<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 3"
	written_by_version = "3.1.02.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "1728.237848 3427.418653 0"
	gui_network_view_size = "1066 362 0"
	gui_network_view_zoom = "0.1134707235"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "256.2917028 684.2269996 -799.1328786"
		rotation = "-42.02944581 -21.96909821 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "4.999999997"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1920"
		lock_aspect_ratio = "0"
		image_height = "1080"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "C:\Users\Paul\Documents\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\Paul\Documents\temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Paul\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "110.25"
		elevation = "25"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 2280 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Dirtroad"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 2500 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<surface_layer
		name = "Grass"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 3580 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "/Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.271600008 0.4045000076 0.07383000106"
		colour_function = "Power fractal shader v3 01"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 2880 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.02"
		wave_scale = "10"
		smallest_scale = "0.1"
		wind_patch_effect = "1"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "0.75"
		decay_distance = "10"
		decay_tint = "0.75 1 0.5"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "24985"
		>
	</water_shader>
	<heightfield_shader
		name = "Heightfield shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 4740 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "/Heightfield smooth 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "1"
		position_lower_left = "0"
		position_upper_left = "0"
		position = "0 0"
		border_blending = "0.1"
		stitchable_border = "1"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		displacement_direction = "0"
		height_multiplier = "0.4"
		flatten_surface_first = "1"
		flatten_surface_to = "0"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 3720 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "40961"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 4100 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1060 0"
		gui_group = ""
		gui_node_size = "240 2600 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 5100 0"
		gui_group = ""
		gui_node_size = "640 2360 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 3100 0"
		gui_group = ""
		gui_node_size = "640 1480 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 2820 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 2510 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 3680 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "28409"
		feature_scale = "0.5"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0.2312999815 0.2312999815 0.2312999815"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "0.2"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Track"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2860 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "/Tops"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.1062000021 0.1062000021 0.1062000021"
		colour_function = "Power fractal shader v3 02"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Blue to scalar 01"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Dirtroad"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2740 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "/Track"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5924000144 0.3345000148 0.1701000035"
		colour_function = "Power fractal shader v3 02"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Green to scalar 01"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 2820 0"
		gui_group = "Water"
		enable = "1"
		handle_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		water_level = "16"
		centre = "0 16 0"
		max_radius = "7000"
		rotate = "0 0 0"
		import_motion_filename = ""
		planet = "Planet 01"
		surface_shader = ""
		displacement_tolerance = "0.5"
		>
	</lake>
	<image_map_shader
		name = "Image map shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 4260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "Jurassic Park\roads.tif"
		projection_type = "0"
		projection_camera = ""
		position_center = "1"
		position_lower_left = "0"
		position = "0 0 0"
		size = "1000 1000"
		lock_size_to_image_aspect_ratio = "1"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "0"
		repeat_y = "0"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		multiply_RGB = "0"
		RGB_multiplier = "1 1 1"
		offset_RGB = "0"
		RGB_offset_value = "0 0 0"
		apply_displacement = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		has_disp_param_bug = "0"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		invert_alpha = "0"
		use_alpha_directly = "0"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<blue_to_scalar
		name = "Blue to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 3000 0"
		gui_group = ""
		enable = "1"
		input_node = "Image map shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</blue_to_scalar>
	<green_to_scalar
		name = "Green to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 3900 0"
		gui_group = ""
		enable = "1"
		input_node = "Image map shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</green_to_scalar>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 3200 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "5407"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0.6437500119 0.6437500119 0.6437500119"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<heightfield_load
		name = "Heightfield load 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 4920 0"
		gui_group = "Terrain"
		input_node = ""
		read_from_file = "1"
		filename = "Jurassic Park\ge5h.png"
		georeference = "0"
		auto_georeference_from_file = "1"
		NW_corner_lat_long = "1 0"
		NE_corner_lat_long = "1 1"
		SE_corner_lat_long = "0 1"
		SW_corner_lat_long = "0 0"
		new_heightfield = "0"
		size_in_pixels = "1000 1000"
		size_in_metres = "1000 1000"
		>
	</heightfield_load>
	<heightfield_smooth
		name = "Heightfield smooth 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 4800 0"
		gui_group = "Terrain"
		input_node = "/Heightfield load 01"
		smooth = "1"
		smooth_radius = "4"
		>
	</heightfield_smooth>
	<surface_layer
		name = "Rock"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 3220 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "/Darker grass"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.409799993 0.130400002 0.03994999826"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "30"
