<terragen_clip>
<non_node>
</non_node>
	<build_HSV_colour
		name = "Build HSV colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		hue_input = "Subtract (Final hue)"
		saturation_input = ""
		value_input = ""
		>
		<build_vector
			name = "Build noise xz vector"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 680 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			x_input = " Final X to scalar 01"
			y_input = "Final Y to scalar 01"
			z_input = "Final Z to scalar 02"
			>
			<get_position_in_geometry
				name = "Get position in geometry 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-120 380 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</get_position_in_geometry>
			<z_to_scalar
				name = "Z to scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-320 240 0"
				gui_group = ""
				enable = "1"
				input_node = "Divide vector 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</z_to_scalar>
			<constant_scalar
				name = "Constant scalar 1000"
				gui_use_node_pos = "1"
				gui_node_pos = "60 380 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "1000"
				>
			</constant_scalar>
			<divide_vector
				name = "Divide vector 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-120 320 0"
				gui_group = ""
				enable = "1"
				input_node = "Get position in geometry 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "Constant scalar 1000"
				>
			</divide_vector>
			<x_to_scalar
				name = "X to scalar 02"
				gui_use_node_pos = "1"
				gui_node_pos = "60 240 0"
				gui_group = ""
				enable = "1"
				input_node = "Divide vector 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</x_to_scalar>
			<build_vector
				name = "Build vector 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-320 180 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				x_input = ""
				y_input = ""
				z_input = "Z to scalar 01"
				>
			</build_vector>
			<build_vector
				name = "Build vector 02"
				gui_use_node_pos = "1"
				gui_node_pos = "60 180 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				x_input = "X to scalar 02"
				y_input = ""
				z_input = ""
				>
			</build_vector>
			<perlin_3D_scalar
				name = "Perlin 3D scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-320 120 0"
				gui_group = ""
				enable = "1"
				input_node = "Build vector 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "16000 16000"
				scale = ""
				seed = ""
				>
			</perlin_3D_scalar>
			<perlin_3D_scalar
				name = "Perlin 3D scalar 02"
				gui_use_node_pos = "1"
				gui_node_pos = "60 120 0"
				gui_group = ""
				enable = "1"
				input_node = "Build vector 02"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "16000 16000"
				scale = ""
				seed = ""
				>
			</perlin_3D_scalar>
			<add_vector
				name = "Add vector 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-120 -20 0"
				gui_group = ""
				enable = "1"
				input_node = "Get position in geometry 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "Multiply vector 01"
				>
			</add_vector>
			<multiply_vector
				name = "Multiply vector 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-120 20 0"
				gui_group = ""
				enable = "1"
				input_node = "Build vector 03"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "Constant scalar 1000"
				>
			</multiply_vector>
			<build_vector
				name = "Build vector 03"
				gui_use_node_pos = "1"
				gui_node_pos = "-120 60 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				x_input = "Perlin 3D scalar 01"
				y_input = ""
				z_input = "Perlin 3D scalar 02"
				>
			</build_vector>
			<x_to_scalar
				name = " Final X to scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-340 -120 0"
				gui_group = ""
				enable = "1"
				input_node = "Add vector 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "4000 4000"
				>
			</x_to_scalar>
			<y_to_scalar
				name = "Final Y to scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-120 -120 0"
				gui_group = ""
				enable = "1"
				input_node = "Add vector 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</y_to_scalar>
			<z_to_scalar
				name = "Final Z to scalar 02"
				gui_use_node_pos = "1"
				gui_node_pos = "80 -120 0"
				gui_group = ""
				enable = "1"
				input_node = "Add vector 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</z_to_scalar>
		</build_vector>
		<z_to_scalar
			name = "Z to scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-440 600 0"
			gui_group = ""
			enable = "1"
			input_node = "Build noise xz vector"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<x_to_scalar
			name = "X to scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 600 0"
			gui_group = ""
			enable = "1"
			input_node = "Build noise xz vector"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</x_to_scalar>
		<arctan2_scalar
			name = "Arctan2 scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 500 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 02"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			x_value = "X to scalar 01"
			>
		</arctan2_scalar>
		<PI_scalar
			name = "PI scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "160 600 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</PI_scalar>
		<constant_scalar
			name = "Constant scalar 18"
			gui_use_node_pos = "1"
			gui_node_pos = "340 600 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "18"
			>
		</constant_scalar>
		<divide_scalar
			name = "Divide scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "160 500 0"
			gui_group = ""
			enable = "1"
			input_node = "PI scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 18"
			>
		</divide_scalar>
		<modulo_scalar
			name = "Modulo scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 440 0"
			gui_group = ""
			enable = "1"
			input_node = "Arctan2 scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Divide scalar 01"
			>
		</modulo_scalar>
		<subtract_scalar
			name = "Subtract (Final hue)"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Arctan2 scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Modulo scalar 01"
			>
		</subtract_scalar>
	</build_HSV_colour>
</terragen_clip>
