<terragen
	name = "_1"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 3"
	written_by_version = "3.3.00.1"
	author = ""
	comments = ""
	current_frame = "1000"
	start_frame = "1"
	end_frame = "1000"
	gui_network_view_position = "-421.0716124 -1516.501203 0"
	gui_network_view_size = "1432 521 0"
	gui_network_view_zoom = "0.8268770108"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "17056820.59 -10491659.94 8442506.249"
		rotation = "13.37416193 957.2815602 0"
		light_exposure = "1.60767"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "65"
		use_vertical_fov = "0"
		vertical_fov = "46.02317413"
		focal_length_in_mm = "28.25434039"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "0"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "0.0005680039998"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "1"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
		<animationData param = "position" componentIndex = "0"	>
			<curve mode = "tcb"	>
				<key t = "1" value = "-5606482.851" tension = "0" continuity = "0" bias = "0" />
				<key t = "1000" value = "17056820.59" tension = "0" continuity = "0" bias = "0" />
			</curve>
		</animationData>
		<animationData param = "position" componentIndex = "1"	>
			<curve mode = "tcb"	>
				<key t = "1" value = "-9564444.075" tension = "0" continuity = "0" bias = "0" />
				<key t = "1000" value = "-10491659.94" tension = "0" continuity = "0" bias = "0" />
			</curve>
		</animationData>
		<animationData param = "position" componentIndex = "2"	>
			<curve mode = "tcb"	>
				<key t = "1" value = "14241298.62" tension = "0" continuity = "0" bias = "0" />
				<key t = "1000" value = "8442506.249" tension = "0" continuity = "0" bias = "0" />
			</curve>
		</animationData>
		<animationData param = "rotation" componentIndex = "0"	>
			<curve mode = "tcb"	>
				<key t = "1" value = "11.66683809" tension = "0" continuity = "0" bias = "0" />
				<key t = "1000" value = "13.37416193" tension = "0" continuity = "0" bias = "0" />
			</curve>
		</animationData>
		<animationData param = "rotation" componentIndex = "1"	>
			<curve mode = "tcb"	>
				<key t = "1" value = "878.5438019" tension = "0" continuity = "0" bias = "0" />
				<key t = "1000" value = "957.2815602" tension = "0" continuity = "0" bias = "0" />
			</curve>
		</animationData>
		<animationData param = "rotation" componentIndex = "2"	>
			<curve mode = "tcb"	>
				<key t = "1" value = "0" tension = "0" continuity = "0" bias = "0" />
				<key t = "1000" value = "0" tension = "0" continuity = "0" bias = "0" />
			</curve>
		</animationData>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "640"
		lock_aspect_ratio = "0"
		image_height = "480"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		defer_all_shading = "0"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "1400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "C:\Users\freelancah\Documents\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\freelancah\Documents\temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -180 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "1280"
		lock_aspect_ratio = "0"
		image_height = "720"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		defer_all_shading = "0"
		GI_relative_detail = "4"
		GI_sample_quality = "4"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.56875"
		crop_right = "0.6821274161"
		crop_bottom = "0.5246651769"
		crop_top = "0.9701672196"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.4"
		gamma_correction = "2.2"
		minimum_threads = "10"
		maximum_threads = "10"
		size_of_subdiv_cache_in_Mb = "1000"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = "Render layer 01"
		output_image_filename = "L:\Gas Giant\GasGiant.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "L:\Gas Giant\temp.%04d.bmp"
		create_subfolders = "0"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "1000"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			GI_relative_detail = "4"
			GI_cache_detail = "8"
			GI_sample_quality = "4"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\freelancah\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -40 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "0"
		elevation = "0"
		colour = "1 0.9157999754 0.7012000084"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
		<animationData param = "heading" componentIndex = "0"	>
			<curve mode = "tcb"	>
				<key t = "1" value = "85.5" tension = "0" continuity = "0" bias = "0" />
				<key t = "1000" value = "0" tension = "0" continuity = "0" bias = "0" />
			</curve>
		</animationData>
	</sunlight>
	<cloud_layer_v2
		name = "Sun glow_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 -1880 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6000000"
		seed = "0"
		cloud_altitude = "100000000"
		cloud_depth = "100000000"
		local_sphere = "0"
		local_sphere_centre = "0 99622000 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 01_1_1_1_1_1_1_1_1"
		edge_sharpness = "1"
		cloud_density = "1e-008"
		coverage_adjust = "0"
		cloud_colour = "1 0.4478999972 0.3686000109"
		scattering_colour = "1 0.6524000168 0.5541999936"
		sun_glow_amount = "5"
		sun_glow_power = "1"
		light_propagation = "0.0264063"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.5"
		enviro_light = "0"
		enviro_light_tint = "0 0 0"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "1"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		taper_top_and_base = "1"
		flatter_base = "0"
		base_wispiness = "0"
		base_softness = "0"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1"
		number_of_samples = "18"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "1"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
		<cloud_fractal_shader_v3
			name = "Density fractal 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "220 -120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			show_hud_in_preview = "0"
			seed = "63855"
			feature_scale = "20000"
			lead-in_scale = "50000"
			smallest_scale = "10"
			noise_octaves = "14"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			contrast = "1"
			coverage_adjust = "2"
			roughness = "1.5"
			clamp_high = "0"
			clamp_low = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</cloud_fractal_shader_v3>
	</cloud_layer_v2>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 -1960 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6000000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Surface layer 04"
		atmosphere_shader = ""
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 -1760 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6000000"
		seed = "0"
		haze_density = "0"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "0.1"
		bluesky_horizon_colour = "0.1905000061 0.33919999 0.5860000253"
		bluesky_additive = "0.05859999841"
		bluesky_additive_colour = "0.03250853345 0.1968054473 1"
		redsky_decay = "0.1"
		haze_exp_height = "5000"
		bluesky_exp_height = "13000"
		ceiling_adjust = "25"
		ceiling = "325000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "32"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1920 1120 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "22731"
		feature_scale = "500000"
		lead-in_scale = "1000000"
		smallest_scale = "100000"
		noise_octaves = "5"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "200000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "651 -78 0"
		gui_group = ""
		gui_node_size = "263.5300007 316.0783332 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "1149 -80 0"
		gui_group = ""
		gui_node_size = "634.0789599 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<surface_layer
		name = "Surface layer 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 60 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 02_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "-2000000"
		max_alt_fuzzy_zone = "2000000"
		limit_minimum_altitude = "1"
		minimum_altitude = "-6000000"
		min_alt_fuzzy_zone = "2000000"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-1866 -389 0"
		gui_group = ""
		gui_node_size = "3408.131778 3798.458261 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<surface_layer
		name = "Surface layer 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 -100 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.3125"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "-3000000"
		max_alt_fuzzy_zone = "1000000"
		limit_minimum_altitude = "1"
		minimum_altitude = "-7000000"
		min_alt_fuzzy_zone = "3000000"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "655 1105 0"
		gui_group = ""
		gui_node_size = "1550.212331 1943.588609 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1660 1080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		show_hud_in_preview = "0"
		seed = "29361"
		feature_scale = "1000000"
		lead-in_scale = "1000000"
		smallest_scale = "1"
		noise_octaves = "23"
