<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.5.5.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "249.1250464 -156.9814004 0"
	gui_network_view_size = "1450 632 0"
	gui_network_view_zoom = "1"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		position = "2163.805422 262.6461266 52.88468403"
		rotation = "-0.8045975893 11.48558609 0"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "78.57881373"
		use_vertical_fov = "0"
		vertical_fov = "57.22091933"
		focal_length_in_mm = "22"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "0.3207502991"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1800"
		lock_aspect_ratio = "1"
		image_height = "801"
		image_aspect_ratio = "2.247191011"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.8"
		anti-aliasing = "8"
		ray_trace_objects = "0"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.4601130188"
		crop_right = "0.6737571359"
		crop_bottom = "0.06801008433"
		crop_top = "0.3161032796"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "5"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.5"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:\Users\Michael\Desktop\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\Michael\Desktop\temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Michael\Desktop\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "0"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "8"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.0375"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -180 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "320"
		lock_aspect_ratio = "0"
		image_height = "240"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Camera 01"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.25"
		anti-aliasing = "2"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:\Users\Michael\Desktop\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\Michael\Desktop\temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "0"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "0"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "297"
		elevation = "20"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "15"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "0"
		specular_highlights = "1"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -320 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Lichen"
		atmosphere_shader = "Cirrus layer 01"
		displacement_tolerance = "1"
		>
	</planet>
	<cloud_layer_v2
		name = "Cirrus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 540 0"
		gui_group = ""
		enable = "1"
		input_node = "Atmosphere 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "10853"
		cloud_depth = "10"
		local_sphere = "0"
		local_sphere_centre = "0 10853 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Transform shader 01"
		edge_sharpness = "1"
		cloud_density = "0.0075"
		coverage_adjust = "0"
		cloud_colour = "0.7893000245 0.7226999998 0.6592000127"
		scattering_colour = "0.349999994 0.349999994 0.349999994"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "1"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "0"
		quality = "0.5104784277"
		number_of_samples = "5"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 120 0"
		gui_group = "rock colour"
		enable = "1"
		input_node = "Power fractal shader v3 03_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "50"
		lead-in_scale = "1000"
		smallest_scale = "10"
		noise_octaves = "8"
		apply_high_colour = "1"
		high_colour = "0.399300009 0.3249999881 0.2388000041"
		apply_low_colour = "1"
		low_colour = "0.1800999939 0.1480000019 0.09869000316"
		colour_contrast = "1"
		colour_offset = "-0.35"
		colour_roughness = "10"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 3 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 05"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<constant_scalar
		name = "Constant scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 80 0"
		gui_group = "rock colour"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.65"
		>
	</constant_scalar>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<camera
		name = "Camera 01"
		gui_use_node_pos = "1"
		gui_node_pos = "660 -120 0"
		gui_group = ""
		position = "0 2 -10"
		rotation = "-90 0 0"
		light_exposure = "1"
		perspective = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "1"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -119 0"
		gui_group = ""
		gui_node_size = "240 518.2591738 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<adjust_saturation_colour
		name = "Adjust saturation colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 40 0"
		gui_group = "rock colour"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		saturation = "Constant scalar 01"
		>
	</adjust_saturation_colour>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-588 27 0"
		gui_group = ""
		gui_node_size = "748.603065 780.2992184 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 600 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 290 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 160 0"
		gui_group = "rock colour"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "35396"
		feature_scale = "50"
		lead-in_scale = "100"
		smallest_scale = "15"
		noise_octaves = "4"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.375"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 3 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2420 500 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		seed = "48339"
		feature_scale = "100"
		lead-in_scale = "500"
		smallest_scale = "35"
		noise_octaves = "5"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.8"
		colour_roughness = "0"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 600 0"
		gui_group = "Water"
		enable = "1"
		handle_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		sorting_bias = "0"
		water_level = "12"
		centre = "0 12 0"
		max_radius = "100000"
		rotate = "0 0 0"
		import_motion_filename = ""
		planet = "Planet 01"
		surface_shader = "Water shader 01"
		displacement_tolerance = "0.5"
		>
