<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 3"
	written_by_version = "3.1.02.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-845.6823333 4812.066917 0"
	gui_network_view_size = "1450 475 0"
	gui_network_view_zoom = "0.314022693"
	>
	<null
		name = "Null 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1920 3180 0"
		gui_group = ""
		enable = "1"
		position = "26.78547693 -33.09878517 -674.039463"
		rotation = "0 0 0"
		import_motion_filename = ""
		heading = "180.1820375"
		elevation = "1.747119034"
		distance = "1028.626207"
		>
	</null>
	<render
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		gui_use_node_pos = "1"
		gui_node_pos = "120 4560 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "640"
		lock_aspect_ratio = "1"
		image_height = "373"
		image_aspect_ratio = "1.713947991"
		pixel_aspect_ratio = "1"
		camera = "Render Camera_1"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "1"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "1"
		motion_blur = "0"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "3"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.5581083298"
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		pixel_filter = "4"
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		lock_subdiv_to_frame = "0"
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		ray_trace_everything = "0"
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		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = "Render layer 01"
		output_image_filename = "D:\TG3\output\temp.%04d.exr"
		extra_output_images = "1"
		extra_output_image_filename = "D:\TG3\output\Untitled%04d.exr"
		create_subfolders = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "1"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "3"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "E:\ZLAIN\My Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "2"
			GISD_bounce_weight = "2"
			GISD_radius = "24"
			GISD_falloff = "0"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "1"
			customise_sampling = "1"
			first_sampling_level = "1"
			pixel_noise_threshold = "0.04285714286"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "120 4500 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "512"
		lock_aspect_ratio = "0"
		image_height = "512"
		image_aspect_ratio = "1"
		pixel_aspect_ratio = "1"
		camera = "Render Camera_1"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.65"
		anti-aliasing = "4"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "1"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0.5574908257"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "5"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "/Users/frank/Documents/temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "/Users/frank/Documents/temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "1"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "/Users/frank/Documents/gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "0"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			anti-aliasing = "4"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.075"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "360 3200 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "4.28915"
		ambient_colour_on_surfaces = "0.5280599594 0.6499999762 0.8125"
		ambient_strength_in_atmosphere = "0.0210221"
		ambient_colour_in_atmosphere = "0.4144660532 0.5099999905 0.6374999881"
		global_strength_on_surfaces = "4.89087"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "0.0385156"
		global_tint_in_atmosphere = "0.875 0.875 0.875"
		strength_on_surfaces = "4.89087"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "0.0385156"
		colour_in_atmosphere = "0.875 0.875 0.875"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "360 3140 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "6.438573083"
		elevation = "4.478582987"
		colour = "1 1 1"
		strength = "7"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "1.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 3980 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 3180 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Slopes"
		atmosphere_shader = "Cumulus layer 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "700 4020 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "0.705664"
		haze_horizon_colour = "0.243750006 0.243750006 0.243750006"
		bluesky_density = "1.59271"
		bluesky_horizon_colour = "0.0641040355 0.102165997 0.128208071"
		bluesky_additive = "0.2041982757"
		bluesky_additive_colour = "0.05000000075 0.270938009 1"
		redsky_decay = "1.59271"
		haze_exp_height = "7250"
		bluesky_exp_height = "12125"
		ceiling_adjust = "7"
		ceiling = "84875"
		floor = "-16000"
		haze_glow_amount = "0.288906"
		haze_glow_power = "0.675"
		bluesky_glow_amount = "0.262656"
		bluesky_glow_power = "0.54375"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "8"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 4480 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.5 0.5 0.5"
		apply_low_colour = "1"
		low_colour = "0.25 0.25 0.25"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<cloud_fractal_shader_v3
		name = "Density fractal 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "960 3900 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "40713"
		feature_scale = "3000"
		lead-in_scale = "50000"
		smallest_scale = "10"
		noise_octaves = "14"
		noise_stretch_XYZ = "1.5 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<surface_layer
		name = "FinalStoneComplex 6 v2_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 3880 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "-2"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = "Reflective shader 01_1_1_1_1_1_1_1_1_1_1"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01_1_1_1_1_1_1_1_1_1_1_1"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<merge_shader
			name = "Merge Larger Pebbles_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1560 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge Small Rocks_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "pebble 0.03_1_1_1_1_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "breakup 005-02_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1780 560 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "35042"
			feature_scale = "2"
			lead-in_scale = "15"
			smallest_scale = "0.1"
			noise_octaves = "9"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.2"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "0"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1420 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "36350"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "pebble disti_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1000 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "25363"
			feature_scale = "0.3"
			lead-in_scale = "1"
			smallest_scale = "0.1"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "pebble 0.03_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 200 0"
			gui_group = ""
			enable = "1"
			input_node = "pebble 0.02_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "23456"
			surface_shader = "pebble displace_1_1_1_1_1_1_1_1_1"
			stone_scale = "0.04"
			stone_density = "0.3"
			vary_density = "1"
			density_variation = "1"
			density_seed = "33354553"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1.5"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.1870000064 0.1542000026 0.1138999984"
			colour_variation = "1"
			variation_in_red = "0.54375"
			variation_in_green = "0.825"
			variation_in_blue = "0.275"
			blend_by_shader = "1"
			blending_shader = "pebble disti_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "pebble 0.02_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 260 0"
			gui_group = ""
			enable = "1"
			input_node = "pebble 0.015_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "12346"
			surface_shader = "pebble displace_1_1_1_1_1_1_1_1_1"
			stone_scale = "0.039"
			stone_density = "0.4"
			vary_density = "1"
			density_variation = "1"
			density_seed = "456653"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1.3"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.275000006 0.1899448931 0.1617768556"
			colour_variation = "1"
			variation_in_red = "0.78125"
			variation_in_green = "0.6"
			variation_in_blue = "0.80625"
			blend_by_shader = "1"
			blending_shader = "pebble disti_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "pebble displace_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 320 0"
			gui_group = ""
			enable = "1"
			input_node = "Road Breakup _1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "46995"
			feature_scale = "0.01"
			lead-in_scale = "0.02"
			smallest_scale = "0.01085069444"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.162499994 0.1578471363 0.124659501"
			apply_low_colour = "1"
			low_colour = "0.03125 0.03125 0.02892655693"
			colour_contrast = "0.25"
			colour_offset = "-1.25"
			colour_roughness = "1.25"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0.005"
			displacement_roughness = "0.65625"
			displacement_spike_limit = "0.46875"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0.55"
			variation_method = "0"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.2375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "pebble 0.015_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 320 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "12345"
			surface_shader = "pebble displace_1_1_1_1_1_1_1_1_1"
			stone_scale = "0.015"
			stone_density = "0.4625"
			vary_density = "1"
			density_variation = "0.6875"
			density_seed = "456657"
			density_variation_scale = "10"
			stone_tallness = "0.625"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.05474437401 0.05624999851 0.03304838017"
			colour_variation = "1"
			variation_in_red = "0.2"
			variation_in_green = "0.725"
			variation_in_blue = "0.40625"
			blend_by_shader = "1"
			blending_shader = "pebble disti_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "pebble 0.01_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 380 0"
			gui_group = ""
			enable = "1"
			input_node = "sand 0.008_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "2211"
			surface_shader = ""
			stone_scale = "0.0125"
			stone_density = "0.4375"
			vary_density = "1"
			density_variation = "1"
			density_seed = "456677"
			density_variation_scale = "10"
			stone_tallness = "0.4875"
			pancake_effect = "1.025"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.143749997 0.0558434017 0.05143471062"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "1"
			blending_shader = "pebble disti_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "sand 0.008_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "1122"
			surface_shader = ""
			stone_scale = "0.0125"
			stone_density = "0.3625"
			vary_density = "1"
			density_variation = "0.6875"
			density_seed = "4566532"
			density_variation_scale = "10"
			stone_tallness = "0.4875"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.168750003 0.1382214427 0.08962866664"
			colour_variation = "1"
			variation_in_red = "0.6875"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "sand 0.003_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 500 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "44338"
			surface_shader = ""
			stone_scale = "0.0125"
			stone_density = "0.2"
			vary_density = "1"
			density_variation = "0.5625"
			density_seed = "3298"
			density_variation_scale = "10"
			stone_tallness = "0.625"
			pancake_effect = "0.95"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.7299000025 0.5418000221 0.4368000031"
			colour_variation = "1"
			variation_in_red = "0.75"
			variation_in_green = "0.1875"
			variation_in_blue = "0.625"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "sand 0.001_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 560 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "33567"
			surface_shader = ""
			stone_scale = "0.001"
			stone_density = "0.5"
			vary_density = "1"
			density_variation = "1"
			density_seed = "4566511"
			density_variation_scale = "10"
			stone_tallness = "0.2"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.6456000209 0.5860000253 0.6252999902"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake Pebbles 0.07_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1500 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "665455"
			surface_shader = "displ and color 08_1_1_1_1_1_1_1_1_1_1_1_1_1"
			stone_scale = "0.13125"
			stone_density = "0.0625"
			vary_density = "1"
			density_variation = "1"
			density_seed = "85858"
			density_variation_scale = "10"
			stone_tallness = "1.2"
			pancake_effect = "1.6"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3937500119 0.2549806237 0.139693886"
			colour_variation = "1"
			variation_in_red = "0.675"
			variation_in_green = "0.10625"
			variation_in_blue = "0.31875"
			blend_by_shader = "1"
			blending_shader = "breakup 005-02_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake Pebbles 0.03_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1700 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "22331"
			surface_shader = "displ and color 005_1_1_1_1_1_1_1_1_1"
			stone_scale = "0.025"
			stone_density = "0.15"
			vary_density = "1"
			density_variation = "1"
			density_seed = "141414"
			density_variation_scale = "10"
			stone_tallness = "1.1"
			pancake_effect = "1.5"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3937500119 0.2549806237 0.139693886"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "1"
			blending_shader = "breakup 005-02_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake Pebbles 0.09_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1920 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "181818"
			surface_shader = "displ and color 012_1_1_1_1_1_1_1_1"
			stone_scale = "0.3375"
			stone_density = "0.03125"
			vary_density = "1"
			density_variation = "1"
			density_seed = "818181"
			density_variation_scale = "0.66875"
			stone_tallness = "1.2"
			pancake_effect = "1.6"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3937500119 0.2549806237 0.139693886"
			colour_variation = "1"
			variation_in_red = "0.60625"
			variation_in_green = "0.06875"
			variation_in_blue = "0.31875"
			blend_by_shader = "1"
			blending_shader = "breakup 005-02_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake Pebbles 0.05_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2100 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "22331"
			surface_shader = "displ and color 01_1_1_1_1_1_1_1_1_1"
			stone_scale = "0.3"
			stone_density = "0.0375"
			vary_density = "1"
			density_variation = "1"
			density_seed = "33213"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "1.5"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3937500119 0.2549806237 0.139693886"
			colour_variation = "1"
			variation_in_red = "0.675"
			variation_in_green = "0.0625"
			variation_in_blue = "0.33125"
			blend_by_shader = "1"