		noise_stretch_XYZ = "100 1 100"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0.2195000052 0.03847000003 0.02655000053"
		colour_contrast = "0.3"
		colour_offset = "-0.25"
		colour_roughness = "0.6875"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "50000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Surface layer 02_1_1_1_1_1_1_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 960 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		show_hud_in_preview = "0"
		seed = "29361"
		feature_scale = "1000000"
		lead-in_scale = "1000000"
		smallest_scale = "1"
		noise_octaves = "23"
		noise_stretch_XYZ = "100 1 100"
		apply_high_colour = "0"
		high_colour = "0.05112000182 0.06772000343 0.5667999983"
		apply_low_colour = "1"
		low_colour = "0.08463999629 0.08463999629 0.1449999958"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "0.5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "60000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Surface layer 02_1_1_1_1_1_1_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<warp_shader
		name = "Warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1820 920 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 02_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Twist and shear shader 01"
		shader = "Power fractal shader v3 01"
		>
	</warp_shader>
	<twist_and_shear_shader
		name = "Twist and shear shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1880 1020 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "125"
		lean_direction = "1 0 1"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<merge_shader
		name = "Merge shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 800 0"
		gui_group = ""
		enable = "1"
		input_node = "Transform -90_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Power fractal shader v3 01_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "5"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 460 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		show_hud_in_preview = "0"
		seed = "42062"
		feature_scale = "500000"
		lead-in_scale = "700000"
		smallest_scale = "1000"
		noise_octaves = "12"
		noise_stretch_XYZ = "100 1 100"
		apply_high_colour = "1"
		high_colour = "0.4947059155 0.622941196 0.8000000715"
		apply_low_colour = "0"
		low_colour = "0.2046999931 0.3203999996 0.271600008"
		colour_contrast = "0.88125"
		colour_offset = "0"
		colour_roughness = "2"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "0"
		displacement_roughness = "0.1"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "-1"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = "Power fractal shader v3 01_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<merge_shader
		name = "Merge shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2000 560 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 02_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Merge shader 01"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<warp_shader
		name = "Warp shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Twist and shear shader 01_1"
		shader = "Power fractal shader v3 01_1_1_1"
		>
	</warp_shader>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 360 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "5"
		lean_direction = "1 0 1"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 420 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "22731"
		feature_scale = "200000"
		lead-in_scale = "500000"
		smallest_scale = "10000"
		noise_octaves = "7"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "200000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "coverage 0.5"
		gui_use_node_pos = "1"
		gui_node_pos = "-1840 420 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 0.8046000004 0.8592000008"
		colour_function = "Colour adjust shader 01"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "0"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "-5000"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5625"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2540 880 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		show_hud_in_preview = "0"
		seed = "53659"
		feature_scale = "2110000"
		lead-in_scale = "1000000"
		smallest_scale = "1000"
		noise_octaves = "14"
		noise_stretch_XYZ = "125 1 125"
		apply_high_colour = "1"
		high_colour = "0.399300009 0.4762000144 0.7893000245"
		apply_low_colour = "1"
		low_colour = "0.177067697 0.2111630887 0.349999994"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "30000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.125"
		clumping_of_variation = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Surface layer 02_1_1_1_1_1_1_1_1_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<warp_shader
		name = "Warp shader 01_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 -940 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Twist and shear shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		shader = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		>
	</warp_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1960 500 0"
		gui_group = ""
		enable = "1"
		input_node = "Merge shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.1000000015 0.1000000015 0.1000000015"
		black_point_adjust = "0.1000000015"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<render_layer
		name = "Render layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1220 -60 0"
		gui_group = ""
		object_group_1 = ""
		visibility_1 = "2"
		cast_shadows_and_other_rays_1 = "1"
		object_group_2 = ""
		visibility_2 = "2"
		cast_shadows_and_other_rays_2 = "1"
		object_group_3 = ""
		visibility_3 = "2"
		cast_shadows_and_other_rays_3 = "1"
		object_group_4 = ""
		visibility_4 = "2"
		cast_shadows_and_other_rays_4 = "1"
		object_group_5 = ""
		visibility_5 = "2"
		cast_shadows_and_other_rays_5 = "1"
		excluded_visibility = "0"
		excluded_cast_shadows_and_other_rays = "0"
		light_group_1 = ""
		light_group_2 = ""
		light_group_3 = ""
		light_group_4 = ""
		light_group_5 = ""
		always_include_enviro_lights = "0"
		near_clipping_distance = "0"
		far_clipping_distance = "1e+016"
		atmosphere_on_background = "1"
		allow_surfaces_visible = "1"
		allow_atmosphere_visible = "1"
		allow_shadows = "1"
		override_GI_settings = "0"
		rgb = "1"
		alpha = "1"
		surface_rgb = "1"
		surface_alpha = "1"
		cloud_rgb = "1"
		cloud_alpha = "1"
		atmosphere_rgb = "1"
		atmosphere_alpha = "1"
		surface_direct = "1"
		surface_indirect = "1"
		surface_direct_diffuse = "1"
		surface_indirect_diffuse = "1"
		surface_direct_specular = "1"
		surface_indirect_specular = "1"
		surface_emission = "0"
		cloud_direct = "1"
		cloud_indirect = "1"
		atmosphere_direct = "1"
		atmosphere_indirect = "1"
		surface_depth = "1"
		surface_position = "1"
		surface_2d_motion = "1"
		surface_normal = "1"
		surface_diffuse_colour = "1"
		cloud_depth = "1"
		cloud_position = "1"
		cloud_2d_motion = "1"
		>
	</render_layer>
	<sphere
		name = "Background_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "440 -1200 0"
		gui_group = "Starfield Background v2"
		enable = "0"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Transform shader 02_1"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</sphere>
	<group
		name = "Starfield Background v2"
		gui_use_node_pos = "1"
		gui_node_pos = "427 -813 0"
		gui_group = ""
		gui_node_size = "1057.148422 1070.343649 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "Space Dust Breakup_1"
		gui_use_node_pos = "1"
		gui_node_pos = "240 -740 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32768000 32768000"
		show_hud_in_preview = "0"
		seed = "34279"
		feature_scale = "10000000"
		lead-in_scale = "100000000"
		smallest_scale = "100000"
		noise_octaves = "12"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.69375"
		colour_offset = "0.25"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Warp shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Space Dust Amount (optimal ~ 0.3)_1"
		gui_use_node_pos = "1"
		gui_node_pos = "180 -860 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32768000 32768000"
		show_hud_in_preview = "0"
		seed = "15054"
		feature_scale = "1000000000"
		lead-in_scale = "1e+010"
		smallest_scale = "100000000"
		noise_octaves = "8"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.3000000119 0.3000000119 0.3000000119"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0.3"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Space Dust Breakup_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "space dust color_1"
		gui_use_node_pos = "1"
		gui_node_pos = "140 -940 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "28803"
		feature_scale = "1000000"
		lead-in_scale = "10000000"
		smallest_scale = "10000"
		noise_octaves = "12"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.1571041346 0.243669048 0.4562500119"
		apply_low_colour = "1"
