<terragen_clip>
<non_node>
<clip_category type="Objects" />
<library_description>Mossy Highland Boulders</library_description>

<library_tag>algea</library_tag>

<library_tag>boulders</library_tag>

<library_tag>moss</library_tag>

<library_tag>rock</library_tag>

</non_node>
	<populator_v4
		name = "Mossy Boulder"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 -180 0"
		gui_group = "Ground Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_use_preview_colour = "1"
		preview_options_preview_colour = "0 0.03155000135 1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "1"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Mossy Boulder Object"
		unique_variations = "30"
		render_quality = "1"
		area_centre = "79805.31784 -1345.823677 28069.02488"
		area_rotation = "0 0 0"
		area_length_a = "2000"
		area_length_b = "2000"
		object_spacing_xz = "25 25"
		randomness_xz = "12.5 12.5"
		use_density_shader = "1"
		density_shader = "Simple Ground Mask_1"
		invert_density_shader = "1"
		sit_on_terrain = "1"
		terrain_shader = "Temp Terrain Computation"
		planet = "Planet 01"
		sit_on_object = "0"
		object_to_sit_on = ""
		free_floating = "0"
		minimum_scale = "0.2"
		maximum_scale = "1.5"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.2"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		tint_diffuse_colour = "0"
		colour_function = ""
		tint_luminosity = "0"
		luminosity_function = ""
		diffuse_colour_multiplier = "1"
		luminosity_multiplier = "1"
		seed = "54381"
		sample_before_transform = "0"
		highlight_modified_instances = "0"
		show_deleted_instances = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		use_instance_cache = "0"
		instance_cache_file_to_read = "RockPop.po.pop"
		>
		<rock
			name = "Mossy Boulder Object"
			gui_use_node_pos = "1"
			gui_node_pos = "160 -20 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_use_preview_colour = "0"
			preview_options_preview_colour = "1 1 1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "0"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			preview_options_main_textured = "1"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visibility = "2"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "0"
			flip_normals = "0"
			sorting_bias = "0"
			unique_variations = "30"
			seed = "20663"
			number_of_faces = "400"
			diameter = "1"
			shatter = "0"
			shatter_probability = "0.5"
			number_of_shatter_planes = "3"
			shatter_separation = "0.024"
			subdivide_mesh = "1"
			subdivision_level = "3"
			mesh_displacer = "Mossy Boulder Mesh Displacement"
			translate = "0.01745240644 0 0.9998476952"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "1"
			elevation = "0"
			distance = "1"
			surface_shader = "Moss Surface Controller"
			displacement_tolerance = "1"
			>
			<image_map_shader
				name = "Moss Coverage Mask"
				gui_use_node_pos = "1"
				gui_node_pos = "800 40 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				image_filename = "Textures\Light_Moss_Mask.jpg"
				projection_type = "0"
				projection_camera = ""
				position_center = "0"
				position_lower_left = "1"
				position = "0 0 0"
				size = "0.5 0.5"
				lock_size_to_image_aspect_ratio = "1"
				flip_x = "0"
				flip_y = "0"
				repeat_x = "1"
				repeat_y = "1"
				apply_colour = "1"
				smooth_interpolation = "1"
				unpremultiply = "1"
				convert_to_linear = "1"
				data_is_linear = "0"
				conversion_gamma = "2.2"
				multiply_RGB = "0"
				RGB_multiplier = "1 1 1"
				offset_RGB = "0"
				RGB_offset_value = "0 0 0"
				apply_displacement = "0"
				displacement_amplitude = "1"
				displacement_offset = "0"
				smooth_disp_interpolation = "1"
				convert_disp_to_linear = "0"
				disp_data_is_linear = "1"
				disp_conversion_gamma = "2.2"
				has_disp_param_bug = "0"
				alpha_as_opacity = "0"
				alpha_as_colour = "0"
				create_transparency = "0"
				transparency_key = "0 0 0"
				key_tolerance = "0.1"
				invert_alpha = "0"
				use_alpha_directly = "0"
				translucent = "0"
				translucency_amount = "1"
				translucency_tint = "1 1 1"
				border_blending = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "1"
				invert_blendshader = "0"
				>
			</image_map_shader>
			<power_fractal_shader_v3
				name = "Mossy Boulder Mesh Displacement_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-460 200 0"
				gui_group = ""
				enable = "1"
				input_node = "Mossy Boulder Large Bulbs_1_1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "250"
				feature_scale = "2"
				lead-in_scale = "6"
				smallest_scale = "0.01"
				noise_octaves = "11"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.6187499762 0.6187499762 0.6187499762"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "-0.5"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "1"
				displacement_direction = "1"
				displacement_amplitude = "0.3"
				displacement_offset = "-0.1"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "3"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
				<power_fractal_shader_v3
					name = "Mossy Boulder Large Bulbs_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "60 -40 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					seed = "9427"
					feature_scale = "10"
					lead-in_scale = "75"
					smallest_scale = "0.1"