	</lake>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 660 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.02"
		wave_scale = "50"
		smallest_scale = "0.5"
		wind_patch_effect = "1"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "0.75"
		decay_distance = "50"
		decay_tint = "0.75 1 0.5"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "14278"
		>
	</water_shader>
	<multiply_colour
		name = "Multiply colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 260 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = "Merge shader 01_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		input_2 = "Power fractal shader v3 04_1"
		>
	</multiply_colour>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 560 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = "Get position in texture 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Size and shape_1_1"
		seed = "Seed_1_1"
		>
	</voronoi_3D_diff_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 480 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		black_point = "0.01999999955 0.01999999955 0.01999999955"
		black_point_adjust = "0.01999999955"
		white_point = "0 0 0"
		white_point_adjust = "0"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<transform_shader
		name = "rotate 225 degrees"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 440 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "Colour adjust shader 01_1_1"
		use_world_space = "0"
		translate_shader = "0"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "0 200 0"
		scale_shader = "0"
		scale_by = "1 1 1"
		>
	</transform_shader>
	<group
		name = "rock colour"
		gui_use_node_pos = "1"
		gui_node_pos = "-731 159 0"
		gui_group = ""
		gui_node_size = "289.0151385 440.4131806 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Cracks"
		gui_use_node_pos = "1"
		gui_node_pos = "-1447 176 0"
		gui_group = ""
		gui_node_size = "804.5173108 1131.106585 1"
		gui_node_colour = "0.2119999975 0.5174000263 1"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Main terrain and displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-2218 362 0"
		gui_group = ""
		gui_node_size = "702.3861245 369.9688207 1"
		gui_node_colour = "0.2046999931 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<compute_terrain
		name = "Compute Terrain_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2180 700 0"
		gui_group = "Terrain_1_1"
		enable = "1"
		input_node = "Vector displacement shader 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 840 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "128000 128000"
		seed = "4187"
		feature_scale = "5000"
		lead-in_scale = "10000"
		smallest_scale = "500"
		noise_octaves = "6"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.4"
		colour_roughness = "0.1875"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<vector_displacement_shader
		name = "Vector displacement shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2180 800 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector_function = "Image map shader 01_1_1"
		x_function_multiplier = "2"
		y_function_multiplier = "1.2"
		z_function_multiplier = "1"
		reverse_function = "0"
		x_offset = "0"
		y_offset = "0"
		z_offset = "0"
		reverse_offset = "0"
		final_multiplier = "25"
		>
	</vector_displacement_shader>
	<power_fractal_shader_v3
		name = "Green Lichen"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 -40 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		seed = "8467"
		feature_scale = "3"
		lead-in_scale = "100"
		smallest_scale = "0.5"
		noise_octaves = "9"
		apply_high_colour = "1"
		high_colour = "0.5174000263 0.8513000011 0.6054999828"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.5"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 300 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		seed = "28171"
		feature_scale = "25"
		lead-in_scale = "250"
		smallest_scale = "5"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.375"
		colour_roughness = "1.875"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "L cracks_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2480 440 0"
		gui_group = "Main terrain and displacement"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "26338"
		feature_scale = "250"
		lead-in_scale = "1500"
		smallest_scale = "25"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.825"
		colour_offset = "-0.75"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "-40"
		displacement_offset = "0"
		displacement_roughness = "5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 4"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 04_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<transform_shader
		name = "Transform shader 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2480 380 0"
		gui_group = "Main terrain and displacement"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "L cracks_1"
		use_world_space = "0"
		translate_shader = "0"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "0 0 90"
		scale_shader = "1"
		scale_by = "1 1 1"
		>
	</transform_shader>
	<power_fractal_shader_v3
		name = "R cracks_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2320 440 0"
		gui_group = "Main terrain and displacement"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "48143"
		feature_scale = "200"
		lead-in_scale = "950"
		smallest_scale = "10"
		noise_octaves = "8"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.825"
		colour_offset = "-0.75"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "-40"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "4 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 04_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<transform_shader
		name = "Transform shader 01_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2320 380 0"
		gui_group = "Main terrain and displacement"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "R cracks_1"
		use_world_space = "0"
		translate_shader = "0"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "90 0 0"
		scale_shader = "1"
		scale_by = "1 1 1"
		>
	</transform_shader>
	<redirect_shader
		name = "Redirect shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2380 300 0"