			blending_shader = "breakup 005-02_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge Small Rocks_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1780 240 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge 01-012_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Merge 005-08_1_1_1_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "displ and color 08_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1500 500 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "46995"
			feature_scale = "0.06"
			lead-in_scale = "0.1"
			smallest_scale = "0.009198247651"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7893000245 0.7667000294 0.6054999828"
			apply_low_colour = "1"
			low_colour = "0.09387999773 0.09387999773 0.08690000325"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "1.25"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.03"
			displacement_offset = "0.005"
			displacement_roughness = "0.84375"
			displacement_spike_limit = "0.59375"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0.55"
			variation_method = "0"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.2375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "displ and color 005_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1700 500 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "42867"
			feature_scale = "0.025"
			lead-in_scale = "0.05"
			smallest_scale = "0.00735859812"
			noise_octaves = "4"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.8500000238 0.8500000238 0.8500000238"
			apply_low_colour = "1"
			low_colour = "0.4250000119 0.4250000119 0.4250000119"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.0045"
			displacement_offset = "0.001"
			displacement_roughness = "0.9"
			displacement_spike_limit = "0.74375"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.5"
			variation_method = "0"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "displ and color 012_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1960 500 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			seed = "57482"
			feature_scale = "0.1"
			lead-in_scale = "0.1"
			smallest_scale = "0.007984589974"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7893000245 0.7667000294 0.6054999828"
			apply_low_colour = "1"
			low_colour = "0.09387999773 0.09387999773 0.08690000325"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "1.25"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.06"
			displacement_offset = "0.005"
			displacement_roughness = "0.90625"
			displacement_spike_limit = "0.58125"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0.55"
			variation_method = "0"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.2375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "displ and color 01_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2140 500 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			seed = "66667"
			feature_scale = "0.075"
			lead-in_scale = "0.08"
			smallest_scale = "0.01149780956"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7312499881 0.7312499881 0.7312499881"
			apply_low_colour = "1"
			low_colour = "0.0545900017 0.0545900017 0.0545900017"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.055"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "0.74375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.5"
			variation_method = "0"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge 01-012_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1940 320 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake Pebbles 0.05_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Fake Pebbles 0.09_1_1_1_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<merge_shader
			name = "Merge 005-08_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1600 320 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake Pebbles 0.03_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Fake Pebbles 0.07_1_1_1_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<reflective_shader
			name = "Reflective shader 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1640 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge Larger Pebbles_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "0.200000003 0.200000003 0.200000003"
			reflection_tint = "1 1 1"
			transparency = "0 0 0"
			index_of_refraction = "1.43066"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "0.832656"
			specular_roughness = "0.586531"
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "4"
			>
		</reflective_shader>
		<power_fractal_shader_v3
			name = "displ and color 08_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1080 540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "46995"
			feature_scale = "0.06"
			lead-in_scale = "0.1"
			smallest_scale = "0.009198247651"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7893000245 0.7667000294 0.6054999828"
			apply_low_colour = "1"
			low_colour = "0.09387999773 0.09387999773 0.08690000325"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "1.25"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.03"
			displacement_offset = "0.005"
			displacement_roughness = "0.84375"
			displacement_spike_limit = "0.59375"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0.55"
			variation_method = "0"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.2375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Road Breakup _1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-940 380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "50822"
			feature_scale = "6.25"
			lead-in_scale = "43.5806"
			smallest_scale = "0.0509066"
			noise_octaves = "11"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0.08749999851 0.08749999851 0.08749999851"
			colour_contrast = "0.85625"
			colour_offset = "-0.225"
			colour_roughness = "1.75"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0.275"
			variation_method = "2"
			buoyancy_from_variation = "-0.8625"
			clumping_of_variation = "0.8875"
			distort_by_normal = "1"
			distortion_by_normal = "0.8125"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "pebble disti_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "25363"
			feature_scale = "2"
			lead-in_scale = "6"
			smallest_scale = "0.1"
			noise_octaves = "7"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.5625 0.5625 0.5625"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</surface_layer>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 4820 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Procedural Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-1668 3126 0"
		gui_group = ""
		gui_node_size = "1155.948961 276.6850747 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1417 5124 0"
		gui_group = ""
		gui_node_size = "980.2884513 693.3713753 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-1191 3955 0"
		gui_group = ""
		gui_node_size = "809.730792 924.1970038 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<reflective_shader
		name = "Reflective shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 4000 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "0.174999997 0.174999997 0.174999997"
		reflection_tint = "0.9075000286 1 0.9828000069"
		transparency = "0 0 0"
		index_of_refraction = "1.03516"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "2.89"
		specular_roughness = "0.120125"
		specular_tweak = "0.5"
		ray_traced_reflections = "0"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "1119 3684 0"
		gui_group = ""
		gui_node_size = "1130.074739 939.2404004 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "395.2345243 2887.179713 0"
		gui_group = ""
		gui_node_size = "234.9984397 740 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 4481 0"
		gui_group = ""
		gui_node_size = "240 680 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "131 4421 0"
		gui_group = ""
		gui_node_size = "266.0336416 680 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "ZPF_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "440 5240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "26389"
		feature_scale = "25"
		lead-in_scale = "25"
		smallest_scale = "0.160181"
		noise_octaves = "10"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "6"
		displacement_offset = "0"
		displacement_roughness = "0.75"
		displacement_spike_limit = "0.375"
		continue_spike_limit = "0"
		adjust_coastline = "1"
		coastline_altitude = "-25"
		coastline_smoothing = "75.625"
		noise_flavour = "5"
		ridge_smoothing = "0.6625"
		gully_smoothing = "0.6"
		noise_variation = "3.25"
		variation_method = "2"
		buoyancy_from_variation = "-0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1.625"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<sphere
		name = "Sphere 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 3180 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		sorting_bias = "0"
		centre = "-4.097318115 2.337510433 -1013.279074"
		radius = "1"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		import_motion_filename = ""
		heading = "180.3683148"
		elevation = "0.3104705569"
		distance = "1015.599129"
		surface_shader = "Default shader 06"
		displacement_tolerance = "1"
		>
		<default_shader
			name = "Default shader 06"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 3140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
	</sphere>
	<power_fractal_shader_v3
		name = "XPF_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 5180 0"
		gui_group = "variations"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "21271"
		feature_scale = "3"
		lead-in_scale = "67"
		smallest_scale = "0.000953674"
		noise_octaves = "18"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.4375"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "YPF_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 5180 0"
		gui_group = "variations"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		seed = "2684"
		feature_scale = "150"
		lead-in_scale = "30"
		smallest_scale = "0.01013337406"
		noise_octaves = "17"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "50"
		displacement_offset = "-5"
		displacement_roughness = "0.65"
		displacement_spike_limit = "0.3125"
		continue_spike_limit = "0"
		adjust_coastline = "1"
		coastline_altitude = "1235.96"
		coastline_smoothing = "14.375"
		noise_flavour = "2"
		ridge_smoothing = "0.7875"
		gully_smoothing = "0.1"
		noise_variation = "3.8"
		variation_method = "0"
		buoyancy_from_variation = "0.7125"
		clumping_of_variation = "0.6"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<note
		name = "Note III"
		gui_use_node_pos = "1"
		gui_node_pos = "-2220 1500 0"
		gui_group = "Advanced Shaders"
		gui_node_size = "240 128.2247846 1"
		gui_note_text = "'Stone distribution II' does limit the large fake stones to flat areas."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<power_fractal_shader_v3
		name = "Procedural Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 4880 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Redirect shader 03"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		seed = "2578"
		feature_scale = "900.891"
		lead-in_scale = "5216.68"
		smallest_scale = "0.02878612896"
		noise_octaves = "20"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "77.2476"
		displacement_offset = "0"
		displacement_roughness = "0.3875"
		displacement_spike_limit = "0.2625"
		continue_spike_limit = "0"
		adjust_coastline = "1"
		coastline_altitude = "62500"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.9375"
		gully_smoothing = "1"
		noise_variation = "-0.25"
		variation_method = "2"
		buoyancy_from_variation = "-0.1875"
		clumping_of_variation = "0.75"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.4875"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Risen slopes"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 2200 0"
		gui_group = "Advanced Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.07383000106 0.08690000325 0.09869000316"
		colour_function = "Shade and Displace I"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.71875"
		fractal_breakup = "1"
		breakup_shader = "Shade and Displace I"
		fractal_contrast = "0.8625"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "19"
		min_slope_fuzzy_zone = "10"
		slope_key = "1"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "Colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 4000 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		black_point = "0.4199999869 0.4199999869 0.4199999869"
		black_point_adjust = "0.4199999869"
		white_point = "0.5062500238 0.5062500238 0.5062500238"
		white_point_adjust = "0.5062500238"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<surface_layer
		name = "FinalStoneComplex_6_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 1860 0"
		gui_group = "Advanced Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = "Reflective shader 01_1_1_1_1_1"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01_1_1_1_1_1_1"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<merge_shader
			name = "Merge Larger Pebbles_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1640 180 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge Small Rocks_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "pebble 0.03_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "breakup 005-02_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1860 600 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "35042"
			feature_scale = "2"
			lead-in_scale = "15"
			smallest_scale = "0.1"
			noise_octaves = "9"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.2"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "0"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1500 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "36350"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "pebble disti_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1120 420 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "25363"
			feature_scale = "0.3"
			lead-in_scale = "1"
			smallest_scale = "0.1"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "pebble 0.03_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1360 240 0"
			gui_group = ""
			enable = "1"
			input_node = "pebble 0.02_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "23456"
			surface_shader = "pebble displace_1_1_1"
			stone_scale = "0.03"
			stone_density = "0.175"
			vary_density = "1"
			density_variation = "1"
			density_seed = "33354553"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1.5"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.1870000064 0.1542000026 0.1138999984"
			colour_variation = "1"
			variation_in_red = "0.54375"
			variation_in_green = "0.2"
			variation_in_blue = "0.275"
			blend_by_shader = "0"
			blending_shader = "pebble disti_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "pebble 0.02_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1360 300 0"
			gui_group = ""
			enable = "1"
			input_node = "pebble 0.015_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "12346"
			surface_shader = "pebble displace_1_1_1"
			stone_scale = "0.02"
			stone_density = "0.15"
			vary_density = "1"
			density_variation = "1"
