<terragen_clip>
	<group
		name = "Voroni-Cracks"
		gui_use_node_pos = "1"
		gui_node_pos = "43 1314 0"
		gui_group = ""
		gui_node_size = "294.231 299.539 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
		<surface_layer
			name = "Output"
			gui_use_node_pos = "1"
			gui_node_pos = "1120 1180 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.2233 0.2084 0.1835"
			colour_function = "/Large Shaders/Colour Var III"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "3"
			displacement_function = "Function End"
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.5"
			fractal_breakup = "1"
			breakup_shader = "Function End"
			fractal_contrast = "2"
			invert_breakup = "0"
			only_breakup_colour = "0"
			fuzzy_zone_softness = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Adjust Feature Scale"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 2060 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "37694"
			feature_scale = "30"
			lead-in_scale = "100"
			smallest_scale = "0.1"
			noise_octaves = "12"
			apply_high_color = "1"
			high_color = "1 1 1"
			apply_low_color = "1"
			low_color = "0 0 0"
			color_contrast = "0.5"
			color_offset = "0"
			color_roughness = "1.25"
			clamp_high_color = "0"
			clamp_low_color = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<multiply_scalar
			name = "Multiply scalar 05"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 1640 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "High for thin cracks"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Luminance to scalar 02"
			>
		</multiply_scalar>
		<power_fractal_shader_v3
			name = "Width Variation"
			gui_use_node_pos = "1"
			gui_node_pos = "1340 1760 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "16802"
			feature_scale = "5"
			lead-in_scale = "100"
			smallest_scale = "0.01"
			noise_octaves = "15"
			apply_high_color = "1"
			high_color = "1 1 1"
			apply_low_color = "1"
			low_color = "0 0 0"
			color_contrast = "0.1875"
			color_offset = "0"
			color_roughness = "3.1875"
			clamp_high_color = "0"
			clamp_low_color = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "-10"
			displacement_offset = "0"
			displacement_roughness = "0.125"
			displacement_spike_limit = "0.5"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "1"
			clumping_of_variation = "1"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1.25"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<constant_vector
			name = "Same as Patch Size"
			gui_use_node_pos = "1"
			gui_node_pos = "1300 2020 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			vector = "30 30 30"
			>
		</constant_vector>
		<constant_scalar
			name = "High for thin cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "1300 1900 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "100"
			>
		</constant_scalar>
		<constant_scalar
			name = "Patch Size"
			gui_use_node_pos = "1"
			gui_node_pos = "1300 1960 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "30"
			>
		</constant_scalar>
		<group
			name = "Modificators"
			gui_use_node_pos = "1"
			gui_node_pos = "1255 1988 0"
			gui_group = ""
			gui_node_size = "329.326 253.127 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<multiply_vector
			name = "Multiply vector 01"
			gui_use_node_pos = "1"
			gui_node_pos = "920 1880 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "Adjust Feature Scale"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Same as Patch Size"
			>
		</multiply_vector>
		<group
			name = "Build Voroni"
			gui_use_node_pos = "1"
			gui_node_pos = "825 1841 0"
			gui_group = ""
			gui_node_size = "420.695 330.425 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<get_position
			name = "Get position 01"
			gui_use_node_pos = "1"
			gui_node_pos = "740 1940 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<add_vector
			name = "Add vector 01"
			gui_use_node_pos = "1"
			gui_node_pos = "740 1840 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "Get position 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Multiply vector 01"
			>
		</add_vector>
		<voronoi_3D_diff_scalar
			name = "Voronoi 3D diff scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "740 1740 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "Add vector 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Patch Size"
			seed = ""
			>
		</voronoi_3D_diff_scalar>
		<abs_scalar
			name = "Abs scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 1460 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "Multiply scalar 04"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<luminance_to_scalar
			name = "Luminance to scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1320 1700 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "Width Variation"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</luminance_to_scalar>
		<group
			name = "Width of Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "1254 1686 0"
			gui_group = ""
			gui_node_size = "367.026 297.715 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<divide_scalar
			name = "Function End"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 1300 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "Abs scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Add scalar 03"
			>
		</divide_scalar>
		<multiply_scalar
			name = "Multiply scalar 04"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 1580 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Multiply scalar 05"
			>
		</multiply_scalar>
		<add_scalar
			name = "Add scalar 03"
			gui_use_node_pos = "1"
			gui_node_pos = "1260 1360 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "Abs scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "No 1"
			>
		</add_scalar>
		<constant_scalar
			name = "No 1"
			gui_use_node_pos = "1"
			gui_node_pos = "1340 1420 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "1"
			>
		</constant_scalar>
		<group
			name = "Result from 0 to 1"
			gui_use_node_pos = "1"
			gui_node_pos = "1251 1375 0"
			gui_group = ""
			gui_node_size = "365.965 265.874 1"
			gui_node_colour = "0.3993 0.3993 0.2195"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
	</group>
</terragen_clip>
