<terragen_clip>
	<group
		name = "OneForAll"
		gui_use_node_pos = "1"
		gui_node_pos = "-48 2389 0"
		gui_group = ""
		gui_node_size = "249.725 235.42 1"
		gui_node_colour = "0.586 0.673 0.3537"
		special_group = "0"
		global_bookmark = "0"
		>
		<power_fractal_shader_v3
			name = "Layer 0"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 3280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "8028"
			feature_scale = "1.9"
			lead-in_scale = "10"
			smallest_scale = "0.3"
			noise_octaves = "6"
			apply_high_color = "1"
			high_color = "0.7667 0.7227 0.5732"
			apply_low_color = "1"
			low_color = "0.08241 0.07806 0.06191"
			color_contrast = "1"
			color_offset = "0"
			color_roughness = "1.875"
			clamp_high_color = "1"
			clamp_low_color = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1.25"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.5625"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Blend Layer 1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 3220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "25595"
			feature_scale = "7"
			lead-in_scale = "38"
			smallest_scale = "1.7"
			noise_octaves = "6"
			apply_high_color = "1"
			high_color = "1 1 1"
			apply_low_color = "1"
			low_color = "0 0 0"
			color_contrast = "0.725"
			color_offset = "0"
			color_roughness = "2.5"
			clamp_high_color = "1"
			clamp_low_color = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Layer 1"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 3160 0"
			gui_group = ""
			enable = "1"
			input_node = "Layer 0"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "35909"
			feature_scale = "1.7"
			lead-in_scale = "7.6"
			smallest_scale = "1.9"
			noise_octaves = "3"
			apply_high_color = "1"
			high_color = "0.673 0.6456 0.6253"
			apply_low_color = "1"
			low_color = "0.04943 0.06973 0.05284"
			color_contrast = "0.75"
			color_offset = "0"
			color_roughness = "5"
			clamp_high_color = "0"
			clamp_low_color = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			noise_variation = "1.75"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "1"
			blending_shader = "Blend Layer 1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Blend Layer 2"
			gui_use_node_pos = "1"
			gui_node_pos = "40 3100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "22766"
			feature_scale = "0.2"
			lead-in_scale = "19"
			smallest_scale = "0.05"
			noise_octaves = "10"
			apply_high_color = "1"
			high_color = "1 1 1"
			apply_low_color = "1"
			low_color = "0 0 0"
			color_contrast = "0.18125"
			color_offset = "-0.25"
			color_roughness = "5"
			clamp_high_color = "1"
			clamp_low_color = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Layer 2 (Output)"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 3040 0"
			gui_group = ""
			enable = "1"
			input_node = "Layer 1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49067"
			feature_scale = "0.05"
			lead-in_scale = "1.7"
			smallest_scale = "0.005"
			noise_octaves = "10"
			apply_high_color = "1"
			high_color = "0.6456 0.6524 0.5989"
			apply_low_color = "1"
			low_color = "0.1062 0.122 0.122"
			color_contrast = "0.5"
			color_offset = "0"
			color_roughness = "5"
			clamp_high_color = "1"
			clamp_low_color = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.025"
			displacement_offset = "0"
			displacement_roughness = "0.6875"
			displacement_spike_limit = "0.875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "Blend Layer 2"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</group>
</terragen_clip>