			density_seed = "456653"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1.3"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.399300009 0.2757999897 0.2348999977"
			colour_variation = "1"
			variation_in_red = "0.65625"
			variation_in_green = "0.2875"
			variation_in_blue = "0.18125"
			blend_by_shader = "0"
			blending_shader = "pebble disti_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "pebble displace_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1100 340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "46995"
			feature_scale = "0.01"
			lead-in_scale = "0.02"
			smallest_scale = "0.01085069444"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "0.7893000245 0.7667000294 0.6054999828"
			apply_low_colour = "0"
			low_colour = "0.09387999773 0.09387999773 0.08690000325"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "1.25"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0.005"
			displacement_roughness = "0.65625"
			displacement_spike_limit = "0.46875"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0.55"
			variation_method = "0"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.2375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "pebble 0.015_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1360 360 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "12345"
			surface_shader = "pebble displace_1_1_1"
			stone_scale = "0.015"
			stone_density = "0.4"
			vary_density = "1"
			density_variation = "1"
			density_seed = "456657"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3635999858 0.3736000061 0.2195000052"
			colour_variation = "1"
			variation_in_red = "0.59375"
			variation_in_green = "0.725"
			variation_in_blue = "0.40625"
			blend_by_shader = "0"
			blending_shader = "pebble disti_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "pebble 0.01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1360 420 0"
			gui_group = ""
			enable = "1"
			input_node = "sand 0.008_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "2211"
			surface_shader = ""
			stone_scale = "0.01"
			stone_density = "0.0625"
			vary_density = "1"
			density_variation = "1"
			density_seed = "456677"
			density_variation_scale = "10"
			stone_tallness = "0.3"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.5113999844 0.280099988 0.1767999977"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "sand 0.008_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1360 480 0"
			gui_group = ""
			enable = "1"
			input_node = "sand 0.003_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "1122"
			surface_shader = ""
			stone_scale = "0.008"
			stone_density = "0.2125"
			vary_density = "1"
			density_variation = "1"
			density_seed = "4566532"
			density_variation_scale = "10"
			stone_tallness = "0.3"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.5605000257 0.459100008 0.2976999879"
			colour_variation = "1"
			variation_in_red = "0.6875"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "sand 0.003_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1360 540 0"
			gui_group = ""
			enable = "1"
			input_node = "sand 0.001_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "44338"
			surface_shader = ""
			stone_scale = "0.003"
			stone_density = "0.16875"
			vary_density = "1"
			density_variation = "1"
			density_seed = "3298"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.7299000025 0.5418000221 0.4368000031"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "1"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "sand 0.001_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1360 600 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "33567"
			surface_shader = ""
			stone_scale = "0.001"
			stone_density = "0.5"
			vary_density = "1"
			density_variation = "1"
			density_seed = "4566511"
			density_variation_scale = "10"
			stone_tallness = "0.2"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.6456000209 0.5860000253 0.6252999902"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake Pebbles 0.07_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1580 480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "665455"
			surface_shader = "displ and color 08_1_1"
			stone_scale = "0.07"
			stone_density = "0.05"
			vary_density = "1"
			density_variation = "1"
			density_seed = "85858"
			density_variation_scale = "10"
			stone_tallness = "1.2"
			pancake_effect = "1.6"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3937500119 0.2549806237 0.139693886"
			colour_variation = "1"
			variation_in_red = "0.675"
			variation_in_green = "0.10625"
			variation_in_blue = "0.31875"
			blend_by_shader = "1"
			blending_shader = "breakup 005-02_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake Pebbles 0.03_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1780 480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "22331"
			surface_shader = "displ and color 005_1_1_1"
			stone_scale = "0.03"
			stone_density = "0.0875"
			vary_density = "1"
			density_variation = "1"
			density_seed = "141414"
			density_variation_scale = "10"
			stone_tallness = "1.1"
			pancake_effect = "1.5"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3937500119 0.2549806237 0.139693886"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "1"
			blending_shader = "breakup 005-02_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake Pebbles 0.09_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2000 480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "181818"
			surface_shader = "displ and color 012_1_1"
			stone_scale = "0.09"
			stone_density = "0.25"
			vary_density = "0"
			density_variation = "1"
			density_seed = "818181"
			density_variation_scale = "0.66875"
			stone_tallness = "1.2"
			pancake_effect = "1.6"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3937500119 0.2549806237 0.139693886"
			colour_variation = "1"
			variation_in_red = "0.60625"
			variation_in_green = "0.06875"
			variation_in_blue = "0.31875"
			blend_by_shader = "1"
			blending_shader = "breakup 005-02_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake Pebbles 0.05_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2180 480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "22331"
			surface_shader = "displ and color 01_1_1_1"
			stone_scale = "0.05"
			stone_density = "0.25"
			vary_density = "1"
			density_variation = "1"
			density_seed = "33213"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "1.5"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3937500119 0.2549806237 0.139693886"
			colour_variation = "1"
			variation_in_red = "0.675"
			variation_in_green = "0.0625"
			variation_in_blue = "0.33125"
			blend_by_shader = "1"
			blending_shader = "breakup 005-02_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge Small Rocks_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1860 280 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge 01-012_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Merge 005-08_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "displ and color 08_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1580 540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "46995"
			feature_scale = "0.06"
			lead-in_scale = "0.1"
			smallest_scale = "0.009198247651"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7893000245 0.7667000294 0.6054999828"
			apply_low_colour = "1"
			low_colour = "0.09387999773 0.09387999773 0.08690000325"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "1.25"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.03"
			displacement_offset = "0.005"
			displacement_roughness = "0.84375"
			displacement_spike_limit = "0.59375"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0.55"
			variation_method = "0"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.2375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "displ and color 005_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1780 540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "42867"
			feature_scale = "0.025"
			lead-in_scale = "0.05"
			smallest_scale = "0.00735859812"
			noise_octaves = "4"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7312499881 0.7312499881 0.7312499881"
			apply_low_colour = "1"
			low_colour = "0.0545900017 0.0545900017 0.0545900017"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.0045"
			displacement_offset = "0.001"
			displacement_roughness = "0.9"
			displacement_spike_limit = "0.74375"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.5"
			variation_method = "0"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "displ and color 012_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2040 540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			seed = "57482"
			feature_scale = "0.1"
			lead-in_scale = "0.1"
			smallest_scale = "0.007984589974"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7893000245 0.7667000294 0.6054999828"
			apply_low_colour = "1"
			low_colour = "0.09387999773 0.09387999773 0.08690000325"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "1.25"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.06"
			displacement_offset = "0.005"
			displacement_roughness = "0.90625"
			displacement_spike_limit = "0.58125"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0.55"
			variation_method = "0"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.2375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "displ and color 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2220 540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			seed = "66667"
			feature_scale = "0.075"
			lead-in_scale = "0.08"
			smallest_scale = "0.01149780956"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7312499881 0.7312499881 0.7312499881"
			apply_low_colour = "1"
			low_colour = "0.0545900017 0.0545900017 0.0545900017"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.055"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "0.74375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.5"
			variation_method = "0"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge 01-012_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2020 360 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake Pebbles 0.05_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Fake Pebbles 0.09_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<merge_shader
			name = "Merge 005-08_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1680 360 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake Pebbles 0.03_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Fake Pebbles 0.07_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<reflective_shader
			name = "Reflective shader 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1720 80 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge Larger Pebbles_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "0.01250000019 0.01250000019 0.01250000019"
			reflection_tint = "1 1 1"
			transparency = "0 0 0"
			index_of_refraction = "1.43066"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "0.832656"
			specular_roughness = "0.07"
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "4"
			>
		</reflective_shader>
	</surface_layer>
	<null
		name = "Null 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2120 3180 0"
		gui_group = "Objects"
		enable = "1"
		position = "76.57244425 -45.86205436 -201.1294459"
		rotation = "0 0 0"
		import_motion_filename = ""
		heading = "180.1820375"
		elevation = "1.747119034"
		distance = "1028.626207"
		>
	</null>
	<power_fractal_shader_v3
		name = "YPF_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 5540 0"
		gui_group = "variations"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "2578"
		feature_scale = "60"
		lead-in_scale = "30"
		smallest_scale = "0.01013337406"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "55"
		displacement_offset = "-5"
		displacement_roughness = "0.65"
		displacement_spike_limit = "0.3125"
		continue_spike_limit = "0"
		adjust_coastline = "1"
		coastline_altitude = "-0.5"
		coastline_smoothing = "45.625"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1.45"
		variation_method = "2"
		buoyancy_from_variation = "0.7125"
		clumping_of_variation = "0.6"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "YPF_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 5160 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "2578"
		feature_scale = "60"
		lead-in_scale = "30"
		smallest_scale = "0.01013337406"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "55"
		displacement_offset = "-5"
		displacement_roughness = "0.65"
		displacement_spike_limit = "0.3125"
		continue_spike_limit = "0"
		adjust_coastline = "1"
		coastline_altitude = "-0.5"
		coastline_smoothing = "45.625"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1.45"
		variation_method = "2"
		buoyancy_from_variation = "0.7125"
		clumping_of_variation = "0.6"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<null
		name = "Null 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1920 3120 0"
		gui_group = "Objects"
		enable = "1"
		position = "3.550158348 -1.297148598 -931.9729488"
		rotation = "0 0 0"
		import_motion_filename = ""
		heading = "180.1820375"
		elevation = "1.747119034"
		distance = "1028.626207"
		>
	</null>
	<null
		name = "Null 01_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1720 3180 0"
		gui_group = ""
		enable = "1"
		position = "123.3963278 -7.070107245 191.0431061"
		rotation = "0 0 0"
		import_motion_filename = ""
		heading = "180.1820375"
		elevation = "1.747119034"
		distance = "1028.626207"
		>
	</null>
	<power_fractal_shader_v3
		name = "ZPF_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 5500 0"
		gui_group = "variations"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "38747"
		feature_scale = "6"
		lead-in_scale = "199"
		smallest_scale = "0.01"
		noise_octaves = "16"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "5"
		displacement_offset = "-5"
		displacement_roughness = "0.6875"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "67.5"
		noise_flavour = "1"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "0.25"
		variation_method = "0"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "FinalStoneComplex 6 v2"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 1920 0"
		gui_group = "Advanced Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "-2"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = "Merge Larger Pebbles_1_1_1_1_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<merge_shader
			name = "Merge Larger Pebbles_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1680 200 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge Small Rocks_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "pebble 0.03_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "breakup 005-02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1900 620 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "35042"
			feature_scale = "2"
			lead-in_scale = "15"
			smallest_scale = "0.1"