		low_colour = "0.02655000053 0.04777999967 0.1389999986"
		colour_contrast = "0.1"
		colour_offset = "-0.5"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Space Dust Amount (optimal ~ 0.3)_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "small star clumps_1"
		gui_use_node_pos = "1"
		gui_node_pos = "380 -780 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "28803"
		feature_scale = "100000"
		lead-in_scale = "100000"
		smallest_scale = "100000"
		noise_octaves = "2"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.949000001 0.9914000034 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.9"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Warp shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Main Mask_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "600 -460 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "45821"
		feature_scale = "1e+011"
		lead-in_scale = "1000000000"
		smallest_scale = "500000"
		noise_octaves = "21"
		noise_stretch_XYZ = "2 1.3 1.5"
		apply_high_colour = "1"
		high_colour = "0.875 0.875 0.875"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5625"
		colour_offset = "2"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "3"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "1"
		distort_by_normal = "1"
		distortion_by_normal = "5.625"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<merge_shader
		name = "Merge shader 05_1"
		gui_use_node_pos = "1"
		gui_node_pos = "520 -540 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = "Main Mask_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Main Mask_1_1_1_1"
		mix_to_A = "0.5625"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "1"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<warp_shader
		name = "Warp shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "360 -680 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "65536000 65536000"
		warper = "Twist and shear shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		shader = "Merge shader 05_1"
		>
	</warp_shader>
	<power_fractal_shader_v3
		name = "medium star clumps_1"
		gui_use_node_pos = "1"
		gui_node_pos = "580 -780 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "28273"
		feature_scale = "500000"
		lead-in_scale = "500000"
		smallest_scale = "500000"
		noise_octaves = "2"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.9743000269 0.9075000286 0.8671000004"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.9"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Warp shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<merge_shader
		name = "Merge shader 01_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "480 -820 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = "small star clumps_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "medium star clumps_1"
		mix_to_A = "1"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "7"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<power_fractal_shader_v3
		name = "small random stars_1"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -860 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "39405"
		feature_scale = "100000"
		lead-in_scale = "100000"
		smallest_scale = "100000"
		noise_octaves = "2"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 0.9657999873 0.949000001"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.2"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<merge_shader
		name = "Merge shader 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "540 -900 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = "Merge shader 01_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "small random stars_1"
		mix_to_A = "1"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "7"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "460 -940 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = "Merge shader 01_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.1000000015 0.1000000015 0.1000000015"
		black_point_adjust = "0.1000000015"
		white_point = "0.6999999881 0.6999999881 0.6999999881"
		white_point_adjust = "0.7"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<merge_shader
		name = "Merge shader 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -980 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = "space dust color_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Colour adjust shader 01_1_1_1_1"
		mix_to_A = "1"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "1"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<default_shader
		name = "Add effects_1"
		gui_use_node_pos = "1"
		gui_node_pos = "360 -1040 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "1 1 1"
		colour_image = ""
		colour_function = "Merge shader 01_1_1_1_1_1_1_1"
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "8 8 8"
		luminosity_image = ""
		luminosity_function = "Merge shader 01_1_1_1_1_1_1_1"
		reflectivity = "0 0 0"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<transform_shader
		name = "Transform shader 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "380 -1120 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "Add effects_1"
		use_world_space = "1"
		translate_shader = "1"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "15 0 0"
		scale_shader = "1"
		scale_by = "1 1 1"
		>
	</transform_shader>
	<power_fractal_shader_v3
		name = "Main Mask_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "500 -400 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "42266"
		feature_scale = "10000000"
		lead-in_scale = "100000000"
		smallest_scale = "500000"
		noise_octaves = "9"
		noise_stretch_XYZ = "1 0.7 0.7"
		apply_high_colour = "1"
		high_colour = "0.6125000119 0.6125000119 0.6125000119"
		apply_low_colour = "1"
		low_colour = "0.0625 0.0625 0.0625"
		colour_contrast = "0.45"
		colour_offset = "0.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "1"
		distort_by_normal = "1"
		distortion_by_normal = "1"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "warper power fractal_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "300 -460 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "19226"
		feature_scale = "500000000"
		lead-in_scale = "10000000"
		smallest_scale = "100000"
		noise_octaves = "15"
		noise_stretch_XYZ = "3 1 11"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1000000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "0.1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "260 -560 0"
		gui_group = "Starfield Background v2"
		enable = "1"
		input_node = "warper power fractal_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "25"
		lean_direction = "1 0 1"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<warp_shader
		name = "Warp shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 100 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Twist and shear shader 01_1_1"
		shader = "Warp shader 01_1"
		>
	</warp_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "22731"
		feature_scale = "500000"
		lead-in_scale = "1000000"
		smallest_scale = "100000"
		noise_octaves = "5"
		noise_stretch_XYZ = "5 1 5"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "20000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 180 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "25"
		lean_direction = "1 0 1"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 380 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 01_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		show_hud_in_preview = "0"
		seed = "30917"
		feature_scale = "1000000"
		lead-in_scale = "1000000"
		smallest_scale = "1000"
		noise_octaves = "13"
		noise_stretch_XYZ = "100 1 100"
		apply_high_colour = "1"
		high_colour = "0.4947059155 0.622941196 0.8000000715"
		apply_low_colour = "0"
		low_colour = "0.09147354215 0.09782303125 0.131249994"
		colour_contrast = "0.88125"
		colour_offset = "-0.75"
		colour_roughness = "2"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 520 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		show_hud_in_preview = "0"
		seed = "29361"
		feature_scale = "1000000"
		lead-in_scale = "1000000"
		smallest_scale = "1000"
		noise_octaves = "13"
		noise_stretch_XYZ = "100 1 100"
		apply_high_colour = "1"
		high_colour = "0.4947059155 0.622941196 0.8000000715"
		apply_low_colour = "1"
		low_colour = "0.09147354215 0.09782303125 0.131249994"
		colour_contrast = "0.88125"
		colour_offset = "-0.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 -700 0"
		gui_group = ""
		enable = "1"
		input_node = "coverage 0.5_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "mid below green pink"
		coverage = "0.275"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<warp_shader
		name = "Warp shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2940 1040 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Twist and shear shader 01_1_1_1_1"
		shader = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		>
