<terragen_clip>
<non_node>
<clip_category type="Shaders" />
<clip_output_connection node="Surface layer 01" index="0" />
</non_node>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "40 40 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.8062499762 0 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Glass shader 01"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<glass_shader
		name = "Glass shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "40 100 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		double-sided_surface = "0"
		reflectivity = "0.206249997 0.206249997 0.206249997"
		reflection_tint = "0.150000006 0.1456794143 0.1303926557"
		transparency = "0.2062500119 0.2062500119 0.2062500119"
		index_of_refraction = "1.5"
		highlight_intensity = "1"
		specular_roughness = "0.01"
		decay_distance = "0.00536377"
		decay_tint = "0.131249994 0.1298193634 0.100729771"
		volume_1_density = "12.6563"
		volume_1_colour = "1 1 1"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		>
	</glass_shader>
</terragen_clip>
