<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 3"
	written_by_version = "3.1.02.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-403.7069609 689.4732676 0"
	gui_network_view_size = "1066 387 0"
	gui_network_view_zoom = "0.7523500919"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "620 600 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "-310.791784 3.693670176 2912.676657"
		rotation = "-2.750153632 -0.3163328061 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "4.999999995"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "920 480 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "2000"
		lock_aspect_ratio = "1"
		image_height = "720"
		image_aspect_ratio = "2.77778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.75"
		anti-aliasing = "6"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.7618769407"
		crop_right = "0.906490922"
		crop_bottom = "0.4999999404"
		crop_top = "0.7066789269"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "4"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "1.9"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "C:\Users\choronr\Documents\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\choronr\Documents\temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\choronr\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "6"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.05"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.65"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 660 0"
		gui_group = "Lighting - Thanks Dune"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 600 0"
		gui_group = "Lighting - Thanks Dune"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "356.8240904"
		elevation = "3.969223777"
		colour = "0.8999999762 0.9359999895 1"
		strength = "6"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "0.859"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "20 -660 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "20 780 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Surface layer 01"
		atmosphere_shader = "Cumulus layer 01_1"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "20 1560 0"
		gui_group = "Atmosphere - dandelO"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "0.5"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "4.5"
		bluesky_horizon_colour = "0.1111111194 0.1388888955 0.1666666716"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "4.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 1340 0"
		gui_group = "Shaders - Much help from 'Dune'"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1125930452"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.7817999721 0.6592000127 0.4995000064"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "943.376268 514.6744528 0"
		gui_group = ""
		gui_node_size = "266.0336416 327.0425642 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<heightfield_shader
		name = "Heightfield shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 1760 0"
		gui_group = "Terrain - DEM and Fractal terrain combined, Thanks Dune"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield adjust vertical 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "1"
		position_lower_left = "0"
		position_upper_left = "0"
		position = "0 0"
		border_blending = "0.1"
		stitchable_border = "1"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		displacement_direction = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		flatten_surface_to = "0"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_load
		name = "Heightfield load 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 1960 0"
		gui_group = "Terrain - DEM and Fractal terrain combined, Thanks Dune"
		input_node = ""
		read_from_file = "1"
		filename = "MoonlightPeak513.ter"
		georeference = "0"
		auto_georeference_from_file = "1"
		NW_corner_lat_long = "1 0"
		NE_corner_lat_long = "1 1"
		SE_corner_lat_long = "0 1"
		SW_corner_lat_long = "0 0"
		new_heightfield = "0"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		>
	</heightfield_load>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1520 0"
		gui_group = "Terrain - DEM and Fractal terrain combined, Thanks Dune"
		enable = "1"
		input_node = "displacement, masked by hilly area without river"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects - many from Walli"
		gui_use_node_pos = "1"
		gui_node_pos = "34.37626802 74.4168447 0"
		gui_group = ""
		gui_node_size = "240 1573.361613 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain - DEM and Fractal terrain combined, Thanks Dune"
		gui_use_node_pos = "1"
		gui_node_pos = "-616.8813401 1739.939135 0"
		gui_group = ""
		gui_node_size = "871.8574322 544.7886329 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders - Much help from 'Dune'"
		gui_use_node_pos = "1"
		gui_node_pos = "-489 870 0"
		gui_group = ""
		gui_node_size = "640 1033.814403 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water - much help from Dune"
		gui_use_node_pos = "1"
		gui_node_pos = "194 1929 0"
		gui_group = ""
		gui_node_size = "590.9798949 381.7501711 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere - dandelO"
		gui_use_node_pos = "1"
		gui_node_pos = "442 1301 0"
		gui_group = ""
		gui_node_size = "1074.254678 742.7356105 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting - Thanks Dune"
		gui_use_node_pos = "1"
		gui_node_pos = "331.376268 548.3625868 0"
		gui_group = ""
		gui_node_size = "240 389.0641565 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "633.376268 516.6744528 0"
		gui_group = ""
		gui_node_size = "240 329.7286416 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<surface_layer
		name = "PGrass surface near river - Evolution v2"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 720 0"
		gui_group = "Shaders - Much help from 'Dune'"
		enable = "0"
		input_node = "Fake Stones 0.01m - 1m - dandelO"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0 0 0"
		colour_function = ""
		enable_test_colour = "1"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Grass Layer_1"
		coverage = "0.65"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "combine masks"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "1"
		maximum_slope_angle = "7"
		max_slope_fuzzy_zone = "8"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "1"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<fake_stones_shader
			name = "Grass Clump Shader (blade nodes inside)_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-600 1400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "64985"
			surface_shader = "Colour and Specular_1"
			stone_scale = "0.2"
			stone_density = "1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "8926"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.06575000286 0.08463999629 0.02421999909"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
			<fake_stones_shader
				name = "Grass blade 1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-820 1820 0"
				gui_group = "b. Grass Shaders_1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "28118"
				surface_shader = ""
				stone_scale = "0.015"
				stone_density = "1"
				vary_density = "1"
				density_variation = "1"
				density_seed = "28830"
				density_variation_scale = "1"
				stone_tallness = "10"
				pancake_effect = "0"
				separate_geometry = "0"
				only_displace_upwards = "0"
				apply_colour = "1"
				diffuse_colour = "0.01201449987 0.02500000037 0.003032570006"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<fake_stones_shader
				name = "Grass blade 2_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-820 1780 0"
				gui_group = "b. Grass Shaders_1"
				enable = "1"
				input_node = "Grass blade 1_1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "44664"
				surface_shader = ""
				stone_scale = "0.015"
				stone_density = "0.5"
				vary_density = "1"
				density_variation = "1"
				density_seed = "24596"
				density_variation_scale = "1"
				stone_tallness = "12"
				pancake_effect = "0"
				separate_geometry = "0"
				only_displace_upwards = "0"
				apply_colour = "1"
				diffuse_colour = "0.2083999962 0.2508000135 0.04777999967"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<fake_stones_shader
				name = "Grass blade 3_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-820 1740 0"
				gui_group = "b. Grass Shaders_1"
				enable = "1"
				input_node = "Grass blade 2_1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				seed = "56864"
				surface_shader = ""
				stone_scale = "0.015"
				stone_density = "0.15"
				vary_density = "1"
				density_variation = "1"
				density_seed = "896"
				density_variation_scale = "1"
				stone_tallness = "15"
				pancake_effect = "0"
				separate_geometry = "0"
				only_displace_upwards = "0"
				apply_colour = "1"
				diffuse_colour = "0.0898033008 0.181250006 0.02649310045"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<distance_shader
				name = "Distance shader - Specular gradient_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-500 1520 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1000 1000"
				apply_far_colour = "1"
				far_colour = "0 0 0"
				apply_near_colour = "1"
				near_colour = "1 1 1"
				far_distance = "0"
				near_distance = "0"
				distance_mode = "0"
				camera = ""
				clamp_far_colour = "1"
				clamp_near_colour = "1"
				>
			</distance_shader>
			<surface_layer
				name = "patchiness - 2_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-620 1600 0"
				gui_group = "Patchiness_1"
				enable = "1"
				input_node = "patchiness - 1_1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "1"
				diffuse_colour = "0.03423000127 0.1036000028 0"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = ""
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Fractal 02_1"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "0"
				min_alt_fuzzy_zone = "0"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "70"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "1"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<power_fractal_shader_v3
				name = "Fractal 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-500 1740 0"
				gui_group = "Patchiness_1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "1835"
				feature_scale = "5"
				lead-in_scale = "500"
				smallest_scale = "0.1"
				noise_octaves = "14"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "1"
				colour_offset = "0.25"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0"
				gully_smoothing = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "1"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "1"
				blending_shader = "Distance shader - Patch gradient_1"
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<surface_layer
				name = "patchiness - 1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-620 1700 0"
				gui_group = "Patchiness_1"
				enable = "1"
				input_node = "Grass blade 3_1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "1"
				diffuse_colour = "0.1635999978 0.1870000064 0.0414500013"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = ""
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Fractal 01_1"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "0"
				min_alt_fuzzy_zone = "0"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "70"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "1"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<power_fractal_shader_v3
				name = "Fractal 02_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-500 1640 0"
				gui_group = "Patchiness_1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "43976"
				feature_scale = "5"
				lead-in_scale = "200"
				smallest_scale = "0.1"
				noise_octaves = "13"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "1"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0"
				gully_smoothing = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "1"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "1"
				blending_shader = "Distance shader - Patch gradient_1"
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<group
				name = "b. Grass Shaders_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-660 1656 0"
				gui_group = ""
				gui_node_size = "520 426.3579732 1"
				gui_node_colour = "0.505400002 0.1870000064 1"
				special_group = "0"
				global_bookmark = "1"
				>
			</group>
			<group
				name = "Patchiness_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-564 1696 0"
				gui_group = "b. Grass Shaders_1"
				gui_node_size = "304.8644863 268.3373158 1"
				gui_node_colour = "0.5 0.5 0.5"
				special_group = "0"
				global_bookmark = "0"
				>
			</group>
			<distance_shader
				name = "Distance shader - Patch gradient_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-500 1780 0"
				gui_group = "Patchiness_1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1000 1000"
				apply_far_colour = "1"
				far_colour = "1 1 1"
				apply_near_colour = "1"
				near_colour = "0 0 0"
				far_distance = "0"
				near_distance = "0"
				distance_mode = "0"
				camera = ""
				clamp_far_colour = "1"
				clamp_near_colour = "1"
				>
			</distance_shader>
			<default_shader
				name = "Colour and Specular_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-660 1480 0"
				gui_group = ""
				enable = "1"
				input_node = "patchiness - 2_1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "1 1 1"
				colour_image = ""
				colour_function = "patchiness - 2_1"
				translucency = "0.1308999956 0.25 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.05000000075 0.05000000075 0.05000000075"
				reflectivity_image = ""
				reflectivity_function = "Distance shader - Specular gradient_1"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
		</fake_stones_shader>
		<surface_layer
			name = "Grass Layer_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1360 0"
			gui_group = ""
			enable = "1"
			input_node = "Mud Layer_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 1 0"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Grass Clump Shader (blade nodes inside)_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "1"
			maximum_slope_angle = "45"
			max_slope_fuzzy_zone = "5"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Mud Layer_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1480 0"
			gui_group = "a. Mud Shaders_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 0"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "0"
			child_layers = "Fake chunk shader 2_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "1"
			maximum_slope_angle = "47.5"
			max_slope_fuzzy_zone = "5"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "2"
			intersection_zone = "0.0001"
			smoothing_scale = "0"
			intersection_shift = "0"
			min_intersection_shift = "0"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Mud Fractal 2_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1640 0"
			gui_group = "a. Mud Shaders_1"
			enable = "1"
			input_node = "Mud Fractal 1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "14049"
			feature_scale = "0.1"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "0.03750000149 0.0294187516 0.01943625137"
			apply_low_colour = "1"
			low_colour = "0.009999999776 0.009999999776 0.009999999776"
			colour_contrast = "1"
			colour_offset = "0.1"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.025"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "0"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Mud Fractal 1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1680 0"
			gui_group = "a. Mud Shaders_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "4023"
			feature_scale = "1"
			lead-in_scale = "2.5"
			smallest_scale = "0.01"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1870000064 0.1112999991 0.0545900017"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake chunk shader_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1560 0"
			gui_group = "a. Mud Shaders_1"
			enable = "1"
			input_node = "Mud Fractal 2_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "37528"
			surface_shader = "Power fractal - chunks 2_1"
			stone_scale = "0.25"
			stone_density = "0.25"
			vary_density = "1"
			density_variation = "1"
			density_seed = "1618"
			density_variation_scale = "10"
			stone_tallness = "0.25"
			pancake_effect = "0.25"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "Power fractal - chunks 2_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-600 1600 0"
			gui_group = "a. Mud Shaders_1"
			enable = "1"
			input_node = "Mud Fractal 2_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "36174"
			feature_scale = "0.1"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.07500000298 0.04157355055 0.03327532485"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake chunk shader 2_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1520 0"
			gui_group = "a. Mud Shaders_1"
			enable = "1"
			input_node = "Fake chunk shader_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "376"
			surface_shader = "Power fractal - chunks 2_1"
			stone_scale = "0.5"
			stone_density = "0.25"
			vary_density = "1"
			density_variation = "1"
			density_seed = "1618"
			density_variation_scale = "10"
			stone_tallness = "0.25"
			pancake_effect = "0.25"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<group
			name = "a. Mud Shaders_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-642 1580 0"
			gui_group = ""
			gui_node_size = "314.3227832 298.3922775 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
	</surface_layer>
	<water_shader
		name = "Water shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "380 2020 0"
		gui_group = "Water - much help from Dune"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.00229687"
		wave_scale = "10"
		smallest_scale = "0.1"
		wind_patch_effect = "1"
		wind_patch_size = "5.625"
		wind_patch_sharpness = "5"
		master_reflectivity = "0.5"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.3"
		min_highlight_spread = "0.01"
		transparency = "0.73125"
		decay_distance = "4"
		decay_tint = "0.1975000054 0.2011000067 0.0619099997"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "10087"
		>
	</water_shader>
	<distribution_shader_v4
		name = "Distribution shader v4 01"
		gui_use_node_pos = "1"
		gui_node_pos = "20 -180 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = "Fractal breakup 04"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "For clumping Power fractal shader v3 01"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "1"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<surface_layer
		name = "Fake Stones 0.01m - 1m - dandelO"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 800 0"
		gui_group = "Shaders - Much help from 'Dune'"
		enable = "1"
		input_node = "PGrass Mountain base - Evolution v2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Final Merge shader "
		coverage = "4"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Warp river"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<group
			name = "Stones 0.01m - 1m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1509 413 0"
			gui_group = ""
			gui_node_size = "937.639 434.036 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<fake_stones_shader
			name = "Fake stones shader .01m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1880 500 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "4392"
			surface_shader = "Stones texture algae"
			stone_scale = "0.01"
			stone_density = "1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader .025m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1880 460 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "73920"
			surface_shader = "Stones texture algae"
			stone_scale = "0.025"
			stone_density = "0.5"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.75"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge shader 1a"
			gui_use_node_pos = "1"
			gui_node_pos = "-1840 420 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Fake stones shader .01m"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Fake stones shader .025m"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<fake_stones_shader
			name = "Fake stones shader .075m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1620 500 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "43292"
			surface_shader = "Stones texture algae"
			stone_scale = "0.075"
			stone_density = "0.75"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "Stones texture"
			gui_use_node_pos = "1"
			gui_node_pos = "-1760 580 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.95313 1.95313"
			seed = "5957"
			feature_scale = "0.025"
			lead-in_scale = "0.25"
			smallest_scale = "0.0025"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.15625 0.1526019126 0.1367419362"
			apply_low_colour = "1"
			low_colour = "0.01607000083 0.0151800001 0.01265999954"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.005"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Stones texture algae"
			gui_use_node_pos = "1"
			gui_node_pos = "-1760 540 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Stones texture"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "54794"
			feature_scale = "0.025"
			lead-in_scale = "0.1"
			smallest_scale = "0.01"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "0.2195000052 0.2011000067 0.1604000032"
			apply_low_colour = "1"
			low_colour = "0.03026000038 0.04298999906 0.02201000042"
			colour_contrast = "0.5"
			colour_offset = "0.25"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.0025"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake stones shader .1m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1620 460 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "46487"
			surface_shader = "Stones texture algae"
			stone_scale = "0.1"
			stone_density = "0.35"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.75"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge shader 2a"
			gui_use_node_pos = "1"
			gui_node_pos = "-1660 420 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Fake stones shader .075m"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Fake stones shader .1m"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<merge_shader
			name = "Merge shader 3a"
			gui_use_node_pos = "1"
			gui_node_pos = "-1740 380 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Merge shader 1a"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Merge shader 2a"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<surface_layer
			name = "Final Stones Surface 1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1600 320 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "1 1 1"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge shader 3a"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "0"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "0"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "0"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "0"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<fake_stones_shader