			noise_octaves = "9"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.3125 0.3125 0.3125"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.2"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "0"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1540 80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "36350"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "pebble disti_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1120 500 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "13336"
			feature_scale = "0.3"
			lead-in_scale = "1"
			smallest_scale = "0.1"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "pebble 0.03_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1400 260 0"
			gui_group = ""
			enable = "1"
			input_node = "pebble 0.02_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "23456"
			surface_shader = "pebble displace_1"
			stone_scale = "0.04"
			stone_density = "0.2375"
			vary_density = "1"
			density_variation = "1"
			density_seed = "33354553"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1.5"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.1870000064 0.1542000026 0.1138999984"
			colour_variation = "1"
			variation_in_red = "0.04375"
			variation_in_green = "0.7625"
			variation_in_blue = "0.7125"
			blend_by_shader = "1"
			blending_shader = "pebble disti_1"
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "pebble 0.02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1400 320 0"
			gui_group = ""
			enable = "1"
			input_node = "pebble 0.015_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "12346"
			surface_shader = "pebble displace_1"
			stone_scale = "0.039"
			stone_density = "0.64375"
			vary_density = "1"
			density_variation = "0.975"
			density_seed = "456653"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1.3"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.275000006 0.1899448931 0.1617768556"
			colour_variation = "1"
			variation_in_red = "0.21875"
			variation_in_green = "0.6"
			variation_in_blue = "0.74375"
			blend_by_shader = "1"
			blending_shader = "pebble disti_1"
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "pebble displace_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1000 380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "46995"
			feature_scale = "0.01"
			lead-in_scale = "0.02"
			smallest_scale = "0.01085069444"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7893000245 0.7667000294 0.6054999828"
			apply_low_colour = "1"
			low_colour = "0.09387999773 0.09387999773 0.08690000325"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "1.25"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0.005"
			displacement_roughness = "0.65625"
			displacement_spike_limit = "0.46875"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0.55"
			variation_method = "0"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.2375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "pebble 0.015_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1400 380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "12345"
			surface_shader = "pebble displace_1"
			stone_scale = "0.015"
			stone_density = "0.525"
			vary_density = "1"
			density_variation = "0.6875"
			density_seed = "456657"
			density_variation_scale = "10"
			stone_tallness = "0.375"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.1763985604 0.181250006 0.1064892337"
			colour_variation = "1"
			variation_in_red = "0.45"
			variation_in_green = "0.725"
			variation_in_blue = "0.40625"
			blend_by_shader = "1"
			blending_shader = "pebble disti_1"
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "pebble 0.01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1400 440 0"
			gui_group = ""
			enable = "1"
			input_node = "sand 0.008_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "2211"
			surface_shader = ""
			stone_scale = "0.01"
			stone_density = "0.5"
			vary_density = "1"
			density_variation = "1"
			density_seed = "456677"
			density_variation_scale = "10"
			stone_tallness = "0.3"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.5113999844 0.280099988 0.1767999977"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "sand 0.008_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1400 500 0"
			gui_group = ""
			enable = "1"
			input_node = "sand 0.003_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "1122"
			surface_shader = ""
			stone_scale = "0.0125"
			stone_density = "0.4875"
			vary_density = "1"
			density_variation = "1"
			density_seed = "4566532"
			density_variation_scale = "10"
			stone_tallness = "0.3"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.5605000257 0.459100008 0.2976999879"
			colour_variation = "1"
			variation_in_red = "0.6875"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "sand 0.003_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1400 560 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "44338"
			surface_shader = ""
			stone_scale = "0.0125"
			stone_density = "0.2"
			vary_density = "1"
			density_variation = "0.5625"
			density_seed = "3298"
			density_variation_scale = "10"
			stone_tallness = "0.625"
			pancake_effect = "0.95"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.7299000025 0.5418000221 0.4368000031"
			colour_variation = "1"
			variation_in_red = "0.75"
			variation_in_green = "0.1875"
			variation_in_blue = "0.625"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "sand 0.001_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1400 620 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "33567"
			surface_shader = ""
			stone_scale = "0.001"
			stone_density = "0.5"
			vary_density = "1"
			density_variation = "1"
			density_seed = "4566511"
			density_variation_scale = "10"
			stone_tallness = "0.2"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.6456000209 0.5860000253 0.6252999902"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake Pebbles 0.07"
			gui_use_node_pos = "1"
			gui_node_pos = "-1620 500 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "665455"
			surface_shader = "displ and color 08"
			stone_scale = "0.13125"
			stone_density = "0.25"
			vary_density = "1"
			density_variation = "1"
			density_seed = "85858"
			density_variation_scale = "10"
			stone_tallness = "1.2"
			pancake_effect = "1.6"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3937500119 0.2549806237 0.139693886"
			colour_variation = "1"
			variation_in_red = "0.675"
			variation_in_green = "0.10625"
			variation_in_blue = "0.31875"
			blend_by_shader = "1"
			blending_shader = "breakup 005-02_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake Pebbles 0.03"
			gui_use_node_pos = "1"
			gui_node_pos = "-1820 500 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "22331"
			surface_shader = "displ and color 005_1"
			stone_scale = "0.025"
			stone_density = "0.31875"
			vary_density = "1"
			density_variation = "1"
			density_seed = "141414"
			density_variation_scale = "10"
			stone_tallness = "1.1"
			pancake_effect = "1.5"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3937500119 0.2549806237 0.139693886"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "1"
			blending_shader = "breakup 005-02_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake Pebbles 0.09"
			gui_use_node_pos = "1"
			gui_node_pos = "-2040 500 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "181818"
			surface_shader = "displ and color 012"
			stone_scale = "0.3375"
			stone_density = "0.31875"
			vary_density = "1"
			density_variation = "1"
			density_seed = "818181"
			density_variation_scale = "0.66875"
			stone_tallness = "1.2"
			pancake_effect = "1.6"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3937500119 0.2549806237 0.139693886"
			colour_variation = "1"
			variation_in_red = "0.60625"
			variation_in_green = "0.06875"
			variation_in_blue = "0.31875"
			blend_by_shader = "1"
			blending_shader = "breakup 005-02_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake Pebbles 0.05_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2220 500 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "22331"
			surface_shader = "displ and color 01_1"
			stone_scale = "0.3"
			stone_density = "0.25625"
			vary_density = "1"
			density_variation = "1"
			density_seed = "33213"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "1.5"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3937500119 0.2549806237 0.139693886"
			colour_variation = "1"
			variation_in_red = "0.675"
			variation_in_green = "0.0625"
			variation_in_blue = "0.33125"
			blend_by_shader = "1"
			blending_shader = "breakup 005-02_1"
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge Small Rocks_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1900 300 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge 01-012"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Merge 005-08"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "displ and color 08"
			gui_use_node_pos = "1"
			gui_node_pos = "-1620 560 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "46995"
			feature_scale = "0.06"
			lead-in_scale = "0.1"
			smallest_scale = "0.009198247651"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7893000245 0.7667000294 0.6054999828"
			apply_low_colour = "1"
			low_colour = "0.09387999773 0.09387999773 0.08690000325"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "1.25"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.03"
			displacement_offset = "0.005"
			displacement_roughness = "0.84375"
			displacement_spike_limit = "0.59375"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0.55"
			variation_method = "0"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.2375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "displ and color 005_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1820 560 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "42867"
			feature_scale = "0.025"
			lead-in_scale = "0.05"
			smallest_scale = "0.00735859812"
			noise_octaves = "4"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.8500000238 0.8500000238 0.8500000238"
			apply_low_colour = "1"
			low_colour = "0.4250000119 0.4250000119 0.4250000119"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.0045"
			displacement_offset = "0.001"
			displacement_roughness = "0.9"
			displacement_spike_limit = "0.74375"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.5"
			variation_method = "0"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "displ and color 012"
			gui_use_node_pos = "1"
			gui_node_pos = "-2080 560 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			seed = "57482"
			feature_scale = "0.1"
			lead-in_scale = "0.1"
			smallest_scale = "0.007984589974"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7893000245 0.7667000294 0.6054999828"
			apply_low_colour = "1"
			low_colour = "0.09387999773 0.09387999773 0.08690000325"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "1.25"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.06"
			displacement_offset = "0.005"
			displacement_roughness = "0.90625"
			displacement_spike_limit = "0.58125"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0.55"
			variation_method = "0"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.2375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "displ and color 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2260 560 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			seed = "66667"
			feature_scale = "0.075"
			lead-in_scale = "0.08"
			smallest_scale = "0.01149780956"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7312499881 0.7312499881 0.7312499881"
			apply_low_colour = "1"
			low_colour = "0.0545900017 0.0545900017 0.0545900017"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.055"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "0.74375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.5"
			variation_method = "0"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge 01-012"
			gui_use_node_pos = "1"
			gui_node_pos = "-2060 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake Pebbles 0.05_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Fake Pebbles 0.09"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<merge_shader
			name = "Merge 005-08"
			gui_use_node_pos = "1"
			gui_node_pos = "-1720 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake Pebbles 0.03"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Fake Pebbles 0.07"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<reflective_shader
			name = "Reflective shader 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1760 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge Larger Pebbles_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "0.3249999881 0.3249999881 0.3249999881"
			reflection_tint = "1 1 1"
			transparency = "0 0 0"
			index_of_refraction = "4.8025"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "0.832656"
			specular_roughness = "0.586531"
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "4"
			>
		</reflective_shader>
		<power_fractal_shader_v3
			name = "displ and color 08_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 600 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "46995"
			feature_scale = "0.06"
			lead-in_scale = "0.1"
			smallest_scale = "0.009198247651"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7893000245 0.7667000294 0.6054999828"
			apply_low_colour = "1"
			low_colour = "0.09387999773 0.09387999773 0.08690000325"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "1.25"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.03"
			displacement_offset = "0.005"
			displacement_roughness = "0.84375"
			displacement_spike_limit = "0.59375"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0.55"
			variation_method = "0"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.2375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Road Breakup _1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-860 460 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "50822"
			feature_scale = "6.25"
			lead-in_scale = "43.5806"
			smallest_scale = "0.0509066"
			noise_octaves = "11"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0.08749999851 0.08749999851 0.08749999851"
			colour_contrast = "0.85625"
			colour_offset = "-0.225"
			colour_roughness = "1.75"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0.275"
			variation_method = "2"
			buoyancy_from_variation = "-0.8625"
			clumping_of_variation = "0.8875"
			distort_by_normal = "1"
			distortion_by_normal = "0.8125"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "pebble disti_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-960 540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "14972"
			feature_scale = "5"
			lead-in_scale = "0.5"
			smallest_scale = "0.00197754"
			noise_octaves = "14"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "displ and color 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-3500 480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			seed = "66667"
			feature_scale = "0.075"
			lead-in_scale = "0.08"
			smallest_scale = "0.01149780956"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7312499881 0.7312499881 0.7312499881"
			apply_low_colour = "1"