	</warp_shader>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3000 1140 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "25"
		lean_direction = "1 0 1"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3020 1240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "22731"
		feature_scale = "500000"
		lead-in_scale = "1000000"
		smallest_scale = "100000"
		noise_octaves = "5"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.25"
		colour_roughness = "2"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1250000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 0 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.4375"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "-3000000"
		max_alt_fuzzy_zone = "1000000"
		limit_minimum_altitude = "1"
		minimum_altitude = "-6000000"
		min_alt_fuzzy_zone = "2000000"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2760 1240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		show_hud_in_preview = "0"
		seed = "10570"
		feature_scale = "2110000"
		lead-in_scale = "1000000"
		smallest_scale = "1000"
		noise_octaves = "14"
		noise_stretch_XYZ = "125 1 125"
		apply_high_colour = "1"
		high_colour = "0.399300009 0.4762000144 0.7893000245"
		apply_low_colour = "1"
		low_colour = "0.177067697 0.2111630887 0.349999994"
		colour_contrast = "1"
		colour_offset = "-0.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "30000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.125"
		clumping_of_variation = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = "Surface layer 02_1_1_1_1_1_1_1_1_1_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<colour_adjust_shader
		name = "Colour adjust shader 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 140 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.4250000119 0.4250000119 0.4250000119"
		black_point_adjust = "0.4250000119"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<surface_layer
		name = "light green"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 -40 0"
		gui_group = ""
		enable = "1"
		input_node = "coverage 0.5"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = "Warp shader 01_1_1"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "1"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Surface layer 02_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<sin_scalar
		name = "Sin scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "340 1500 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position in texture 02_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</sin_scalar>
	<warp_shader
		name = "mid red pink"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 -380 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Twist and shear shader 01_1_1_1"
		shader = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		>
	</warp_shader>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 -280 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "1"
		lean_direction = "1 0 1"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 -140 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "22731"
		feature_scale = "200000"
		lead-in_scale = "500000"
		smallest_scale = "10000"
		noise_octaves = "7"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "200000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 -180 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		show_hud_in_preview = "0"
		seed = "56799"
		feature_scale = "500000"
		lead-in_scale = "1300000"
		smallest_scale = "1"
		noise_octaves = "23"
		noise_stretch_XYZ = "7 1 5"
		apply_high_colour = "1"
		high_colour = "0.2664999962 0.4192999899 0.4375"
		apply_low_colour = "0"
		low_colour = "0.07614917308 0.1198265329 0.125"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "5000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Surface layer 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 -260 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		show_hud_in_preview = "0"
		seed = "56799"
		feature_scale = "500000"
		lead-in_scale = "1300000"
		smallest_scale = "14414"
		noise_octaves = "8"
		noise_stretch_XYZ = "5 1 5"
		apply_high_colour = "1"
		high_colour = "0.7299000025 0.2673999965 0.409799993"
		apply_low_colour = "0"
		low_colour = "0.07614917308 0.1198265329 0.125"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "5000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Surface layer 02_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<populator_v3
		name = "Planet Ring Rock Pop"
		gui_use_node_pos = "1"
		gui_node_pos = "520 260 0"
		gui_group = ""
		enable = "0"
		preview_instances = "1"
		show_b-box_in_preview = "1"
		preview_options_use_preview_colour = "0"
		preview_options_preview_colour = "1 0 0.4980392158"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "0"
		show_b-boxes = "1"
		show_wireframes = "0"
		object_maker = "Rock 02"
		unique_variations = "100"
		render_quality = "4"
		area_centre = "0 -5765000 0"
		area_rotation = "0 0 0"
		area_length_a = "85000000"
		area_length_b = "85000000"
		object_spacing = "10000"
		area_size_xz = "85000000 85000000"
		object_spacing_xz = "10000 10000"
		randomness_xz = "2500 2500"
		use_density_shader = "1"
		density_shader = "Colour adjust shader 04"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 02"
		planet = ""
		minimum_scale = "555"
		maximum_scale = "2550"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "0"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		seed = "0"
		sample_before_transform = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<rock
			name = "Rock 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -260 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_use_preview_colour = "0"
			preview_options_preview_colour = "1 1 1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			preview_options_main_textured = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visibility = "2"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			render_method = "0"
			double-sided_surface = "0"
			use_smooth_normals = "0"
			flip_normals = "0"
			sorting_bias = "0"
			unique_variations = "100"
			seed = "62619"
			number_of_faces = "150"
			diameter = "1"
			shatter = "1"
			shatter_probability = "1"
			number_of_shatter_planes = "1"
			shatter_separation = "0.1"
			subdivide_mesh = "1"
			subdivision_level = "3"
			mesh_displacer = "Default shader 01"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_offset = "0 0 0"
			import_scale = "1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Power fractal shader v3 06_1"
			displacement_tolerance = "1"
			>
			<power_fractal_shader_v3
				name = "Power fractal shader v3 06_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-140 -240 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				show_hud_in_preview = "0"
				seed = "34103"
				feature_scale = "2"
				lead-in_scale = "5"
				smallest_scale = "0.1"
				noise_octaves = "7"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.1535787284 0.1787309051 0.2937499881"
				apply_low_colour = "1"
				low_colour = "0.01188000012 0.0179399997 0.03703000024"
				colour_contrast = "1"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "1"
				displacement_direction = "1"
				displacement_amplitude = "2"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "3"
				ridge_smoothing = "0"
				gully_smoothing = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
		</rock>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06"
			gui_use_node_pos = "1"
			gui_node_pos = "-440 -80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			show_hud_in_preview = "0"
			seed = "34103"
			feature_scale = "5"
			lead-in_scale = "15"
			smallest_scale = "0.1"
			noise_octaves = "9"
			noise_stretch_XYZ = "2 1 1"
			apply_high_colour = "1"
			high_colour = "0.1870000064 0.1870000064 1"
			apply_low_colour = "1"
			low_colour = "5.691999831e-005 0.1635999978 0.3203999996"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "18"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "2.4"
			variation_method = "2"
			buoyancy_from_variation = "1"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<water_shader
			name = "Water shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 -40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			roughness = "0"
			wave_scale = "0"
			smallest_scale = "0"
			wind_patch_effect = "0"
			wind_patch_size = "100"
			wind_patch_sharpness = "5"
			master_reflectivity = "0.5"
			index_of_refraction = "1.33"
			horizon_shift = "0.5"
			highlight_intensity = "0.5"
			min_highlight_spread = "0.01"
			transparency = "0.5625"
			decay_distance = "10"
			decay_tint = "0.0461499989 1 0.5"
			volume_1_density = "10"
			volume_1_colour = "0.2931999862 0.6252999902 0.6941000223"
			volume_1_density_function = ""
			volume_1_colour_function = ""
			seed = "22110"
			>
		</water_shader>
		<default_shader