			name = "Fake stones shader 0.25m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1420 500 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "4392"
			surface_shader = "Stones texture algae 2"
			stone_scale = "0.25"
			stone_density = "0.25"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader .75"
			gui_use_node_pos = "1"
			gui_node_pos = "-1420 460 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "73920"
			surface_shader = "Stones texture algae 2"
			stone_scale = "0.75"
			stone_density = "0.1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.75"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge shader 1b"
			gui_use_node_pos = "1"
			gui_node_pos = "-1380 420 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Fake stones shader 0.25m"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Fake stones shader .75"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<fake_stones_shader
			name = "Fake stones shader .5m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1160 500 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "43292"
			surface_shader = "Stones texture algae 2"
			stone_scale = "0.5"
			stone_density = "0.2"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "Stones texture 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-1300 580 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "54794"
			feature_scale = "0.075"
			lead-in_scale = "0.75"
			smallest_scale = "0.025"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1875 0.1831222773 0.1640903205"
			apply_low_colour = "1"
			low_colour = "0.01607000083 0.0151800001 0.01265999954"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.015"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Stones texture algae 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-1300 540 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Stones texture 2"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "74694"
			feature_scale = "0.025"
			lead-in_scale = "0.25"
			smallest_scale = "0.01"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "0.2195000052 0.2011000067 0.1604000032"
			apply_low_colour = "1"
			low_colour = "0.03026000038 0.04298999906 0.02201000042"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.0025"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake stones shader 1m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1160 460 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "46487"
			surface_shader = "Stones texture algae 2"
			stone_scale = "1"
			stone_density = "0.1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.75"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge shader 2b"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 420 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Fake stones shader .5m"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Fake stones shader 1m"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<merge_shader
			name = "Merge shader 3b"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 380 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Merge shader 1b"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Merge shader 2b"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<surface_layer
			name = "Final Stones Surface 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-1380 320 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "1 1 1"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge shader 3b"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "0"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "0"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "0"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "0"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<merge_shader
			name = "Final Merge shader "
			gui_use_node_pos = "1"
			gui_node_pos = "-1480 260 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Final Stones Surface 1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Final Stones Surface 2"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
	</surface_layer>
	<warp_input_shader
		name = "Warp river valley_1"
		gui_use_node_pos = "1"
		gui_node_pos = "100 1840 0"
		gui_group = "Water - much help from Dune"
		enable = "1"
		input_node = "for foam"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Vector displace river, etc"
		>
	</warp_input_shader>
	<default_shader
		name = "Default shader"
		gui_use_node_pos = "1"
		gui_node_pos = "120 2020 0"
		gui_group = "Water - much help from Dune"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0 0 0"
		colour_image = ""
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "1 1 1"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = "Colour adjust shader 01 for foam opacity"
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<surface_layer
		name = "for foam"
		gui_use_node_pos = "1"
		gui_node_pos = "100 1880 0"
		gui_group = "Water - much help from Dune"
		enable = "0"
		input_node = "Surface layer 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.7"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "foam fractal"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Surface layer 03"
		gui_use_node_pos = "1"
		gui_node_pos = "40 1940 0"
		gui_group = "Water - much help from Dune"
		enable = "1"
		input_node = "Default shader"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.02899000049 0.06002999842 0.1036000028"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Water shader 01_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "Colour adjust shader 01 for foam opacity"
		gui_use_node_pos = "1"
		gui_node_pos = "40 2080 0"
		gui_group = "Water - much help from Dune"
		enable = "1"
		input_node = "Warp river valley"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "4 4 4"
		gamma_adjust = "4"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "foam fractal"
		gui_use_node_pos = "1"
		gui_node_pos = "220 1940 0"
		gui_group = "Water - much help from Dune"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "28760"
		feature_scale = "0.6"
		lead-in_scale = "1"
		smallest_scale = "0.1"
		noise_octaves = "5"
		noise_stretch_XYZ = "1 1 3"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.4"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 04"
		gui_use_node_pos = "1"
		gui_node_pos = "20 -60 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "28293"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "For clumping Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "20 -120 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		input_node = "Warp river"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "63669"
		feature_scale = "20"
		lead-in_scale = "100"
		smallest_scale = "10"
		noise_octaves = "5"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<populator_v4
		name = "Pop tundraheather.tgo -Dune"
		gui_use_node_pos = "1"
		gui_node_pos = "20 -240 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_use_preview_colour = "1"
		preview_options_preview_colour = "0.3440000117 0.1604000032 0.1247000024"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "1"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "tundraheather.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-310.791784 3.693670176 2912.676657"
		area_rotation = "-2.750153632 -0.3163328061 0"
		area_length_a = "1800"
		area_length_b = "1800"
		object_spacing_xz = "8 8"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Distribution shader v4 01"
		invert_density_shader = "1"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		sit_on_object = "0"
		object_to_sit_on = ""
		free_floating = "0"
		minimum_scale = "1"
		maximum_scale = "1.7"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "0"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		tint_diffuse_colour = "0"
		colour_function = ""
		tint_luminosity = "0"
		luminosity_function = ""
		diffuse_colour_multiplier = "1"
		luminosity_multiplier = "1"
		seed = "2824"
		sample_before_transform = "0"
		highlight_modified_instances = "0"
		show_deleted_instances = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		use_instance_cache = "0"
		instance_cache_file_to_read = ""
		>
		<custom>
			<deletedInstances>GAAAAAAAAAB42mNkYGBgAWKrZAaGrfkMDJ+BmLGAgQEAIyMDmg==</deletedInstances>
			<modifiedInstances>2AAAAAAAAAB42mNkYGBgAWKrZAYM8PFnnTOIzlt6wR6GITINYHprPqYePp/JYD08zJfsYRhZz2csepRu94H13JXusAdhBhBG0sNYgKnnREU+WM/N9YftYRhZDwD5yiP1</modifiedInstances>
		</custom>
		<tgo_reader
			name = "tundraheather.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 100 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_use_preview_colour = "0"
			preview_options_preview_colour = "1 1 1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "0"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			preview_options_main_textured = "1"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visibility = "2"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			sorting_bias = "0"
			filename = "C:\Users\choronr\Documents\Planetside Software\.tgo files\HeathHeatherDune\tundraheather.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			mesh_displacer = ""
			surface_shader = "Parts shader 03"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 03"
				gui_use_node_pos = "1"
				gui_node_pos = "280 260 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "stammetje shader"
					gui_use_node_pos = "1"
					gui_node_pos = "480 860 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.4499999881 0.4423153698 0.3873461485"
					colour_image = ""
					colour_function = "branches"
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.005"
					displacement_image = ""
					displacement_function = "branches"
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "stammetje"
					gui_use_node_pos = "1"
					gui_node_pos = "480 800 0"
					gui_group = ""
					part = "stammetje"
					shader = "stammetje shader"
					>
				</object_part>
				<default_shader
					name = "tak 3"
					gui_use_node_pos = "1"
					gui_node_pos = "480 740 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1 1 1"
					colour_image = "heidetakje-3+alpha.tif"
					colour_function = "Transform shader 02"
					translucency = "0.8125 0.8125 0.8125"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "heidetakje-3+alpha.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "takkenbos"
					gui_use_node_pos = "1"
					gui_node_pos = "480 680 0"
					gui_group = ""
					part = "takkenbos"
					shader = "tak 3"
					>
				</object_part>
				<default_shader
					name = "bloei_extra shader"
					gui_use_node_pos = "1"
					gui_node_pos = "480 620 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.9999999404 0.9999999404 0.9999999404"
					colour_image = "heidetakje-bloei-small.tif"
					colour_function = "Transform shader 02"
					translucency = "0.78125 0.78125 0.78125"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "heidetakje-bloei-small.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "bloei_extra"
					gui_use_node_pos = "1"
					gui_node_pos = "480 560 0"
					gui_group = ""
					part = "bloei_extra"
					shader = "bloei_extra shader"
					>
				</object_part>
				<default_shader
					name = "tak5_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 500 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.9999999404 0.9999999404 0.9999999404"
					colour_image = "heidetakje-5+alpha.tif"
					colour_function = "Transform shader 02"
					translucency = "0.8125 0.8125 0.8125"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "heidetakje-5+alpha.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "tak5"
					gui_use_node_pos = "1"
					gui_node_pos = "480 440 0"
					gui_group = ""
					part = "tak5"
					shader = "tak5_1"
					>
				</object_part>
				<default_shader
					name = "bloei_eerste_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 380 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.9999999404 0.9999999404 0.9999999404"
					colour_image = "heidetakje-bloei-small.tif"
					colour_function = "Transform shader 02"
					translucency = "0.8125 0.8125 0.8125"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "heidetakje-bloei-small.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "bloei_eerste"
					gui_use_node_pos = "1"
					gui_node_pos = "480 320 0"
					gui_group = ""
					part = "bloei_eerste"
					shader = "bloei_eerste_1"
					>
				</object_part>
				<power_fractal_shader_v3
					name = "Power fractal shader v3 02_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "60 640 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					seed = "4308"
					feature_scale = "1"
					lead-in_scale = "100"
					smallest_scale = "0.1"
					noise_octaves = "12"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "1 1 1"
					apply_low_colour = "0"
					low_colour = "0 0 0"
					colour_contrast = "0.5"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "1"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "0"
					ridge_smoothing = "0"
					gully_smoothing = "0"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<transform_shader
					name = "Transform shader 02"
					gui_use_node_pos = "1"
					gui_node_pos = "140 540 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					shader = "Power fractal shader v3 02_1_1_1_1"
					use_world_space = "1"
					translate_shader = "1"
					translate_by = "0 0 0"
					rotate_shader = "1"
					rotate_by = "0 0 0"
					scale_shader = "1"
					scale_by = "1 1 1"
					>
				</transform_shader>
				<power_fractal_shader_v3
					name = "branches"
					gui_use_node_pos = "1"
					gui_node_pos = "360 920 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					seed = "28524"
					feature_scale = "0.01"
					lead-in_scale = "0.5"
					smallest_scale = "0.001"
					noise_octaves = "11"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "1 1 1"
					apply_low_colour = "1"
					low_colour = "0 0 0"
					colour_contrast = "0.4125"
					colour_offset = "-0.175"
					colour_roughness = "6.1875"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "0"
					ridge_smoothing = "0"
					gully_smoothing = "0"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
			</parts_shader>
		</tgo_reader>
		<populator_v4_cache_settings
			name = "Pop tundraheather.tgo cache settings"
			gui_use_node_pos = "1"
			gui_node_pos = "200 40 0"
			gui_group = ""
			instance_cache_file_to_read = ""
			>
		</populator_v4_cache_settings>
	</populator_v4>
	<surface_layer
		name = "mask river out of hilly area"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 1640 0"
		gui_group = "Terrain - DEM and Fractal terrain combined, Thanks Dune"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "SSS hilly area addition"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Warp river valley"
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Fake Stones 0.01m - 1m_1 - dandelO "
		gui_use_node_pos = "1"
		gui_node_pos = "-660 640 0"
		gui_group = "Shaders - Much help from 'Dune'"
		enable = "1"
		input_node = "PGrass surface near river - Evolution v2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Final Merge shader _1"
		coverage = "4"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Painted shader 01"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<group
			name = "Stones 0.01m - 1m_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1509 413 0"
			gui_group = ""
			gui_node_size = "937.639 434.036 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<fake_stones_shader
			name = "Fake stones shader .01m_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1880 500 0"
			gui_group = "Stones 0.01m - 1m_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "4392"
			surface_shader = "Stones texture algae_1"
			stone_scale = "0.01"
			stone_density = "1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader .025m_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1880 460 0"
			gui_group = "Stones 0.01m - 1m_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "73920"
			surface_shader = "Stones texture algae_1"
			stone_scale = "0.025"
			stone_density = "0.5"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.75"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge shader 1a_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1840 420 0"
			gui_group = "Stones 0.01m - 1m_1"
			enable = "1"
			input_node = "Fake stones shader .01m_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Fake stones shader .025m_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<fake_stones_shader
			name = "Fake stones shader .075m_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1620 500 0"
			gui_group = "Stones 0.01m - 1m_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "43292"
			surface_shader = "Stones texture algae_1"
			stone_scale = "0.075"
			stone_density = "0.75"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "Stones texture_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1760 580 0"
			gui_group = "Stones 0.01m - 1m_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.95313 1.95313"
			seed = "5957"
			feature_scale = "0.025"
			lead-in_scale = "0.25"
			smallest_scale = "0.0025"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.131249994 0.1202325746 0.095890522"
			apply_low_colour = "1"
			low_colour = "0.01607000083 0.0151800001 0.01265999954"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.005"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Stones texture algae_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1760 540 0"
			gui_group = "Stones 0.01m - 1m_1"
			enable = "1"
			input_node = "Stones texture_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "54794"
			feature_scale = "0.025"
			lead-in_scale = "0.1"
			smallest_scale = "0.01"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "0.2195000052 0.2011000067 0.1604000032"
			apply_low_colour = "1"
			low_colour = "0.03026000038 0.04298999906 0.02201000042"
			colour_contrast = "0.5"
			colour_offset = "0.25"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.0025"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake stones shader .1m_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1620 460 0"
			gui_group = "Stones 0.01m - 1m_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "46487"
			surface_shader = "Stones texture algae_1"
			stone_scale = "0.1"
			stone_density = "0.35"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.75"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge shader 2a_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1660 420 0"
			gui_group = "Stones 0.01m - 1m_1"
			enable = "1"
			input_node = "Fake stones shader .075m_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Fake stones shader .1m_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<merge_shader
			name = "Merge shader 3a_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1740 380 0"
			gui_group = "Stones 0.01m - 1m_1"
			enable = "1"
			input_node = "Merge shader 1a_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Merge shader 2a_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<surface_layer
			name = "Final Stones Surface 1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1600 320 0"
			gui_group = "Stones 0.01m - 1m_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "1 1 1"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge shader 3a_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "0"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "0"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "0"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "0"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<fake_stones_shader
			name = "Fake stones shader 0.25m_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1420 500 0"
			gui_group = "Stones 0.01m - 1m_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "4392"
			surface_shader = "Stones texture algae 2_1"
			stone_scale = "0.25"
			stone_density = "0.25"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader .75_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1420 460 0"
			gui_group = "Stones 0.01m - 1m_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "73920"
			surface_shader = "Stones texture algae 2_1"
			stone_scale = "0.75"
			stone_density = "0.1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.75"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge shader 1b_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1380 420 0"
			gui_group = "Stones 0.01m - 1m_1"
			enable = "1"
			input_node = "Fake stones shader 0.25m_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Fake stones shader .75_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<fake_stones_shader
			name = "Fake stones shader .5m_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1160 500 0"
			gui_group = "Stones 0.01m - 1m_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "43292"
			surface_shader = "Stones texture algae 2_1"
			stone_scale = "2.5"
			stone_density = "0.2"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "Stones texture 2_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1300 580 0"
			gui_group = "Stones 0.01m - 1m_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "54794"
			feature_scale = "0.075"
			lead-in_scale = "0.75"
			smallest_scale = "0.025"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.106250003 0.09736383706 0.07767166197"
			apply_low_colour = "1"
			low_colour = "0.01607000083 0.0151800001 0.01265999954"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.015"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Stones texture algae 2_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1300 540 0"
			gui_group = "Stones 0.01m - 1m_1"
			enable = "1"
			input_node = "Stones texture 2_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "74694"
			feature_scale = "0.025"
			lead-in_scale = "0.25"
			smallest_scale = "0.01"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "0.2195000052 0.2011000067 0.1604000032"
			apply_low_colour = "1"
			low_colour = "0.03026000038 0.04298999906 0.02201000042"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.0025"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake stones shader 1m_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1160 460 0"
			gui_group = "Stones 0.01m - 1m_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "46487"
			surface_shader = "Stones texture algae 2_1"
			stone_scale = "4.2"
			stone_density = "0.1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.75"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge shader 2b_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 420 0"