			low_colour = "0.0545900017 0.0545900017 0.0545900017"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.055"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "0.74375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.5"
			variation_method = "0"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake Pebbles 0.05_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-3460 420 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "22331"
			surface_shader = "displ and color 01_1_1_1_1_1"
			stone_scale = "0.05"
			stone_density = "0.25"
			vary_density = "1"
			density_variation = "1"
			density_seed = "33213"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "1.5"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3937500119 0.2549806237 0.139693886"
			colour_variation = "1"
			variation_in_red = "0.675"
			variation_in_green = "0.0625"
			variation_in_blue = "0.33125"
			blend_by_shader = "1"
			blending_shader = "breakup 005-02_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "displ and color 012_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-3320 480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			seed = "57482"
			feature_scale = "0.1"
			lead-in_scale = "0.1"
			smallest_scale = "0.007984589974"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7893000245 0.7667000294 0.6054999828"
			apply_low_colour = "1"
			low_colour = "0.09387999773 0.09387999773 0.08690000325"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "1.25"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.06"
			displacement_offset = "0.005"
			displacement_roughness = "0.90625"
			displacement_spike_limit = "0.58125"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0.55"
			variation_method = "0"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.2375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake Pebbles 0.09_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-3280 420 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "181818"
			surface_shader = "displ and color 012_1_1_1_1"
			stone_scale = "0.09"
			stone_density = "0.25"
			vary_density = "0"
			density_variation = "1"
			density_seed = "818181"
			density_variation_scale = "0.66875"
			stone_tallness = "1.2"
			pancake_effect = "1.6"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3937500119 0.2549806237 0.139693886"
			colour_variation = "1"
			variation_in_red = "0.60625"
			variation_in_green = "0.06875"
			variation_in_blue = "0.31875"
			blend_by_shader = "1"
			blending_shader = "breakup 005-02_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge 01-012_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-3300 300 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake Pebbles 0.05_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Fake Pebbles 0.09_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "displ and color 005_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-3060 480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "42867"
			feature_scale = "0.025"
			lead-in_scale = "0.05"
			smallest_scale = "0.00735859812"
			noise_octaves = "4"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7312499881 0.7312499881 0.7312499881"
			apply_low_colour = "1"
			low_colour = "0.0545900017 0.0545900017 0.0545900017"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.0045"
			displacement_offset = "0.001"
			displacement_roughness = "0.9"
			displacement_spike_limit = "0.74375"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.5"
			variation_method = "0"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake Pebbles 0.03_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-3060 420 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "22331"
			surface_shader = "displ and color 005_1_1_1_1_1"
			stone_scale = "0.03"
			stone_density = "0.0875"
			vary_density = "1"
			density_variation = "1"
			density_seed = "141414"
			density_variation_scale = "10"
			stone_tallness = "1.1"
			pancake_effect = "1.5"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3937500119 0.2549806237 0.139693886"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "1"
			blending_shader = "breakup 005-02_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "displ and color 08_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2860 480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "46995"
			feature_scale = "0.06"
			lead-in_scale = "0.1"
			smallest_scale = "0.009198247651"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7893000245 0.7667000294 0.6054999828"
			apply_low_colour = "1"
			low_colour = "0.09387999773 0.09387999773 0.08690000325"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "1.25"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.03"
			displacement_offset = "0.005"
			displacement_roughness = "0.84375"
			displacement_spike_limit = "0.59375"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0.55"
			variation_method = "0"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.2375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "breakup 005-02_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-3140 540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "35042"
			feature_scale = "2"
			lead-in_scale = "15"
			smallest_scale = "0.1"
			noise_octaves = "9"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.2"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "0"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake Pebbles 0.07_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2860 420 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "665455"
			surface_shader = "displ and color 08_1_1_1_1_1_1"
			stone_scale = "0.07"
			stone_density = "0.05"
			vary_density = "1"
			density_variation = "1"
			density_seed = "85858"
			density_variation_scale = "10"
			stone_tallness = "1.2"
			pancake_effect = "1.6"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3937500119 0.2549806237 0.139693886"
			colour_variation = "1"
			variation_in_red = "0.675"
			variation_in_green = "0.10625"
			variation_in_blue = "0.31875"
			blend_by_shader = "1"
			blending_shader = "breakup 005-02_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge 005-08_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2960 300 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake Pebbles 0.03_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Fake Pebbles 0.07_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<merge_shader
			name = "Merge Small Rocks_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-3140 220 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge 01-012_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Merge 005-08_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<fake_stones_shader
			name = "sand 0.001_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2640 540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "33567"
			surface_shader = ""
			stone_scale = "0.001"
			stone_density = "0.5"
			vary_density = "1"
			density_variation = "1"
			density_seed = "4566511"
			density_variation_scale = "10"
			stone_tallness = "0.2"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.6456000209 0.5860000253 0.6252999902"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "sand 0.003_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2640 480 0"
			gui_group = ""
			enable = "1"
			input_node = "sand 0.001_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "44338"
			surface_shader = ""
			stone_scale = "0.003"
			stone_density = "0.16875"
			vary_density = "1"
			density_variation = "1"
			density_seed = "3298"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.7299000025 0.5418000221 0.4368000031"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "1"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "sand 0.008_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2640 420 0"
			gui_group = ""
			enable = "1"
			input_node = "sand 0.003_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "1122"
			surface_shader = ""
			stone_scale = "0.008"
			stone_density = "0.2125"
			vary_density = "1"
			density_variation = "1"
			density_seed = "4566532"
			density_variation_scale = "10"
			stone_tallness = "0.3"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.5605000257 0.459100008 0.2976999879"
			colour_variation = "1"
			variation_in_red = "0.6875"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "pebble 0.01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2640 360 0"
			gui_group = ""
			enable = "1"
			input_node = "sand 0.008_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "2211"
			surface_shader = ""
			stone_scale = "0.01"
			stone_density = "0.0625"
			vary_density = "1"
			density_variation = "1"
			density_seed = "456677"
			density_variation_scale = "10"
			stone_tallness = "0.3"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.5113999844 0.280099988 0.1767999977"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "pebble 0.015_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2640 300 0"
			gui_group = ""
			enable = "1"
			input_node = "pebble 0.01_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "12345"
			surface_shader = "pebble displace_1_1_1_1_1"
			stone_scale = "0.015"
			stone_density = "0.4"
			vary_density = "1"
			density_variation = "1"
			density_seed = "456657"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3635999858 0.3736000061 0.2195000052"
			colour_variation = "1"
			variation_in_red = "0.59375"
			variation_in_green = "0.725"
			variation_in_blue = "0.40625"
			blend_by_shader = "0"
			blending_shader = "pebble disti_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "pebble 0.02_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2640 240 0"
			gui_group = ""
			enable = "1"
			input_node = "pebble 0.015_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "12346"
			surface_shader = "pebble displace_1_1_1_1_1"
			stone_scale = "0.02"
			stone_density = "0.15"
			vary_density = "1"
			density_variation = "1"
			density_seed = "456653"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1.3"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.399300009 0.2757999897 0.2348999977"
			colour_variation = "1"
			variation_in_red = "0.65625"
			variation_in_green = "0.2875"
			variation_in_blue = "0.18125"
			blend_by_shader = "0"
			blending_shader = "pebble disti_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "pebble displace_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2380 280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "46995"
			feature_scale = "0.01"
			lead-in_scale = "0.02"
			smallest_scale = "0.01085069444"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "0.7893000245 0.7667000294 0.6054999828"
			apply_low_colour = "0"
			low_colour = "0.09387999773 0.09387999773 0.08690000325"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "1.25"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0.005"
			displacement_roughness = "0.65625"
			displacement_spike_limit = "0.46875"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0.55"
			variation_method = "0"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.2375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "pebble disti_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2400 360 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "25363"
			feature_scale = "0.3"
			lead-in_scale = "1"
			smallest_scale = "0.1"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "pebble 0.03_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2640 180 0"
			gui_group = ""
			enable = "1"
			input_node = "pebble 0.02_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "23456"
			surface_shader = "pebble displace_1_1_1_1_1"
			stone_scale = "0.03"
			stone_density = "0.175"
			vary_density = "1"
			density_variation = "1"
			density_seed = "33354553"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1.5"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.1870000064 0.1542000026 0.1138999984"
			colour_variation = "1"
			variation_in_red = "0.54375"
			variation_in_green = "0.2"
			variation_in_blue = "0.275"
			blend_by_shader = "0"
			blending_shader = "pebble disti_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge Larger Pebbles_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-2920 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge Small Rocks_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "pebble 0.03_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
	</surface_layer>
	<power_fractal_shader_v3
		name = "YPF_1_bakup"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 5060 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "2578"
		feature_scale = "50"
		lead-in_scale = "30"
		smallest_scale = "0.0152588"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "55"
		displacement_offset = "-5"
		displacement_roughness = "0.63125"
		displacement_spike_limit = "0.3125"
		continue_spike_limit = "0"
		adjust_coastline = "1"
		coastline_altitude = "-0.5"
		coastline_smoothing = "45.625"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "0.95"
		variation_method = "2"
		buoyancy_from_variation = "0.4625"
		clumping_of_variation = "0.6"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<cloud_fractal_shader_v3
		name = "Density fractal 02"
		gui_use_node_pos = "1"
		gui_node_pos = "1280 3940 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "31244"
		feature_scale = "1000"
		lead-in_scale = "4000"
		smallest_scale = "10"
		noise_octaves = "10"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<group
		name = "variations"
		gui_use_node_pos = "1"
		gui_node_pos = "-163.1947171 5352 0"
		gui_group = ""
		gui_node_size = "1530.489893 467.1795935 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<null
		name = "Null 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1720 3120 0"
		gui_group = "Objects"
		enable = "1"
		position = "-3.590339672 1.315999609 -995.6121738"
		rotation = "0 0 0"
		import_motion_filename = ""
		heading = "180.1820375"
		elevation = "1.747119034"
		distance = "1028.626207"
		>
	</null>
	<power_fractal_shader_v3
		name = "YPF_1"
		gui_use_node_pos = "1"
		gui_node_pos = "300 5300 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "2578"
		feature_scale = "60"
		lead-in_scale = "30"
		smallest_scale = "0.01013337406"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "55"
		displacement_offset = "-5"
		displacement_roughness = "0.65"
		displacement_spike_limit = "0.3125"
		continue_spike_limit = "0"
		adjust_coastline = "1"
		coastline_altitude = "-0.5"
		coastline_smoothing = "15"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1.45"
		variation_method = "2"
		buoyancy_from_variation = "0.7125"
		clumping_of_variation = "0.6"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<colour_adjust_shader
		name = "Colour adjust shader II"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 3840 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "GreyStone_Shader"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.03750000149 0.03750000149 0.03750000149"
		black_point_adjust = "0.0375"
		white_point = "1.375 1.375 1.375"
		white_point_adjust = "1.375"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<enviro_light