			name = "Default shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 -180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.03026000038 0.5 0.7667000294"
			colour_image = ""
			colour_function = "Power fractal shader v3 06"
			translucency = "0.4704000056 0.7311999798 0.7311999798"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0.125 0.125 0.125"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "1 1 1"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
	</populator_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 07"
		gui_use_node_pos = "1"
		gui_node_pos = "540 400 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "131072000 131072000"
		show_hud_in_preview = "0"
		seed = "47337"
		feature_scale = "50000"
		lead-in_scale = "70000"
		smallest_scale = "1"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "300000"
		displacement_offset = "0"
		displacement_roughness = "3"
		displacement_spike_limit = "2"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "4"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Surface layer 03_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<compute_terrain
		name = "Compute terrain 02"
		gui_use_node_pos = "1"
		gui_node_pos = "580 340 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 07"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<cloud_layer_v2
		name = "Cloud layer v2 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "160 340 0"
		gui_group = ""
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "0"
		move_textures_with_cloud = "0"
		centre = "-10345276.96 -5864916.868 -16881957.67"
		radius = "20000"
		seed = "0"
		cloud_altitude = "60000000"
		cloud_depth = "120000000"
		local_sphere = "0"
		local_sphere_centre = "-360785.3153 57703000.62 -588748.1257"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Surface layer 03_1"
		edge_sharpness = "1"
		cloud_density = "0.0001"
		coverage_adjust = "0"
		cloud_colour = "0.1220000014 0.1940000057 0.2976999879"
		scattering_colour = "0.5395920277 0.5959711075 1"
		sun_glow_amount = "0.765625"
		sun_glow_power = "0.75"
		light_propagation = "0"
		light_propagation_mix = "0"
		fake_internal_scattering = "0"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "1"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		taper_top_and_base = "1"
		flatter_base = "0"
		base_wispiness = "0"
		base_softness = "0"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "2.000705566"
		number_of_samples = "2642"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "1"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
	</cloud_layer_v2>
	<surface_layer
		name = "Surface layer 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "140 540 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8192000 8192000"
		apply_colour = "1"
		diffuse_colour = "0.381249994 0.381249994 0.381249994"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Colour adjust shader 03"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 04_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "-5690000"
		max_alt_fuzzy_zone = "30000"
		limit_minimum_altitude = "1"
		minimum_altitude = "-5850000"
		min_alt_fuzzy_zone = "300000"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<constant_colour
		name = "Constant colour 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 -1580 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1.649999976 1.649999976 1.649999976"
		>
	</constant_colour>
	<adjust_saturation_colour
		name = "Adjust saturation colour 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 -1640 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		saturation = "Constant colour 01_1_1"
		>
	</adjust_saturation_colour>
	<colour_adjust_shader
		name = "Colour adjust shader 04_1"
		gui_use_node_pos = "1"
		gui_node_pos = "520 740 0"
		gui_group = ""
		enable = "1"
		input_node = "Merge shader 01_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32768000 32768000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.25 0.25 0.25"
		white_point_adjust = "0.25"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 -1660 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.174999997 0.174999997 0.174999997"
		black_point_adjust = "0.174999997"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "0.625 0.625 0.625"
		gamma_adjust = "0.625"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<vortex_warp_shader
		name = "maini"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 -1440 0"
		gui_group = ""
		enable = "1"
		input_node = "maini_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		centre = "3822519.699 -8953351.51 6038339.774"
		radius = "50000"
		vorticity = "6"
		reverse_direction = "1"
		x_axis = "1"
		y_axis = "0"
		z_axis = "0"
		>
	</vortex_warp_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "100 1520 0"
		gui_group = ""
		enable = "1"
		input_node = "Perlin 3D scalar 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1024000 1024000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "4 4 4"
		gamma_adjust = "4"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<scalar_to_colour
		name = "Scalar to colour 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "220 1300 0"
		gui_group = ""
		enable = "1"
		input_node = "Modulo scalar 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		>
	</scalar_to_colour>
	<surface_layer
		name = "Surface layer 02_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 -600 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "-9000000"
		max_alt_fuzzy_zone = "3000000"
		limit_minimum_altitude = "1"
		minimum_altitude = "-12000000"
		min_alt_fuzzy_zone = "1000000"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<cos_scalar
		name = "Cos scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1680 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position in texture 02_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</cos_scalar>
	<constant_scalar
		name = "Constant scalar 02_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "160 1740 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		scalar = "0.125"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar 02_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "260 1660 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "5"
		>
	</constant_scalar>
	<perlin_3D_scalar
		name = "Perlin 3D scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "100 1600 0"
		gui_group = ""
		enable = "1"
		input_node = "Cos scalar 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		scale = "Constant scalar 02_1_1_1_1_1_1_1_1"
		seed = "Constant scalar 02_1_1_1_1_1_1_1"
		>
	</perlin_3D_scalar>
	<surface_layer
		name = "Surface layer 02_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2240 600 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 02_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.2673999965 0.3249999881 0.4995000064"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Warp shader 01_1_1_1_1_1_1_1"
		coverage = "0.93125"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "1"
		minimum_altitude = "-3120000"
		min_alt_fuzzy_zone = "200000"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<compute_terrain
		name = "Compute terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 -1500 0"
		gui_group = ""
		enable = "1"
		input_node = "maini"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "2000"
		smooth_surface = "0"
		>
	</compute_terrain>
	<get_position_in_texture
		name = "Get position in texture 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "200 1900 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<warp_shader
		name = "Warp shader 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2160 680 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Twist and shear shader 01_1_1_1_1_1_1_1"
		shader = "Power fractal shader v3 03"
		>
	</warp_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2180 860 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "40922"
		feature_scale = "2500000"
		lead-in_scale = "1000000"
		smallest_scale = "100000"
		noise_octaves = "7"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "200000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "1"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2180 780 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "5"
		lean_direction = "1 0 0"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<planet
		name = "Planet 02"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -180 0"
		gui_group = ""
		enable = "0"
		show_b-box_in_preview = "1"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "-10345276.96 -5864916.868 -16881957.67"
		rotation = "0 0 0"
		radius = "20000"
		heading = "211.5"
		elevation = "-16.5"
		distance = "20650000"
		surface_shader = "Surface layer 05"
		atmosphere_shader = "Cloud layer v2 01_1"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 -20 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.02"