		min_alt_fuzzy_zone = "40"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 3280 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "11139"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Beach"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 3100 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "/Rock"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.9574000239 0.6187000275 0.280099988"
		colour_function = "Power fractal shader v3 01"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Mask for beach"
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "40"
		max_alt_fuzzy_zone = "20"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "40"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 3160 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "31874"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Tops"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2980 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "/Beach"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.8434000015 0.5667999983 0.33919999"
		colour_function = "Power fractal shader v3 02"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 04"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "50"
		min_alt_fuzzy_zone = "40"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 3040 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "53547"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Darker grass"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 3340 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Yellow grass"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.007751000114 0.1449999958 0.03155000135"
		colour_function = "Power fractal shader v3 01"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 05"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "5"
		min_alt_fuzzy_zone = "40"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "30"
		max_slope_fuzzy_zone = "10"
		limit_minimum_slope = "0"
		minimum_slope_angle = "60"
		min_slope_fuzzy_zone = "20"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 3400 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "38225"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<painted_shader
		name = "Mask for beach"
		gui_use_node_pos = "1"
		gui_node_pos = "300 1320 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_absolute_brush = "1"
		brush_size_in_metres = "100"
		use_view-relative_brush = "0"
		view-relative_brush_size = "0.1"
		brush_falloff = "1"
		flow = "0.25"
		colour = "1 1 1"
		projection = "1"
		coordinates = "0"
		translate = "0 0 0"
		>
		<custom>
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</blobs>
			<blobData version="1" numItems="6">kAAAAAAAAAB42mNgaLBnYGiwY4DQ6JgO4qgAAG1LF9s=</blobData>
			<strokeIndices version="1" numItems="6">GAAAAAAAAAB42mNgYGBgBGImIGYGYhYgZgViAACkABA=</strokeIndices>
		</custom>
	</painted_shader>
	<surface_layer
		name = "Yellow grass"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 3460 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "/Grass"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.166899994 0.4205000103 0.01992000081"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 06"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "32"
		max_alt_fuzzy_zone = "40"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "15"
		min_slope_fuzzy_zone = "40"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 3520 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "24302"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<obj_reader
		name = "Jurassic Park Visitor Centre.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "0 2220 0"
		gui_group = "Objects"
		enable = "1"
		population_mode = "0"
		preview_options_use_preview_colour = "0"
		preview_options_preview_colour = "1 1 1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "1"
		show_b-box_in_preview = "1"
		show_wireframe = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		sorting_bias = "0"
		filename = "C:\Users\Paul\Documents\3dsMax\export\Jurassic Park Visitor Centre.obj"
		translate = "-158.7622237 21.77338918 77.10586694"
		rotate = "-90 0 0"
		scale = "20 20 20"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "1"
		mesh_displacer = ""
		surface_shader = "Parts shader 01"
		displacement_tolerance = "1"
		source_in_cm = "0"
		source_Z_up = "0"
		>
		<parts_shader
			name = "Parts shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "200 1200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<default_shader
				name = "visitortransparant3 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "400 2640 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.400000006 0.400000006 0.400000006"
				colour_image = "C:\Users\Paul\Documents\Texturing\Visitor center\Windoor.tga"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = "C:\Users\Paul\Documents\Texturing\Visitor center\Windoor.tga"
				use_alpha_channel = "1"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "visitortransparant3"
				gui_use_node_pos = "1"
				gui_node_pos = "400 2580 0"
				gui_group = ""
				part = "visitortransparant3"
				shader = "visitortransparant3 shader"
				>
			</object_part>
			<default_shader
				name = "visitor9 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "400 2520 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.400000006 0.400000006 0.400000006"
				colour_image = "C:\Users\Paul\Documents\Texturing\Visitor center\Wood2.tga"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "visitor9"
				gui_use_node_pos = "1"
				gui_node_pos = "400 2460 0"
				gui_group = ""
				part = "visitor9"
				shader = "visitor9 shader"
				>
			</object_part>
			<default_shader
				name = "visitor1 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "400 2400 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.400000006 0.400000006 0.400000006"
				colour_image = "C:\Users\Paul\Documents\Texturing\Visitor center\Roof.tga"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "visitor1"
				gui_use_node_pos = "1"
				gui_node_pos = "400 2340 0"
				gui_group = ""
				part = "visitor1"
				shader = "visitor1 shader"
				>
			</object_part>
			<default_shader
				name = "visitor8 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "400 2280 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.400000006 0.400000006 0.400000006"
				colour_image = "C:\Users\Paul\Documents\Texturing\Visitor center\Logo.tga"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "visitor8"
				gui_use_node_pos = "1"
				gui_node_pos = "400 2220 0"
				gui_group = ""
				part = "visitor8"
				shader = "visitor8 shader"
				>
			</object_part>
			<default_shader
				name = "visitor6 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "400 2160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.400000006 0.400000006 0.400000006"