		name = "Enviro light_1backup"
		gui_use_node_pos = "1"
		gui_node_pos = "400 3060 0"
		gui_group = "Lighting"
		enable = "0"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "2.88126"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "0.159271"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "2.88126"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "0.159271"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<note
		name = "Note II"
		gui_use_node_pos = "1"
		gui_node_pos = "-2220 1820 0"
		gui_group = "Advanced Shaders"
		gui_node_size = "240 220 1"
		gui_note_text = "'Risen stone' and 'Stone distribution I' use the 'Intersect underlying' functionality for the distribution."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<sphere
		name = "Sphere 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 3420 0"
		gui_group = ""
		enable = "0"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		sorting_bias = "0"
		centre = "-1011.451278 28.08820917 596.6512844"
		radius = "15"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		import_motion_filename = ""
		heading = "179.9096446"
		elevation = "1.943376449"
		distance = "1035.922261"
		surface_shader = "Default shader 04"
		displacement_tolerance = "1"
		>
		<default_shader
			name = "Default shader 04"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
	</sphere>
	<surface_layer
		name = "Slopes"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 3700 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface layer 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		apply_colour = "1"
		diffuse_colour = "0.1835000068 0.1940000057 0.2270999998"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Colour adjust shader II"
		coverage = "0.86875"
		fractal_breakup = "1"
		breakup_shader = "Slope Fractal"
		fractal_contrast = "0.9"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "-10.2645"
		max_alt_fuzzy_zone = "4"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "19"
		min_slope_fuzzy_zone = "15"
		slope_key = "1"
		use_Y_for_slope = "0"
		intersect_underlying = "1"
		intersection_mode = "0"
		intersection_zone = "1.01602"
		smoothing_scale = "0"
		intersection_shift = "0"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Shade and Displace I"
		gui_use_node_pos = "1"
		gui_node_pos = "-1840 2300 0"
		gui_group = "Advanced Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "19855"
		feature_scale = "1"
		lead-in_scale = "750"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.24375"
		colour_offset = "0"
		colour_roughness = "3.25"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<transform_input_shader
		name = "Transform input shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 2140 0"
		gui_group = ""
		enable = "1"
		input_node = "Cloud fractal shader v3 02_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "1"
		scale_by = "10 10 10"
		>
	</transform_input_shader>
	<power_fractal_shader_v3
		name = "Slope Fractal"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 3760 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "53334"
		feature_scale = "1"
		lead-in_scale = "10"
		smallest_scale = "0.1"
		noise_octaves = "8"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.3375"
		colour_offset = "0"
		colour_roughness = "2.5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1.575"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "ChertClaySilt-Stone"
		gui_use_node_pos = "1"
		gui_node_pos = "-1980 2540 0"
		gui_group = "Advanced Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "vh_ccs_OUTPUT"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 14"
			gui_use_node_pos = "1"
			gui_node_pos = "500 -140 0"
			gui_group = "vh_ccs_Small colour variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "22766"
			feature_scale = "0.2"
			lead-in_scale = "19"
			smallest_scale = "0.05"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.18125"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 13"
			gui_use_node_pos = "1"
			gui_node_pos = "340 -200 0"
			gui_group = "vh_ccs_Small colour variations"
			enable = "1"
			input_node = "VH_CCS_PF 11"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49067"
			feature_scale = "0.05"
			lead-in_scale = "1.7"
			smallest_scale = "0.009588879449"
			noise_octaves = "9"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.6456000209 0.6524000168 0.5989000201"
			apply_low_colour = "1"
			low_colour = "0.1062000021 0.1220000014 0.1220000014"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.025"
			displacement_offset = "0"
			displacement_roughness = "0.6875"
			displacement_spike_limit = "0.875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "VH_CCS_PF 14"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 3"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -380 0"
			gui_group = "vh_ccs_Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "55436"
			feature_scale = "5"
			lead-in_scale = "10"
			smallest_scale = "0.1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.5 0.5 0.5"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "vh_ccs_OUTPUT"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 -440 0"
			gui_group = "vh_ccs_Shaders"
			enable = "1"
			input_node = "VH_CCS_Layer 2"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.3941000104 0.09869000316 0.07383000106"
			colour_function = "VH_CCS_PF 13"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.56"
			fractal_breakup = "1"
			breakup_shader = "VH_CCS_PF 3"
			fractal_contrast = "1.1"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "30"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2.5"
			smoothing_scale = "0"
			intersection_shift = "0"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "VH_CCS_Layer 0"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 320 0"
			gui_group = "vh_ccs_Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "8028"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7012000084 0.638800025 0.6121000051"
			apply_low_colour = "1"
			low_colour = "0.08021999896 0.06575000286 0.06002999842"
			colour_contrast = "0.375"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 1"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 220 0"
			gui_group = "vh_ccs_Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "21747"
			feature_scale = "1"
			lead-in_scale = "10"
			smallest_scale = "0.1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "1.25"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "VH_CCS_Layer 1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 60 0"
			gui_group = "vh_ccs_Shaders"
			enable = "1"
			input_node = "VH_CCS_Layer 0"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5113999844 0.4313000143 0.3587000072"
			colour_function = "VH_CCS_PF 7"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.75"
			fractal_breakup = "1"
			breakup_shader = "VH_CCS_PF 1"
			fractal_contrast = "0.875"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "30"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2.5"
			smoothing_scale = "0"
			intersection_shift = "0"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 4"
			gui_use_node_pos = "1"
			gui_node_pos = "360 380 0"
			gui_group = "vh_ccs_Large colour variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "8028"
			feature_scale = "19"
			lead-in_scale = "100"
			smallest_scale = "3"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7687500119 0.7281720042 0.5775189996"
			apply_low_colour = "1"
			low_colour = "0.08463999629 0.07806000113 0.0619099997"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "1.875"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.25"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.5625"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 6"
			gui_use_node_pos = "1"
			gui_node_pos = "520 360 0"
			gui_group = "vh_ccs_Large colour variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "25595"
			feature_scale = "7"
			lead-in_scale = "38"
			smallest_scale = "1.7"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 5"
			gui_use_node_pos = "1"
			gui_node_pos = "360 300 0"
			gui_group = "vh_ccs_Large colour variations"
			enable = "1"
			input_node = "VH_CCS_PF 4"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "35909"
			feature_scale = "17"
			lead-in_scale = "76"
			smallest_scale = "19"
			noise_octaves = "3"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.6800000072 0.6456000209 0.6320000291"
			apply_low_colour = "1"
			low_colour = "0.1380225867 0.193749994 0.1473914832"
			colour_contrast = "0.75"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.75"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "VH_CCS_PF 6"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 8"
			gui_use_node_pos = "1"
			gui_node_pos = "520 280 0"
			gui_group = "vh_ccs_Large colour variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "22766"
			feature_scale = "0.2"
			lead-in_scale = "19"
			smallest_scale = "0.05"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.24375"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 7"
			gui_use_node_pos = "1"
			gui_node_pos = "360 220 0"
			gui_group = "vh_ccs_Large colour variations"
			enable = "1"
			input_node = "VH_CCS_PF 5"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49067"
			feature_scale = "0.5"
			lead-in_scale = "17"
			smallest_scale = "0.05"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7299000025 0.7299000025 0.7154999971"
			apply_low_colour = "1"
			low_colour = "0.1062000021 0.1220000014 0.1247000024"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.25"
			displacement_offset = "0"
			displacement_roughness = "0.6875"
			displacement_spike_limit = "0.875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "VH_CCS_PF 8"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "VH_CCS_Displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "0 320 0"
			gui_group = "vh_ccs_Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "33155"
			feature_scale = "100"
			lead-in_scale = "90"
			smallest_scale = "1"
			noise_octaves = "9"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.23125"
			colour_offset = "-0.3"
			colour_roughness = "1.875"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0"
			gully_smoothing = "0.2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -160 0"
			gui_group = "vh_ccs_Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "1963"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "VH_CCS_Layer 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 -220 0"
			gui_group = "vh_ccs_Shaders"
			enable = "1"
			input_node = "VH_CCS_Layer 1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.3345000148 0.2673999965 0.2083999962"
			colour_function = "VH_CCS_PF 7"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "-1"
			displacement_function = "VH_CCS_PF 7"
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.375"
			fractal_breakup = "1"
			breakup_shader = "VH_CCS_PF 2"
			fractal_contrast = "1"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "30"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2.5"
			smoothing_scale = "0"
			intersection_shift = "0"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 10"
			gui_use_node_pos = "1"
			gui_node_pos = "340 -20 0"
			gui_group = "vh_ccs_Small colour variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "8028"
			feature_scale = "1.9"
			lead-in_scale = "10"
			smallest_scale = "0.3"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7667000294 0.7226999998 0.5731999874"
			apply_low_colour = "1"
			low_colour = "0.08241000026 0.07806000113 0.0619099997"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "1.875"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.25"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.5625"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 12"
			gui_use_node_pos = "1"
			gui_node_pos = "500 -60 0"
			gui_group = "vh_ccs_Small colour variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "25595"
			feature_scale = "7"
			lead-in_scale = "38"
			smallest_scale = "1.7"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "VH_CCS_PF 11"
			gui_use_node_pos = "1"
			gui_node_pos = "340 -100 0"
			gui_group = "vh_ccs_Small colour variations"
			enable = "1"
			input_node = "VH_CCS_PF 10"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "35909"
			feature_scale = "1.7"
			lead-in_scale = "7.6"
			smallest_scale = "1.9"
			noise_octaves = "3"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.6729999781 0.6456000209 0.6252999902"
			apply_low_colour = "1"
			low_colour = "0.04943000153 0.06972999871 0.05283999816"
			colour_contrast = "0.75"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.75"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "VH_CCS_PF 12"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<group
			name = "vh_ccs_Large colour variations"
			gui_use_node_pos = "1"
			gui_node_pos = "433 297 0"
			gui_group = ""
			gui_node_size = "383 275 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "vh_ccs_Small colour variations"
			gui_use_node_pos = "1"
			gui_node_pos = "434 -102 0"
			gui_group = ""
			gui_node_size = "377 303 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "vh_ccs_Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "-130 -43 0"
			gui_group = ""
			gui_node_size = "465.1124494 886.509409 1"
			gui_node_colour = "0.2468000054 0.2046999931 0.1800999939"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
	</surface_layer>
	<strata_and_outcrops_shader_v2
		name = "Strata and outcrops shader v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 4820 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		hard_layer_altitude = "0"
		hard_layer_depth = "50"
		hard_layer_steepness = "1"
		plateau_buildup = "0.5"
		hard_layer_spacing = "200"
		num_octaves = "8"
		degree_fix = "1"
		strata_tilt_direction = "90"
		strata_tilt_angle = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
	<light_source
		name = "Light source 01"
		gui_use_node_pos = "1"
		gui_node_pos = "400 2940 0"
		gui_group = "Lighting"
		enable = "0"
		source_centre = "-14.83601484 28.0556372 -988.8894413"
		source_radius = "20"
		rotate = "0 0 0"
		colour = "1 1 1"
		strength = "50"
		max_distance = "1000000"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "0"
		specular_highlights = "1"
		visible_object = "0"
		import_motion_filename = ""
		>
	</light_source>
	<group
		name = "Advanced Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-1759.551274 1988.853086 0"
		gui_group = ""
		gui_node_size = "1258.203841 1223.721146 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<sphere
		name = "Sphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 1400 0"
		gui_group = ""
		enable = "0"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		sorting_bias = "0"
		centre = "69.08778987 48.45747027 181.2839542"
		radius = "15"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		import_motion_filename = ""
		heading = "179.9096446"
		elevation = "1.943376449"
		distance = "1035.922261"
		surface_shader = "Default shader 01"
		displacement_tolerance = "1"
		>
		<default_shader
