<terragen_clip>
<non_node>
<clip_category type="Shaders" />
<library_description>MarbleGlassGlobes</library_description>

<library_connection_tips>MarbleGlassGlobes</library_connection_tips>
</non_node>
	<group
		name = "MarbleGlassGlobes"
		gui_use_node_pos = "1"
		gui_node_pos = "-100.4292848 1566.563312 0"
		gui_group = ""
		gui_node_size = "655.4630436 431.0028843 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<merge_shader
		name = "Merge shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-80 1660 0"
		gui_group = "MarbleGlassGlobes"
		enable = "1"
		input_node = "Glass shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "PoolGuestHouse_COM_Arch_Elemen25 shader"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<object_part
		name = "PoolGuestHouse_COM_Arch_Elemen25"
		gui_use_node_pos = "1"
		gui_node_pos = "-80 1620 0"
		gui_group = "MarbleGlassGlobes"
		part = "PoolGuestHouse_COM_Arch_Elemen25"
		shader = "Merge shader 03"
		>
	</object_part>
	<default_shader
		name = "PoolGuestHouse_COM_Arch_Elemen25 shader"
		gui_use_node_pos = "1"
		gui_node_pos = "-80 1740 0"
		gui_group = "MarbleGlassGlobes"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.4470590055 0.4274510145 0.4019609988"
		colour_image = "Marmol_Florentino_Arena.png"
		colour_function = ""
		translucency = "1 1 1"
		translucency_image = "Marmol_Florentino_Arena.png"
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0.3333329856 0.3333329856 0.3333329856"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<note
		name = "Usage Note please readdrag edge or corner  to enlarge"
		gui_use_node_pos = "1"
		gui_node_pos = "-120 1480 0"
		gui_group = "MarbleGlassGlobes"
		gui_node_size = "423.1963027 220 1"
		gui_note_text = "I added the colour image to the tranlusence slot and set it to 1 as it helps glass effects so do that to the 6 default shaders and then copy and paste  and connect the Glass and Merge set up to all the defaults in your scene, they are near the end of the stack."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<glass_shader
		name = "Glass shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 1700 0"
		gui_group = "MarbleGlassGlobes"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		double-sided_surface = "0"
		reflectivity = "1 1 1"
		reflection_tint = "1 1 1"
		transparency = "1 1 1"
		index_of_refraction = "1.5"
		highlight_intensity = "1"
		specular_roughness = "0.01"
		decay_distance = "10"
		decay_tint = "1 1 1"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		>
	</glass_shader>
</terragen_clip>