			gui_group = "Stones 0.01m - 1m_1"
			enable = "1"
			input_node = "Fake stones shader .5m_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Fake stones shader 1m_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<merge_shader
			name = "Merge shader 3b_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 380 0"
			gui_group = "Stones 0.01m - 1m_1"
			enable = "1"
			input_node = "Merge shader 1b_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Merge shader 2b_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<surface_layer
			name = "Final Stones Surface 2_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1380 320 0"
			gui_group = "Stones 0.01m - 1m_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "1 1 1"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge shader 3b_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "0"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "0"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "0"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "0"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<merge_shader
			name = "Final Merge shader _1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1480 260 0"
			gui_group = "Stones 0.01m - 1m_1"
			enable = "1"
			input_node = "Final Stones Surface 1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Final Stones Surface 2_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
	</surface_layer>
	<painted_shader
		name = "Painted shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 700 0"
		gui_group = "Shaders - Much help from 'Dune'"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_absolute_brush = "1"
		brush_size_in_metres = "1.27443"
		use_view-relative_brush = "0"
		view-relative_brush_size = "0.1"
		brush_falloff = "1"
		flow = "0.25"
		colour = "1 1 1"
		projection = "1"
		coordinates = "0"
		translate = "0 0 0"
		>
		<custom>
			<blobs version="1" 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tKHAD0zOvD306t0QG6qt7Y8ws8NInSsAzLACuTUFYrXArzdd9SL27nRDhlcQGA37w7kesKa/in8cLMHMZc5F9WfAhMX85NaCe9cYm5LQuoS9Fx3wVogA8/ZJyKmlR0kUoraol8DMx7f0i1FgeHs4uztOkKjy5Ipc3XjsneedrcMxYOyXXzO4H0wijqfCHq8wo3A+xzQOTPbWdY9Co0hkNi69QT8Be5/psexBPJjvnkWCey9BPKurDNVgJsjgJE8iGPVruhGSKSRq99e5b3gZezco0+mTDCa0um5gJJNEEiV7aPWYebtYvykVzJvfdpbV+SRy/2OlbH4Fm9/7Czelg1kh3o+SH5HonobTaDNmBGr4Lt8Es9/ET8qjjEQjp44+3ZeIzcK5wb+ywGSdnn9Rs5JEmqX+AQzMuEb37s0DM5R3aYyzjkShE+Fa9klYjXMzLroLRo2+5kBHC+zBzRdZujDzWL+Y9z6YM2x3Xt/rJNHSwGvlTlexd4PrhE88AlOjqK4YCnVw77OssB7MzF8Y+aEYzHLHyhTzHyRKmby/3Q3rIfN7B1VKwdjFms+TnCBRp2YZ+zfMmFVZJiEwt0s6PUagfq09Xf36KNbTjmeh0XIwg72e76s4KHSkrClmGDPpZ9fuewVGlXdCM5mXQg+m2g19sV595+ELT6rBhOhG3XZfQ6ExrX6uUcwMbh/hfwvmtRfvUk0pCm0J+t3gj80OVyTt/evAwGxyglMBZnPEenkSM5pslWQjGNsa+Y52NQrVTC+xDMZmme5PGzQ+gLk1+mznPR0KLdPm45+LzU3nKq6kkGAGJHbfO7ObQpbBYlQ4ZjbemvrTCkbFrIXf3JxCqcSGVHZsjqOHHbLtBBMc7HxGwo5CH1nU7c9hJtiptrQbTPWd4b7fzjCfbt0mwonNlWv1lAV7wXBTQWZVnhQ6GmL8MQ4ztWLXA/vB2LBzlF49QaFHz21u8WBzru9ctrYBMDeVksXdgyn0h/Xw4SuYWf3xiNYwmG8H1p7fHEWhrTrH1vFjc/eL8vfXf4FRjnv4i+MShc6eCexPwUzTjBGeMYGzmJimqc9/c4uc6ML8TvhZ6Vc3dgli7xP0Pq+V2whG66HdgUchFKoo7GlJw8zEiPGJOgcasWf7fb6okxT6UnntnQj2fuPhQn/kCca2he2drTeFONpNXmVixkMgcwEHGHc3m3B5Vwop/GZ7JoG9bxGXfWOUZ08j/CcKNOY5UmgvR+mDLMwwtH4l6oOJip03/MGKQifFvXPXYe9/EoyFOnr2Q58gvC87zxjiR0MyPQ8zvUt/fkpxoxHXfR51GWZD/xxRcKbyLLNJFc6M2uROIx5dXtiuX0qirSpCd7ZhxlTBVPYtmDeP7Sg9yGPXe2I+vIjAZnMd1npnDxrxkX7vw5ZuEv1J/MOqg5nhMA/jCDC9l9vu20VTaJUE46Y5DZt3LoQKGoM5Lt2jcxbWK+ve9hQSMzrJyX38YOY9H2wo9KPQJq17Fx18mU3fzXuPP8I1X7IYPUAepdDz1wKRnzHTuH7x9hPQhwsL0k4fWEihxvtfvuUYY3tZyH1e5GmYm6bk7+tvgV5UvvLXLRtms6bvpGYhGBf6yZQ4behFKwu/rbPFZvxHkcdbwMg/LA/7sBV60f3Jn+5gZkdIYgEL9PyjsYs9hXShF/0V2qpgx2wog9u9UmAIV3NLZz3oN2KOvH+EmaN8j0RMwETqpWrnb4NeVMzyrdp+ZjO3+4X1STDGaz6v+7EdetGn2hXPMJNY0BCfDoZvfAOP+k6o3Sbrn221ZzbSpzrfVIPpaDoxEawPvWgvz6MKzFwRDHuwLAn65wnpnYnadKRv8C42Vh2rX0LXPcLBfBU70OFmDrNn5k8XXg2sB1hTLDEGJml3kp+WCx35jPPrXsfMwJqGNo+rNELPp5aLO4COIk22CEpi70AWX9STvAA95A1LA0rSBdaUe3xY3IPZpNma2T8G47Lx8ssjrrCmOR/7sjGjKHUgqR2MPEfbnYdusKbab7tkjjCbyh9e9QvCYE17JBP/uMOafigiCzFjg4IWyYMhyo8G6xyBNfW80bDJE6tx0bG6VmAiU4tdozxhTedHvy7GTKhFakAwGGM/VrM66P2irvmUbz7KbFaK5j/KBsNntmvzSm9YU0W7pwRm8r49HagD0yEbL7H/GKzp6+339byweflJ9doxMNnsDM5bPjBfOMrnVmGmMazFQSQc5tOP4qP9NOhtRvkzDLyx9/PGPVf1waiWHenceBzmiwtzk+sw80fgd4M3GJarRa9PQr/6RfLbRfNjzOZCz7wlyWCqfKYfEH4wXzxrjmrBzA21wwt2+cO/I+Y72QS9xLB8eeUlbC3W8q3W4DhFIzJkFqkVjZFofrZ84TLM3P1d51kHRk85jZbYSCK+NWlJcVhsKL0Pz4gPoBGft2wq9LtDIukrHCFLMVP6QL3ZIhDWVL+6f99ZEmlxBLjGYrOM7qXBhasgb6w3279WA+Yvk7A+Ew7MvPa6qdkK5o3tjwOrNUjk9MdKPQabrUyM9nnfgH3qeSjy+uRyEp04Vim6GDMtspy3DsJszuUlSLYN0FH0F6XF0disZ7/kRYskzLD3T95fQVTRUarDzR/smPncd2JJHxjz0B0m6Rl0VPiBm3EWmz2PVMto34GZ8XcMI+YM7NMXhiEv2TDzM6vTxwv2V9IV76qDFnTUXDGYH47NwqcirmQpQhyq32Cbt02ejr5s3n95Hmb0S2R6FP2gjzraa5FNJ5Ey1Xr3HhZjPIs35R0HMzT/af+RLhINOI/Xy2Km1Vrj6BMwDtfOBSv2k+j2EO+vHCzms3J1FCfA1G20WzEGPfb+U4p8kpjxHtcf0ToJ+bB6Q24Z9Ni8bMYaGdge1NhlUhICptCeZUvYfArVxnnsF8LM/GSroJdghH/XN+pzUihCICokGcsJ777Y6y6AmI+LyXRZupJCWrdv3eTFzFVsX/yeZV9k/hALIKEncRNwiNdgY6CRa2Lh1thcmTFjXGbMz1mM0JJltT3Qj0We1izfOUYhZ9WANXswc5/vxQ3TAzRCzP9Th2U3hR7HOPVUYLPwdglfn2dgynzPTx96R6GFnQYFWpghFdZulzpII/Z5Kwkdf0ohGyWlE4+x2dxTi84XD+anR+vm8FsUuhMluEUeM3N2n+ufBHPBJdwmIY5C063zF+Rg7wquWGqWuTjBPnWS9c88RSGTjQO1IpgRe8CzrRxyVJzhztQF/iRauJcIsfXBvh3PmMgZwz6LKf+woe4Z7K8NS6RDnWE+NSFzDiZjxmpC3+YJ5Jamag7XF3MolGwfv60FMwPCzp8fQvz4nx0yFNkB80V3wFperNcK2xbsXegLMbatcVPQOQrJuB1aiPdsZzAjPYtRd/7tIOBNI8K+tfgMQO+XsUPEEjf/S39Yrre4tMiFRnTzn2zUhz04b4H1KArEzl0YiUYFgzlWEHLQB/byxfiXA9tOMxtuazWLXWBYtkX/uAY5QUhY7lMNZp46GYstBxNLXgp9BX1vXv5VyiQIOyN09PBQ62EasdorhWeokkSqavMaPmBmkf/pZ1lgcuffzORHJKqo8KyyC8ZiPuxytDcY1ZR8Rd0iEpma0ss+Ysb6Qr6lBphX8o9eeEBNaW/TfeQawmz2zZiqGdM7i2m88DWw4hCNSDfXXXEgmUQcp9t+9WNmT5zMTSMw/n71hyyhNm0UPKnseQbrbeI8XtOdaYTZNftiA6jvlqU8J4Yws/Vi/tBBMDLEt4U6UL8CbO4+PhaKvT+8+JV3APbO/O5TNiqGJEof3zn6EzNKl2Q0/cC0LVh0RwZq3KurH1VPhGHvYC95HJwD5rF00pSIFIn6VU+fHMPMuvj8qBjYy3FGksYrV5CIq4Xv6alwLNfFfy3gBePq8zB9yRwSKZ14MD6JmVLTQtoUxOr4n/lN6qMkstrpJkNgxvugPV/iERqxTMi6TmkJzNSjLRZamJGkcZbKedIIKe27b+SFKcSdsyOkFLtmKuyZfRWYLQfmVEtvgvl9X1GeOmbiLnvMdTxKIyzCLCokd1LozUKJ5mLsGT5clSBhex56tu/fI+5Aj6Sw6meptwL2vSC2cytvLI2wMnHuDTSB56MkWvQHM6vmyu2vA8N+r0XfcD2JBo2MC8I3YvFzIsA/+gKNKOYyyBOaS6Jat9PZSxWxM0sOkcZdN2DvTDZscoA+oe500FeZXdg7oon0nfzpNMIkR5LTOpWODh0901eImfVXS7SNwUTs9e8xS6KjCfvw3k27sflL6b3qWTAlrLXEnng6umQc+bkYM5sbBuTLwAzdEUneEUtHUlvPdW82wGa09vTEH9dhLQY74xLfQY+00HkqEvv+VXeq5ML6NBpBS1Fyu/iajoTHD08s2Y7tU773Zx3B5OyI0j1XQUdFfW7jcZjpejgQlASm7QdjdThBRwbUkdHlO7BvASbsfu/A8NyQ/326hI66arx+J2Hm5zcRLzZ4zjsNwt75FdGRX6nPz9U7sXMF0RoummACRz9kH7tHR5x3jg/fwAzb2r0ONDD3b0qf8cino5upJ4fE9bE+/IWnVR6YHuMgm0NZdKQeGzCQjRn+rMknVlALTufvksvzgppi27+yAMs/UREh4RFgbD11bmrZUehkqjO5HjNjzvNNHoJRl1fnb9Cn0Ku29mu3sZzpui1qdRcYvmGFWGdlCvEIW9uLYoYuztG79Bj0og/WzR0TpZCDY5PIdSyH68+7+EATTJOviF/MUugTMgy7+THz5OPyIHcw91X4v62Bvm78Y9Xty1hNWfciaddVMHFjXAce9JJoh4Su6zLMXM1YzVsJxrOE/cP29yRKOPRM+jxW4xaeudH5E4xBIIsB+ZxEnVkqA+yYOekofkfUB3qSLaPEkbsk2vDlXmFYALP5op3tZwyGnXVIiTWFRKfWy/iwYGafsIzeaTCfy3tyE6AWVLnfVgo4hZ0nmS5Ymg/mZVj7GimoBSvuCI+O+DMbtXZFig4mY/uHhBIHEh0YSH7qg5mcsse3F9CgV2d/t9BoD4kK5FYEDp78z6ZoFuPDidx2gRm6fuP6cgsSeT5VuOGOGc39rzacB+OgdEyR3E8iyW2GL3r8sPdad98Ov6P9/WanW5V2mERt79w+H8RM/WRTETf0P9oHVtg5e5HoivXZhR0nmE3KHob/XjCFo5+/rz9JIsNPmTK2mHFO/aiV9LePulAcMRRCIjYvwqjlOLOR+9Y3hwITJxEtUBRNorJxxjFzzIxtHn4leBx6m1KbwlPxJDoePna5Dnv39SJmLNoBjJep7Lat1yA2uHifGGDmPIPFKBNMR+8Une0WiT4nb2RUYf2YpQw7z2cwxkF1nm+g37guYTSthxmRgKUfpE7QCGJFxtxL0NtYFLqLPsd60f4a3hR3MPL5PkmW0CNxakRu08TMIwEh+7tgbuhskxWsgh6g4qbLE2zGD3KXEPsOhovOW94FPdtp4+fnlDCz7bZA1hjUyiO3c5+L2FJo3dN4FhWsVo4Xvd51yQv61aqpZ6shR0W4zZF+hPU2BZUnB9ZDbknpM326Mgz651XeexUxkzNjbsyY9lnMmx8/1hvDTKT56e7waCcdiShZVCZEY/HcaHPODEwE92ab1310dNjXMWrlOawuP3jRbwHm3ZbqFyk/6OjOI4/dyZh5fknawBoM3xELmSMTdPTj1wkOwRhm43IsPt8OjGPyxwSt+SRSUw59l4aZCk/2db+gVkpY+/psjaKjMoXYLgKrlYaLRUVkMmiENVu1gUYYHZmLXuzQ24N9787S4D8I5sL91ZJKQXTUx53QVoUZB729y5LBvNzvNb3Bn46C5yYyDAyxPNbhubAezNiily1SvnTE+/MqWYeZY4GRrOyZMDc9Xnlf1IuO8ruvtZgbYe+a+DPGtMAcPOh+brU7Hem8T2tuwUxYUcl3XzBJS5ET7yE6aqnIaLLF3htzmL3/kg/mbQm3FpcjHXkW3WrowAzvjCFmzOFZzCNeg7uRcF/5x9zOOwXQkYDoT3Z77KyIOVl+zAnWImldOaM4kY7endfZ0oqZH6lqKtpQl8M6+GU4HtBR6Ficrw12duWSY+EfAeglvBK9TznW0pGKc3seHTMKEmuJkVSoy4bVrx99oaP+OtkuS+wsTV1valjjNeg35ousWgTxk7Y5gK8ZM0fzl+v/PRu2qdTPdb8wicyyXxuaY2d7OL3OcZxLhnzoU1d8H3r+Bcv5wxswc0dxTsOhqzRiyXop9gWWJCoJOlxijJ01Mhjxu6KTRCNGO4IsbY6R6Gj/o++1mOl/OmgtlAhzZeKH2wXnSSRmOU9qjwX2Tfz0oTXjf/9PjaHc77k5JPpQbrq/BjNnMdM8i9m8aYAn7SKN0HMTXqL1lkRSJhNJvZgZ/uLLrge9enH4MlG/7yTyb7/VON+S2WSnTU70RsJslT5H9f4K6PmPGHGKYWb/3vDv58Mg/5T+2PNVjUJCE6M7tTFjhxnBWUwoZ5fi21CoBU6nxhNXUeh6+aWpN5Z4rtM6vgSMMMfcLN0/JBKOknm4zwp7HxWcUrz779mVR9FmgxSJMoxeuX7GzC+10fHoELgeO26WlNK//7/SYY3PPuwb/Q9zzdfBcD3zk/O3p5LoNmOsaRozW/PvBS0EI3xXZN9wIDznzPjoGGvs/bMzZ/nOILgei5z516EHyHWV1ebHvu+cx74ByczyDYgz0/XuF5iX3+gLbpyaJJGmjMPp31juzSgQCDGH2fzwtgpjji8kuhC8c/tRzCiXvjVDYOZsPXJ0dRP0dU3ynL1YLXhdFSS53oVGpG5eESsNtVJxHX+zA2b2v1cYSwCjqvosXz2XROGBrNfpUViMdX6smQbTqOhco38Z4rn+i7MpZiIGLl93c4VeVI6jzyqYROskG2RrIrEzpTPGa8asn8UoTuvpzHWjEWdNHD+bJZDobLO2lX4k/o3eeBcdYn6JWZfgKj4SGR93ibHBzo9ZZCXs5oG58j7v4XlvYT69e9VuK35WjVeKbrAnDmZYsr8v6ByJljwz/W34X8zCWUz192e5R8B433IffBZLonl1u99UY+frAkoy2GPBRHv1//hzkUTTXXoZepiRCz976C6YTA33UTV4zuO/NP0Q9o2sy9DjZS2YUrb+iRNJJPrFrmKojpnLfCaig2De17uxFkGvPiQgL/4I+2an/rTd5IQ7jbgbsjBUdj+FqI9DtGGsP+x6+VtoK5jNK7l5LPdSyMXLxt0P60Wj33F8XQTmdf6qzGADCv2aqHCcwsxGUvxJE6yplY6YYq4uhc5EyVuFYb0x2a0RcR3M5w/SLxrVKbSUN8VwEdaHnxk0NXMBQzuyyWxSgULXMuZvi8PM+nFX4Y1g5szV/Ci5Dno2OS8NXmx2aJgX8u0PxGFc0jYfY2EKFZWQCtcw47806WkFGKENhnP9V1JId+c2KVFslokf03678RL0UYTLBlHIP2X0vqAQLLdsfyEhbQam91zvRgfYg0++ftw7geWxsZhFUT5gWC1dVK6Xk+jhNEP6BGbyLQY/x4NZJdqrwaiAeYe7mXUYy6v2wk16D8EofjusvaoacpTEuw8emOHuK85oAmNQ3KNn9YZEt1Sr7vRgNWXljDGeMVmzmICjueEq8bAHeffTPOtJFHzHN/IAZjp/prgkx//91taUGdZMon2iYgdbsXoa3F99RQ9i1cULLRmkoBcNz0+/ir3/eWC/8sEUGL66jZ7oIR3F3CCTxTZh35Iand4VQ62skrv97sJ5OnIvYU+4gxn+nff7j8F9+V3gV3CAfmxXs/J5FSWsByidXiAL1yw1GHNJfgsdrfvuFPEcM0Hye8R7wLQYsvxk4aMj9iXxQbuVsfe0N5O10xNoRORdn731Qy2oR/K533vMfOLrtbWBHkCVs6covboFvdo66G2vgt0XZmpmMYIJMs03DtAInUSdH6yDdGTNa6gRjJ2pSEzwmFgPRqCkTm8EnnPQo95Tc7DzG8su54v+PRv2s23/la9VdHTTPLQ0DDPnLn/dueXvucE533o6H9FR9Q/BSTYsP0fNmLoZ82IWM8d5N/UbeglGTsoWyUV0NPHgTWAodsY1Spdl6dNwGnH6gfypBd0taKm0xqE5mOESfaQTGAG1+1lFUe+zFiSakWMYgp255Z0xUjNGcBbTnDGm+/gsjagN3pWaMtKC/Cuuz/2DnQG+Iqa17Tv0UTS9d6GGCtDP98YX0zBjcfPMdulo2Kfs5m6sMBcoL4k6MoCdSeaVqNzhfA76+ZoW44c36ShB7rSoC2aaby3WT4uhEYcu2KkcbqOjYVOfD51YjVMtnJAioRdl+Pfd8eOkUP7axCpxbC5IVRpYrPn3LESLQ2ssD4XCr+llpmFzypyS9oE0MObKH5bc4qPQ/mXDgaswc1i7vn4O9M9cCXs2lwhSSCUizeoyNje9qSh/6AzmzfcX7vWiFOL6Y6DIhRmF3Q8Tq8BEGqmn9Kyl0Jej4xznsDlOesYEz5ieWUzKRVVxS5gLIsf8j81RolBukHtSAmYuFVSF3YHaJPyV5cfcwxQytIw47YHVONtW3oFFf78zGms3lmxmIPXYuptC2PlMaSWTVV8caATZoht/R5mBjPK5eRKxs6DjMee2V4KRcdxhlibPQE6vzUOWYqa6u+LYLTCnv+ziubiegU72Xhk8i51NTdrMkhYKps7bsPGMOAPFstHtWDBzOEG9xhGM6LhJPE2IgTLFBd74YWdllb/SRraAoZ3Za3aIj4GKdezUv2PncufrFYgJgXm1aB+PFTcDvXVIy3bFTFPKF6MJe8i98baN+ksYqOt0J28X9h1WdFXB2QtQK/NfWMRnQhzWNRUIZWO18rX4K/N9YNT32Yu9nU8hO8dVKzZg7w+PybWKiIGpGjj84PcEifq+hS1+iJlV6j8Hvrr8/X7hpSv8k0Qn/AdZ1bH3mXf55/C+g5zZrSRo5NvagjqSlhv0YDnz+KrV73SuQA9gZ9az83sL+jWoJnlUldloCShHFoHZHB4VtHo+HS3aYc8yghm21cZb18Me7M1HK4egFqy5HkaeVsPOTK52G08Fk9D0q+CFDB1t+pXzkA0717SzSyl4KdSvgWt9839eJ1H/hnXjcljP9idvVZscmAUubos2ZpDo81bRulzsTNdd32kNYzDCin2cXrdgLjAXuC2BGcct3Ve9wKhNufLczSYR4/DygBvYGbPlC6tH4sCYVn9Z+TUPen5/DlMBzFQ23Nl7D4x7guvq9QUkajjPJnUFm3f8r116UA8mzP6LsMt9Er29MT3JhRnZQyeWDYNJXe8qcfsRiaoejDaew+avDjnbo9xQu4t+9a7rLibRi1ffc9gws95pMK7RiUZU2L9Pun+IQpkRzVeSY7H/l+SVflDLGeY4m8DHz02gXyXL9vNgxjTQTDkHzB8Liea6zRTaIZclGXMeq8tR8xcuhznuiunbn+2Qo66GXhiYhxn/K4+p02AUDH15Brkp1P/hRFEg9n5M3tc8RwfyD7+8v/GDMjpauGkdisJq5Qfz0oXbwRywW/AkrJKOjGibQpZg89fpTeJu+mDyohNELOro6PLDLboXMCOxPOa1wd/6/lgkei2djqifu+ZzY/OgieQProd/zyTf3sAz14aB6kfCA19i58OFT8tqXnL8+3+yNjb+NGegzyuq+jdjZvD9YVcvMJceK8V/NmSgP4qLrB9h59XLZDMuG4Lp3qJm1rKTgbhMDapkMXM+nPFc5u8Z4KrNPK91GEjCK1b5Npafl5r+WeIIJrfSa3IpJ4mCjsdeFMXWokjh4BEnMD9+Tjp38pKoouiq2S3M2C2reXsYzGbRc7X315Bo8cjNFVJYbMz7vnGDO5hwIz6VMCkSmagUfsjFzN2Z76cZ/8f3U7a/9x6adPe0gC+hfWAHZ0M+ibbo3+eQbchgMmqBE8vFwQjbzTVf30siqeykZk3MOAwX6X7n9SVKrtWnNc2l0NMh53Mt9czm7GHvY2XcvoQFI63/9BoKGagpavtg5i5DOv0cpy/xXcBTZZ0GhdpCWH5xYObOjBmaMe2zGJ6ReR57l4BxXK4axkWhd9wjggfq/rmpEbqj8GSRL/FM5EJ8mD6F6l12JDS/Yzah2/eOrF7oS0R3LhwMO0OhxrLERbsxo+E5WRq8wJewTA/bFV5CoffLe4NRLbNRnzFW/8GolPe9sGbzJbiaJFzKXlHot4EW2oCZTbwtrzfN9yWq2CrDR+optDI8YTL1LbNRcKuo55znSwSruWTKt1JI9VmfBgdm5DGjNou5yeKXuGyOL+Gne9RN3ZuBkuTPfrN/w2z4EtfbLWfxJbz2HFfQm9+KRjPF0u7XMBv+/8G8/XyCq3KKRrBP1610W9uK7nbUO23CTIhyxYuTkzTiRqH01AX9VuQkGLy+6DWzUYrgPiEzAbPMgYjuR+6taJX1hiEVzGzCjMAsJutj3N3UMRqRfcLH1KuxFVWIub3dU/3Pzbzqt8btozSiMMI2WWC8FW146HO35V+YHU/3JOqP04hRycs5E56tiCG4Xrzs9T83kiujRSb/0IivD/Z3tgm2oh9X7qy0xJ7zfNqrvEJ4zh3aUvzP3zDQIi6FxUOY6a6bo+w0TSOa3n43zjzFQCJRD6cisdh4IbuFWMkKsWpdEhkOvajqHNVhkbf/2ajNYuTPBg6WQvx8u9QhOLAa/h3PnuD7mEntKBE6AIa7Zv4Di6UMpEJeWaqL7Z1F6uN7FoBRmSu9E7EykPL27dcb/w+jOmOUZjFl4v1PhMBY7b/x5sd7Ci3fXTfliOWEY0sZEspg/J6sMJHKpdCwkbX9EGa8/wejsvnguRuwLxa/FIh6ME4hK95806OYmXTpG1oE63W9VuS51m4GKmNMbhvArvnFZW8LX1h3BfraseoUBhLPNFI7gpmo8tGSdojnlx9lFfZ+ZaBo13SZr9hzNhoMEtkFsWo5oOjasbkVDcn9WOOOmT0zxmrGDM5iLl8eUF0wAr2Nc2vd64BWJJf1amQAi59WDTvjl78gxhgRqo9KW9FRoeR3xzAj0VVzOOQnjeA2l7+RNtGKCi4fyfqNxeqouUbu8hYasSb+pPsrjy40daRGdjF2PQ7ugTSe9zRiypUhvGDuR2QjXsmZh/2sqhCkxd1AI1q1tzTvuPoRFZPlg7swI5/EunDZOxpRujLjXKRcN1pxsayuD7seOczwzmIirfJzv9fRiPIku5KCwI/ozc6N5zKxn9XFZ2nQANdTxc/f31zThc6w3N5m+/Y/m9BZTC5DvHYdXI/JiiepmrUf0ZITor5j2M86dmPYKKQG5lOufcY367rR5W/Xb17BjLoTUd9SSSMOLhmbs7jxExJyEmhSxIzajHGaMYKzmFbNvPWLXkGOer5L9titT8gzZmpUEDNHItWDtH7QCOMa+oLozW1ocMnWIH/sGXpgZmAW49ghnyTxjUa4DPuvSpVtR2vENocV/wvT+TRdLGeARvBsvbqUq7INsUZufKyPXbPjZe4CmSEaUXbh8bxQhzb08atUH4mZzqOh6oXfaYRr2/uxX2NQU0zWCHpg6+W462eFItzXctmfAy7xrSiraIXxJGY6xZ1NHsO+QKe4uymZVhQlsCQ0tnZ2Q8yY6FnM02rBCRfYgwabfj+InWQgy+tZnqux/BPv2Xx71W8a0fKVHrq1FnKLiK51LmY8eC6YvAHjdOuZ2c/rDPQ9s22bKtaPbSveMREIOWHILl0s6yjkMUl/hVf/wtxap5yVDdfcbd70mKcF6lfH3hwDzMxPETdthGfYsnuBQbB2K7K4qiDSiF2z8xKeyUlYizc66h1fs1tRhinH1X2YqQhkzZaCNSXUjtD2LYMYW/yFqwN7hhKDg6ZmEBsP5W+wvzrZhtQrXkYewky4Q9tk4FfoJdY2XtvY1YYiTt9g+Yat6af6N9nZfX9/7wqbQtqudtSgEuDng5ltuiVmjb00Im6FWsXiB+1I6LvlEL6Xbz3MmZr8TCN02IpkSjk6kFuuokswZrJmjPaM8ZzF5Jc8G37fQyPc7P5Q6xvakUVgwXlW7HoKy+s/34HrMb8bvb81sh1pGUs/OIOZh9WfyPAvNEJrmr/zwpZ2JCmW1TIXez7FdWO1dnDvUsY5B3V+tyHO36JTYZgp/cDxQqkfakG66uef+W3od9V1MTZsvYg2kccc8Jwnvle6ZB1sQ20pq/TPYublJ6W8T2A+61j271vVhl55XvFkx+Kn6qt+2jPICXXxn48sqYd+dSt3QhQ+X2AmfxZTt+lSzYmBv7/LNMK99XwrqhI/cmklNu+8DyBHFAYh5mUkXe/uakXdC6ribv0Ls1siWzsNfpZwSK5LFpi7/i+ycdPXN1WZBs8wUrR7nwijFWmfSParxYwEI+/cMliL5vLe9DNKbUgmR+2BPmYc3loZhcK6ix/89uVjbBvio1q+vcTuPaVsPs8viLFjc4cVtvW2oXkcflLamGkuuN986BPsr8zfJ29vbUdDWisPlmDrtSzdPrnlI43g1PvzfEFKO2J4FaUqY4ZnxnDNGGoWc4z9VX9WJ/QkvboWL406UEx5QPULLMYajsponmiH+5KLrpnX0IG0luv+MsbMxg+XYre30oj7vnXa28w70ZDzQpE2LOYvaY21r6Bgf5XyFoU3d6KMx+8M8B7pImbSMbPg771zd845CL3WqH1mvc0NBqL3nq+k1TObYbnkvC7ImaoWBgOyRQzkJTvviz9mDil0TPfCv/O0uP/nmggGymteyJjGDLlR0nwQ+sPNAuf+LLNgoM9BS9+FNTAbw00e2b9gBikLXD9nniTMBetWlC9sZDblSvcn/kAvqt1Rzf77F4VsG1Y9isWMssqo8Rzoact1XJf2VlAo8ZRwNk8Ts8lV1brFDr2x3i12XvIyhRrEJVOSMCOkHjbGCXPKqwXZq984U4ijVjpW8D2zWT1jqmYM5ywmLZ0lYgRmxiqOJI2BPAp1rbaJisWM6MJA7g649yqeSGuuYQoVuUeHTWPmltfY9arRv/2Y38mNqtBjP30S5NXMbKRafKXvQa2sWuOSZH6agfYv/OLfiZm1mLGbxVSF8fgvBWP88AnX7gAGuqrX2HngA7NxVbhXdQRqZcvOxVFb/RnofdCznd2YWdRmuPIN9AkOrbasqn4MtKwkq8C5hdnkRX91Xg+m1/vuyQ3HGWjP74u8PZgxUIl+GAk114uNZVicxkBRCgGBLnRm8+3j2rk9wxDPySZuAscYqMLjUPcXzAxi5tUspnl5RIYqmMiOtVbLnBioeU5q/ifM6D/wlIuCPC9v6JDqdZ6BhtcuG1v/L8wlPw/LcchjDlu3HhNFDJQin2x0vOWfG/KIh8yPbpi7hUZ2j43B3uE4u6ofM6IHPVi/dsG/M5EvUbcJer8vPp/s6f/crL35bHUn5EOpjFMN438YqINYG9qDGZlPnKrNcD1DO3YFSbxgIL4kSvgoyWwUJB3MaiA/F3/jkzGOZiDjoxfKfmNG+fA9TwLuPTi+p8XfhIEit+vanqaYjQpmomYxAkILVHyg36jjdEj/6chAXRV5R0Ix4/Jk7foQWC+DiIvf3l1joPtiucsvY+ah+U7BC9DXVU2Wq+V9YKAzIdklt/+LCZ3F5JvM2fflb29svkDKFvbFJ64M1mHM3DQsTdCFnFCXu5uXg5+BdtxI2aHJwHLC/2Cq/MZSyyBHsZ/nT69yYKBp0UAxs39hps5XHrwOxkcmTsdOnoE4tM+2PMaueVPm5XWnwbTVsHV/n6aQgN3F86sx41Z8cNAOjL57YHjE399F6Z+iE0LObnb+ByO5o7HwBasvYfzuxJlDqRRyFjfZ6I2Z75/FVpXN8yUiqwasTXgZ6F2MzKErmCk/+MVYE8y3+p4q60kKXXj6RJgdM/Edd8+WzvUlTKkOZaduChn1bqdOYjHvZEcr0wDzuJt+80jN3zNCTZfxPXhwxhT/B1OWZvxmGO7r2LS/XOsbCqWzm5I2mOHrkiFzWHwJmVWrnxrUUkjxzzuhN1juPSa+sNcBnuHnTc/0SuEZVnzbc3AzZt4c+vRrJdTBG0b730nXU8iyoyYrH6sFbzFjNYvZsS5qTgzUuJVGu5Tqf1DoDZtboQhmnvfLLGWB2h1rqJxyHNZCW5b9yRWsxmncrROgQZ8w31CUdbUaAz00u/18MWYeedGkeqEnCdjDefi5DQNJ+eu9DsZqt5win5It1K8fBuNvDkGNu3ajq+EX1ifk/CrZWgd1x83g88Yl6QzEVRlMuWEmd8a4/AezTvHcm3NwPcJm7l+78ilkmnnqtzhmFk8kimfB84msKti5SY6BYtY9FND/F4ZMHfmZCr3NkGWcau8mBtIYiau70fDPTe6oPFs9rOmowkYlG20GmuBXbsr8fwzr33NNIi61mlt8CQeZizZS7n//doPc+1LMqAUfNPbQ9CViGi5rdPiSiBS626+NGdS2vyFZA2LeL1kgKZhEMmYycyrqmc02TWvzajVfolso7Y/RORKdPpvLp4+ZmpS9zSMqvgRXRSa14AqJ6kqk5N7WMRuTcWMrSWVfYrN7dgm6QSLRodvbTDDzwcqANN/kS7gsu5NyIo9ENHEJ2/fvmI3d4x22oRt9iYTH907JFZHolVXmsX2Y+bhCt+2evC9B2BXZ9BAk4jsvEtVay2xcaVoOHRt8ia9zSzTSakjk9jwtzREzgw1qXZyyvgRfLhKwbCZR6S/Bok9vmc0PzKBZjJvFcYf2tb5E8O/t2skJJFr3qfXn1n9h1t0zHDWUgPUqcN15AO79XemqPbsxsypkZcuwmC8hf0U/6sMoPEOdh+x2mFlanOUUAYbFUi6qlpdCXBO/p5ww89jZxFdP1JfQDk+5TB+A2EAuawb+hYle5+f8FIy8SeOTjeYkutlUGD9c+8/NHl7N5y1gaD9XlGSYkIhVOO50HLbuXHPnCI6AKU60KuU2ItF+96OuG7AYaxx85bcC7n1CPeXZGQMSlRQZmr/BzBXGuSZFMNptrWXD+hA/czZsccNi/jJmVs5iZPbd/ewg7ku0bs8QVTpFoivF/HlfMPPifd3oeVhT/4JDESfySbTi6PyVrtg+tTb9sahE0pdYySfd96SVRAkS38/0YuZ77QrBXoifh8GDeyY4KcTDYAwcbmQ2kbtV5Vas8yVMvjy4p6VNoUuXqqx7MLOmynqrznpfYsDEb0WIN4WW6T98daiJ2QjOmKH/YHZviz27T8aXyGZrkhk+QyHjPW3TPzBzsvz5Wy/Ygw4lcnoHE6C+m7CrhbxnNllbfvFEwl7m8zpn03SLQrV7Nx77f/+e1F/zvlTKOg1yQp14z7Ftj2EetLbNS8FMM2Y4ZzEpOsKr7ZV8iRt7/fTOeIB53DUUhpndgbtUJ9Thmh/VsdgdJlFssdlW5X9hyt1v9vhBXn149ci1y59J9Nv2QuFTzKhZT135BXmV/fQi1VqYYfez1qzZ8uE/G/tZzCV3HiEe+FnJmkYRnYrQjy07Rz3DTH+A1C15uGaZyfimn6wUchfZnbi5hdnoxWrKGEK9KCttEWWvI5G3wmKzEsykppk+cN8MvV+AoLfAdRKd2FrDqU5nNr8LD6tHQW3q0jiANniQKNDk3OtizBiVBzy/rQX7/c9tDh11EoU67o5QIZlNp/XjSC9hyBvHjheXB5Low6l5tTwdWE0RiMp4D+ZKoddzVjAHf8n43MLMW4Z1qboI5IQBt9faASQa9NzLp9KJ7dNUmeY0MAdknRuDYC+f6g18VoWZJ/unBudB/qlyt2eU+ZNowYHbB6y7mE3BmrqFbmA25O77NHmSRPFU7YKvmLk3Y+RnzMVZjPWFdnNByD+aCxxEWqG+h3OtEo74yGzmTg+k1YHZ5XTIrtSbRCe3OasKdzObfM+pvlDIUZbPPa6mHCHREf9C46eY2dvGoawCOcpJyOe9vyuJHAv+uJh/YjZTewRD+sB4nzq5zNqZRHu7t4cMYGZ6xnjNGLNZjJNLsOcwGO4htT380Nvk/ojLO/mZ2VSd+WgzDuah03hkixfUgrnU+3k9WO5N3a4/B3KmBf3py8TjJLLilmCJw0zc4xzlRWBG95xisYR1LxA5ul6gl9lcxEzhLCa78eLOl9CPsZX02+xlJ1GU92KdIixWb80Y9v9glDt6hny0Ica8XNNi55KoxnTzzb0Us3n1VfOq2FZfolSip6tyio44Nh1h+4UZi7H4rY1geCknSdZxOjJacd0lgcFsPs/v+3JGB9YirstV/RcdXfxd+1qxldn0YObSLMZQ0sw1Gn4W14DKNa4vdERkix95hZlH20t7L8J9Fe4+X/uZQUcD1v5L97Uxm9WHJVyuwvMxzulieVZHR6s56u71Y0bgfzCrxYJP9kD+kRFRXL0bnrP3iKOATzuzEWono5Ug17FfDVWhb4EesvNH2Pi/MKU+QY/vQb3YaV0sufoMiTTexoQs6/jn5mNypaQm1KZsW6t0pVQSlVdZ1iu0/3Ojf3V65DzU02LJ9A8Wyym0/OmBAVrbPzemGi07y6V9ied/jAp85SgkkL6Viw0zNq2FV39L+RKv66Yi/v7tM9FI4Y2J2Lo7BUX1rYe903jrzv4Hf3936NFpMynMHBE5oGEPOYrhb6vcEEwheYs23ydYrB5/oR4TDzn8k9Fizu8pFFLRfJa4CzNBzjytlYLQt4g//bQU6ruW+LUnFLYvIhd8lZ1Y5UuMjLk829BAoW2LT1EemLmY8/K0PB/0xu9WXt7zjUIGw/smJ7F9mrw79Z3TCl9i4c1XHh7sDGRGV11zATOpM4Z9xljOYgzu17Ae44U5pW6Ry+leCiWIBknyYtfzh29cMWilL+E3aXgwropC9e4VsqmYyQ2SOhQD1yy/Pn5/Rjb0LY8WK4ljz2ffZ4ukq/y+RK/Fh30PIym0e8pkcx5m2PeEv74Nz+dGqMDeVy4UityRpLsRW6/HDx5MPBDwJawK7Y1bdlKoIq5t1xPMHFrVteH5asgJrZm7+6QoNIcUN9XG4mdFCJdjLaxX1cLe7RPsFNoi5r6vEjMve7TiKSGYiZRldDi/kCjA456DIRbzlZgJnMX8tz5h0d8+ynvDFitPGsG+4/cWIy0GkvK+sf0iXyaTOWmpUjPXHWbzgb1R6+xg3TuG7mdgplHGUO7rIRpxRMn9aBmNgUTYl+0qxIzsHOf4pgM0outU8F6zGAYalFPofIaZsx9OjZTupxGW5Zc1ejMZ6JmliV/N/2GsZkzZLOZa+hPRUTBqgnpby9IZ6I7R0hxDfmZzz31kj6I9jVjlN7w9IY2Bru14S6/HzCslpZOeYP403DBwS2Wgc1vOLdq7itlQ08du5oBhyBqZaqcwkL+KvkYLZoaqC991g3kWOWnJe5WBXOUWeNgIMJv5CQPjaxxoxPWPeXZfrzCQ1dqKa22YWbVfRtIGTJCW9cHyBAbasSb0reNqZiMn5WZyBYzDVXbXpEsMpLxy61Q3ZvSGswLqwWz9WeTpGcdAEkunN7gIMpt9pZ+yljjSCFEjZ5peLAMtX/DMvh8znhFijTvAzM3l8V8Fazp32j/OU4jZhBo7Tv39/erd88qDhqIYaPi36vPvmElalbauzPHvWXSv8FdnGahz4Pd32hpmc6ebYT729/djPxU6dy2cgeo+PxQdxUz53VXBmyDGzq54G3cslIFQ2zGzU8LMBs2YyBlTNovZO7V1aBqej0/lJ5VYPway/W20ca4Is+nf4+pQA2u6/+RUW84RBhrnkF12DjMhqXF1VyAO9aVXRlQcYKAkiUVD3KLMZuW3x9oH7GjEplY52U5LWC/NntpkzNzZ3F4oa0sj1lzY2TRhwEBN5i/viIrNboRnTPMspueeueaIDTzDHd8Tt5kwUPD0Ga5r2M8SWfu6mgAjw5JsE7uXgdbnbvVZgRmba1ssosHcL9ZZ82Hf3+thaY7F7v3yskddZmBUvfu71uxnoNPTZarsmHkXsf6oIJiydQm3XeD5SOUGpoRga7FwIu3PZ2saode12e3eIQZqMN88NY6tu673ishCMK+TP8mOuzFQwPS4Ax4/gZ+jl/uDMTaL/a5zlIEkc5+8+IbF4WMblnRdMM2LVR6d84EYM/eTPIyZ73W+shxgbF+2+zWdgP0+rRzVge0L6e39T5r3Qa4LiNwsGMBA4rm/+vdhxrnEYfvfvxHmoqTAciiYgWrNHxo2Yvs0Tb65wRXMwDf6i7thDOQ3feyeAWbot3bbK4Kh3T5zdiSSgURzFZa/wvIGj8Dz/gkrGjG+X3q39nkGemM+dHwLZrhmzOiMqZ3FDC3dcb7Nkka0WJ1b0pgN9f1SwYghZpzDszKzwCTr6PgurWOg/O680JdYPiTHFzz1AmMrM9a6e4SBWFWyl6pjxsjLpU4NjBBv4fZIoVZkEXUzpQDLzy8/VX2eA6Zj+lDBy22tKI+6sVbiv5jcWcyL0AyfU2Y0QiyLNH20mYF+MroaAtSZzSaNy7ujwYTZBPJ4KDOQzgA7YtVgNreGz4pdBfNpqXCTqDwDxU1vyIvADG+u/58sMNtflifQ1zFQG9fexMWbsRrneKSxCEyWn/PeODEGkhE9FRqHmVE+h7wKMOyy7Lw7BCEOFdOPrtBkNq51pqFNYFw7c5sneRmoSq/SJhkz5NltNh/BvL68J/EhFwPxWnzbsUaL2ezeoqo4DEZ615Cl+yIGcjrMs+kmZkp/r1/Mak4jYqYu8YnOY6D7fmrC67ZgPcBdwY9LwXy7r0Rvmfz7t1/tl9zFzHVnrhIhMIaHW65eGKGQYUr46EZtZrNUcG68LJgCgVPW279T6Fp+XvdjzAQ3/XLbDIarTlBgso9Cfc/q6zZvZTbHMDM1i0mMWDM3Ee79t7uFZdkvCukldZvgP6tUVT/luyn0AAsuxAexMFD0sZEGBcx09h1TNABTnln5Tnsx5BaDReb52L2zpV6ruW1CI7K3sCyZA+vFu1bwvSRmpI1eHWQFE0up7nwhDLWJVd4iHVsLY9ahPzbGkBNOeIeFSTNQBqXzQQAzvg/4E4qMaIQ1Ty6xDeK599FeqytYbCQ768osA6Nd0DXBtpWBNsS50Lkwg1Yeeelu+P9x9ufhVEV94/hvSgghESKZkiRlzpApkTkZEpnJPHQOkgaFlEoiGVJpoqIklVBrh2SoSFRnO0JJImMyZfi++/388ViXz3099/P/6zpn77XXeg9rbQeFkDEV0agxpSOK3yHHRGyudtWmOVWbUwjOHzbUU3Z0VGp4rnUJZtijiVFxMCPHzzzc6UZHDGtynI5ha0dBoffMITOIP2Kv+pcF0JHR5KO2KWyd2nSskP5oCjmldGb923A6OvOheh8VM5EXtJ8rgrlpp+p9LgZySgGtfVBjock29LFN3EkhTo8EXbeE2mZVwi9XP8xUjJ3v/25CIULO5X7huURH+9znOrvUsZybVxqnC8ZOrkO4CWrRm1p8Hi6Y4dzbJZplTCG0qlfZp+TTUa+AdBdNbaHZzMX95M8OqMfcrVN2P6UjxWE1r92YsUNqFlZg2GZPNaysoKPw+p3d71QXmkOhbt13jSCnZFQs+/SGjspvOfuYYOaaZOKRJWCaVf7uSP9ER0zHQnoqVRaaVy3FAq7bKUTpe6XYPV/pyNjxhK8OZnpPfrlfakghrgUGEML9dHROOa23RBlby1vZdqwEE89+a7oVckEz9x1/Jcwo/9rcHmxAIQJutalnM7Uh4Z9lvwqUsHr1yt6IOn0KsUtPgLqPqw25Vr4LlMWM9bxxmDfOixiWTTnqP8D8fh1MVV7Rho6uf8eSj5mnqHuS2eDf2XEtlUOoDeUkvc3ahF2zn5V8mTiY9S0S4R2Qvyr/vNnyCDOinaHR2mCq9kaHP5FqQ9/3vqlVxcawMfSptiMYl68t4Wfk2tDSinrXUsycYJqZDQcztX9ThLtiG1ovWz+ujT1T1RR9IgXMxcGECHXVNmR6ru7cS8xwEdVdyhCj3sq0VzG8piNd1+yTPJsWmiMRz8oNwCi0xsQ9JeCZhlYeuIiZQYX81F1gkpKkjIJK6Yh+/KeLsOJC49p9JcANzJDBa1bpYqgzU5ebXcXMfQ6+yNVQk7hu2Tnrs64NpdKKPfmx3M26kW+1N9SQQ313RVte0VFYrMGFL/+HnpEQvHl0CgzPRG26ySNYpy82dthg3zVp/2apOtT8NRtn/9yF9XVamsOYjpkt6aNJVDDHPLbYcDbRUciZ7geeWG3j/3n1qkdg1DO8CwM76cjud4VgP2Zurtp+bQjM0LtMroYhOtJyvHqUKvKfjfYi5n3TBc9V//o468b9kz/o6NqbRNooZmbPdMjqQk+0+8OSKsl26OO2RSpRsDpzww6Ffh+Pf78Hq7nG4iMdeT/0PPsbMw6M0Q+TPClEyaeQqMi3dFQraf0jDKt748pqqU+9KETvntst16ugtknT1hvBzMl50/MfjFmApFiKN8RV3Qtc35Ohv2i67nsMq9V5RQ9XB/nA+pI5sn2dC+RcbrYL3Fhf8PHtx6B/v1m9hcvvsK881M+mgaWXMZN1RFFQxhfi2G/bx/cmWxHlZNNXOaxPuYwZ6iLGRG2q38f33/8g5nWI6WxFevx3tj3AzNhgZdUdMGzxb6fsalsRV87Ry0pY33Qj72xWHxgty1PZ8g9bEW2j3eRTzGy03HZgjx/UG7qXjUJJEoUoaA4MyCw0Hu+c7ZbA55gyoTpehlY06nZbMwQzGebRGg9hDJsrOy2KpFtR5EXeU8PSWB/3JnO1MzwL5ziWD7tMW9F0TfTHMMwsMXs2xwbPtNtonf3vkFZ0bPqH5KjUQqNZ/+lrMcyxYLadrSlprYhF0SaUipnQnWOvXP/979faABfl8laU4PHixRjW5+bW8t/5t3cRk5j0rRnGmfPSes5IzLQZK50pgbXDYV7kQ10KtXpd6p5JrM+lzRu2eZO6iBlY1hAdD+ai2Y/1Eytg7Zz+1nAY+y6mBr/A3WAkzFb/ioKaLcxkixETdl8CF1j3SYB5YGp9fwbmYSdbTHk8ZjYc+HNxFmqt/dkma2qg3nAOFKi3kvzvzU3RZwovwGwacUoPuEdHBnWNFTXYfYnWRL8+DGbMKISXF9HR+nWJpbqYSQvTddUG8zzrxOnHEOuWx24vKlmL1+osk9NQ18UOpTE7dtPRn465O4qYSXj9OrkcjOn2u9Gzk3TUql2ak4etC8awRLloMHyZz/9ch9z9MpOSIY6ZqNWWlZpgaAONQTvWtqHccYXkdGwt/67mc/oLNeQ1g64ffcpt6Ozunwk8mNGs4SxmgZpfhOWV+VwQHcXuKgq1xXJl/tG5xBVgokt8uJ/shxrS47MziRlRtREPCTBtARwNAe50JE6dNXHBarZzA12am8HorC1IknSio6B4KdUuzMzd+rRCF8zVFksr0hZqtks7JXyxGjLEua7PAgzD6RGeZEs64rgTwj2AmU7+55XOYNx0Lr7fYUJHDqVpU2FYTbvrzYOsADAVI2oXZvXp6HZ9efc4ZpTma4n0+VrCZJFaQmeVzrYXkE9rd5ZtYTaiI3RS7E4SFhN2tdI2nQFjt3NoNG4X9Bc7AtfwY/HH+wpV3BHMNxPpp2wQw7NZyy+mYybKjZdXFkyIiePBRH864qzm4BRdh/VEbvZhGyEehqzarsuU0YpulcrbaWHzeUZorUkwmJudDN8+HWtFoTuYHxGYudvUu+YhmM93y+MK9rci7Wba8u3Y+rJPLB4bAcNJiZQ9YdWK2N0KA2oxw2J45O2//xGmq61c76Deilr642vNsfX+cHrHzXAwFNahQAXxVpQT5SzThJl9j3kPlYDJa7jHw8LWigKXKp+ww8Z5WVCr9RQYerrPI9ogiTRSOTpIzJTI3JLVCoD6x13S7sEnEi1Z26nlgo2zV3vQ3GEwhhvaJ2IRid4XPM34hhm+dPWPCEzkaGaWYy6JsreeG/PBngWyYipgDKQQ+c/tdBSTSOT72tPmF2ZezpvCebN/ETPeIH7+328WaRw9WNFYTKJfUw3XAjFjuum0Uz/0sHlygqOpG9pQnHTSCS3smtOEet8KQr98vPhc3XvpNvTlbUv4S8x0Mu/cpg/GSYc1h1u8DamFr/Yzwr5LfuBOYYDVv9/fOBxhKtyGzot5ONdjJuIzu8QlMDy7/pgn8Lehn9V3rKxksb6ywjflJZje1gCpV9xtSD94yKAFM1wFtSy/wFR5dU0xsrehLEE1Ncf1WD12aX24gDWFuDK4970OcxsaRYfl2jFzI+bUD10wkQc/5B6aoSPz/VWinnJYjJIqYBxzphAzxkma3JF0dChuz/Ec7L6u/zAeqQRz2rhq5nws9LCGeRPS2DU/udv1NRmMoPEkWgE12x6W8aC7mKkLPPbBBczNHQrH07LpqKZy+3cF7Job5k3evHmziCkSnjP0c6IQ/lfe8DwpgLgx2Fp9Ffuui68PP6FA76Dwx+9qy3OIvSJheTyYiaRMrzvqSCGGTdkV/kBNu20H2+kY7N73rj2UcWoPhSi+nlvO/4WOeA5c8R/B5o/Ou0mOVOhlIia3myoPQH6/omzu8f8wkfOmYxHznYPeVW0PPZrdtfYnUIebKTW9xNfymR0vXkzaQb1RPHVAA3J3yetg1V2YUYq9li4PJoLXlq08l46knLju1WKx5VuSy/OHEOf7ZlqSLf79jbytbP1OLDelnIkubQCjwymZ76nfhi6Jxi9txozBqYyn/WCShUOqo4zbkM73bwbOWG76HfekeJkhheiSfd5x3gJ64Xy9Y92YuXH8w8P1YNTUOP7e3t2GzlCulgdjucnm6ND9HWBOb7df+dyxDSlpzUxMYIY5mivfC0ybzc1NH1zbEMm8V+U4tkfENG865s2nRYyc7XWLIcg7WqbxIcc06MiqpmHLMmycA0I/jpZCveGTPu56Hu79wMMbxxKwPuW7SObZKDAK/RykslMb2sO9L5IBM/uqnWW2gvmjJ2ZDC25D2/xXhURiPdGnkLVo0pRClKdtfnP4RBuSrmnyGcJ6NCuR7/bPwJzoM9wucakNLZM+67IfM7Wv8oYiwezUdXhRfbcNDcfssO/AesbKeWM1b/oXMcGdy2Iu/6u1vIgtzVfaUPIs+3EaZkrr/UeqwUQNqrHzZrSh3ttW1H3Y9Sx5Uu8xDGb3wQft5iltyMDy0v5v+H1d29AiArWfAvO6J6fPtqHL42178TPNrNOJRkbm//6u5MqZ1yfb0J+rUpb9mOmm9D0NAfNVQMCD5XgbsjD21w/DnsVmF9P1WWDKr53V0IuGOnPooco4ZqJN7mW+ApMmt4TnSHgbYsiYkI3G6szXSss4h8CEFEd3l4bAc9fbtpoRq2n5xPwPC0ONvVNntHzcrw0V/YxbHo8ZZ7b6AUMwUjX+Kcpe8EwvvGFahtXYeSNyrsFgZq2/+Ya6tCHPrSvGkjDzm376fQaYz62Ouvf3tKHnX/f85MfqH53XvfpVYIq8mgT6bNqQQOI1egZmTj3cWTwA5sygSf86WMvBSj8axLD6pznrrrQQ5GXvgy8rPWFd1LRurLyBmTXxHJcM/u0/M2tk5kBsWRtLeSKLxSi/ED+2IDDCZwtDvkCMipIvu1OAmceOdQfTwYwKyO4QUWtDH5oZs7dg65Rhu1xfBZh3166KOmxuQ/KHjc8/xcyA/08Hf8iVu5hNj5SMQ23Ms4z3J5YrNexM6i6CkT9bsfvPMB3NlVizBG1YaGJ172gSYFgFt27Y8gvqcLf08RHMNMixF/SC6bj2kDEY+qaH7O29EfLY3k52smHILgphPeH7uhVyXOQtFXWpzQuNvm3s6qNgivI5Ey5AnK9+slfqDmYecUaMngWzwu2BsUkOHfHXxPAobFlopKp831wGQ1m5i50hi47cabnTRZi5eMjp5j0wLbWjtU9S6aiw922PGrZ3yqpkGV0KRvXIpdOB5+ho9u/v5nLMRPTq7a4Fc2nLVlOpBMhxXMIv9bC9054cZfnPYCa66ctaY+goU0y3oBoze/asY/kBZk/W0TfJh+ioZ5N3him2d1rHI0z/A6bUUuKsMZWOVPXOxDVihiSOh7nYUog3QQ8u65yno/NDd9foYXMsZsbT7MJuCrH2Dfvml1AjTccap5Zg81l26w6Zf2d24es9Xxm40dF+oW42RczIzZvIeeO9iPk8Pzd65udG6SJzw+Tr39hJMCa2uyukO+iITWTJp2nMlGYMOLHBvd9lHz9Op9GRnfyGypiN2H6CdaeyIJhlLzIMUj7Q0U1t6wesCtjeF1szpwyYgDAtlp1QI41YRGQl/g/D9u/3ZDqvL+dqohCp0m6d/tMdaOeFPe63/8d77//MLjmDk+KNsE6bDJc96+5AileKjDIxo54pKS/TQCFY8psSnVZ0IruRDO7i/2GY/u2vmn5xDXenElb+osFrqmjoaAh5fGDJjQWGWYp5RnQflZDO01GilNHQ6s0Oon2YyZpel/FqD5WY6nIZrymioWfDLU9/YEapxUwl0JZKNKyNKRO9S0N2RTa7ujBTXxD6nt+aStzcd/1oWA4N/Q57/6sDMx7xaYHlZlTiYFalwet0GjqvZHmy7f9hIv+DKVTtmOw1pxJrpC5s3Q5mfUud2l7WhWame328kCWVqM533Vx5iYYqwo16PmNm56UDfMZWVCJQZZOsHpi9qyrS7ZYuNJd2PL8SDvfF/2JGDKXR0OgzbZNmzHSNs264tYtKlBm9WakN5uzeZ5PWbAvN5jyrpx9sqIR7QyZn2UUakplRvtuAmSMOmQZMMM7sDr7MGmDQlUJHc3ZsnNm6GhTtqERhh9rUk1QactCVX1aPmVXPNjq52FMJe1/WYWUww525ZcYcC42Xb0TPWQcqMTvc/KMohYZOn5AMqMZMkdBLSjnMjVtRN74ogpGUvrracNlCM1fLwdjnSCXMmMNa7l+gofJq4bcvMcNS9/83xv/BmMo7Pr8P35XPoSh5JImG7nEb+Otg5sK5OwfD4Jp5+AZCzM/QUKadP3sZds20oQkVVbh3ilD+i9WnaOjUlZRcNcyI2xiPTMI4fxb34/wVR0OR3WXbi7ExXPO/MIwjnu+e76YSYTEncwqjaOjjkMSoIma+nY+5GwPPnfPrTVVqMA0p/z11vQB77q82XYnfDvPntn5FvYYnDV1YMmwlh5ncd6Xu7DAPdW+0u8460NDQcoe529g8zMPM4CIGJTHnn7WgEjIUtmCNcBoKsbijr4mZj1Zmf3hhDXJu33yYAs996MxUXAO2dvp5L+qkmVCJkZWOiQ8K4XPqTWs9MMPyoe2k8A4Yw+7jGb1v4XPYszknlvxnM7yIOSJwqvG8EZWw05xUL/pCQ+GbBl9GYd81sUdZaCmY5qTgzwcHaWhqt17EDGbCstvdDm+nEru6vkfoMZDoSFSK/DHs3n91nL7725BKNKo7CbLzkojp2vdOJuxZ9GKGeREz5bRkerkBlbg7KZ1bSKehzt0hSxOw7+KgHTWX16MSsaWDqg55sN7Z/8pzYUbYduqK8TYqse/Qs+q5AzSU/SJu1wXsvuTeU4Y8tamEutYJu9xtNHToAE+kIGa2mg/qxWhSCb4Zs26LZTS0RzYr+zI2zlrzhmfe2C9iHKxaAu9rUAmfzesNZYRo6O665DJpzFBsyjJa1ajEC68l12dkaGhG5iTtPstCc94u5xWbKpVYmdk516xMQ1Yyh8fVMJO/5+SwijKVCHj33Dlfn4ZuSB9Y+ZIZm/N/Gno3jVEI96/TDZy5JAqypTiThgtNdf6594FgzmgLCTDfJVFwDU+C63YshnuYl9wD8yRdxWkyn0QhmgVF3ZhhEuG8+hNMx2/r64MPSBR636QtwGihuWjtIV7DTiUcluf7Mf4g0apC5xJv3YVG81qWyq5lVCIkRuJ+wZJWNPHe8tchzDDssOM3ACPYMLH00hSJrnKbbx7ehsWNfp7fSmBerG5wOzZIIiPTneHemDmdWv9eCoyX360y3y4S9Z/cUdaqs9DoFhyLm2OhEnlmTdScbyT6Xm+wL05yoZnNrph+CGborv34sx4SlVN+rFwmtdCUn2OheIJRZ2+LbOonUYpo4tvzmIk6atQn8O+3TH3cp3pHSORXrRAnIL3QRGPGaxGTPPA5wJiBSiRs6FQeryZRQ4X+9DT2XVY+O7NzpiiEk/TrE1UXSDSVLEL/ghmejrK3U6MUQnFNQVPyv//l5zZaRvwfjH6GuWu/IJU4nOfIplFBIqVtLkyftLEcZ2S+NQBM6iXXz2wfSDTiZunkij2L3b/N+PsEqMS9eO+8z/AsHsZue/ITM87XzAZ8wVRQAyLzRmGu5m7iOYA9d29zs5qelVSC5hlmHAlzbFPdGr9pzARPmV73ATNkE7nKWKAVDfxaXhWHzcPQ/4Xpl9UP1AXTpbn+gwJfK4oyOyHErrfQ+NqrqwuB+SxJnl3J3YpY88eCzmBGmi/A69MAheh9ZD4jB890x9CvwUFHbHyEI3gfgUHj2YkzlSQ6avo1k7p3oTkhcfz5OTCpmgNCjS9J9PT2p+1/MXN+3qTPm3uLmM5Ig50t/RRC5qp7bD9cj8SBbeuPOC00WxpYPomAKWb6NMDxhkQZ23I5GZ2x65Gu9nD/RSH0vU33yL4nEQ/n8qETmGk+dHIor49CNNaiyu0fSXTyc/gH1n3Y+DQZHx7spRD7NioreLSSaPbmlyenMOO966nmtaVUomCt3IrLMiS6KPe15JTCQhOp7R2RxUYl6KxJAnclSbRzzuw81yYsbsiufJQGcWzZr99CJeIkmvvw1CcZM5dXVA0kc1CJre8dRKtFSVScJ7FtpeJCc382TO4sxB/fJ8/Fm4VJ5Hv4rEAGZoifa70TOKlEepaE1FdBEontmuhfvXmheT1vrs2b1YuYeIv0DDEuKlH3ON3DFq6nQ9fJ9Apmtj/iflsMZrSB+0aNBIlubiLy1mxZaMJlOThUYZx/nc9LP9ZBImqoUSanC3Y9R+rTon9SiKjR1cxXvpPol/b9w0mYWdVyRrKyh0KwOSQHlvWSyINDwI3PFVsXGywK2cGklS35/BliOPnxsOFFzJTGLNe2+kEhpNZE6Y/Bere+8X3dKreFRmpWKK5IkUoUK52rXTUDtRahm/CSa6FpMHSPyNxEJSZWXJcxHaehMMHmAB3MRCXe9T2uQCW0Rh+fODwM/U6gj3UZ50KjoH/0+u5JChF7ItDl3FsSHZL3PnnXdKH5GvL780smKlGeJbDUWJZE2YFfcps3LjSCt8Kyb4CxVy+4GipFIkevi7X22Fw1ow27xYEZaTZQz4J5KOhs1kdiJoYrVMYHzNlQsrFqNYmadzNz7cPmariUSa/9Eioxfin3zhM2Er1TKWUdZ1po3rdkqVtDfmdW1p4t7qKhq3y0xwkzC/vui8PlHHfHKYTx2Ilyk580xPd8g8PS2YVmD9cXOhOMz9mSuqgv/TQU53NkKg4zRx90ZwmJQa5c1TEekgk1/1H2J5xYHVX9okRoZBXU8++K0xzWtiK3M7/zg82x/r3foskOzOCRRAXmNa1o/7qTW3rNFpqQ1d9Pl0HeubLJvbpgdSsKrhAu8cTMdtNDBuJgzDvU9zkIt6Jw5/va7dgz9R3e9nj/IMzVm5xVHe9I5HNC0JDmsNBk6gXZT4vDc9dpF2FdQ6LqW7Zr9q9caFaGW/uvlYD8NXSjamQTiTTqxEN/Yub8XeWjRpJUoub6/sB2XRLlD/RV+AksNMvaBVP8pajEu90bBd5Yk2jNiqf8vzDTsc5WY/Lfb+bL++uIQL5wsrS90mi50EgiC+krq6lEVRXXERrkgp6PD9ftssLiqp0xr4EoldjvXPj8EkEiyj7uhx8wc6dfb+YHGM6xXTO2iEQM3X5bba0XGsu1f7YzykAcG82W+95KQzrqOyTZubHv4hUZvTtHIfKTNK3eqJPI5QWfaaXqQtPN3LL6PBgDCsdFo60k+inGVPs/z63+f58zdm47FQzpQKMRmiQ6cHTYqAkz3T3GQY5gQrXzxDS1STTT3lG1Rx2Lqyv+3j4vDb0V68iLEncSXVA77h0oiOW4efN53pxfxEQ36U4vX0slzpw7wWJhR6Lu7ff9fTBDTY63ToJnoSuwcuc3ExJp7SZD3DBT+b9YF6wnCyd0hynEqy2Tpzb1kSipM+fi8l0LjUpS2c3VYDLDTVYx/STRa61Luhcx43mp2mpiiEIEl2bcbu6GPHjpTJ+wzUKTcvX99AcwhrM/lXOhxlb7HZN2DTMmesoO4pB3tmT+/PzwEw2JZ011u2PrXTcqrfk+N5UI9Tm/sgt64bqVOR1fMKP2aMJKm4dKFCqr7RKooiHK+R2kI9brKfxyfFvPCzGB8cs541IaEls28OEj638/zoyo0eMI5PcLBHkpxI9EwpLri75jc6PaK1E/GIwG98PhPS4keukiM+6ImYp5oztvKhcxen0TipVgInxFN3Z4kGicY698FTZXlTRnf+vDWr5StbTRu46GTg46x3fyYffOy0+K/qEQS9tqb5x9DGvZPFhgA1Zn8g3sV9UDw33zLeVmEcz5smNDDzEzVvf8gieYlf7vt5dBr8cnd6FOXR+rx6SfmziuoBIKDbH1UYU0VBOX+nYX1r8beDJcigbjw6LXb8/Ziq7NSbq8MMbqhJQ0y04+KiHwWDCOiaMV5WY+7VLHTP9LeTYjMK+8BlYXLG1F91VM/R7twMZ5qIK4C8+dIvCq2B5q/seNXwY3Yubed9lDHPA5LBeeTZQYQ3x2vuH6RgKr2YI7l+6HuXEz/E2kDcSoqRXrP7uvWGjW36wSOQux7q5s8lrdXzQUqD66vgszNz/nbiqCHFdI2tbJQ03S4YQOefFjMepWr0bzLIXwLC4Kv2JIogcVZ7fObcXqQ3Zj/qWwLs5tfWtgP06i9rDdvFxYj39R/csbf1hf2n03Whn/QGzh6kk7abDQ+PlQ4hqhhvyVFXUgH/rK/rxDq5kwsy2NQ0cFTJaZ9TL7IRKNGiy/Ho09d+vvtWIMMIZsFTrxbLwksp9zYDDB+uXLOde/fYOY4FjqqhUJvecBZub8bxPXFzUO8yZsEbNMu6mLDUwCQ0mwUwaJVMVOv+7GDDIKePmQkUpsEnX3fLGERPqS5p9CsJpWZY7Csupf7xkWkjl9kERdInNHVLBxHvXoU7sP5sWZblrwURLlcXjQn2DmUY2bvyHE3p7bTkLfYkkUMFmtoa6J7bNt/HyFBMP3ssnB7jSJFHvkLj3DDFdplPcE9NQvQse2iXfQkPz++BUcWK0lZ74qq/03hahpy91JNJBoQ3CTf6DWws/hlgscZ4LPabh5T+QT9F+6bd+2j2JmhLXCRgbMR/8Hv/prSWRr+mfNIaw3/x6nwDzCTyXeLEs0nmZvRReW+VUtx57728uFtXKqVMK1SW5iNfQy3jyuvNY8WG/1baKMTwXWTpGOrSU/xB/v33/eLsfqDTm9+1NKMIYXdhXFcJPI73k8uRMz70JOXfu6hUrIH/BeXgz16q8Vwug1VidcWrPn4HJY75Kvs8yYmFtRuX8YNQ/bj+L/qpvECv3XoyW7grWgZtNk1N9ejd07LeFv4DjEXkcb2VppqJG+am87rYmZK5uemPWAYcyZlVheQqJTUVoNhdg4F+fcIrwgboScfHk6MJuGduqu7uvF+ovdFqlVq8G0lFiLDV6joRu8pqkHsfsanTpe8wHi/NbezochN2lo+utBbTZsfFJzQ9+cBnNVJGz7SC4N2RbndadhRnm3a6MeGBZzJtqBezR0P+5TkjT2vFpLtW3Eod95VN1ytxXmYb5F8A4ObB9y9b411T0wNwIvb2AruA19E4Pm63dYnF9xKUY/QoBK5Ps2GbZfpqHVhzqJndieMEfjtxdLYF30qR6M4U2hoeo/J0urMcPIbqSZKkQl5FjEXxicoqGQEIVifexMgf/VtbEMeKY7Z9bdYBwg0d8v19eNY/mrX7K7pxSe19ipGMX6NBIdUVS+woOtwaK6a6/vgcn+ZH+6OJFE0oGbv8Vh6z0idO/ty2AMpRW6so+R6M0dBdm/GlhvNfPsejusi8rh4ipSlUSc3+9N1WPP1EXb/NfJEeibGmVO1cyS6FI+Y4oTVrOd2+6Q7gFGlD9CMGuaRA1Lx7W/Yua5uYfhNjAj9q9vBU6RaKnHrx4fC2wP3zZoSBjM6yxBZd0JEm170ZnSjxmRfQcvj0Htd7ndp4JvjEQRQp90DmB9gZDBgXP74N4/23buj/5NQxsbIn8swXpPWU9zQvnf+Ni8CrP/QUPO9BnRI1ifqxa3boQDTKHVnegtkE/P/jy+e0x+odHY1GKqNUAhvG6nJqjX0lD/ip8/zk8tjIeUAu3PD4Sh33kgwRBRREOusipf9XmxueEoT/cGo9RZlDLxmIaeTXokvsdMMatIhyiYdD6DdVHPoIetv6DsitVRJZjhX8QY90bmqbBSiYQP5cHbID6fkn18NGjtQuP2tyIzG3KKLsuYWi/UCQ0BZ9L91y00Vz8b9P2EtTMpghiDhqE2novb/kNmoWl7XKWpCqZIKaF++A8NhSYfHXHHjK/RYzdd6PHDTSJ7PuaS6HONz9Ly1QtN4ypNi13y0OsVt2l//U5DE8LnhB9j54yHXE7obt0A+f3icCY/xISo0LVzmzEjc7t+i4QclTCjLpkwIiFGvS7+dh87Z3z/a4U0x3oqcd5WyPZgMw0dETOu2YCZ8MzZxhi4Lz+HKcdTFBKJb8xaW4ytLyusZ9RepGcsNDhXWgg9tXGn8OuauzR0vvxYzhDXfx+fy67fb7gA9Wp6yz1Rkz0kMjuRa7ERq8Ojlkozr4d4WDG41rl8H4l4wpbl38eMRkCWKgLziz398iZPEjW7BrMrYjX/RCOvn+1KqHuluOnXfUmUbvnB+yFmnqokZPeB0dWJFREIhv5dR61qCzY+n47cMvOCtTw0kPfXqR/qsfj83lNY391cF3TKC+Lq+dqObRI1JJLf/C2yDostgu77qRww55XdTxztqCZRSck2JjMsbjhOurn9W4Ofp6TRlVckMtS9nPgWjy0p288ch2v2N7W+SJ2ioQrJg1e/YOcXPFMCOQehzkSpqY9Pw7qQTfKyC8TWBe+8IebNukXMmK3Ow2Soe1e9a+P3gn6Q04ZO7MZMfh7D7UtQr8r/9L2d+5mGBlyK5V3X/ffxeV3UTXYS5uEqAb3lX2po6Hh9ULI0lpuaiF9/X0pTCaex3QE8lTTEIsEUfh3LcYeXqgzckYL5/HF/rf5zGoqPvOi4BjOyFoc7kiWpRNeTaBnqUxpia5Dddhl/78LFxuS8IpUQVgsX2ruPhkykXKw/YHt6P3+rPpiF2DtZMLs1v49ETFGqBaFYrnwh8dbHA0zevpYmu58kYl9Zt+UXdsaRMn+uZz9/rsezyLles/TmO05rqYQXq3u/jgM895ag1PtY3DCb1D51YZJC3P9y6lZsI4mirzIVKWJ7cX6F08GNYD5r3O6L+kCiw3xX6U8wk+BTZsc9RSGYLlZsDv0I+T1Oc6k29rzOzhu2eRO7iKH5RzDtYaYSj89Ic0ZqQp2ZZjpnuAE7i/TQoD6HGinUf1fElgAauixpG+yEjfNq7zU5vRBXa64qtLBH0dCghOnZ74wLjbrvkreCEFfXNHModZ6kIX0JvXtBmLHUjC9cCbUNZ8mhlTY0EqVWGTJYY+df1dwsN/j/7WPPTttn/6Shm4q7ryRiNdtD97oRNpgb2mpSS1xG4Jr5NP7g+6uXn5zXnwFzPNi0SPwvDaWOipqdw8xJDvsLw5upxOvcMJevzCQ685HpxnJsL0U4inc6FmL49PnlY0yrWtHhCb3KPdje6WBebvFPiAn39LrPFqxsRbEpLcbNOxeaqk/agRZgHEfKpR1WtKJEBd93FpjJYG2WfgRxlf1GynMmXuhTaqdtak0WmiAVvy+CYEps/GwLuFtRhud5mgFmNlg+EqBBXj6940HGA0sStUp2Bnth+z+dnB2tEpALmiNNfh6yJVHU7x9Bvpi5VMeZEwC9udjdb+rGe0kkVDkQiO/7mSdoeD+BtbO/9XACvxvE1Qt/AkIxI3b7r9kjmIfDZ9KWeG4h0ctPqnujsBppZe2pdZxQz/sIcP0Rg/qwkeGErQBWs1mGZLx1gPjsOGt47CRbK7oXmxd2CovPpwTvHLgFucC8O3rZEH8rimd7lzSNrYtmBsvmCfgc3yMXAv7cp6Gl9qwaxVjvIDemcI5RlEpET/zefSMVaqSPlzNPYfOwRSvi2E+4ZuLz0qKWczSUJq94lBUzzfOmZt7kLGJcil4lzMI1XxifZrCF9WXyW6c6EXsXYpO/FL8l1CRXv6uPNUNcfVPd2seCrdPfsZo/z4hBrDv3R4v/BdRsga8rP2K5cqO8aRIN7isrfGNNdB2JPId/dZhgxueDo4oMmHP7vGy+Q2zZRuWbLcf2w3Oi/FrDoN6IMcr+Yv6NRMKTaiKKmKmjkeEPoGbjOmbBdOseiY4PnD2jJ4rN1UCGM2JQZ958IrX6wAPI3fzFvK8xc4ZBJucsGM3+KRW9RyT6qEGmmYlhPVGK6ZNpME2S7y2XPyXRMReG1U2YeV25nv1sL4VwcJ3iFrxOIuX9h+u6vLB6bF1ovf9SmM+Oub5tpSTaGCeTY78G25dY9UhfDExhiXzfH0QiFoU6hzbMvGH786wRrmdCoCiAG2qJ1o+BPB7iWN4R9P2gzgjPIqm82nOMhlSZ1u87rIy9W3jBoikE5oZWq3F6bRKJRj+eG92K9eaBzve8u+G7VL0suntmaSiy0JXhADZ/PNO4vlHYqAR1yx8JEaixJTYsnRrAzN6GYBdmyJXFc1ku5n0wx24V/PbD5uoutqbWZIjhv9/oXz7aSUPh4rv7uzHzIfVV00GoV2UvnT+R+5CGTkuXSwph+f1IK9crN8inARE3O2jQv3NGW7KlYbF3vYTdUxNxGGf7Em1O6M3PNX39xYeZ5v1X7mxeQyVG1d5k6lyjIZ714e+TsDi/hivR4BOYJ2eEDwhxk8gm5vTbbmyv8nn8apo31GMJmzXtjkZB3+3urtqEPQuruAuOumD4jidlXAkl0Xl9t2lzzHw7wUYXAnO56Rv9+X7ouyVcK2qVsL7g+BHn3zCGMpLq4m0uJCpldEnYjhn2mNEvb8AUHjjjMW1HIstOZ4uX2L7f5aN+rrfBbK3quC1iQaIuwolfGzObjnR0HgVTxa/Su3U7iQ5e20uWYOfmFdF2HnvAWHid2uioRSLuY47XlDHzaz62FM7HljOLxJZtYx+4/OFzvq8Zu/ErgEQublVpadjZ1otDetMvwKw+5N4eBmOYwjlZP6ey0GgzPujlgzG0+fhOeJJKotdPNzL6YuaJV+xS5wkKQReYNnr8Enp811F6MpYHSwl/zsBRCtE1+eScSBWJjq5b1ZyA1RtXson958H0EaUuW+BzUi+uv78ce5fmeNTKV4/AjJx8oWgC936HWTMhDX8nx95v7ScwkxYVjK5lJHoRauYuitWQ1kEzkxshd59Pmes//IdEFj/vBl8zxPchf1exgok9VJjnOUwi0ljslST2rppJ/c+kdsjdkR5uHqbQE3nnJQvnYubVZLtjCZgAUz6xLVD3jixdEiKH7R8mBwf9NFaD6+l/3LNWlkTjBzbJOGB5sNNQPKb4L4UQ1HYYXzpOQ/7lkttOzC3cu7jlqmfDNUMhnOauPL4MtdYX7/BORgasf492l/aepRA5L78f2MxAImve2hPHMLMx/cT4v/+b031Cfks1C4mqykRk5jAz/Ohm7b//U7zB6MCQIzuJ1LyDag5jdWZB44olU4MUQv9i/em0TyQ6KaCfXmG30NA/iz1sASNIExHybSERClUzMLbHzqA71zs/BPNrdUCuJtTq42/kB95iZutPZfazYF66lqtwvyfRJlmJDBvs3Dxsn+jX71ug7u3I4LzJCbV6yY/J81gccy76tplUohLWq14+81oJvUPmGys+LGYas96NeadMJdKserzXiZGIEv0wNwUzSo4h7ytUqERrwnL+nzIkCtiXNsuP9V9V3MkS9fAsWFdcGRXVI5F6objMj/VYXF1tMJAJ64s1bNXZe7B2Ij+cX7oKq1dHPjC2fAaj+Fb5Q85riC1GG7dcwQxPIlEmAP2Oo6y1UDrUG1HPap2ksPr59KTq5hOQv3SpagMyYIqO8tb0YLnSu5Xp0rZ//1NJIsLjsQ48U91G/U5sPyHxJFWeA+aGuq7v2mwBEg0dP2TGh5077K5ka9CBz6kz3y/lKkUikbpV9lnTC43oXFbogX/zea/POkmoV414n7hJYWZCL++pBNR1vu+rp6hHaUi4r7ngBdYv76+ifGyGnFtid+LibuiJPGOc2Kqxd0V80mWvq4EZYg9cmdxOQ4berBIDmFFsLjMMgPE5Lhiwanc/DQUX3JCPwIzRbUapTqjDV1ucjedqoKHnY0sTg7Aa+7ndmyFfiAm7RSgpcx0k4njdJ7wZO0N8ESN1NJeHSoQ/z3VauRPu/eexMPz8672o+AnD5VSip+ciEWpKomrKvthqzHQ9EznZyQW1On+s1Dsz+BwGrTQD7L3KcVvBxCMQ599sC0uQg/xVnSiUh797yTHClyQC+ULH3/VXPPQyRoLjz7Sx/RbRc9wpJXDvhWkWVt+s4HOuN9eXYkZRjuOSLYyzRIVW8bZd8DkKRW1q2B6jQfWSrBEY59R+uVWXbeBzniUNFmPGzp3xahLUtKxCQtETu+FztgcybsH2W5Iqdgab8VKJl7SlVmdgLecl7yqows5h316tR+kwzlHDjUI8wiSalDRz1MXMssNmPN9hnJXYM7+lwHrf+WT70nJsD5Zn3qjPG/NFzNhyiqGNKpWwH2frPQTPNFYml8Df+7JLXOIUDmbkz6NrKVAnyNjJNmzD9g+fsF46kAHm7Og++3u6JKqJu9NWiRmB47KJ5WBkf7NzV2qSyO+x3K8d2H6mO7Zv3LjIvrFi8t2E+yxUQjzsL1vYJhKF5+dsmcXms370nqo78Cws7V05j8mTaEMMJ8dxbH9+tw8bwy14pke0Xi0/t55EHbYRnfg+fx/5cO916HPbT43dy58k0edPROIFLC+7FUu9q4O8TPzWZP62pBWJ+bcJpWBniG1fhTNugClu/fW8lrEV3a2zChbAzqD38PJ6RoPJq8yOLJwhkapcVVUGZlq2Ld1kC+byPQulS3A9FafUhEUN//vYIox6PQw2UIkuUdcbadU0VJVH6MdjPeOSFQ8fqclTifV2J60cIG6Un76VsRTrC4a8I5jlN1KJoHP3Z4Q+01BxwOmhBMzob7vImLASrkeFtyK/AWpR5hLdl1gu6L500/0Z5J2/6TFlq4xIpCF5uCQeO7fyPr0v8QqYC4etGFJ2kKjyRIAqN9bv+M+b9HnzYhFT56+5YhvkncKN0bfuJEKuPLjmvTZmot1blL5MUYidRzh+fIcY5elMrfmEzcNz5rHBNKh/DnoE9/42IZHQlo6re2UXmmvqSveapylEnnFzPyNczztW04h2zBRJfu1ugJzyaaPG8HJDEp1ofWzhgeVcgVnzIh+ICbHJ1YnvV9BQcnPCehmstsk5cLk0GuaqRWEZaTX3GWlkXQq5h9VI8j97K5Ihrq5qKFzf2PsZdbrdfqqIGQXMfF3E1H98YPYI+sEevkwXPg0auhHK6HoIq/0Eci+/uwH1htXsQ4clHiTao742ch1+DiKh0F0Npm/aabnoPhJN+1yPv4eZj9lo5ieY+L9Lq5X3kOjKJcmLm7D9VVUh65VcEFvWThVFm0Hs1X1988YjzBDM50w+QL5wshYo7qfTkPqhoREG7FlURv9V6oQxNGb5u/bBRhLJcyV4SGD9V4XO/beqTFTCtv6ykvJZEm156eSxUgg762/68PUWmF+MB8yZkklE7z7ek4mZWK/JcX5mKnFC3cSnMZVE8Zx3AsWFsfcTJsS4YsEIB6+JuZJOIsUtDSO3MGN0xlDiN5iHt/5kBlyGvsD+T8QGEezvyNb4qblDzDSm1xdvvQZx/rDITCFm2B4lmb0H0853/R3bTRIp3NA7roqdo7GsimMw/bfv1xv7VRP6gv1iUqw5WF/5wWu53oMRClGT76bxOJZExuVeOY6TC+dG99tyJAW11lVWo7xNkC94cxCxHzvf8SbCe9jBqPbx99+BWjSL8YHOEGa6ixR5B2G9v234tlnKAHpq9yvlEdhZtuj6uft7YS03RfFqHBihoQne95dZsLm6J6Sa/g7iqpSHsMvkLA2teBJm5ojVCZfMd2wUAdMW9U32MDPEBOOAyRasJmmRqznsA3VU2oX8EQY2Ej0mvW5bY2YFm8m7R3yQm+5Sy2Oh5mcNdLF5i9VIql/vW4+Ckf0QX/momUTF37eLlGHvhrn473/I85NCaPSr1K2sJBGXf72EiSd2RpZgczAJzMD+CFWBEhIJ+z10bMKM5W0dPe5eCnGjq+S6QAGJ1vleurAX2/uymN/78p3f+5JbZO9rWyf/+2V9FIKLrnlI8BKJ9Hw8mIK8sXO92bn002Aq7A//EDwDfa63ydZxzBTPG2LeWC1iQhJdgv17KMQ0m33OkQkSbW/aVm+DvR9FhHivEYT1fr/q1H7v/VADPElyw880B6M4lB+uhpx7JVAtjwp50OtQ7lYs/nQ/CijcJkYlfvjzU0h/GgrqWJvzBDNtv97Jv1tDJWQ0ygo53Wlo1d6azC1Y/OGQi74SNQrz+aq76kg4iUSpNWnvsXXxItbH9N4fCiE5+flHzx0SabE+PmKE1QDX3cpz34GRI+glc7ehX6ZUO7zFTLwOL8sImM0nO04JwFr2/vppy26sTjg9b9TnTeAi5tMz3z9zvyjEvYvv9Xe0Qo4b/SMfi40zO9NMyD01KuE16RwUoE4iJwnXfEGs3xm1rSSuqlOJu5vjRBRgLe9m2c6cgZn2O6d4UjWoxKBvfs0g5FOz7vWOwtg4k/NmYt5YLmJ2KqPD//5ui0Gguikc5vyHdmetm9h+S01gAu29AJVg8LHTW/8W8g5fqE0V1nsuW3L8VTjUojfnJo79qCdRQuZb+nbsPM7i8qGHIqsgrqZnEbegP+WXkPN+bfafz0GeLXIOEh6vOWUJ9Wo0o5lacCjUtMPB4ocwczVW+9xPBipxfp1wd20MiZStej/E/h+MnuxH6WSIUa5KlZ9XfSfREZ/IVwXY/k9I8HupsHVU4q1W5UDSDRrqEd/4A9+TWTe//6w+v/88tsj+s+I2i/xBGB/LOov9GZB3Hk8esajCjMYv8/ggMN7Pdqv7PoR6bHVwnjn2HtqRGrY9YkMUItD60HQlDZ57mVm/FrZvUz9/Dus6fw5bvcg5bL6Ue2OcBPTUjA+jZQ9CbTwgpb4d63fOSqaM35ekEsdm5pbxZdIQ09LW1lbMBElUiX2WohI8kxZZf0tp6Nqa5KNhWL9z8On7C3WbqUSITVRANxOJgvwKbhhi/Y743YEDnFAn7NtxJVOPl0TLtGTDfmB/J2X7JVB9gJFKTH5TVvLngt5KqT3FD9uDPc3XP90AJvVYfX0qO4niNqQ97seM1iqBuLNQs/WFseicpJLoQPeGwBAsnz4Ir3hCh9r4WLjXxjvmJLp8dShc9e/C9R5ZZLuHd4JC8MV6KgbsJdHr7rMxCHtnSW+g5+/2MQpxM9lDaZMviUY2bjhjjBkyl2/wJMSf1VtaBJryIe+k37iJsL4pJWzpyWWwTjuyO0TboMfnq9lb/wnrYbmvjVVvhfrHan35zRw1Et05x7S2BjvLNmimJq4G0/dql3a9EsTD+Gf6pljPGMn2x3IWnkW8+8+WUegrJY+EeL7DTIEWhb8DzNq5o0Fi0Fd2UNfFW2N95cfJbfuqoW5RmWCa2KBDov7YxBk/uYWmp2sg4yWsU882n78a0Atf3zPWPICZqYbslnJ4pikVb2Z3QFy1V3DLD8Pui7PMjLcErqcidzOTnQqJOJnfnBjDTEUuPe8BrB0h/a2VB7+SKNgiQk9mN7Z3+uDH7kQwA3Gnrc06SJR7J+DXPcyIl4ww+ICprCXbxb6QqJ3F/dJmW6yWIGby9cGkc20IGoZ8Iehqr/8UMwyrPG44wH2t2zc0dymORF+oPHs4VmFz/nWr7VOImQmmoed7Kmion/nsy27svjx7Hp88C2bU2Daz8gkNifLyTezDzAH28888wLgaady8cpeGzMUuKXzCxvm4nF+fBpg3BqL3D16hocMbVntZYqZ76yb+vL//6ihvue5tJAp1sAkowNYFRbNf3BvqFv6sv7z6G0i0Qk0q7DCW38NXFB/8BvlUvMu87kYVDUX5pm3nw9YF9X9husXc6l/BHFt5L2DZLpjzLc6SbzWx85R32YrQJ1GJcvdANRVFEmmfbf+Yj8WWrQ2Txf/O37ueuOn/hb778QOZzDKs9wxmPnjwIpijNhPkvxo7LLetTAcbn5tqE9oR//qUoXMHLGB8Nl1NbXuJGTR/lmQ1f5bEtchZUoDF4GYK9LlNEWFd+QytqJKV9a8Elpv0Dsf1fl5OJWJkTaLtZ0lUl5NxLBs74xDIF7mhDUaRtoafaZpE77U2sq7CTFrqV3lF6BnLJ5yVPCG2fB2TLlLD4rzs4Q0cdRAzLbXufezMIdGn36p7srB9iaD5XNk4nyu7FsmVeyovUbxlqcRKam+WdT4N0Zn4dJiw/t1QcF+V43oq4VjAa7LiMQ01d42lnsAM/m683CLvxt9QZWQdh5r/nVzfyi2irWi61u3CWqxmC36ULjDQTSGGEcvP1S6tqP3q2/EX4wtN0LwZmjdfFjHZ5/ea7xaBuiWlZtapikSNryf4LbF3M/qowQ/kIEZV3l3KtGol1PyGoVaeiv99nI8r2HygEfovcc02RQaYq6+NerSaMJNusjEiEGqbC971qU47SGTU9MrCEt87/dxYmwb3VXR8IH/FFOTTYPNlWdjf1X6MNC1lgpp235DLoZHNJLrPv5HdCnvPXHWU/l4azOQAxxaOjdCnGN4XbMZM2vw5Wur8OdrIIudowYoX1q6AXqbhT9EwP9Q2vwPmilQ9sN8eWcefvAJqJCeBEctmLxoafmbOxYvts/nOTl+Xh/490nBpx247ElU37lzxANuz8sbMy0VM1pZoH24wKzqzI4/sgvqwhlFlC7ZP0uj9d8MQrPf7h5V58yxIpEmU2D3GjM6pUwFe4xRC+e5pBfpjqDdSj285iJ0pOOka29wAs29JLqUJanXK0jXOc5iJGmfd2gkmwbWytKaMRNSospNxWC+cfv+V+BqoSYrK2hnQC6if++2LlmFnvuXz5/in/8M5Pmtr6ZoeqMMbN+sP20Pf7freQW0Um2NV9dNpmWBWnX8dFgLPSy1qeuAgNseOl+twm4NxHTAbTYBcyS157fYcZnYH9E0YwnoPZ/txvuQiDV1cq1Y7jsWNmZ1johcHKcTd/a1Gb9/SkOsLzdPLsbzz0ltwqB9y7qCcxBL3Jhr6sP+c/DnMxB1XrzAagWfRv79y7CMNGa3ofMeJnVuZXNmTehViy8EHD2ISW2no2XOl0ETMXJh/LyV9/r2UzYu8l+K9Q8laAGobq5k5rW9bYHy0bG1uYaZbo//gX8hfPzrfxTgrwzy8bPheHjvH95bPvd4B5kh1dvUnqG1MZ5QsizEjUe/HPgY1pAsL38erUIu2qrikGGL7NspPhLYPQy167mc4rcCBROc56vxqMGOUU3PsF8yx5+9a6WW2JNrerqxvhp3vOJyJKP8Bc+zXI92OWlgXU4+uCjVixi9CZuIr1M8iGbe+fYI49iCBY9gGW1/JStRsAtbyL0UdBs9aEl27Ez9ojL2HdoRiqtLIC/n0pInLoDGJGJ4eUr2DvwtBe7nfm49KGOagK+6wBqtutafIYTXAtLb65WkwQWUqX1psoIdNNRi+hxmPjyEbaP/egx1ojp6AOlzxqQa/DJZTlmRFDb2H9W4iXH/n/U4STTwNjlTH6oSjf8qSV/6gEF6zm4T4B0lEC1IykHLHzvX4cvekghGOCo3j7yJRd6DQoQJ3/PcuRvb6bYT+q7m240EfDYVXTamoY3mZQyLDKQGuOcBhZl/OHA3NvPxdeBY7uzl4ME87A3LBG//1zGEfSKQbeP2mFh4TeK6v14GcEsLyRl+xiURvRmc3vsDMXG7Wym9g+LODjg80ksgheu/Tbdj5hXhTXdw6mD8clkE934ugRlrbvfQ3VrdUmH491QJ58PYWPzGSjUSvNL/oncLOoDXiKsr0V/z7zTRpi246idJkXEKKsXj4+FFJvAgYrb4WtrefSSQR3/RKDYuHm+f3DxXn9w/vL7J/iJa3MG6FOTYU8GFNNNR1WjWCtHXYHHvc8CorBK45hK30/iD0nnd5XvpNYzXJwb7uwNp/7xLXMQTG8pFItGwF1yHsLOnovCmZN1KLmMnllj+uQd7hl/YXEfxLQ5mjumoM2LmV272EktcQf16kVgt5n4L5nKX6JQnrHY53hvpEQO0XJhbqJgG93tDfPuIGtoevZ9STyQV15mX1H9cuQm9V3GspJo3FKIZ7+97dAFO9y7mDDfq4SNqjQ7cxc2y+d2ic7x0iF+kdGsV/63eAUTqZ9UDgPg3t35Zcg9fY4oLRmfEwn9PqhB4+ek5DDjas8rKYCeFaMiIP9fMkV3qRFeQCY59DSalYzn2iN9RrDM9LljvUd2AViZLNShU6sd/ECPOQqemB+pBt1509HckkymcputKD1Yc7vWONm4YpRKhkidX33xDHKG9+TmB13cGgpNECMEY+bO1Ph0n0o+Fl6hHsPc+88Mxrp8CI3HMIPA0xYc2Gp9tYsHfDopWcBEegfm5W2Vh07x0NMVBb8/Pw/cOovrgUeO51zyamfzCSaE6YZfI3du6w/oHfTioYL7uki7yzNFTOVyYcgT33fd9+ctuDYfgtraA5RUMHOcK0pjBT4xQo6rEF6lWmzLITVjQ0JuWrtBOrtVrXRsUgqHspCi2+T+C+/kQ7q9/Axid9cqebIeRu/x6nXY/ekOjqF87BfXuw904Z7bjEwejKF3TE1UF/ocGU2YWZMXa3Z38HoNcLmQlyqCHR8ovjhn7Y7yN9/CZQaDJKIdq2PHrO8ppEfs9Ypxix99niPp7rl4ca2+ndI0b/dyQKSeSv08f2PNtecLxeAnNM1tVaj0eKRIGZnlzSWK3+q71rohXmaqqzimmfIImyc38aZGNz7C8DkisCw7BXyLZ6GYneFgdFrcTMD/PDP5Oh7o0NHXVeCdfDEPC9F2F1LzXbPUMWrllG5ccVG2sayjjmtDsNixsMKx7maPP/+60qen+TFg3p7fDPEsFMYsLcnV0QD0vD3mvtkqWhn1xRX69hcUzsvurap9APir9UfXl3E4k8dQ/ZpmHvRy2d7x0K53uHN1jvwPLvXbWHt279+3vPRsWbxMeyVrSx1quiq+L6AvNFWuCzIVxzpM+frD4xOpraWtGTgpkkiAixEH/ErxhFMByno9f5YssNMKO7fFyrEmramuZLu1Z+p6NUsUMqIy8XGj3MXFzEzLhKNuRwU4mJrIdV2RF0FHZbvJ2CfdezIku3Y3A9sh71qjIcdGSpUJ0w/n8wvid7tnZDfNYt2nTInouOunn0j7pXLjQlJsMCt7moBPH3o3llDh01DgZvjsWMGnf6cza4r8baLqpoNx3tOarYmPI/DPO/PeqnHsaFUGMzbLstV/aqFSk+803ufbXQXHjvmrMW4k/lyQlOd6IVcUv9WGWDmZk+56kLUlQivnHnIBs801/nPK+VVS00+1n32rBIQI0klP3+weNWVDfZuU4KM77zxvg/mIggV3attXDNAyYO7e9akZhj+I0E7L7iPnqhA+KQTyvGvnD3tKKwUo41/RX/2YQuYrpOvGWYAsNj1RXFPdmKDBVqG4cwYyJYOqyzhko4GE9Syna1ohqL4ZuemLl/9/bXE6JU4poud/B+qCHNgoUOfn753xuXtSEy1vBd6mfUnvWOtaLCR2/j7f4P5lE+EesG32Uec2pDKgMdRfl88fpELDRL1Xm/hUIMdw9vzdaGuWooMmjogJm9lW56x4WoRIT/Rp4fK+iIu2FOkoYWGsd5Ezlvli9ikpp3zinC9TSueZU/IUVH+13OPNDCvqvqu9LzdngWss1OJhyqdPRycJXmNcxMjq0+dA7m4bGE0e8iO+hI+Nitambs3qcwI4IZ9n+138SuzLxMWO9M5aw9PCSaHnlxSn9moXEbGmVgSIXrkZPx9m2noQtsoukb/w/mBNfrglsXqcT5opSOtnoaIh3Ro4eYuSWX4Wh6Ca5nK+PeXSU0JFHg1qAyu9C83uG/dDgdeurKoJbqmzTkN8fc9wwzNZjxX8R89bh9aCvcu0Cj5ZF0MCF2twV15xaa6aOdgyeyoHegK67zA0MtMDasxozA5dWeby9TieM/eRs1wUSx9IWY/Y/+/Z9RLLH/LHAF5urYSCQXmKN7z2Y3YWZn8wUz16tUYoCpeW37DRqKLdpU58C40HgOvSXuXKMSN5c/risEc4q9aewLZo5wsqv8zqESjqvTDhwHc86VIunFtNCkyxre0boB6319xOrdYFKeClj1YabI8Kho/E2oe1UcXkmDSed+Fh3KvNC8cS1NbrhFJaL1NYLGr9NQttfeO+OYeT9vjv0Hs9nssiBTLpVY+3F6+iaMz9bUkcbDLAtNstqRbOU8KlHhSyTuuk1DnypOTTAvWWiGJVwlfe5QCY+ZE8IMeTREGRYXP40Za279Oxl3qQRL8o47BXdoiFe8ZAcP60LzcFJy05t7VOKW1DL1vf9+O8LCMjgNM7zflzyezacSRiXvqtkKaMj0cHfa6qULTWjjj62b71OJH6YXbJ9Azd9z7/CL65h5X1ZLeDygEgnttl0ehTQUR/J3y7Jh45N7zyitkEqsPyB0gLcI1gV7PtcDzCRfOPum5iHUxqxtjOgRDSE1AxUVdmx8Dgfv+ltEJfwzr50PeExDTt6kUxlmBudNyLzZu4jhL03NtofvupQwxe3/FOZqc/E6fcxojD3reQT39SJ891nfZzRUoJ80UoNd874t7Uo8MD7fPe8v219GQx8LfZ9bYuZEEMvRABhnThu2097QE82JGSZ8xMYw7+76uhp4pkp67mxeiIZkz4rZOGPmbbfFSmmYG46byuM9XtKQ9d8J0S7smY5IUFxjYB7GiAosca/8d+byoccPM4IuGffaYD7nLQs54fqKhm58Kng0jM0xrawXYxqwdhomaxldXtPQm+0JRyIx4/bpm17adSox9kPymHMtDf155G4yh835+BXsZ0dgvYt+PDy7F2KmmIQ2fzxm7lkqfLaAuGFY9SnaEfrBHecF2zn/H8Z43hgvYnjpnqaPs6mESk1AV00NDUk+U+c5ha3TiP1ZL0Qg1km8YTRTq6Kh2c49eksw0zb6fvNxiKvLG9Me3YJnQeM4FBaDxRaDGLZbPRCfpz9sEOGH516sdPnGDBbH7nBtW2UJueDnJ+L48Sc0lOT0vPkgZpZnUhMfQ0752GrbO/QQckHclyVjWFylyuTPikBuqmzvtXaBdbr9/pxqGGaWPnComDKnEgovo0P+boN6PtXU2Xp8YZxPNNvrG2NGJei0OYcVYOytSjSaxhaa5b3OPGymVOL0yHG9f2e+X5dJC9hgJuWk69NzJpALlrHKGWhDb/U6eeTDn4VGUNpj30pjKtEteYpvrxaJJo7PvtuNmawKryWXjaD/0uL8G6ZJohM6/vdaRheaNa778yW2Uwl926Rvp7eSiHvq/+vsTqOx3No4gBcpScMRGSokU6gQjiIZypREypTqUUqRFG6UIgkRcqQQFRWleiVDlNh3QlKclLDvkGMoFSIUmd6rtZ4Px36fdZb3fP+tde/h2nv/L9aiLtSaMIvZxpht5nIwnR/TR6MMKNpN87bpkRUM6tqeHtzQN9EUuH8xH9aj6JiFpfdtpBj0ovBY0G7ChP9QSnbWpei8sfciOgsYlC5hFtjxbaIJY5v8fzCWBrZc0Wsp+qDY+3DXV3B2lGXlfQgjei7IKX8N9E0aTSPx4dAP6k/5k4cwfzEZZc2/U3SNZeOhsvUYRVoxVGzvRJMuy8jPVIf72a2huW+sHmGnnEVLCXObMAwHM1JndXpYFfovpuuh0i6MSgfiFUwJ435zv4zISsjGSb4ZFpchPQZ/uPO4h8gt3ifK1BQhZ+7kvu71DrKEkNrylf/CWDJ1iZUKFO10bqz2dTVGJWHLzr4mDL1W9cg+MBb0EJ8K3Am8Y+KfqN7/3/SoPbNxgfEcrsoyLP2CUXtvyh8rib2QVHLQOaQE+bDB9ZTdXAYVt0uv+USYJZMwqY7ixTHwrTOe1YoveRlkHdOa+4Ewd4vfWuTBmKdE9suv42JQ5/5ilTbCFHH7jgfKwxnsZZ15D9+67LMi9QhhXq0XyzCThXxoXfkxYDGDzEMuiYwTc28JfuwgDDk8q2C1kaQig8Zjp0dEEKa/bOesFuj14iXT0mhNBmVe9xgXJcx03qmP7kK/4x8sMN3RkEGOWU0eN4n9EjG5vt8H+gunz/57p25lkMAT0w9qhFEI3yD86+8omm7+UpLiyKCnfz6wK/460Wi/+FjKD72Mco6NtL47g7yapCo3E8acP9yrbgHkZ9GSoJbjDJLpitJt7J5oWJuUll4ThHv+hHLrqXAG1Q7/zHYhjEdUVfVBAYpuaUnSXxrPoFA+Z7nBronGm22a2SaMg1GbejQoZT70Dh6x3XNMoTbEpbp8iW9981yqXgvjmccdcennMEbDqo1ZQ4Tpm4Spv3JGxkqYontSV6mpSjPIzlbf+S6xPoXPu4RewRq+Mn5XecCMQXknbi7c1fP/m+jyA6Ypiyg6aBnfjtm6DPp8w/pqBWF2P2v394Da0OBb3Zm5ikHiL3mWahD1o1bmmG0gBe/pZ2e/rXIM2tKXk5ZCGA/2W0mz30p9Dm/lvAVJ51ViKLovvyVbAHK48tfg8/1ET5TBEyFvFE3RsjGMUNkVyC3K/D3ehDEb8Ct0iKJoO9fXPkfjMOI/EmM2RPRon9tct3hEUHTE+gqsFI3Rz/si6X6EOVOz/WNoOEWjxcVazWcgY3+7wjNG9JWyJRuPXz5D0d++P7x8PhBy5iqZ3ScJU5Kt9Vt2CEXLvLo/bngM7kOvO0VchHnCNvJsU8bBvG4L6I87TdFiFXFf3A5jNOtCeV7IyETTKgRB7BRk2pITdbH7MLLIbc/kI0y/IW+B40mKHivc87TAAaMLb7lu//33ub8Mj6/ZFUN/qMM8k3stW6CnHpC4LkCYBenRgYrH4XzdX5k40wQjiQVrky7+nGjkmBqnecfgHbwjFKq8DiMnDfsLYoTRnCVqPOAD/WDqsIeNOkbp1j5RV4YmGhPtHYoMBW/31b92+iti1O0dGypFGHu3lDnIk6JvJzwzTV2C0aq4+yfTBica1yvtvdePUHTS+f9ovBTGyDev6qgCYfazTTzbUByMRIxjWYMHRUsEfBY/J4uRoegb5hZhaoMbLwl5UXSai9yMLTAvYb86LTlizJFH7dzNYV7LrZ2+CkJO6Gh4l5RKmPVubw1CvSk6Ry+lrg724qFO8+hSYg2HWZYiNKyh1vImdMkRo/Dktp3XCJO1tbJz0Bf6XJGFt3ZA/Wzn+oQkiT09YGzyRAX2y2SabbRkAEZKTl2SVwkjqV16wcUP7pavsb6tkRiNlvYGLiZqrG6lnst1qA2bd9WstCSMquS+tyQSJmppoU7DCYpuKptjcgB64athPw3ERjmbZra5wsFEivY+NYZvvXry2vAeZPV7OxKnxxLfipgrY5IL86IfX1w/AH0lraL9fDZhzvLYVS05StGZefb6WkUYVfM0ng0l5h4xCeOk1vE2A/Yi3rIy53AqRiNMnwI/YbT3+DRqwZ6e/LJOLi0CI7lMvopoYr8EY6a3l0P97A/OSnjnidGW4CUHhAjTSV/o3AY1byEhw//bdoxO2GvyXiLqp+SrdH8L1LPmwzh/Q32Mbq3cfFOcMEniOcPuhyHTWvH1+i3D6M20fYbXiXr22mTAPXqIonm7ju+5Pw96NHy8XY4wnoSZyvyvSSS+VcvhW0+JMd/hMOYvxNxPcpj7fGINt3FYQy1iLxQ47MUeYk/HOewpWT81HGpjemnjR0EZuH9eXOQbFGNQiJiTwmwi+9U/tVv0QY6iN98tTUicw6BHevMzfAlzm50zudg5s5tDzpxMFp1Mpj0U93Bd23KKfu38dd6qrxiJrG6SdyH6r98rtxaqK1P0IofZ3xPewnvxvj6xizBTuHvWhEKfss9C8d2UxxglhbyZc4ToB59rns2vV4M1XG9CO1/DaOfyqsB+wsQcktVQgN7qp6ZzahW8y5I15f0+RA97nm0G2UaKg4ks++Gdrgn1I7XGo+EqjJlrv+8YYULFn+fJr/n1M5nZ6z4/wChGZcbIaaLvDvS+NHhTC9Z54P2swUqMTFlpAbOIHt+vynW1HPSVtk1Z9TztGHGd28AdQxhKdu2xNB2Y+7Pg1PkjGD0qbAsRIc6Fu/+cAhnoYXnv23osmc8gj84gvquEOTIJM7v3jdte6Lt1rRIqZnzHSKaleoYgcXbS9yRIphpCrzeApbrrMaqvk+AJI8yG2p1v2kxgzHFifjUFGJ2tdOMaI98vwoRzME8cftTrmlF0bvzaEfUojNTEM4TdiTOo03quKcmcoh8lsE7EsTBqOtSt1EyYggPybYMWkNkuBY0NqmJ0Bq3QtyTO4GO2of/BBF8v8f/1fye1LobVR9th5Hea6XxKfMu8kSWqDObBH+ey5E9idMgkJE6DMMLCo9kbwahEXoigIdM6zlHVTyfm3myRYO4M5u6ZxH22UD9b3zR2LiT3Ilz90ykwcqdTdHv6MDKKD4uLIvb0DtvIs40xByN+LbepGOaOY2ukW+swunzW7zMPYWIeqtdwgQlPnTGzFvbrm7/b2hNErU6vzn2uvxnW58GarnI4O0Yeu6L7iXNxrEMdnYL96ixzqy4IgvO+17LVlTDd47k5xZt+/a3g5NwMZ4x6bQ00WokzuFtY4zYXGPOONwkpGyFrmamH2ROGxTYWbGPMwUyvLpmzHNaHJbbM9W0sRusDcnf7EuZuuJWnzTaKPmzmrz2zCSPdLHXtiwPkOk806zgYa1GhDebWFJ1cE1+5CM5Xm16zRDJhQix8xl7YUvS2g6mtLnCvfpaTMhMh1udBKM4z2U7RfNOyhvI7MOqZ7eQbTZgPRVpHnu2Amk8smjujBaPvfak3eH9wNjTb/OBgJpNtNNqHvO0hj+WnRTw00WAQ7zHV/IJ/YaRlynWHAij6uK2NY+RdjATWjfCbEXlMYO9FvnjoZXT5pGZWS2G0aFqZYwNhfpuEueG1wQ8FQgbQWXoxdgVGT0R+PP+LMMta9jtFwnjWeBdlu6pgFOhis92VMBmbIzZth3nxZ9hV66thpPc4r7OfmNeqwnsayyAbN7X3d4v+Dvlnjoi/P2HyFd5I/IAcnrk4mr93NYxnl+9cXsKsjf/OWwqZ5NQ2RYVybRjP/frkP4i7pZhH7FsMZJutkWVGV6G30uNerbqQMEaea9+xoE+RLXXc6w05auq2hKc3iLvlZTOrZAXkscGRkVObNsB40oa2riCMpfnp/4y4UXSFWnyytDGMZ9DuQx7Z7xTcvFjhCtnm4KqiYVMYj+kjHz3CMGyTzDY6HIz3lgodpwMUPTpQt23UG6Ow2w4La4laFfjU+WF0H0XbBxzvGoOcUMM3XuRCmIyAuefinCg6j3dJ8JQ/oT91Tdk9Tpyde2yTzzbiHMxkzs5kjIiFhcP4Top2iM/5bo+h91RIflJMGNO/nIx+Z8FexN5uzHiF0SDrUtNxYn02TsLoNh6evRzujfKIUptDkCUig0VCo/+F4XqpWREPJoJ1sLWoHyNve+4qAbK/eDQldJoD3L1q893ndmG0a2W34AXChKSXGxwGI8j76OcuyD/G0/B2YaJWjeOjpzSAqX/HCslsxEgFP72WQBi+UNtCI1jnpHszBKbWYiSWkfFpIXF2XlKSx7LBsIIyLltWYcQdlKB8hTBRTh0aErAX0jbbll0rw6jT5rSPJHHeLawy+8LBdCiM5HyD+/CtknvRNfKO0vfN/A7m7tg1XQPoK4um2vPIEP3pfLa5xTaPOZiC7IbnYjDmhh694uxx6PUCDlj6EN/aI6PXqgN7Ma+12UDamEEdI76Xnw//s/nEwXwsNgj/9b+5i4b3KGkbMcgrv/2oKWFcWYYqZvA2HRT8KLjVkEHjnlusXxB78XXUuP41vHFiy11GXTcwKHwlUjUjjGfixgA7eCvLN3S1B61nkNAXxbmVRG380DSXbbaiaO+dh6sSDRiUnBb/ZRNh/GotKvdtgf3y6XuQrc8gxd085VVErY57Wnl1QW55fc776gs9Bj1Y7HFjM2GCfrNe6AW55eStodBWXQbp4aaTr/52Bv8LcmZYMg==</blobs>
			<blobData version="1" numItems="11">CAEAAAAAAAB42mNgaLBnYGiwY4DQ6HjEiAMAUFYxNA==</blobData>
			<strokeIndices version="1" numItems="11">LAAAAAAAAAB42g3DiQ0AIAwEoPOtuv/AQkKSNLvD6XJbHq/PDwOcADg=</strokeIndices>
		</custom>
	</painted_shader>
	<distribution_shader_v4
		name = "Distribution shader v4 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "20 120 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = "Fractal breakup 04_1_1_1"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "For clumping Power fractal shader v3 01_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "6.207"
		max_alt_fuzzy_zone = "2"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "1"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<power_fractal_shader_v3
		name = "Fractal breakup 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 480 0"
		gui_group = "Shaders - Much help from 'Dune'"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "4910"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<cloud_fractal_shader_v3
		name = "Density fractal 02"
		gui_use_node_pos = "1"
		gui_node_pos = "860 1320 0"
		gui_group = "Atmosphere - dandelO"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "62241"
		feature_scale = "20000"
		lead-in_scale = "50000"
		smallest_scale = "10"
		noise_octaves = "14"
		noise_stretch_XYZ = "4 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 680 0"
		gui_group = "Soil Clumps Shaders 02 - RAcher, Thank Ryan"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "3135"
		feature_scale = "1"
		lead-in_scale = "10"
		smallest_scale = "0.1"
		noise_octaves = "8"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "big-grains"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 700 0"
		gui_group = "Soil Clumps Shaders 02 - RAcher, Thank Ryan"
		enable = "1"
		input_node = "grains_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "4125"
		surface_shader = ""
		stone_scale = "0.0055"
		stone_density = "0.1"
		vary_density = "1"
		density_variation = "1"
		density_seed = "69854"
		density_variation_scale = "10"
		stone_tallness = "0.45"
		pancake_effect = "1.125"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "0.131249994 0.1092898771 0.09345816821"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 02_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 620 0"
		gui_group = "Soil Clumps Shaders 02 - RAcher, Thank Ryan"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "50528"
		feature_scale = "1"
		lead-in_scale = "10"
		smallest_scale = "0.1"
		noise_octaves = "8"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "big-grains_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 620 0"
		gui_group = "Soil Clumps Shaders 02 - RAcher, Thank Ryan"
		enable = "1"
		input_node = "big-grains"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "4125"
		surface_shader = ""
		stone_scale = "0.0055"
		stone_density = "0.05"
		vary_density = "1"
		density_variation = "1"
		density_seed = "69854"
		density_variation_scale = "10"
		stone_tallness = "0.45"
		pancake_effect = "1.125"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "0.05624999851 0.04403692856 0.0258084666"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<fake_stones_shader
		name = "Small clunps"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 1180 0"
		gui_group = "Soil Clumps Shaders 02 - RAcher, Thank Ryan"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		seed = "68457"
		surface_shader = ""
		stone_scale = "0.0015"
		stone_density = "0.5"
		vary_density = "1"
		density_variation = "1"
		density_seed = "63257"
		density_variation_scale = "10"
		stone_tallness = "0.3"
		pancake_effect = "0.9"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "0.04374999925 0.03559448197 0.02298448235"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<fake_stones_shader
		name = "Small clumps 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 1100 0"
		gui_group = "Soil Clumps Shaders 02 - RAcher, Thank Ryan"
		enable = "1"
		input_node = "Small clunps"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "45672"
		surface_shader = ""
		stone_scale = "0.00325"
		stone_density = "0.1"
		vary_density = "1"
		density_variation = "1"
		density_seed = "36547"
		density_variation_scale = "10"
		stone_tallness = "0.35"
		pancake_effect = "0.95"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "0.09375 0.05153609067 0.03263424337"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.6875"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<fake_stones_shader
		name = "Small clumps 3"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 1020 0"
		gui_group = "Soil Clumps Shaders 02 - RAcher, Thank Ryan"
		enable = "1"
		input_node = "Small clumps 2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "87451"
		surface_shader = ""
		stone_scale = "0.00325"
		stone_density = "0.1"
		vary_density = "1"
		density_variation = "1"
		density_seed = "657"
		density_variation_scale = "10"
		stone_tallness = "0.35"
		pancake_effect = "0.95"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "0.125 0.106457144 0.06017142907"
		colour_variation = "1"
		variation_in_red = "0.6875"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<fake_stones_shader
		name = "Small clumps 4 "
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 940 0"
		gui_group = "Soil Clumps Shaders 02 - RAcher, Thank Ryan"
		enable = "1"
		input_node = "Small clumps 3"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "12457"
		surface_shader = ""
		stone_scale = "0.00325"
		stone_density = "0.5"
		vary_density = "1"
		density_variation = "1"
		density_seed = "36547"
		density_variation_scale = "10"
		stone_tallness = "0.35"
		pancake_effect = "0.95"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "0.08124999702 0.06769749522 0.05786082894"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 800 0"
		gui_group = "Soil Clumps Shaders 02 - RAcher, Thank Ryan"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "27597"
		feature_scale = "1"
		lead-in_scale = "10"
		smallest_scale = "0.1"
		noise_octaves = "8"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "Smallest clumps"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 860 0"
		gui_group = "Soil Clumps Shaders 02 - RAcher, Thank Ryan"
		enable = "1"
		input_node = "Small clumps 4 "
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "4572"
		surface_shader = ""
		stone_scale = "0.00345"
		stone_density = "0.25"
		vary_density = "1"
		density_variation = "1"
		density_seed = "96532"
		density_variation_scale = "10"
		stone_tallness = "0.45"
		pancake_effect = "1.125"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "0.125 0.1040686741 0.08896989375"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 02_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 04_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "20 240 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "28293"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 740 0"
		gui_group = "Soil Clumps Shaders 02 - RAcher, Thank Ryan"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "38712"
		feature_scale = "1"
		lead-in_scale = "10"
		smallest_scale = "0.1"
		noise_octaves = "8"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "grains_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 780 0"
		gui_group = "Soil Clumps Shaders 02 - RAcher, Thank Ryan"
		enable = "1"
		input_node = "Smallest clumps"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "4572"
		surface_shader = ""
		stone_scale = "0.00345"
		stone_density = "0.25"
		vary_density = "1"
		density_variation = "1"
		density_seed = "96532"
		density_variation_scale = "10"
		stone_tallness = "0.45"
		pancake_effect = "1.125"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "0.08124999702 0.07970371842 0.0439893268"
		colour_variation = "1"
		variation_in_red = "0.5625"
		variation_in_green = "0.4375"
		variation_in_blue = "0.5625"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 02_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<power_fractal_shader_v3
		name = "hills for hilly area"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 1660 0"
		gui_group = "Terrain - DEM and Fractal terrain combined, Thanks Dune"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "34619"
		feature_scale = "10"
		lead-in_scale = "100"
		smallest_scale = "0.1"
		noise_octaves = "12"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "0"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "125"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.2"
		noise_variation = "1.2"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<constant_colour
		name = "Constant colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "440 1580 0"
		gui_group = "Main Clouds Shapes"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		>
	</constant_colour>
	<multiply_colour
		name = "Multiply colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "360 1520 0"
		gui_group = "Main Clouds Shapes"
		enable = "1"
		input_node = "Density fractal 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant colour 01"
		>
	</multiply_colour>
	<merge_shader
		name = "Merge shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "620 1360 0"
		gui_group = "Atmosphere - dandelO"
		enable = "1"
		input_node = "Colour adjust shader 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		shader_A = "Surface layer 06"
		mix_to_A = "0.08"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "1"
		merge_displacement = "0"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<cloud_fractal_shader_v3
		name = "Density fractal 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "740 1580 0"
		gui_group = "Detail Cloud Bumps and Mask"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		seed = "49804"
		feature_scale = "400"
		lead-in_scale = "800"
		smallest_scale = "10"
		noise_octaves = "8"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "-0.5"
		roughness = "3"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "-0.35"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.125"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 01_1"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<group
		name = "Detail Cloud Bumps and Mask"
		gui_use_node_pos = "1"
		gui_node_pos = "781 1524 0"
		gui_group = "Atmosphere - dandelO"
		gui_node_size = "313.4666988 223.580674 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Main Clouds Shapes"
		gui_use_node_pos = "1"
		gui_node_pos = "350 1522 0"
		gui_group = "Atmosphere - dandelO"
		gui_node_size = "407.7086746 222.3733938 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<cloud_fractal_shader_v3
		name = "Density fractal 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "260 1580 0"
		gui_group = "Main Clouds Shapes"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		seed = "13629"
		feature_scale = "5000"
		lead-in_scale = "20000"
		smallest_scale = "1"
		noise_octaves = "16"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0.92"
		roughness = "1.18"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "-0.6"
		variation_method = "1"
		buoyancy_from_variation = "0.4"
		clumping_of_variation = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 06"
		gui_use_node_pos = "1"
		gui_node_pos = "740 1460 0"
		gui_group = "Detail Cloud Bumps and Mask"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Colour adjust shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "2800"
		max_alt_fuzzy_zone = "400"
		limit_minimum_altitude = "1"
		minimum_altitude = "100"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "360 1460 0"
		gui_group = "Main Clouds Shapes"
		enable = "1"
		input_node = "Multiply colour 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "0.150000006 0.150000006 0.150000006"
		gamma_adjust = "0.150000006"
		clamp_below_black = "0"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "740 1520 0"
		gui_group = "Detail Cloud Bumps and Mask"
		enable = "1"
		input_node = "Density fractal 01_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		black_point = "0.200000003 0.200000003 0.200000003"
		black_point_adjust = "0.200000003"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "0"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<cloud_layer_v2
		name = "Cumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "40 1080 0"
		gui_group = "Atmosphere - dandelO"
		enable = "0"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "595.2712934"
		cloud_depth = "4000"
		local_sphere = "1"
		local_sphere_centre = "-74.78513728 594.8484907 2321.245758"
		local_sphere_radius = "10000"
		local_sphere_falloff = "0.4125"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Merge shader 01_1"
		edge_sharpness = "150"
		cloud_density = "0.035"
		coverage_adjust = "0"
		cloud_colour = "0.2158000022 0.2158000022 0.2158000022"
		scattering_colour = "0.2508000135 0.2508000135 0.2508000135"
		sun_glow_amount = "0.680625"
		sun_glow_power = "0.871875"
		light_propagation = "1.5"
		light_propagation_mix = "0.5"
		fake_internal_scattering = "0.2"
		enviro_light = "1.5"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = "Square scalar 01"
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "1"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0.23125"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.7257919316"
		number_of_samples = "365"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
		<get_altitude
			name = "Get altitude 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_altitude>
		<divide_scalar
			name = "Divide scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -60 0"
			gui_group = ""
			enable = "1"
			input_node = "Get altitude 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 01_1_1"
			>
		</divide_scalar>
		<constant_scalar
			name = "Constant scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2500"
			>
		</constant_scalar>
		<square_scalar
			name = "Square scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -140 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</square_scalar>
	</cloud_layer_v2>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 420 0"
		gui_group = "Shaders - Much help from 'Dune'"
		enable = "1"
		input_node = "Fake Stones 0.01m - 1m_1 - dandelO "
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Simple shape shader 02"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 06"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Warp river"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<painted_shader
		name = "Painted shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "20 -300 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_absolute_brush = "1"
		brush_size_in_metres = "0.586182"
		use_view-relative_brush = "0"
		view-relative_brush_size = "0.1"
		brush_falloff = "1"
		flow = "0.25"
		colour = "1 1 1"
		projection = "1"
		coordinates = "0"
		translate = "0 0 0"
		>
		<custom>
			<blobs version="1" 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			<blobData version="1" numItems="24">QAIAAAAAAAB42mNgaLBnYGiwY4DQ6HhUfFQcrzgAqGBrWQ==</blobData>
			<strokeIndices version="1" numItems="24">YAAAAAAAAAB42g3DBw6AIBAAsEMcuAeO///UNmlERLIx29rZO1gcnZxdXN3cPTy9rN4+vn7+JFABFQ==</strokeIndices>
		</custom>
	</painted_shader>
	<populator_v4
		name = "Pop Shrub08.tgo_1"
		gui_use_node_pos = "1"
		gui_node_pos = "20 -540 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_use_preview_colour = "0"
		preview_options_preview_colour = "0.1960784346 0.4980392158 0"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "1"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Shrub08.tgo_1"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-310.791784 3.693670176 2912.676657"
		area_rotation = "-2.750153632 -0.3163328061 0"
		area_length_a = "10000"
		area_length_b = "10000"
		object_spacing_xz = "7 7"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Distribution shader v4 02"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		sit_on_object = "0"
		object_to_sit_on = ""
		free_floating = "0"
		minimum_scale = "2"
		maximum_scale = "2.8"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "0"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		tint_diffuse_colour = "0"
		colour_function = ""
		tint_luminosity = "0"
		luminosity_function = ""
		diffuse_colour_multiplier = "1"
		luminosity_multiplier = "1"
		seed = "37024"
		sample_before_transform = "0"
		highlight_modified_instances = "0"
		show_deleted_instances = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		use_instance_cache = "0"
		instance_cache_file_to_read = ""
		>
		<tgo_reader
			name = "Shrub08.tgo_1"
			gui_use_node_pos = "1"
			gui_node_pos = "220 -600 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_use_preview_colour = "0"
			preview_options_preview_colour = "1 1 1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "0"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			preview_options_main_textured = "1"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visibility = "2"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			sorting_bias = "0"
			filename = "C:\Users\choronr\Documents\Planetside Software\WalliDryBushes\Dry_plants_Srubs_vol1\Dry_plants_Srubs_vol1\Dry_plants_Srubs_vol1\Shrub08.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			mesh_displacer = ""
			surface_shader = "Parts shader 01_1_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 460 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "ND02_Bark04 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1060 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.5 0.5 0.5"
					colour_image = "nd02_bark04.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "nd02_bark04.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Bark04_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1000 0"
					gui_group = ""
					part = "ND02_Bark04"
					shader = "ND02_Bark04 shader_1_1"
					>
				</object_part>
				<default_shader
					name = "ND02_Branch01 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 940 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.5 0.5 0.5"
					colour_image = "nd02_branch02.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.07500000298 0.07500000298 0.07500000298"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.5"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Branch01_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 880 0"
					gui_group = ""