		gui_group = "Main terrain and displacement"
		enable = "1"
		input_node = "Compute Terrain_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "Transform shader 01_1_1_1_1_1_1_1_1"
		Y_shader = "Transform shader 01_1_1_1_1_1_1_1_1"
		Z_shader = "Transform shader 01_1_1_1_1_1_1_1_1_1"
		>
	</redirect_shader>
	<power_fractal_shader_v3
		name = "L cracks_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2160 440 0"
		gui_group = "Main terrain and displacement"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "14937"
		feature_scale = "35"
		lead-in_scale = "150"
		smallest_scale = "5"
		noise_octaves = "6"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.825"
		colour_offset = "-0.75"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "-12"
		displacement_offset = "0"
		displacement_roughness = "5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 4"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<transform_shader
		name = "Transform shader 01_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2160 380 0"
		gui_group = "Main terrain and displacement"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "L cracks_1_1"
		use_world_space = "0"
		translate_shader = "0"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "0 0 90"
		scale_shader = "1"
		scale_by = "1 1 1"
		>
	</transform_shader>
	<warp_shader
		name = "Warp shader 04_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 40 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		warper = "Redirect shader 03"
		shader = "Clamp 0 1 colour 01"
		>
	</warp_shader>
	<power_fractal_shader_v3
		name = "R cracks_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2000 440 0"
		gui_group = "Main terrain and displacement"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "39892"
		feature_scale = "10"
		lead-in_scale = "75"
		smallest_scale = "2"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.825"
		colour_offset = "-0.75"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "-8"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "4 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<transform_shader
		name = "Transform shader 01_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2000 380 0"
		gui_group = "Main terrain and displacement"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "R cracks_1_1"
		use_world_space = "0"
		translate_shader = "0"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "90 0 0"
		scale_shader = "1"
		scale_by = "1 1 1"
		>
	</transform_shader>
	<redirect_shader
		name = "Redirect shader 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2120 300 0"
		gui_group = "Main terrain and displacement"
		enable = "1"
		input_node = "Compute Terrain_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "Transform shader 01_1_1_1_1_1_1_1_1_1_1"
		Y_shader = "Transform shader 01_1_1_1_1_1_1_1_1_1_1_1"
		Z_shader = "Transform shader 01_1_1_1_1_1_1_1_1_1_1_1"
		>
	</redirect_shader>
	<merge_shader
		name = "Merge shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2240 240 0"
		gui_group = "Main terrain and displacement"
		enable = "1"
		input_node = "Redirect shader 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Redirect shader 01_1_1_1_1_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<distribution_shader_v4
		name = "Distribution shader v4 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 -200 0"
		gui_group = ""
		enable = "1"
		input_node = "Distribution shader v4 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = "Displacement shader 01_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "50"
		min_alt_fuzzy_zone = "5"
		use_Y_for_altitude = "0"
		altitude_key = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<warp_shader
		name = "Warp shader 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 40 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		warper = "Redirect shader 03"
		shader = "Clamp 0 1 colour 01"
		>
	</warp_shader>
	<transform_shader
		name = "Final Scale_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1500 -20 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		shader = "Warp shader 04"
		use_world_space = "0"
		translate_shader = "0"
		translate_by = "0 0 0"
		rotate_shader = "0"
		rotate_by = "0 60 0"
		scale_shader = "1"
		scale_by = "2 8 4"
		>
	</transform_shader>
	<constant_vector
		name = "Size and shape_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 640 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "20 250 40"
		>
	</constant_vector>
	<constant_scalar
		name = "Seed_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 600 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "57457"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 560 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = "Get position in texture 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Size and shape_1_1_1"
		seed = "Seed_1_1_1"
		>
	</voronoi_3D_diff_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 480 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		black_point = "0.009999999776 0.009999999776 0.009999999776"
		black_point_adjust = "0.009999999776"
		white_point = "0 0 0"
		white_point_adjust = "0"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<transform_shader
		name = "rotate 165 degrees"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 440 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "Colour adjust shader 01_1_1_1"
		use_world_space = "0"
		translate_shader = "0"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "0 165 0"
		scale_shader = "0"
		scale_by = "1 1 1"
		>
	</transform_shader>
	<merge_shader
		name = "Merge shader 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 400 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = "rotate 225 degrees"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		shader_A = "rotate 165 degrees"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "0"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<merge_shader