					noise_octaves = "11"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "0"
					high_colour = "1 1 1"
					apply_low_colour = "0"
					low_colour = "0 0 0"
					colour_contrast = "0.5"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "1"
					displacement_direction = "1"
					displacement_amplitude = "5"
					displacement_offset = "0.5"
					displacement_roughness = "1"
					displacement_spike_limit = "0.2"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "1"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.05"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Boulder Moss Large"
				gui_use_node_pos = "1"
				gui_node_pos = "620 200 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "11536"
				feature_scale = "3"
				lead-in_scale = "2"
				smallest_scale = "1"
				noise_octaves = "4"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.2427999973 0.2270999998 0.1165999994"
				apply_low_colour = "1"
				low_colour = "0.08749999851 0.06863881648 0.04201126099"
				colour_contrast = "0.5"
				colour_offset = "0.2"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "1"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "-1"
				displacement_roughness = "1"
				displacement_spike_limit = "0.2"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "2"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Power fractal shader v3 05"
				gui_use_node_pos = "1"
				gui_node_pos = "160 120 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "25994"
				feature_scale = "0.05"
				lead-in_scale = "0.02"
				smallest_scale = "0.001"
				noise_octaves = "8"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.1220000014 0.09627000242 0.07806000113"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "1"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "-1"
				displacement_roughness = "0.5"
				displacement_spike_limit = "0.5"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "5"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Boulder Moss Small"
				gui_use_node_pos = "1"
				gui_node_pos = "620 160 0"
				gui_group = ""
				enable = "1"
				input_node = "Boulder Moss Large"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "26824"
				feature_scale = "1"
				lead-in_scale = "2"
				smallest_scale = "1"
				noise_octaves = "2"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.08241000026 0.1062000021 0.04455000162"
				apply_low_colour = "1"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "-1"
				displacement_roughness = "0.5"
				displacement_spike_limit = "0.2"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "4"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Mossy Boulder Mesh Displacement_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-640 200 0"
				gui_group = ""
				enable = "1"
				input_node = "Mossy Boulder Large Bulbs_1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "178"
				feature_scale = "2"
				lead-in_scale = "6"
				smallest_scale = "0.01"
				noise_octaves = "11"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.6187499762 0.6187499762 0.6187499762"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "-0.5"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "1"
				displacement_direction = "1"
				displacement_amplitude = "0.3"
				displacement_offset = "-0.1"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "3"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
				<power_fractal_shader_v3
					name = "Mossy Boulder Large Bulbs_1"
					gui_use_node_pos = "1"
					gui_node_pos = "60 -40 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					seed = "25897"
					feature_scale = "10"
					lead-in_scale = "75"
					smallest_scale = "0.1"
					noise_octaves = "11"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "0"
					high_colour = "1 1 1"
					apply_low_colour = "0"
					low_colour = "0 0 0"
					colour_contrast = "0.5"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "1"
					displacement_direction = "1"
					displacement_amplitude = "5"
					displacement_offset = "0.5"
					displacement_roughness = "1"
					displacement_spike_limit = "0.2"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "1"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.05"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Power fractal shader v3 03"
				gui_use_node_pos = "1"
				gui_node_pos = "-100 120 0"
				gui_group = ""
				enable = "1"
				input_node = "Power fractal shader v3 01_1_1_1_1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "11958"
				feature_scale = "0.02"
				lead-in_scale = "0.005"
				smallest_scale = "0.001"
				noise_octaves = "7"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.125 0.1058000028 0.08506666869"
				apply_low_colour = "0"
				low_colour = "0.02899000049 0.02421999909 0.02201000042"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "1"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "-1"
				displacement_roughness = "1"
				displacement_spike_limit = "0.5"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "6"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<surface_layer
				name = "Moss Surface Controller"
				gui_use_node_pos = "1"
				gui_node_pos = "600 -40 0"
				gui_group = "Moss"
				enable = "1"