		wave_scale = "10"
		smallest_scale = "0.1"
		wind_patch_effect = "1"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "0.4375"
		decay_distance = "1000"
		decay_tint = "0.75 1 0.5"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "10864"
		>
	</water_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "40 0 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "10679"
		feature_scale = "1000000"
		lead-in_scale = "1000000"
		smallest_scale = "1"
		noise_octaves = "23"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-2000 860 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "22601"
		feature_scale = "300000"
		lead-in_scale = "1000000"
		smallest_scale = "10000"
		noise_octaves = "8"
		noise_stretch_XYZ = "10 1 10"
		apply_high_colour = "1"
		high_colour = "0.5113999844 0.7082999945 0.8513000011"
		apply_low_colour = "0"
		low_colour = "0.1879761666 0.2142723054 0.5375000238"
		colour_contrast = "0.55625"
		colour_offset = "-0.15"
		colour_roughness = "1.375"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "50000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "3"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "24996"
		feature_scale = "6257.06"
		lead-in_scale = "17267.6"
		smallest_scale = "1"
		noise_octaves = "16"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.1835000068 0.2590000033 0.3111999929"
		apply_low_colour = "1"
		low_colour = "0.0414500013 0.05112000182 0.0619099997"
		colour_contrast = "0.9375"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<warp_shader
		name = "Warp shader 01_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 -800 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Twist and shear shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		shader = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1"
		>
	</warp_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 -660 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "22731"
		feature_scale = "200000"
		lead-in_scale = "500000"
		smallest_scale = "10000"
		noise_octaves = "7"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "200000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 -720 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "1"
		lean_direction = "1 0 1"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<simple_shape_shader
		name = "Simple shape shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "440 900 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "0 -5378000 0"
		size = "70000000 70000000"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "1000000"
		colour_edge_units = "0"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<simple_shape_shader
		name = "Simple shape shader 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "520 960 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "0 -5378000 0"
		size = "30000000 30000000"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "1000000"
		colour_edge_units = "0"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<merge_shader
		name = "Merge shader 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "520 820 0"
		gui_group = ""
		enable = "1"
		input_node = "Simple shape shader 01_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32768000 32768000"
		shader_A = "Simple shape shader 01_1_1_1_1_1"
		mix_to_A = "1"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "2"
		merge_displacement = "0"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<surface_layer
		name = "Surface layer 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 -1860 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.8913000226 0.8913000226 1"
		colour_function = "Colour adjust shader 02_1_1_1"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "1"
		luminosity_multiplier = "0.3"
		luminosity_tint = "1 0.9322999716 0.9574000239"
		luminosity_function = "Colour adjust shader 02_1_1"
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "Colour adjust shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 -1720 0"
		gui_group = ""
		enable = "1"
		input_node = "Adjust saturation colour 01_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16384000 16384000"
		black_point = "0.150000006 0.150000006 0.150000006"
		black_point_adjust = "0.150000006"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 -500 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "5"
		lean_direction = "1 0 1"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 -360 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "10532"
		feature_scale = "200000"
		lead-in_scale = "500000"
		smallest_scale = "10000"
		noise_octaves = "7"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "200000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "580 -1100 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "240 -20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 -720 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		show_hud_in_preview = "0"
		seed = "29361"
		feature_scale = "1000000"
		lead-in_scale = "1000000"
		smallest_scale = "1000"
		noise_octaves = "13"
		noise_stretch_XYZ = "100 1 100"
		apply_high_colour = "1"
		high_colour = "0.4947059155 0.622941196 0.8000000715"
		apply_low_colour = "1"
		low_colour = "0.09147354215 0.09782303125 0.131249994"
		colour_contrast = "0.88125"
		colour_offset = "-0.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 02_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-400 -340 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "-8000000"
		max_alt_fuzzy_zone = "100000"
		limit_minimum_altitude = "1"
		minimum_altitude = "-10000000"
		min_alt_fuzzy_zone = "200000"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 -500 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		show_hud_in_preview = "0"
		seed = "56799"
		feature_scale = "1500000"
		lead-in_scale = "6000000"
		smallest_scale = "14414"
		noise_octaves = "10"
		noise_stretch_XYZ = "15 1 15"
		apply_high_colour = "0"
		high_colour = "0.02144392766 0.02402409352 0.08749999851"
		apply_low_colour = "1"
		low_colour = "0.02143999934 0.02401999943 0.08749999851"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "2"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "5000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Surface layer 02_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<add_colour
		name = "Add colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "120 720 0"
		gui_group = ""
		enable = "1"
		input_node = "Constant colour 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Merge shader 03_1_1"
		>
	</add_colour>
	<constant_colour
		name = "Constant colour 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 800 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.143749997 0.143749997 0.143749997"
		>
	</constant_colour>
	<warp_shader
		name = "mid below green pink"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 -640 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Twist and shear shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
		shader = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1"
		>
	</warp_shader>
	<merge_shader
		name = "Merge shader 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "0 980 0"
		gui_group = ""
		enable = "1"
		input_node = "Transform shader 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Transform shader 01"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "6"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<surface_layer
		name = "Surface layer 05"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -120 0"
		gui_group = ""
		enable = "1"
		input_node = "Water shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "1"
		luminosity_multiplier = "0.112891"
		luminosity_tint = "0.07806000113 0.08918999881 0.09869000316"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Power fractal shader v3 04"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Surface layer 02_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 -1060 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "-10000000"
		max_alt_fuzzy_zone = "200000"
		limit_minimum_altitude = "1"
		minimum_altitude = "-120000000"
		min_alt_fuzzy_zone = "200000"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "Colour adjust shader 04"
		gui_use_node_pos = "1"
		gui_node_pos = "400 540 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 03_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "65536000 65536000"
		black_point = "0.03500000015 0.03500000015 0.03500000015"
		black_point_adjust = "0.035"
		white_point = "0.3125 0.3125 0.3125"
		white_point_adjust = "0.3125"
		gamma = "5 5 5"
		gamma_adjust = "5"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "120 640 0"
		gui_group = ""
		enable = "1"
		input_node = "Add colour 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.1187499985 0.1187499985 0.1187499985"
		black_point_adjust = "0.1187499985"