		name = "Merge shader 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 340 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = "Merge shader 01_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		shader_A = "Merge shader 01_1_1_1_1_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "0"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<clamp_0_1_colour
		name = "Clamp 0 1 colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 220 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = "Multiply colour 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		>
	</clamp_0_1_colour>
	<transform_shader
		name = "Final Scale"
		gui_use_node_pos = "1"
		gui_node_pos = "-1340 -20 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		shader = "Warp shader 04_1"
		use_world_space = "0"
		translate_shader = "0"
		translate_by = "0 0 0"
		rotate_shader = "0"
		rotate_by = "0 0 0"
		scale_shader = "1"
		scale_by = "4 8 6"
		>
	</transform_shader>
	<merge_shader
		name = "Merge shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 -80 0"
		gui_group = ""
		enable = "1"
		input_node = "Final Scale_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		shader_A = "Final Scale"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "1"
		merge_displacement = "0"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<displacement_shader
		name = "Displacement shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 -140 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		function = "Merge shader 02"
		displacement_direction = "1"
		displacement_multiplier = "-100"
		>
	</displacement_shader>
	<reflective_shader
		name = "Reflective shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 -180 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "0.5 0.5 0.5"
		reflection_tint = "1 1 1"
		transparency = "0 0 0"
		index_of_refraction = "1.33"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "1"
		specular_roughness = "0.3"
		specular_tweak = "0.5"
		ray_traced_reflections = "0"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 07"
		gui_use_node_pos = "1"
		gui_node_pos = "-1500 160 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "22516"
		feature_scale = "10"
		lead-in_scale = "100"
		smallest_scale = "1"
		noise_octaves = "8"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "8"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<redirect_shader
		name = "Redirect shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1500 100 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "Power fractal shader v3 07"
		Y_shader = "Power fractal shader v3 07"
		Z_shader = "Power fractal shader v3 07"
		>
	</redirect_shader>
	<constant_vector
		name = "Size and shape"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 640 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "120 250 250"
		>
	</constant_vector>
	<constant_scalar
		name = "Seed"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 600 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 560 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = "Get position in texture 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Size and shape"
		seed = "Seed"
		>
	</voronoi_3D_diff_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 480 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.009999999776 0.009999999776 0.009999999776"
		black_point_adjust = "0.009999999776"
		white_point = "0 0 0"
		white_point_adjust = "0"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<transform_shader
		name = "rotate 0 degrees"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 440 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "Colour adjust shader 01"
		use_world_space = "0"
		translate_shader = "0"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "0 0 0"
		scale_shader = "0"
		scale_by = "1 1 1"
		>
	</transform_shader>
	<constant_vector
		name = "Size and shape_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 640 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "80 60 350"
		>
	</constant_vector>
	<constant_scalar
		name = "Seed_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 600 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "45"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 560 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = "Get position in texture 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Size and shape_1"
		seed = "Seed_1"
		>
	</voronoi_3D_diff_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 480 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		black_point = "0.01499999966 0.01499999966 0.01499999966"
		black_point_adjust = "0.01499999966"
		white_point = "0 0 0"
		white_point_adjust = "0"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<transform_shader
		name = "rotate 90 degrees_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 440 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		shader = "Colour adjust shader 01_1"
		use_world_space = "0"
		translate_shader = "0"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "0 90 0"
		scale_shader = "0"
		scale_by = "1 1 1"
		>
	</transform_shader>
	<merge_shader
		name = "Merge shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1640 400 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = "rotate 0 degrees"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "rotate 90 degrees_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "1"
		merge_displacement = "0"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<get_position_in_texture
		name = "Get position in texture 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 700 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<constant_vector
		name = "Size and shape_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 640 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "60 250 100"
		>
	</constant_vector>
	<constant_scalar
		name = "Seed_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 600 0"
		gui_group = "Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "547"
		>
	</constant_scalar>
	<surface_layer
