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 2600 0"
		gui_group = "Pattern"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<modulo_scalar
		name = "Modulo scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 2180 0"
		gui_group = "Pattern"
		enable = "1"
		input_node = "Add perturb"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		input_2 = "Add scalar 01"
		>
	</modulo_scalar>
	<constant_scalar
		name = "Basic modulo value"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 2300 0"
		gui_group = "Pattern"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<group
		name = "Pattern"
		gui_use_node_pos = "1"
		gui_node_pos = "-477 2157.484273 0"
		gui_group = ""
		gui_node_size = "621.269227 1004.876073 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Global variables"
		gui_use_node_pos = "1"
		gui_node_pos = "211.454126 2381.096362 0"
		gui_group = ""
		gui_node_size = "661.8314972 453.0243349 1"
		gui_node_colour = "0.8199999928 0.1088000014 0.1088000014"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<constant_scalar
		name = "P (profile)"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 2340 0"
		gui_group = "Global variables"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<note
		name = "P (profile) values"
		gui_use_node_pos = "1"
		gui_node_pos = "200 2340 0"
		gui_group = "Global variables"
		gui_node_size = "220.6959904 80.73535917 1"
		gui_note_text = "P = 0 for sand dome profile&#xD;&#xA;P = 1 for dune profile"
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<constant_scalar
		name = "Xm"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 2200 0"
		gui_group = "Global variables"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.72"
		>
	</constant_scalar>
	<note
		name = "Xm (avalanche point) values"
		gui_use_node_pos = "1"
		gui_node_pos = "200 2220 0"
		gui_group = "Global variables"
		gui_node_size = "220.7126232 69.70449653 1"
		gui_note_text = "Xm between 0.5 and 0.95"
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<subtract_scalar
		name = "Subtract scalar (X - s)"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1540 0"
		gui_group = "Dune profile core"
		enable = "1"
		input_node = "Clamp 0 1 scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "s (side) cond. shader"
		>
	</subtract_scalar>
	<conditional_scalar
		name = "s (side) cond. shader"
		gui_use_node_pos = "1"
		gui_node_pos = "100 1600 0"
		gui_group = "Dune profile core"
		enable = "1"
		input_node = "Clamp 0 1 scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "5"
		comparison_value = "Xm"
		if_result = "s = 0"
		else_result = "s = 1"
		>
	</conditional_scalar>
	<constant_scalar
		name = "s = 0"
		gui_use_node_pos = "1"
		gui_node_pos = "320 1720 0"
		gui_group = "Dune profile core"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<constant_scalar
		name = "s = 1"
		gui_use_node_pos = "1"
		gui_node_pos = "320 1660 0"
		gui_group = "Dune profile core"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<subtract_scalar
		name = "Subtract scalar (Xm - s)"
		gui_use_node_pos = "1"
		gui_node_pos = "200 1540 0"
		gui_group = "Dune profile core"
		enable = "1"
		input_node = "Xm"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "s (side) cond. shader"
		>
	</subtract_scalar>
	<divide_scalar
		name = "Divide scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "100 1480 0"
		gui_group = "Dune profile core"
		enable = "1"
		input_node = "Subtract scalar (X - s)"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Subtract scalar (Xm - s)"
		>
	</divide_scalar>
	<multiply_scalar
		name = "Multiply scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "100 1360 0"
		gui_group = "Dune profile core"
		enable = "1"
		input_node = "Divide scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "PI"
		>
	</multiply_scalar>
	<PI_scalar
		name = "PI"
		gui_use_node_pos = "1"
		gui_node_pos = "200 1420 0"
		gui_group = "Dune profile core"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</PI_scalar>
	<multiply_scalar
		name = "Multiply (p.s)"
		gui_use_node_pos = "1"
		gui_node_pos = "400 1540 0"
		gui_group = "Dune profile core"
		enable = "1"
		input_node = "s (side) cond. shader"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "P (profile)"
		>
	</multiply_scalar>
	<add_scalar
		name = "Add (p.s + 1)"
		gui_use_node_pos = "1"
		gui_node_pos = "400 1420 0"
		gui_group = "Dune profile core"
		enable = "1"
		input_node = "s = 1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply (p.s)"
		>
	</add_scalar>
	<divide_scalar
		name = "Divide scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "100 1300 0"
		gui_group = "Dune profile core"
		enable = "1"
		input_node = "Multiply scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Add (p.s + 1)"
		>
	</divide_scalar>
	<sin_scalar
		name = "Sin scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "100 1180 0"
		gui_group = "Dune profile core"
		enable = "1"
		input_node = "Divide scalar 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</sin_scalar>
	<square_scalar
		name = "Square scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "100 1120 0"
		gui_group = "Dune profile core"
		enable = "1"
		input_node = "Sin scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</square_scalar>
	<add_colour
		name = "Add colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 2420 0"
		gui_group = "Pattern"
		enable = "1"
		input_node = "Perturbation 01a"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Perturbation 01b"
		>
	</add_colour>
	<multiply_scalar
		name = "Multiply scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "100 1060 0"
		gui_group = "Dune profile core"
		enable = "1"
		input_node = "Square scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Add (p.s + 1)"
		>
	</multiply_scalar>
	<divide_scalar
		name = "Divide scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "100 1240 0"
		gui_group = "Dune profile core"
		enable = "1"
		input_node = "Divide scalar 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		input_2 = "Constant1 = 2"
		>
	</divide_scalar>
	<constant_scalar
		name = "Constant1 = 2"
		gui_use_node_pos = "1"
		gui_node_pos = "300 1300 0"
		gui_group = "Dune profile core"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2"
		>
	</constant_scalar>
	<group
		name = "Dune profile core"
		gui_use_node_pos = "1"
		gui_node_pos = "195.839056 1338.981915 0"
		gui_group = ""
		gui_node_size = "624.7430841 880.830265 1"
		gui_node_colour = "0.5605000257 0.4995000064 0.007155000232"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<displacement_shader
		name = "Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "100 860 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		function = "Multiply by size var."
