<terragen_clip>
<non_node>
<clip_category type="Objects" />
<library_description>Background - v3&#xD;&#xA; ---------------&#xD;&#xA;Day/Night Background Toggle Node - Version 3.&#xD;&#xA;&#xD;&#xA;Now with intuitive; &quot;Colours&quot;, &quot;Saturation Value&quot; and &quot;Rotate Colours&quot; controls, for infinite variations of realistic night skies.&#xD;&#xA;&#xD;&#xA;Flip your sky backdrop instantly between day and night by simply context-clicking the new &quot;Background - v3&quot; node and selecting &quot;Internal Network&quot;. &#xD;&#xA;Highlight the Group &quot;Toggle - Key D&quot; with a left mouse-click and press keyboard &quot;D&quot; to flip between day and night modes.&#xD;&#xA;&#xD;&#xA;Further controls can be found inside the &quot;Night&quot; node including; Seed, Colour, Saturation and Colour Rotation around any axis.</library_description>

<library_tag>dandelo</library_tag>

<library_connection_tips>1. Insert clipfile &quot;Day and Night Background v.3.tgc&quot;.&#xD;&#xA;&#xD;&#xA;2. Delete the default project &quot;Background&quot; node(left-click and then delete key).&#xD;&#xA;&#xD;&#xA;3. Enjoy!&#xD;&#xA;&#xD;&#xA;M.D.R. 2014.</library_connection_tips>
</non_node>
	<sphere
		name = "Background - v3"
		gui_use_node_pos = "1"
		gui_node_pos = "-1920 -80 0"
		gui_group = "01. Scene"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Night"
		displacement_tolerance = "1"
		>
		<surface_layer
			name = "Night"
			gui_use_node_pos = "1"
			gui_node_pos = "220 -80 0"
			gui_group = "Toggle - Key D"
			enable = "0"
			input_node = "Day"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0 0 0"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "1"
			luminosity_multiplier = "2500"
			luminosity_tint = "1 1 1"
			luminosity_function = "Stars"
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0"
			invert_breakup = "0"
			only_breakup_colour = "0"
			blend_by_shader = "1"
			blending_shader = "Horizon Fader"
			invert_blendshader = "0"
			blend_as_coverage = "0"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "0"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "1.25e+010"
			altitude_key = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
			<power_fractal_shader_v3
				name = "Seed Fractal - (Mask)"
				gui_use_node_pos = "1"
				gui_node_pos = "40 -100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "64650"
				feature_scale = "1"
				lead-in_scale = "1"
				smallest_scale = "0.25"
				noise_octaves = "4"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "1"
				colour_offset = "-1.25"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<distance_shader
				name = "Horizon Fader"
				gui_use_node_pos = "1"
				gui_node_pos = "220 -140 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_far_colour = "1"
				far_colour = "1 1 1"
				apply_near_colour = "0"
				near_colour = "0 0 0"
				far_distance = "2.5e+010"
				near_distance = "0"
				distance_mode = "1"
				camera = "Horizon Distance Camera"
				clamp_far_colour = "1"
				clamp_near_colour = "1"
				>
			</distance_shader>
			<camera
				name = "Horizon Distance Camera"
				gui_use_node_pos = "1"
				gui_node_pos = "220 -100 0"
				gui_group = ""
				show_camera_body_in_preview = "0"
				position = "0 0 -30"
				rotation = "90 0 0"
				light_exposure = "1"
				perspective = "0"
				fisheye = "0"
				use_horizontal_fov = "1"
				horizontal_fov = "59.99999999"
				use_vertical_fov = "0"
				vertical_fov = "42.10344887"
				focal_length_in_mm = "31.17691454"
				film_aperture_in_mm = "36 24"
				orthographic = "1"
				use_ortho_width = "1"
				ortho_width = "1000"
				use_ortho_height = "0"
				ortho_height = "1000"
				spherical = "0"
				motion_blur_length = "0.5"
				shutter_offset = "0"
				subject_distance = "100"
				aperture_diameter_in_mm = "5"
				import_position = "1"
				import_rotation = "1"
				import_fov_general = "1"
				import_Z_up = "0"
				import_rotation_order = "4"
				import_vertical_FOV = "1"
				import_focal_length = "0"
				import_focal_length_to_FOV = "0"
				do_not_import_FOV = "0"
				m_fbx_convert_to_metres = "1"
				import_offset = "0 0 0"
				import_scale = "1"
				import_filename = ""
				export_filename = ""
				>
			</camera>
			<adjust_saturation_colour
				name = "Adjust Saturation"
				gui_use_node_pos = "1"
				gui_node_pos = "-140 -60 0"
				gui_group = ""
				enable = "1"
				input_node = "Colours"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				saturation = "Saturation Value (0 &gt; 1)"
				>
			</adjust_saturation_colour>
			<surface_layer
				name = "Stars"
				gui_use_node_pos = "1"
				gui_node_pos = "-140 -140 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "0"
				diffuse_colour = "1 1 1"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Rotate Colours"
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0"
				invert_breakup = "0"
				only_breakup_colour = "0"
				blend_by_shader = "1"
				blending_shader = "Seed Fractal - (Mask)"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<constant_scalar
				name = "Saturation Value (0 &gt; 1)"
				gui_use_node_pos = "1"
				gui_node_pos = "40 -20 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "0.25"
				>
			</constant_scalar>
			<visualise_tex_coords
				name = "Colours"
				gui_use_node_pos = "1"
				gui_node_pos = "-140 -20 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse = "1"
				luminous = "1"
				repeat = "1"
				>
			</visualise_tex_coords>
			<transform_input_shader
				name = "Rotate Colours"
				gui_use_node_pos = "1"
				gui_node_pos = "-140 -100 0"
				gui_group = ""
				enable = "1"
				input_node = "Adjust Saturation"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				use_world_space = "1"
				translate = "0"
				translate_by = "0 0 0"
				rotate = "1"
				rotate_by = "0 0 0"
				scale = "0"
				scale_by = "1 1 1"
				>
			</transform_input_shader>
		</surface_layer>
		<group
			name = "Toggle - Key D"
			gui_use_node_pos = "1"
			gui_node_pos = "220 -37.5026608 0"
			gui_group = ""
			gui_node_size = "240 184.9946784 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<constant_shader
			name = "Day"
			gui_use_node_pos = "1"
			gui_node_pos = "220 0 0"
			gui_group = "Toggle - Key D"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "1 1 1"
			>
		</constant_shader>
	</sphere>
</terragen_clip>
