<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 3"
	written_by_version = "3.1.02.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "244.8530991 -60.1638399 0"
	gui_network_view_size = "780 189 0"
	gui_network_view_zoom = "0.4032320678"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "8.129520661 169.2424591 572.3478095"
		rotation = "-20.66594574 0.8815168013 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "60"
		use_vertical_fov = "0"
		vertical_fov = "40"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "800"
		lock_aspect_ratio = "0"
		image_height = "450"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.209331885"
		crop_right = "0.7615379691"
		crop_bottom = "0"
		crop_top = "0.6484016776"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "600"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "C:\Users\Bobby\Documents\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\Bobby\Documents\temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "2"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Bobby\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "227.25"
		elevation = "15"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visibility = "2"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Grass Dark"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 220 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 340 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1125930452"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.3000000119 0.3000000119 0.3000000119"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<simple_shape_shader
		name = "Simple shape shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 920 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "0 0 0"
		size = "10000 10000"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "90"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 860 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "14663"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "0.107881116"
		noise_octaves = "20"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2000"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<fractal_warp_shader
		name = "Fractal warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 740 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "1000"
		warp_amount = "0.25"
		variation = "1.5"
		roughness = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</fractal_warp_shader>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 620 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal warp shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 780 0"
		gui_group = ""
		gui_node_size = "640 440 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 280 0"
		gui_group = ""
		gui_node_size = "640 400 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 600 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 230 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 120 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "Power fractal shader v3 01"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Alpine fractal shader v2 01"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 01"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 180 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "44643"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distribution_shader_v4
		name = "Distribution shader v4 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 200 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "16.9881"
		max_alt_fuzzy_zone = "2"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "1"
		maximum_slope_angle = "20"
		max_slope_fuzzy_zone = "10"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "50451"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<alpine_fractal_shader_v2
		name = "Alpine fractal shader v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		seed = "27626"
		feature_scale = "1"
		lead-in_octaves = "5"
		lead-in_scale = "243"
		smallest_scale = "0.1"
		noise_octaves = "8"
		apply_displacement = "1"
		displacement_amplitude = "2"
		displacement_offset = "0"
		displacement_roughness = "1.3125"
		scale_step = "3"
		stretch_factor = "3"
		late_deposition = "0.03"
		early_deposition = "0.5"
		early_deposition_rate = "2"
		warp_amount = "0.3125"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		>
	</alpine_fractal_shader_v2>
	<image_map_shader
		name = "Image map shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 420 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "C:\Users\Bobby\Documents\0images\GrusOTerrang\Ground\AS_KIRK\tex_earth_002.jpg"
		projection_type = "0"
		projection_camera = ""
		position_center = "1"
		position_lower_left = "0"
		position = "0 0 0"
		size = "500 375"
		lock_size_to_image_aspect_ratio = "1"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "1"
		repeat_y = "1"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		multiply_RGB = "0"
		RGB_multiplier = "1 1 1"
		offset_RGB = "0"
		RGB_offset_value = "0 0 0"
		apply_displacement = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		has_disp_param_bug = "0"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		invert_alpha = "0"
		use_alpha_directly = "0"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "61192"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.2976999879 0.1062000021 0.07592999935"
		apply_low_colour = "1"
		low_colour = "0.08749999851 0.08749999851 0.08749999851"
		colour_contrast = "0.775"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 -160 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "53827"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<strata_and_outcrops_shader_v2
		name = "Strata"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 80 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		hard_layer_altitude = "0"
		hard_layer_depth = "5"
		hard_layer_steepness = "0.1"
		plateau_buildup = "0.1"
		hard_layer_spacing = "75"
		num_octaves = "8"
		degree_fix = "1"
		strata_tilt_direction = "95"
		strata_tilt_angle = "-15"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
	<power_fractal_shader_v3
		name = "Deep Grey Breakup"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 -100 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "42263"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Light Grey Breakup"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 -180 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "27651"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 -160 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "31269"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Rock Shape And Displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 20 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = "Voronoi Displacement"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Strata"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02_1"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 -100 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "37745"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Voronoi Displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 80 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "21175"