		name = "Tiny displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 -220 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "Adjust saturation colour 01"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = "Power fractal shader v3 06"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Reflective shader 01"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "Voronoi Lumps"
		gui_use_node_pos = "1"
		gui_node_pos = "-2187 -109 0"
		gui_group = ""
		gui_node_size = "415.6134668 527.2452756 1"
		gui_node_colour = "0.5 0.5 0.05112000182"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 -160 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		seed = "18185"
		feature_scale = "0.25"
		lead-in_scale = "1"
		smallest_scale = "0.025"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.51875"
		colour_offset = "-0.55"
		colour_roughness = "10"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "-0.2"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "44283"
		feature_scale = "500"
		lead-in_scale = "2500"
		smallest_scale = "500"
		noise_octaves = "4"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "125"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Lichen"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 -120 0"
		gui_group = ""
		enable = "1"
		input_node = "Tiny displacement"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = "Green Lichen"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = "Green Lichen"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Green Lichen"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "Terrain_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2172 783 0"
		gui_group = ""
		gui_node_size = "248.8250746 267.2368705 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<image_map_shader
		name = "Image map shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2180 860 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "TestPlane6.exr"
		projection_type = "0"
		projection_camera = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0 0"
		size = "5000 5000"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "0"
		repeat_y = "0"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "0"
		data_is_linear = "1"
		conversion_gamma = "2.2"
		apply_displacement = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		has_disp_param_bug = "0"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<get_position_in_texture
		name = "Get position in texture 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-2220 100 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<multiply_scalar
		name = "Multiply scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2160 -100 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi 3D A vector 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		input_2 = "Voronoi 3D B vector 01_1"
		>
	</multiply_scalar>
	<constant_scalar
		name = "Constant scalar 03_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2260 20 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "200"
		>
	</constant_scalar>
	<voronoi_3D_A_vector
		name = "Voronoi 3D A vector 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2260 -60 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position in texture 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		scale = "Constant scalar 03_1_1_1"
		seed = ""
		>
	</voronoi_3D_A_vector>
	<constant_scalar
		name = "Constant scalar 03_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2100 20 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "100"
		>
	</constant_scalar>
	<voronoi_3D_B_vector
		name = "Voronoi 3D B vector 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2100 -60 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position in texture 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 03_1_1"
		seed = ""
		>
	</voronoi_3D_B_vector>
	<colour_adjust_shader
		name = "Colour adjust shader 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2160 -140 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.6625000238 0.6625000238 0.6625000238"
		black_point_adjust = "0.6625000238"
		white_point = "0 0 0"
		white_point_adjust = "0"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<displacement_shader
		name = "Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2160 -200 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Colour adjust shader 02_1"
		displacement_direction = "1"
		displacement_multiplier = "75"
		>
	</displacement_shader>
	<distribution_shader_v4
		name = "Distribution shader v4 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2140 -260 0"
		gui_group = ""
		enable = "1"
		input_node = "Merge shader 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = "Displacement shader 01"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "350"
		min_alt_fuzzy_zone = "50"
		use_Y_for_altitude = "0"
		altitude_key = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 280 0"
		gui_group = "rock colour"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "62286"
		feature_scale = "10"
		lead-in_scale = "250"
		smallest_scale = "1"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "0.7592999935 0.7372000217 0.3158000112"
		apply_low_colour = "1"
		low_colour = "0.2011000067 0.1274999976 0.04777999967"
		colour_contrast = "0.75"
		colour_offset = "-0.325"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 3 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 240 0"
		gui_group = "rock colour"
		enable = "1"
		input_node = "Power fractal shader v3 03_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "62286"
		feature_scale = "2"
		lead-in_scale = "50"
		smallest_scale = "0.1"
		noise_octaves = "11"
		apply_high_colour = "1"
		high_colour = "0.6869999766 0.3838 0.1905000061"
		apply_low_colour = "1"
		low_colour = "0.4762000144 0.4995000064 0.07806000113"
		colour_contrast = "1"
		colour_offset = "-0.675"
		colour_roughness = "8.125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 3 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 04"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 320 0"
		gui_group = "rock colour"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "5794"
		feature_scale = "50"
		lead-in_scale = "100"
		smallest_scale = "5"
		noise_octaves = "6"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.325"