					part = "ND02_Branch01"
					shader = "ND02_Branch01 shader_1_1"
					>
				</object_part>
				<default_shader
					name = "ND02_Leaf07 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 820 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "2 2 2"
					colour_image = "nd02_leaf07.tif"
					colour_function = ""
					translucency = "0.9375 0.9375 0.9375"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd02_leaf07.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Leaf07_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 760 0"
					gui_group = ""
					part = "ND02_Leaf07"
					shader = "ND02_Leaf07 shader_1_1"
					>
				</object_part>
				<default_shader
					name = "ND02_Leaf08 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 700 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "2 2 2"
					colour_image = "nd02_leaf08.tif"
					colour_function = ""
					translucency = "0.96875 0.96875 0.96875"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd02_leaf08.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Leaf08_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					part = "ND02_Leaf08"
					shader = "ND02_Leaf08 shader_1_1"
					>
				</object_part>
				<default_shader
					name = "ND02_Leaf06 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "2 2 2"
					colour_image = "nd02_leaf06.tif"
					colour_function = ""
					translucency = "0.8874999881 0.8874999881 0.8874999881"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd02_leaf06.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Leaf06_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					part = "ND02_Leaf06"
					shader = "ND02_Leaf06 shader_1_1"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
		<populator_v4_cache_settings
			name = "Pop Shrub08.tgo_1 cache settings"
			gui_use_node_pos = "1"
			gui_node_pos = "220 -660 0"
			gui_group = ""
			instance_cache_file_to_read = ""
			>
		</populator_v4_cache_settings>
	</populator_v4>
	<power_fractal_shader_v3
		name = "Fractal breakup 07"
		gui_use_node_pos = "1"
		gui_node_pos = "20 -420 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "4971"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<cloud_layer_v2
		name = "Altocumulus"
		gui_use_node_pos = "1"
		gui_node_pos = "780 1100 0"
		gui_group = "Atmosphere - dandelO"
		enable = "1"
		input_node = "Cirrus layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "6000"
		cloud_depth = "500"
		local_sphere = "0"
		local_sphere_centre = "0 6000 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Colour adjust shader 1"
		edge_sharpness = "2"
		cloud_density = "0.01"
		coverage_adjust = "0"
		cloud_colour = "0.349999994 0.349999994 0.349999994"
		scattering_colour = "1 1 1"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.002379983"
		number_of_samples = "38"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
	</cloud_layer_v2>
	<colour_adjust_shader
		name = "Colour adjust shader 1"
		gui_use_node_pos = "1"
		gui_node_pos = "860 1160 0"
		gui_group = "Atmosphere - dandelO"
		enable = "1"
		input_node = "Density fractal - Alto"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "0.6000000238 0.6000000238 0.6000000238"
		gamma_adjust = "0.6000000238"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<cloud_fractal_shader_v3
		name = "Density fractal - Alto"
		gui_use_node_pos = "1"
		gui_node_pos = "860 1180 0"
		gui_group = "Atmosphere - dandelO"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		seed = "44548"
		feature_scale = "375"
		lead-in_scale = "750"
		smallest_scale = "10"
		noise_octaves = "8"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "1"
		roughness = "1.25"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "-0.25"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Form Distribution 2"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_fractal_shader_v3
		name = "Form Distribution 2"
		gui_use_node_pos = "1"
		gui_node_pos = "860 1200 0"
		gui_group = "Atmosphere - dandelO"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		seed = "31859"
		feature_scale = "15000"
		lead-in_scale = "60000"
		smallest_scale = "300"
		noise_octaves = "9"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.85"
		coverage_adjust = "0"
		roughness = "1.25"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1.5"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cirrus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "780 1260 0"
		gui_group = "Atmosphere - dandelO"
		enable = "1"
		input_node = "Cumulus layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "15946"
		cloud_depth = "0.5"
		local_sphere = "0"
		local_sphere_centre = "-1.022214105e-024 15946 1.020694009e-010"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 02"
		edge_sharpness = "1"
		cloud_density = "0.01"
		coverage_adjust = "0"
		cloud_colour = "0.349999994 0.349999994 0.349999994"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "0"
		quality = "0.5840671046"
		number_of_samples = "4"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
	</cloud_layer_v2>
	<power_fractal_shader_v3
		name = "Wavelets Power fractal shader v3 04"
		gui_use_node_pos = "1"
		gui_node_pos = "320 1800 0"
		gui_group = "Water - much help from Dune"
		enable = "1"
		input_node = "Warp river valley_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "15477"
		feature_scale = "0.5"
		lead-in_scale = "2"
		smallest_scale = "0.1"
		noise_octaves = "6"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.008"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "8.5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Soil Clumps Shaders 02 - RAcher, Thank Ryan"
		gui_use_node_pos = "1"
		gui_node_pos = "-1116.505072 900.752536 0"
		gui_group = ""
		gui_node_size = "460 660 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<landmark
		name = "Landmark 01"
		gui_use_node_pos = "1"
		gui_node_pos = "20 0 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		type = "0"
		colour = "1 0 0"
		display_mode = "1"
		position = "-267.1658089 1.720249105 3009.782703"
		rotation = "0 0 0"
		scale = "4"
		>
	</landmark>
	<populator_v4
		name = "Pop Phragmites_variant3.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "20 -360 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_use_preview_colour = "0"
		preview_options_preview_colour = "0 0.200000003 0.4980392158"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "1"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Phragmites_variant3.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-310.791784 3.693670176 2912.676657"
		area_rotation = "-2.750153632 -0.3163328061 0"
		area_length_a = "1000"
		area_length_b = "1000"
		object_spacing_xz = "0.25 0.25"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Painted shader 02"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		sit_on_object = "0"
		object_to_sit_on = ""
		free_floating = "0"
		minimum_scale = "0.5"
		maximum_scale = "0.54"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "0"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		tint_diffuse_colour = "0"
		colour_function = ""
		tint_luminosity = "0"
		luminosity_function = ""
		diffuse_colour_multiplier = "1"
		luminosity_multiplier = "1"
		seed = "43110"
		sample_before_transform = "0"
		highlight_modified_instances = "0"
		show_deleted_instances = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		use_instance_cache = "0"
		instance_cache_file_to_read = ""
		>
		<tgo_reader
			name = "Phragmites_variant3.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "640 -120 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_use_preview_colour = "0"
			preview_options_preview_colour = "1 1 1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "0"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			preview_options_main_textured = "1"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visibility = "2"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			sorting_bias = "0"
			filename = "C:\Users\choronr\Documents\Planetside Software\.tgo files\Walli's Plants\Archviz_grasses_vol1\SI3D_0029_Reed_grass\Phragmites_variant3.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			mesh_displacer = ""
			surface_shader = "Parts shader 01_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1240 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1180 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader"
					>
				</object_part>
				<default_shader
					name = "si3d_0029_leaf03 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1120 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1.499999881 1.499999881 1.499999881"
					colour_image = "si3d_0029_leaf03.tif"
					colour_function = ""
					translucency = "1.200000048 1.200000048 1.200000048"
					translucency_image = "si3d_0029_leaf03_lum.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.1000000015 0.1000000015 0.1000000015"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "3"
					specular_roughness = "0.29"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0002"
					displacement_image = "si3d_0029_leaf03_lum.tif"
					displacement_function = ""
					displacement_offset = "-0.0001"
					opacity = "1 1 1"
					opacity_image = "si3d_0029_leaf03_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0029_leaf03"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1060 0"
					gui_group = ""
					part = "si3d_0029_leaf03"
					shader = "si3d_0029_leaf03 shader"
					>
				</object_part>
				<default_shader
					name = "si3d_0029_leaf02 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1000 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1.499999881 1.499999881 1.499999881"
					colour_image = "si3d_0029_leaf02.tif"
					colour_function = ""
					translucency = "1.25 1.25 1.25"
					translucency_image = "si3d_0029_leaf02_lum.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.1199999973 0.1199999973 0.1199999973"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "2.5"
					specular_roughness = "0.35"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0002"
					displacement_image = "si3d_0029_leaf02_lum.tif"
					displacement_function = ""
					displacement_offset = "-0.0001"
					opacity = "1 1 1"
					opacity_image = "si3d_0029_leaf02_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0029_leaf02"
					gui_use_node_pos = "1"
					gui_node_pos = "440 940 0"
					gui_group = ""
					part = "si3d_0029_leaf02"
					shader = "si3d_0029_leaf02 shader"
					>
				</object_part>
				<default_shader
					name = "si3d_0029_leaf01 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 880 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1.499999881 1.499999881 1.499999881"
					colour_image = "si3d_0029_leaf01.tif"
					colour_function = ""
					translucency = "1.200000048 1.200000048 1.200000048"
					translucency_image = "si3d_0029_leaf02_lum.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.1000000015 0.1000000015 0.1000000015"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "2.8"
					specular_roughness = "0.38"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0002"
					displacement_image = "si3d_0029_leaf02_lum.tif"
					displacement_function = ""
					displacement_offset = "-0.0001"
					opacity = "1 1 1"
					opacity_image = "si3d_0029_leaf02_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0029_leaf01"
					gui_use_node_pos = "1"
					gui_node_pos = "440 820 0"
					gui_group = ""
					part = "si3d_0029_leaf01"
					shader = "si3d_0029_leaf01 shader"
					>
				</object_part>
				<default_shader
					name = "si3d_0029_flower04 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 760 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1.200000048 1.200000048 1.200000048"
					colour_image = "si3d_0029_blos04.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "si3d_0029_blos04_a.tif"
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0029_flower04"
					gui_use_node_pos = "1"
					gui_node_pos = "440 700 0"
					gui_group = ""
					part = "si3d_0029_flower04"
					shader = "si3d_0029_flower04 shader"
					>
				</object_part>
				<default_shader
					name = "si3d_0029_bud01 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.90625 0.90625 0.90625"
					colour_image = "si3d_0029_bud01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.05000000075 0.05000000075 0.05000000075"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0029_bud01"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					part = "si3d_0029_bud01"
					shader = "si3d_0029_bud01 shader"
					>
				</object_part>
				<default_shader
					name = "si3d_0029_blosbranch01 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.8937500715 0.8937500715 0.8937500715"
					colour_image = "si3d_0029_blosbranch01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.05000000075 0.05000000075 0.05000000075"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0029_blosbranch01"
					gui_use_node_pos = "1"
					gui_node_pos = "440 460 0"
					gui_group = ""
					part = "si3d_0029_blosbranch01"
					shader = "si3d_0029_blosbranch01 shader"
					>
				</object_part>
				<default_shader
					name = "si3d_0029_blosbranch02 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 400 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.9500000477 0.9500000477 0.9500000477"
					colour_image = "si3d_0029_blosbranch02.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0029_blosbranch02"
					gui_use_node_pos = "1"
					gui_node_pos = "440 340 0"
					gui_group = ""
					part = "si3d_0029_blosbranch02"
					shader = "si3d_0029_blosbranch02 shader"
					>
				</object_part>
				<default_shader
					name = "si3d_0029_branch02 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 280 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.8999999762 0.8999999762 0.8999999762"
					colour_image = "si3d_0029_branch02.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.05000000075 0.05000000075 0.05000000075"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0002"
					displacement_image = "si3d_0029_branch01_rel.tif"
					displacement_function = ""
					displacement_offset = "-0.0001"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "si3d_0029_branch02"
					gui_use_node_pos = "1"
					gui_node_pos = "440 220 0"
					gui_group = ""
					part = "si3d_0029_branch02"
					shader = "si3d_0029_branch02 shader"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
		<populator_v4_cache_settings
			name = "Pop Phragmites_variant3.tgo cache settings"
			gui_use_node_pos = "1"
			gui_node_pos = "640 -180 0"
			gui_group = ""
			instance_cache_file_to_read = ""
			>
		</populator_v4_cache_settings>
	</populator_v4>
	<distribution_shader_v4
		name = "Distribution shader v4 02"
		gui_use_node_pos = "1"
		gui_node_pos = "20 -480 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = "Fractal breakup 07"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "125"
		max_alt_fuzzy_zone = "115"
		limit_minimum_altitude = "1"
		minimum_altitude = "3"
		min_alt_fuzzy_zone = "0"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "1"
		maximum_slope_angle = "20"
		max_slope_fuzzy_zone = "4"
		limit_minimum_slope = "0"
		minimum_slope_angle = "0.2"
		min_slope_fuzzy_zone = "20"
		slope_key = "0"
		use_Y_for_slope = "1"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<sunlight
		name = "Sunlight 02"
		gui_use_node_pos = "1"
		gui_node_pos = "320 540 0"
		gui_group = "Lighting - Thanks Dune"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "220.5"
		elevation = "3.96922"
		colour = "1 1 1"
		strength = "0.125"
		cast_shadows = "0"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "0"
		specular_highlights = "1"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<simple_shape_shader
		name = "Simple shape shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 540 0"
		gui_group = "Shaders - Much help from 'Dune'"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "0"
		position = "169.237691 -1.001435032 3296.448346"
		size = "2000 8000"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "0"
		colour_edge_width = "50"
		colour_edge_units = "0"
		colour_position_key = "0"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<simple_shape_shader
		name = "SSS hilly area addition"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 1700 0"
		gui_group = "Terrain - DEM and Fractal terrain combined, Thanks Dune"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "0"
		position = "-548.3677885 -0.9955850371 3918.706209"
		size = "6000 3500"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "0"
		edge_colour = "0 0 0"
		colour_edge_profile = "2"
		colour_edge_width = "800"
		colour_edge_units = "0"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<surface_layer
		name = "displacement, masked by hilly area without river"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1580 0"
		gui_group = "Terrain - DEM and Fractal terrain combined, Thanks Dune"
		enable = "1"
		input_node = "Merge shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "4"
		displacement_function = "hills for hilly area"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "mask river out of hilly area"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<cloud_layer_v2
		name = "Cumulus layer 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "780 980 0"
		gui_group = "Atmosphere - dandelO"
		enable = "1"
		input_node = "Altocumulus"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "-214.2044606"
		cloud_depth = "65"
		local_sphere = "1"
		local_sphere_centre = "-2380.904303 -215.117267 2444.31207"
		local_sphere_radius = "925"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 01"
		edge_sharpness = "2"
		cloud_density = "0.0008"
		coverage_adjust = "0"
		cloud_colour = "1.499999881 1.499999881 1.499999881"
		scattering_colour = "0.5500000119 0.5500000119 0.5500000119"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "1"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.4322375122"
		number_of_samples = "4"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "2"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "860 1040 0"
		gui_group = "Atmosphere - dandelO"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "30729"
		feature_scale = "500"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<sunlight
		name = "Sunlight 03"
		gui_use_node_pos = "1"
		gui_node_pos = "320 480 0"
		gui_group = "Lighting - Thanks Dune"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "135"
		elevation = "3.96922"
		colour = "1 1 1"
		strength = "0.1875"
		cast_shadows = "0"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "0"
		specular_highlights = "0"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<tgo_reader
		name = "Hut.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "20 -600 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		population_mode = "0"
		preview_options_use_preview_colour = "0"
		preview_options_preview_colour = "1 1 1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "1"
		show_b-box_in_preview = "1"
		show_wireframe = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		sorting_bias = "0"
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			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<default_shader
			name = "schwarz"
			gui_use_node_pos = "1"
			gui_node_pos = "2820 280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.06274510175 0.06274510175 0.06274510175"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<default_shader
			name = "kamino"
			gui_use_node_pos = "1"
			gui_node_pos = "3020 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.3921569884 0.3921569884 0.3921569884"
			colour_image = "wand1.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<multi_shader
			name = "Hut Shader"
			gui_use_node_pos = "1"
			gui_node_pos = "20 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_1 = "Bucket"
			shader_2 = "Water_1"
			shader_3 = "DoorStep"
			shader_4 = "RoofBeams"
			shader_5 = "BarrelHoops"
			shader_6 = "Barrels"
			shader_7 = "WagonWheel"
			shader_8 = "Shutters"
			shader_9 = "Door"
			shader_10 = "DoorHardware"
			shader_11 = "Walls"
			shader_12 = "Roof"
			shader_13 = "kamin"
			shader_14 = "schwarz"
			shader_15 = "kamino"
			shader_16 = ""
			>
		</multi_shader>
	</tgo_reader>
	<power_fractal_shader_v3
		name = "For clumping Power fractal shader v3 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "20 180 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		input_node = "Warp river"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "63669"
		feature_scale = "20"
		lead-in_scale = "100"
		smallest_scale = "10"
		noise_octaves = "5"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Dirt Stones  Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 960 0"
		gui_group = "Shaders - Much help from 'Dune'"
		enable = "1"
		input_node = "Shore Surface layer 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "big-grains_1"
		coverage = "0.65"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1121"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "0"
		minimum_altitude = "1081"
		min_alt_fuzzy_zone = "0"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "24"
		max_slope_fuzzy_zone = "12"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 1020 0"
		gui_group = "Shaders - Much help from 'Dune'"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "17896"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "PGrass Mountain base - Evolution v2"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 880 0"
		gui_group = "Shaders - Much help from 'Dune'"
		enable = "0"
		input_node = "Dirt Stones  Surface layer 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0 0 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Grass Layer"
		coverage = "4"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "125"
		max_alt_fuzzy_zone = "115"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "50"
		max_slope_fuzzy_zone = "5"
		limit_minimum_slope = "1"
		minimum_slope_angle = "0.2"
		min_slope_fuzzy_zone = "20"
		slope_key = "1"
		use_Y_for_slope = "1"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<fake_stones_shader
			name = "Grass Clump Shader (blade nodes inside)"
			gui_use_node_pos = "1"
			gui_node_pos = "-600 1400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "64985"
			surface_shader = "Colour and Specular"
			stone_scale = "0.2"
			stone_density = "1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "8926"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.06575000286 0.08463999629 0.02421999909"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
			<fake_stones_shader
				name = "Grass blade 1"
				gui_use_node_pos = "1"
				gui_node_pos = "-820 1820 0"
				gui_group = "b. Grass Shaders"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "28118"
				surface_shader = ""
				stone_scale = "0.015"