				input_node = "Rock Surface Variance 2"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "1"
				diffuse_colour = "0.3843063116 0.5812500119 0.1889594793"
				colour_function = "Transform input shader 01"
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "0.00976563"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "3"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Transform input shader 01"
				coverage = "2.5"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Moss Coverage Mask"
				invert_blendshader = "1"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "0.2"
				max_alt_fuzzy_zone = "0.1"
				limit_minimum_altitude = "0"
				minimum_altitude = "0.2"
				min_alt_fuzzy_zone = "0.1"
				altitude_key = "0"
				use_Y_for_altitude = "1"
				limit_maximum_slope = "0"
				maximum_slope_angle = "30"
				max_slope_fuzzy_zone = "10"
				limit_minimum_slope = "1"
				minimum_slope_angle = "45"
				min_slope_fuzzy_zone = "0"
				slope_key = "0"
				use_Y_for_slope = "1"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<group
				name = "Moss"
				gui_use_node_pos = "1"
				gui_node_pos = "697.5681474 88 0"
				gui_group = ""
				gui_node_size = "501.6502659 467.5626125 1"
				gui_node_colour = "0.3021000028 0.4995000064 0.01346999966"
				special_group = "0"
				global_bookmark = "0"
				>
			</group>
			<merge_shader
				name = "Merge shader 04_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-560 100 0"
				gui_group = "Rock Shader_1_1"
				enable = "1"
				input_node = "Mossy Boulder Mesh Displacement_1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				shader_A = "Mossy Boulder Mesh Displacement_1_1"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "0"
				merge_colour = "1"
				colour_merge_mode = "0"
				merge_displacement = "1"
				displace_merge_mode = "1"
				>
			</merge_shader>
			<get_specular_colour
				name = "Get specular colour 01_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-580 -20 0"
				gui_group = "Rock Shader_1_1"
				enable = "1"
				input_node = "Merge shader 04_1_1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</get_specular_colour>
			<transform_input_shader
				name = "Transform input shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "620 100 0"
				gui_group = "Moss"
				enable = "1"
				input_node = "Boulder Moss Small"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				use_world_space = "1"
				translate = "0"
				translate_by = "0 0 0"
				rotate = "0"
				rotate_by = "0 0 0"
				scale = "0"
				scale_by = "1 1 1"
				>
			</transform_input_shader>
			<group
				name = "Rock Shader_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-548 91 0"
				gui_group = ""
				gui_node_size = "511.1505017 468.7627172 1"
				gui_node_colour = "0.5 0.5 0.5"
				special_group = "0"
				global_bookmark = "0"
				>
			</group>
			<default_shader
				name = "Default shader 01_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-580 -80 0"
				gui_group = "Rock Shader_1_1"
				enable = "1"
				input_node = "Merge shader 04_1_1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = ""
				colour_function = "Merge shader 04_1_1"
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.7312499285 0.7312499285 0.7312499285"
				reflectivity_image = ""
				reflectivity_function = "Get specular colour 01_1_1"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = "Merge shader 04_1_1"
				displacement_direction = "1"
				displacement_multiplier = "0.02"
				displacement_image = "Textures\Rock\greyscale-natural-grunge-textures-4.jpg"
				displacement_function = ""
				displacement_offset = "0.2"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<surface_layer
				name = "Rock Surface Controller"
				gui_use_node_pos = "1"
				gui_node_pos = "-100 -100 0"
				gui_group = ""
				enable = "1"
				input_node = "Default shader 01_1_1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "0"
				diffuse_colour = "0.5 0.5 0.5"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = "Power fractal shader v3 03"
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Power fractal shader v3 03"
				coverage = "0.75"
				fractal_breakup = "1"
				breakup_shader = "Fractal breakup 01"
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Transform input shader 03"
				invert_blendshader = "1"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<surface_layer
				name = "Rock Surface Variance 2"
				gui_use_node_pos = "1"
				gui_node_pos = "160 -100 0"
				gui_group = ""
				enable = "1"
				input_node = "Rock Surface Controller"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "0"
				diffuse_colour = "0.5 0.5 0.5"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = "Power fractal shader v3 05"
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Power fractal shader v3 05"
				coverage = "0.5"
				fractal_breakup = "1"
				breakup_shader = "Fractal breakup 02"
				fractal_contrast = "0.5"
				invert_breakup = "1"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Transform input shader 03"
				invert_blendshader = "1"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "1"
				minimum_slope_angle = "45"
				min_slope_fuzzy_zone = "0.5"
				slope_key = "0"
				use_Y_for_slope = "1"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<power_fractal_shader_v3