				colour_image = "C:\Users\Paul\Documents\Texturing\Visitor center\Dinosaurskelet.tga"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "visitor6"
				gui_use_node_pos = "1"
				gui_node_pos = "400 2100 0"
				gui_group = ""
				part = "visitor6"
				shader = "visitor6 shader"
				>
			</object_part>
			<default_shader
				name = "visitor11 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "400 2040 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.400000006 0.400000006 0.400000006"
				colour_image = "C:\Users\Paul\Documents\Texturing\Visitor center\Water.tga"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "visitor11"
				gui_use_node_pos = "1"
				gui_node_pos = "400 1980 0"
				gui_group = ""
				part = "visitor11"
				shader = "visitor11 shader"
				>
			</object_part>
			<default_shader
				name = "visitor7 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "400 1920 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.400000006 0.400000006 0.400000006"
				colour_image = "C:\Users\Paul\Documents\Texturing\Visitor center\Stairs.tga"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "visitor7"
				gui_use_node_pos = "1"
				gui_node_pos = "400 1860 0"
				gui_group = ""
				part = "visitor7"
				shader = "visitor7 shader"
				>
			</object_part>
			<default_shader
				name = "visitor3 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "400 1800 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.400000006 0.400000006 0.400000006"
				colour_image = "C:\Users\Paul\Documents\Texturing\Visitor center\Helipad.tga"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "visitor3"
				gui_use_node_pos = "1"
				gui_node_pos = "400 1740 0"
				gui_group = ""
				part = "visitor3"
				shader = "visitor3 shader"
				>
			</object_part>
			<default_shader
				name = "visitor10 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "400 1680 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.400000006 0.400000006 0.400000006"
				colour_image = "C:\Users\Paul\Documents\Texturing\Visitor center\Lights.tga"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "visitor10"
				gui_use_node_pos = "1"
				gui_node_pos = "400 1620 0"
				gui_group = ""
				part = "visitor10"
				shader = "visitor10 shader"
				>
			</object_part>
			<default_shader
				name = "visitor5 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "400 1560 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.400000006 0.400000006 0.400000006"
				colour_image = "C:\Users\Paul\Documents\Texturing\Visitor center\Windows.tga"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
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				gui_node_pos = "400 1440 0"
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				colour_function = ""
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				translucency_image = ""
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				luminosity_image = ""
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				reflectivity_image = ""
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				reflection_tint = "1 1 1"
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				specular_roughness_image = ""
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				displacement_image = ""
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				opacity_image = ""
				use_alpha_channel = "0"
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				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
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				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
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				gui_use_node_pos = "1"
				gui_node_pos = "400 1260 0"
				gui_group = ""
				part = "01___Default"
				shader = "01___Default shader_1"
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			</object_part>
		</parts_shader>
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	<obj_reader
		name = "JP Bary.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1920 0"
		gui_group = "Objects"
		enable = "1"
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		filename = "C:\Users\Paul\Documents\3dsMax\export\JP Bary G.obj"
		translate = "234.438 74 23.7268"
		rotate = "-90 -90 0"
		scale = "12.5 12.5 12.5"
		import_motion_filename = ""
		heading = "0"
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		surface_shader = "Parts shader 04"
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		source_Z_up = "0"
		>
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			name = "Parts shader 04"
			gui_use_node_pos = "1"
			gui_node_pos = "200 1200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
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			gui_preview_patch_size = "1000 1000"
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				gui_node_pos = "400 1320 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.400000006 0.400000006 0.400000006"
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				colour_function = ""
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				reflectivity_image = ""
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				displacement_image = ""
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				opacity_image = ""
				use_alpha_channel = "0"
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				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
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				gui_node_pos = "400 1260 0"
				gui_group = ""
				part = "01___Default"
				shader = "01___Default shader"
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		</parts_shader>
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	<obj_reader
		name = "JP Dilo.obj"
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		gui_node_pos = "0 1860 0"
		gui_group = "Objects"
		enable = "1"
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		filename = "C:\Users\Paul\Documents\3dsMax\export\JP Bary G.obj"
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		scale = "12.5 12.5 12.5"
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		heading = "0"
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		surface_shader = "Parts shader 06"
		displacement_tolerance = "1"
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		source_Z_up = "0"
		>
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			gui_use_node_pos = "1"
			gui_node_pos = "200 1200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
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			gui_preview_patch_size = "1000 1000"
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				gui_use_node_pos = "1"
				gui_node_pos = "400 1320 0"
				gui_group = ""
				enable = "1"
				input_node = ""
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				gui_preview_patch_size = "1000 1000"
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				reflectivity_image = ""
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				image_projection = "4"