				stone_density = "1"
				vary_density = "1"
				density_variation = "1"
				density_seed = "28830"
				density_variation_scale = "1"
				stone_tallness = "10"
				pancake_effect = "0"
				separate_geometry = "0"
				only_displace_upwards = "0"
				apply_colour = "1"
				diffuse_colour = "0.01201449987 0.02500000037 0.003032570006"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<fake_stones_shader
				name = "Grass blade 2"
				gui_use_node_pos = "1"
				gui_node_pos = "-820 1780 0"
				gui_group = "b. Grass Shaders"
				enable = "1"
				input_node = "Grass blade 1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "44664"
				surface_shader = ""
				stone_scale = "0.015"
				stone_density = "0.5"
				vary_density = "1"
				density_variation = "1"
				density_seed = "24596"
				density_variation_scale = "1"
				stone_tallness = "12"
				pancake_effect = "0"
				separate_geometry = "0"
				only_displace_upwards = "0"
				apply_colour = "1"
				diffuse_colour = "0.2083999962 0.2508000135 0.04777999967"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<fake_stones_shader
				name = "Grass blade 3"
				gui_use_node_pos = "1"
				gui_node_pos = "-820 1740 0"
				gui_group = "b. Grass Shaders"
				enable = "1"
				input_node = "Grass blade 2"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				seed = "56864"
				surface_shader = ""
				stone_scale = "0.015"
				stone_density = "0.15"
				vary_density = "1"
				density_variation = "1"
				density_seed = "896"
				density_variation_scale = "1"
				stone_tallness = "15"
				pancake_effect = "0"
				separate_geometry = "0"
				only_displace_upwards = "0"
				apply_colour = "1"
				diffuse_colour = "0.0898033008 0.181250006 0.02649310045"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<distance_shader
				name = "Distance shader - Specular gradient"
				gui_use_node_pos = "1"
				gui_node_pos = "-500 1520 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1000 1000"
				apply_far_colour = "1"
				far_colour = "0 0 0"
				apply_near_colour = "1"
				near_colour = "1 1 1"
				far_distance = "0"
				near_distance = "0"
				distance_mode = "0"
				camera = ""
				clamp_far_colour = "1"
				clamp_near_colour = "1"
				>
			</distance_shader>
			<surface_layer
				name = "patchiness - 2"
				gui_use_node_pos = "1"
				gui_node_pos = "-620 1600 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = "patchiness - 1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "1"
				diffuse_colour = "0.03423000127 0.1036000028 0"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = ""
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Fractal 02"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "0"
				min_alt_fuzzy_zone = "0"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "70"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "1"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<power_fractal_shader_v3
				name = "Fractal 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-500 1740 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "1835"
				feature_scale = "5"
				lead-in_scale = "500"
				smallest_scale = "0.1"
				noise_octaves = "14"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "1"
				colour_offset = "0.25"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0"
				gully_smoothing = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "1"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "1"
				blending_shader = "Distance shader - Patch gradient"
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<surface_layer
				name = "patchiness - 1"
				gui_use_node_pos = "1"
				gui_node_pos = "-620 1700 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = "Grass blade 3"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "1"
				diffuse_colour = "0.1635999978 0.1870000064 0.0414500013"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = ""
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Fractal 01"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "0"
				min_alt_fuzzy_zone = "0"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "70"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "1"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<power_fractal_shader_v3
				name = "Fractal 02"
				gui_use_node_pos = "1"
				gui_node_pos = "-500 1640 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "43976"
				feature_scale = "5"
				lead-in_scale = "200"
				smallest_scale = "0.1"
				noise_octaves = "13"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "1"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0"
				gully_smoothing = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "1"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "1"
				blending_shader = "Distance shader - Patch gradient"
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<group
				name = "b. Grass Shaders"
				gui_use_node_pos = "1"
				gui_node_pos = "-660 1656 0"
				gui_group = ""
				gui_node_size = "520 426.3579732 1"
				gui_node_colour = "0.505400002 0.1870000064 1"
				special_group = "0"
				global_bookmark = "1"
				>
			</group>
			<group
				name = "Patchiness"
				gui_use_node_pos = "1"
				gui_node_pos = "-564 1696 0"
				gui_group = "b. Grass Shaders"
				gui_node_size = "304.8644863 268.3373158 1"
				gui_node_colour = "0.5 0.5 0.5"
				special_group = "0"
				global_bookmark = "0"
				>
			</group>
			<distance_shader
				name = "Distance shader - Patch gradient"
				gui_use_node_pos = "1"
				gui_node_pos = "-500 1780 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1000 1000"
				apply_far_colour = "1"
				far_colour = "1 1 1"
				apply_near_colour = "1"
				near_colour = "0 0 0"
				far_distance = "0"
				near_distance = "0"
				distance_mode = "0"
				camera = ""
				clamp_far_colour = "1"
				clamp_near_colour = "1"
				>
			</distance_shader>
			<default_shader
				name = "Colour and Specular"
				gui_use_node_pos = "1"
				gui_node_pos = "-660 1480 0"
				gui_group = ""
				enable = "1"
				input_node = "patchiness - 2"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "1 1 1"
				colour_image = ""
				colour_function = "patchiness - 2"
				translucency = "0.1308999956 0.25 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.05000000075 0.05000000075 0.05000000075"
				reflectivity_image = ""
				reflectivity_function = "Distance shader - Specular gradient"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
		</fake_stones_shader>
		<surface_layer
			name = "Grass Layer"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1360 0"
			gui_group = ""
			enable = "1"
			input_node = "Mud Layer"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 1 0"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Grass Clump Shader (blade nodes inside)"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "1"
			maximum_slope_angle = "45"
			max_slope_fuzzy_zone = "5"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Mud Layer"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1480 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 0"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "0"
			child_layers = "Fake chunk shader 2"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "1"
			maximum_slope_angle = "47.5"
			max_slope_fuzzy_zone = "5"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "2"
			intersection_zone = "0.0001"
			smoothing_scale = "0"
			intersection_shift = "0"
			min_intersection_shift = "0"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Mud Fractal 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1640 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = "Mud Fractal 1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "14049"
			feature_scale = "0.1"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "0.03750000149 0.0294187516 0.01943625137"
			apply_low_colour = "1"
			low_colour = "0.009999999776 0.009999999776 0.009999999776"
			colour_contrast = "1"
			colour_offset = "0.1"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.025"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "0"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Mud Fractal 1"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1680 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "4023"
			feature_scale = "1"
			lead-in_scale = "2.5"
			smallest_scale = "0.01"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1870000064 0.1112999991 0.0545900017"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake chunk shader"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1560 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = "Mud Fractal 2"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "37528"
			surface_shader = "Power fractal - chunks 2"
			stone_scale = "0.25"
			stone_density = "0.25"
			vary_density = "1"
			density_variation = "1"
			density_seed = "1618"
			density_variation_scale = "10"
			stone_tallness = "0.25"
			pancake_effect = "0.25"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "Power fractal - chunks 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-600 1600 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = "Mud Fractal 2"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "36174"
			feature_scale = "0.1"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.07500000298 0.04157355055 0.03327532485"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake chunk shader 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1520 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = "Fake chunk shader"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "376"
			surface_shader = "Power fractal - chunks 2"
			stone_scale = "0.5"
			stone_density = "0.25"
			vary_density = "1"
			density_variation = "1"
			density_seed = "1618"
			density_variation_scale = "10"
			stone_tallness = "0.25"
			pancake_effect = "0.25"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<group
			name = "a. Mud Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "-642 1580 0"
			gui_group = ""
			gui_node_size = "314.3227832 298.3922775 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
	</surface_layer>
	<fractal_warp_shader
		name = "Fractal warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 1820 0"
		gui_group = "Terrain - DEM and Fractal terrain combined, Thanks Dune"
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "1000"
		warp_amount = "0.25"
		variation = "1.5"
		roughness = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</fractal_warp_shader>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 1880 0"
		gui_group = "Terrain - DEM and Fractal terrain combined, Thanks Dune"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "19302"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "0.107881116"
		noise_octaves = "20"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2000"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<merge_shader
		name = "Merge shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 1700 0"
		gui_group = "Terrain - DEM and Fractal terrain combined, Thanks Dune"
		enable = "1"
		input_node = "Heightfield shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Displace river down"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<heightfield_adjust_vertical
		name = "Heightfield adjust vertical 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 1840 0"
		gui_group = "Terrain - DEM and Fractal terrain combined, Thanks Dune"
		input_node = "Heightfield load 01"
		set_height_range = "0"
		highest = "100"
		lowest = "0"
		multiply_height_by = "1"
		height_multiplier = "1"
		add_height = "1"
		add_height_value = "0"
		>
	</heightfield_adjust_vertical>
	<simple_shape_shader
		name = "Simple shape shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 1940 0"
		gui_group = "Terrain - DEM and Fractal terrain combined, Thanks Dune"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "-309.2784032 540.0503778 2790.170615"
		size = "10000 10000"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "90"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<merge_shader
		name = "combine masks"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 1700 0"
		gui_group = "Terrain - DEM and Fractal terrain combined, Thanks Dune"
		enable = "1"
		input_node = "Warp river"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Warp river valley"
		mix_to_A = "1"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "3"
		merge_displacement = "0"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<displacement_shader
		name = "Displace river down"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 1760 0"
		gui_group = "Terrain - DEM and Fractal terrain combined, Thanks Dune"
		enable = "1"
		input_node = "Fractal warp shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Warp river"
		displacement_direction = "1"
		displacement_multiplier = "-3"
		>
	</displacement_shader>
	<warp_input_shader
		name = "Warp river valley"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 1780 0"
		gui_group = "Terrain - DEM and Fractal terrain combined, Thanks Dune"
		enable = "1"
		input_node = "Simple shape river wider area"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Vector displace river, etc"
		>
	</warp_input_shader>
	<warp_input_shader
		name = "Warp river"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 1780 0"
		gui_group = "Terrain - DEM and Fractal terrain combined, Thanks Dune"
		enable = "1"
		input_node = "Simple shape river"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Vector displace river, etc"
		>
	</warp_input_shader>
	<vector_displacement_shader
		name = "Vector displace river, etc"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 1860 0"
		gui_group = "Terrain - DEM and Fractal terrain combined, Thanks Dune"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector_function = "warper PF"
		x_function_multiplier = "1"
		y_function_multiplier = "0"
		z_function_multiplier = "0"
		reverse_function = "0"
		x_offset = "-0.5"
		y_offset = "0"
		z_offset = "0"
		reverse_offset = "0"
		final_multiplier = "60"
		>
	</vector_displacement_shader>
	<power_fractal_shader_v3
		name = "warper PF"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 1900 0"
		gui_group = "Terrain - DEM and Fractal terrain combined, Thanks Dune"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "2389"
		feature_scale = "80"
		lead-in_scale = "2000"
		smallest_scale = "1"
		noise_octaves = "13"
		noise_stretch_XYZ = "10 1000 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "0.8"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<simple_shape_shader
		name = "Simple shape river wider area"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 1960 0"
		gui_group = "Terrain - DEM and Fractal terrain combined, Thanks Dune"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "0"
		position = "-309.2784032 540.0503778 2790.170615"
		size = "80 5000"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "25"
		colour_edge_units = "0"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<simple_shape_shader
		name = "Simple shape river"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 1960 0"
		gui_group = "Terrain - DEM and Fractal terrain combined, Thanks Dune"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "0"
		position = "-309.2784032 540.0503778 2790.170615"
		size = "30 5000"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "15"
		colour_edge_units = "0"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<surface_layer
		name = "Shore Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 1120 0"
		gui_group = "Shaders - Much help from 'Dune'"
		enable = "1"
		input_node = "Quartz outcrops Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Warp river"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 1180 0"
		gui_group = "Shaders - Much help from 'Dune'"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "36569"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.112593"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Shore Surface layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 1040 0"
		gui_group = "Shaders - Much help from 'Dune'"
		enable = "1"
		input_node = "Shore Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 0"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "combine masks"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 1100 0"
		gui_group = "Shaders - Much help from 'Dune'"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "38744"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "40 1780 0"
		gui_group = "Water - much help from Dune"
		enable = "1"
		handle_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		water_level = "-1.5"
		centre = "-309.278 -1 2790.17"
		max_radius = "100000"
		rotate = "0 0 0"
		import_motion_filename = ""
		planet = ""
		surface_shader = "Wavelets Power fractal shader v3 04"
		displacement_tolerance = "0.5"
		>
	</lake>
	<surface_layer
		name = "Quartz outcrops Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 1200 0"
		gui_group = "Shaders - Much help from 'Dune'"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "Power fractal shader v3 01"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "1"
		luminosity_multiplier = "0.0191406"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "6"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 05"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "20"
		min_slope_fuzzy_zone = "3"
		slope_key = "0"
		use_Y_for_slope = "1"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 1260 0"
		gui_group = "Shaders - Much help from 'Dune'"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "18208"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 1280 0"
		gui_group = "Shaders - Much help from 'Dune'"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "54864"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.9743000269 0.940599978 0.940599978"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<populator_v4
		name = "Pop Grass clump 01"
		gui_use_node_pos = "1"
		gui_node_pos = "20 540 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_use_preview_colour = "1"
		preview_options_preview_colour = "1 0.4980392158 0"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "1"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Grass clump 01"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-310.791784 3.693670176 2912.676657"
		area_rotation = "-2.750153632 -0.3163328061 0"
		area_length_a = "1000"
		area_length_b = "1000"
		object_spacing_xz = "3 3"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Distribution shader v4 01_1"
		invert_density_shader = "1"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		sit_on_object = "0"
		object_to_sit_on = ""
		free_floating = "0"
		minimum_scale = "0.79625"
		maximum_scale = "1.3"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "0"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		tint_diffuse_colour = "0"
		colour_function = ""
		tint_luminosity = "0"
		luminosity_function = ""
		diffuse_colour_multiplier = "1"
		luminosity_multiplier = "1"
		seed = "22752"
		sample_before_transform = "0"
		highlight_modified_instances = "0"
		show_deleted_instances = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		use_instance_cache = "0"
		instance_cache_file_to_read = ""
		>
		<custom>
			<deletedInstances>dAAAAAAAAAB42g3DIQ5AYBzG4fc/XTSbJGuyqbIj2D5BUGXRJbgBh6DK7uAOfPye7TFJCedH2nnw4s3glUJGTFmw4cSVGysv9Rx5MvukMjbVdGw5cGGXmzx/GSAgiA==</deletedInstances>
			<modifiedInstances>VAYAAAAAAAB42m3UTUgUcRjH8bUBFQLBizsGsihtoLWCSocg/flyUCgMD4K9iAgKSkqb1B7KcCMFDymlFiq5pOtMIunFmwobii9IEUiEeQj3ICgoQQdFfCl9lgcemWfgy/8wfHhm5v9n4lwul+e0oSOX43qwHyw5W8dm+sHF7gRpnVPMrHeMzFqrBU6aecXcsjLJLCQ+BCfNT8X4tveKz9Zv/rfgpNlWjD3toTnvP3aDk+aPYtyFBplGbwicNMax07T47pExjAFw0iQpZuPoCb3PfvM7cNKkKKYyEiWTltgHTpp0xfjWUunZ2i72gpPmpmJyXppkdpOfgZOmVjFN+WEyU6/7wUnTqZiVzeUiOld2GJw0E4q566+gOdW/Q+CkmVRM5rUWMq+edoM7tz8nTmOtdpFJvvQc3LlvrZjvWzGT96sDnDSlirljxvYH64PgpKlRTOnfRToHVdkWOGmaFfOo/QrNSS3pAydNUDGRG/lkilNGwEnzVTHrl91kHge6wElz9Z/T3D/oIfNhzgInTYEZ5zDRhti/6sL1YXDSVCgmffwzGTM6BE6aOsXA/YlMIN4PTpp6xSwZNpkvhxY4aQKKsU0v7Wm5/QacNCHF/MgapDkZt1+Ak6Yx12kSdiI0Jzc6Ck6aE8WE5xPI7Ja1gpPmP1cID+k=</modifiedInstances>
		</custom>
		<grass_clump
			name = "Grass clump 01"
			gui_use_node_pos = "1"
			gui_node_pos = "200 160 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_use_preview_colour = "0"
			preview_options_preview_colour = "1 1 1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "0"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			preview_options_main_textured = "1"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visibility = "2"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			sorting_bias = "0"
			number_of_blades = "10000"
			clump_diameter = "10"
			blade_length = "0.1"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "added color_dark"
			displacement_tolerance = "1"
			>
			<power_fractal_shader_v3
				name = "grass color variation"
				gui_use_node_pos = "1"
				gui_node_pos = "180 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "20597"
				feature_scale = "1"
				lead-in_scale = "100"
				smallest_scale = "0.01"
				noise_octaves = "15"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "1"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<surface_layer
				name = "added color_dark"
				gui_use_node_pos = "1"
				gui_node_pos = "380 -180 0"
				gui_group = ""
				enable = "1"
				input_node = "added color orange"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "1"
				diffuse_colour = "0.5124999881 0.246931836 0.08202219009"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = ""
				coverage = "0.4"
				fractal_breakup = "1"
				breakup_shader = "Fractal breakup 01_1"
				fractal_contrast = "1.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "just any transform for different coverage"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<transform_input_shader
				name = "just any transform for different coverage"
				gui_use_node_pos = "1"
				gui_node_pos = "560 -100 0"
				gui_group = ""
				enable = "1"
				input_node = "world space_1_1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				use_world_space = "0"
				translate = "0"
				translate_by = "0 0 0"
				rotate = "1"
				rotate_by = "0 90 0"
				scale = "1"
				scale_by = "0.5 0.5 0.5"
				>
			</transform_input_shader>
			<surface_layer
				name = "added color orange"
				gui_use_node_pos = "1"
				gui_node_pos = "300 -100 0"
				gui_group = ""
				enable = "1"
				input_node = "Default shader 01_1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "1"
				diffuse_colour = "0.940599978 0.399300009 0.2046999931"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = ""
				coverage = "0.7"
				fractal_breakup = "1"
				breakup_shader = "Fractal breakup 01_1"
