<terragen_clip>
	<group
		name = "Terraces III"
		gui_use_node_pos = "1"
		gui_node_pos = "-232 1682 0"
		gui_group = ""
		gui_node_size = "824.88 825.329 1"
		gui_node_colour = "0.009696 0.01113 0.009696"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Modificators"
		gui_use_node_pos = "1"
		gui_node_pos = "-496 1943 0"
		gui_group = "Terraces III"
		gui_node_size = "225.536 220 1"
		gui_node_colour = "0.05112 0.06575 0.04778"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<constant_scalar
		name = "Prominence"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 1880 0"
		gui_group = "Modificators"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "-20"
		>
	</constant_scalar>
	<constant_scalar
		name = "Antiproprtional Scale"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 2000 0"
		gui_group = "Modificators"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.05"
		>
	</constant_scalar>
	<get_altitude
		name = "Get altitude 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 2040 0"
		gui_group = "Terraces III"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_altitude>
	<y_to_scalar
		name = "Y to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 1980 0"
		gui_group = "Terraces III"
		enable = "1"
		input_node = "Get altitude 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<multiply_scalar
		name = "Get Antiproportional Scale"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 1920 0"
		gui_group = "Terraces III"
		enable = "1"
		input_node = "Antiproprtional Scale"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Y to scalar 01"
		>
	</multiply_scalar>
	<constant_scalar
		name = "Scale Variation"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 1940 0"
		gui_group = "Modificators"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.2"
		>
	</constant_scalar>
	<power_fractal_shader_v3
		name = "Scale Var Fractal"
		gui_use_node_pos = "1"
		gui_node_pos = "60 1900 0"
		gui_group = "Terraces III"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "37620"
		feature_scale = "10"
		lead-in_scale = "100"
		smallest_scale = "1"
		noise_octaves = "8"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "1"
		low_color = "0 0 0"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "1.25"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "0.25"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<luminance_to_scalar
		name = "Luminance to scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "60 1840 0"
		gui_group = "Terraces III"
		enable = "1"
		input_node = "Scale Var Fractal"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</luminance_to_scalar>
	<multiply_scalar
		name = "Get Scale Variation"
		gui_use_node_pos = "1"
		gui_node_pos = "60 1780 0"
		gui_group = "Terraces III"
		enable = "1"
		input_node = "Scale Variation"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Luminance to scalar 02"
		>
	</multiply_scalar>
	<add_scalar
		name = "Add Variations"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 1680 0"
		gui_group = "Terraces III"
		enable = "1"
		input_node = "Get Antiproportional Scale"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Get Scale Variation"
		>
	</add_scalar>
	<sin_scalar
		name = "Sin scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 1620 0"
		gui_group = "Terraces III"
		enable = "1"
		input_node = "Add Variations"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</sin_scalar>
	<multiply_scalar
		name = "Make sin positive only"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 1540 0"
		gui_group = "Terraces III"
		enable = "1"
		input_node = "Sin scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Sin scalar 01"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Get Prominence"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 1460 0"
		gui_group = "Terraces III"
		enable = "1"
		input_node = "Prominence"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Make sin positive only"
		>
	</multiply_scalar>
	<displacement_shader
		name = "Make Displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 1400 0"
		gui_group = "Terraces III"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Get Prominence"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<redirect_shader
		name = "Plug its Output"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 1340 0"
		gui_group = "Terraces III"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = ""
		Y_shader = "Make Displacement"
		Z_shader = ""
		>
	</redirect_shader>
</terragen_clip>