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<x_to_scalar
		name = "X to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 2480 0"
		gui_group = "Pattern"
		enable = "1"
		input_node = "Rotate y vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<rotate_y_vector
		name = "Rotate y vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 2540 0"
		gui_group = "Pattern"
		enable = "1"
		input_node = "Get position 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		angle_about_y = "20"
		>
	</rotate_y_vector>
	<constant_scalar
		name = "L (Max size)"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 2420 0"
		gui_group = "Global variables"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "100"
		>
	</constant_scalar>
	<divide_scalar
		name = "Divide scalar 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 2360 0"
		gui_group = "Pattern"
		enable = "1"
		input_node = "Add shift"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		input_2 = "L (Max size)"
		>
	</divide_scalar>
	<clamp_0_1_scalar
		name = "Clamp 0 1 scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 1700 0"
		gui_group = "Pattern"
		enable = "1"
		input_node = "Divide scalar 07"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		>
	</clamp_0_1_scalar>
	<divide_scalar
		name = "Divide scalar 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 2300 0"
		gui_group = "Pattern"
		enable = "1"
		input_node = "Gap"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "L (Max size)"
		>
	</divide_scalar>
	<add_scalar
		name = "Add perturb"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 2300 0"
		gui_group = "Pattern"
		enable = "1"
		input_node = "Divide scalar 04"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Transform input shader 01"
		>
	</add_scalar>
	<add_scalar
		name = "Add shift"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 2420 0"
		gui_group = "Pattern"
		enable = "1"
		input_node = "X to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Shift"
		>
	</add_scalar>
	<constant_scalar
		name = "Shift"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 2540 0"
		gui_group = "Global variables"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<add_scalar
		name = "Add scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 2240 0"
		gui_group = "Pattern"
		enable = "1"
		input_node = "Basic modulo value"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Divide scalar 05"
		>
	</add_scalar>
	<power_fractal_shader_v3
		name = "Perturbation 01a"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 2480 0"
		gui_group = "Pattern"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		seed = "20385"
		feature_scale = "100"
		lead-in_scale = "100"
		smallest_scale = "100"
		noise_octaves = "2"
		noise_stretch_XYZ = "10 1 1"
		apply_high_colour = "1"
		high_colour = "0.8999999762 0.8999999762 0.8999999762"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.75"
		colour_offset = "-0.5"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "0.1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<constant_scalar
		name = "Gap"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 2480 0"
		gui_group = "Global variables"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<tan_scalar
		name = "Tan scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "880 1380 0"
		gui_group = "Max height calculation"
		enable = "1"
		input_node = "Degrees to radians scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</tan_scalar>
	<subtract_scalar
		name = "Subtract scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "680 1380 0"
		gui_group = "Max height calculation"
		enable = "1"
		input_node = "Constant2 = 1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Xm"
		>
	</subtract_scalar>
	<constant_scalar
		name = "Constant2 = 1"
		gui_use_node_pos = "1"
		gui_node_pos = "680 1440 0"
		gui_group = "Max height calculation"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "780 1320 0"
		gui_group = "Max height calculation"
		enable = "1"
		input_node = "Subtract scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Tan scalar 01"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar 04"
		gui_use_node_pos = "1"
		gui_node_pos = "780 1260 0"
		gui_group = "Max height calculation"
		enable = "1"
		input_node = "Multiply scalar 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "L (Max size)"
		>
	</multiply_scalar>
	<divide_scalar
		name = "Divide scalar 06"
		gui_use_node_pos = "1"
		gui_node_pos = "780 1140 0"
		gui_group = "Max height calculation"
		enable = "1"
		input_node = "Multiply scalar 05"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "PI_1"
		>
	</divide_scalar>
	<multiply_scalar
		name = "Multiply scalar 05"
		gui_use_node_pos = "1"
		gui_node_pos = "780 1200 0"
		gui_group = "Max height calculation"
		enable = "1"
		input_node = "Multiply scalar 04"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant2 = 2"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply by height"
		gui_use_node_pos = "1"
		gui_node_pos = "100 1000 0"
		gui_group = "Dune profile core"
		enable = "1"
		input_node = "Multiply scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Divide scalar 06"
		>
	</multiply_scalar>
	<PI_scalar