		colour_roughness = "10"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "1"
		noise_stretch_XYZ = "1 3 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 200 0"
		gui_group = "rock colour"
		enable = "1"
		input_node = "Power fractal shader v3 03"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "62286"
		feature_scale = "5"
		lead-in_scale = "50"
		smallest_scale = "0.5"
		noise_octaves = "8"
		apply_high_colour = "1"
		high_colour = "0.7667000294 0.6592000127 0.4478999972"
		apply_low_colour = "1"
		low_colour = "0.2158000022 0.09387999773 0"
		colour_contrast = "0.63125"
		colour_offset = "-0.15"
		colour_roughness = "10"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 3 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 04"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Atmosphere_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-513 671 0"
		gui_group = ""
		gui_node_size = "751.0682989 411.2670328 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<planet_atmosphere
		name = "Atmosphere 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "0.1"
		haze_horizon_colour = "0.3440000117 0.2269999981 0.2888000011"
		bluesky_density = "1.4806"
		bluesky_horizon_colour = "0.5356000066 0.5356000066 0.5356000066"
		bluesky_additive = "0.3231946382"
		bluesky_additive_colour = "0.7412714958 1 1"
		redsky_decay = "1.4806"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "0.125"
		haze_glow_power = "0"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0"
		enviro_light = "0"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0.5 0.5 0.5"
		fake_dark_power = "0"
		fake_dark_sharpness = "0"
		bluesky_density_colour = "0.2845000029 0.3838 0.3838"
		redsky_decay_colour = "0.7523903251 0.6812676787 0.6812676787"
		improved_glow_model = "0"
		number_of_samples = "32"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "44283"
		feature_scale = "500"
		lead-in_scale = "2500"
		smallest_scale = "500"
		noise_octaves = "4"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "300"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = "Power fractal shader v3 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<redirect_shader
		name = "Redirect shader 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 700 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "Power fractal shader v3 03_1_1_1"
		Y_shader = ""
		Z_shader = "Power fractal shader v3 03_1_1_1_1"
		>
	</redirect_shader>
	<distance_shader
		name = "Distance shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 740 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "0 0 0"
		apply_near_colour = "1"
		near_colour = "1 1 1"
		far_distance = "20000"
		near_distance = "0"
		distance_mode = "1"
		camera = ""
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 700 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "512000 512000"
		seed = "41538"
		feature_scale = "20000"
		lead-in_scale = "50000"
		smallest_scale = "10"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 3"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "3"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = "Distance shader 01_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<warp_shader
		name = "Warp shader 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 640 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Redirect shader 02_1_1_1"
		shader = "Density fractal 01"
		>
	</warp_shader>
	<transform_shader
		name = "Transform shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 600 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "Warp shader 02_1_1_1"
		use_world_space = "1"
		translate_shader = "1"
		translate_by = "10000 0 0"
		rotate_shader = "1"
		rotate_by = "0 -150 0"
		scale_shader = "0"
		scale_by = "1 1 1"
		>
	</transform_shader>
	<populator_v3
		name = "Pop limpet3.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -100 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "1"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "limpet3.obj"
		unique_variations = "1"
		render_quality = "2"
		area_centre = "3137.002512 29.47472421 1537.611338"
		area_rotation = "0 0 0"
		area_length_a = "4000"
		area_length_b = "2000"
		object_spacing = "10"
		area_size_xz = "4000 2000"
		object_spacing_xz = "10 10"
		randomness_xz = "101 101"
		use_density_shader = "1"
		density_shader = "Surface layer 01"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "5"
		maximum_scale = "8"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "3"
		slope_of_min_lean = "-10"
		slope_of_full_lean = "180"
		seed = "44538"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<obj_reader
			name = "limpet3.obj"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			sorting_bias = "0"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "limpet3.obj"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01"
			displacement_tolerance = "1"
			source_in_cm = "0"
			source_Z_up = "0"
			>
			<parts_shader
				name = "Parts shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "400 120 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "Default shader"
					gui_use_node_pos = "1"
					gui_node_pos = "600 240 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.75 0.75 0.75"
					colour_image = "White Rock2.jpg"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.75 0.75 0.75"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "Default"
					gui_use_node_pos = "1"
					gui_node_pos = "600 180 0"
					gui_group = ""
					part = "Default"
					shader = "Default shader"
					>
				</object_part>
			</parts_shader>
		</obj_reader>
	</populator_v3>
	<compute_terrain
		name = "Compute terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 -340 0"
		gui_group = ""
		enable = "1"
		input_node = "Distribution shader v4 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -40 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "180"
		max_alt_fuzzy_zone = "50"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "47342"
		feature_scale = "30"
		lead-in_scale = "1000"
		smallest_scale = "1"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
</terragen>
