<terragen_clip>
<non_node>
<library_description>glass</library_description>

</non_node>
	<group
		name = "Glass_getoent"
		gui_use_node_pos = "1"
		gui_node_pos = "-35 1643 0"
		gui_group = ""
		gui_node_size = "240 140 1"
		gui_node_colour = "0.001432999969 0.280099988 0.4995000064"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<reflective_shader
		name = "Reflective shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 1640 0"
		gui_group = "Glass_getoent"
		enable = "1"
		input_node = "Water shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "1 1 1"
		reflection_tint = "1 1 1"
		transparency = "0.8999999762 0.8999999762 0.8999999762"
		index_of_refraction = "1.33"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "1"
		specular_roughness = "0.1"
		specular_tweak = "0.5"
		ray_traced_reflections = "1"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<water_shader
		name = "Water shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 1680 0"
		gui_group = "Glass_getoent"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0"
		wave_scale = "0"
		smallest_scale = "0"
		wind_patch_effect = "0"
		wind_patch_size = "0"
		wind_patch_sharpness = "0"
		master_reflectivity = "0.54375"
		index_of_refraction = "1"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "3"
		decay_distance = "1e+020"
		decay_tint = "1 1 1"
		volume_1_density = "0"
		volume_1_colour = "0 0 0"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "41317"
		>
	</water_shader>
</terragen_clip>
