<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 3"
	written_by_version = "3.2.03.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-324.9996519 72.15550695 0"
	gui_network_view_size = "1066 452 0"
	gui_network_view_zoom = "0.4639290285"
	>
	<custom>
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</preview>	</custom>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "-12.9984997 782.3505161 -56.72399631"
		rotation = "-7 0 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "0"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "4.999999999"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "1"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1024"
		lock_aspect_ratio = "1"
		image_height = "576"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		motion_blur = "1"
		motion_blur_method = "0"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "C:\Users\cc\Documents\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\cc\Documents\temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\cc\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "300"
		elevation = "25"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Surface layer 01_1_1"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 220 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 280 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1125930452"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.400000006 0.400000006 0.400000006"
		apply_low_colour = "1"
		low_colour = "0 0.2468000054 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<simple_shape_shader
		name = "Simple shape shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 800 0"
		gui_group = "Terrain"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "0 0 0"
		size = "10000 10000"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "90"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 740 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "119"
		feature_scale = "5000"
		lead-in_scale = "95000"
		smallest_scale = "8.845134736e-007"
		noise_octaves = "40"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0.4422999918 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2000"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<fractal_warp_shader
		name = "Fractal warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 620 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "2000"
		warp_amount = "0.25"
		variation = "1.5"
		roughness = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</fractal_warp_shader>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 500 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal warp shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 660 0"
		gui_group = ""
		gui_node_size = "640 440 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 -35 0"
		gui_group = ""
		gui_node_size = "640 790.8540001 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 600 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 230 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 600 0"
		gui_group = "Water"
		enable = "1"
		handle_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		water_level = "150"
		centre = "0 150 0"
		max_radius = "100000"
		rotate = "0 0 0"
		planet = "Planet 01"
		surface_shader = "Water shader 01"
		displacement_tolerance = "0.5"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</lake>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 660 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.02"
		wave_scale = "10"
		smallest_scale = "0.1"
		wind_patch_effect = "1"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "0.75"
		decay_distance = "10"
		decay_tint = "0.75 1 0.5"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "49155"
		>
	</water_shader>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 160 0"
		gui_group = ""
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Power fractal shader v3 01_1"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 220 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "11908"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 320 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "11449"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 0 0.505400002"
		apply_low_colour = "1"
		low_colour = "0.0414500013 0.04943000153 0.1138999984"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 280 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Power fractal shader v3 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "11449"
		feature_scale = "100"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.2270999998 0.3111999929 0.09387999773"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.575"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.8"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 02 = displ intersection"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 -60 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface layer 01_1 max slope and min height"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "150"
		min_alt_fuzzy_zone = "2"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "1"
		intersection_mode = "2"
		intersection_zone = "1"
		smoothing_scale = "0"
		intersection_shift = "0"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 20 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "4135"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 140 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Power fractal shader v3 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "11449"
		feature_scale = "10"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.5860000253 0.4995000064 0.3786999881"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.3"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.8"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 180 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "11449"
		feature_scale = "10"
		lead-in_scale = "100"
		smallest_scale = "0.01"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.1000000015 0.02176530845 0"
		apply_low_colour = "1"
		low_colour = "0.05000000075 0.05000000075 0.05000000075"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 80 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "11908"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01_1 max slope and min height"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 40 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Power fractal shader v3 01_1_1"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01_1"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "300"
		max_alt_fuzzy_zone = "50"
		limit_minimum_altitude = "1"
		minimum_altitude = "140"
		min_alt_fuzzy_zone = "20"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Surface layer 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 -200 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface layer 02 = displ intersection"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Reflective shader 01"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "152"
		max_alt_fuzzy_zone = "0.5"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "Colour adjust shader 01 = darken waterline"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 -60 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "0.75 0.75 0.75"
		gamma_adjust = "0.75"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<reflective_shader
		name = "Reflective shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 -100 0"
		gui_group = ""
		enable = "1"
		input_node = "Colour adjust shader 01 = darken waterline"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "1 1 1"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.33"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "1"
		specular_roughness = "0.1"
		specular_tweak = "0.5"
		ray_traced_reflections = "0"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
</terragen>