			name = "Default shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
	</sphere>
	<sphere
		name = "Sphere 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 1340 0"
		gui_group = ""
		enable = "0"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		sorting_bias = "0"
		centre = "-4141.2419 55.26912299 5432.953648"
		radius = "75"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		import_motion_filename = ""
		heading = "179.9096446"
		elevation = "1.943376449"
		distance = "1035.922261"
		surface_shader = "Default shader 02"
		displacement_tolerance = "1"
		>
		<default_shader
			name = "Default shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
	</sphere>
	<note
		name = "Note 01"
		gui_use_node_pos = "1"
		gui_node_pos = "80 740 0"
		gui_group = ""
		gui_node_size = "99.96774884 121.9774242 1"
		gui_note_text = "a88 b45&#xD;&#xA;&#xD;&#xA;0.6"
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<cloud_fractal_shader_v3
		name = "Cloud fractal shader v3 02_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 2280 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "15879"
		feature_scale = "5"
		lead-in_scale = "5"
		smallest_scale = "9.53674"
		noise_octaves = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "-0.05"
		roughness = "3.4375"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "0.5"
		variation_method = "2"
		buoyancy_from_variation = "0.875"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<warp_shader
		name = "Warp shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1200 3760 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Power fractal shader v3 01_1_1_1_1_1_1_1_1"
		shader = "Colour adjust shader 01_1"
		>
	</warp_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1280 3900 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Density fractal 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.1000000015 0.1000000015 0.1000000015"
		black_point_adjust = "0.1000000015"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "XPF_1"
		gui_use_node_pos = "1"
		gui_node_pos = "220 5240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "53628"
		feature_scale = "3"
		lead-in_scale = "50"
		smallest_scale = "0.0586182"
		noise_octaves = "11"
		noise_stretch_XYZ = "1 2 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "-1"
		displacement_roughness = "0.625"
		displacement_spike_limit = "0.3"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "35"
		noise_flavour = "5"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.4375"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "GreyStone_Shader"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 3900 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "vh_gs OUTPUT"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<surface_layer
			name = "vh_gs_layer 1"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 280 0"
			gui_group = "vh_gs Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.2931999862 0.3203999996 0.3345000148"
			colour_function = "vh_gs PF 4"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "-0.5"
			displacement_function = "vh_gs PF 4"
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "vh_gs PF 1"
			gui_use_node_pos = "1"
			gui_node_pos = "0 660 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "65324"
			feature_scale = "19"
			lead-in_scale = "100"
			smallest_scale = "3"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7012000084 0.7226999998 0.7299000025"
			apply_low_colour = "1"
			low_colour = "0.2432030588 0.2743580341 0.3249999881"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "1.875"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.25"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.5625"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.175"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "vh_gs PF 4"
			gui_use_node_pos = "1"
			gui_node_pos = "0 420 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = "vh_gs PF 2"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49067"
			feature_scale = "0.5"
			lead-in_scale = "17"
			smallest_scale = "0.05"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.6344068646 0.7136535645 0.7437499166"
			apply_low_colour = "1"
			low_colour = "0.3246892393 0.372995168 0.381249994"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.25"
			displacement_offset = "0"
			displacement_roughness = "0.6875"
			displacement_spike_limit = "0.875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "2.4375"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.35"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vh_gs PF 5"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "vh_gs PF 5"
			gui_use_node_pos = "1"
			gui_node_pos = "120 480 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "5859"
			feature_scale = "0.2"
			lead-in_scale = "19"
			smallest_scale = "0.05"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.24375"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "vh_gs PF 2"
			gui_use_node_pos = "1"
			gui_node_pos = "0 540 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = "vh_gs PF 1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "35909"
			feature_scale = "17"
			lead-in_scale = "76"
			smallest_scale = "19"
			noise_octaves = "3"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.6800000072 0.6456000209 0.6320000291"
			apply_low_colour = "1"
			low_colour = "0.1825459898 0.256249994 0.1949371248"
			colour_contrast = "0.75"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.75"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.275"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vh_gs PF 3"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "vh_gs PF 3"
			gui_use_node_pos = "1"
			gui_node_pos = "120 600 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "46962"
			feature_scale = "7"
			lead-in_scale = "38"
			smallest_scale = "1.7"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "vh_gs OUTPUT"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 -60 0"
			gui_group = "vh_gs Shaders"
			enable = "1"
			input_node = "vh_gs_layer 1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.15"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "vh_gs_layer 2"
			coverage = "0.3"
			fractal_breakup = "1"
			breakup_shader = "vh_gs colour adjust"
			fractal_contrast = "0.8"
			invert_breakup = "0"
			only_breakup_colour = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "vh_gs PF 6"
			gui_use_node_pos = "1"
			gui_node_pos = "240 160 0"
			gui_group = "vh_gs Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "12284"
			feature_scale = "5"
			lead-in_scale = "18"
			smallest_scale = "0.2"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "4 4 4"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.6625"
			colour_offset = "-0.4"
			colour_roughness = "0.9375"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "3"
			variation_method = "1"
			buoyancy_from_variation = "0.475"
			clumping_of_variation = "0.8625"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<default_shader
			name = "vh_gs_layer 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 80 0"
			gui_group = "vh_gs Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.6875 0.6875 0.6875"
			colour_image = ""
			colour_function = "vh_gs PF 4"
			translucency = "0.5 0.4642748833 0.3611954153"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.05"
			displacement_image = ""
			displacement_function = "vh_gs PF 6"
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<colour_adjust_shader
			name = "vh_gs colour adjust"
			gui_use_node_pos = "1"
			gui_node_pos = "240 40 0"
			gui_group = "vh_gs Shaders"
			enable = "1"
			input_node = "vh_gs PF 6"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			black_point = "-0.25 -0.25 -0.25"
			black_point_adjust = "-0.25"
			white_point = "0.8374999762 0.8374999762 0.8374999762"
			white_point_adjust = "0.8375"
			gamma = "1.625620008 1.625620008 1.625620008"
			gamma_adjust = "1.62562"
			clamp_below_black = "0"
			clamp_above_white = "0"
			>
		</colour_adjust_shader>
		<group
			name = "vh_gs Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "28 123 0"
			gui_group = ""
			gui_node_size = "648.0000068 435.0000036 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "vh_gs variations"
			gui_use_node_pos = "1"
			gui_node_pos = "68 547 0"
			gui_group = ""
			gui_node_size = "334.0000016 331.0000018 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
	</surface_layer>
	<surface_layer
		name = "Risen stone"
		gui_use_node_pos = "1"
		gui_node_pos = "-2000 1980 0"
		gui_group = "Advanced Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.6625000238 0.6145775318 0.601339817"
		colour_function = "Shade and Displace I"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "-0.5"
		displacement_function = "Shade and Displace I"
		displacement_offset = "1"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Risen slopes"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = ""
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "1"
		intersection_mode = "1"
		intersection_zone = "0.722266"
		smoothing_scale = "0"
		intersection_shift = "-0.1"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1.3"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 3780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "38982"
		feature_scale = "0.0244141"
		lead-in_scale = "160.181"
		smallest_scale = "0.1"
		noise_octaves = "12"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.8125 0.8125 0.8125"
		apply_low_colour = "1"
		low_colour = "0.0625 0.0625 0.0625"
		colour_contrast = "0.5"
		colour_offset = "0.25"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "ZPF_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 5560 0"
		gui_group = "variations"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "14117"
		feature_scale = "3"
		lead-in_scale = "199"
		smallest_scale = "0.01"
		noise_octaves = "16"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "5"
		displacement_offset = "-5"
		displacement_roughness = "0.6875"
		displacement_spike_limit = "0.3125"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "67.5"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "3.25"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.375"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<note
		name = "seeds - terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-2200 5260 0"
		gui_group = ""
		gui_node_size = "209.3764152 220 1"
		gui_note_text = "55035"
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<power_fractal_shader_v3
		name = "XPF_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 5500 0"
		gui_group = "variations"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "21271"
		feature_scale = "3"
		lead-in_scale = "67"
		smallest_scale = "0.000953674"
		noise_octaves = "18"
		noise_stretch_XYZ = "1 2 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.4375"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "XPF_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 5120 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "53628"
		feature_scale = "3"
		lead-in_scale = "50"
		smallest_scale = "0.000953674"
		noise_octaves = "18"
		noise_stretch_XYZ = "1 2 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.6875"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 3880 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "50384"
		feature_scale = "58.6182"
		lead-in_scale = "56480.5"
		smallest_scale = "0.1"
		noise_octaves = "21"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.287499994 0.287499994 0.287499994"
		apply_low_colour = "1"
		low_colour = "0.0625 0.0625 0.0625"
		colour_contrast = "0.81875"
		colour_offset = "0.975"
		colour_roughness = "6.75"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 04"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<sunlight
		name = "Sunlight 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "400 3000 0"
		gui_group = "Lighting"
		enable = "0"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "299.7909854"
		elevation = "12.34675869"
		colour = "1 1 1"
		strength = "3"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "2.2916"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<note
		name = "Note V"
		gui_use_node_pos = "1"
		gui_node_pos = "-2140 2160 0"
		gui_group = "Advanced Shaders"
		gui_node_size = "240 231.4596235 1"
		gui_note_text = "Similar colours for the slopes and fake stones.  The slopes of the terrain are used, not of the final displacements (the surface layers' displacements are ignored)."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<null
		name = "Null 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2120 3120 0"
		gui_group = ""
		enable = "1"
		position = "59.84413971 -48.31513034 -361.067894"
		rotation = "0 0 0"
		import_motion_filename = ""
		heading = "180.1820375"
		elevation = "1.747119034"
		distance = "1028.626207"
		>
	</null>
	<power_fractal_shader_v3
		name = "Secondary displacements"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 4060 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "9592"
		feature_scale = "50"
		lead-in_scale = "25"
		smallest_scale = "0.1"
		noise_octaves = "12"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "-20"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "masking"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 4240 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "1"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<render_layer
		name = "Render layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "200 4660 0"
		gui_group = "Renderers"
		object_group_1 = ""
		visibility_1 = "2"
		cast_shadows_and_other_rays_1 = "1"
		object_group_2 = ""
		visibility_2 = "2"
		cast_shadows_and_other_rays_2 = "1"
		object_group_3 = ""
		visibility_3 = "2"
		cast_shadows_and_other_rays_3 = "1"
		object_group_4 = ""
		visibility_4 = "2"
		cast_shadows_and_other_rays_4 = "1"
		object_group_5 = ""
		visibility_5 = "2"
		cast_shadows_and_other_rays_5 = "1"
		excluded_visibility = "0"
		excluded_cast_shadows_and_other_rays = "0"
		light_group_1 = ""
		light_group_2 = ""
		light_group_3 = ""
		light_group_4 = ""
		light_group_5 = ""
		always_include_enviro_lights = "0"
		near_clipping_distance = "0"
		far_clipping_distance = "1e+016"
		atmosphere_on_background = "1"
		allow_surfaces_visible = "1"
		allow_atmosphere_visible = "1"
		allow_shadows = "1"
		override_GI_settings = "0"
		rgb = "1"
		alpha = "1"
		surface_rgb = "1"
		surface_alpha = "1"
		cloud_rgb = "1"
		cloud_alpha = "1"
		atmosphere_rgb = "1"
		atmosphere_alpha = "1"
		surface_direct = "1"
		surface_indirect = "1"
		surface_direct_diffuse = "1"
		surface_indirect_diffuse = "1"
		surface_direct_specular = "1"
		surface_indirect_specular = "1"
		surface_emission = "1"
		cloud_direct = "1"
		cloud_indirect = "1"
		atmosphere_direct = "1"
		atmosphere_indirect = "1"
		surface_depth = "1"
		surface_position = "0"
		surface_2d_motion = "0"
		surface_normal = "1"
		surface_diffuse_colour = "1"
		cloud_depth = "1"
		cloud_position = "0"
		cloud_2d_motion = "0"
		>
	</render_layer>
	<camera