		name = "PI_1"
		gui_use_node_pos = "1"
		gui_node_pos = "980 1200 0"
		gui_group = "Max height calculation"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</PI_scalar>
	<constant_scalar
		name = "Constant2 = 2"
		gui_use_node_pos = "1"
		gui_node_pos = "980 1260 0"
		gui_group = "Max height calculation"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2"
		>
	</constant_scalar>
	<group
		name = "Max height calculation"
		gui_use_node_pos = "1"
		gui_node_pos = "814.27063 1290.727063 0"
		gui_group = ""
		gui_node_size = "520.5234284 423.260704 1"
		gui_node_colour = "0.4878000021 0.1733999997 0.08690000325"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<constant_scalar
		name = "Angle of repose (degrees)"
		gui_use_node_pos = "1"
		gui_node_pos = "420 2200 0"
		gui_group = "Global variables"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "34"
		>
	</constant_scalar>
	<degrees_to_radians_scalar
		name = "Degrees to radians scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "880 1440 0"
		gui_group = "Max height calculation"
		enable = "1"
		input_node = "Angle of repose (degrees)"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</degrees_to_radians_scalar>
	<power_fractal_shader_v3
		name = "Perturbation 02 (d)"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 2080 0"
		gui_group = "Size variation"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		seed = "51077"
		feature_scale = "50"
		lead-in_scale = "100"
		smallest_scale = "50"
		noise_octaves = "2"
		noise_stretch_XYZ = "5 1 1"
		apply_high_colour = "1"
		high_colour = "0.5 0.5 0.5"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0.25"
		colour_roughness = "2.5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "0.1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Size variation"
		gui_use_node_pos = "1"
		gui_node_pos = "-471.3067795 1942.881442 0"
		gui_group = "Pattern"
		gui_node_size = "505.6303219 388.3295431 1"
		gui_node_colour = "0.1062000021 0.07383000106 0.4878000021"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<subtract_scalar
		name = "Subtract scalar 02 (X-d)"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 1960 0"
		gui_group = "Size variation"
		enable = "1"
		input_node = "Modulo scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Transform input shader 02"
		>
	</subtract_scalar>
	<constant_scalar
		name = "Constant3 = 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 1900 0"
		gui_group = "Size variation"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<subtract_scalar
		name = "Subtract scalar 03 (1-2d)"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 1840 0"
		gui_group = "Size variation"
		enable = "1"
		input_node = "Constant3 = 1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 06"
		>
	</subtract_scalar>
	<multiply_scalar
		name = "Multiply scalar 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 1960 0"
		gui_group = "Size variation"
		enable = "1"
		input_node = "Transform input shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant3 = 2"
		>
	</multiply_scalar>
	<constant_scalar
		name = "Constant3 = 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 2020 0"
		gui_group = "Size variation"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2"
		>
	</constant_scalar>
	<divide_scalar
		name = "Divide scalar 07"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 1780 0"
		gui_group = "Size variation"
		enable = "1"
		input_node = "Subtract scalar 02 (X-d)"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Subtract scalar 03 (1-2d)"
		>
	</divide_scalar>
	<multiply_scalar
		name = "Multiply by size var."
		gui_use_node_pos = "1"
		gui_node_pos = "100 940 0"
		gui_group = "Dune profile core"
		enable = "1"
		input_node = "Subtract scalar 03 (1-2d)"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply by height"
		>
	</multiply_scalar>
	<transform_input_shader
		name = "Transform input shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 2360 0"
		gui_group = "Pattern"
		enable = "1"
		input_node = "Add colour 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "1"
		rotate_by = "0 -20 0"
		scale = "0"
		scale_by = "1 1 1"
		>
	</transform_input_shader>
	<transform_input_shader
		name = "Transform input shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 2020 0"
		gui_group = "Size variation"
		enable = "1"
		input_node = "Perturbation 02 (d)"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		use_world_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "1"
		rotate_by = "0 -20 0"
		scale = "0"
		scale_by = "1 1 1"
		>
	</transform_input_shader>
	<power_fractal_shader_v3
		name = "Perturbation 01b"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 2480 0"
		gui_group = "Pattern"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		seed = "16194"
		feature_scale = "10"
		lead-in_scale = "10"
		smallest_scale = "10"
		noise_octaves = "2"
		noise_stretch_XYZ = "10 1 1"
		apply_high_colour = "1"
		high_colour = "0.1000000015 0.1000000015 0.1000000015"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.75"
		colour_offset = "-0.5"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "0.1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
</terragen>