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "world space_1_1"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<power_fractal_shader_v3
				name = "Fractal breakup 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "380 -40 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "58766"
				feature_scale = "1"
				lead-in_scale = "1000"
				smallest_scale = "0.01"
				noise_octaves = "19"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0.25"
				distort_by_normal = "1"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "1"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<transform_input_shader
				name = "world space_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "560 -40 0"
				gui_group = ""
				enable = "1"
				input_node = "masking fractal for extra color on leaves"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				use_world_space = "1"
				translate = "0"
				translate_by = "0 0 0"
				rotate = "0"
				rotate_by = "0 0 0"
				scale = "0"
				scale_by = "1 1 1"
				>
			</transform_input_shader>
			<power_fractal_shader_v3
				name = "masking fractal for extra color on leaves"
				gui_use_node_pos = "1"
				gui_node_pos = "560 20 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "39267"
				feature_scale = "0.1"
				lead-in_scale = "50"
				smallest_scale = "0.01"
				noise_octaves = "14"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "1"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<default_shader
				name = "Default shader 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "280 20 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.6187000275 0.6187000275 0.3488999903"
				colour_image = ""
				colour_function = "world space_1"
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.1000000015 0.1000000015 0.1000000015"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = "world space"
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<transform_input_shader
				name = "world space_1"
				gui_use_node_pos = "1"
				gui_node_pos = "180 100 0"
				gui_group = ""
				enable = "1"
				input_node = "grass color variation"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				use_world_space = "1"
				translate = "0"
				translate_by = "0 0 0"
				rotate = "0"
				rotate_by = "0 0 0"
				scale = "0"
				scale_by = "1 1 1"
				>
			</transform_input_shader>
			<transform_input_shader
				name = "world space"
				gui_use_node_pos = "1"
				gui_node_pos = "360 100 0"
				gui_group = ""
				enable = "1"
				input_node = "masking fractal for opacity"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				use_world_space = "1"
				translate = "0"
				translate_by = "0 0 0"
				rotate = "0"
				rotate_by = "0 0 0"
				scale = "0"
				scale_by = "1 1 1"
				>
			</transform_input_shader>
			<power_fractal_shader_v3
				name = "masking fractal for opacity"
				gui_use_node_pos = "1"
				gui_node_pos = "360 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "39267"
				feature_scale = "0.1"
				lead-in_scale = "50"
				smallest_scale = "0.01"
				noise_octaves = "14"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "1"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
		</grass_clump>
		<populator_v4_cache_settings
			name = "Pop Grass clump 01 cache settings"
			gui_use_node_pos = "1"
			gui_node_pos = "200 100 0"
			gui_group = ""
			instance_cache_file_to_read = ""
			>
		</populator_v4_cache_settings>
	</populator_v4>
	<power_fractal_shader_v3
		name = "Fractal breakup 04_1"
		gui_use_node_pos = "1"
		gui_node_pos = "20 720 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "28293"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "For clumping Power fractal shader v3 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "20 660 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		input_node = "Warp river"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "63669"
		feature_scale = "20"
		lead-in_scale = "100"
		smallest_scale = "10"
		noise_octaves = "5"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distribution_shader_v4
		name = "Distribution shader v4 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "20 600 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = "Fractal breakup 04_1"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "For clumping Power fractal shader v3 01_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "6.207"
		max_alt_fuzzy_zone = "2"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "1"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<populator_v4
		name = "Pop Shrub09.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "20 300 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_use_preview_colour = "1"
		preview_options_preview_colour = "0.4980392158 0 1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "1"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Shrub09.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-310.791784 3.693670176 2912.676657"
		area_rotation = "-2.750153632 -0.3163328061 0"
		area_length_a = "1000"
		area_length_b = "1000"
		object_spacing_xz = "6 6"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Distribution shader v4 01_1_1"
		invert_density_shader = "1"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		sit_on_object = "0"
		object_to_sit_on = ""
		free_floating = "0"
		minimum_scale = "1"
		maximum_scale = "1.7"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "0"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		tint_diffuse_colour = "0"
		colour_function = ""
		tint_luminosity = "0"
		luminosity_function = ""
		diffuse_colour_multiplier = "1"
		luminosity_multiplier = "1"
		seed = "57238"
		sample_before_transform = "0"
		highlight_modified_instances = "0"
		show_deleted_instances = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		use_instance_cache = "0"
		instance_cache_file_to_read = ""
		>
		<custom>
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		<tgo_reader
			name = "Shrub09.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -40 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_use_preview_colour = "0"
			preview_options_preview_colour = "1 1 1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "0"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			preview_options_main_textured = "1"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visibility = "2"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			sorting_bias = "0"
			filename = "C:\Users\choronr\Documents\Planetside Software\WalliDryBushes\Dry_plants_Srubs_vol1\Dry_plants_Srubs_vol1\Dry_plants_Srubs_vol1\Shrub09.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			mesh_displacer = ""
			surface_shader = "Parts shader 01"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "240 700 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "ND02_Bark04 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1540 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.5 0.5 0.5"
					colour_image = "nd02_bark04.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Bark04"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1480 0"
					gui_group = ""
					part = "ND02_Bark04"
					shader = "ND02_Bark04 shader"
					>
				</object_part>
				<default_shader
					name = "ND02_Cluster01 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1420 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1.499999881 1.499999881 1.499999881"
					colour_image = "nd02_cluster01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
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					opacity = "1 1 1"
					opacity_image = "nd02_cluster01.tif"
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					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
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					unpremultiply_luminosity = "0"
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					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
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					gui_node_pos = "440 1360 0"
					gui_group = ""
					part = "ND02_Cluster01"
					shader = "ND02_Cluster01 shader"
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				</object_part>
				<default_shader
					name = "ND02_Cluster02 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1300 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
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					colour_image = "nd02_cluster02.tif"
					colour_function = ""
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					translucency_image = ""
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					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
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					reflectivity_image = ""
					reflectivity_function = ""
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					index_of_refraction = "1.5"
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					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
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					displacement_multiplier = "0.01"
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					opacity_image = "nd02_cluster02.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
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					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
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					unpremultiply_reflectivity = "0"
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					>
				</default_shader>
				<object_part
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					gui_use_node_pos = "1"
					gui_node_pos = "440 1240 0"
					gui_group = ""
					part = "ND02_Cluster02"
					shader = "ND02_Cluster02 shader"
					>
				</object_part>
				<default_shader
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					gui_use_node_pos = "1"
					gui_node_pos = "440 1180 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
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					colour_image = "nd02_branch02.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
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					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
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					opacity = "1 1 1"
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					invert_opacity_image = "0"
					opacity_function = ""
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					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
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					unpremultiply_reflectivity = "0"
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					>
				</default_shader>
				<object_part
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					gui_use_node_pos = "1"
					gui_node_pos = "440 1120 0"
					gui_group = ""
					part = "ND02_Branch01"
					shader = "ND02_Branch01 shader"
					>
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					gui_use_node_pos = "1"
					gui_node_pos = "440 1060 0"
					gui_group = ""
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					input_node = ""
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					gui_preview_patch_size = "1000 1000"
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					colour_function = ""
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					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
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					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
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					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
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					displacement_direction = "1"
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					opacity = "1 1 1"
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					use_alpha_channel = "1"
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					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
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					unpremultiply_translucency = "0"
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					>
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				<object_part
					name = "ND02_Leaf07"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1000 0"
					gui_group = ""
					part = "ND02_Leaf07"
					shader = "ND02_Leaf07 shader"
					>
				</object_part>
				<default_shader
					name = "ND02_Leaf06 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 940 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1.499999881 1.499999881 1.499999881"
					colour_image = "nd02_leaf06.tif"
					colour_function = ""
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					translucency_image = ""
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					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
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					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
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					opacity = "1 1 1"
					opacity_image = "nd02_leaf06.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
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					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
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					gui_use_node_pos = "1"
					gui_node_pos = "440 880 0"
					gui_group = ""
					part = "ND02_Leaf06"
					shader = "ND02_Leaf06 shader"
					>
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				<default_shader
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					gui_use_node_pos = "1"
					gui_node_pos = "440 820 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1.499999881 1.499999881 1.499999881"
					colour_image = "nd02_leaf08.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
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					luminosity_image = ""
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					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
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					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
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					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd02_leaf08.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
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					unpremultiply_luminosity = "0"
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					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
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					gui_use_node_pos = "1"
					gui_node_pos = "440 760 0"
					gui_group = ""
					part = "ND02_Leaf08"
					shader = "ND02_Leaf08 shader"
					>
				</object_part>
			</parts_shader>
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		<populator_v4_cache_settings
			name = "Pop Shrub09.tgo cache settings"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -100 0"
			gui_group = ""
			instance_cache_file_to_read = ""
			>
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		gui_use_node_pos = "1"
		gui_node_pos = "20 480 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "28293"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
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		high_colour = "1 1 1"
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		colour_contrast = "0.5"
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		colour_roughness = "5"
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		displacement_direction = "1"
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		noise_flavour = "0"
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		gully_smoothing = "0.1"
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		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
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		distortion_by_normal = "5"
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		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
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		invert_blendshader = "0"
		>
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		gui_use_node_pos = "1"
		gui_node_pos = "20 420 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		input_node = "Warp river"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "63669"
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		lead-in_scale = "100"
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		low_colour = "0 0 0"
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		colour_offset = "0"
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		coastline_smoothing = "30"
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		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
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		>
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		gui_use_node_pos = "1"
		gui_node_pos = "20 360 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = "Fractal breakup 04_1_1"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "For clumping Power fractal shader v3 01_1_1"
		invert_blendshader = "0"
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		limit_maximum_altitude = "1"
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		max_alt_fuzzy_zone = "2"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
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		>
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		gui_node_pos = "20 60 0"
		gui_group = "Objects - many from Walli"
		enable = "1"
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		show_b-box_in_preview = "1"
		preview_options_use_preview_colour = "1"
		preview_options_preview_colour = "0.4470588267 0.4980392158 0"
		preview_options_main_hidden = "0"
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		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "1"
		show_b-boxes = "0"
		show_wireframes = "0"
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		area_centre = "-310.791784 3.693670176 2912.676657"
		area_rotation = "-2.750153632 -0.3163328061 0"
		area_length_a = "2000"
		area_length_b = "2000"
		object_spacing_xz = "8 8"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Distribution shader v4 01_1_1_1"
		invert_density_shader = "1"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		sit_on_object = "0"
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		free_floating = "0"
		minimum_scale = "1"
		maximum_scale = "1.7"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "0"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		tint_diffuse_colour = "0"
		colour_function = ""
		tint_luminosity = "0"
		luminosity_function = ""
		diffuse_colour_multiplier = "1"
		luminosity_multiplier = "1"
		seed = "15091"
		sample_before_transform = "0"
		highlight_modified_instances = "0"
		show_deleted_instances = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
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		use_instance_cache = "0"
		instance_cache_file_to_read = ""
		>
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		<tgo_reader
			name = "Shrub08.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -220 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_use_preview_colour = "0"
			preview_options_preview_colour = "1 1 1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "0"
			preview_options_wf_bounding_box = "0"
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			visible_to_camera = "1"
			visibility = "2"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			sorting_bias = "0"
			filename = "C:\Users\choronr\Documents\Planetside Software\WalliDryBushes\Dry_plants_Srubs_vol1\Dry_plants_Srubs_vol1\Dry_plants_Srubs_vol1\Shrub08.tgo"
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			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			mesh_displacer = ""
			surface_shader = "Parts shader 01_1"
			displacement_tolerance = "1"
			>
			<parts_shader
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				gui_use_node_pos = "1"
				gui_node_pos = "240 460 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "ND02_Bark04 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1060 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.5 0.5 0.5"
					colour_image = "nd02_bark04.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "nd02_bark04.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Bark04_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1000 0"
					gui_group = ""
					part = "ND02_Bark04"
					shader = "ND02_Bark04 shader_1"
					>
				</object_part>
				<default_shader
					name = "ND02_Branch01 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 940 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.5 0.5 0.5"
					colour_image = "nd02_branch02.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.07500000298 0.07500000298 0.07500000298"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.5"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Branch01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 880 0"
					gui_group = ""
					part = "ND02_Branch01"
					shader = "ND02_Branch01 shader_1"
					>
				</object_part>
				<default_shader
					name = "ND02_Leaf07 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 820 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "2 2 2"
					colour_image = "nd02_leaf07.tif"
					colour_function = ""
					translucency = "0.9375 0.9375 0.9375"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd02_leaf07.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Leaf07_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 760 0"
					gui_group = ""
					part = "ND02_Leaf07"
					shader = "ND02_Leaf07 shader_1"
					>
				</object_part>
				<default_shader
					name = "ND02_Leaf08 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 700 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "2 2 2"
					colour_image = "nd02_leaf08.tif"
					colour_function = ""
					translucency = "0.96875 0.96875 0.96875"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd02_leaf08.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Leaf08_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					part = "ND02_Leaf08"
					shader = "ND02_Leaf08 shader_1"
					>
				</object_part>
				<default_shader
					name = "ND02_Leaf06 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "2 2 2"
					colour_image = "nd02_leaf06.tif"
					colour_function = ""
					translucency = "0.8874999881 0.8874999881 0.8874999881"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd02_leaf06.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Leaf06_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					part = "ND02_Leaf06"
					shader = "ND02_Leaf06 shader_1"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
		<populator_v4_cache_settings
			name = "Pop Shrub08.tgo cache settings"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -280 0"
			gui_group = ""
			instance_cache_file_to_read = ""
			>
		</populator_v4_cache_settings>
	</populator_v4>
</terragen>