		name = "Render Camera_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 4700 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "-109.1371237 -20.04138441 -954.0477577"
		rotation = "-4.332948754 0.7217740379 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "120.399"
		aperture_diameter_in_mm = "140"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		>
	</camera>
	<cloud_layer_v2
		name = "Cirrus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "860 3780 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "1501.930664"
		cloud_depth = "4"
		local_sphere = "0"
		local_sphere_centre = "-6234.813714 1492.284783 9175.99275"
		local_sphere_radius = "10000"
		local_sphere_falloff = "0.5625"
		local_sphere_value_at_radius = "-0.625"
		density_shader = "Density fractal 01_1_1"
		edge_sharpness = "0.159373"
		cloud_density = "0.004"
		coverage_adjust = "-0.625"
		cloud_colour = "0.412499994 0.412499994 0.412499994"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "0.765625"
		sun_glow_power = "1.34063"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.005883251"
		number_of_samples = "7"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "2"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
	</cloud_layer_v2>
	<cloud_layer_v2
		name = "Cumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "860 3700 0"
		gui_group = "Atmosphere"
		enable = "0"
		input_node = "Cirrus layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "0"
		enable_secondary = "0"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "935.9254644"
		cloud_depth = "2000"
		local_sphere = "0"
		local_sphere_centre = "-5872.094338 925.7945129 9734.874794"
		local_sphere_radius = "12238.2"
		local_sphere_falloff = "0.8125"
		local_sphere_value_at_radius = "-0.425"
		density_shader = "Warp shader 01_1"
		edge_sharpness = "15"
		cloud_density = "0.015625"
		coverage_adjust = "-0.3"
		cloud_colour = "0.375 0.375 0.375"
		scattering_colour = "0.6687499881 0.6687499881 0.6687499881"
		sun_glow_amount = "1"
		sun_glow_power = "1.2"
		light_propagation = "1"
		light_propagation_mix = "0.1"
		fake_internal_scattering = "0.25"
		enviro_light = "0.46875"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0.1000000015 0.1000000015 0.1000000015"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0.15"
		base_softness = "0"
		coverage_gamma = "0.50625"
		rendering_method = "1"
		quality = "1.115806511"
		number_of_samples = "154"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "1"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
	</cloud_layer_v2>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1200 3820 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "21199"
		feature_scale = "600"
		lead-in_scale = "500"
		smallest_scale = "10"
		noise_octaves = "8"
		noise_stretch_XYZ = "2 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "600"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Waste"
		gui_use_node_pos = "1"
		gui_node_pos = "899.4582607 3224 0"
		gui_group = ""
		gui_node_size = "322.2792101 699.2239942 1"
		gui_node_colour = "0 0 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<colour_adjust_shader
		name = "Colour adjust shader I"
		gui_use_node_pos = "1"
		gui_node_pos = "-1980 2480 0"
		gui_group = "Advanced Shaders"
		enable = "1"
		input_node = "ChertClaySilt-Stone"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.03125 0.03125 0.03125"
		black_point_adjust = "0.03125"
		white_point = "0.96875 0.96875 0.96875"
		white_point_adjust = "0.96875"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<surface_layer
		name = "Stone distribution II"
		gui_use_node_pos = "1"
		gui_node_pos = "-2000 1480 0"
		gui_group = "Advanced Shaders"
		enable = "1"
		input_node = "Stone distribution I"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "38"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "1"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<sphere
		name = "Sphere 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 1280 0"
		gui_group = ""
		enable = "0"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		sorting_bias = "0"
		centre = "19.96103115 53.9123181 463.8133811"
		radius = "25"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		import_motion_filename = ""
		heading = "179.9096446"
		elevation = "1.943376449"
		distance = "1035.922261"
		surface_shader = "Default shader 03"
		displacement_tolerance = "1"
		>
		<default_shader
			name = "Default shader 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
	</sphere>
	<cloud_fractal_shader_v3
		name = "Cloud fractal shader v3 16"
		gui_use_node_pos = "1"
		gui_node_pos = "-1800 1640 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "22227"
		feature_scale = "43.5806"
		lead-in_scale = "9536.74"
		smallest_scale = "10"
		noise_octaves = "12"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.875"
		coverage_adjust = "1"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 3940 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "52813"
		feature_scale = "10.0113"
		lead-in_scale = "43.5806"
		smallest_scale = "0.00353003"
		noise_octaves = "16"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.875 0.875 0.875"
		apply_low_colour = "1"
		low_colour = "0.6875 0.6875 0.6875"
		colour_contrast = "0.59375"
		colour_offset = "0.375"
		colour_roughness = "1.875"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "-0.5"
		clumping_of_variation = "0.84375"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<note
		name = "Note I"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 2140 0"
		gui_group = "Advanced Shaders"
		gui_node_size = "240 220 1"
		gui_note_text = "The 'large Fake stones Blender' is an exact copy of the below 'large Fake stones' with its colour set to white. It is used as a negative blending for the other surface layers to avoid interaction with these surface layers."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<power_fractal_shader_v3
		name = "YPF"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 5540 0"
		gui_group = "variations"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "2578"
		feature_scale = "60"
		lead-in_scale = "30"
		smallest_scale = "0.01013337406"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "55"
		displacement_offset = "-5"
		displacement_roughness = "0.65"
		displacement_spike_limit = "0.3125"
		continue_spike_limit = "0"
		adjust_coastline = "1"
		coastline_altitude = "-0.5"
		coastline_smoothing = "45.625"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1.45"
		variation_method = "2"
		buoyancy_from_variation = "0.7125"
		clumping_of_variation = "0.6"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<redirect_shader
		name = "Redirect shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1340 5020 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "XPF_1_1_1"
		Y_shader = "YPF_1_1_1"
		Z_shader = ""
		>
	</redirect_shader>
	<power_fractal_shader_v3
		name = "XPF"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 5500 0"
		gui_group = "variations"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "21271"
		feature_scale = "3"
		lead-in_scale = "67"
		smallest_scale = "0.000953674"
		noise_octaves = "18"
		noise_stretch_XYZ = "3 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "5"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.3125"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.4375"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "ZPF"
		gui_use_node_pos = "1"
		gui_node_pos = "-220 5500 0"
		gui_group = "variations"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "29435"
		feature_scale = "6"
		lead-in_scale = "55"
		smallest_scale = "0.01"
		noise_octaves = "14"
		noise_stretch_XYZ = "3 5 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "5"
		displacement_offset = "-5"
		displacement_roughness = "0.6875"
		displacement_spike_limit = "0.60625"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "67.5"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "3.25"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.375"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<note
		name = "Redirect seeds"
		gui_use_node_pos = "1"
		gui_node_pos = "-2200 4880 0"
		gui_group = ""
		gui_node_size = "240 486.4916384 1"
		gui_note_text = "&#xD;&#xA;x 2578, 21271&#xD;&#xA;&#xD;&#xA;y 2578&#xD;&#xA;&#xD;&#xA;z 14117, 57587"
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<surface_layer
		name = "flat areas"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 4140 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = "masking"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		apply_colour = "1"
		diffuse_colour = "0.3772321641 0.3964910209 0.40625"
		colour_function = "Power fractal shader v3 05"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "1"
		intersection_mode = "0"
		intersection_zone = "2.88906"
		smoothing_scale = "0"
		intersection_shift = "-1.8"
		min_intersection_shift = "0"
		fuzzy_zone_softness = "0.6875"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 4240 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "44931"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 4080 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "13971"
		feature_scale = "2"
		lead-in_scale = "34"
		smallest_scale = "0.01"
		noise_octaves = "14"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.25"
		colour_offset = "0"
		colour_roughness = "1.875"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.375"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 4140 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "13992"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "raised areas"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 3940 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "flat areas"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		apply_colour = "1"
		diffuse_colour = "0.5687500238 0.5234368443 0.474846065"
		colour_function = "Power fractal shader v3 03"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "-0.75"
		child_layers = ""
		coverage = "0.3125"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 04"
		fractal_contrast = "1.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "-13.1777"
		max_alt_fuzzy_zone = "6"
		limit_minimum_altitude = "1"
		minimum_altitude = "-22.6152"
		min_alt_fuzzy_zone = "3"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "1"
		intersection_mode = "2"
		intersection_zone = "2.31602"
		smoothing_scale = "0"
		intersection_shift = "-1.8"
		min_intersection_shift = "-0.6"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "ZPF_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 5180 0"
		gui_group = "variations"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "14117"
		feature_scale = "3"
		lead-in_scale = "199"
		smallest_scale = "0.01"
		noise_octaves = "16"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "5"
		displacement_offset = "-5"
		displacement_roughness = "0.3125"
		displacement_spike_limit = "0.0625"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "67.5"
		noise_flavour = "6"
		ridge_smoothing = "0.6625"
		gully_smoothing = "0.6"
		noise_variation = "3.25"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.625"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 4140 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "2360"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.625 0.625 0.625"
		apply_low_colour = "0"
		low_colour = "0.125 0.125 0.125"
		colour_contrast = "0.4375"
		colour_offset = "0.25"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Stone distribution I"
		gui_use_node_pos = "1"
		gui_node_pos = "-1980 1620 0"
		gui_group = "Advanced Shaders"
		enable = "1"
		input_node = "Risen stone"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.9312499762 0.9312499762 0.9312499762"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = ""
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "38"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "1"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "-0.9"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1.2"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 4240 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "15525"
		feature_scale = "20"
		lead-in_scale = "1000"
		smallest_scale = "0.000953674"
		noise_octaves = "22"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.7893000245 0.7817999721 0.7519000173"
		apply_low_colour = "1"
		low_colour = "0.6054999828 0.5418000221 0.459100008"
		colour_contrast = "0.875"
		colour_offset = "0"
		colour_roughness = "3.125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "0.425"
		variation_method = "2"
		buoyancy_from_variation = "-0.8125"
		clumping_of_variation = "0.8125"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<alpine_fractal_shader_v2
		name = "Alpine fractal shader v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 4900 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		seed = "46157"
		feature_scale = "5"
		lead-in_octaves = "4"
		lead-in_scale = "405"
		smallest_scale = "135"
		noise_octaves = "3"
		apply_displacement = "1"
		displacement_amplitude = "2"
		displacement_offset = "0"
		displacement_roughness = "0.54375"
		scale_step = "3.75"
		stretch_factor = "3.525"
		late_deposition = "0.21125"
		early_deposition = "0.02"
		early_deposition_rate = "2.5"
		warp_amount = "0.1875"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		>
	</alpine_fractal_shader_v2>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 3840 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "raised areas"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		apply_colour = "1"
		diffuse_colour = "0.2757999897 0.2888000011 0.2270999998"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Reflective shader 01"
		coverage = "0.9375"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 05"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "-18.9364"
		min_alt_fuzzy_zone = "10"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "1"
		intersection_zone = "2.31602"
		smoothing_scale = "0"
		intersection_shift = "-0.9"
		min_intersection_shift = "3"
		fuzzy_zone_softness = "0.6875"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 4080 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "28688"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fractal_warp_shader
		name = "Fractal warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 4980 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "6.25"
		warp_amount = "0.625"
		variation = "1.5"
		roughness = "0.25"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</fractal_warp_shader>
	<power_fractal_shader_v3
		name = "ZPF_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 5120 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "38747"
		feature_scale = "6"
		lead-in_scale = "199"
		smallest_scale = "0.01"
		noise_octaves = "16"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "5"
		displacement_offset = "-5"
		displacement_roughness = "0.6875"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "67.5"
		noise_flavour = "1"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "0.25"
		variation_method = "0"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
</terragen>