				projection_camera = ""
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				unpremultiply_translucency = "0"
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				>
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				gui_node_pos = "400 1260 0"
				gui_group = ""
				part = "01___Default"
				shader = "01___Default shader_1_1"
				>
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		</parts_shader>
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	<surface_layer
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		gui_use_node_pos = "1"
		gui_node_pos = "-920 5060 0"
		gui_group = ""
		enable = "1"
		input_node = "/Heightfield shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
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		test_colour = "1 0 1"
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		luminosity_tint = "1 1 1"
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		displacement_direction = "1"
		displacement_multiplier = "20"
		displacement_function = "Power fractal shader v3 03"
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		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
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		breakup_shader = ""
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		blending_shader = "Image map shader 02"
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		maximum_altitude = "1000"
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		>
	</surface_layer>
	<power_fractal_shader_v3
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		gui_use_node_pos = "1"
		gui_node_pos = "-900 5160 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "13778"
		feature_scale = "10"
		lead-in_scale = "100"
		smallest_scale = "0.1"
		noise_octaves = "12"
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		high_colour = "0.1000000015 0.1000000015 0.1000000015"
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		colour_offset = "-0.2"
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		displacement_spike_limit = "1"
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		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
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		four-d_noise_speed = "0.1"
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		blend_by_shader = "1"
		blending_shader = "Image map shader 02"
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		invert_blendshader = "1"
		>
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	<image_map_shader
		name = "Image map shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 5240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "Jurassic Park\roads2.tif"
		projection_type = "0"
		projection_camera = ""
		position_center = "1"
		position_lower_left = "0"
		position = "0 0 0"
		size = "1000 1000"
		lock_size_to_image_aspect_ratio = "1"
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		flip_y = "0"
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		RGB_offset_value = "0 0 0"
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		displacement_amplitude = "1"
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		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
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		key_tolerance = "0.1"
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		translucency_amount = "1"
		translucency_tint = "1 1 1"
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		blend_by_shader = "0"
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		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
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	<obj_reader
		name = "JP Velo.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1800 0"
		gui_group = "Objects"
		enable = "1"
		population_mode = "0"
		preview_options_use_preview_colour = "0"
		preview_options_preview_colour = "1 1 1"
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		preview_options_main_textured = "1"
		show_b-box_in_preview = "1"
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		visible_to_camera = "1"
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		double-sided_surface = "1"
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		flip_normals = "0"
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		filename = "C:\Users\Paul\Documents\3dsMax\export\JP Bary G.obj"
		translate = "-153.724 74 185.305"
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		scale = "12.5 12.5 12.5"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "1"
		mesh_displacer = ""
		surface_shader = "Parts shader 07"
		displacement_tolerance = "1"
		source_in_cm = "0"
		source_Z_up = "0"
		>
		<parts_shader
			name = "Parts shader 07"
			gui_use_node_pos = "1"
			gui_node_pos = "200 1560 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<default_shader
				name = "01___Default shader_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "400 1680 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.400000006 0.400000006 0.400000006"
				colour_image = "C:\Users\Paul\Documents\Other work\Terragen\Jurassic Park\Velo.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
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				gui_use_node_pos = "1"
				gui_node_pos = "400 1620 0"
				gui_group = ""
				part = "01___Default"
				shader = "01___Default shader_1_1_1"
				>
			</object_part>
		</parts_shader>
	</obj_reader>
	<obj_reader
		name = "JP Para.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1740 0"
		gui_group = "Objects"
		enable = "1"
		population_mode = "0"
		preview_options_use_preview_colour = "0"
		preview_options_preview_colour = "1 1 1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
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		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
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		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
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		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		sorting_bias = "0"
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		translate = "-10.0147 74 162.485"
		rotate = "-90 -90 0"
		scale = "12.5 12.5 12.5"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "1"
		mesh_displacer = ""
		surface_shader = "Parts shader 08"
		displacement_tolerance = "1"
		source_in_cm = "0"
		source_Z_up = "0"
		>
		<parts_shader
			name = "Parts shader 08"
			gui_use_node_pos = "1"
			gui_node_pos = "200 1560 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<default_shader
				name = "01___Default shader_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "400 1680 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.400000006 0.400000006 0.400000006"
				colour_image = "C:\Users\Paul\Documents\Other work\Terragen\Jurassic Park\Para.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
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