				name = "Rock Mask"
				gui_use_node_pos = "1"
				gui_node_pos = "320 260 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "25"
				feature_scale = "0.1"
				lead-in_scale = "1"
				smallest_scale = "0.1"
				noise_octaves = "5"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "1"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "2"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<group
				name = "Rock Surface Variations"
				gui_use_node_pos = "1"
				gui_node_pos = "89 89 0"
				gui_group = ""
				gui_node_size = "646.0712381 461.9147801 1"
				gui_node_colour = "0.4995000064 0.4762000144 0.399300009"
				special_group = "0"
				global_bookmark = "0"
				>
			</group>
			<power_fractal_shader_v3
				name = "Fractal breakup 01"
				gui_use_node_pos = "1"
				gui_node_pos = "40 -20 0"
				gui_group = "Rock Surface Variations"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "52696"
				feature_scale = "1"
				lead-in_scale = "1000"
				smallest_scale = "0.01"
				noise_octaves = "19"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0.25"
				distort_by_normal = "1"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "1"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Power fractal shader v3 01_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-100 200 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "42985"
				feature_scale = "0.5"
				lead-in_scale = "0.08"
				smallest_scale = "0.001"
				noise_octaves = "12"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.06875000149 0.05450133607 0.02873933502"
				apply_low_colour = "1"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "1"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "-1"
				displacement_roughness = "1"
				displacement_spike_limit = "0.5"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "6"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Fractal breakup 02"
				gui_use_node_pos = "1"
				gui_node_pos = "320 -20 0"
				gui_group = "Rock Surface Variations"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "8051"
				feature_scale = "1"
				lead-in_scale = "1000"
				smallest_scale = "0.01"
				noise_octaves = "19"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0.25"
				distort_by_normal = "1"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "1"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<transform_input_shader
				name = "Transform input shader 03"
				gui_use_node_pos = "1"
				gui_node_pos = "320 200 0"
				gui_group = ""
				enable = "1"
				input_node = "Rock Mask"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				use_world_space = "1"
				translate = "0"
				translate_by = "0 0 0"
				rotate = "0"
				rotate_by = "0 0 0"
				scale = "0"
				scale_by = "1 1 1"
				>
			</transform_input_shader>
		</rock>
		<populator_v4_cache_settings
			name = "Pop Mossy Boulder cache settings"
			gui_use_node_pos = "1"
			gui_node_pos = "160 -100 0"
			gui_group = ""
			instance_cache_file_to_read = "RockPop.po.pop"
			>
		</populator_v4_cache_settings>
		<power_fractal_shader_v3
			name = "Mossy Boulder Mesh Displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "160 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Mossy Boulder Large Bulbs"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "29721"
			feature_scale = "10"
			lead-in_scale = "6"
			smallest_scale = "0.01"
			noise_octaves = "13"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.6187499762 0.6187499762 0.6187499762"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.5"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "-0.5"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
			<power_fractal_shader_v3
				name = "Mossy Boulder Large Bulbs"
				gui_use_node_pos = "1"
				gui_node_pos = "20 -20 0"
				gui_group = ""
				enable = "1"
				input_node = "Alpine fractal shader v2 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "25897"
				feature_scale = "50"
				lead-in_scale = "75"
				smallest_scale = "0.1"
				noise_octaves = "12"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "0"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "1"
				displacement_direction = "1"
				displacement_amplitude = "10"
				displacement_offset = "-0.5"
				displacement_roughness = "1"
				displacement_spike_limit = "0.2"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "1"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.05"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<alpine_fractal_shader_v2
				name = "Alpine fractal shader v2 01"
				gui_use_node_pos = "1"
				gui_node_pos = "20 40 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "166"
				feature_scale = "0.2"
				lead-in_octaves = "0"
				lead-in_scale = "0.2"
				smallest_scale = "0.06666666667"
				noise_octaves = "0"
				apply_displacement = "1"
				displacement_amplitude = "0.5"
				displacement_offset = "-0.8"
				displacement_roughness = "0.8"
				scale_step = "0.3"
				stretch_factor = "0.3"
				late_deposition = "0.0164258"
				early_deposition = "0.137813"
				early_deposition_rate = "1.675"
				warp_amount = "0.25"
				blend_by_shader = "0"
				blending_shader = ""
				invert_blendshader = "0"
				>
			</alpine_fractal_shader_v2>
		</power_fractal_shader_v3>
	</populator_v4>
</terragen_clip>