		feature_scale = "50"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 10 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "50"
		displacement_offset = "0"
		displacement_roughness = "0.9"
		displacement_spike_limit = "0.4"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Dark Grey"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 40 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = "Rock Shape And Displacement"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.05625000224 0.05195216835 0.04779187217"
		colour_function = "Dark Grey Breakup"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 80 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "25473"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Lighter Grey Underlayer_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 0 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "17330"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Grass Light Breakup"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 -280 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "60132"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 08"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 -280 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "335"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Deep Grey"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 -140 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = "Lighter Grey Underlayer"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.28125 0.2744937837 0.2387396395"
		colour_function = "Deep Grey Breakup"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.375"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 05"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Dark Grey Breakup"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 100 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "1331"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-220 80 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "5865"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Grass Light"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 -340 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = "/Grey Cliffs Output"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.0697549656 0.1187499985 0.04310787469"
		colour_function = "Grass Light Breakup"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.25"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 08"
		fractal_contrast = "1"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "14.3169"
		min_alt_fuzzy_zone = "0"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "1"
		maximum_slope_angle = "70"
		max_slope_fuzzy_zone = "30"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Grey Cliffs Output"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 -240 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = "/Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "1"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Light Grey "
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01_1"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "14.3169"
		min_alt_fuzzy_zone = "0"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "15"
		min_slope_fuzzy_zone = "20"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Grass Dark"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 -500 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = "/Grass Light"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.05341091007 0.07500000298 0.03501818329"
		colour_function = "Grass Dark Breakup "
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.875"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 07"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "14.3169"
		min_alt_fuzzy_zone = "0"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "1"
		maximum_slope_angle = "70"
		max_slope_fuzzy_zone = "30"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Grass Dark Breakup "
		gui_use_node_pos = "1"
		gui_node_pos = "-640 -440 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "63779"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 07"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 -440 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "35441"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Grass"
		gui_use_node_pos = "1"
		gui_node_pos = "-478 -426 0"
		gui_group = "/Shaders"
		gui_node_size = "553.1266174 263.8377264 1"
		gui_node_colour = "0.8277000189 0.6869999766 0.2590000033"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Shape And Displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-453 14 0"
		gui_group = "/Shaders"
		gui_node_size = "679.0582519 243.0916011 1"
		gui_node_colour = "0.1940000057 0.5356000066 0.9657999873"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Grey Cliffs"
		gui_use_node_pos = "1"
		gui_node_pos = "-741 -225 0"
		gui_group = "/Shaders"
		gui_node_size = "1262.16855 826.5512712 1"
		gui_node_colour = "0.6592000127 0.1193000004 0.1193000004"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Output"
		gui_use_node_pos = "1"
		gui_node_pos = "-475 -362 0"
		gui_group = "/Shaders"
		gui_node_size = "620.7626947 458.3158428 1"
		gui_node_colour = "0.3686000109 0.8199999928 0.2195000052"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Texture And Colour"
		gui_use_node_pos = "1"
		gui_node_pos = "-1098 -191 0"
		gui_group = "/Shaders"
		gui_node_size = "518.9863035 652.8613124 1"
		gui_node_colour = "0.949000001 0.6187000275 0.2011000067"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<surface_layer
		name = "Light Grey "
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 -220 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = "Deep Grey"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.3125 0.3125 0.3125"
		colour_function = "Light Grey Breakup"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.25"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 06"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Lighter Grey Underlayer"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 -60 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = "Dark Grey"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.4368000031 0.4313000143 0.4259000123"
		colour_function = "Lighter Grey Underlayer_1"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.425"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 04"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 -20 0"
		gui_group = "/Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "49467"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
</terragen>