		white_point = "0.375 0.375 0.375"
		white_point_adjust = "0.375"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 -700 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		show_hud_in_preview = "0"
		seed = "11159"
		feature_scale = "550000"
		lead-in_scale = "1500000"
		smallest_scale = "10000"
		noise_octaves = "9"
		noise_stretch_XYZ = "100 1 100"
		apply_high_colour = "1"
		high_colour = "0 0.2760055363 0.6999999881"
		apply_low_colour = "1"
		low_colour = "0 0.1872894913 0.474999994"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "4"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "50000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Surface layer 02_1_1_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<transform_shader
		name = "Transform shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "220 1120 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "Scalar to colour 01_1"
		use_world_space = "0"
		translate_shader = "1"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "0 0 0"
		scale_shader = "1"
		scale_by = "1000000 1000000 1000000"
		>
	</transform_shader>
	<modulo_scalar
		name = "Modulo scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "240 1400 0"
		gui_group = ""
		enable = "1"
		input_node = "Colour adjust shader 01_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Sin scalar 01"
		>
	</modulo_scalar>
	<merge_shader
		name = "Merge shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "160 860 0"
		gui_group = ""
		enable = "1"
		input_node = "Transform shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Transform shader 01"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "6"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<transform_shader
		name = "Transform shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "60 920 0"
		gui_group = ""
		enable = "1"
		input_node = "Merge shader 03_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "Transform shader 01"
		use_world_space = "0"
		translate_shader = "1"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "0 0 0"
		scale_shader = "1"
		scale_by = "5 5 5"
		>
	</transform_shader>
	<transform_shader
		name = "Transform shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 1040 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "Transform shader 01"
		use_world_space = "0"
		translate_shader = "1"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "0 0 0"
		scale_shader = "1"
		scale_by = "0.1 0.1 0.1"
		>
	</transform_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 -1720 0"
		gui_group = ""
		enable = "1"
		input_node = "Adjust saturation colour 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.4375 0.4375 0.4375"
		white_point_adjust = "0.4375"
		gamma = "0.75 0.75 0.75"
		gamma_adjust = "0.75"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 -760 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "22731"
		feature_scale = "200000"
		lead-in_scale = "500000"
		smallest_scale = "10000"
		noise_octaves = "7"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "200000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 02_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2440 700 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp shader 01_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.399300009 0.4762000144 0.7893000245"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "1"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Warp shader 01_1_1_1_1_1_1_1_1"
		coverage = "0.625"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "-10700000"
		max_alt_fuzzy_zone = "80000"
		limit_minimum_altitude = "0"
		minimum_altitude = "-200000"
		min_alt_fuzzy_zone = "400000"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2060 1220 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 01_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		show_hud_in_preview = "0"
		seed = "9262"
		feature_scale = "2110000"
		lead-in_scale = "1000000"
		smallest_scale = "1000"
		noise_octaves = "14"
		noise_stretch_XYZ = "25 1 25"
		apply_high_colour = "1"
		high_colour = "0.399300009 0.4762000144 0.7893000245"
		apply_low_colour = "0"
		low_colour = "0.177067697 0.2111630887 0.349999994"
		colour_contrast = "1"
		colour_offset = "-0.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "30000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.125"
		clumping_of_variation = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<warp_shader
		name = "Warp shader 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2380 980 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Twist and shear shader 01_1_1_1_1_1_1_1_1"
		shader = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		>
	</warp_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2360 1160 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "40922"
		feature_scale = "2500000"
		lead-in_scale = "1000000"
		smallest_scale = "100000"
		noise_octaves = "7"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "200000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "1"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2360 1100 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "50"
		lean_direction = "1 0 0"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<adjust_saturation_colour
		name = "Adjust saturation colour 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 -1600 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		saturation = "Constant colour 01_1_1_1"
		>
	</adjust_saturation_colour>
	<constant_colour
		name = "Constant colour 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 -1480 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0 0 0"
		>
	</constant_colour>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2680 920 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "25"
		lean_direction = "1 0 1"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2760 1180 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 01_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		show_hud_in_preview = "0"
		seed = "9262"
		feature_scale = "2110000"
		lead-in_scale = "1000000"
		smallest_scale = "1000"
		noise_octaves = "14"
		noise_stretch_XYZ = "25 1 25"
		apply_high_colour = "1"
		high_colour = "0.399300009 0.4762000144 0.7893000245"
		apply_low_colour = "0"
		low_colour = "0.177067697 0.2111630887 0.349999994"
		colour_contrast = "1"
		colour_offset = "-0.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "30000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.125"
		clumping_of_variation = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 -20 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "75"
		lean_direction = "1 0 1"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2720 1000 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "22731"
		feature_scale = "500000"
		lead-in_scale = "1000000"
		smallest_scale = "100000"
		noise_octaves = "5"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.25"
		colour_roughness = "2"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "250000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1720 40 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "2651"
		feature_scale = "500000"
		lead-in_scale = "1000000"
		smallest_scale = "100000"
		noise_octaves = "5"
		noise_stretch_XYZ = "5 1 5"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.25"
		colour_roughness = "6"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1250000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<transform_input_shader
		name = "Transform -90_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1820 860 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		translate = "1"
		translate_by = "0 0 0"
		rotate = "1"
		rotate_by = "0 -18.3182 0"
		scale = "0"
		scale_by = "1 1 1"
		>
	</transform_input_shader>
	<surface_layer
		name = "light green_below_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1040 -1200 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Warp shader 01_1_1_1_1_1_1_1_1_1_1"
		coverage = "0.1254"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Surface layer 02_1_1_1_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<transform_input_shader
		name = "Transform input shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 -1300 0"
		gui_group = ""
		enable = "1"
		input_node = "light green_below_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		translate = "1"
		translate_by = "0 0 0"
		rotate = "1"
		rotate_by = "0 400 0"
		scale = "0"
		scale_by = "1 1 1"
		>
		<animationData param = "translate_by" componentIndex = "0"	>
			<curve mode = "tcb"	>
				<key t = "1" value = "0" tension = "0" continuity = "0" bias = "0" />
				<key t = "1000" value = "0" tension = "0" continuity = "0" bias = "0" />
			</curve>
		</animationData>
		<animationData param = "translate_by" componentIndex = "1"	>
			<curve mode = "tcb"	>
