<terragen_clip>
	<group
		name = "TB-Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-47 2118 0"
		gui_group = ""
		gui_node_size = "256.021 243.03 1"
		gui_node_colour = "0 0.04778 0.2195"
		special_group = "2"
		global_bookmark = "0"
		>
		<power_fractal_shader_v3
			name = "TB-Input"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 2200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "6015"
			feature_scale = "1000"
			lead-in_scale = "5000"
			smallest_scale = "0.1"
			noise_octaves = "18"
			apply_high_color = "0"
			high_color = "1 1 1"
			apply_low_color = "0"
			low_color = "0 0 0"
			color_contrast = "0.5"
			color_offset = "0"
			color_roughness = "5"
			clamp_high_color = "1"
			clamp_low_color = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2000"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			noise_variation = "2"
			variation_method = "2"
			buoyancy_from_variation = "0.125"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "2"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<twist_and_shear_shader
			name = "Positive Twist and Shear"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 2160 0"
			gui_group = ""
			enable = "1"
			input_node = "TB-Input"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			lean_factor = "1"
			lean_direction = "1 0 1"
			base_altitude = "0"
			>
		</twist_and_shear_shader>
		<power_fractal_shader_v3
			name = "Blend Terrains"
			gui_use_node_pos = "1"
			gui_node_pos = "-320 2160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "5482"
			feature_scale = "190"
			lead-in_scale = "1000"
			smallest_scale = "500"
			noise_octaves = "2"
			apply_high_color = "1"
			high_color = "1 1 1"
			apply_low_color = "1"
			low_color = "0 0 0"
			color_contrast = "0.5"
			color_offset = "0"
			color_roughness = "3.75"
			clamp_high_color = "1"
			clamp_low_color = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Second Terrain"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 2200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "44576"
			feature_scale = "5000"
			lead-in_scale = "25000"
			smallest_scale = "0.1"
			noise_octaves = "20"
			apply_high_color = "0"
			high_color = "1 1 1"
			apply_low_color = "0"
			low_color = "0 0 0"
			color_contrast = "0.5"
			color_offset = "0"
			color_roughness = "5"
			clamp_high_color = "1"
			clamp_low_color = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2000"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			noise_variation = "2"
			variation_method = "2"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<twist_and_shear_shader
			name = "Negative Twist and Shear"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 2160 0"
			gui_group = ""
			enable = "1"
			input_node = "Second Terrain"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			lean_factor = "1"
			lean_direction = "-1 0 -1"
			base_altitude = "0"
			>
		</twist_and_shear_shader>
		<merge_shader
			name = "Make Towerbuster"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 2120 0"
			gui_group = ""
			enable = "1"
			input_node = "Positive Twist and Shear"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Negative Twist and Shear"
			mix_to_A = "0.5"
			mix_controller = "Blend Terrains"
			choose_by_altitude = "0"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "2"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "TB-Output"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 2080 0"
			gui_group = ""
			enable = "1"
			input_node = "Make Towerbuster"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "19181"
			feature_scale = "3737"
			lead-in_scale = "19000"
			smallest_scale = "0.34"
			noise_octaves = "18"
			apply_high_color = "0"
			high_color = "1 1 1"
			apply_low_color = "0"
			low_color = "0 0 0"
			color_contrast = "0.5"
			color_offset = "0"
			color_roughness = "5"
			clamp_high_color = "1"
			clamp_low_color = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1900"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			noise_variation = "2"
			variation_method = "2"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</group>
</terragen_clip>