				<key t = "1" value = "25000" tension = "0" continuity = "0" bias = "0" />
				<key t = "1000" value = "0" tension = "0" continuity = "0" bias = "0" />
			</curve>
		</animationData>
		<animationData param = "translate_by" componentIndex = "2"	>
			<curve mode = "tcb"	>
				<key t = "1" value = "25000" tension = "0" continuity = "0" bias = "0" />
				<key t = "1000" value = "0" tension = "0" continuity = "0" bias = "0" />
			</curve>
		</animationData>
		<animationData param = "rotate_by" componentIndex = "0"	>
			<curve mode = "tcb"	>
				<key t = "1" value = "0" tension = "0" continuity = "0" bias = "0" />
				<key t = "1000" value = "0" tension = "0" continuity = "0" bias = "0" />
			</curve>
		</animationData>
		<animationData param = "rotate_by" componentIndex = "1"	>
			<curve mode = "tcb"	>
				<key t = "1" value = "0" tension = "0" continuity = "0" bias = "0" />
				<key t = "1000" value = "400" tension = "0" continuity = "0" bias = "0" />
			</curve>
		</animationData>
		<animationData param = "rotate_by" componentIndex = "2"	>
			<curve mode = "tcb"	>
				<key t = "1" value = "0" tension = "0" continuity = "0" bias = "0" />
				<key t = "1000" value = "0" tension = "0" continuity = "0" bias = "0" />
			</curve>
		</animationData>
	</transform_input_shader>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 -900 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Warp shader 01_1_1_1_1_1_1_1_1_1_1_1"
		coverage = "0.5625"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Surface layer 02_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2720 1340 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "-8000000"
		max_alt_fuzzy_zone = "-2000000"
		limit_minimum_altitude = "1"
		minimum_altitude = "0"
		min_alt_fuzzy_zone = "50000"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Surface layer 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2020 1380 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "-8000000"
		max_alt_fuzzy_zone = "-2000000"
		limit_minimum_altitude = "1"
		minimum_altitude = "0"
		min_alt_fuzzy_zone = "50000"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2060 1280 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		show_hud_in_preview = "0"
		seed = "10570"
		feature_scale = "2110000"
		lead-in_scale = "1000000"
		smallest_scale = "220.5022196"
		noise_octaves = "16"
		noise_stretch_XYZ = "125 1 125"
		apply_high_colour = "1"
		high_colour = "0.399300009 0.4762000144 0.7893000245"
		apply_low_colour = "1"
		low_colour = "0.177067697 0.2111630887 0.349999994"
		colour_contrast = "1"
		colour_offset = "-0.25"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "30000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.125"
		clumping_of_variation = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "coverage 0.5_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 -500 0"
		gui_group = ""
		enable = "1"
		input_node = "light green"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "0"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "-5000"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "mid red pink"
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 -820 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "1"
		lean_direction = "1 0 1"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<transform_shader
		name = "Transform shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "320 1020 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "Scalar to colour 01_1"
		use_world_space = "0"
		translate_shader = "1"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "0 0 0"
		scale_shader = "1"
		scale_by = "100000 100000 100000"
		>
	</transform_shader>
	<merge_shader
		name = "Merge shader 03_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "200 800 0"
		gui_group = ""
		enable = "1"
		input_node = "Merge shader 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Transform shader 01_1_1_1"
		mix_to_A = "1"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "5"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 -780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		show_hud_in_preview = "0"
		seed = "42062"
		feature_scale = "500000"
		lead-in_scale = "700000"
		smallest_scale = "1000"
		noise_octaves = "12"
		noise_stretch_XYZ = "100 1 100"
		apply_high_colour = "1"
		high_colour = "0.6271932721 0.3945852518 0.8562499881"
		apply_low_colour = "0"
		low_colour = "0.474999994 0.08504602313 0.0763617456"
		colour_contrast = "1"
		colour_offset = "-0.5"
		colour_roughness = "2"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "0"
		displacement_roughness = "0.1"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "-1"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 1080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		show_hud_in_preview = "0"
		seed = "29361"
		feature_scale = "1000000"
		lead-in_scale = "1000000"
		smallest_scale = "1"
		noise_octaves = "23"
		noise_stretch_XYZ = "100 1 100"
		apply_high_colour = "1"
		high_colour = "0.05112000182 0.06772000343 0.5667999983"
		apply_low_colour = "0"
		low_colour = "0.08463999629 0.08463999629 0.1449999958"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "0.5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "60000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Surface layer 02_1_1_1_1_1_1_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<warp_shader
		name = "Warp shader 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2640 760 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp shader 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Twist and shear shader 01_1_1_1_1_1_1_1_1_1_1_1"
		shader = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1"
		>
	</warp_shader>
	<surface_layer
		name = "Surface layer 02_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 1160 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "-10700000"
		max_alt_fuzzy_zone = "80000"
		limit_minimum_altitude = "1"
		minimum_altitude = "-9000000"
		min_alt_fuzzy_zone = "1100000"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Surface layer 02_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1960 960 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.08021999896 0.1247000024 0.2046999931"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "-10700000"
		max_alt_fuzzy_zone = "80000"
		limit_minimum_altitude = "0"
		minimum_altitude = "-9000000"
		min_alt_fuzzy_zone = "1100000"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Surface layer 02_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2440 1420 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "-8000000"
		max_alt_fuzzy_zone = "-2000000"
		limit_minimum_altitude = "0"
		minimum_altitude = "-200000"
		min_alt_fuzzy_zone = "400000"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<vortex_warp_shader
		name = "maini_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 -1360 0"
		gui_group = ""
		enable = "1"
		input_node = "Transform input shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		centre = "3797029.885 -3875118.497 4708767.79"
		radius = "90000"
		vorticity = "1"
		reverse_direction = "1"
		x_axis = "1"
		y_axis = "0"
		z_axis = "0"
		>
	</vortex_warp_shader>
	<cloud_layer_v2
		name = "Sun glow_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 -1800 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6000000"
		seed = "0"
		cloud_altitude = "100000000"
		cloud_depth = "100000000"
		local_sphere = "0"
		local_sphere_centre = "0 100000000 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 01_1_1_1_1_1_1_1_1_1"
		edge_sharpness = "1"
		cloud_density = "3.90625e-010"
		coverage_adjust = "0"
		cloud_colour = "0.1902972013 0.5195583105 1"
		scattering_colour = "0.1902972013 0.5195583105 1"
		sun_glow_amount = "5"
		sun_glow_power = "1"
		light_propagation = "0.0264063"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.5"
		enviro_light = "0"
		enviro_light_tint = "0 0 0"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "1"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		taper_top_and_base = "1"
		flatter_base = "0"
		base_wispiness = "0"
		base_softness = "0"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.67229908"
		number_of_samples = "14"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "1"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
		<cloud_fractal_shader_v3
			name = "Density fractal 01_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "260 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			show_hud_in_preview = "0"
			seed = "63855"
			feature_scale = "20000"
			lead-in_scale = "50000"
			smallest_scale = "10"
			noise_octaves = "14"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			contrast = "1"
			coverage_adjust = "2"
			roughness = "1.5"
			clamp_high = "0"
			clamp_low = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</cloud_fractal_shader_v3>
	</cloud_layer_v2>
</terragen>
